diff options
Diffstat (limited to 'src')
136 files changed, 1 insertions, 27286 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 3ddf1ea3fd7..9e5793083d4 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -290,7 +290,7 @@ Queries ^^^^^^^ Queries gather some statistic from the 3D pipeline over one or more -draws. Queries may be nested, though only d3d1x currently exercises this. +draws. Queries may be nested, though not all state trackers exercise this. Queries can be created with ``create_query`` and deleted with ``destroy_query``. To start a query, use ``begin_query``, and when finished, diff --git a/src/gallium/state_trackers/d3d1x/.gitignore b/src/gallium/state_trackers/d3d1x/.gitignore deleted file mode 100644 index f23bac71769..00000000000 --- a/src/gallium/state_trackers/d3d1x/.gitignore +++ /dev/null @@ -1,20 +0,0 @@ -d3d1xshader/include/sm4_defs.h -d3d1xshader/src/sm4_text.cpp -d3d1xshader/tools/fxdis -d3dapi/*.h -docs/module_dependencies.svg -docs/module_dependencies.pdf -gd3d10/*.generated.* -gd3d1x/tools/dxbc2tgsi -gd3dapi/*.h -mstools/DXSDK -mstools/*.dll -mstools/*.exe -progs/bin/* -winedlls/*/version.res -winedlls/*/*.def -*.suo -*.vcxproj.filters -*.vcxproj.user -Debug -Release diff --git a/src/gallium/state_trackers/d3d1x/Makefile b/src/gallium/state_trackers/d3d1x/Makefile deleted file mode 100644 index 75076eed723..00000000000 --- a/src/gallium/state_trackers/d3d1x/Makefile +++ /dev/null @@ -1,11 +0,0 @@ -SUBDIRS=d3dapi gd3dapi docs d3d1xstutil d3d1xshader gd3d1x gd3d11 gd3d10 dxgi dxgid3d11 dxgid3d10 - -all: - @for dir in $(SUBDIRS) ; do $(MAKE) -C "$$dir" || exit $?; done - -clean: - rm -f `find . -name \*.[oa]` - rm -f `find . -name depend` - -install: - diff --git a/src/gallium/state_trackers/d3d1x/Makefile.inc b/src/gallium/state_trackers/d3d1x/Makefile.inc deleted file mode 100644 index 303915d5bf5..00000000000 --- a/src/gallium/state_trackers/d3d1x/Makefile.inc +++ /dev/null @@ -1,19 +0,0 @@ -TOP=../../../../.. -include $(TOP)/configs/current - -IDL=$(wildcard *.idl include/*.idl) -IDL_H=$(IDL:.idl=.h) -LD=$(CXX) $(CXXFLAGS) - -include ../../../Makefile.template - -idl: $(IDL_H) - -%.h: %.idl - widl -I../gd3dapi -I../d3dapi -I../w32api -U /dev/null -H $@ $^ - -%.svg: %.dot - dot -Tsvg -o $@ $< - -%.pdf: %.dot - dot -Tpdf -o $@ $< diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile b/src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile deleted file mode 100644 index f132518ccc7..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/Makefile +++ /dev/null @@ -1,16 +0,0 @@ -LIBNAME=d3d1xshader -CPP_SOURCES=$(wildcard src/*.cpp) src/sm4_text.cpp -LIBRARY_INCLUDES=-Iinclude -I../d3dapi -I../w32api -PROGS=tools/fxdis -PROGS_DEPS=libd3d1xshader.a -LIBS=$(PROGS_DEPS) - -include ../Makefile.inc - -include/sm4.h: include/sm4_defs.h - -include/sm4_defs.h: $(wildcard defs/*.txt) - ./gen-header.sh $^ > $@ - -src/sm4_text.cpp: $(wildcard defs/*.txt) - ./gen-text.sh $^ > $@ diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/files.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/files.txt deleted file mode 100644 index c44a46beed5..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/files.txt +++ /dev/null @@ -1,41 +0,0 @@ -temp -input -output -indexable_temp -immediate32 -immediate64 -sampler -resource -constant_buffer -immediate_constant_buffer -label -input_primitiveid -output_depth -null -rasterizer -output_coverage_mask -stream -function_body -function_table -interface -function_input -function_output -output_control_point_id -input_fork_instance_id -input_join_instance_id -input_control_point -output_control_point -input_patch_constant -input_domain_point -this_pointer -unordered_access_view -thread_group_shared_memory -input_thread_id -input_thread_group_id -input_thread_id_in_group -input_coverage_mask -input_thread_id_in_group_flattened -input_gs_instance_id -output_depth_greater_equal -output_depth_less_equal -cycle_counter diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/interpolations.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/interpolations.txt deleted file mode 100644 index 4e52eec34f4..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/interpolations.txt +++ /dev/null @@ -1,8 +0,0 @@ -undefined -constant -linear -linear centroid -linear noperspective -linear noperspective centroid -linear sample -linear noperspective sample diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/opcodes.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/opcodes.txt deleted file mode 100644 index 46ff28d6f9c..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/opcodes.txt +++ /dev/null @@ -1,207 +0,0 @@ -add -and -break -breakc -call -callc -case -continue -continuec -cut -default -deriv_rtx -deriv_rty -discard -div -dp2 -dp3 -dp4 -else -emit -emitthencut -endif -endloop -endswitch -eq -exp -frc -ftoi -ftou -ge -iadd -if -ieq -ige -ilt -imad -imax -imin -imul -ine -ineg -ishl -ishr -itof -label -ld -ld_ms -log -loop -lt -mad -min -max -customdata -mov -movc -mul -ne -nop -not -or -resinfo -ret -retc -round_ne -round_ni -round_pi -round_z -rsq -sample -sample_c -sample_c_lz -sample_l -sample_d -sample_b -sqrt -switch -sincos -udiv -ult -uge -umul -umad -umax -umin -ushr -utof -xor -dcl_resource -dcl_constant_buffer -dcl_sampler -dcl_index_range -dcl_gs_output_primitive_topology -dcl_gs_input_primitive -dcl_max_output_vertex_count -dcl_input -dcl_input_sgv -dcl_input_siv -dcl_input_ps -dcl_input_ps_sgv -dcl_input_ps_siv -dcl_output -dcl_output_sgv -dcl_output_siv -dcl_temps -dcl_indexable_temp -dcl_global_flags -d3d10_count -lod -gather4 -sample_pos -sample_info -d3d10_1_count -hs_decls -hs_control_point_phase -hs_fork_phase -hs_join_phase -emit_stream -cut_stream -emitthencut_stream -interface_call -bufinfo -deriv_rtx_coarse -deriv_rtx_fine -deriv_rty_coarse -deriv_rty_fine -gather4_c -gather4_po -gather4_po_c -rcp -f32tof16 -f16tof32 -uaddc -usubb -countbits -firstbit_hi -firstbit_lo -firstbit_shi -ubfe -ibfe -bfi -bfrev -swapc -dcl_stream -dcl_function_body -dcl_function_table -dcl_interface -dcl_input_control_point_count -dcl_output_control_point_count -dcl_tess_domain -dcl_tess_partitioning -dcl_tess_output_primitive -dcl_hs_max_tessfactor -dcl_hs_fork_phase_instance_count -dcl_hs_join_phase_instance_count -dcl_thread_group -dcl_unordered_access_view_typed -dcl_unordered_access_view_raw -dcl_unordered_access_view_structured -dcl_thread_group_shared_memory_raw -dcl_thread_group_shared_memory_structured -dcl_resource_raw -dcl_resource_structured -ld_uav_typed -store_uav_typed -ld_raw -store_raw -ld_structured -store_structured -atomic_and -atomic_or -atomic_xor -atomic_cmp_store -atomic_iadd -atomic_imax -atomic_imin -atomic_umax -atomic_umin -imm_atomic_alloc -imm_atomic_consume -imm_atomic_iadd -imm_atomic_and -imm_atomic_or -imm_atomic_xor -imm_atomic_exch -imm_atomic_cmp_exch -imm_atomic_imax -imm_atomic_imin -imm_atomic_umax -imm_atomic_umin -sync -dadd -dmax -dmin -dmul -deq -dge -dlt -dne -dmov -dmovc -dtof -ftod -eval_snapped -eval_sample_index -eval_centroid -dcl_gs_instance_count diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_compnums.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_compnums.txt deleted file mode 100644 index 887df2b141a..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_compnums.txt +++ /dev/null @@ -1,5 +0,0 @@ -0 -1 -4 -n - diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_index_reprs.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_index_reprs.txt deleted file mode 100644 index f1ce172aaf1..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_index_reprs.txt +++ /dev/null @@ -1,5 +0,0 @@ -imm32 -imm64 -reg -reg_imm32 -reg_imm64 diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_modes.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_modes.txt deleted file mode 100644 index 4088957e989..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/operand_modes.txt +++ /dev/null @@ -1,4 +0,0 @@ -mask -swizzle -scalar - diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/shortfiles.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/shortfiles.txt deleted file mode 100644 index 9e2d303ccd9..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/shortfiles.txt +++ /dev/null @@ -1,41 +0,0 @@ -r -v -o -x -l -d -sampler -resource -cb -icb -label -vPrim -oDepth -null -rasterizer -oMask -stream -function_body -function_table -interface -function_input -function_output -vOutputControlPointID -vForkInstanceID -vJoinInstanceID -vicp -vocp -input_patch_constant -vDomain -this -u -g -vThreadID -vThreadGrouID -vThreadIDInGroup -vCoverage -vThreadIDInGroupFlattened -vGSInstanceID -oDepthGE -oDepthLE -vCycleCounter diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/svs.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/svs.txt deleted file mode 100644 index c7148ec301a..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/svs.txt +++ /dev/null @@ -1,23 +0,0 @@ -undefined -position -clip_distance -cull_distance -render_target_array_index -viewport_array_index -vertex_id -primitive_id -instance_id -is_front_face -sample_index -final_quad_u_eq_0_edge_tessfactor -final_quad_v_eq_0_edge_tessfactor -final_quad_u_eq_1_edge_tessfactor -final_quad_v_eq_1_edge_tessfactor -final_quad_u_inside_tessfactor -final_quad_v_inside_tessfactor -final_tri_u_eq_0_edge_tessfactor -final_tri_v_eq_0_edge_tessfactor -final_tri_w_eq_0_edge_tessfactor -final_tri_inside_tessfactor -final_line_detail_tessfactor -final_line_density_tessfactor diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/targets.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/targets.txt deleted file mode 100644 index d3bc186c54d..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/targets.txt +++ /dev/null @@ -1,13 +0,0 @@ -unknown -buffer -texture1d -texture2d -texture2dms -texture3d -texturecube -texture1darray -texture2darray -texture2dmsarray -texturecubearray -raw_buffer -structured_buffer diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/token_instruction_extended_types.