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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp3
2 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0f1659db110..e9692aa5c17 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -104,6 +104,9 @@ fs_visitor::emit_nir_code()
nir_lower_tex_projector(nir);
nir_validate_shader(nir);
+ nir_normalize_cubemap_coords(nir);
+ nir_validate_shader(nir);
+
nir_split_var_copies(nir);
nir_validate_shader(nir);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 0dda9bb823d..4ef38829beb 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -173,7 +173,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
brw_lower_texture_gradients(brw, shader->base.ir);
do_vec_index_to_cond_assign(shader->base.ir);
lower_vector_insert(shader->base.ir, true);
- brw_do_cubemap_normalize(shader->base.ir);
+ if (options->NirOptions == NULL)
+ brw_do_cubemap_normalize(shader->base.ir);
lower_offset_arrays(shader->base.ir);
brw_do_lower_unnormalized_offset(shader->base.ir);
lower_noise(shader->base.ir);