diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 854c502029b..e6cbeafedd7 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.67 2001/09/12 03:30:02 brianp Exp $ */ +/* $Id: osmesa.c,v 1.68 2001/09/18 16:51:45 kschultz Exp $ */ /* * Mesa 3-D graphics library @@ -304,10 +304,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, _mesa_enable_1_3_extensions(&(osmesa->gl_ctx)); osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual, - osmesa->gl_visual->depthBits > 0, - osmesa->gl_visual->stencilBits > 0, - osmesa->gl_visual->accumRedBits > 0, - GL_FALSE /* s/w alpha */ ); + (GLboolean) ( osmesa->gl_visual->depthBits > 0 ), + (GLboolean) ( osmesa->gl_visual->stencilBits > 0 ), + (GLboolean) ( osmesa->gl_visual->accumRedBits > 0 ), + GL_FALSE /* s/w alpha */ ); if (!osmesa->gl_buffer) { _mesa_destroy_visual( osmesa->gl_visual ); @@ -786,7 +786,7 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all, PACK_RGB_565(clearPixel, r, g, b); if (all) { /* Clear whole RGB buffer */ - const GLint n = osmesa->rowlength * osmesa->height; + const GLuint n = osmesa->rowlength * osmesa->height; GLushort *ptr2 = (GLushort *) osmesa->buffer; GLuint i; for (i = 0; i < n; i++) { @@ -1742,11 +1742,11 @@ osmesa_choose_line_function( GLcontext *ctx ) && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { - return flat_rgba_z_line; + return (swrast_line_func) flat_rgba_z_line; } if (swrast->_RasterMask == 0) { - return flat_rgba_line; + return (swrast_line_func) flat_rgba_line; } if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) @@ -1758,7 +1758,7 @@ osmesa_choose_line_function( GLcontext *ctx ) && ctx->Color.BlendSrcA==GL_SRC_ALPHA && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { - return flat_blend_rgba_z_line_write; + return (swrast_line_func) flat_blend_rgba_z_line_write; } if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) @@ -1770,7 +1770,7 @@ osmesa_choose_line_function( GLcontext *ctx ) && ctx->Color.BlendSrcA==GL_SRC_ALPHA && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { - return flat_blend_rgba_z_line; + return (swrast_line_func) flat_blend_rgba_z_line; } if (swrast->_RasterMask==BLEND_BIT @@ -1779,10 +1779,10 @@ osmesa_choose_line_function( GLcontext *ctx ) && ctx->Color.BlendSrcA==GL_SRC_ALPHA && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { - return flat_blend_rgba_line; + return (swrast_line_func) flat_blend_rgba_line; } - return NULL; + return (swrast_line_func) NULL; } @@ -1893,10 +1893,10 @@ osmesa_choose_triangle_function( GLcontext *ctx ) ctx->Depth.Mask == GL_TRUE && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { if (ctx->Light.ShadeModel == GL_SMOOTH) { - return smooth_rgba_z_triangle; + return (swrast_tri_func) smooth_rgba_z_triangle; } else { - return flat_rgba_z_triangle; + return (swrast_tri_func) flat_rgba_z_triangle; } } return (swrast_tri_func) NULL; |