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/token_instruction_extended_types.txt deleted file mode 100644 index e8fd70c4808..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/token_instruction_extended_types.txt +++ /dev/null @@ -1,4 +0,0 @@ -empty -sample_controls -resource_dim -resource_return_type diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/token_operand_extended_types.txt b/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/token_operand_extended_types.txt deleted file mode 100644 index 891fcafa67a..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/token_operand_extended_types.txt +++ /dev/null @@ -1,2 +0,0 @@ -empty -modifier diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/gen-header.sh b/src/gallium/state_trackers/d3d1x/d3d1xshader/gen-header.sh deleted file mode 100755 index fcda13f9076..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/gen-header.sh +++ /dev/null @@ -1,13 +0,0 @@ -#!/bin/bash -for i in "$@"; do - n=$(basename "$i" .txt|sed -e 's/s$//') - if test "$n" == "shortfile"; then continue; fi - echo "enum sm4_$n" - echo "{" - while read j; do - echo $'\t'"SM4_${n}_$j", - done < "$i" |tr '[a-z]' '[A-Z]'|tr ' ' '_' - echo $'\t'"SM4_${n}_COUNT"|tr '[a-z]' '[A-Z]' - echo "};" - echo -done diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/gen-text.sh b/src/gallium/state_trackers/d3d1x/d3d1xshader/gen-text.sh deleted file mode 100755 index 4663f635d43..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/gen-text.sh +++ /dev/null @@ -1,11 +0,0 @@ -#!/bin/bash -for i in "$@"; do - n=$(basename "$i" .txt|sed -e 's/s$//') - echo "const char* sm4_${n}_names[] =" - echo "{" - while read j; do - echo $'\t'"\"$j\"", - done < "$i" - echo "};" - echo -done diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h deleted file mode 100644 index 0343a67f863..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h +++ /dev/null @@ -1,125 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef DXBC_H_ -#define DXBC_H_ - -#include <stdint.h> -#include <vector> -#include <map> -#include <iostream> -#include "le32.h" - -#define FOURCC(a, b, c, d) ((uint32_t)(uint8_t)(a) | ((uint32_t)(uint8_t)(b) << 8) | ((uint32_t)(uint8_t)(c) << 16) | ((uint32_t)(uint8_t)(d) << 24 )) -#define FOURCC_DXBC FOURCC('D', 'X', 'B', 'C') -#define FOURCC_RDEF FOURCC('R', 'D', 'E', 'F') -#define FOURCC_ISGN FOURCC('I', 'S', 'G', 'N') -#define FOURCC_OSGN FOURCC('O', 'S', 'G', 'N') -#define FOURCC_SHDR FOURCC('S', 'H', 'D', 'R') -#define FOURCC_SHEX FOURCC('S', 'H', 'E', 'X') -#define FOURCC_STAT FOURCC('S', 'T', 'A', 'T') -#define FOURCC_PCSG FOURCC('P', 'C', 'S', 'G') - -/* this is always little-endian! */ -struct dxbc_chunk_header -{ - unsigned fourcc; - unsigned size; -}; - -/* this is always little-endian! */ -struct dxbc_chunk_signature : public dxbc_chunk_header -{ - uint32_t count; - uint32_t unk; - struct - { - uint32_t name_offset; - uint32_t semantic_index; - uint32_t system_value_type; - uint32_t component_type; - uint32_t register_num; - uint8_t mask; - uint8_t read_write_mask; - uint8_t stream; /* TODO: guess! */ - uint8_t unused; - } elements[]; -}; - -struct dxbc_container -{ - const void* data; - std::vector<dxbc_chunk_header*> chunks; - std::map<unsigned, unsigned> chunk_map; -}; - -struct dxbc_container_header -{ - unsigned fourcc; - uint32_t unk[4]; - uint32_t one; - uint32_t total_size; - uint32_t chunk_count; -}; - -dxbc_container* dxbc_parse(const void* data, int size); -std::ostream& operator <<(std::ostream& out, const dxbc_container& container); - -dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc); - -static inline dxbc_chunk_header* dxbc_find_shader_bytecode(const void* data, int size) -{ - dxbc_chunk_header* chunk; - chunk = dxbc_find_chunk(data, size, FOURCC_SHDR); - if(!chunk) - chunk = dxbc_find_chunk(data, size, FOURCC_SHEX); - return chunk; -} - -#define DXBC_FIND_INPUT_SIGNATURE 0 -#define DXBC_FIND_OUTPUT_SIGNATURE 1 -#define DXBC_FIND_PATCH_SIGNATURE 2 - -static inline dxbc_chunk_signature* dxbc_find_signature(const void* data, int size, unsigned kind) -{ - unsigned fourcc; - switch(kind) { - case DXBC_FIND_INPUT_SIGNATURE: fourcc = FOURCC_ISGN; break; - case DXBC_FIND_OUTPUT_SIGNATURE: fourcc = FOURCC_OSGN; break; - case DXBC_FIND_PATCH_SIGNATURE: fourcc = FOURCC_PCSG; break; - default: - return NULL; - } - return (dxbc_chunk_signature*)dxbc_find_chunk(data, size, fourcc); -} - -struct _D3D11_SIGNATURE_PARAMETER_DESC; -typedef struct _D3D11_SIGNATURE_PARAMETER_DESC D3D11_SIGNATURE_PARAMETER_DESC; -int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params); - -std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks); - -#endif /* DXBC_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h deleted file mode 100644 index 923942a7786..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/le32.h +++ /dev/null @@ -1,45 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef LE32_H_ -#define LE32_H_ - -#include <stdint.h> -#include <assert.h> - -#ifdef WORDS_BIGENDIAN -static inline uint32_t bswap_le32(uint32_t v) -{ - return ((v & 0xff) << 24) | ((v & 0xff00) << 8) | ((v & 0xff0000) >> 8) | ((v & 0xff000000) >> 24); -} -#else -static inline uint32_t bswap_le32(uint32_t v) -{ - return v; -} -#endif - -#endif /* LE32_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/sm4.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/include/sm4.h deleted file mode 100644 index 43627f7c0ba..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/include/sm4.h +++ /dev/null @@ -1,416 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Header for Shader Model 4.0, 4.1 and 5.0 */ - -#ifndef SM4_H_ -#define SM4_H_ - -#include <stdint.h> -#include <string.h> -#include <stdlib.h> -#include <memory> -#include <vector> -#include <map> -#include <iostream> -#include "le32.h" - -#include "sm4_defs.h" - -extern const char* sm4_opcode_names[]; -extern const char* sm4_file_names[]; -extern const char* sm4_shortfile_names[]; -extern const char* sm4_target_names[]; -extern const char* sm4_interpolation_names[]; -extern const char* sm4_sv_names[]; - -struct sm4_token_version -{ - unsigned minor : 4; - unsigned major : 4; - unsigned format : 8; - unsigned type : 16; -}; - -struct sm4_token_instruction -{ - // we don't make it an union directly because unions can't be inherited from - union - { - // length and extended are always present, but they are only here to reduce duplication - struct - { - unsigned opcode : 11; - unsigned _11_23 : 13; - unsigned length : 7; - unsigned extended : 1; - }; - struct - { - unsigned opcode : 11; - unsigned resinfo_return_type : 2; - unsigned sat : 1; - unsigned _14_17 : 4; - unsigned test_nz : 1; // bit 18 - unsigned precise_mask : 4; - unsigned _23 : 1; - unsigned length : 7; - unsigned extended : 1; - } insn; - struct - { - unsigned opcode : 11; - unsigned threads_in_group : 1; - unsigned shared_memory : 1; - unsigned uav_group : 1; - unsigned uav_global : 1; - unsigned _15_17 : 3; - } sync; - struct - { - unsigned opcode : 11; - unsigned allow_refactoring : 1; - unsigned fp64 : 1; - unsigned early_depth_stencil : 1; - unsigned enable_raw_and_structured_in_non_cs : 1; - } dcl_global_flags; - struct - { - unsigned opcode : 11; - unsigned target : 5; - unsigned nr_samples : 7; - } dcl_resource; - struct - { - unsigned opcode : 11; - unsigned shadow : 1; - unsigned mono : 1; - } dcl_sampler; - struct - { - unsigned opcode : 11; - unsigned interpolation : 5; - } dcl_input_ps; - struct - { - unsigned opcode : 11; - unsigned dynamic : 1; - } dcl_constant_buffer; - struct - { - unsigned opcode : 11; - unsigned primitive : 6; - } dcl_gs_input_primitive; - struct - { - unsigned opcode : 11; - unsigned primitive_topology : 7; - } dcl_gs_output_primitive_topology; - struct - { - unsigned opcode : 11; - unsigned control_points : 6; - } dcl_input_control_point_count; - struct - { - unsigned opcode : 11; - unsigned control_points : 6; - } dcl_output_control_point_count; - struct - { - unsigned opcode : 11; - unsigned domain : 3; /* D3D_TESSELLATOR_DOMAIN */ - } dcl_tess_domain; - struct - { - unsigned opcode : 11; - unsigned partitioning : 3; /* D3D_TESSELLATOR_PARTITIONING */ - } dcl_tess_partitioning; - struct - { - unsigned opcode : 11; - unsigned primitive : 3; /* D3D_TESSELLATOR_OUTPUT_PRIMITIVE */ - } dcl_tess_output_primitive; - }; -}; - -union sm4_token_instruction_extended -{ - struct - { - unsigned type : 6; - unsigned _6_30 : 25; - unsigned extended :1; - }; - struct - { - unsigned type : 6; - unsigned _6_8 : 3; - int offset_u : 4; - int offset_v : 4; - int offset_w : 4; - } sample_controls; - struct - { - unsigned type : 6; - unsigned target : 5; - } resource_target; - struct - { - unsigned type : 6; - unsigned x : 4; - unsigned y : 4; - unsigned z : 4; - unsigned w : 4; - } resource_return_type; -}; - -struct sm4_token_resource_return_type -{ - unsigned x : 4; - unsigned y : 4; - unsigned z : 4; - unsigned w : 4; -}; - -struct sm4_token_operand -{ - unsigned comps_enum : 2; /* sm4_operands_comps */ - unsigned mode : 2; /* sm4_operand_mode */ - unsigned sel : 8; - unsigned file : 8; /* sm4_file */ - unsigned num_indices : 2; - unsigned index0_repr : 3; /* sm4_operand_index_repr */ - unsigned index1_repr : 3; /* sm4_operand_index_repr */ - unsigned index2_repr : 3; /* sm4_operand_index_repr */ - unsigned extended : 1; -}; - -#define SM4_OPERAND_SEL_MASK(sel) ((sel) & 0xf) -#define SM4_OPERAND_SEL_SWZ(sel, i) (((sel) >> ((i) * 2)) & 3) -#define SM4_OPERAND_SEL_SCALAR(sel) ((sel) & 3) - -struct sm4_token_operand_extended -{ - unsigned type : 6; - unsigned neg : 1; - unsigned abs : 1; -}; - -union sm4_any -{ - double f64; - float f32; - int64_t i64; - int32_t i32; - uint64_t u64; - int64_t u32; -}; - -struct sm4_op; -struct sm4_insn; -struct sm4_dcl; -struct sm4_program; -std::ostream& operator <<(std::ostream& out, const sm4_op& op); -std::ostream& operator <<(std::ostream& out, const sm4_insn& op); -std::ostream& operator <<(std::ostream& out, const