diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/linker.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index fac186a6379..d7e2f855ab9 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2373,11 +2373,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; /* OpenGL ES requires that a vertex shader and a fragment shader both be - * present in a linked program. By checking prog->IsES, we also - * catch the GL_ARB_ES2_compatibility case. + * present in a linked program. GL_ARB_ES2_compatibility doesn't say + * anything about shader linking when one of the shaders (vertex or + * fragment shader) is absent. So, the extension shouldn't change the + * behavior specified in GLSL specification. */ - if (!prog->InternalSeparateShader && - (ctx->API == API_OPENGLES2 || prog->IsES)) { + if (!prog->InternalSeparateShader && ctx->API == API_OPENGLES2) { if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { linker_error(prog, "program lacks a vertex shader\n"); } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { |