diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/glapi/glapi.c | 35 | ||||
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 1980 |
2 files changed, 1008 insertions, 1007 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index f9c754c7c12..cc156768169 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.24 2000/01/16 07:26:35 joshv Exp $ */ +/* $Id: glapi.c,v 1.25 2000/01/17 19:28:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -47,7 +47,7 @@ /* This is used when thread safety is disabled */ -struct _glapi_table *_mesa_Dispatch = &__glapi_noop_table; +struct _glapi_table *_glapi_Dispatch = &__glapi_noop_table; /* Used when thread safety disabled */ void *_glapi_CurrentContext = NULL; @@ -126,7 +126,7 @@ _glapi_set_current_context(void *context) #if defined(THREADS) _glthread_SetTSD(&ContextTSD, context, context_thread_init); if (ThreadSafe) - _glapi_CurrentContext = NULL; /* to help with debugging */ + _glapi_CurrentContext = NULL; else _glapi_CurrentContext = context; #else @@ -177,11 +177,11 @@ _glapi_set_dispatch(struct _glapi_table *dispatch) #if defined(THREADS) _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init); if (ThreadSafe) - _mesa_Dispatch = NULL; /* to help with debugging */ + _glapi_Dispatch = NULL; else - _mesa_Dispatch = dispatch; + _glapi_Dispatch = dispatch; #else - _mesa_Dispatch = dispatch; + _glapi_Dispatch = dispatch; #endif } @@ -198,11 +198,11 @@ _glapi_get_dispatch(void) return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); } else { - assert(_mesa_Dispatch); - return _mesa_Dispatch; + assert(_glapi_Dispatch); + return _glapi_Dispatch; } #else - return _mesa_Dispatch; + return _glapi_Dispatch; #endif } @@ -498,7 +498,9 @@ _glapi_check_table(const struct _glapi_table *table) #define KEYWORD1 #define KEYWORD2 GLAPIENTRY -#ifdef USE_MGL_NAMESPACE +#if defined(USE_X86_ASM) && !defined(__WIN32__) +#define NAME(func) _glapi_fallback_##func +#elif defined(USE_MGL_NAMESPACE) #define NAME(func) mgl##func #else #define NAME(func) gl##func @@ -519,13 +521,13 @@ trace(void) #define DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ - dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \ + dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ if (trace()) printf MESSAGE; \ (dispatch->FUNC) ARGS #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ - dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \ + dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ if (trace()) printf MESSAGE; \ return (dispatch->FUNC) ARGS @@ -533,12 +535,12 @@ trace(void) #define DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ - dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \ + dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ (dispatch->FUNC) ARGS #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ - dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \ + dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ return (dispatch->FUNC) ARGS #endif @@ -548,11 +550,6 @@ trace(void) #define GLAPIENTRY #endif -#if defined(USE_X86_ASM) && !defined(__WIN32__) -#undef NAME -#define NAME(func) _mesa_fallback_##func -#endif - #include "glapitemp.h" diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index b38036b8ead..e2bdd05959a 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -1,4 +1,4 @@ -/* $Id: glapi_x86.S,v 1.2 2000/01/17 18:09:11 brianp Exp $ */ +/* $Id: glapi_x86.S,v 1.3 2000/01/17 19:29:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -31,11 +31,15 @@ #include "assyntax.h" - #include "../glapioffsets.h" #ifndef __WIN32__ + +#if defined(USE_MGL_NAMESPACE) +#define GL_PREFIX(n) GLNAME(mgl ## n) +#else #define GL_PREFIX(n) GLNAME(gl ## n) +#endif #define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) @@ -48,3970 +52,3970 @@ ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Accum)) GL_PREFIX(Accum): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Accum)) + JZ(GLNAME(_glapi_fallback_Accum)) JMP(GL_OFFSET(_gloffset_Accum)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(AlphaFunc)) GL_PREFIX(AlphaFunc): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_AlphaFunc)) + JZ(GLNAME(_glapi_fallback_AlphaFunc)) JMP(GL_OFFSET(_gloffset_AlphaFunc)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Begin)) GL_PREFIX(Begin): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Begin)) + JZ(GLNAME(_glapi_fallback_Begin)) JMP(GL_OFFSET(_gloffset_Begin)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Bitmap)) GL_PREFIX(Bitmap): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Bitmap)) + JZ(GLNAME(_glapi_fallback_Bitmap)) JMP(GL_OFFSET(_gloffset_Bitmap)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendFunc)) GL_PREFIX(BlendFunc): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BlendFunc)) + JZ(GLNAME(_glapi_fallback_BlendFunc)) JMP(GL_OFFSET(_gloffset_BlendFunc)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CallList)) GL_PREFIX(CallList): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CallList)) + JZ(GLNAME(_glapi_fallback_CallList)) JMP(GL_OFFSET(_gloffset_CallList)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CallLists)) GL_PREFIX(CallLists): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CallLists)) + JZ(GLNAME(_glapi_fallback_CallLists)) JMP(GL_OFFSET(_gloffset_CallLists)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Clear)) GL_PREFIX(Clear): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Clear)) + JZ(GLNAME(_glapi_fallback_Clear)) JMP(GL_OFFSET(_gloffset_Clear)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClearAccum)) GL_PREFIX(ClearAccum): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClearAccum)) + JZ(GLNAME(_glapi_fallback_ClearAccum)) JMP(GL_OFFSET(_gloffset_ClearAccum)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClearColor)) GL_PREFIX(ClearColor): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClearColor)) + JZ(GLNAME(_glapi_fallback_ClearColor)) JMP(GL_OFFSET(_gloffset_ClearColor)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClearDepth)) GL_PREFIX(ClearDepth): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClearDepth)) + JZ(GLNAME(_glapi_fallback_ClearDepth)) JMP(GL_OFFSET(_gloffset_ClearDepth)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClearIndex)) GL_PREFIX(ClearIndex): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClearIndex)) + JZ(GLNAME(_glapi_fallback_ClearIndex)) JMP(GL_OFFSET(_gloffset_ClearIndex)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClearStencil)) GL_PREFIX(ClearStencil): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClearStencil)) + JZ(GLNAME(_glapi_fallback_ClearStencil)) JMP(GL_OFFSET(_gloffset_ClearStencil)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClipPlane)) GL_PREFIX(ClipPlane): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClipPlane)) + JZ(GLNAME(_glapi_fallback_ClipPlane)) JMP(GL_OFFSET(_gloffset_ClipPlane)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3b)) GL_PREFIX(Color3b): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3b)) + JZ(GLNAME(_glapi_fallback_Color3b)) JMP(GL_OFFSET(_gloffset_Color3b)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3d)) GL_PREFIX(Color3d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3d)) + JZ(GLNAME(_glapi_fallback_Color3d)) JMP(GL_OFFSET(_gloffset_Color3d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3f)) GL_PREFIX(Color3f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3f)) + JZ(GLNAME(_glapi_fallback_Color3f)) JMP(GL_OFFSET(_gloffset_Color3f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3i)) GL_PREFIX(Color3i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3i)) + JZ(GLNAME(_glapi_fallback_Color3i)) JMP(GL_OFFSET(_gloffset_Color3i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3s)) GL_PREFIX(Color3s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3s)) + JZ(GLNAME(_glapi_fallback_Color3s)) JMP(GL_OFFSET(_gloffset_Color3s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3ub)) GL_PREFIX(Color3ub): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3ub)) + JZ(GLNAME(_glapi_fallback_Color3ub)) JMP(GL_OFFSET(_gloffset_Color3ub)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3ui)) GL_PREFIX(Color3ui): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3ui)) + JZ(GLNAME(_glapi_fallback_Color3ui)) JMP(GL_OFFSET(_gloffset_Color3ui)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3us)) GL_PREFIX(Color3us): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3us)) + JZ(GLNAME(_glapi_fallback_Color3us)) JMP(GL_OFFSET(_gloffset_Color3us)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4b)) GL_PREFIX(Color4b): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4b)) + JZ(GLNAME(_glapi_fallback_Color4b)) JMP(GL_OFFSET(_gloffset_Color4b)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4d)) GL_PREFIX(Color4d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4d)) + JZ(GLNAME(_glapi_fallback_Color4d)) JMP(GL_OFFSET(_gloffset_Color4d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4f)) GL_PREFIX(Color4f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4f)) + JZ(GLNAME(_glapi_fallback_Color4f)) JMP(GL_OFFSET(_gloffset_Color4f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4i)) GL_PREFIX(Color4i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4i)) + JZ(GLNAME(_glapi_fallback_Color4i)) JMP(GL_OFFSET(_gloffset_Color4i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4s)) GL_PREFIX(Color4s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4s)) + JZ(GLNAME(_glapi_fallback_Color4s)) JMP(GL_OFFSET(_gloffset_Color4s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4ub)) GL_PREFIX(Color4ub): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4ub)) + JZ(GLNAME(_glapi_fallback_Color4ub)) JMP(GL_OFFSET(_gloffset_Color4ub)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4ui)) GL_PREFIX(Color4ui): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4ui)) + JZ(GLNAME(_glapi_fallback_Color4ui)) JMP(GL_OFFSET(_gloffset_Color4ui)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4us)) GL_PREFIX(Color4us): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4us)) + JZ(GLNAME(_glapi_fallback_Color4us)) JMP(GL_OFFSET(_gloffset_Color4us)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3bv)) GL_PREFIX(Color3bv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3bv)) + JZ(GLNAME(_glapi_fallback_Color3bv)) JMP(GL_OFFSET(_gloffset_Color3bv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3dv)) GL_PREFIX(Color3dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3dv)) + JZ(GLNAME(_glapi_fallback_Color3dv)) JMP(GL_OFFSET(_gloffset_Color3dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3fv)) GL_PREFIX(Color3fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3fv)) + JZ(GLNAME(_glapi_fallback_Color3fv)) JMP(GL_OFFSET(_gloffset_Color3fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3iv)) GL_PREFIX(Color3iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3iv)) + JZ(GLNAME(_glapi_fallback_Color3iv)) JMP(GL_OFFSET(_gloffset_Color3iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3sv)) GL_PREFIX(Color3sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3sv)) + JZ(GLNAME(_glapi_fallback_Color3sv)) JMP(GL_OFFSET(_gloffset_Color3sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3ubv)) GL_PREFIX(Color3ubv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3ubv)) + JZ(GLNAME(_glapi_fallback_Color3ubv)) JMP(GL_OFFSET(_gloffset_Color3ubv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3uiv)) GL_PREFIX(Color3uiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3uiv)) + JZ(GLNAME(_glapi_fallback_Color3uiv)) JMP(GL_OFFSET(_gloffset_Color3uiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3usv)) GL_PREFIX(Color3usv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color3usv)) + JZ(GLNAME(_glapi_fallback_Color3usv)) JMP(GL_OFFSET(_gloffset_Color3usv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4bv)) GL_PREFIX(Color4bv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4bv)) + JZ(GLNAME(_glapi_fallback_Color4bv)) JMP(GL_OFFSET(_gloffset_Color4bv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4dv)) GL_PREFIX(Color4dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4dv)) + JZ(GLNAME(_glapi_fallback_Color4dv)) JMP(GL_OFFSET(_gloffset_Color4dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4fv)) GL_PREFIX(Color4fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4fv)) + JZ(GLNAME(_glapi_fallback_Color4fv)) JMP(GL_OFFSET(_gloffset_Color4fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4iv)) GL_PREFIX(Color4iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4iv)) + JZ(GLNAME(_glapi_fallback_Color4iv)) JMP(GL_OFFSET(_gloffset_Color4iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4sv)) GL_PREFIX(Color4sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4sv)) + JZ(GLNAME(_glapi_fallback_Color4sv)) JMP(GL_OFFSET(_gloffset_Color4sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4ubv)) GL_PREFIX(Color4ubv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4ubv)) + JZ(GLNAME(_glapi_fallback_Color4ubv)) JMP(GL_OFFSET(_gloffset_Color4ubv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4uiv)) GL_PREFIX(Color4uiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4uiv)) + JZ(GLNAME(_glapi_fallback_Color4uiv)) JMP(GL_OFFSET(_gloffset_Color4uiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4usv)) GL_PREFIX(Color4usv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Color4usv)) + JZ(GLNAME(_glapi_fallback_Color4usv)) JMP(GL_OFFSET(_gloffset_Color4usv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorMask)) GL_PREFIX(ColorMask): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorMask)) + JZ(GLNAME(_glapi_fallback_ColorMask)) JMP(GL_OFFSET(_gloffset_ColorMask)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorMaterial)) GL_PREFIX(ColorMaterial): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorMaterial)) + JZ(GLNAME(_glapi_fallback_ColorMaterial)) JMP(GL_OFFSET(_gloffset_ColorMaterial)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyPixels)) GL_PREFIX(CopyPixels): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyPixels)) + JZ(GLNAME(_glapi_fallback_CopyPixels)) JMP(GL_OFFSET(_gloffset_CopyPixels)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CullFace)) GL_PREFIX(CullFace): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CullFace