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-rw-r--r--src/mesa/drivers/common/meta_blit.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 34b58d99a03..69c2590b443 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -93,14 +93,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
GLuint vs, fs;
void *mem_ctx;
enum blit_msaa_shader shader_index;
- const char *samplers[] = {
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE] = "sampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT] = "isampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT] = "usampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY] = "sampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT] = "isampler2DMS",
- [BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT] = "usampler2DMS",
- };
bool dst_is_msaa = false;
GLenum src_datatype;
const char *vec4_prefix;
@@ -305,7 +297,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
"#version 130\n"
"#extension GL_ARB_texture_multisample : enable\n"
"%s\n"
- "uniform %s texSampler;\n"
+ "uniform %ssampler2DMS texSampler;\n"
"in vec2 texCoords;\n"
"out %svec4 out_color;\n"
"\n"
@@ -315,7 +307,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
"%s\n" /* sample_resolve */
"}\n",
arb_sample_shading_extension_string,
- samplers[shader_index],
+ vec4_prefix,
vec4_prefix,
merge_function,
sample_resolve);