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-rw-r--r--src/mesa/main/texparam.c6
-rw-r--r--src/mesa/shader/shader_api.c15
-rw-r--r--src/mesa/shader/slang/slang_link.c28
3 files changed, 46 insertions, 3 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 05d144270ec..b2fbe2205ba 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -70,7 +70,7 @@ validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap)
return GL_TRUE;
}
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)", wrap );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
return GL_FALSE;
}
@@ -210,7 +210,7 @@ set_tex_parameteri(GLcontext *ctx,
}
/* fall-through */
default:
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)",
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
params[0] );
}
return GL_FALSE;
@@ -225,7 +225,7 @@ set_tex_parameteri(GLcontext *ctx,
texObj->MagFilter = params[0];
return GL_TRUE;
default:
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)",
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
params[0]);
}
return GL_FALSE;
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 54a25dfaf07..178b7d0dbaf 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1474,6 +1474,21 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_slang_link(ctx, program, shProg);
+
+ /* debug code */
+ if (0) {
+ GLuint i;
+
+ _mesa_printf("Link %u shaders in program %u: %s\n",
+ shProg->NumShaders, shProg->Name,
+ shProg->LinkStatus ? "Success" : "Failed");
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_printf(" shader %u, type 0x%x\n",
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->Type);
+ }
+ }
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 169c07f8cea..8f2b40d5dfb 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -546,6 +546,32 @@ _slang_update_inputs_outputs(struct gl_program *prog)
+/**
+ * Remove extra #version directives from the concatenated source string.
+ * Disable the extra ones by converting first two chars to //, a comment.
+ * This is a bit of hack to work around a preprocessor bug that only
+ * allows one #version directive per source.
+ */
+static void
+remove_extra_version_directives(GLchar *source)
+{
+ GLuint verCount = 0;
+ while (1) {
+ char *ver = _mesa_strstr(source, "#version");
+ if (ver) {
+ verCount++;
+ if (verCount > 1) {
+ ver[0] = '/';
+ ver[1] = '/';
+ }
+ source += 8;
+ }
+ else {
+ break;
+ }
+ }
+}
+
/**
@@ -593,6 +619,8 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
_mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source);
*/
+ remove_extra_version_directives(source);
+
newShader = CALLOC_STRUCT(gl_shader);
newShader->Type = shaderType;
newShader->Source = source;