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-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c38
1 files changed, 30 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 31ff1f74c06..8709633557c 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -573,8 +573,10 @@ reset_cache(struct st_context *st)
cache->ymin = 1000000;
cache->ymax = -1000000;
- if (cache->trans)
+ if (cache->trans) {
screen->tex_transfer_destroy(cache->trans);
+ cache->trans = NULL;
+ }
assert(!cache->texture);
@@ -584,6 +586,18 @@ reset_cache(struct st_context *st)
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
1, PIPE_TEXTURE_USAGE_SAMPLER);
+}
+
+static void
+create_cache_trans(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (cache->trans)
+ return;
+
/* Map the texture transfer.
* Subsequent glBitmap calls will write into the texture image.
*/
@@ -622,11 +636,13 @@ st_flush_bitmap_cache(struct st_context *st)
/* The texture transfer has been mapped until now.
* So unmap and release the texture transfer before drawing.
*/
- screen->transfer_unmap(screen, cache->trans);
- cache->buffer = NULL;
+ if (cache->trans) {
+ screen->transfer_unmap(screen, cache->trans);
+ cache->buffer = NULL;
- screen->tex_transfer_destroy(cache->trans);
- cache->trans = NULL;
+ screen->tex_transfer_destroy(cache->trans);
+ cache->trans = NULL;
+ }
draw_bitmap_quad(st->ctx,
cache->xpos,
@@ -711,6 +727,9 @@ accum_bitmap(struct st_context *st,
if (y + height > cache->ymax)
cache->ymax = y + height;
+ /* create the transfer if needed */
+ create_cache_trans(st);
+
unpack_bitmap(st, px, py, width, height, unpack, bitmap,
cache->buffer, BITMAP_CACHE_WIDTH);
@@ -823,8 +842,7 @@ st_destroy_bitmap(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
struct bitmap_cache *cache = st->bitmap.cache;
- screen->transfer_unmap(screen, cache->trans);
- screen->tex_transfer_destroy(cache->trans);
+
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
@@ -836,7 +854,11 @@ st_destroy_bitmap(struct st_context *st)
st->bitmap.vbuf = NULL;
}
- if (st->bitmap.cache) {
+ if (cache) {
+ if (cache->trans) {
+ screen->transfer_unmap(screen, cache->trans);
+ screen->tex_transfer_destroy(cache->trans);
+ }
pipe_texture_reference(&st->bitmap.cache->texture, NULL);
_mesa_free(st->bitmap.cache);
st->bitmap.cache = NULL;