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-rw-r--r--src/mesa/main/dd.h4
-rw-r--r--src/mesa/main/fbobject.c5
2 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e96cf3a95dd..0b2b84a65c1 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -256,6 +256,10 @@ struct dd_function_table {
/**
* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
+ * Note that if the texture is a cube map, the <target> parameter will
+ * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
+ * texObj->BaseLevel is the level from which to generate the remaining
+ * mipmap levels.
*/
void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f63ed8cd3db..b5b55fc83d1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2977,6 +2977,11 @@ invalid_pname_enum:
}
+/**
+ * Generate all the mipmap levels below the base level.
+ * Note: this GL function would be more useful if one could specify a
+ * cube face, a set of array slices, etc.
+ */
void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target)
{