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-rw-r--r--src/mesa/swrast/s_arbshader.c9
-rw-r--r--src/mesa/tnl/t_vb_arbshader.c15
2 files changed, 7 insertions, 17 deletions
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c
index 7cea59ee40a..1d489d90e54 100644
--- a/src/mesa/swrast/s_arbshader.c
+++ b/src/mesa/swrast/s_arbshader.c
@@ -31,11 +31,8 @@
#include "s_arbshader.h"
#include "s_context.h"
#include "shaderobjects.h"
+#include "shaderobjects_3dlabs.h"
-int _slang_fetch_vec4_f (struct gl2_fragment_shader_intf **, const char *, GLfloat *,
- GLuint, int);
-int _slang_fetch_discard (struct gl2_fragment_shader_intf **, GLboolean *);
-void exec_fragment_shader (struct gl2_fragment_shader_intf **);
static void fetch_input_vec4 (const char *name, GLfloat *vec, GLuint index,
struct gl2_fragment_shader_intf **fs)
@@ -99,13 +96,13 @@ void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span)
fetch_input_vec4 ("gl_TexCoord", vec, j, fs);
}
- exec_fragment_shader (fs);
+ _slang_exec_fragment_shader (fs);
_slang_fetch_discard (fs, &kill);
if (kill)
{
span->array->mask[i] = GL_FALSE;
- span->writeAll = GL_FALSE;
+ span->writeAll = GL_FALSE;
}
fetch_output_vec4 ("gl_FragColor", vec, 0, fs);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], vec[0]);
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
index 50b23cf1332..c8f826571ad 100644
--- a/src/mesa/tnl/t_vb_arbshader.c
+++ b/src/mesa/tnl/t_vb_arbshader.c
@@ -29,6 +29,7 @@
#include "imports.h"
#include "macros.h"
#include "shaderobjects.h"
+#include "shaderobjects_3dlabs.h"
#include "t_pipeline.h"
#include "slang_utility.h"
@@ -89,19 +90,11 @@ static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
{
}
-/* XXX */
-extern void exec_vertex_shader (struct gl2_vertex_shader_intf **vs);
-extern int _slang_fetch_float (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);
-extern int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);
-extern int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
-extern int _slang_fetch_mat3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
-extern int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
-
static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
struct gl2_vertex_shader_intf **vs)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
+ /*const GLuint size = vb->AttribPtr[attr]->size;*/
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[1];
@@ -114,7 +107,7 @@ static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct ve
struct gl2_vertex_shader_intf **vs)
{
const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
+ /*const GLuint size = vb->AttribPtr[attr]->size;*/
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
float vec[3];
@@ -298,7 +291,7 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs);
fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs);
- exec_vertex_shader (vs);
+ _slang_exec_vertex_shader (vs);
fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs);
fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs);