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-rw-r--r--src/mesa/tnl/t_vp_build.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index adee90fd9c7..53e1d6f4159 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -56,8 +56,7 @@ struct state_key {
unsigned fog_enabled:1;
unsigned fog_mode:2;
unsigned point_attenuated:1;
- unsigned nr_tex:4;
- unsigned texgen_enabled_global:1;
+ unsigned texture_enabled_global:1;
struct {
unsigned light_enabled:1;
@@ -184,9 +183,11 @@ static struct state_key *make_state_key( GLcontext *ctx )
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
- if (ctx->Texture._TexGenEnabled)
- key->texgen_enabled_global = 1;
-
+ if (ctx->Texture._TexGenEnabled ||
+ ctx->Texture._TexMatEnabled ||
+ ctx->Texture._EnabledUnits)
+ key->texture_enabled_global = 1;
+
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
@@ -1276,7 +1277,7 @@ static void build_texture_transform( struct tnl_program *p )
else {
register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
0, 3, STATE_MATRIX_TRANSPOSE, texmat );
- emit_matrix_transform_vec4( p, out, texmat, in );
+ emit_transpose_matrix_transform_vec4( p, out, texmat, in );
}
}
@@ -1335,7 +1336,7 @@ static void build_tnl_program( struct tnl_program *p )
if (p->state->fog_enabled)
build_fog(p);
- if (p->state->nr_tex)
+ if (p->state->texture_enabled_global)
build_texture_transform(p);
if (p->state->point_attenuated)
@@ -1444,7 +1445,7 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
/* Look for an already-prepared program for this state:
*/
ctx->_TnlProgram = (struct vertex_program *)
- search_cache( tnl->vp_cache, hash, key, sizeof(key) );
+ search_cache( tnl->vp_cache, hash, key, sizeof(*key) );
/* OK, we'll have to build a new one:
*/