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-rw-r--r--src/gallium/drivers/radeonsi/si_pm4.c12
-rw-r--r--src/gallium/drivers/radeonsi/si_pm4.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c4
3 files changed, 13 insertions, 4 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pm4.c b/src/gallium/drivers/radeonsi/si_pm4.c
index 5edf15218f6..e9b9a5f556a 100644
--- a/src/gallium/drivers/radeonsi/si_pm4.c
+++ b/src/gallium/drivers/radeonsi/si_pm4.c
@@ -103,6 +103,13 @@ void si_pm4_add_bo(struct si_pm4_state *state,
state->bo_priority[idx] = priority;
}
+void si_pm4_free_state_simple(struct si_pm4_state *state)
+{
+ for (int i = 0; i < state->nbo; ++i)
+ r600_resource_reference(&state->bo[i], NULL);
+ FREE(state);
+}
+
void si_pm4_free_state(struct si_context *sctx,
struct si_pm4_state *state,
unsigned idx)
@@ -114,10 +121,7 @@ void si_pm4_free_state(struct si_context *sctx,
sctx->emitted.array[idx] = NULL;
}
- for (int i = 0; i < state->nbo; ++i) {
- r600_resource_reference(&state->bo[i], NULL);
- }
- FREE(state);
+ si_pm4_free_state_simple(state);
}
unsigned si_pm4_dirty_dw(struct si_context *sctx)
diff --git a/src/gallium/drivers/radeonsi/si_pm4.h b/src/gallium/drivers/radeonsi/si_pm4.h
index 8680a9ef11c..bfb55629581 100644
--- a/src/gallium/drivers/radeonsi/si_pm4.h
+++ b/src/gallium/drivers/radeonsi/si_pm4.h
@@ -71,6 +71,7 @@ void si_pm4_add_bo(struct si_pm4_state *state,
enum radeon_bo_usage usage,
enum radeon_bo_priority priority);
+void si_pm4_free_state_simple(struct si_pm4_state *state);
void si_pm4_free_state(struct si_context *sctx,
struct si_pm4_state *state,
unsigned idx);
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 887680f7b55..3249bcc5aa6 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -316,6 +316,10 @@ static void si_shader_ps(struct si_shader *shader)
static void si_shader_init_pm4_state(struct si_shader *shader)
{
+
+ if (shader->pm4)
+ si_pm4_free_state_simple(shader->pm4);
+
switch (shader->selector->type) {
case PIPE_SHADER_VERTEX:
if (shader->key.vs.as_es)