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-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_cache.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index 2c00bce1351..20ce7b7c202 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -276,7 +276,7 @@ retry:
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
- brw->state.dirty.brw = ~0;
+ brw->state.dirty.brw = ~0ull;
brw->state.dirty.cache = ~0;
brw->no_depth_or_stencil = false;
brw->ib.type = -1;
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c
index 882d131a62c..62e03b12984 100644
--- a/src/mesa/drivers/dri/i965/brw_state_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_state_cache.c
@@ -379,7 +379,7 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
* any offsets leftover in brw_context will no longer be valid.
*/
brw->state.dirty.mesa |= ~0;
- brw->state.dirty.brw |= ~0;
+ brw->state.dirty.brw |= ~0ull;
brw->state.dirty.cache |= ~0;
intel_batchbuffer_flush(brw);
}
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index e124ce4485d..9e3cfb800e3 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -388,7 +388,7 @@ void brw_init_state( struct brw_context *brw )
brw_upload_initial_gpu_state(brw);
brw->state.dirty.mesa = ~0;
- brw->state.dirty.brw = ~0;
+ brw->state.dirty.brw = ~0ull;
/* Make sure that brw->state.dirty.brw has enough bits to hold all possible
* dirty flags.
@@ -575,7 +575,7 @@ void brw_upload_state(struct brw_context *brw)
if (0) {
/* Always re-emit all state. */
state->mesa |= ~0;
- state->brw |= ~0;
+ state->brw |= ~0ull;
state->cache |= ~0;
}