sm4_dcl& op); -std::ostream& operator <<(std::ostream& out, const sm4_program& op); - -struct sm4_op -{ - uint8_t mode; - uint8_t comps; - uint8_t mask; - uint8_t num_indices; - uint8_t swizzle[4]; - sm4_file file; - sm4_any imm_values[4]; - bool neg; - bool abs; - struct - { - int64_t disp; - std::auto_ptr<sm4_op> reg; - } indices[3]; - - bool is_index_simple(unsigned i) const - { - return !indices[i].reg.get() && indices[i].disp >= 0 && (int64_t)(int32_t)indices[i].disp == indices[i].disp; - } - - bool has_simple_index() const - { - return num_indices == 1 && is_index_simple(0); - } - - sm4_op() - { - memset(this, 0, sizeof(*this)); - } - - void dump(); - -private: - sm4_op(const sm4_op& op) - {} -}; - -/* for sample_d */ -#define SM4_MAX_OPS 6 - -struct sm4_insn : public sm4_token_instruction -{ - int8_t sample_offset[3]; - uint8_t resource_target; - uint8_t resource_return_type[4]; - - unsigned num; - unsigned num_ops; - std::auto_ptr<sm4_op> ops[SM4_MAX_OPS]; - - sm4_insn() - { - memset(this, 0, sizeof(*this)); - } - - void dump(); - -private: - sm4_insn(const sm4_insn& op) - {} -}; - -struct sm4_dcl : public sm4_token_instruction -{ - std::auto_ptr<sm4_op> op; - union - { - unsigned num; - float f32; - sm4_sv sv; - struct - { - unsigned id; - unsigned expected_function_table_length; - unsigned table_length; - unsigned array_length; - } intf; - unsigned thread_group_size[3]; - sm4_token_resource_return_type rrt; - struct - { - unsigned num; - unsigned comps; - } indexable_temp; - struct - { - unsigned stride; - unsigned count; - } structured; - }; - - void* data; - - sm4_dcl() - { - memset(this, 0, sizeof(*this)); - } - - ~sm4_dcl() - { - free(data); - } - - void dump(); - -private: - sm4_dcl(const sm4_dcl& op) - {} -}; - -struct _D3D11_SIGNATURE_PARAMETER_DESC; - -struct sm4_program -{ - sm4_token_version version; - std::vector<sm4_dcl*> dcls; - std::vector<sm4_insn*> insns; - - _D3D11_SIGNATURE_PARAMETER_DESC* params_in; - _D3D11_SIGNATURE_PARAMETER_DESC* params_out; - _D3D11_SIGNATURE_PARAMETER_DESC* params_patch; - unsigned num_params_in; - unsigned num_params_out; - unsigned num_params_patch; - - /* for ifs, the insn number of the else or endif if there is no else - * for elses, the insn number of the endif - * for endifs, the insn number of the if - * for loops, the insn number of the endloop - * for endloops, the insn number of the loop - * for all others, -1 - */ - std::vector<int> cf_insn_linked; - - bool labels_found; - std::vector<int> label_to_insn_num; - - sm4_program() - { - memset(&version, 0, sizeof(version)); - labels_found = false; - num_params_in = num_params_out = num_params_patch = 0; - } - - ~sm4_program() - { - for(std::vector<sm4_dcl*>::iterator i = dcls.begin(), e = dcls.end(); i != e; ++i) - delete *i; - for(std::vector<sm4_insn*>::iterator i = insns.begin(), e = insns.end(); i != e; ++i) - delete *i; - - if(num_params_in) - free(params_in); - if(num_params_out) - free(params_out); - if(num_params_patch) - free(params_patch); - } - - void dump(); - -private: - sm4_program(const sm4_dcl& op) - {} -}; - -sm4_program* sm4_parse(void* tokens, int size); - -bool sm4_link_cf_insns(sm4_program& program); -bool sm4_find_labels(sm4_program& program); - -#endif /* SM4_H_ */ - diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp deleted file mode 100644 index 1021a8a1bd5..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_assemble.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <stdlib.h> -#include <string.h> -#include "dxbc.h" - -std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks) -{ - size_t data_size = 0; - for(unsigned i = 0; i < num_chunks; ++i) - data_size += sizeof(uint32_t) + sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size); - - size_t total_size = sizeof(dxbc_container_header) + data_size; - dxbc_container_header* header = (dxbc_container_header*)malloc(total_size); - if(!header) - return std::make_pair((void*)0, 0); - - header->fourcc = bswap_le32(FOURCC_DXBC); - memset(header->unk, 0, sizeof(header->unk)); - header->one = bswap_le32(1); - header->total_size = bswap_le32(total_size); - header->chunk_count = num_chunks; - - uint32_t* chunk_offsets = (uint32_t*)(header + 1); - uint32_t off = sizeof(struct dxbc_container_header) + num_chunks * sizeof(uint32_t); - for(unsigned i = 0; i < num_chunks; ++i) - { - chunk_offsets[i] = bswap_le32(off); - unsigned chunk_full_size = sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size); - memcpy((char*)header + off, chunks[i], chunk_full_size); - off += chunk_full_size; - } - - return std::make_pair((void*)header, total_size); -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp deleted file mode 100644 index a3feec74463..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_dump.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <memory> -#include <string.h> -#include <iomanip> -#include "dxbc.h" - -std::ostream& operator <<(std::ostream& out, const dxbc_container& container) -{ - for(unsigned i = 0; i < container.chunks.size(); ++i) - { - struct dxbc_chunk_header* chunk = container.chunks[i]; - char fourcc_str[5]; - memcpy(fourcc_str, &chunk->fourcc, 4); - fourcc_str[4] = 0; - out << "# DXBC chunk " << std::setw(2) << i << ": " << fourcc_str << " offset " << ((char*)chunk - (char*)container.data) << " size " << bswap_le32(chunk->size) << "\n"; - } - return out; -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp deleted file mode 100644 index 05d10c19543..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <memory> -#include "dxbc.h" -#include <d3d11shader.h> -#include <d3dcommon.h> - -dxbc_container* dxbc_parse(const void* data, int size) -{ - std::auto_ptr<dxbc_container> container(new dxbc_container()); - container->data = data; - dxbc_container_header* header = (dxbc_container_header*)data; - uint32_t* chunk_offsets = (uint32_t*)(header + 1); - if(bswap_le32(header->fourcc) != FOURCC_DXBC) - return 0; - unsigned num_chunks = bswap_le32(header->chunk_count); - for(unsigned i = 0; i < num_chunks; ++i) - { - unsigned offset = bswap_le32(chunk_offsets[i]); - dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset); - unsigned fourcc = bswap_le32(chunk->fourcc); - container->chunk_map[fourcc] = i; - container->chunks.push_back(chunk); - } - return container.release(); -} - -dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc) -{ - dxbc_container_header* header = (dxbc_container_header*)data; - uint32_t* chunk_offsets = (uint32_t*)(header + 1); - if(bswap_le32(header->fourcc) != FOURCC_DXBC) - return 0; - unsigned num_chunks = bswap_le32(header->chunk_count); - for(unsigned i = 0; i < num_chunks; ++i) - { - unsigned offset = bswap_le32(chunk_offsets[i]); - dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset); - if(bswap_le32(chunk->fourcc) == fourcc) - return chunk; - } - return 0; -} - -int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params) -{ - unsigned count = bswap_le32(sig->count); - *params = (D3D11_SIGNATURE_PARAMETER_DESC*)malloc(sizeof(D3D11_SIGNATURE_PARAMETER_DESC) * count); - - for (unsigned i = 0; i < count; ++i) - { - D3D11_SIGNATURE_PARAMETER_DESC& param = (*params)[i]; - param.SemanticName = (char*)&sig->count + bswap_le32(sig->elements[i].name_offset); - param.SemanticIndex = bswap_le32(sig->elements[i].semantic_index); - param.SystemValueType = (D3D_NAME)bswap_le32(sig->elements[i].system_value_type); - param.ComponentType = (D3D_REGISTER_COMPONENT_TYPE)bswap_le32(sig->elements[i].component_type); - param.Register = bswap_le32(sig->elements[i].register_num); - param.Mask = sig->elements[i].mask; - param.ReadWriteMask = sig->elements[i].read_write_mask; - param.Stream = sig->elements[i].stream; - } - return count; -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_analyze.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_analyze.cpp deleted file mode 100644 index ac7bfdc21a4..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_analyze.cpp +++ /dev/null @@ -1,122 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <vector> -#include <set> -#include "sm4.h" - -#define check(x) do {if(!(x)) return false;} while(0) - -bool sm4_link_cf_insns(sm4_program& program) -{ - if(program.cf_insn_linked.size()) - return true; - - std::vector<int> cf_insn_linked; - cf_insn_linked.resize(program.insns.size()); - memset(&cf_insn_linked[0], 0xff, cf_insn_linked.size() * sizeof(int)); - std::vector<unsigned> cf_stack; - for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num) - { - unsigned v; - switch(program.insns[insn_num]->opcode) - { - case SM4_OPCODE_LOOP: - cf_stack.push_back(insn_num); - break; - case SM4_OPCODE_ENDLOOP: - check(!cf_stack.empty()); - v = cf_stack.back(); - check(program.insns[v]->opcode == SM4_OPCODE_LOOP); - cf_insn_linked[v] = insn_num; - cf_insn_linked[insn_num] = v; - cf_stack.pop_back(); - break; - case SM4_OPCODE_IF: - case SM4_OPCODE_SWITCH: - cf_insn_linked[insn_num] = insn_num; // later changed - cf_stack.push_back(insn_num); - break; - case SM4_OPCODE_ELSE: - case SM4_OPCODE_CASE: - check(!cf_stack.empty()); - v = cf_stack.back(); - if(program.insns[insn_num]->opcode == SM4_OPCODE_ELSE) - check(program.insns[v]->opcode == SM4_OPCODE_IF); - else - check(program.insns[v]->opcode == SM4_OPCODE_SWITCH || program.insns[v]->opcode == SM4_OPCODE_CASE); - cf_insn_linked[insn_num] = cf_insn_linked[v]; // later changed - cf_insn_linked[v] = insn_num; - cf_stack.back() = insn_num; - break; - case SM4_OPCODE_ENDSWITCH: - case SM4_OPCODE_ENDIF: - check(!cf_stack.empty()); - v = cf_stack.back(); - if(program.insns[insn_num]->opcode == SM4_OPCODE_ENDIF) - check(program.insns[v]->opcode == SM4_OPCODE_IF || program.insns[v]->opcode == SM4_OPCODE_ELSE); - else - check(program.insns[v]->opcode == SM4_OPCODE_SWITCH || program.insns[v]->opcode == SM4_OPCODE_CASE); - cf_insn_linked[insn_num] = cf_insn_linked[v]; - cf_insn_linked[v] = insn_num; - cf_stack.pop_back(); - break; - } - } - check(cf_stack.empty()); - program.cf_insn_linked.swap(cf_insn_linked); - return true; -} - -bool sm4_find_labels(sm4_program& program) -{ - if(program.labels_found) - return true; - - std::vector<int> labels; - for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num) - { - switch(program.insns[insn_num]->opcode) - { - case SM4_OPCODE_LABEL: - if(program.insns[insn_num]->num_ops > 0) - { - sm4_op& op = *program.insns[insn_num]->ops[0]; - if(op.file == SM4_FILE_LABEL && op.has_simple_index()) - { - unsigned idx = (unsigned)op.indices[0].disp; - if(idx >= labels.size()) - labels.resize(idx + 1); - labels[idx] = insn_num; - } - } - break; - } - } - program.label_to_insn_num.swap(labels); - program.labels_found = true; - return true; -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_dump.