diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c | 490 |
3 files changed, 497 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 9379fd26122..5fc90b54a75 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -76,6 +76,7 @@ i965_FILES = \ brw_lower_texture_gradients.cpp \ brw_lower_unnormalized_offset.cpp \ brw_meta_updownsample.c \ + brw_meta_stencil_blit.c \ brw_meta_util.c \ brw_misc_state.c \ brw_object_purgeable.c \ diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 6d4a5b58b41..d6b7f16ee40 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1482,6 +1482,12 @@ GLuint brw_get_rb_for_slice(struct brw_context *brw, void brw_meta_updownsample(struct brw_context *brw, struct intel_mipmap_tree *src, struct intel_mipmap_tree *dst); + +void brw_meta_fbo_stencil_blit(struct brw_context *brw, + GLfloat srcX0, GLfloat srcY0, + GLfloat srcX1, GLfloat srcY1, + GLfloat dstX0, GLfloat dstY0, + GLfloat dstX1, GLfloat dstY1); /*====================================================================== * brw_misc_state.c */ diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c new file mode 100644 index 00000000000..b47f49da5ac --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c @@ -0,0 +1,490 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file brw_meta_stencil_blit.c + * + * Implements upsampling, downsampling and scaling of stencil miptrees. The + * logic can be originally found in brw_blorp_blit.c. + * Implementation creates a temporary draw framebuffer object and attaches the + * destination stencil buffer attachment as color attachment. Source attachment + * is in turn treated as a stencil texture and the glsl program used for the + * blitting samples it using stencil-indexing. + * + * Unfortunately as the data port does not support interleaved msaa-surfaces + * (stencil is always IMS), the glsl program needs to handle the writing of + * individual samples manually. Surface is configured as if it were single + * sampled (with adjusted dimensions) and the glsl program extracts the + * sample indices from the input coordinates for correct texturing. + * + * Target surface is also configured as Y-tiled instead of W-tiled in order + * to support generations 6-7. Later hardware supports W-tiled as render target + * and the logic here could be simplified for those. + */ + +#include "brw_context.h" +#include "intel_batchbuffer.h" +#include "intel_fbo.h" + +#include "main/blit.h" +#include "main/buffers.h" +#include "main/fbobject.h" +#include "main/uniforms.h" +#include "main/texparam.h" +#include "main/texobj.h" +#include "main/viewport.h" +#include "main/enable.h" +#include "main/blend.h" +#include "main/varray.h" +#include "main/shaderapi.h" +#include "glsl/ralloc.h" + +#include "drivers/common/meta.h" +#include "brw_meta_util.h" + +#define FILE_DEBUG_FLAG DEBUG_FBO + +struct blit_dims { + int src_x0, src_y0, src_x1, src_y1; + int dst_x0, dst_y0, dst_x1, dst_y1; + bool mirror_x, mirror_y; +}; + +static const char *vs_source = + "#version 130\n" + "in vec2 position;\n" + "out vec2 tex_coords;\n" + "void main()\n" + "{\n" + " tex_coords = (position + 1.0) / 2.0;\n" + " gl_Position = vec4(position, 0.0, 1.0);\n" + "}\n"; + +static const struct sampler_and_fetch { + const char *sampler; + const char *fetch; +} samplers[] = { + { "uniform usampler2D texSampler;\n", + " out_color = texelFetch(texSampler, txl_coords, 0)" }, + { "#extension GL_ARB_texture_multisample : enable\n" + "uniform usampler2DMS texSampler;\n", + " out_color = texelFetch(texSampler, txl_coords, sample_index)" } +}; + +/** + * Translating Y-tiled to W-tiled: + * + * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 + * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1 + */ +static const char *fs_tmpl = + "#version 130\n" + "%s" + "uniform float src_x_scale;\n" + "uniform float src_y_scale;\n" + "uniform float src_x_off;\n" /* Top right coordinates of the source */ + "uniform float src_y_off;\n" /* rectangle in W-tiled space. */ + "uniform float dst_x_off;\n" /* Top right coordinates of the target */ + "uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */ + "uniform float draw_rect_w;\n" /* This is the