diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxddtex.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdrv.h | 7 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxglidew.h | 32 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxsetup.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxtris.c | 99 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxvb.c | 176 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxvbtmp.h | 29 |
8 files changed, 307 insertions, 54 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 9c889a062d2..0d0de38e02f 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -1421,6 +1421,10 @@ fxDDInitExtensions(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); +#if 1 /* multipass ColorSum stage */ + _mesa_enable_extension(ctx, "GL_EXT_secondary_color"); +#endif + _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); _mesa_enable_extension(ctx, "GL_EXT_paletted_texture"); _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias"); @@ -1523,9 +1527,11 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_LOGICOP; } +#if 0 /* multipass ColorSum stage */ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { return FX_FALLBACK_SPECULAR; } +#endif if ((fxMesa->colDepth == 16) && ((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) || diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 3ad0f22ce04..073a36d8c66 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -219,6 +219,11 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, ti->LODblend = FXFALSE; break; case GL_NEAREST_MIPMAP_LINEAR: + /* ZZZ: HACK ALERT! disable LODBlend, because we can't implement + on Napalm. Ohwell, until at least I decide what to do... + trilinear is bugged! mipmap blending produce + incorrect filtered colors for the smallest mipmap levels. */ +#if 0 if (fxMesa->haveTwoTMUs) { ti->mmMode = GR_MIPMAP_NEAREST; ti->LODblend = FXTRUE; @@ -229,6 +234,7 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, } ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; break; /* ZZZ: we may have to fall through here for V3 */ +#endif case GL_NEAREST_MIPMAP_NEAREST: ti->mmMode = GR_MIPMAP_NEAREST; ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index b4b44de6bbb..27a721ae60f 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -103,7 +103,8 @@ #define SETUP_XYZW 0x10 #define SETUP_PTEX 0x20 #define SETUP_PSIZ 0x40 -#define MAX_SETUP 0x80 +#define SETUP_SPEC 0x80 +#define MAX_SETUP 0x100 #define FX_NUM_TMU 2 @@ -469,7 +470,6 @@ struct tfxMesaContext GLuint stw_hint_state; /* for grHints */ GrVertex *verts; GLboolean snapVertices; /* needed for older Voodoo hardware */ - struct gl_client_array UbyteColor; /* Rasterization: */ @@ -691,6 +691,9 @@ extern void fxCheckIsInHardware(GLcontext *ctx); void fxSetupCull (GLcontext * ctx); void fxSetupScissor (GLcontext * ctx); void fxSetupColorMask (GLcontext * ctx); +void fxSetupBlend (GLcontext *ctx); +void fxSetupDepthTest (GLcontext *ctx); +void fxSetupTexture (GLcontext *ctx); /* Flags for software fallback cases */ #define FX_FALLBACK_TEXTURE_1D_3D 0x0001 diff --git a/src/mesa/drivers/glide/fxglidew.h b/src/mesa/drivers/glide/fxglidew.h index b3a6b0ba677..472cf9473cc 100644 --- a/src/mesa/drivers/glide/fxglidew.h +++ b/src/mesa/drivers/glide/fxglidew.h @@ -119,8 +119,9 @@ typedef struct { unsigned char pargb[4]; /* B, G, R, A [0..255] */ GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; float fog; /* fog coordinate */ + unsigned char pspec[4]; /* B, G, R, A [0..255] */ float psize; /* point size */ - long pad[16 - 13]; /* ensure 64b structure */ + long pad[16 - 14]; /* ensure 64b structure */ } GrVertex; #define GR_VERTEX_X_OFFSET 0 @@ -135,6 +136,7 @@ typedef struct { #define GR_VERTEX_TOW_TMU1_OFFSET 9 #define GR_VERTEX_OOW_TMU1_OFFSET 10 #define GR_VERTEX_FOG_OFFSET 11 +#define GR_VERTEX_PSPEC_OFFSET 