)) + JZ(GLNAME(_glapi_fallback_CullFace)) JMP(GL_OFFSET(_gloffset_CullFace)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DepthFunc)) GL_PREFIX(DepthFunc): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DepthFunc)) + JZ(GLNAME(_glapi_fallback_DepthFunc)) JMP(GL_OFFSET(_gloffset_DepthFunc)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DepthMask)) GL_PREFIX(DepthMask): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DepthMask)) + JZ(GLNAME(_glapi_fallback_DepthMask)) JMP(GL_OFFSET(_gloffset_DepthMask)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DepthRange)) GL_PREFIX(DepthRange): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DepthRange)) + JZ(GLNAME(_glapi_fallback_DepthRange)) JMP(GL_OFFSET(_gloffset_DepthRange)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DeleteLists)) GL_PREFIX(DeleteLists): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DeleteLists)) + JZ(GLNAME(_glapi_fallback_DeleteLists)) JMP(GL_OFFSET(_gloffset_DeleteLists)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Disable)) GL_PREFIX(Disable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Disable)) + JZ(GLNAME(_glapi_fallback_Disable)) JMP(GL_OFFSET(_gloffset_Disable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DrawBuffer)) GL_PREFIX(DrawBuffer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DrawBuffer)) + JZ(GLNAME(_glapi_fallback_DrawBuffer)) JMP(GL_OFFSET(_gloffset_DrawBuffer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DrawElements)) GL_PREFIX(DrawElements): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DrawElements)) + JZ(GLNAME(_glapi_fallback_DrawElements)) JMP(GL_OFFSET(_gloffset_DrawElements)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DrawPixels)) GL_PREFIX(DrawPixels): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DrawPixels)) + JZ(GLNAME(_glapi_fallback_DrawPixels)) JMP(GL_OFFSET(_gloffset_DrawPixels)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Enable)) GL_PREFIX(Enable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Enable)) + JZ(GLNAME(_glapi_fallback_Enable)) JMP(GL_OFFSET(_gloffset_Enable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(End)) GL_PREFIX(End): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_End)) + JZ(GLNAME(_glapi_fallback_End)) JMP(GL_OFFSET(_gloffset_End)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EndList)) GL_PREFIX(EndList): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EndList)) + JZ(GLNAME(_glapi_fallback_EndList)) JMP(GL_OFFSET(_gloffset_EndList)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord1d)) GL_PREFIX(EvalCoord1d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord1d)) + JZ(GLNAME(_glapi_fallback_EvalCoord1d)) JMP(GL_OFFSET(_gloffset_EvalCoord1d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord1f)) GL_PREFIX(EvalCoord1f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord1f)) + JZ(GLNAME(_glapi_fallback_EvalCoord1f)) JMP(GL_OFFSET(_gloffset_EvalCoord1f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord1dv)) GL_PREFIX(EvalCoord1dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord1dv)) + JZ(GLNAME(_glapi_fallback_EvalCoord1dv)) JMP(GL_OFFSET(_gloffset_EvalCoord1dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord1fv)) GL_PREFIX(EvalCoord1fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord1fv)) + JZ(GLNAME(_glapi_fallback_EvalCoord1fv)) JMP(GL_OFFSET(_gloffset_EvalCoord1fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord2d)) GL_PREFIX(EvalCoord2d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord2d)) + JZ(GLNAME(_glapi_fallback_EvalCoord2d)) JMP(GL_OFFSET(_gloffset_EvalCoord2d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord2f)) GL_PREFIX(EvalCoord2f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord2f)) + JZ(GLNAME(_glapi_fallback_EvalCoord2f)) JMP(GL_OFFSET(_gloffset_EvalCoord2f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord2dv)) GL_PREFIX(EvalCoord2dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord2dv)) + JZ(GLNAME(_glapi_fallback_EvalCoord2dv)) JMP(GL_OFFSET(_gloffset_EvalCoord2dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalCoord2fv)) GL_PREFIX(EvalCoord2fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalCoord2fv)) + JZ(GLNAME(_glapi_fallback_EvalCoord2fv)) JMP(GL_OFFSET(_gloffset_EvalCoord2fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalPoint1)) GL_PREFIX(EvalPoint1): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalPoint1)) + JZ(GLNAME(_glapi_fallback_EvalPoint1)) JMP(GL_OFFSET(_gloffset_EvalPoint1)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalPoint2)) GL_PREFIX(EvalPoint2): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalPoint2)) + JZ(GLNAME(_glapi_fallback_EvalPoint2)) JMP(GL_OFFSET(_gloffset_EvalPoint2)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalMesh1)) GL_PREFIX(EvalMesh1): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalMesh1)) + JZ(GLNAME(_glapi_fallback_EvalMesh1)) JMP(GL_OFFSET(_gloffset_EvalMesh1)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EdgeFlag)) GL_PREFIX(EdgeFlag): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EdgeFlag)) + JZ(GLNAME(_glapi_fallback_EdgeFlag)) JMP(GL_OFFSET(_gloffset_EdgeFlag)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EdgeFlagv)) GL_PREFIX(EdgeFlagv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EdgeFlagv)) + JZ(GLNAME(_glapi_fallback_EdgeFlagv)) JMP(GL_OFFSET(_gloffset_EdgeFlagv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EvalMesh2)) GL_PREFIX(EvalMesh2): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EvalMesh2)) + JZ(GLNAME(_glapi_fallback_EvalMesh2)) JMP(GL_OFFSET(_gloffset_EvalMesh2)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(FeedbackBuffer)) GL_PREFIX(FeedbackBuffer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_FeedbackBuffer)) + JZ(GLNAME(_glapi_fallback_FeedbackBuffer)) JMP(GL_OFFSET(_gloffset_FeedbackBuffer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Finish)) GL_PREFIX(Finish): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Finish)) + JZ(GLNAME(_glapi_fallback_Finish)) JMP(GL_OFFSET(_gloffset_Finish)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Flush)) GL_PREFIX(Flush): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Flush)) + JZ(GLNAME(_glapi_fallback_Flush)) JMP(GL_OFFSET(_gloffset_Flush)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Fogf)) GL_PREFIX(Fogf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Fogf)) + JZ(GLNAME(_glapi_fallback_Fogf)) JMP(GL_OFFSET(_gloffset_Fogf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Fogi)) GL_PREFIX(Fogi): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Fogi)) + JZ(GLNAME(_glapi_fallback_Fogi)) JMP(GL_OFFSET(_gloffset_Fogi)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Fogfv)) GL_PREFIX(Fogfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Fogfv)) + JZ(GLNAME(_glapi_fallback_Fogfv)) JMP(GL_OFFSET(_gloffset_Fogfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Fogiv)) GL_PREFIX(Fogiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Fogiv)) + JZ(GLNAME(_glapi_fallback_Fogiv)) JMP(GL_OFFSET(_gloffset_Fogiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(FrontFace)) GL_PREFIX(FrontFace): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_FrontFace)) + JZ(GLNAME(_glapi_fallback_FrontFace)) JMP(GL_OFFSET(_gloffset_FrontFace)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Frustum)) GL_PREFIX(Frustum): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Frustum)) + JZ(GLNAME(_glapi_fallback_Frustum)) JMP(GL_OFFSET(_gloffset_Frustum)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GenLists)) GL_PREFIX(GenLists): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GenLists)) + JZ(GLNAME(_glapi_fallback_GenLists)) JMP(GL_OFFSET(_gloffset_GenLists)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetBooleanv)) GL_PREFIX(GetBooleanv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetBooleanv)) + JZ(GLNAME(_glapi_fallback_GetBooleanv)) JMP(GL_OFFSET(_gloffset_GetBooleanv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetClipPlane)) GL_PREFIX(GetClipPlane): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetClipPlane)) + JZ(GLNAME(_glapi_fallback_GetClipPlane)) JMP(GL_OFFSET(_gloffset_GetClipPlane)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetDoublev)) GL_PREFIX(GetDoublev): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetDoublev)) + JZ(GLNAME(_glapi_fallback_GetDoublev)) JMP(GL_OFFSET(_gloffset_GetDoublev)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetError)) GL_PREFIX(GetError): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetError)) + JZ(GLNAME(_glapi_fallback_GetError)) JMP(GL_OFFSET(_gloffset_GetError)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetFloatv)) GL_PREFIX(GetFloatv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetFloatv)) + JZ(GLNAME(_glapi_fallback_GetFloatv)) JMP(GL_OFFSET(_gloffset_GetFloatv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetIntegerv)) GL_PREFIX(GetIntegerv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetIntegerv)) + JZ(GLNAME(_glapi_fallback_GetIntegerv)) JMP(GL_OFFSET(_gloffset_GetIntegerv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetLightfv)) GL_PREFIX(GetLightfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetLightfv)) + JZ(GLNAME(_glapi_fallback_GetLightfv)) JMP(GL_OFFSET(_gloffset_GetLightfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetLightiv)) GL_PREFIX(GetLightiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetLightiv)) + JZ(GLNAME(_glapi_fallback_GetLightiv)) JMP(GL_OFFSET(_gloffset_GetLightiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMapdv)) GL_PREFIX(GetMapdv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMapdv)) + JZ(GLNAME(_glapi_fallback_GetMapdv)) JMP(GL_OFFSET(_gloffset_GetMapdv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMapfv)) GL_PREFIX(GetMapfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMapfv)) + JZ(GLNAME(_glapi_fallback_GetMapfv)) JMP(GL_OFFSET(_gloffset_GetMapfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMapiv)) GL_PREFIX(GetMapiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMapiv)) + JZ(GLNAME(_glapi_fallback_GetMapiv)) JMP(GL_OFFSET(_gloffset_GetMapiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMaterialfv)) GL_PREFIX(GetMaterialfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMaterialfv)) + JZ(GLNAME(_glapi_fallback_GetMaterialfv)) JMP(GL_OFFSET(_gloffset_GetMaterialfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMaterialiv)) GL_PREFIX(GetMaterialiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMaterialiv)) + JZ(GLNAME(_glapi_fallback_GetMaterialiv)) JMP(GL_OFFSET(_gloffset_GetMaterialiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetPixelMapfv)) GL_PREFIX(GetPixelMapfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetPixelMapfv)) + JZ(GLNAME(_glapi_fallback_GetPixelMapfv)) JMP(GL_OFFSET(_gloffset_GetPixelMapfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetPixelMapuiv)) GL_PREFIX(GetPixelMapuiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetPixelMapuiv)) + JZ(GLNAME(_glapi_fallback_GetPixelMapuiv)) JMP(GL_OFFSET(_gloffset_GetPixelMapuiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetPixelMapusv)) GL_PREFIX(GetPixelMapusv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetPixelMapusv)) + JZ(GLNAME(_glapi_fallback_GetPixelMapusv)) JMP(GL_OFFSET(_gloffset_GetPixelMapusv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetPolygonStipple)) GL_PREFIX(GetPolygonStipple): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetPolygonStipple)) + JZ(GLNAME(_glapi_fallback_GetPolygonStipple)) JMP(GL_OFFSET(_gloffset_GetPolygonStipple)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetString)) GL_PREFIX(GetString): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetString)) + JZ(GLNAME(_glapi_fallback_GetString)) JMP(GL_OFFSET(_gloffset_GetString)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexEnvfv)) GL_PREFIX(GetTexEnvfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexEnvfv)) + JZ(GLNAME(_glapi_fallback_GetTexEnvfv)) JMP(GL_OFFSET(_gloffset_GetTexEnvfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexEnviv)) GL_PREFIX(GetTexEnviv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexEnviv)) + JZ(GLNAME(_glapi_fallback_GetTexEnviv)) JMP(GL_OFFSET(_gloffset_GetTexEnviv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexGeniv)) GL_PREFIX(GetTexGeniv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexGeniv)) + JZ(GLNAME(_glapi_fallback_GetTexGeniv)) JMP(GL_OFFSET(_gloffset_GetTexGeniv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexGendv)) GL_PREFIX(GetTexGendv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexGendv)) + JZ(GLNAME(_glapi_fallback_GetTexGendv)) JMP(GL_OFFSET(_gloffset_GetTexGendv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexGenfv)) GL_PREFIX(GetTexGenfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexGenfv)) + JZ(GLNAME(_glapi_fallback_GetTexGenfv)) JMP(GL_OFFSET(_gloffset_GetTexGenfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexImage)) GL_PREFIX(GetTexImage): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexImage)) + JZ(GLNAME(_glapi_fallback_GetTexImage)) JMP(GL_OFFSET(_gloffset_GetTexImage)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv)) GL_PREFIX(GetTexLevelParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexLevelParameterfv)) + JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv)) JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv)) GL_PREFIX(GetTexLevelParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexLevelParameteriv)) + JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv)) JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexParameterfv)) GL_PREFIX(GetTexParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexParameterfv)) + JZ(GLNAME(_glapi_fallback_GetTexParameterfv)) JMP(GL_OFFSET(_gloffset_GetTexParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexParameteriv)) GL_PREFIX(GetTexParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexParameteriv)) + JZ(GLNAME(_glapi_fallback_GetTexParameteriv)) JMP(GL_OFFSET(_gloffset_GetTexParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Hint)) GL_PREFIX(Hint): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Hint)) + JZ(GLNAME(_glapi_fallback_Hint)) JMP(GL_OFFSET(_gloffset_Hint)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexd)) GL_PREFIX(Indexd): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexd)) + JZ(GLNAME(_glapi_fallback_Indexd)) JMP(GL_OFFSET(_gloffset_Indexd)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexdv)) GL_PREFIX(Indexdv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexdv)) + JZ(GLNAME(_glapi_fallback_Indexdv)) JMP(GL_OFFSET(_gloffset_Indexdv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexf)) GL_PREFIX(Indexf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexf)) + JZ(GLNAME(_glapi_fallback_Indexf)) JMP(GL_OFFSET(_gloffset_Indexf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexfv)) GL_PREFIX(Indexfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexfv)) + JZ(GLNAME(_glapi_fallback_Indexfv)) JMP(GL_OFFSET(_gloffset_Indexfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexi)) GL_PREFIX(Indexi): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexi)) + JZ(GLNAME(_glapi_fallback_Indexi)) JMP(GL_OFFSET(_gloffset_Indexi)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexiv)) GL_PREFIX(Indexiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexiv)) + JZ(GLNAME(_glapi_fallback_Indexiv)) JMP(GL_OFFSET(_gloffset_Indexiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexs)) GL_PREFIX(Indexs): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexs)) + JZ(GLNAME(_glapi_fallback_Indexs)) JMP(GL_OFFSET(_gloffset_Indexs)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexsv)) GL_PREFIX(Indexsv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexsv)) + JZ(GLNAME(_glapi_fallback_Indexsv)) JMP(GL_OFFSET(_gloffset_Indexsv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IndexMask)) GL_PREFIX(IndexMask): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_IndexMask)) + JZ(GLNAME(_glapi_fallback_IndexMask)) JMP(GL_OFFSET(_gloffset_IndexMask)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(InitNames)) GL_PREFIX(InitNames): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_InitNames)) + JZ(GLNAME(_glapi_fallback_InitNames)) JMP(GL_OFFSET(_gloffset_InitNames)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IsEnabled)) GL_PREFIX(IsEnabled): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_IsEnabled)) + JZ(GLNAME(_glapi_fallback_IsEnabled)) JMP(GL_OFFSET(_gloffset_IsEnabled)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IsList)) GL_PREFIX(IsList): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_IsList)) + JZ(GLNAME(_glapi_fallback_IsList)) JMP(GL_OFFSET(_gloffset_IsList)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Lightf)) GL_PREFIX(Lightf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Lightf)) + JZ(GLNAME(_glapi_fallback_Lightf)) JMP(GL_OFFSET(_gloffset_Lightf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Lighti)) GL_PREFIX(Lighti): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Lighti)) + JZ(GLNAME(_glapi_fallback_Lighti)) JMP(GL_OFFSET(_gloffset_Lighti)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Lightfv)) GL_PREFIX(Lightfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Lightfv)) + JZ(GLNAME(_glapi_fallback_Lightfv)) JMP(GL_OFFSET(_gloffset_Lightfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Lightiv)) GL_PREFIX(Lightiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Lightiv)) + JZ(GLNAME(_glapi_fallback_Lightiv)) JMP(GL_OFFSET(_gloffset_Lightiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LightModelf)) GL_PREFIX(LightModelf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LightModelf)) + JZ(GLNAME(_glapi_fallback_LightModelf)) JMP(GL_OFFSET(_gloffset_LightModelf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LightModeli)) GL_PREFIX(LightModeli): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LightModeli)) + JZ(GLNAME(_glapi_fallback_LightModeli)) JMP(GL_OFFSET(_gloffset_LightModeli)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LightModelfv)) GL_PREFIX(LightModelfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LightModelfv)) + JZ(GLNAME(_glapi_fallback_LightModelfv)) JMP(GL_OFFSET(_gloffset_LightModelfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LightModeliv)) GL_PREFIX(LightModeliv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LightModeliv)) + JZ(GLNAME(_glapi_fallback_LightModeliv)) JMP(GL_OFFSET(_gloffset_LightModeliv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LineWidth)) GL_PREFIX(LineWidth): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LineWidth)) + JZ(GLNAME(_glapi_fallback_LineWidth)) JMP(GL_OFFSET(_gloffset_LineWidth)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LineStipple)) GL_PREFIX(LineStipple): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LineStipple)) + JZ(GLNAME(_glapi_fallback_LineStipple)) JMP(GL_OFFSET(_gloffset_LineStipple)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ListBase)) GL_PREFIX(ListBase): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ListBase)) + JZ(GLNAME(_glapi_fallback_ListBase)) JMP(GL_OFFSET(_gloffset_ListBase)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LoadIdentity)) GL_PREFIX(LoadIdentity): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LoadIdentity)) + JZ(GLNAME(_glapi_fallback_LoadIdentity)) JMP(GL_OFFSET(_gloffset_LoadIdentity)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LoadMatrixd)) GL_PREFIX(LoadMatrixd): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LoadMatrixd)) + JZ(GLNAME(_glapi_fallback_LoadMatrixd)) JMP(GL_OFFSET(_gloffset_LoadMatrixd)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LoadMatrixf)) GL_PREFIX(LoadMatrixf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LoadMatrixf)) + JZ(GLNAME(_glapi_fallback_LoadMatrixf)) JMP(GL_OFFSET(_gloffset_LoadMatrixf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LoadName)) GL_PREFIX(LoadName): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LoadName)) + JZ(GLNAME(_glapi_fallback_LoadName)) JMP(GL_OFFSET(_gloffset_LoadName)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LogicOp)) GL_PREFIX(LogicOp): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LogicOp)) + JZ(GLNAME(_glapi_fallback_LogicOp)) JMP(GL_OFFSET(_gloffset_LogicOp)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Map1d)) GL_PREFIX(Map1d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Map1d)) + JZ(GLNAME(_glapi_fallback_Map1d)) JMP(GL_OFFSET(_gloffset_Map1d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Map1f)) GL_PREFIX(Map1f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Map1f)) + JZ(GLNAME(_glapi_fallback_Map1f)) JMP(GL_OFFSET(_gloffset_Map1f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Map2d)) GL_PREFIX(Map2d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Map2d)) + JZ(GLNAME(_glapi_fallback_Map2d)) JMP(GL_OFFSET(_gloffset_Map2d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Map2f)) GL_PREFIX(Map2f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Map2f)) + JZ(GLNAME(_glapi_fallback_Map2f)) JMP(GL_OFFSET(_gloffset_Map2f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MapGrid1d)) GL_PREFIX(MapGrid1d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MapGrid1d)) + JZ(GLNAME(_glapi_fallback_MapGrid1d)) JMP(GL_OFFSET(_gloffset_MapGrid1d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MapGrid1f)) GL_PREFIX(MapGrid1f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MapGrid1f)) + JZ(GLNAME(_glapi_fallback_MapGrid1f)) JMP(GL_OFFSET(_gloffset_MapGrid1f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MapGrid2d)) GL_PREFIX(MapGrid2d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MapGrid2d)) + JZ(GLNAME(_glapi_fallback_MapGrid2d)) JMP(GL_OFFSET(_gloffset_MapGrid2d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MapGrid2f)) GL_PREFIX(MapGrid2f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MapGrid2f)) + JZ(GLNAME(_glapi_fallback_MapGrid2f)) JMP(GL_OFFSET(_gloffset_MapGrid2f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Materialf)) GL_PREFIX(Materialf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Materialf)) + JZ(GLNAME(_glapi_fallback_Materialf)) JMP(GL_OFFSET(_gloffset_Materialf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Materiali)) GL_PREFIX(Materiali): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Materiali)) + JZ(GLNAME(_glapi_fallback_Materiali)) JMP(GL_OFFSET(_gloffset_Materiali)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Materialfv)) GL_PREFIX(Materialfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Materialfv)) + JZ(GLNAME(_glapi_fallback_Materialfv)) JMP(GL_OFFSET(_gloffset_Materialfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Materialiv)) GL_PREFIX(Materialiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Materialiv)) + JZ(GLNAME(_glapi_fallback_Materialiv)) JMP(GL_OFFSET(_gloffset_Materialiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MatrixMode)) GL_PREFIX(MatrixMode): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MatrixMode)) + JZ(GLNAME(_glapi_fallback_MatrixMode)) JMP(GL_OFFSET(_gloffset_MatrixMode)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultMatrixd)) GL_PREFIX(MultMatrixd): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultMatrixd)) + JZ(GLNAME(_glapi_fallback_MultMatrixd)) JMP(GL_OFFSET(_gloffset_MultMatrixd)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultMatrixf)) GL_PREFIX(MultMatrixf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultMatrixf)) + JZ(GLNAME(_glapi_fallback_MultMatrixf)) JMP(GL_OFFSET(_gloffset_MultMatrixf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(NewList)) GL_PREFIX(NewList): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_NewList)) + JZ(GLNAME(_glapi_fallback_NewList)) JMP(GL_OFFSET(_gloffset_NewList)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3b)) GL_PREFIX(Normal3b): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3b)) + JZ(GLNAME(_glapi_fallback_Normal3b)) JMP(GL_OFFSET(_gloffset_Normal3b)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3bv)) GL_PREFIX(Normal3bv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3bv)) + JZ(GLNAME(_glapi_fallback_Normal3bv)) JMP(GL_OFFSET(_gloffset_Normal3bv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3d)) GL_PREFIX(Normal3d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3d)) + JZ(GLNAME(_glapi_fallback_Normal3d)) JMP(GL_OFFSET(_gloffset_Normal3d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3dv)) GL_PREFIX(Normal3dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3dv)) + JZ(GLNAME(_glapi_fallback_Normal3dv)) JMP(GL_OFFSET(_gloffset_Normal3dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3f)) GL_PREFIX(Normal3f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3f)) + JZ(GLNAME(_glapi_fallback_Normal3f)) JMP(GL_OFFSET(_gloffset_Normal3f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3fv)) GL_PREFIX(Normal3fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3fv)) + JZ(GLNAME(_glapi_fallback_Normal3fv)) JMP(GL_OFFSET(_gloffset_Normal3fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3i)) GL_PREFIX(Normal3i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3i)) + JZ(GLNAME(_glapi_fallback_Normal3i)) JMP(GL_OFFSET(_gloffset_Normal3i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3iv)) GL_PREFIX(Normal3iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3iv)) + JZ(GLNAME(_glapi_fallback_Normal3iv)) JMP(GL_OFFSET(_gloffset_Normal3iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3s)) GL_PREFIX(Normal3s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3s)) + JZ(GLNAME(_glapi_fallback_Normal3s)) JMP(GL_OFFSET(_gloffset_Normal3s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Normal3sv)) GL_PREFIX(Normal3sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Normal3sv)) + JZ(GLNAME(_glapi_fallback_Normal3sv)) JMP(GL_OFFSET(_gloffset_Normal3sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Ortho)) GL_PREFIX(Ortho): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Ortho)) + JZ(GLNAME(_glapi_fallback_Ortho)) JMP(GL_OFFSET(_gloffset_Ortho)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PassThrough)) GL_PREFIX(PassThrough): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PassThrough)) + JZ(GLNAME(_glapi_fallback_PassThrough)) JMP(GL_OFFSET(_gloffset_PassThrough)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelMapfv)) GL_PREFIX(PixelMapfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelMapfv)) + JZ(GLNAME(_glapi_fallback_PixelMapfv)) JMP(GL_OFFSET(_gloffset_PixelMapfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelMapuiv)) GL_PREFIX(PixelMapuiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelMapuiv)) + JZ(GLNAME(_glapi_fallback_PixelMapuiv)) JMP(GL_OFFSET(_gloffset_PixelMapuiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelMapusv)) GL_PREFIX(PixelMapusv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelMapusv)) + JZ(GLNAME(_glapi_fallback_PixelMapusv)) JMP(GL_OFFSET(_gloffset_PixelMapusv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelStoref)) GL_PREFIX(PixelStoref): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelStoref)) + JZ(GLNAME(_glapi_fallback_PixelStoref)) JMP(GL_OFFSET(_gloffset_PixelStoref)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelStorei)) GL_PREFIX(PixelStorei): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelStorei)) + JZ(GLNAME(_glapi_fallback_PixelStorei)) JMP(GL_OFFSET(_gloffset_PixelStorei)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelTransferf)) GL_PREFIX(PixelTransferf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelTransferf)) + JZ(GLNAME(_glapi_fallback_PixelTransferf)) JMP(GL_OFFSET(_gloffset_PixelTransferf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelTransferi)) GL_PREFIX(PixelTransferi): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelTransferi)) + JZ(GLNAME(_glapi_fallback_PixelTransferi)) JMP(GL_OFFSET(_gloffset_PixelTransferi)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PixelZoom)) GL_PREFIX(PixelZoom): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PixelZoom)) + JZ(GLNAME(_glapi_fallback_PixelZoom)) JMP(GL_OFFSET(_gloffset_PixelZoom)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PointSize)) GL_PREFIX(PointSize): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PointSize)) + JZ(GLNAME(_glapi_fallback_PointSize)) JMP(GL_OFFSET(_gloffset_PointSize)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PolygonMode)) GL_PREFIX(PolygonMode): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PolygonMode)) + JZ(GLNAME(_glapi_fallback_PolygonMode)) JMP(GL_OFFSET(_gloffset_PolygonMode)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PolygonStipple)) GL_PREFIX(PolygonStipple): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PolygonStipple)) + JZ(GLNAME(_glapi_fallback_PolygonStipple)) JMP(GL_OFFSET(_gloffset_PolygonStipple)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PopAttrib)) GL_PREFIX(PopAttrib): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PopAttrib)) + JZ(GLNAME(_glapi_fallback_PopAttrib)) JMP(GL_OFFSET(_gloffset_PopAttrib)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PopMatrix)) GL_PREFIX(PopMatrix): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PopMatrix)) + JZ(GLNAME(_glapi_fallback_PopMatrix)) JMP(GL_OFFSET(_gloffset_PopMatrix)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PopName)) GL_PREFIX(PopName): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PopName)) + JZ(GLNAME(_glapi_fallback_PopName)) JMP(GL_OFFSET(_gloffset_PopName)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PushAttrib)) GL_PREFIX(PushAttrib): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PushAttrib)) + JZ(GLNAME(_glapi_fallback_PushAttrib)) JMP(GL_OFFSET(_gloffset_PushAttrib)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PushMatrix)) GL_PREFIX(PushMatrix): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PushMatrix)) + JZ(GLNAME(_glapi_fallback_PushMatrix)) JMP(GL_OFFSET(_gloffset_PushMatrix)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PushName)) GL_PREFIX(PushName): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PushName)) + JZ(GLNAME(_glapi_fallback_PushName)) JMP(GL_OFFSET(_gloffset_PushName)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2d)) GL_PREFIX(RasterPos2d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2d)) + JZ(GLNAME(_glapi_fallback_RasterPos2d)) JMP(GL_OFFSET(_gloffset_RasterPos2d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2f)) GL_PREFIX(RasterPos2f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2f)) + JZ(GLNAME(_glapi_fallback_RasterPos2f)) JMP(GL_OFFSET(_gloffset_RasterPos2f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2i)) GL_PREFIX(RasterPos2i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2i)) + JZ(GLNAME(_glapi_fallback_RasterPos2i)) JMP(GL_OFFSET(_gloffset_RasterPos2i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2s)) GL_PREFIX(RasterPos2s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2s)) + JZ(GLNAME(_glapi_fallback_RasterPos2s)) JMP(GL_OFFSET(_gloffset_RasterPos2s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3d)) GL_PREFIX(RasterPos3d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3d)) + JZ(GLNAME(_glapi_fallback_RasterPos3d)) JMP(GL_OFFSET(_gloffset_RasterPos3d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3f)) GL_PREFIX(RasterPos3f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3f)) + JZ(GLNAME(_glapi_fallback_RasterPos3f)) JMP(GL_OFFSET(_gloffset_RasterPos3f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3i)) GL_PREFIX(RasterPos3i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3i)) + JZ(GLNAME(_glapi_fallback_RasterPos3i)) JMP(GL_OFFSET(_gloffset_RasterPos3i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3s)) GL_PREFIX(RasterPos3s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3s)) + JZ(GLNAME(_glapi_fallback_RasterPos3s)) JMP(GL_OFFSET(_gloffset_RasterPos3s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4d)) GL_PREFIX(RasterPos4d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4d)) + JZ(GLNAME(_glapi_fallback_RasterPos4d)) JMP(GL_OFFSET(_gloffset_RasterPos4d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4f)) GL_PREFIX(RasterPos4f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4f)) + JZ(GLNAME(_glapi_fallback_RasterPos4f)) JMP(GL_OFFSET(_gloffset_RasterPos4f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4i)) GL_PREFIX(RasterPos4i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4i)) + JZ(GLNAME(_glapi_fallback_RasterPos4i)) JMP(GL_OFFSET(_gloffset_RasterPos4i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4s)) GL_PREFIX(RasterPos4s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4s)) + JZ(GLNAME(_glapi_fallback_RasterPos4s)) JMP(GL_OFFSET(_gloffset_RasterPos4s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2dv)) GL_PREFIX(RasterPos2dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2dv)) + JZ(GLNAME(_glapi_fallback_RasterPos2dv)) JMP(GL_OFFSET(_gloffset_RasterPos2dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2fv)) GL_PREFIX(RasterPos2fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2fv)) + JZ(GLNAME(_glapi_fallback_RasterPos2fv)) JMP(GL_OFFSET(_gloffset_RasterPos2fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2iv)) GL_PREFIX(RasterPos2iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2iv)) + JZ(GLNAME(_glapi_fallback_RasterPos2iv)) JMP(GL_OFFSET(_gloffset_RasterPos2iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos2sv)) GL_PREFIX(RasterPos2sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos2sv)) + JZ(GLNAME(_glapi_fallback_RasterPos2sv)) JMP(GL_OFFSET(_gloffset_RasterPos2sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3dv)) GL_PREFIX(RasterPos3dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3dv)) + JZ(GLNAME(_glapi_fallback_RasterPos3dv)) JMP(GL_OFFSET(_gloffset_RasterPos3dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3fv)) GL_PREFIX(RasterPos3fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3fv)) + JZ(GLNAME(_glapi_fallback_RasterPos3fv)) JMP(GL_OFFSET(_gloffset_RasterPos3fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3iv)) GL_PREFIX(RasterPos3iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3iv)) + JZ(GLNAME(_glapi_fallback_RasterPos3iv)) JMP(GL_OFFSET(_gloffset_RasterPos3iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos3sv)) GL_PREFIX(RasterPos3sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos3sv)) + JZ(GLNAME(_glapi_fallback_RasterPos3sv)) JMP(GL_OFFSET(_gloffset_RasterPos3sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4dv)) GL_PREFIX(RasterPos4dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4dv)) + JZ(GLNAME(_glapi_fallback_RasterPos4dv)) JMP(GL_OFFSET(_gloffset_RasterPos4dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4fv)) GL_PREFIX(RasterPos4fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4fv)) + JZ(GLNAME(_glapi_fallback_RasterPos4fv)) JMP(GL_OFFSET(_gloffset_RasterPos4fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4iv)) GL_PREFIX(RasterPos4iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4iv)) + JZ(GLNAME(_glapi_fallback_RasterPos4iv)) JMP(GL_OFFSET(_gloffset_RasterPos4iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RasterPos4sv)) GL_PREFIX(RasterPos4sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RasterPos4sv)) + JZ(GLNAME(_glapi_fallback_RasterPos4sv)) JMP(GL_OFFSET(_gloffset_RasterPos4sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ReadBuffer)) GL_PREFIX(ReadBuffer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ReadBuffer)) + JZ(GLNAME(_glapi_fallback_ReadBuffer)) JMP(GL_OFFSET(_gloffset_ReadBuffer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ReadPixels)) GL_PREFIX(ReadPixels): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ReadPixels)) + JZ(GLNAME(_glapi_fallback_ReadPixels)) JMP(GL_OFFSET(_gloffset_ReadPixels)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rectd)) GL_PREFIX(Rectd): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rectd)) + JZ(GLNAME(_glapi_fallback_Rectd)) JMP(GL_OFFSET(_gloffset_Rectd)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rectdv)) GL_PREFIX(Rectdv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rectdv)) + JZ(GLNAME(_glapi_fallback_Rectdv)) JMP(GL_OFFSET(_gloffset_Rectdv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rectf)) GL_PREFIX(Rectf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rectf)) + JZ(GLNAME(_glapi_fallback_Rectf)) JMP(GL_OFFSET(_gloffset_Rectf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rectfv)) GL_PREFIX(Rectfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rectfv)) + JZ(GLNAME(_glapi_fallback_Rectfv)) JMP(GL_OFFSET(_gloffset_Rectfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Recti)) GL_PREFIX(Recti): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Recti)) + JZ(GLNAME(_glapi_fallback_Recti)) JMP(GL_OFFSET(_gloffset_Recti)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rectiv)) GL_PREFIX(Rectiv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rectiv)) + JZ(GLNAME(_glapi_fallback_Rectiv)) JMP(GL_OFFSET(_gloffset_Rectiv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rects)) GL_PREFIX(Rects): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rects)) + JZ(GLNAME(_glapi_fallback_Rects)) JMP(GL_OFFSET(_gloffset_Rects)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rectsv)) GL_PREFIX(Rectsv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rectsv)) + JZ(GLNAME(_glapi_fallback_Rectsv)) JMP(GL_OFFSET(_gloffset_Rectsv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(RenderMode)) GL_PREFIX(RenderMode): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_RenderMode)) + JZ(GLNAME(_glapi_fallback_RenderMode)) JMP(GL_OFFSET(_gloffset_RenderMode)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rotated)) GL_PREFIX(Rotated): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rotated)) + JZ(GLNAME(_glapi_fallback_Rotated)) JMP(GL_OFFSET(_gloffset_Rotated)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Rotatef)) GL_PREFIX(Rotatef): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Rotatef)) + JZ(GLNAME(_glapi_fallback_Rotatef)) JMP(GL_OFFSET(_gloffset_Rotatef)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(SelectBuffer)) GL_PREFIX(SelectBuffer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_SelectBuffer)) + JZ(GLNAME(_glapi_fallback_SelectBuffer)) JMP(GL_OFFSET(_gloffset_SelectBuffer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Scaled)) GL_PREFIX(Scaled): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Scaled)) + JZ(GLNAME(_glapi_fallback_Scaled)) JMP(GL_OFFSET(_gloffset_Scaled)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Scalef)) GL_PREFIX(Scalef): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Scalef)) + JZ(GLNAME(_glapi_fallback_Scalef)) JMP(GL_OFFSET(_gloffset_Scalef)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Scissor)) GL_PREFIX(Scissor): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Scissor)) + JZ(GLNAME(_glapi_fallback_Scissor)) JMP(GL_OFFSET(_gloffset_Scissor)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ShadeModel)) GL_PREFIX(ShadeModel): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ShadeModel)) + JZ(GLNAME(_glapi_fallback_ShadeModel)) JMP(GL_OFFSET(_gloffset_ShadeModel)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(StencilFunc)) GL_PREFIX(StencilFunc): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_StencilFunc)) + JZ(GLNAME(_glapi_fallback_StencilFunc)) JMP(GL_OFFSET(_gloffset_StencilFunc)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(StencilMask)) GL_PREFIX(StencilMask): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_StencilMask)) + JZ(GLNAME(_glapi_fallback_StencilMask)) JMP(GL_OFFSET(_gloffset_StencilMask)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(StencilOp)) GL_PREFIX(StencilOp): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_StencilOp)) + JZ(GLNAME(_glapi_fallback_StencilOp)) JMP(GL_OFFSET(_gloffset_StencilOp)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1d)) GL_PREFIX(TexCoord1d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1d)) + JZ(GLNAME(_glapi_fallback_TexCoord1d)) JMP(GL_OFFSET(_gloffset_TexCoord1d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1f)) GL_PREFIX(TexCoord1f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1f)) + JZ(GLNAME(_glapi_fallback_TexCoord1f)) JMP(GL_OFFSET(_gloffset_TexCoord1f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1i)) GL_PREFIX(TexCoord1i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1i)) + JZ(GLNAME(_glapi_fallback_TexCoord1i)) JMP(GL_OFFSET(_gloffset_TexCoord1i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1s)) GL_PREFIX(TexCoord1s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1s)) + JZ(GLNAME(_glapi_fallback_TexCoord1s)) JMP(GL_OFFSET(_gloffset_TexCoord1s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2d)) GL_PREFIX(TexCoord2d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2d)) + JZ(GLNAME(_glapi_fallback_TexCoord2d)) JMP(GL_OFFSET(_gloffset_TexCoord2d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2f)) GL_PREFIX(TexCoord2f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2f)) + JZ(GLNAME(_glapi_fallback_TexCoord2f)) JMP(GL_OFFSET(_gloffset_TexCoord2f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2s)) GL_PREFIX(TexCoord2s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2s)) + JZ(GLNAME(_glapi_fallback_TexCoord2s)) JMP(GL_OFFSET(_gloffset_TexCoord2s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2i)) GL_PREFIX(TexCoord2i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2i)) + JZ(GLNAME(_glapi_fallback_TexCoord2i)) JMP(GL_OFFSET(_gloffset_TexCoord2i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3d)) GL_PREFIX(TexCoord3d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3d)) + JZ(GLNAME(_glapi_fallback_TexCoord3d)) JMP(GL_OFFSET(_gloffset_TexCoord3d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3f)) GL_PREFIX(TexCoord3f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3f)) + JZ(GLNAME(_glapi_fallback_TexCoord3f)) JMP(GL_OFFSET(_gloffset_TexCoord3f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3i)) GL_PREFIX(TexCoord3i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3i)) + JZ(GLNAME(_glapi_fallback_TexCoord3i)) JMP(GL_OFFSET(_gloffset_TexCoord3i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3s)) GL_PREFIX(TexCoord3s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3s)) + JZ(GLNAME(_glapi_fallback_TexCoord3s)) JMP(GL_OFFSET(_gloffset_TexCoord3s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4d)) GL_PREFIX(TexCoord4d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4d)) + JZ(GLNAME(_glapi_fallback_TexCoord4d)) JMP(GL_OFFSET(_gloffset_TexCoord4d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4f)) GL_