unnormalized size of the */ + "uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */ + "uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */ + "uniform int dst_x1;\n" /* space that will be used to skip pixels lying */ + "uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */ + "uniform int dst_y1;\n" /* is larger. */ + "uniform int dst_num_samples;\n" + "in vec2 tex_coords;\n" + "ivec2 txl_coords;\n" + "int sample_index;\n" + "out uvec4 out_color;\n" + "\n" + "void get_unorm_target_coords()\n" + "{\n" + " txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n" + " txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n" + "}\n" + "\n" + "void translate_dst_to_src()\n" + "{\n" + " txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n" + " txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n" + "}\n" + "\n" + "void translate_y_to_w_tiling()\n" + "{\n" + " int X = txl_coords.x;\n" + " int Y = txl_coords.y;\n" + " txl_coords.x = (X & int(0xfff4)) >> 1;\n" + " txl_coords.x |= ((Y & int(0x1)) << 2);\n" + " txl_coords.x |= (X & int(0x1));\n" + " txl_coords.y = (Y & int(0xfffe)) << 1;\n" + " txl_coords.y |= ((X & int(0x8)) >> 2);\n" + " txl_coords.y |= ((X & int(0x2)) >> 1);\n" + "}\n" + "\n" + "void decode_msaa()\n" + "{\n" + " int X = txl_coords.x;\n" + " int Y = txl_coords.y;\n" + " switch (dst_num_samples) {\n" + " case 0:\n" + " sample_index = 0;\n" + " break;\n" + " case 2:\n" + " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n" + " sample_index = (X & 0x2) >> 1;\n" + " break;\n" + " case 4:\n" + " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n" + " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n" + " sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n" + " break;\n" + " case 8:\n" + " txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n" + " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n" + " sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n" + " }\n" + "}\n" + "\n" + "void discard_outside_bounding_rect()\n" + "{\n" + " int X = txl_coords.x;\n" + " int Y = txl_coords.y;\n" + " if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n" + " discard;\n" + "}\n" + "\n" + "void main()\n" + "{\n" + " get_unorm_target_coords();\n" + " translate_y_to_w_tiling();\n" + " decode_msaa();" + " discard_outside_bounding_rect();\n" + " translate_dst_to_src();\n" + " %s;\n" + "}\n"; + +/** + * Setup uniforms telling the coordinates of the destination rectangle in the + * native w-tiled space. These are needed to ignore pixels that lie outside. + * The destination is drawn as Y-tiled and in some cases the Y-tiled drawing + * rectangle is larger than the original (for example 1x4 w-tiled requires + * 16x2 y-tiled). + */ +static void +setup_bounding_rect(GLuint prog, const struct blit_dims *dims) +{ + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0); + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1); + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0); + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1); +} + +/** + * Setup uniforms telling the destination width, height and the offset. These + * are needed to unnoormalize the input coordinates and to correctly translate + * between destination and source that may have differing offsets. + */ +static void +setup_drawing_rect(GLuint prog, const struct blit_dims *dims) +{ + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"), + dims->dst_x1 - dims->dst_x0); + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"), + dims->dst_y1 - dims->dst_y0); + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0); + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0); +} + +/** + * When not mirroring a coordinate (say, X), we need: + * src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale + * Therefore: + * src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale + * + * The program uses "round toward zero" to convert the transformed floating + * point coordinates to integer coordinates, whereas the behaviour we actually + * want is "round to nearest", so 0.5 provides the necessary correction. + * + * When mirroring X we need: + * src_x - src_x0 = dst_x1 - dst_x - 0.5 + * Therefore: + * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale + */ +static void +setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset, + int src_0, int src_1, int dst_0, int dst_1, bool mirror) +{ + const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0); + + if (mirror) { + _mesa_Uniform1f(multiplier, -scale); + _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5) * scale); + } else { + _mesa_Uniform1f(multiplier, scale); + _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5) * scale); + } +} + +/** + * Setup uniforms providing relation between source and destination surfaces. + * Destination coordinates are in Y-tiling layout while texelFetch() expects + * W-tiled coordinates. Once the destination coordinates are re-interpreted by + * the program into the original W-tiled layout, the program needs to know the + * offset and scaling factors between the destination and source. + * Note that these are calculated in the original W-tiled space before the + * destination rectangle is adjusted for possible msaa and Y-tiling. + */ +static void +setup_coord_transform(GLuint prog, const struct blit_dims *dims) +{ + setup_coord_coeff(prog, + _mesa_GetUniformLocation(prog, "src_x_scale"), + _mesa_GetUniformLocation(prog, "src_x_off"), + dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1, + dims->mirror_x); + + setup_coord_coeff(prog, + _mesa_GetUniformLocation(prog, "src_y_scale"), + _mesa_GetUniformLocation(prog, "src_y_off"), + dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1, + dims->mirror_y); +} + +static GLuint +setup_program(struct gl_context *ctx, bool msaa_tex) +{ + struct blit_state *blit = &ctx->Meta->Blit; + static GLuint prog_cache[] = { 0, 0 }; + const char *fs_source; + const struct sampler_and_fetch *sampler = &samplers[msaa_tex]; + + _mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0); + + if (prog_cache[msaa_tex]) { + _mesa_UseProgram(prog_cache[msaa_tex]); + return prog_cache[msaa_tex]; + } + + fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler, + sampler->fetch); + _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, + "i965 stencil blit", + &prog_cache[msaa_tex]); + ralloc_free(fs_source); + + return prog_cache[msaa_tex]; +} + +/** + * Samples in stencil buffer are interleaved, and unfortunately the data port + * does not support it as render target. Therefore the surface is set up as + * single sampled and the program handles the interleaving. + * In case of single sampled stencil, the render buffer is adjusted with + * twice the base level height in order for the program to be able to write + * any mip-level. (Used to set the drawing rectangle for the hw). + */ +static void +adjust_msaa(struct blit_dims *dims, int num_samples) +{ + if (num_samples == 2) { + dims->dst_x0 *= 2; + dims->dst_x1 *= 2; + } else if (num_samples) { + const int x_num_samples = num_samples / 2; + dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples, num_samples); + dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * 2, 4); + dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples, num_samples); + dims->dst_y1 = ALIGN(dims->dst_y1 * 2, 4); + } +} + +/** + * Stencil is mapped as Y-tiled render target and the dimensions need to be + * adjusted in order for the Y-tiled rectangle to cover the entire linear + * memory space of the original W-tiled rectangle. + */ +static void +adjust_tiling(struct blit_dims *dims, int num_samples) +{ + const unsigned x_align = 8, y_align = num_samples > 2 ? 8 : 4; + + dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0, x_align) * 2; + dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0, y_align) / 2; + dims->dst_x1 = ALIGN(dims->dst_x1, x_align) * 2; + dims->dst_y1 = ALIGN(dims->dst_y1, y_align) / 2; +} + +/** + * When stencil is mapped as Y-tiled render target the mip-level offsets + * calculated for the Y-tiling do not always match the offsets in W-tiling. + * Therefore the sampling engine cannot be used for individual mip-level + * access but the program needs to do it internally. This can be achieved + * by shifting the coordinates of the blit rectangle here. + */ +static void +adjust_mip_level(const struct intel_mipmap_tree *mt, + unsigned level, unsigned layer, struct blit_dims *dims) +{ + unsigned x_offset; + unsigned y_offset; + + intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset); + + dims->dst_x0 += x_offset; + dims->dst_y0 += y_offset; + dims->dst_x1 += x_offset; + dims->dst_y1 += y_offset; +} + +static void +prepare_vertex_data(void) +{ + static const struct vertex verts[] = { + { .x = -1.0f, .y = -1.0f }, + { .x = 1.0f, .y = -1.0f }, + { .x = 1.0f, .y = 1.0f }, + { .x = -1.0f, .y = 1.0f } }; + + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); +} + +static void +set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit, + GLenum *target) +{ + const struct gl_renderbuffer_attachment *att = + &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; + struct gl_renderbuffer *rb = att->Renderbuffer; + struct gl_texture_object *tex_obj; + unsigned level = 0; + + /* If the renderbuffer is already backed by an tex image, use it. */ + if (att->Texture) { + tex_obj = att->Texture; + *target = tex_obj->Target; + level = att->TextureLevel; + } else { + _mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj, + target); + } + + blit->baseLevelSave = tex_obj->BaseLevel; + blit->maxLevelSave = tex_obj->MaxLevel; + blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target, + GL_NEAREST, level); +} + +static void +brw_meta_stencil_blit(struct brw_context *brw, + struct intel_mipmap_tree *dst_mt, + unsigned dst_level, unsigned dst_layer, + const struct blit_dims *orig_dims) +{ + struct gl_context *ctx = &brw->ctx; + struct blit_dims dims = *orig_dims; + struct fb_tex_blit_state blit; + GLuint prog, fbo, rbo; + GLenum target; + + _mesa_meta_fb_tex_blit_begin(ctx, &blit); + + _mesa_GenFramebuffers(1, &fbo); + /* Force the surface to be configured for level zero. */ + rbo = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true); + adjust_msaa(&dims, dst_mt->num_samples); + adjust_tiling(&dims, dst_mt->num_samples); + + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + _mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, rbo); + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); + ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE; + + set_read_rb_tex_image(ctx, &blit, &target); + + _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, + GL_STENCIL_INDEX); + + prog = setup_program(ctx, target != GL_TEXTURE_2D); + setup_bounding_rect(prog, orig_dims); + setup_drawing_rect(prog, &dims); + setup_coord_transform(prog, orig_dims); + + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"), + dst_mt->num_samples); + + prepare_vertex_data(); + _mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0, + dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0); + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + _mesa_set_enable(ctx, GL_DEPTH_TEST, false); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_meta_fb_tex_blit_end(ctx, target, &blit); + _mesa_meta_end(ctx); + + _mesa_DeleteRenderbuffers(1, &rbo); + _mesa_DeleteFramebuffers(1, &fbo); +} + +void +brw_meta_fbo_stencil_blit(struct brw_context *brw, + GLfloat src_x0, GLfloat src_y0, + GLfloat src_x1, GLfloat src_y1, + GLfloat dst_x0, GLfloat dst_y0, + GLfloat dst_x1, GLfloat dst_y1) +{ + struct gl_context *ctx = &brw->ctx; + struct gl_renderbuffer *draw_fb = + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_fb); + struct intel_mipmap_tree *dst_mt = dst_irb->mt; + + if (!dst_mt) + return; + + if (dst_mt->stencil_mt) + dst_mt = dst_mt->stencil_mt; + + bool mirror_x, mirror_y; + if (brw_meta_mirror_clip_and_scissor(ctx, + &src_x0, &src_y0, &src_x1, &src_y1, + &dst_x0, &dst_y0, &dst_x1, &dst_y1, + &mirror_x, &mirror_y)) + return; + + struct blit_dims dims = { .src_x0 = src_x0, .src_y0 = src_y0, + .src_x1 = src_x1, .src_y1 = src_y1, + .dst_x0 = dst_x0, .dst_y0 = dst_y0, + .dst_x1 = dst_x1, .dst_y1 = dst_y1, + .mirror_x = mirror_x, .mirror_y = mirror_y }; + adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims); + + intel_batchbuffer_emit_mi_flush(brw); + _mesa_meta_begin(ctx, MESA_META_ALL); + brw_meta_stencil_blit(brw, + dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims); + intel_batchbuffer_emit_mi_flush(brw); +} |