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-rw-r--r--src/compiler/glsl/builtin_types.cpp2
-rw-r--r--src/compiler/glsl/builtin_variables.cpp2
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp13
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h1
4 files changed, 14 insertions, 4 deletions
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index a63d736ea16..cae972b5b34 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -288,7 +288,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
/* Add deprecated structure types. While these were deprecated in 1.30,
* they're still present. We've removed them in 1.40+ (OpenGL 3.1+).
*/
- if (!state->es_shader && state->language_version < 140) {
+ if (state->compat_shader) {
for (unsigned i = 0; i < ARRAY_SIZE(deprecated_types); i++) {
add_type(symbols, deprecated_types[i]);
}
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 4eb275e9a6d..be593e9f433 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -444,7 +444,7 @@ private:
builtin_variable_generator::builtin_variable_generator(
exec_list *instructions, struct _mesa_glsl_parse_state *state)
: instructions(instructions), state(state), symtab(state->symbols),
- compatibility(!state->is_version(140, 100)),
+ compatibility(state->compat_shader || !state->is_version(140, 100)),
bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
uint_t(glsl_type::uint_type),
float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type),
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 6fe1dd959f6..c4da79a32f8 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -83,6 +83,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->forced_language_version = ctx->Const.ForceGLSLVersion;
this->zero_init = ctx->Const.GLSLZeroInit;
this->gl_version = 20;
+ this->compat_shader = true;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
@@ -370,6 +371,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
const char *ident)
{
bool es_token_present = false;
+ bool compat_token_present = false;
if (ident) {
if (strcmp(ident, "es") == 0) {
es_token_present = true;
@@ -379,8 +381,12 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
* a core profile shader since that's the only profile we support.
*/
} else if (strcmp(ident, "compatibility") == 0) {
- _mesa_glsl_error(locp, this,
- "the compatibility profile is not supported");
+ compat_token_present = true;
+
+ if (this->ctx->API != API_OPENGL_COMPAT) {
+ _mesa_glsl_error(locp, this,
+ "the compatibility profile is not supported");
+ }
} else {
_mesa_glsl_error(locp, this,
"\"%s\" is not a valid shading language profile; "
@@ -412,6 +418,9 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
else
this->language_version = version;
+ this->compat_shader = compat_token_present ||
+ (!this->es_shader && this->language_version < 140);
+
bool supported = false;
for (unsigned i = 0; i < this->num_supported_versions; i++) {
if (this->supported_versions[i].ver == this->language_version
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 424cab5023c..66a954f880b 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -348,6 +348,7 @@ struct _mesa_glsl_parse_state {
} supported_versions[16];
bool es_shader;
+ bool compat_shader;
unsigned language_version;
unsigned forced_language_version;
bool zero_init;