PREFIX(TexCoord4f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4f)) + JZ(GLNAME(_glapi_fallback_TexCoord4f)) JMP(GL_OFFSET(_gloffset_TexCoord4f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4i)) GL_PREFIX(TexCoord4i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4i)) + JZ(GLNAME(_glapi_fallback_TexCoord4i)) JMP(GL_OFFSET(_gloffset_TexCoord4i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4s)) GL_PREFIX(TexCoord4s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4s)) + JZ(GLNAME(_glapi_fallback_TexCoord4s)) JMP(GL_OFFSET(_gloffset_TexCoord4s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1dv)) GL_PREFIX(TexCoord1dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1dv)) + JZ(GLNAME(_glapi_fallback_TexCoord1dv)) JMP(GL_OFFSET(_gloffset_TexCoord1dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1fv)) GL_PREFIX(TexCoord1fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1fv)) + JZ(GLNAME(_glapi_fallback_TexCoord1fv)) JMP(GL_OFFSET(_gloffset_TexCoord1fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1iv)) GL_PREFIX(TexCoord1iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1iv)) + JZ(GLNAME(_glapi_fallback_TexCoord1iv)) JMP(GL_OFFSET(_gloffset_TexCoord1iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord1sv)) GL_PREFIX(TexCoord1sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord1sv)) + JZ(GLNAME(_glapi_fallback_TexCoord1sv)) JMP(GL_OFFSET(_gloffset_TexCoord1sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2dv)) GL_PREFIX(TexCoord2dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2dv)) + JZ(GLNAME(_glapi_fallback_TexCoord2dv)) JMP(GL_OFFSET(_gloffset_TexCoord2dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2fv)) GL_PREFIX(TexCoord2fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2fv)) + JZ(GLNAME(_glapi_fallback_TexCoord2fv)) JMP(GL_OFFSET(_gloffset_TexCoord2fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2iv)) GL_PREFIX(TexCoord2iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2iv)) + JZ(GLNAME(_glapi_fallback_TexCoord2iv)) JMP(GL_OFFSET(_gloffset_TexCoord2iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord2sv)) GL_PREFIX(TexCoord2sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord2sv)) + JZ(GLNAME(_glapi_fallback_TexCoord2sv)) JMP(GL_OFFSET(_gloffset_TexCoord2sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3dv)) GL_PREFIX(TexCoord3dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3dv)) + JZ(GLNAME(_glapi_fallback_TexCoord3dv)) JMP(GL_OFFSET(_gloffset_TexCoord3dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3fv)) GL_PREFIX(TexCoord3fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3fv)) + JZ(GLNAME(_glapi_fallback_TexCoord3fv)) JMP(GL_OFFSET(_gloffset_TexCoord3fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3iv)) GL_PREFIX(TexCoord3iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3iv)) + JZ(GLNAME(_glapi_fallback_TexCoord3iv)) JMP(GL_OFFSET(_gloffset_TexCoord3iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord3sv)) GL_PREFIX(TexCoord3sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord3sv)) + JZ(GLNAME(_glapi_fallback_TexCoord3sv)) JMP(GL_OFFSET(_gloffset_TexCoord3sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4dv)) GL_PREFIX(TexCoord4dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4dv)) + JZ(GLNAME(_glapi_fallback_TexCoord4dv)) JMP(GL_OFFSET(_gloffset_TexCoord4dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4fv)) GL_PREFIX(TexCoord4fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4fv)) + JZ(GLNAME(_glapi_fallback_TexCoord4fv)) JMP(GL_OFFSET(_gloffset_TexCoord4fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4iv)) GL_PREFIX(TexCoord4iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4iv)) + JZ(GLNAME(_glapi_fallback_TexCoord4iv)) JMP(GL_OFFSET(_gloffset_TexCoord4iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoord4sv)) GL_PREFIX(TexCoord4sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoord4sv)) + JZ(GLNAME(_glapi_fallback_TexCoord4sv)) JMP(GL_OFFSET(_gloffset_TexCoord4sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexGend)) GL_PREFIX(TexGend): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexGend)) + JZ(GLNAME(_glapi_fallback_TexGend)) JMP(GL_OFFSET(_gloffset_TexGend)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexGendv)) GL_PREFIX(TexGendv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexGendv)) + JZ(GLNAME(_glapi_fallback_TexGendv)) JMP(GL_OFFSET(_gloffset_TexGendv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexGenf)) GL_PREFIX(TexGenf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexGenf)) + JZ(GLNAME(_glapi_fallback_TexGenf)) JMP(GL_OFFSET(_gloffset_TexGenf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexGenfv)) GL_PREFIX(TexGenfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexGenfv)) + JZ(GLNAME(_glapi_fallback_TexGenfv)) JMP(GL_OFFSET(_gloffset_TexGenfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexGeni)) GL_PREFIX(TexGeni): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexGeni)) + JZ(GLNAME(_glapi_fallback_TexGeni)) JMP(GL_OFFSET(_gloffset_TexGeni)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexGeniv)) GL_PREFIX(TexGeniv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexGeniv)) + JZ(GLNAME(_glapi_fallback_TexGeniv)) JMP(GL_OFFSET(_gloffset_TexGeniv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexEnvf)) GL_PREFIX(TexEnvf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexEnvf)) + JZ(GLNAME(_glapi_fallback_TexEnvf)) JMP(GL_OFFSET(_gloffset_TexEnvf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexEnvfv)) GL_PREFIX(TexEnvfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexEnvfv)) + JZ(GLNAME(_glapi_fallback_TexEnvfv)) JMP(GL_OFFSET(_gloffset_TexEnvfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexEnvi)) GL_PREFIX(TexEnvi): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexEnvi)) + JZ(GLNAME(_glapi_fallback_TexEnvi)) JMP(GL_OFFSET(_gloffset_TexEnvi)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexEnviv)) GL_PREFIX(TexEnviv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexEnviv)) + JZ(GLNAME(_glapi_fallback_TexEnviv)) JMP(GL_OFFSET(_gloffset_TexEnviv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexImage1D)) GL_PREFIX(TexImage1D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexImage1D)) + JZ(GLNAME(_glapi_fallback_TexImage1D)) JMP(GL_OFFSET(_gloffset_TexImage1D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexImage2D)) GL_PREFIX(TexImage2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexImage2D)) + JZ(GLNAME(_glapi_fallback_TexImage2D)) JMP(GL_OFFSET(_gloffset_TexImage2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexParameterf)) GL_PREFIX(TexParameterf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexParameterf)) + JZ(GLNAME(_glapi_fallback_TexParameterf)) JMP(GL_OFFSET(_gloffset_TexParameterf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexParameterfv)) GL_PREFIX(TexParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexParameterfv)) + JZ(GLNAME(_glapi_fallback_TexParameterfv)) JMP(GL_OFFSET(_gloffset_TexParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexParameteri)) GL_PREFIX(TexParameteri): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexParameteri)) + JZ(GLNAME(_glapi_fallback_TexParameteri)) JMP(GL_OFFSET(_gloffset_TexParameteri)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexParameteriv)) GL_PREFIX(TexParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexParameteriv)) + JZ(GLNAME(_glapi_fallback_TexParameteriv)) JMP(GL_OFFSET(_gloffset_TexParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Translated)) GL_PREFIX(Translated): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Translated)) + JZ(GLNAME(_glapi_fallback_Translated)) JMP(GL_OFFSET(_gloffset_Translated)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Translatef)) GL_PREFIX(Translatef): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Translatef)) + JZ(GLNAME(_glapi_fallback_Translatef)) JMP(GL_OFFSET(_gloffset_Translatef)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2d)) GL_PREFIX(Vertex2d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2d)) + JZ(GLNAME(_glapi_fallback_Vertex2d)) JMP(GL_OFFSET(_gloffset_Vertex2d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2dv)) GL_PREFIX(Vertex2dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2dv)) + JZ(GLNAME(_glapi_fallback_Vertex2dv)) JMP(GL_OFFSET(_gloffset_Vertex2dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2f)) GL_PREFIX(Vertex2f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2f)) + JZ(GLNAME(_glapi_fallback_Vertex2f)) JMP(GL_OFFSET(_gloffset_Vertex2f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2fv)) GL_PREFIX(Vertex2fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2fv)) + JZ(GLNAME(_glapi_fallback_Vertex2fv)) JMP(GL_OFFSET(_gloffset_Vertex2fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2i)) GL_PREFIX(Vertex2i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2i)) + JZ(GLNAME(_glapi_fallback_Vertex2i)) JMP(GL_OFFSET(_gloffset_Vertex2i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2iv)) GL_PREFIX(Vertex2iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2iv)) + JZ(GLNAME(_glapi_fallback_Vertex2iv)) JMP(GL_OFFSET(_gloffset_Vertex2iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2s)) GL_PREFIX(Vertex2s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2s)) + JZ(GLNAME(_glapi_fallback_Vertex2s)) JMP(GL_OFFSET(_gloffset_Vertex2s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex2sv)) GL_PREFIX(Vertex2sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex2sv)) + JZ(GLNAME(_glapi_fallback_Vertex2sv)) JMP(GL_OFFSET(_gloffset_Vertex2sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3d)) GL_PREFIX(Vertex3d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3d)) + JZ(GLNAME(_glapi_fallback_Vertex3d)) JMP(GL_OFFSET(_gloffset_Vertex3d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3dv)) GL_PREFIX(Vertex3dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3dv)) + JZ(GLNAME(_glapi_fallback_Vertex3dv)) JMP(GL_OFFSET(_gloffset_Vertex3dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3f)) GL_PREFIX(Vertex3f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3f)) + JZ(GLNAME(_glapi_fallback_Vertex3f)) JMP(GL_OFFSET(_gloffset_Vertex3f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3fv)) GL_PREFIX(Vertex3fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3fv)) + JZ(GLNAME(_glapi_fallback_Vertex3fv)) JMP(GL_OFFSET(_gloffset_Vertex3fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3i)) GL_PREFIX(Vertex3i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3i)) + JZ(GLNAME(_glapi_fallback_Vertex3i)) JMP(GL_OFFSET(_gloffset_Vertex3i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3iv)) GL_PREFIX(Vertex3iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3iv)) + JZ(GLNAME(_glapi_fallback_Vertex3iv)) JMP(GL_OFFSET(_gloffset_Vertex3iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3s)) GL_PREFIX(Vertex3s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3s)) + JZ(GLNAME(_glapi_fallback_Vertex3s)) JMP(GL_OFFSET(_gloffset_Vertex3s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex3sv)) GL_PREFIX(Vertex3sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex3sv)) + JZ(GLNAME(_glapi_fallback_Vertex3sv)) JMP(GL_OFFSET(_gloffset_Vertex3sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4d)) GL_PREFIX(Vertex4d): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4d)) + JZ(GLNAME(_glapi_fallback_Vertex4d)) JMP(GL_OFFSET(_gloffset_Vertex4d)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4dv)) GL_PREFIX(Vertex4dv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4dv)) + JZ(GLNAME(_glapi_fallback_Vertex4dv)) JMP(GL_OFFSET(_gloffset_Vertex4dv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4f)) GL_PREFIX(Vertex4f): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4f)) + JZ(GLNAME(_glapi_fallback_Vertex4f)) JMP(GL_OFFSET(_gloffset_Vertex4f)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4fv)) GL_PREFIX(Vertex4fv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4fv)) + JZ(GLNAME(_glapi_fallback_Vertex4fv)) JMP(GL_OFFSET(_gloffset_Vertex4fv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4i)) GL_PREFIX(Vertex4i): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4i)) + JZ(GLNAME(_glapi_fallback_Vertex4i)) JMP(GL_OFFSET(_gloffset_Vertex4i)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4iv)) GL_PREFIX(Vertex4iv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4iv)) + JZ(GLNAME(_glapi_fallback_Vertex4iv)) JMP(GL_OFFSET(_gloffset_Vertex4iv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4s)) GL_PREFIX(Vertex4s): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4s)) + JZ(GLNAME(_glapi_fallback_Vertex4s)) JMP(GL_OFFSET(_gloffset_Vertex4s)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Vertex4sv)) GL_PREFIX(Vertex4sv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Vertex4sv)) + JZ(GLNAME(_glapi_fallback_Vertex4sv)) JMP(GL_OFFSET(_gloffset_Vertex4sv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Viewport)) GL_PREFIX(Viewport): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Viewport)) + JZ(GLNAME(_glapi_fallback_Viewport)) JMP(GL_OFFSET(_gloffset_Viewport)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(AreTexturesResident)) GL_PREFIX(AreTexturesResident): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_AreTexturesResident)) + JZ(GLNAME(_glapi_fallback_AreTexturesResident)) JMP(GL_OFFSET(_gloffset_AreTexturesResident)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ArrayElement)) GL_PREFIX(ArrayElement): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ArrayElement)) + JZ(GLNAME(_glapi_fallback_ArrayElement)) JMP(GL_OFFSET(_gloffset_ArrayElement)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BindTexture)) GL_PREFIX(BindTexture): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BindTexture)) + JZ(GLNAME(_glapi_fallback_BindTexture)) JMP(GL_OFFSET(_gloffset_BindTexture)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorPointer)) GL_PREFIX(ColorPointer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorPointer)) + JZ(GLNAME(_glapi_fallback_ColorPointer)) JMP(GL_OFFSET(_gloffset_ColorPointer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexImage1D)) GL_PREFIX(CopyTexImage1D