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_dump.cpp deleted file mode 100644 index 746d7c8927f..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_dump.cpp +++ /dev/null @@ -1,222 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "sm4.h" - -// TODO: we should fix this to output the same syntax as fxc, if sm4_dump_short_syntax is set - -bool sm4_dump_short_syntax = true; - -std::ostream& operator <<(std::ostream& out, const sm4_op& op) -{ - if(op.neg) - out << '-'; - if(op.abs) - out << '|'; - if(op.file == SM4_FILE_IMMEDIATE32) - { - out << "l("; - for(unsigned i = 0; i < op.comps; ++i) - { - if(i) - out << ", "; - out << op.imm_values[i].f32; - } - out << ")"; - } - else if(op.file == SM4_FILE_IMMEDIATE64) - { - out << "d("; - for(unsigned i = 0; i < op.comps; ++i) - { - if(i) - out << ", "; - out << op.imm_values[i].f64; - } - out << ")"; - return out; - } - else - { - bool naked = false; - if(sm4_dump_short_syntax) - { - switch(op.file) - { - case SM4_FILE_TEMP: - case SM4_FILE_INPUT: - case SM4_FILE_OUTPUT: - case SM4_FILE_CONSTANT_BUFFER: - case SM4_FILE_INDEXABLE_TEMP: - case SM4_FILE_UNORDERED_ACCESS_VIEW: - case SM4_FILE_THREAD_GROUP_SHARED_MEMORY: - naked = true; - break; - default: - naked = false; - break; - } - } - - out << (sm4_dump_short_syntax ? sm4_shortfile_names : sm4_file_names)[op.file]; - - if(op.indices[0].reg.get()) - naked = false; - - for(unsigned i = 0; i < op.num_indices; ++i) - { - if(!naked || i) - out << '['; - if(op.indices[i].reg.get()) - { - out << *op.indices[i].reg; - if(op.indices[i].disp) - out << '+' << op.indices[i].disp; - } - else - out << op.indices[i].disp; - if(!naked || i) - out << ']'; - } - if(op.comps) - { - switch(op.mode) - { - case SM4_OPERAND_MODE_MASK: - out << (sm4_dump_short_syntax ? '.' : '!'); - for(unsigned i = 0; i < op.comps; ++i) - { - if(op.mask & (1 << i)) - out << "xyzw"[i]; - } - break; - case SM4_OPERAND_MODE_SWIZZLE: - out << '.'; - for(unsigned i = 0; i < op.comps; ++i) - out << "xyzw"[op.swizzle[i]]; - break; - case SM4_OPERAND_MODE_SCALAR: - out << (sm4_dump_short_syntax ? '.' : ':'); - out << "xyzw"[op.swizzle[0]]; - break; - } - } - } - if(op.abs) - out << '|'; - return out; -} - -std::ostream& operator <<(std::ostream& out, const sm4_dcl& dcl) -{ - out << sm4_opcode_names[dcl.opcode]; - switch(dcl.opcode) - { - case SM4_OPCODE_DCL_GLOBAL_FLAGS: - if(dcl.dcl_global_flags.allow_refactoring) - out << " refactoringAllowed"; - if(dcl.dcl_global_flags.early_depth_stencil) - out << " forceEarlyDepthStencil"; - if(dcl.dcl_global_flags.fp64) - out << " enableDoublePrecisionFloatOps"; - if(dcl.dcl_global_flags.enable_raw_and_structured_in_non_cs) - out << " enableRawAndStructuredBuffers"; - break; - case SM4_OPCODE_DCL_INPUT_PS: - case SM4_OPCODE_DCL_INPUT_PS_SIV: - case SM4_OPCODE_DCL_INPUT_PS_SGV: - out << ' ' << sm4_interpolation_names[dcl.dcl_input_ps.interpolation]; - break; - case SM4_OPCODE_DCL_TEMPS: - out << ' ' << dcl.num; - break; - default: - break; - } - if(dcl.op.get()) - out << ' ' << *dcl.op; - switch(dcl.opcode) - { - case SM4_OPCODE_DCL_CONSTANT_BUFFER: - out << ", " << (dcl.dcl_constant_buffer.dynamic ? "dynamicIndexed" : "immediateIndexed"); - break; - case SM4_OPCODE_DCL_INPUT_SIV: - case SM4_OPCODE_DCL_INPUT_SGV: - case SM4_OPCODE_DCL_OUTPUT_SIV: - case SM4_OPCODE_DCL_OUTPUT_SGV: - case SM4_OPCODE_DCL_INPUT_PS_SIV: - case SM4_OPCODE_DCL_INPUT_PS_SGV: - out << ", " << sm4_sv_names[dcl.num]; - break; - } - - return out; -} - -std::ostream& operator <<(std::ostream& out, const sm4_insn& insn) -{ - out << sm4_opcode_names[insn.opcode]; - if(insn.insn.sat) - out << "_sat"; - for(unsigned i = 0; i < insn.num_ops; ++i) - { - if(i) - out << ','; - out << ' ' << *insn.ops[i]; - } - return out; -} - -std::ostream& operator <<(std::ostream& out, const sm4_program& program) -{ - out << "pvghdc"[program.version.type] << "s_" << program.version.major << "_" << program.version.minor << "\n"; - for(unsigned i = 0; i < program.dcls.size(); ++i) - out << *program.dcls[i] << "\n"; - - for(unsigned i = 0; i < program.insns.size(); ++i) - out << *program.insns[i] << "\n"; - return out; -} - -void sm4_op::dump() -{ - std::cout << *this; -} - -void sm4_insn::dump() -{ - std::cout << *this; -} - -void sm4_dcl::dump() -{ - std::cout << *this; -} - -void sm4_program::dump() -{ - std::cout << *this; -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp deleted file mode 100644 index e35f8f2be9b..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp +++ /dev/null @@ -1,445 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "sm4.h" -#include "utils.h" - -#if 1 -#define check(x) assert(x) -#define fail(x) assert(0 && (x)) -#else -#define check(x) do {if(!(x)) throw(#x);} while(0) -#define fail(x) throw(x) -#endif - -struct sm4_parser -{ - unsigned* tokens; - unsigned* tokens_end; - sm4_program& program; - - sm4_parser(sm4_program& program, void* p_tokens, unsigned size) - : program(program) - { - tokens = (unsigned*)p_tokens; - tokens_end = (unsigned*)((char*)p_tokens + size); - } - - /* TODO: byteswap if machine is big endian */ - uint32_t read32() - { - check(tokens < tokens_end); - return bswap_le32(*tokens++); - } - - template<typename T> - void read_token(T* tok) - { - *(unsigned*)tok = read32(); - } - - uint64_t read64() - { - unsigned a = read32(); - unsigned b = read32(); - return (uint64_t)a | ((uint64_t)b << 32); - } - - void skip(unsigned toskip) - { - tokens += toskip; - } - - void read_op(sm4_op* pop) - { - sm4_op& op = *pop; - sm4_token_operand optok; - read_token(&optok); - assert(optok.file < SM4_FILE_COUNT); - op.swizzle[0] = 0; - op.swizzle[1] = 1; - op.swizzle[2] = 2; - op.swizzle[3] = 3; - op.mask = 0xf; - switch(optok.comps_enum) - { - case SM4_OPERAND_COMPNUM_0: - op.comps = 0; - break; - case SM4_OPERAND_COMPNUM_1: - op.comps = 1; - op.swizzle[1] = op.swizzle[2] = op.swizzle[3] = 0; - break; - case SM4_OPERAND_COMPNUM_4: - op.comps = 4; - op.mode = optok.mode; - switch(optok.mode) - { - case SM4_OPERAND_MODE_MASK: - op.mask = SM4_OPERAND_SEL_MASK(optok.sel); - break; - case SM4_OPERAND_MODE_SWIZZLE: - op.swizzle[0] = SM4_OPERAND_SEL_SWZ(optok.sel, 0); - op.swizzle[1] = SM4_OPERAND_SEL_SWZ(optok.sel, 1); - op.swizzle[2] = SM4_OPERAND_SEL_SWZ(optok.sel, 2); - op.swizzle[3] = SM4_OPERAND_SEL_SWZ(optok.sel, 3); - break; - case SM4_OPERAND_MODE_SCALAR: - op.swizzle[0] = op.swizzle[1] = op.swizzle[2] = op.swizzle[3] = SM4_OPERAND_SEL_SCALAR(optok.sel); - break; - } - break; - case SM4_OPERAND_COMPNUM_N: - fail("Unhandled operand component type"); - } - op.file = (sm4_file)optok.file; - op.num_indices = optok.num_indices; - - if(optok.extended) - { - sm4_token_operand_extended optokext; - read_token(&optokext); - if(optokext.type == 0) - {} - else if(optokext.type == 1) - { - op.neg = optokext.neg; - op.abs= optokext.abs; - } - else - fail("Unhandled extended operand token type"); - } - - for(unsigned i = 0; i < op.num_indices; ++i) - { - unsigned repr; - if(i == 0) - repr = optok.index0_repr; - else if(i == 1) - repr = optok.index1_repr; - else if(i == 2) - repr = optok.index2_repr; - else - fail("Unhandled operand index representation"); - op.indices[i].disp = 0; - // TODO: is disp supposed to be signed here?? - switch(repr) - { - case SM4_OPERAND_INDEX_REPR_IMM32: - op.indices[i].disp = (int32_t)read32(); - break; - case SM4_OPERAND_INDEX_REPR_IMM64: - op.indices[i].disp = read64(); - break; - case SM4_OPERAND_INDEX_REPR_REG: -relative: - op.indices[i].reg.reset(new sm4_op()); - read_op(&*op.indices[i].reg); - break; - case SM4_OPERAND_INDEX_REPR_REG_IMM32: - op.indices[i].disp = (int32_t)read32(); - goto relative; - case SM4_OPERAND_INDEX_REPR_REG_IMM64: - op.indices[i].disp = read64(); - goto relative; - } - } - - if(op.file == SM4_FILE_IMMEDIATE32) - { - for(unsigned i = 0; i < op.comps; ++i) - op.imm_values[i].i32 = read32(); - } - else if(op.file == SM4_FILE_IMMEDIATE64) - { - for(unsigned i = 0; i < op.comps; ++i) - op.imm_values[i].i64 = read64(); - } - } - - void do_parse() - { - read_token(&program.version); - - unsigned lentok = read32(); - tokens_end = tokens - 2 + lentok; - - while(tokens != tokens_end) - { - sm4_token_instruction insntok; - read_token(&insntok); - unsigned* insn_end = tokens - 1 + insntok.length; - sm4_opcode opcode = (sm4_opcode)insntok.opcode; - check(opcode < SM4_OPCODE_COUNT); - - if(opcode == SM4_OPCODE_CUSTOMDATA) - { - // immediate constant buffer data - unsigned customlen = read32() - 2; - - sm4_dcl& dcl = *new sm4_dcl; - program.dcls.push_back(&dcl); - - dcl.opcode = SM4_OPCODE_CUSTOMDATA; - dcl.num = customlen; - dcl.data = malloc(customlen * sizeof(tokens[0])); - - memcpy(dcl.data, &tokens[0], customlen * sizeof(tokens[0])); - - skip(customlen); - continue; - } - - if(opcode == SM4_OPCODE_HS_FORK_PHASE || opcode == SM4_OPCODE_HS_JOIN_PHASE) - { - // need to interleave these with the declarations or we cannot - // assign fork/join phase instance counts to phases - sm4_dcl& dcl = *new sm4_dcl; - program.dcls.push_back(&dcl); - dcl.opcode = opcode; - } - - if((opcode >= SM4_OPCODE_DCL_RESOURCE && opcode <= SM4_OPCODE_DCL_GLOBAL_FLAGS) - || (opcode >= SM4_OPCODE_DCL_STREAM && opcode <= SM4_OPCODE_DCL_RESOURCE_STRUCTURED)) - { - sm4_dcl& dcl = *new sm4_dcl; - program.dcls.push_back(&dcl); - (sm4_token_instruction&)dcl = insntok; - - sm4_token_instruction_extended exttok; - memcpy(&exttok, &insntok, sizeof(exttok)); - while(exttok.extended) - { - read_token(&exttok); - } - -#define READ_OP_ANY dcl.op.reset(new sm4_op()); read_op(&*dcl.op); -#define READ_OP(FILE) READ_OP_ANY - //check(dcl.op->file == SM4_FILE_##FILE); - - switch(opcode) - { - case SM4_OPCODE_DCL_GLOBAL_FLAGS: - break; - case SM4_OPCODE_DCL_RESOURCE: - READ_OP(RESOURCE); - read_token(&dcl.rrt); - break; - case SM4_OPCODE_DCL_SAMPLER: - READ_OP(SAMPLER); - break; - case SM4_OPCODE_DCL_INPUT: - case SM4_OPCODE_DCL_INPUT_PS: - READ_OP(INPUT); - break; - case SM4_OPCODE_DCL_INPUT_SIV: - case SM4_OPCODE_DCL_INPUT_SGV: - case SM4_OPCODE_DCL_INPUT_PS_SIV: - case SM4_OPCODE_DCL_INPUT_PS_SGV: - READ_OP(INPUT); - dcl.sv = (sm4_sv)(uint16_t)read32(); - break; - case SM4_OPCODE_DCL_OUTPUT: - READ_OP(OUTPUT); - break; - case SM4_OPCODE_DCL_OUTPUT_SIV: - case SM4_OPCODE_DCL_OUTPUT_SGV: - READ_OP(OUTPUT); - dcl.sv = (sm4_sv)(uint16_t)read32(); - break; - case SM4_OPCODE_DCL_INDEX_RANGE: - READ_OP_ANY; - check(dcl.op->file == SM4_FILE_INPUT || dcl.op->file == SM4_FILE_OUTPUT); - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_TEMPS: - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_INDEXABLE_TEMP: - READ_OP(INDEXABLE_TEMP); - dcl.indexable_temp.num = read32(); - dcl.indexable_temp.comps = read32(); - break; - case SM4_OPCODE_DCL_CONSTANT_BUFFER: - READ_OP(CONSTANT_BUFFER); - break; - case SM4_OPCODE_DCL_GS_INPUT_PRIMITIVE: - case SM4_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY: - break; - case SM4_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT: - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_GS_INSTANCE_COUNT: - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT: - case SM4_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT: - case SM4_OPCODE_DCL_TESS_DOMAIN: - case SM4_OPCODE_DCL_TESS_PARTITIONING: - case SM4_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE: - break; - case SM4_OPCODE_DCL_HS_MAX_TESSFACTOR: - dcl.f32 = read32(); - break; - case SM4_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT: - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_FUNCTION_BODY: - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_FUNCTION_TABLE: - dcl.num = read32(); - dcl.data = malloc(dcl.num * sizeof(uint32_t)); - for(unsigned i = 0; i < dcl.num; ++i) - ((uint32_t*)dcl.data)[i] = read32(); - break; - case SM4_OPCODE_DCL_INTERFACE: - dcl.intf.id = read32(); - dcl.intf.expected_function_table_length = read32(); - { - uint32_t v = read32(); - dcl.intf.table_length = v & 0xffff; - dcl.intf.array_length = v >> 16; - } - dcl.data = malloc(dcl.intf.table_length * sizeof(uint32_t)); - for(unsigned i = 0; i < dcl.intf.table_length; ++i) - ((uint32_t*)dcl.data)[i] = read32(); - break; - case SM4_OPCODE_DCL_THREAD_GROUP: - dcl.thread_group_size[0] = read32(); - dcl.thread_group_size[1] = read32(); - dcl.thread_group_size[2] = read32(); - break; - case SM4_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED: - READ_OP(UNORDERED_ACCESS_VIEW); - read_token(&dcl.rrt); - break; - case SM4_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW: - READ_OP(UNORDERED_ACCESS_VIEW); - break; - case SM4_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED: - READ_OP(UNORDERED_ACCESS_VIEW); - dcl.structured.stride = read32(); - break; - case SM4_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW: - READ_OP(THREAD_GROUP_SHARED_MEMORY); - dcl.num = read32(); - break; - case SM4_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED: - READ_OP(THREAD_GROUP_SHARED_MEMORY); - dcl.structured.stride = read32(); - dcl.structured.count = read32(); - break; - case SM4_OPCODE_DCL_RESOURCE_RAW: - READ_OP(RESOURCE); - break; - case SM4_OPCODE_DCL_RESOURCE_STRUCTURED: - READ_OP(RESOURCE); - dcl.structured.stride = read32(); - break; - case SM4_OPCODE_DCL_STREAM: - /* TODO: dcl_stream is undocumented: what is it? */ - fail("Unhandled dcl_stream since it's undocumented"); - default: - fail("Unhandled declaration"); - } - - check(tokens == insn_end); - } - else - { - sm4_insn& insn = *new sm4_insn; - program.insns.push_back(&insn); - (sm4_token_instruction&)insn = insntok; - - sm4_token_instruction_extended exttok; - memcpy(&exttok, &insntok, sizeof(exttok)); - while(exttok.extended) - { - read_token(&exttok); - if(exttok.type == SM4_TOKEN_INSTRUCTION_EXTENDED_TYPE_SAMPLE_CONTROLS) - { - insn.sample_offset[0] = exttok.sample_controls.offset_u; - insn.sample_offset[1] = exttok.sample_controls.offset_v; - insn.sample_offset[2] = exttok.sample_controls.offset_w; - } - else if(exttok.type == SM4_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_DIM) - insn.resource_target = exttok.resource_target.target; - else if(exttok.type == SM4_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_RETURN_TYPE) - { - insn.resource_return_type[0] = exttok.resource_return_type.x; - insn.resource_return_type[1] = exttok.resource_return_type.y; - insn.resource_return_type[2] = exttok.resource_return_type.z; - insn.resource_return_type[3] = exttok.resource_return_type.w; - } - } - - switch(opcode) - { - case SM4_OPCODE_INTERFACE_CALL: - insn.num = read32(); - break; - default: - break; - } - - unsigned op_num = 0; - while(tokens != insn_end) - { - check(tokens < insn_end); - check(op_num < SM4_MAX_OPS); - insn.ops[op_num].reset(new sm4_op); - read_op(&*insn.ops[op_num]); - ++op_num; - } - insn.num_ops = op_num; - } - } - } - - const char* parse() - { - try - { - do_parse(); - return 0; - } - catch(const char* error) - { - return error; - } - } -}; - -sm4_program* sm4_parse(void* tokens, int size) -{ - sm4_program* program = new sm4_program; - sm4_parser parser(*program, tokens, size); - if(!parser.parse()) - return program; - delete program; - return 0; -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h deleted file mode 100644 index 6e77b51175d..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/utils.h +++ /dev/null @@ -1,45 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef BYTESWAP_H_ -#define BYTESWAP_H_ - -#include <stdint.h> -#include <assert.h> - -#ifdef WORDS_BIGENDIAN -static inline uint32_t le32_to_cpu(uint32_t v) -{ - return ((v & 0xff) << 24) | ((v & 0xff00) << 8) | ((v & 0xff0000) >> 8) | ((v & 0xff000000) >> 24); -} -#else -static inline uint32_t le32_to_cpu(uint32_t v) -{ - return v; -} -#endif - -#endif /* BYTESWAP_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp deleted file mode 100644 index 20a7cbd1c38..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xshader/tools/fxdis.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "dxbc.h" -#include "sm4.h" -#include <iostream> -#include <fstream> - -void usage() -{ - std::cerr << "Gallium Direct3D10/11 Shader Disassembler\n"; - std::cerr << "This program is free software, released under a MIT-like license\n"; - std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n"; - std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n"; - std::cerr << "\n"; - std::cerr << "Usage: fxdis FILE\n"; - std::cerr << std::endl; -} - -int main(int argc, char** argv) -{ - if(argc < 2) - { - usage(); - return 1; - } - - std::vector<char> data; - std::ifstream in(argv[1]); - char c; - in >> std::noskipws; - while(in >> c) - data.push_back(c); - in.close(); - - dxbc_container* dxbc = dxbc_parse(&data[0], data.size()); - if(dxbc) - { - std::cout << *dxbc; - dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size()); - if(sm4_chunk) - { - sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)); - if(sm4) - { - std::cout << *sm4; - delete sm4; - } - } - delete dxbc; - } -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile b/src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile deleted file mode 100644 index f986f8e5f19..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/Makefile +++ /dev/null @@ -1,5 +0,0 @@ -LIBNAME=d3d1xstutil -CPP_SOURCES=$(wildcard src/*.cpp) -LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../../../include -I../../../auxiliary - -include ../Makefile.inc diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h deleted file mode 100644 index 1e96066874b..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h +++ /dev/null @@ -1,1110 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef D3D1XSTUTIL_H_ -#define D3D1XSTUTIL_H_ - -#ifdef _MSC_VER -#include <unordered_map> -#include <unordered_set> -#else -#include <tr1/unordered_map> -#include <tr1/unordered_set> -namespace std -{ - using namespace tr1; -} -#endif -#include <map> -#include <utility> - -#define WIN32_LEAN_AND_MEAN -#include <objbase.h> - -#include "galliumdxgi.h" -#include <d3dcommon.h> - -extern "C" -{ -#include "util/u_atomic.h" -#include "pipe/p_format.h" -#include "os/os_thread.h" -} - -#include <assert.h> -#ifdef min -#undef min -#endif -#ifdef max -#undef max -#endif - -#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65 -extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT]; - -#define D3D_PRIMITIVE_COUNT 40 -extern unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT]; - -/* NOTE: this _depends_ on the vtable layout of the C++ compiler to be - * binary compatible with Windows. - * Furthermore some absurd vtable layout likely won't work at all, since - * we perform some casts which are probably not safe by the C++ standard. - * - * In particular, the GNU/Linux/Itanium/clang ABI and Microsoft ABIs will work, - * but others may not. - * If in doubt, just switch to the latest version of a widely used C++ compiler. - * - * DESIGN of the Gallium COM implementation - * - * This state tracker uses somewhat unusual C++ coding patterns, - * to implement the COM interfaces required by Direct3D. - * - * While it may seem complicated, the effect is that the result - * generally behaves as intuitively as possible: in particular pointer - * casts very rarely change the pointer value (only for secondary - * DXGI/Gallium interfaces) - * - * Implementing COM is on first sight very easy: after all, it just - * consists of a reference count, and a dynamic_cast<> equivalent. - * - * However, implementing objects with multiple interfaces is actually - * quite tricky. - * The issue is that the interface pointers can't be equal, since this - * would place incompatible constraints on the vtable layout and thus - * multiple inheritance (and the subobjects the C++ compiler creates - * with it) must be correctly used. - * - * Furthermore, we must have a single reference count, which means - * that a naive implementation won't work, and it's necessary to either - * use virtual inheritance, or the "mixin inheritance" model we use. - * - * This solution aims to achieve the following object layout: - * 0: pointer to vtable for primary interface - * 1: reference count - * ... main class - * ... vtable pointers for secondary interfaces - * ... implementation of subclasses assuming secondary interfaces - * - * This allows us to cast pointers by just reinterpreting the value in - * almost all cases. - * - * To achieve this, *all* non-leaf classes must have their parent - * or the base COM interface as a template parameter, since derived - * classes may need to change that to support an interface derived - * from the one implemented by the superclass. - * - * Note however, that you can cast without regard to the template - * parameter, because only the vtable layout depends on it, since - * interfaces have no data members. - * - * For this to work, DON'T USE VIRTUAL FUNCTIONS except to implement - * interfaces, since the vtable layouts would otherwise be mismatched. - * An exception are virtual functions called only from other virtual functions, - * which is currently only used for the virtual destructor. - * - * The base class is GalliumComObject<IFoo>, which implements the - * IUnknown interface, and inherits IFoo. - * - * To support multiple inheritance, we insert GalliumMultiComObject, - * which redirects the secondary interfaces to the GalliumComObject - * superclass. - * - * Gallium(Multi)PrivateDataComObject is like ComObject but also - * implements the Get/SetPrivateData functions present on several - * D3D/DXGI interfaces. - * - * Example class hierarchy: - * - * IUnknown - * (pure interface) - * | - * V - * IAnimal - * (pure interface) - * | - * V - * IDuck - * (pure interface) - * | - * V - * GalliumComObject<IDuck> - * (non-instantiable, only implements IUnknown) - * | - * V - * GalliumAnimal<IDuck> - * (non-instantiable, only implements IAnimal) - * | - * V - * GalliumDuck - * (concrete) - * | - * V - * GalliumMultiComObject<GalliumDuck, IWheeledVehicle> <- IWheeledVehicle <- IVehicle <- IUnknown (second version) - * (non-instantiable, only implements IDuck and the IUnknown of IWheeledVehicle) - * | - * V - * GalliumDuckOnWheels - * (concrete) - * - * This will produce the desired layout. - * Note that GalliumAnimal<IFoo>* is safely castable to GalliumAnimal<IBar>* - * by reinterpreting, as long as non-interface virtual functions are not used, - * and that you only call interface functions for the superinterface of IBar - * that the object actually implements. - * - * Instead, if GalliumDuck where to inherit both from GalliumAnimal - * and IDuck, then (IDuck*)gallium_duck and (IAnimal*)gallium_duck would - * have different pointer values, which the "base class as template parameter" - * trick avoids. - * - * The price we pay is that you MUST NOT have virtual functions other than those - * implementing interfaces (except for leaf classes) since the position of these - * would depend on the base interface. - * As mentioned above, virtual functions only called from interface functions - * are an exception, currently used only for the virtual destructor. - * If you want virtual functions anyway , put them in a separate interface class, - * multiply inherit from that and cast the pointer to that interface. - * - * You CAN however have virtual functions on any class which does not specify - * his base as a template parameter, or where you don't need to change the - * template base interface parameter by casting. - * - * --- The magic QueryInterface "delete this" trick --- - * - * When the reference count drops to 0, we must delete the class. - * The problem is, that we must call the right virtual destructor (i.e. on the right class). - * However, we would like to be able to call release() and nonatomic_release() - * non-virtually for performance (also, the latter cannot be called virtually at all, since - * IUnknown does not offer it). - * - * The naive solution would be to just add a virtual destructor and rely on it. - * However, this doesn't work due to the fact that as described above we perform casets - * with are unsafe regarding vtable layout. - * In particular, consider the case where we try to delete GalliumComObject<ID3D11Texture2D> - * with a pointer to GalliumComObject<ID3D11Resource>. - * Since we think that this is a GalliumComObject<ID3D11Resource>, we'll look for the - * destructor in the vtable slot immediately after the ID3D11Resource vtable, but this is - * actually an ID3D11Texture2D function implemented by the object! - * - * So, we must put the destructor somewhere else. - * We could add it as a data member, but it would be awkward and it would bloat the - * class. - * Thus, we use this trick: we reuse the vtable slot for QueryInterface, which is always at the - * same position. - * To do so, we define a special value for the first pointer argument, that triggers a - * "delete this". - * In addition to that, we add a virtual destructor to GalliumComObject. - * That virtual destructor will be called by QueryInterface, and since that is a virtual - * function, it will know the correct place for the virtual destructor. - * - * QueryInterface is already slow due to the need to compare several GUIDs, so the - * additional pointer test should not be significant. - * - * Of course the ideal solution would be telling the C++ compiler to put the - * destructor it in a negative vtable slot, but unfortunately GCC doesn't support that - * yet, and this method is almost as good as that. - */ - -template<typename T> -struct com_traits; - -#define COM_INTERFACE(intf, base) \ -template<> \ -struct com_traits<intf> \ -{ \ - static REFIID iid() {return IID_##intf;} \ - static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid() || com_traits<base>::is_self_or_ancestor(riid);} \ -}; - -template<> -struct com_traits<IUnknown> -{ - static REFIID iid() {return IID_IUnknown;} - static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid();} -}; - -#ifndef _MSC_VER -#define __uuidof(T) (com_traits<T>::iid()) -#endif - -struct refcnt_t -{ - uint32_t refcnt; - - refcnt_t(unsigned v = 1) - : refcnt(v) - {} - - unsigned add_ref() - { - p_atomic_inc((int32_t*)&refcnt); - return refcnt; - } - - unsigned release() - { - if(p_atomic_dec_zero((int32_t*)&refcnt)) - return 0; - return refcnt; - } - - void nonatomic_add_ref() - { - p_atomic_inc((int32_t*)&refcnt); - } - - unsigned nonatomic_release() - { - if(p_atomic_dec_zero((int32_t*)&refcnt)) - return 0; - else - return 1; - } -}; - -#if defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8) -/* this should be safe because atomic ops are full memory barriers, and thus a sequence that does: - * ++one_refcnt; - * --other_refcnt; - * should never be reorderable (as seen from another CPU) to: - * --other_refcnt - * ++one_refcnt - * - * since one of the ops is atomic. - * If this weren't the case, a CPU could incorrectly destroy an object manipulated in that way by another one. - */ -struct dual_refcnt_t -{ - union - { - uint64_t refcnt; - struct - { - uint32_t atomic_refcnt; - uint32_t nonatomic_refcnt; - }; - }; - - dual_refcnt_t(unsigned v = 1) - { - atomic_refcnt = v; - nonatomic_refcnt = 0; - } - - bool is_zero() - { - if(sizeof(void*) == 8) - return *(volatile uint64_t*)&refcnt == 0ULL; - else - { - uint64_t v; - do - { - v = refcnt; - } - while(!__sync_bool_compare_and_swap(&refcnt, v, v)); - return v == 0ULL; - } - } - - unsigned add_ref() - { - //printf("%p add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt); - p_atomic_inc((int32_t*)&atomic_refcnt); - return atomic_refcnt + nonatomic_refcnt; - } - - unsigned release() - { - //printf("%p release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt); - if(p_atomic_dec_zero((int32_t*)&atomic_refcnt) && !nonatomic_refcnt && is_zero()) - return 0; - unsigned v = atomic_refcnt + nonatomic_refcnt; - return v ? v : 1; - } - - void nonatomic_add_ref() - { - //printf("%p nonatomic_add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt); - ++nonatomic_refcnt; - } - - unsigned nonatomic_release() - { - //printf("%p nonatomic_release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt); - if(!--nonatomic_refcnt) - { - __sync_synchronize(); - if(!atomic_refcnt && is_zero()) - return 0; - } - return 1; - } -}; -#else -// this will result in atomic operations being used while they could have been avoided -#ifdef __i386__ -#warning Compile for 586+ using GCC to improve the performance of the Direct3D 10/11 state tracker -#endif -typedef refcnt_t dual_refcnt_t; -#endif - -#define IID_MAGIC_DELETE_THIS (*(const IID*)((intptr_t)-(int)(sizeof(IID) - 1))) - -template<typename Base = IUnknown, typename RefCnt = refcnt_t> -struct GalliumComObject : public Base -{ - RefCnt refcnt; - - GalliumComObject() - {} - - /* DO NOT CALL this from externally called non-virtual functions in derived classes, since - * the vtable position depends on the COM interface being implemented - */ - virtual ~GalliumComObject() - {} - - inline ULONG add_ref() - { - return refcnt.add_ref(); - } - - inline ULONG release() - { - ULONG v = refcnt.release(); - if(!v) - { - /* this will call execute "delete this", using the correct vtable slot for the destructor */ - /* see the initial comment for an explaination of this magic trick */ - this->QueryInterface(IID_MAGIC_DELETE_THIS, 0); - return 0; - } - return v; - } - - inline void nonatomic_add_ref() - { - refcnt.nonatomic_add_ref(); - } - - inline void nonatomic_release() - { - if(!refcnt.nonatomic_release()) - { - /* this will execute "delete this", using the correct vtable slot for the destructor */ - /* see the initial comment for an explaination of this magic trick */ - this->QueryInterface(IID_MAGIC_DELETE_THIS, 0); - } - } - - inline HRESULT query_interface(REFIID riid, void **ppvObject) - { - if(com_traits<Base>::is_self_or_ancestor(riid)) - { - // must be the virtual AddRef, since it is overridden by some classes - this->AddRef(); - *ppvObject = this; - return S_OK; - } - else - return E_NOINTERFACE; - } - - virtual ULONG STDMETHODCALLTYPE AddRef() - { - return add_ref(); - } - - virtual ULONG STDMETHODCALLTYPE Release() - { - return release(); - } - - virtual HRESULT STDMETHODCALLTYPE QueryInterface( - REFIID riid, - void **ppvObject) - { - /* see the initial comment for an explaination of this magic trick */ - if(&riid == &IID_MAGIC_DELETE_THIS) - { - delete this; - return 0; - } - if(!this) - return E_INVALIDARG; - if(!ppvObject) - return E_POINTER; - return query_interface(riid, ppvObject); - } -}; - -template<typename BaseClass, typename SecondaryInterface> -struct GalliumMultiComObject : public BaseClass, SecondaryInterface -{ - // we could avoid this duplication, but the increased complexity to do so isn't worth it - virtual ULONG STDMETHODCALLTYPE AddRef() - { - return BaseClass::add_ref(); - } - - virtual ULONG STDMETHODCALLTYPE Release() - { - return BaseClass::release(); - } - - inline HRESULT query_interface(REFIID riid, void **ppvObject) - { - HRESULT hr = BaseClass::query_interface(riid, ppvObject); - if(SUCCEEDED(hr)) - return hr; - if(com_traits<SecondaryInterface>::is_self_or_ancestor(riid)) - { - // must be the virtual AddRef, since it is overridden by some classes - this->AddRef(); - *ppvObject = (SecondaryInterface*)this; - return S_OK; - } - else - return E_NOINTERFACE; - } - - virtual HRESULT STDMETHODCALLTYPE QueryInterface( - REFIID riid, - void **ppvObject) - { - /* see the initial comment for an explaination of this magic trick */ - if(&riid == &IID_MAGIC_DELETE_THIS) - { - delete this; - return 0; - } - if(!this) - return E_INVALIDARG; - if(!ppvObject) - return E_POINTER; - return query_interface(riid, ppvObject); - } -}; - -template<typename T, typename Traits> -struct refcnt_ptr -{ - T* p; - - refcnt_ptr() - : p(0) - {} - - void add_ref() {Traits::add_ref(p);} - void release() {Traits::release(p);} - - template<typename U, typename UTraits> - refcnt_ptr(const refcnt_ptr<U, UTraits>& c) - { - *this = static_cast<U*>(c.ref()); - } - - ~refcnt_ptr() - { - release(); - } - - void reset(T* q) - { - release(); - p = q; - } - - template<typename U, typename UTraits> - refcnt_ptr& operator =(const refcnt_ptr<U, UTraits>& q) - { - return *this = q.p; - } - - template<typename U> - refcnt_ptr& operator =(U* q) - { - release(); - p = static_cast<T*>(q); - add_ref(); - return *this; - } - - T* ref() - { - add_ref(); - return p; - } - - T* steal() - { - T* ret = p; - p = 0; - return ret; - } - - T* operator ->() - { - return p; - } - - const T* operator ->() const - { - return p; - } - - T** operator &() - { - assert(!p); - return &p; - } - - bool operator !() const - { - return !p; - } - - typedef T* refcnt_ptr::*unspecified_bool_type; - - operator unspecified_bool_type() const - { - return p ? &refcnt_ptr::p : 0; - } -}; - -struct simple_ptr_traits -{ - static void add_ref(void* p) {} - static void release(void* p) {} -}; - -struct com_ptr_traits -{ - static void add_ref(void* p) - { - if(p) - ((IUnknown*)p)->AddRef(); - } - - static void release(void* p) - { - if(p) - ((IUnknown*)p)->Release(); - } -}; - -template<typename T> -struct ComPtr : public refcnt_ptr<T, com_ptr_traits> -{ - template<typename U, typename UTraits> - ComPtr& operator =(const refcnt_ptr<U, UTraits>& q) - { - return *this = q.p; - } - - template<typename U> - ComPtr& operator =(U* q) - { - this->release(); - this->p = static_cast<T*>(q); - this->add_ref(); - return *this; - } -}; - -template<typename T, typename TTraits, typename U, typename UTraits> -bool operator ==(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b) -{ - return a.p == b.p; -} - -template<typename T, typename TTraits, typename U> -bool operator ==(const refcnt_ptr<T, TTraits>& a, U* b) -{ - return a.p == b; -} - -template<typename T, typename TTraits, typename U> -bool operator ==(U* b, const refcnt_ptr<T, TTraits>& a) -{ - return a.p == b; -} - -template<typename T, typename TTraits, typename U, typename UTraits> -bool operator !=(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b) -{ - return a.p != b.p; -} - -template<typename T, typename TTraits, typename U> -bool operator !=(const refcnt_ptr<T, TTraits>& a, U* b) -{ - return a.p != b; -} - -template<typename T, typename TTraits, typename U> -bool operator !=(U* b, const refcnt_ptr<T, TTraits>& a) -{ - return a.p != b; -} - -template<bool threadsafe> -struct maybe_mutex_t; - -template<> -struct maybe_mutex_t<true> -{ - pipe_mutex mutex; - - maybe_mutex_t() - { - pipe_mutex_init(mutex); - } - - void lock() - { - pipe_mutex_lock(mutex); - } - - void unlock() - { - pipe_mutex_unlock(mutex); - } -}; - -template<> -struct maybe_mutex_t<false> -{ - void lock() - { - } - - void unlock() - { - } -}; - -typedef maybe_mutex_t<true> mutex_t; - -template<typename T> -struct lock_t -{ - T& mutex; - lock_t(T& mutex) - : mutex(mutex) - { - mutex.lock(); - } - - ~lock_t() - { - mutex.unlock(); - } -}; - -struct c_string -{ - const char* p; - c_string(const char* p) - : p(p) - {} - - operator const char*() const - { - return p; - } -}; - -static inline bool operator ==(const c_string& a, const c_string& b) -{ - return !strcmp(a.p, b.p); -} - -static inline bool operator !=(const c_string& a, const c_string& b) -{ - return strcmp(a.p, b.p); -} - -static inline size_t raw_hash(const char* p, size_t size) -{ - size_t res; - if(sizeof(size_t) >= 8) - res = (size_t)14695981039346656037ULL; - else - res = (size_t)2166136261UL; - const char* end = p + size; - for(; p != end; ++p) - { - res ^= (size_t)*p; - if(sizeof(size_t) >= 8) - res *= (size_t)1099511628211ULL; - else - res *= (size_t)16777619UL; - } - return res; -}; - -template<typename T> -static inline size_t raw_hash(const T& t) -{ - return raw_hash((const char*)&t, sizeof(t)); -} - -// TODO: only tested with the gcc libstdc++, might not work elsewhere -namespace std -{ -#ifndef _MSC_VER - namespace tr1 - { -#endif - template<> - struct hash<GUID> : public std::unary_function<GUID, size_t> - { - inline size_t operator()(GUID __val) const; - }; - - inline size_t hash<GUID>::operator()(GUID __val) const - { - return raw_hash(__val); - } - - template<> - struct hash<c_string> : public std::unary_function<c_string, size_t> - { - inline size_t operator()(c_string __val) const; - }; - - inline size_t hash<c_string>::operator()(c_string __val) const - { - return raw_hash(__val.p, strlen(__val.p)); - } - - template<typename T, typename U> - struct hash<std::pair<T, U> > : public std::unary_function<std::pair<T, U>, size_t> - { - inline size_t operator()(std::pair<T, U> __val) const; - }; - - template<typename T, typename U> - inline size_t hash<std::pair<T, U> >::operator()(std::pair<T, U> __val) const - { - std::pair<size_t, size_t> p; - p.first = hash<T>()(__val.first); - p.second = hash<U>()(__val.second); - return raw_hash(p); - } -#ifndef _MSC_VER - } -#endif -} - -template<typename Base, typename RefCnt = refcnt_t> -struct GalliumPrivateDataComObject : public GalliumComObject<Base, RefCnt> -{ - typedef std::unordered_map<GUID, std::pair<void*, unsigned> > private_data_map_t; - private_data_map_t private_data_map; - mutex_t private_data_mutex; - - ~GalliumPrivateDataComObject() - { - for(private_data_map_t::iterator i = private_data_map.begin(), e = private_data_map.end(); i != e; ++i) - { - if(i->second.second == ~0u) - ((IUnknown*)i->second.first)->Release(); - else - free(i->second.first); - } - } - - HRESULT get_private_data( - REFGUID guid, - UINT *pDataSize, - void *pData) - { - lock_t<mutex_t> lock(private_data_mutex); - private_data_map_t::iterator i = private_data_map.find(guid); - *pDataSize = 0; - if(i == private_data_map.end()) - return DXGI_ERROR_NOT_FOUND; - if(i->second.second == ~0u) - { - /* TODO: is GetPrivateData on interface data supposed to do this? */ - if(*pDataSize < sizeof(void*)) - return E_INVALIDARG; - if(pData) - { - memcpy(pData, &i->second.first, sizeof(void*)); - ((IUnknown*)i->second.first)->AddRef(); - } - *pDataSize = sizeof(void*); - } - else - { - unsigned size = std::min(*pDataSize, i->second.second); - if(pData) - memcpy(pData, i->second.first, size); - *pDataSize = size; - } - return S_OK; - } - - HRESULT set_private_data( - REFGUID guid, - UINT DataSize, - const void *pData) - { - void* p = 0; - - if(DataSize && pData) - { - p = malloc(DataSize); - if(!p) - return E_OUTOFMEMORY; - } - - lock_t<mutex_t> lock(private_data_mutex); - std::pair<void*, unsigned>& v = private_data_map[guid]; - if(v.first) - { - if(v.second == ~0u) - ((IUnknown*)v.first)->Release(); - else - free(v.first); - } - if(DataSize && pData) - { - memcpy(p, pData, DataSize); - v.first = p; - v.second = DataSize; - } - else - private_data_map.erase(guid); - return S_OK; - } - - HRESULT set_private_data_interface( - REFGUID guid, - const IUnknown *pData) - { - lock_t<mutex_t> lock(private_data_mutex); - std::pair<void*, unsigned>& v = private_data_map[guid]; - if(v.first) - { - if(v.second == ~0u) - ((IUnknown*)v.first)->Release(); - else - free(v.first); - } - if(pData) - { - ((IUnknown*)pData)->AddRef(); - v.first = (void*)pData; - v.second = ~0; - } - else - private_data_map.erase(guid); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetPrivateData( - REFGUID guid, - UINT *pDataSize, - void *pData) - { - return get_private_data(guid, pDataSize, pData); - } - - virtual HRESULT STDMETHODCALLTYPE SetPrivateData( - REFGUID guid, - UINT DataSize, - const void *pData) - { - return