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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h4
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c4
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 3400a03d7bb..f089dc73ca1 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -290,8 +290,8 @@ struct si_shader {
bool is_gs_copy_shader;
bool dx10_clamp_mode; /* convert NaNs to 0 */
- unsigned ls_rsrc1;
- unsigned ls_rsrc2;
+ unsigned rsrc1;
+ unsigned rsrc2;
};
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 753abc8c103..771d206b9cc 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -163,7 +163,7 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
lds_size = output_patch0_offset + output_patch_size * *num_patches;
- ls_rsrc2 = ls->current->ls_rsrc2;
+ ls_rsrc2 = ls->current->rsrc2;
if (sctx->b.chip_class >= CIK) {
assert(lds_size <= 65536);
@@ -178,7 +178,7 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
if (sctx->b.chip_class == CIK && sctx->b.family != CHIP_HAWAII)
radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, ls_rsrc2);
radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
- radeon_emit(cs, ls->current->ls_rsrc1);
+ radeon_emit(cs, ls->current->rsrc1);
radeon_emit(cs, ls_rsrc2);
/* Compute userdata SGPRs. */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 7f6511cf01b..ca6b4be3b0b 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -121,11 +121,11 @@ static void si_shader_ls(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40);
- shader->ls_rsrc1 = S_00B528_VGPRS((shader->num_vgprs - 1) / 4) |
+ shader->rsrc1 = S_00B528_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B528_SGPRS((num_sgprs - 1) / 8) |
S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
S_00B528_DX10_CLAMP(shader->dx10_clamp_mode);
- shader->ls_rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs) |
+ shader->rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs) |
S_00B52C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0);
}