diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/shaderimage.c | 67 |
1 files changed, 65 insertions, 2 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 67f17163d98..2d8693150b1 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -331,6 +331,69 @@ get_image_format_class(mesa_format format) } } +/** + * Return whether an image format should be supported based on the current API + * version of the context. + */ +static bool +is_image_format_supported(const struct gl_context *ctx, GLenum format) +{ + switch (format) { + /* Formats supported on both desktop and ES GL, c.f. table 8.27 of the + * OpenGL ES 3.1 specification. + */ + case GL_RGBA32F: + case GL_RGBA16F: + case GL_R32F: + case GL_RGBA32UI: + case GL_RGBA16UI: + case GL_RGBA8UI: + case GL_R32UI: + case GL_RGBA32I: + case GL_RGBA16I: + case GL_RGBA8I: + case GL_R32I: + case GL_RGBA8: + case GL_RGBA8_SNORM: + return true; + + /* Formats supported on unextended desktop GL and the original + * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2 + * specification. + */ + case GL_RG32F: + case GL_RG16F: + case GL_R11F_G11F_B10F: + case GL_R16F: + case GL_RGB10_A2UI: + case GL_RG32UI: + case GL_RG16UI: + case GL_RG8UI: + case GL_R16UI: + case GL_R8UI: + case GL_RG32I: + case GL_RG16I: + case GL_RG8I: + case GL_R16I: + case GL_R8I: + case GL_RGBA16: + case GL_RGB10_A2: + case GL_RG16: + case GL_RG8: + case GL_R16: + case GL_R8: + case GL_RGBA16_SNORM: + case GL_RG16_SNORM: + case GL_RG8_SNORM: + case GL_R16_SNORM: + case GL_R8_SNORM: + return _mesa_is_desktop_gl(ctx); + + default: + return false; + } +} + void _mesa_init_image_units(struct gl_context *ctx) { @@ -442,7 +505,7 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit, return GL_FALSE; } - if (!_mesa_get_shader_image_format(format)) { + if (!is_image_format_supported(ctx, format)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); return GL_FALSE; } @@ -600,7 +663,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) tex_format = image->InternalFormat; } - if (_mesa_get_shader_image_format(tex_format) == MESA_FORMAT_NONE) { + if (!is_image_format_supported(ctx, tex_format)) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if the internal |