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-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 46a417a08ed..b5d2cf31290 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -49,11 +49,14 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
if (intel->gen >= 5) {
- GLuint align_h = 2;
+ GLuint align_w;
+ GLuint align_h;
GLuint level;
GLuint qpitch = 0;
int h0, h1, q;
+ intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
+
/* On Ironlake, cube maps are finally represented as just a series
* of MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated
* by a pitch of qpitch rows, where qpitch is defined by the equation