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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp10
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp6
2 files changed, 5 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 255ddf436df..a6483230e52 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3766,8 +3766,6 @@ fs_visitor::calculate_register_pressure()
void
fs_visitor::optimize()
{
- const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs";
-
split_virtual_grfs();
move_uniform_array_access_to_pull_constants();
@@ -3781,7 +3779,7 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \
- stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
+ stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
\
backend_visitor::dump_instructions(filename); \
} \
@@ -3793,7 +3791,8 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s%d-%04d-00-start",
- stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0);
+ stage_abbrev, dispatch_width,
+ shader_prog ? shader_prog->Name : 0);
backend_visitor::dump_instructions(filename);
}
@@ -3885,9 +3884,6 @@ fs_visitor::allocate_registers()
}
if (!allocated_without_spills) {
- const char *stage_name = stage == MESA_SHADER_VERTEX ?
- "Vertex" : "Fragment";
-
/* We assume that any spilling is worse than just dropping back to
* SIMD8. There's probably actually some intermediate point where
* SIMD16 with a couple of spills is still better.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 8ce07637b20..57b507d7f63 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1700,8 +1700,6 @@ vec4_visitor::run()
move_push_constants_to_pull_constants();
split_virtual_grfs();
- const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs";
-
#define OPT(pass, args...) ({ \
pass_num++; \
bool this_progress = pass(args); \
@@ -1709,7 +1707,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \
- stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
+ stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
\
backend_visitor::dump_instructions(filename); \
} \
@@ -1722,7 +1720,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%04d-00-start",
- stage_name, shader_prog ? shader_prog->Name : 0);
+ stage_abbrev, shader_prog ? shader_prog->Name : 0);
backend_visitor::dump_instructions(filename);
}