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexImage1D)) + JZ(GLNAME(_glapi_fallback_CopyTexImage1D)) JMP(GL_OFFSET(_gloffset_CopyTexImage1D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexImage2D)) GL_PREFIX(CopyTexImage2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexImage2D)) + JZ(GLNAME(_glapi_fallback_CopyTexImage2D)) JMP(GL_OFFSET(_gloffset_CopyTexImage2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage1D)) GL_PREFIX(CopyTexSubImage1D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexSubImage1D)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage2D)) GL_PREFIX(CopyTexSubImage2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexSubImage2D)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DeleteTextures)) GL_PREFIX(DeleteTextures): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DeleteTextures)) + JZ(GLNAME(_glapi_fallback_DeleteTextures)) JMP(GL_OFFSET(_gloffset_DeleteTextures)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DisableClientState)) GL_PREFIX(DisableClientState): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DisableClientState)) + JZ(GLNAME(_glapi_fallback_DisableClientState)) JMP(GL_OFFSET(_gloffset_DisableClientState)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DrawArrays)) GL_PREFIX(DrawArrays): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DrawArrays)) + JZ(GLNAME(_glapi_fallback_DrawArrays)) JMP(GL_OFFSET(_gloffset_DrawArrays)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EdgeFlagPointer)) GL_PREFIX(EdgeFlagPointer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EdgeFlagPointer)) + JZ(GLNAME(_glapi_fallback_EdgeFlagPointer)) JMP(GL_OFFSET(_gloffset_EdgeFlagPointer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EnableClientState)) GL_PREFIX(EnableClientState): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_EnableClientState)) + JZ(GLNAME(_glapi_fallback_EnableClientState)) JMP(GL_OFFSET(_gloffset_EnableClientState)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GenTextures)) GL_PREFIX(GenTextures): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GenTextures)) + JZ(GLNAME(_glapi_fallback_GenTextures)) JMP(GL_OFFSET(_gloffset_GenTextures)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetPointerv)) GL_PREFIX(GetPointerv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetPointerv)) + JZ(GLNAME(_glapi_fallback_GetPointerv)) JMP(GL_OFFSET(_gloffset_GetPointerv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IndexPointer)) GL_PREFIX(IndexPointer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_IndexPointer)) + JZ(GLNAME(_glapi_fallback_IndexPointer)) JMP(GL_OFFSET(_gloffset_IndexPointer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexub)) GL_PREFIX(Indexub): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexub)) + JZ(GLNAME(_glapi_fallback_Indexub)) JMP(GL_OFFSET(_gloffset_Indexub)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexubv)) GL_PREFIX(Indexubv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Indexubv)) + JZ(GLNAME(_glapi_fallback_Indexubv)) JMP(GL_OFFSET(_gloffset_Indexubv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(InterleavedArrays)) GL_PREFIX(InterleavedArrays): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_InterleavedArrays)) + JZ(GLNAME(_glapi_fallback_InterleavedArrays)) JMP(GL_OFFSET(_gloffset_InterleavedArrays)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IsTexture)) GL_PREFIX(IsTexture): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_IsTexture)) + JZ(GLNAME(_glapi_fallback_IsTexture)) JMP(GL_OFFSET(_gloffset_IsTexture)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(NormalPointer)) GL_PREFIX(NormalPointer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_NormalPointer)) + JZ(GLNAME(_glapi_fallback_NormalPointer)) JMP(GL_OFFSET(_gloffset_NormalPointer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PolygonOffset)) GL_PREFIX(PolygonOffset): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PolygonOffset)) + JZ(GLNAME(_glapi_fallback_PolygonOffset)) JMP(GL_OFFSET(_gloffset_PolygonOffset)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PopClientAttrib)) GL_PREFIX(PopClientAttrib): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PopClientAttrib)) + JZ(GLNAME(_glapi_fallback_PopClientAttrib)) JMP(GL_OFFSET(_gloffset_PopClientAttrib)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PrioritizeTextures)) GL_PREFIX(PrioritizeTextures): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PrioritizeTextures)) + JZ(GLNAME(_glapi_fallback_PrioritizeTextures)) JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PushClientAttrib)) GL_PREFIX(PushClientAttrib): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PushClientAttrib)) + JZ(GLNAME(_glapi_fallback_PushClientAttrib)) JMP(GL_OFFSET(_gloffset_PushClientAttrib)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoordPointer)) GL_PREFIX(TexCoordPointer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexCoordPointer)) + JZ(GLNAME(_glapi_fallback_TexCoordPointer)) JMP(GL_OFFSET(_gloffset_TexCoordPointer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage1D)) GL_PREFIX(TexSubImage1D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexSubImage1D)) + JZ(GLNAME(_glapi_fallback_TexSubImage1D)) JMP(GL_OFFSET(_gloffset_TexSubImage1D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage2D)) GL_PREFIX(TexSubImage2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexSubImage2D)) + JZ(GLNAME(_glapi_fallback_TexSubImage2D)) JMP(GL_OFFSET(_gloffset_TexSubImage2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(VertexPointer)) GL_PREFIX(VertexPointer): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_VertexPointer)) + JZ(GLNAME(_glapi_fallback_VertexPointer)) JMP(GL_OFFSET(_gloffset_VertexPointer)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage3D)) GL_PREFIX(CopyTexSubImage3D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexSubImage3D)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DrawRangeElements)) GL_PREFIX(DrawRangeElements): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DrawRangeElements)) + JZ(GLNAME(_glapi_fallback_DrawRangeElements)) JMP(GL_OFFSET(_gloffset_DrawRangeElements)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexImage3D)) GL_PREFIX(TexImage3D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexImage3D)) + JZ(GLNAME(_glapi_fallback_TexImage3D)) JMP(GL_OFFSET(_gloffset_TexImage3D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage3D)) GL_PREFIX(TexSubImage3D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexSubImage3D)) + JZ(GLNAME(_glapi_fallback_TexSubImage3D)) JMP(GL_OFFSET(_gloffset_TexSubImage3D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendColor)) GL_PREFIX(BlendColor): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BlendColor)) + JZ(GLNAME(_glapi_fallback_BlendColor)) JMP(GL_OFFSET(_gloffset_BlendColor)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendEquation)) GL_PREFIX(BlendEquation): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BlendEquation)) + JZ(GLNAME(_glapi_fallback_BlendEquation)) JMP(GL_OFFSET(_gloffset_BlendEquation)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorSubTable)) GL_PREFIX(ColorSubTable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorSubTable)) + JZ(GLNAME(_glapi_fallback_ColorSubTable)) JMP(GL_OFFSET(_gloffset_ColorSubTable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTable)) GL_PREFIX(ColorTable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTable)) + JZ(GLNAME(_glapi_fallback_ColorTable)) JMP(GL_OFFSET(_gloffset_ColorTable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableParameterfv)) GL_PREFIX(ColorTableParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTableParameterfv)) + JZ(GLNAME(_glapi_fallback_ColorTableParameterfv)) JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableParameteriv)) GL_PREFIX(ColorTableParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTableParameteriv)) + JZ(GLNAME(_glapi_fallback_ColorTableParameteriv)) JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionFilter1D)) GL_PREFIX(ConvolutionFilter1D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionFilter1D)) + JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D)) JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionFilter2D)) GL_PREFIX(ConvolutionFilter2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionFilter2D)) + JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D)) JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameterf)) GL_PREFIX(ConvolutionParameterf): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameterf)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterf)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterf)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameterfv)) GL_PREFIX(ConvolutionParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameterfv)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameteri)) GL_PREFIX(ConvolutionParameteri): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameteri)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameteri)) JMP(GL_OFFSET(_gloffset_ConvolutionParameteri)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameteriv)) GL_PREFIX(ConvolutionParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameteriv)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv)) JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyColorSubTable)) GL_PREFIX(CopyColorSubTable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyColorSubTable)) + JZ(GLNAME(_glapi_fallback_CopyColorSubTable)) JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyColorTable)) GL_PREFIX(CopyColorTable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyColorTable)) + JZ(GLNAME(_glapi_fallback_CopyColorTable)) JMP(GL_OFFSET(_gloffset_CopyColorTable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D)) GL_PREFIX(CopyConvolutionFilter1D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1D)) + JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D)) JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D)) GL_PREFIX(CopyConvolutionFilter2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2D)) + JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D)) JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTable)) GL_PREFIX(GetColorTable): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTable)) + JZ(GLNAME(_glapi_fallback_GetColorTable)) JMP(GL_OFFSET(_gloffset_GetColorTable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableParameterfv)) GL_PREFIX(GetColorTableParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableParameterfv)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv)) JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableParameteriv)) GL_PREFIX(GetColorTableParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableParameteriv)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv)) JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionFilter)) GL_PREFIX(GetConvolutionFilter): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetConvolutionFilter)) + JZ(GLNAME(_glapi_fallback_GetConvolutionFilter)) JMP(GL_OFFSET(_gloffset_GetConvolutionFilter)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv)) GL_PREFIX(GetConvolutionParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfv)) + JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfv)) JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv)) GL_PREFIX(GetConvolutionParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetConvolutionParameteriv)) + JZ(GLNAME(_glapi_fallback_GetConvolutionParameteriv)) JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogram)) GL_PREFIX(GetHistogram): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetHistogram)) + JZ(GLNAME(_glapi_fallback_GetHistogram)) JMP(GL_OFFSET(_gloffset_GetHistogram)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogramParameterfv)) GL_PREFIX(GetHistogramParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetHistogramParameterfv)) + JZ(GLNAME(_glapi_fallback_GetHistogramParameterfv)) JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogramParameteriv)) GL_PREFIX(GetHistogramParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetHistogramParameteriv)) + JZ(GLNAME(_glapi_fallback_GetHistogramParameteriv)) JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMinmax)) GL_PREFIX(GetMinmax): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMinmax)) + JZ(GLNAME(_glapi_fallback_GetMinmax)) JMP(GL_OFFSET(_gloffset_GetMinmax)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv)) GL_PREFIX(GetMinmaxParameterfv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfv)) + JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfv)) JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv)) GL_PREFIX(GetMinmaxParameteriv): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMinmaxParameteriv)) + JZ(GLNAME(_glapi_fallback_GetMinmaxParameteriv)) JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetSeparableFilter)) GL_PREFIX(GetSeparableFilter): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetSeparableFilter)) + JZ(GLNAME(_glapi_fallback_GetSeparableFilter)) JMP(GL_OFFSET(_gloffset_GetSeparableFilter)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Histogram)) GL_PREFIX(Histogram): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Histogram)) + JZ(GLNAME(_glapi_fallback_Histogram)) JMP(GL_OFFSET(_gloffset_Histogram)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Minmax)) GL_PREFIX(Minmax): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_Minmax)) + JZ(GLNAME(_glapi_fallback_Minmax)) JMP(GL_OFFSET(_gloffset_Minmax)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ResetMinmax)) GL_PREFIX(ResetMinmax): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ResetMinmax)) + JZ(GLNAME(_glapi_fallback_ResetMinmax)) JMP(GL_OFFSET(_gloffset_ResetMinmax)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ResetHistogram)) GL_PREFIX(ResetHistogram): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ResetHistogram)) + JZ(GLNAME(_glapi_fallback_ResetHistogram)) JMP(GL_OFFSET(_gloffset_ResetHistogram)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(SeparableFilter2D)) GL_PREFIX(SeparableFilter2D): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_SeparableFilter2D)) + JZ(GLNAME(_glapi_fallback_SeparableFilter2D)) JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ActiveTextureARB)) GL_PREFIX(ActiveTextureARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ActiveTextureARB)) + JZ(GLNAME(_glapi_fallback_ActiveTextureARB)) JMP(GL_OFFSET(_gloffset_ActiveTextureARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ClientActiveTextureARB)) GL_PREFIX(ClientActiveTextureARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ClientActiveTextureARB)) + JZ(GLNAME(_glapi_fallback_ClientActiveTextureARB)) JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB)) GL_PREFIX(MultiTexCoord1dARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1dARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1dARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB)) GL_PREFIX(MultiTexCoord1dvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1dvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1dvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB)) GL_PREFIX(MultiTexCoord1fARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1fARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1fARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB)) GL_PREFIX(MultiTexCoord1fvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1fvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1fvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB)) GL_PREFIX(MultiTexCoord1iARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1iARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1iARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB)) GL_PREFIX(MultiTexCoord1ivARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1ivARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1ivARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB)) GL_PREFIX(MultiTexCoord1sARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1sARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1sARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB)) GL_PREFIX(MultiTexCoord1svARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord1svARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord1svARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB)) GL_PREFIX(MultiTexCoord2dARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2dARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2dARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB)) GL_PREFIX(MultiTexCoord2dvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2dvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2dvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB)) GL_PREFIX(MultiTexCoord2fARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2fARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2fARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB)) GL_PREFIX(MultiTexCoord2fvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2fvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2fvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB)) GL_PREFIX(MultiTexCoord2iARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2iARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2iARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB)) GL_PREFIX(MultiTexCoord2ivARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2ivARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2ivARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB)) GL_PREFIX(MultiTexCoord2sARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2sARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2sARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB)) GL_PREFIX(MultiTexCoord2svARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord2svARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord2svARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB)) GL_PREFIX(MultiTexCoord3dARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3dARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3dARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB)) GL_PREFIX(MultiTexCoord3dvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3dvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3dvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB)) GL_PREFIX(MultiTexCoord3fARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3fARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3fARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB)) GL_PREFIX(MultiTexCoord3fvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3fvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3fvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB)) GL_PREFIX(MultiTexCoord3iARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3iARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3iARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB)) GL_PREFIX(MultiTexCoord3ivARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3ivARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3ivARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB)) GL_PREFIX(MultiTexCoord3sARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3sARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3sARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB)) GL_PREFIX(MultiTexCoord3svARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord3svARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord3svARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB)) GL_PREFIX(MultiTexCoord4dARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4dARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4dARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB)) GL_PREFIX(MultiTexCoord4dvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4dvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4dvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB)) GL_PREFIX(MultiTexCoord4fARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4fARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4fARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB)) GL_PREFIX(MultiTexCoord4fvARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4fvARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4fvARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB)) GL_PREFIX(MultiTexCoord4iARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4iARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4iARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB)) GL_PREFIX(MultiTexCoord4ivARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4ivARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4ivARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB)) GL_PREFIX(MultiTexCoord4sARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4sARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4sARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB)) GL_PREFIX(MultiTexCoord4svARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultiTexCoord4svARB)) + JZ(GLNAME(_glapi_fallback_MultiTexCoord4svARB)) JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendColorEXT)) GL_PREFIX(BlendColorEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BlendColorEXT)) + JZ(GLNAME(_glapi_fallback_BlendColorEXT)) JMP(GL_OFFSET(_gloffset_BlendColorEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PolygonOffsetEXT)) GL_PREFIX(PolygonOffsetEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PolygonOffsetEXT)) + JZ(GLNAME(_glapi_fallback_PolygonOffsetEXT)) JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexImage3DEXT)) GL_PREFIX(TexImage3DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexImage3DEXT)) + JZ(GLNAME(_glapi_fallback_TexImage3DEXT)) JMP(GL_OFFSET(_gloffset_TexImage3DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage3DEXT)) GL_PREFIX(TexSubImage3DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexSubImage3DEXT)) + JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT)) JMP(GL_OFFSET(_gloffset_TexSubImage3DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT)) GL_PREFIX(CopyTexSubImage3DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexSubImage3DEXT)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage3DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS)) GL_PREFIX(GetTexFilterFuncSGIS): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetTexFilterFuncSGIS)) + JZ(GLNAME(_glapi_fallback_GetTexFilterFuncSGIS)) JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS)) GL_PREFIX(TexFilterFuncSGIS): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexFilterFuncSGIS)) + JZ(GLNAME(_glapi_fallback_TexFilterFuncSGIS)) JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT)) GL_PREFIX(CopyTexSubImage1DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexSubImage1DEXT)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage1DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage1DEXT)) GL_PREFIX(TexSubImage1DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexSubImage1DEXT)) + JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT)) JMP(GL_OFFSET(_gloffset_TexSubImage1DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage2DEXT)) GL_PREFIX(TexSubImage2DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_TexSubImage2DEXT)) + JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT)) JMP(GL_OFFSET(_gloffset_TexSubImage2DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT)) GL_PREFIX(CopyTexImage1DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexImage1DEXT)) + JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexImage1DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT)) GL_PREFIX(CopyTexImage2DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexImage2DEXT)) + JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexImage2DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT)) GL_PREFIX(CopyTexSubImage2DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyTexSubImage2DEXT)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage2DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogramEXT)) GL_PREFIX(GetHistogramEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetHistogramEXT)) + JZ(GLNAME(_glapi_fallback_GetHistogramEXT)) JMP(GL_OFFSET(_gloffset_GetHistogramEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT)) GL_PREFIX(GetHistogramParameterfvEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetHistogramParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_GetHistogramParameterfvEXT)) JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT)) GL_PREFIX(GetHistogramParameterivEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetHistogramParameterivEXT)) + JZ(GLNAME(_glapi_fallback_GetHistogramParameterivEXT)) JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMinmaxEXT)) GL_PREFIX(GetMinmaxEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMinmaxEXT)) + JZ(GLNAME(_glapi_fallback_GetMinmaxEXT)) JMP(GL_OFFSET(_gloffset_GetMinmaxEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT)) GL_PREFIX(GetMinmaxParameterfvEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfvEXT)) JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT)) GL_PREFIX(GetMinmaxParameterivEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetMinmaxParameterivEXT)) + JZ(GLNAME(_glapi_fallback_GetMinmaxParameterivEXT)) JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(HistogramEXT)) GL_PREFIX(HistogramEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_HistogramEXT)) + JZ(GLNAME(_glapi_fallback_HistogramEXT)) JMP(GL_OFFSET(_gloffset_HistogramEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MinmaxEXT)) GL_PREFIX(MinmaxEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MinmaxEXT)) + JZ(GLNAME(_glapi_fallback_MinmaxEXT)) JMP(GL_OFFSET(_gloffset_MinmaxEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ResetHistogramEXT)) GL_PREFIX(ResetHistogramEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ResetHistogramEXT)) + JZ(GLNAME(_glapi_fallback_ResetHistogramEXT)) JMP(GL_OFFSET(_gloffset_ResetHistogramEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ResetMinmaxEXT)) GL_PREFIX(ResetMinmaxEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ResetMinmaxEXT)) + JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT)) JMP(GL_OFFSET(_gloffset_ResetMinmaxEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT)) GL_PREFIX(ConvolutionFilter1DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionFilter1DEXT)) + JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionFilter1DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT)) GL_PREFIX(ConvolutionFilter2DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionFilter2DEXT)) + JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionFilter2DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT)) GL_PREFIX(ConvolutionParameterfEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameterfEXT)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterfEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT)) GL_PREFIX(ConvolutionParameterfvEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT)) GL_PREFIX(ConvolutionParameteriEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameteriEXT)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameteriEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT)) GL_PREFIX(ConvolutionParameterivEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ConvolutionParameterivEXT)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterivEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT)) GL_PREFIX(CopyConvolutionFilter1DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1DEXT)) + JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT)) JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT)) GL_PREFIX(CopyConvolutionFilter2DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2DEXT)) + JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT)) JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT)) GL_PREFIX(GetConvolutionFilterEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetConvolutionFilterEXT)) + JZ(GLNAME(_glapi_fallback_GetConvolutionFilterEXT)) JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT)) GL_PREFIX(GetConvolutionParameterfvEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfvEXT)) JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT)) GL_PREFIX(GetConvolutionParameterivEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetConvolutionParameterivEXT)) + JZ(GLNAME(_glapi_fallback_GetConvolutionParameterivEXT)) JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT)) GL_PREFIX(GetSeparableFilterEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetSeparableFilterEXT)) + JZ(GLNAME(_glapi_fallback_GetSeparableFilterEXT)) JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT)) GL_PREFIX(SeparableFilter2DEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_SeparableFilter2DEXT)) + JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT)) JMP(GL_OFFSET(_gloffset_SeparableFilter2DEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI)) GL_PREFIX(ColorTableParameterfvSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTableParameterfvSGI)) + JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI)) JMP(GL_OFFSET(_gloffset_ColorTableParameterfvSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI)) GL_PREFIX(ColorTableParameterivSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTableParameterivSGI)) + JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI)) JMP(GL_OFFSET(_gloffset_ColorTableParameterivSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableSGI)) GL_PREFIX(ColorTableSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTableSGI)) + JZ(GLNAME(_glapi_fallback_ColorTableSGI)) JMP(GL_OFFSET(_gloffset_ColorTableSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyColorTableSGI)) GL_PREFIX(CopyColorTableSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_CopyColorTableSGI)) + JZ(GLNAME(_glapi_fallback_CopyColorTableSGI)) JMP(GL_OFFSET(_gloffset_CopyColorTableSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableSGI)) GL_PREFIX(GetColorTableSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableSGI)) + JZ(GLNAME(_glapi_fallback_GetColorTableSGI)) JMP(GL_OFFSET(_gloffset_GetColorTableSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI)) GL_PREFIX(GetColorTableParameterfvSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvSGI)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvSGI)) JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI)) GL_PREFIX(GetColorTableParameterivSGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableParameterivSGI)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterivSGI)) JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GenTexturesEXT)) GL_PREFIX(GenTexturesEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GenTexturesEXT)) + JZ(GLNAME(_glapi_fallback_GenTexturesEXT)) JMP(GL_OFFSET(_gloffset_GenTexturesEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DeleteTexturesEXT)) GL_PREFIX(DeleteTexturesEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DeleteTexturesEXT)) + JZ(GLNAME(_glapi_fallback_DeleteTexturesEXT)) JMP(GL_OFFSET(_gloffset_DeleteTexturesEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BindTextureEXT)) GL_PREFIX(BindTextureEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BindTextureEXT)) + JZ(GLNAME(_glapi_fallback_BindTextureEXT)) JMP(GL_OFFSET(_gloffset_BindTextureEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT)) GL_PREFIX(PrioritizeTexturesEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PrioritizeTexturesEXT)) + JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT)) JMP(GL_OFFSET(_gloffset_PrioritizeTexturesEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT)) GL_PREFIX(AreTexturesResidentEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_AreTexturesResidentEXT)) + JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT)) JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IsTextureEXT)) GL_PREFIX(IsTextureEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_IsTextureEXT)) + JZ(GLNAME(_glapi_fallback_IsTextureEXT)) JMP(GL_OFFSET(_gloffset_IsTextureEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendEquationEXT)) GL_PREFIX(BlendEquationEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BlendEquationEXT)) + JZ(GLNAME(_glapi_fallback_BlendEquationEXT)) JMP(GL_OFFSET(_gloffset_BlendEquationEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(VertexPointerEXT)) GL_PREFIX(VertexPointerEXT): - JMP(GLNAME(_mesa_fallback_VertexPointerEXT)) + JMP(GLNAME(_glapi_fallback_VertexPointerEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(NormalPointerEXT)) GL_PREFIX(NormalPointerEXT): - JMP(GLNAME(_mesa_fallback_NormalPointerEXT)) + JMP(GLNAME(_glapi_fallback_NormalPointerEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorPointerEXT)) GL_PREFIX(ColorPointerEXT): - JMP(GLNAME(_mesa_fallback_ColorPointerEXT)) + JMP(GLNAME(_glapi_fallback_ColorPointerEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(IndexPointerEXT)) GL_PREFIX(IndexPointerEXT): - JMP(GLNAME(_mesa_fallback_IndexPointerEXT)) + JMP(GLNAME(_glapi_fallback_IndexPointerEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexCoordPointerEXT)) GL_PREFIX(TexCoordPointerEXT): - JMP(GLNAME(_mesa_fallback_TexCoordPointerEXT)) + JMP(GLNAME(_glapi_fallback_TexCoordPointerEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT)) GL_PREFIX(EdgeFlagPointerEXT): - JMP(GLNAME(_mesa_fallback_EdgeFlagPointerEXT)) + JMP(GLNAME(_glapi_fallback_EdgeFlagPointerEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetPointervEXT)) GL_PREFIX(GetPointervEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetPointervEXT)) + JZ(GLNAME(_glapi_fallback_GetPointervEXT)) JMP(GL_OFFSET(_gloffset_GetPointervEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ArrayElementEXT)) GL_PREFIX(ArrayElementEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ArrayElementEXT)) + JZ(GLNAME(_glapi_fallback_ArrayElementEXT)) JMP(GL_OFFSET(_gloffset_ArrayElementEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(DrawArraysEXT)) GL_PREFIX(DrawArraysEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_DrawArraysEXT)) + JZ(GLNAME(_glapi_fallback_DrawArraysEXT)) JMP(GL_OFFSET(_gloffset_DrawArraysEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PointParameterfEXT)) GL_PREFIX(PointParameterfEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PointParameterfEXT)) + JZ(GLNAME(_glapi_fallback_PointParameterfEXT)) JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) GL_PREFIX(PointParameterfvEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_PointParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_PointParameterfvEXT)) JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(HintPGI)) GL_PREFIX(HintPGI): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_HintPGI)) + JZ(GLNAME(_glapi_fallback_HintPGI)) JMP(GL_OFFSET(_gloffset_HintPGI)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableEXT)) GL_PREFIX(ColorTableEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorTableEXT)) + JZ(GLNAME(_glapi_fallback_ColorTableEXT)) JMP(GL_OFFSET(_gloffset_ColorTableEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorSubTableEXT)) GL_PREFIX(ColorSubTableEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ColorSubTableEXT)) + JZ(GLNAME(_glapi_fallback_ColorSubTableEXT)) JMP(GL_OFFSET(_gloffset_ColorSubTableEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableEXT)) GL_PREFIX(GetColorTableEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableEXT)) + JZ(GLNAME(_glapi_fallback_GetColorTableEXT)) JMP(GL_OFFSET(_gloffset_GetColorTableEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT)) GL_PREFIX(GetColorTableParameterfvEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT)) JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT)) GL_PREFIX(GetColorTableParameterivEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_GetColorTableParameterivEXT)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT)) JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LockArraysEXT)) GL_PREFIX(LockArraysEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LockArraysEXT)) + JZ(GLNAME(_glapi_fallback_LockArraysEXT)) JMP(GL_OFFSET(_gloffset_LockArraysEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(UnlockArraysEXT)) GL_PREFIX(UnlockArraysEXT): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_UnlockArraysEXT)) + JZ(GLNAME(_glapi_fallback_UnlockArraysEXT)) JMP(GL_OFFSET(_gloffset_UnlockArraysEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR)) GL_PREFIX(BlendFuncSeparateINGR): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_BlendFuncSeparateINGR)) + JZ(GLNAME(_glapi_fallback_BlendFuncSeparateINGR)) JMP(GL_OFFSET(_gloffset_BlendFuncSeparateINGR)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2iMESA)) GL_PREFIX(WindowPos2iMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2iMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2iMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2sMESA)) GL_PREFIX(WindowPos2sMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2sMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2sMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2fMESA)) GL_PREFIX(WindowPos2fMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2fMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2fMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2dMESA)) GL_PREFIX(WindowPos2dMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2dMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2dMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2ivMESA)) GL_PREFIX(WindowPos2ivMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2ivMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2ivMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2svMESA)) GL_PREFIX(WindowPos2svMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2svMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2svMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2fvMESA)) GL_PREFIX(WindowPos2fvMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2fvMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2fvMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos2dvMESA)) GL_PREFIX(WindowPos2dvMESA): - JMP(GLNAME(_mesa_fallback_WindowPos2dvMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos2dvMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3iMESA)) GL_PREFIX(WindowPos3iMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3iMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3iMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3sMESA)) GL_PREFIX(WindowPos3sMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3sMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3sMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3fMESA)) GL_PREFIX(WindowPos3fMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3fMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3fMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3dMESA)) GL_PREFIX(WindowPos3dMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3dMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3dMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3ivMESA)) GL_PREFIX(WindowPos3ivMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3ivMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3ivMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3svMESA)) GL_PREFIX(WindowPos3svMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3svMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3svMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3fvMESA)) GL_PREFIX(WindowPos3fvMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3fvMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3fvMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos3dvMESA)) GL_PREFIX(WindowPos3dvMESA): - JMP(GLNAME(_mesa_fallback_WindowPos3dvMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos3dvMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4iMESA)) GL_PREFIX(WindowPos4iMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4iMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4iMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4sMESA)) GL_PREFIX(WindowPos4sMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4sMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4sMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4fMESA)) GL_PREFIX(WindowPos4fMESA): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_WindowPos4fMESA)) + JZ(GLNAME(_glapi_fallback_WindowPos4fMESA)) JMP(GL_OFFSET(_gloffset_WindowPos4fMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4dMESA)) GL_PREFIX(WindowPos4dMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4dMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4dMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4ivMESA)) GL_PREFIX(WindowPos4ivMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4ivMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4ivMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4svMESA)) GL_PREFIX(WindowPos4svMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4svMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4svMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4fvMESA)) GL_PREFIX(WindowPos4fvMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4fvMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4fvMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(WindowPos4dvMESA)) GL_PREFIX(WindowPos4dvMESA): - JMP(GLNAME(_mesa_fallback_WindowPos4dvMESA)) + JMP(GLNAME(_glapi_fallback_WindowPos4dvMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ResizeBuffersMESA)) GL_PREFIX(ResizeBuffersMESA): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_ResizeBuffersMESA)) + JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA)) JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) GL_PREFIX(LoadTransposeMatrixdARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixdARB)) + JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB)) JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) GL_PREFIX(LoadTransposeMatrixfARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixfARB)) + JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB)) JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) GL_PREFIX(MultTransposeMatrixdARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultTransposeMatrixdARB)) + JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB)) JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) GL_PREFIX(MultTransposeMatrixfARB): - MOV_L(GLNAME(_mesa_Dispatch), EAX) + MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_mesa_fallback_MultTransposeMatrixfARB)) + JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB)) JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) -#endif +#endif /* __WIN32__ */ |