12 @@ -152,36 +154,10 @@ typedef struct { /* - * Write region: ToDo possible exploit the PixelPipe parameter. - */ -#define FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \ - do { \ - BEGIN_BOARD_LOCK(); \ - grLfbWriteRegion(dst_buffer,\ - dst_x, \ - dst_y, \ - src_format,\ - src_width, \ - src_height,\ - FXFALSE, \ - src_stride,\ - src_data); \ - END_BOARD_LOCK(); \ - } while(0) - - - -/* - * ScreenWidth/Height stuff. + * Query */ extern int FX_grSstScreenWidth(void); extern int FX_grSstScreenHeight(void); - - - -/* - * Query - */ extern void FX_grSstPerfStats(GrSstPerfStats_t *st); extern int FX_grSstQueryHardware(GrHwConfiguration *config); #define FX_grGetInteger FX_grGetInteger_NoLock diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index fad0d1ee654..9738d6ea606 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -1207,7 +1207,7 @@ fxSetupTexture_NoLock(GLcontext * ctx) } } -static void +void fxSetupTexture(GLcontext * ctx) { BEGIN_BOARD_LOCK(); @@ -1464,7 +1464,7 @@ fxDDBlendEquation(GLcontext * ctx, GLenum mode) } } -static void +void fxSetupBlend(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); @@ -1557,7 +1557,7 @@ fxDDDepthMask(GLcontext * ctx, GLboolean flag) } } -static void +void fxSetupDepthTest(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index 56563fc4123..cfd643e8e2f 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -35,6 +35,7 @@ #include "mtypes.h" #include "macros.h" #include "colormac.h" +#include "nvfragprog.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -44,6 +45,9 @@ #include "fxdrv.h" +GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass); + + /* * Subpixel offsets to adjust Mesa's (true) window coordinates to * Glide coordinates. We need these to ensure precise rasterization. @@ -147,6 +151,10 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) dst->color[2] = src->pargb[0]; dst->color[3] = src->pargb[3]; + dst->specular[0] = src->pspec[2]; + dst->specular[1] = src->pspec[1]; + dst->specular[2] = src->pspec[0]; + dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w; dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w; @@ -377,7 +385,7 @@ static struct { #define DO_FULL_QUAD 1 #define HAVE_RGBA 1 -#define HAVE_SPEC 0 +#define HAVE_SPEC 1 /* [dBorca] investigate overhead !!! */ #define HAVE_HW_FLATSHADE 0 #define HAVE_BACK_COLORS 0 #define VERTEX GrVertex @@ -400,6 +408,7 @@ typedef union { GLfloat f; GLuint u; } fu_type; #define AREA_IS_CCW( a ) (a < 0) #endif + #define VERT_SET_RGBA( dst, f ) \ do { \ UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\ @@ -414,15 +423,31 @@ do { \ #define VERT_SAVE_RGBA( idx ) \ *(GLuint *)&color[idx] = *(GLuint *)&v[idx]->pargb - #define VERT_RESTORE_RGBA( idx ) \ *(GLuint *)&v[idx]->pargb = *(GLuint *)&color[idx] +#define VERT_SET_SPEC( dst, f ) \ +do { \ + UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[2], f[0]);\ + UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[1], f[1]);\ + UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[0], f[2]);\ +} while (0) + +#define VERT_COPY_SPEC( v0, v1 ) \ + *(GLuint *)&v0->pspec = *(GLuint *)&v1->pspec + +#define VERT_SAVE_SPEC( idx ) \ + *(GLuint *)&spec[idx] = *(GLuint *)&v[idx]->pspec + +#define VERT_RESTORE_SPEC( idx ) \ + *(GLuint *)&v[idx]->pspec = *(GLuint *)&spec[idx] + + #define LOCAL_VARS(n) \ fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GLubyte color[n][4]; \ - (void) color; + GLubyte color[n][4], spec[n][4]; \ + (void) color; (void) spec; @@ -1318,13 +1343,13 @@ void fxCheckIsInHardware( GLcontext *ctx ) tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; tnl->Driver.Render.BuildVertices = fxBuildVertices; - tnl->Driver.Render.Multipass = 0; fxChooseVertexState(ctx); fxDDChooseRenderState(ctx); if (fxMesa->verbose) { fprintf(stderr, "Voodoo ! leave SW 0x%08x %s\n", oldfallback, getFallbackString(oldfallback)); } } + tnl->Driver.Render.Multipass = (HAVE_SPEC && NEED_SECONDARY_COLOR(ctx)) ? fxMultipass_ColorSum : NULL; } } @@ -1348,12 +1373,74 @@ void fxDDInitTriFuncs( GLcontext *ctx ) tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; tnl->Driver.Render.BuildVertices = fxBuildVertices; - tnl->Driver.Render.Multipass = 0; + tnl->Driver.Render.Multipass = NULL; (void) fx_print_vertex; } +/* [dBorca] Hack alert: + * does this approach work with multitex? + */ +GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + static int t0 = 0; + static int t1 = 0; + + switch (pass) { + case 1: /* first pass: the TEXTURED triangles are drawn */ + /* save per-pass data */ + fxMesa->restoreUnitsState = fxMesa->unitsState; + /* turn off texturing */ + t0 = ctx->Texture.Unit[0]._ReallyEnabled; + t1 = ctx->Texture.Unit[1]._ReallyEnabled; + ctx->Texture.Unit[0]._ReallyEnabled = 0; + ctx->Texture.Unit[1]._ReallyEnabled = 0; + /* SUM the colors */ + fxDDBlendEquation(ctx, GL_FUNC_ADD_EXT); + fxDDBlendFuncSeparate(ctx, GL_ONE, GL_ONE, GL_ZERO, GL_ONE); + fxDDEnable(ctx, GL_BLEND, GL_TRUE); + /* make sure we draw only where we want to */ + if (ctx->Depth.Mask) { + switch (ctx->Depth.Func) { + case GL_NEVER: + case GL_ALWAYS: + break; + default: + fxDDDepthFunc( ctx, GL_EQUAL ); + break; + } + fxDDDepthMask( ctx, GL_FALSE ); + } + /* switch to secondary colors */ + grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PSPEC_OFFSET << 2, GR_PARAM_ENABLE); + /* don't advertise new state */ + fxMesa->new_state = 0; + break; + case 2: /* 2nd pass (last): the secondary color is summed over texture */ + /* restore original state */ + fxMesa->unitsState = fxMesa->restoreUnitsState; + /* restore texturing */ + ctx->Texture.Unit[0]._ReallyEnabled = t0; + ctx->Texture.Unit[1]._ReallyEnabled = t1; + /* revert to primary colors */ + grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE); + break; + default: + assert(0); /* NOTREACHED */ + } + + /* update HW state */ + fxSetupBlend(ctx); + fxSetupDepthTest(ctx); + fxSetupTexture(ctx); + + return (pass == 1); +} + + #else diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c index 1b3eaea3caf..7e3445f8075 100644 --- a/src/mesa/drivers/glide/fxvb.c +++ b/src/mesa/drivers/glide/fxvb.c @@ -58,10 +58,21 @@ static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) *(GLuint *)&dst->pargb = *(GLuint *)&src->pargb; } +static void copy_pv2( GLcontext *ctx, GLuint edst, GLuint esrc ) +{ + fxMesaContext fxMesa = FX_CONTEXT( ctx ); + GrVertex *dst = fxMesa->verts + edst; + GrVertex *src = fxMesa->verts + esrc; + + *(GLuint *)&dst->pargb = *(GLuint *)&src->pargb; + *(GLuint *)&dst->pspec = *(GLuint *)&src->pspec; +} + typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void * ); static struct { emit_func emit; + copy_pv_func copy_pv; interp_func interp; GLboolean (*check_tex_sizes)( GLcontext *ctx ); GLuint vertex_format; @@ -85,14 +96,13 @@ static void interp_extras( GLcontext *ctx, GET_COLOR(VB->ColorPtr[1], dst), GET_COLOR(VB->ColorPtr[1], out), GET_COLOR(VB->ColorPtr[1], in) ); -#if 1 /* [dBorca] GL_EXT_separate_specular_color */ + if (VB->SecondaryColorPtr[1]) { INTERP_3F( t, GET_COLOR(VB->SecondaryColorPtr[1], dst), GET_COLOR(VB->SecondaryColorPtr[1], out), GET_COLOR(VB->SecondaryColorPtr[1], in) ); } -#endif } if (VB->EdgeFlag) { @@ -110,15 +120,14 @@ static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) if (VB->ColorPtr[1]) { COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), GET_COLOR(VB->ColorPtr[1], src) ); -#if 1 /* [dBorca] GL_EXT_separate_specular_color */ + if (VB->SecondaryColorPtr[1]) { COPY_3FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), GET_COLOR(VB->SecondaryColorPtr[1], src) ); } -#endif } - copy_pv(ctx, dst, src); + setup_tab[FX_CONTEXT(ctx)->SetupIndex].copy_pv(ctx, dst, src); } @@ -165,6 +174,49 @@ static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) #include "fxvbtmp.h" +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC) +#define TAG(x) x##_2wg +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0) +#define TAG(x) x##_2wgt0 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1) +#define TAG(x) x##_2wgt0t1 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PTEX) +#define TAG(x) x##_2wgpt0 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|\ + SETUP_PTEX) +#define TAG(x) x##_2wgpt0t1 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ) +#define TAG(x) x##_2wga +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ) +#define TAG(x) x##_2wgt0a +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|SETUP_PSIZ) +#define TAG(x) x##_2wgt0t1a +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PTEX|SETUP_PSIZ) +#define TAG(x) x##_2wgpt0a +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|\ + SETUP_PTEX|SETUP_PSIZ) +#define TAG(x) x##_2wgpt0t1a +#include "fxvbtmp.h" + + /* Snapping for voodoo-1 */ #define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA) @@ -214,6 +266,53 @@ static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) #include "fxvbtmp.h" +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC) +#define TAG(x) x##_2wsg +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0) +#define TAG(x) x##_2wsgt0 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ + SETUP_TMU1) +#define TAG(x) x##_2wsgt0t1 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ + SETUP_PTEX) +#define TAG(x) x##_2wsgpt0 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ + SETUP_TMU1|SETUP_PTEX) +#define TAG(x) x##_2wsgpt0t1 +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ) +#define TAG(x) x##_2wsga +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ) +#define TAG(x) x##_2wsgt0a +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ + SETUP_TMU1|SETUP_PSIZ) +#define TAG(x) x##_2wsgt0t1a +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ + SETUP_PTEX|SETUP_PSIZ) +#define TAG(x) x##_2wsgpt0a +#include "fxvbtmp.h" + +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ + SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ) +#define TAG(x) x##_2wsgpt0t1a +#include "fxvbtmp.h" + + /* Vertex repair (multipass rendering) */ #define IND (SETUP_RGBA) @@ -237,6 +336,27 @@ static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) #include "fxvbtmp.h" +#define IND (SETUP_RGBA|SETUP_SPEC) +#define TAG(x) x##_2g +#include "fxvbtmp.h" + +#define IND (SETUP_TMU0|SETUP_SPEC) +#define TAG(x) x##_2t0 +#include "fxvbtmp.h" + +#define IND (SETUP_TMU0|SETUP_SPEC|SETUP_TMU1) +#define TAG(x) x##_2t0t1 +#include "fxvbtmp.h" + +#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0) +#define TAG(x) x##_2gt0 +#include "fxvbtmp.h" + +#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1) +#define TAG(x) x##_2gt0t1 +#include "fxvbtmp.h" + + static void init_setup_tab( void ) { @@ -250,6 +370,16 @@ static void init_setup_tab( void ) init_wgt0t1a(); init_wgpt0a(); init_wgpt0t1a(); + init_2wg(); + init_2wgt0(); + init_2wgt0t1(); + init_2wgpt0(); + init_2wgpt0t1(); + init_2wga(); + init_2wgt0a(); + init_2wgt0t1a(); + init_2wgpt0a(); + init_2wgpt0t1a(); init_wsg(); init_wsgt0(); @@ -261,25 +391,42 @@ static void init_setup_tab( void ) init_wsgt0t1a(); init_wsgpt0a(); init_wsgpt0t1a(); + init_2wsg(); + init_2wsgt0(); + init_2wsgt0t1(); + init_2wsgpt0(); + init_2wsgpt0t1(); + init_2wsga(); + init_2wsgt0a(); + init_2wsgt0t1a(); + init_2wsgpt0a(); + init_2wsgpt0t1a(); init_g(); init_t0(); init_t0t1(); init_gt0(); init_gt0t1(); + init_2g(); + init_2t0(); + init_2t0t1(); + init_2gt0(); + init_2gt0t1(); } void fxPrintSetupFlags(char *msg, GLuint flags ) { - fprintf(stderr, "%s(%x): %s%s%s%s%s\n", + fprintf(stderr, "%s(%x): %s%s%s%s%s%s%s\n", msg, (int)flags, (flags & SETUP_XYZW) ? " xyzw," : "", (flags & SETUP_SNAP) ? " snap," : "", (flags & SETUP_RGBA) ? " rgba," : "", (flags & SETUP_TMU0) ? " tex-0," : "", - (flags & SETUP_TMU1) ? " tex-1," : ""); + (flags & SETUP_TMU1) ? " tex-1," : "", + (flags & SETUP_PSIZ) ? " psiz," : "", + (flags & SETUP_SPEC) ? " spec," : ""); } @@ -334,6 +481,10 @@ void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count, if (newinputs & VERT_BIT_COLOR0) ind |= SETUP_RGBA; + if (newinputs & VERT_BIT_COLOR1) { + ind |= SETUP_SPEC; + } + if (newinputs & VERT_BIT_TEX0) ind |= SETUP_TMU0; @@ -382,6 +533,10 @@ void fxChooseVertexState( GLcontext *ctx ) ind |= SETUP_PSIZ; } + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { + ind |= SETUP_SPEC; + } + fxMesa->SetupIndex = ind; if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { @@ -389,7 +544,7 @@ void fxChooseVertexState( GLcontext *ctx ) tnl->Driver.Render.CopyPV = copy_pv_extras; } else { tnl->Driver.Render.Interp = setup_tab[ind].interp; - tnl->Driver.Render.CopyPV = copy_pv; + tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; } if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { @@ -422,11 +577,6 @@ void fxFreeVB( GLcontext *ctx ) ALIGN_FREE(fxMesa->verts); fxMesa->verts = 0; } - - if (fxMesa->UbyteColor.Ptr) { - ALIGN_FREE((void *)fxMesa->UbyteColor.Ptr); - fxMesa->UbyteColor.Ptr = 0; - } } #else diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h index 9028cd17a0a..4e1b10f1d03 100644 --- a/src/mesa/drivers/glide/fxvbtmp.h +++ b/src/mesa/drivers/glide/fxvbtmp.h @@ -41,8 +41,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint tmu0_source = fxMesa->tmu_source[0]; GLuint tmu1_source = fxMesa->tmu_source[1]; GLfloat (*tc0)[4], (*tc1)[4]; - GLfloat (*col)[4]; - GLuint tc0_stride, tc1_stride, col_stride; + GLfloat (*col)[4], (*spec)[4]; + GLuint tc0_stride, tc1_stride, col_stride, spec_stride; GLuint tc0_size, tc1_size; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; @@ -82,6 +82,11 @@ static void TAG(emit)( GLcontext *ctx, col_stride = VB->ColorPtr[0]->stride; } + if (IND & SETUP_SPEC) { + spec = VB->SecondaryColorPtr[0]->data; + spec_stride = VB->SecondaryColorPtr[0]->stride; + } + if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); if (IND & SETUP_PSIZ) { @@ -93,6 +98,8 @@ static void TAG(emit)( GLcontext *ctx, tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); if (IND & SETUP_RGBA) STRIDE_4F(col, start * col_stride); + if (IND & SETUP_SPEC) + STRIDE_4F(spec, start * spec_stride); } for (i=start; i < end; i++, v++) { @@ -135,6 +142,12 @@ static void TAG(emit)( GLcontext *ctx, UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[3], col[0][3]); STRIDE_4F(col, col_stride); } + if (IND & SETUP_SPEC) { + UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[2], spec[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[1], spec[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[0], spec[0][2]); + STRIDE_4F(spec, spec_stride); + } if (IND & SETUP_TMU0) { GLfloat w = v->oow; v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; @@ -228,6 +241,12 @@ static void TAG(interp)( GLcontext *ctx, INTERP_UB( t, dst->pargb[2], out->pargb[2], in->pargb[2] ); INTERP_UB( t, dst->pargb[3], out->pargb[3], in->pargb[3] ); + if (IND & SETUP_SPEC) { + INTERP_UB( t, dst->pspec[0], out->pspec[0], in->pspec[0] ); + INTERP_UB( t, dst->pspec[1], out->pspec[1], in->pspec[1] ); + INTERP_UB( t, dst->pspec[2], out->pspec[2], in->pspec[2] ); + } + if (IND & SETUP_TMU0) { if (IND & SETUP_PTEX) { INTERP_F( t, @@ -301,6 +320,12 @@ static void TAG(init)( void ) { setup_tab[IND].emit = TAG(emit); + if (IND & SETUP_SPEC) { + setup_tab[IND].copy_pv = copy_pv2; + } else { + setup_tab[IND].copy_pv = copy_pv; + } + #if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA)) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); |