set_private_data(guid, DataSize, pData); - } - - virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( - REFGUID guid, - const IUnknown *pData) - { - return set_private_data_interface(guid, pData); - } -}; - -template<typename BaseClass, typename SecondaryInterface> -struct GalliumMultiPrivateDataComObject : public GalliumMultiComObject<BaseClass, SecondaryInterface> -{ - // we could avoid this duplication, but the increased complexity to do so isn't worth it - virtual HRESULT STDMETHODCALLTYPE GetPrivateData( - REFGUID guid, - UINT *pDataSize, - void *pData) - { - return BaseClass::get_private_data(guid, pDataSize, pData); - } - - virtual HRESULT STDMETHODCALLTYPE SetPrivateData( - REFGUID guid, - UINT DataSize, - const void *pData) - { - return BaseClass::set_private_data(guid, DataSize, pData); - } - - virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( - REFGUID guid, - const IUnknown *pData) - { - return BaseClass::set_private_data_interface(guid, pData); - } -}; - -#define DXGI_FORMAT_COUNT 116 -extern pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT]; -extern DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT]; - -void init_pipe_to_dxgi_format(); - -COM_INTERFACE(IGalliumDevice, IUnknown); -COM_INTERFACE(IGalliumAdapter, IUnknown); -COM_INTERFACE(IGalliumResource, IUnknown); - -// used to make QueryInterface know the IIDs of the interface and its ancestors -COM_INTERFACE(IDXGIObject, IUnknown) -COM_INTERFACE(IDXGIDeviceSubObject, IDXGIObject) -COM_INTERFACE(IDXGISurface, IDXGIDeviceSubObject) -COM_INTERFACE(IDXGIOutput, IDXGIObject) -COM_INTERFACE(IDXGIAdapter, IDXGIObject) -COM_INTERFACE(IDXGISwapChain, IDXGIDeviceSubObject) -COM_INTERFACE(IDXGIFactory, IDXGIObject) -COM_INTERFACE(IDXGIDevice, IDXGIObject) -COM_INTERFACE(IDXGIResource, IDXGIDeviceSubObject) -COM_INTERFACE(IDXGISurface1, IDXGISurface) -COM_INTERFACE(IDXGIDevice1, IDXGIDevice) -COM_INTERFACE(IDXGIAdapter1, IDXGIAdapter) -COM_INTERFACE(IDXGIFactory1, IDXGIFactory) - -template<typename Base> -struct GalliumDXGIDevice : public GalliumMultiPrivateDataComObject<Base, IDXGIDevice1> -{ - ComPtr<IDXGIAdapter> adapter; - int priority; - unsigned max_latency; - - GalliumDXGIDevice(IDXGIAdapter* p_adapter) - { - adapter = p_adapter; - } - - virtual HRESULT STDMETHODCALLTYPE GetParent( - REFIID riid, - void **ppParent) - { - return adapter.p->QueryInterface(riid, ppParent); - } - - virtual HRESULT STDMETHODCALLTYPE GetAdapter( - IDXGIAdapter **pAdapter) - { - *pAdapter = adapter.ref(); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency( - IUnknown *const *ppResources, - DXGI_RESIDENCY *pResidencyStatus, - UINT NumResources) - { - for(unsigned i = 0; i < NumResources; ++i) - pResidencyStatus[i] = DXGI_RESIDENCY_FULLY_RESIDENT; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority( - INT Priority) - { - priority = Priority; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority( - INT *pPriority) - { - *pPriority = priority; - return S_OK; - } - - HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency( - UINT *pMaxLatency - ) - { - *pMaxLatency = max_latency; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency( - UINT MaxLatency) - { - max_latency = MaxLatency; - return S_OK; - } -}; - -COM_INTERFACE(ID3D10Blob, IUnknown); - -/* NOTE: ID3DBlob implementations may come from a Microsoft native DLL - * (e.g. d3dcompiler), or perhaps even from the application itself. - * - * Hence, never try to access the data/size members directly, which is why they are private. - * In internal code, use std::pair<void*, size_t> instead of this class. - */ -class GalliumD3DBlob : public GalliumComObject<ID3DBlob> -{ - void* data; - size_t size; - -public: - GalliumD3DBlob(void* data, size_t size) - : data(data), size(size) - {} - - ~GalliumD3DBlob() - { - free(data); - } - - virtual LPVOID STDMETHODCALLTYPE GetBufferPointer() - { - return data; - } - - virtual SIZE_T STDMETHODCALLTYPE GetBufferSize() - { - return size; - } -}; - -#endif /* D3D1XSTUTIL_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp deleted file mode 100644 index 410a56c2485..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp +++ /dev/null @@ -1,42 +0,0 @@ -#include "d3d1xstutil.h" - -unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] = -{ - 0, - PIPE_PRIM_POINTS, - PIPE_PRIM_LINES, - PIPE_PRIM_LINE_STRIP, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLE_STRIP, - PIPE_PRIM_LINES_ADJACENCY, - PIPE_PRIM_LINE_STRIP_ADJACENCY, - PIPE_PRIM_TRIANGLES_ADJACENCY, - PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY, - /* gap */ - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, - /* patches */ - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, -}; - -unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] = -{ - 0, - PIPE_PRIM_POINTS, - PIPE_PRIM_LINES, - PIPE_PRIM_TRIANGLES, - 0, - PIPE_PRIM_POINTS, - PIPE_PRIM_LINES_ADJACENCY, - PIPE_PRIM_TRIANGLES_ADJACENCY, - /* patches */ - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, -}; diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp deleted file mode 100644 index 6802773ce8a..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/dxgi_enums.cpp +++ /dev/null @@ -1,165 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <d3d1xstutil.h> - -/* D3D has to keep binary compatibility, so these tables will always work - * However, Gallium -> D3D conversion must use .[PIPE_xxx] = D3D11_xxx syntax */ - -pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT] = -{ - PIPE_FORMAT_NONE, - PIPE_FORMAT_R32G32B32A32_UINT, /* TYPELESS */ - PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_FORMAT_R32G32B32A32_UINT, - PIPE_FORMAT_R32G32B32A32_SINT, - PIPE_FORMAT_R32G32B32_UINT, /* TYPELESS */ - PIPE_FORMAT_R32G32B32_FLOAT, - PIPE_FORMAT_R32G32B32_UINT, - PIPE_FORMAT_R32G32B32_SINT, - PIPE_FORMAT_R16G16B16A16_UINT, /* TYPELESS */ - PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_R16G16B16A16_UNORM, - PIPE_FORMAT_R16G16B16A16_UINT, - PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_R16G16B16A16_SINT, - PIPE_FORMAT_R32G32_UINT, /* TYPELESS */ - PIPE_FORMAT_R32G32_FLOAT, - PIPE_FORMAT_R32G32_UINT, - PIPE_FORMAT_R32G32_SINT, - PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, /* PIPE_FORMAT_R32_G8X24_TYPELESS */ - PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, - PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, /* PIPE_FORMAT_R32_X8X24_FLOAT */ - PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, /* PIPE_FORMAT_X32_G8X24_UINT */ - PIPE_FORMAT_R10G10B10A2_UNORM, /* TYPELESS */ - PIPE_FORMAT_R10G10B10A2_UNORM, - PIPE_FORMAT_NONE, /* PIPE_FORMAT_R10G10B10A2_UINT */ - PIPE_FORMAT_R11G11B10_FLOAT, - PIPE_FORMAT_R8G8B8A8_UINT, /* TYPELESS */ - PIPE_FORMAT_R8G8B8A8_UNORM, - PIPE_FORMAT_R8G8B8A8_SRGB, - PIPE_FORMAT_R8G8B8A8_UINT, - PIPE_FORMAT_R8G8B8A8_SNORM, - PIPE_FORMAT_R8G8B8A8_SINT, - PIPE_FORMAT_R16G16_UINT, /* TYPELESS */ - PIPE_FORMAT_R16G16_FLOAT, - PIPE_FORMAT_R16G16_UNORM, - PIPE_FORMAT_R16G16_UINT, - PIPE_FORMAT_R16G16_SNORM, - PIPE_FORMAT_R16G16_SINT, - PIPE_FORMAT_R32_UINT, /* TYPELESS */ - PIPE_FORMAT_Z32_FLOAT, - PIPE_FORMAT_R32_FLOAT, - PIPE_FORMAT_R32_UINT, - PIPE_FORMAT_R32_SINT, - PIPE_FORMAT_Z24_UNORM_S8_UINT, /* PIPE_FORMAT_R24G8_TYPELESS */ - PIPE_FORMAT_Z24_UNORM_S8_UINT, - PIPE_FORMAT_Z24X8_UNORM, /* PIPE_FORMAT_R24X8_UNORM */ - PIPE_FORMAT_Z24_UNORM_S8_UINT, /* PIPE_FORMAT_X24G8_UINT */ - PIPE_FORMAT_R8G8_UINT, /* TYPELESS */ - PIPE_FORMAT_R8G8_UNORM, - PIPE_FORMAT_R8G8_UINT, - PIPE_FORMAT_R8G8_SNORM, - PIPE_FORMAT_R8G8_SINT, - PIPE_FORMAT_R16_UINT, /* TYPELESS */ - PIPE_FORMAT_R16_FLOAT, - PIPE_FORMAT_Z16_UNORM, - PIPE_FORMAT_R16_UNORM, - PIPE_FORMAT_R16_UINT, - PIPE_FORMAT_R16_SNORM, - PIPE_FORMAT_R16_SINT, - PIPE_FORMAT_R8_UINT, /* TYPELESS */ - PIPE_FORMAT_R8_UNORM, - PIPE_FORMAT_R8_UINT, - PIPE_FORMAT_R8_SNORM, - PIPE_FORMAT_R8_SINT, - PIPE_FORMAT_A8_UNORM, - PIPE_FORMAT_R1_UNORM, - PIPE_FORMAT_R9G9B9E5_FLOAT, - PIPE_FORMAT_R8G8_B8G8_UNORM, - PIPE_FORMAT_G8R8_G8B8_UNORM, - PIPE_FORMAT_DXT1_RGBA, /* TYPELESS */ - PIPE_FORMAT_DXT1_RGBA, - PIPE_FORMAT_DXT1_SRGBA, - PIPE_FORMAT_DXT3_RGBA, /* TYPELESS */ - PIPE_FORMAT_DXT3_RGBA, - PIPE_FORMAT_DXT3_SRGBA, - PIPE_FORMAT_DXT5_RGBA, /* TYPELESS */ - PIPE_FORMAT_DXT5_RGBA, - PIPE_FORMAT_DXT5_SRGBA, - PIPE_FORMAT_RGTC1_UNORM, /* TYPELESS */ - PIPE_FORMAT_RGTC1_UNORM, - PIPE_FORMAT_RGTC1_SNORM, - PIPE_FORMAT_RGTC2_UNORM, /* TYPELESS */ - PIPE_FORMAT_RGTC2_UNORM, - PIPE_FORMAT_RGTC2_SNORM, - PIPE_FORMAT_B5G6R5_UNORM, - PIPE_FORMAT_B5G5R5A1_UNORM, - PIPE_FORMAT_B8G8R8A8_UNORM, - PIPE_FORMAT_B8G8R8X8_UNORM, - PIPE_FORMAT_R10SG10SB10SA2U_NORM, - PIPE_FORMAT_B8G8R8A8_UNORM, /* TYPELESS */ - PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_FORMAT_B8G8R8X8_UNORM, /* TYPELESS */ - PIPE_FORMAT_B8G8R8X8_SRGB, - PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_TYPELESS */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_UF16 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_SF16 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_TYPELESS */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_UNORM */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_UNORM_SRGB */ - PIPE_FORMAT_A8R8G8B8_UNORM, /* PIPE_FORMAT_AYUV */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y410 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y416 */ - PIPE_FORMAT_NV12, - PIPE_FORMAT_NONE, /* PIPE_FORMAT_P010 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_P016 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_420_OPAQUE */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_YUV2 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y210 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y216 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_NV11 */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_AI44 (palettized) */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_IA44 (palettized) */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_P8 (palettized) */ - PIPE_FORMAT_NONE, /* PIPE_FORMAT_A8P8 (palettized) */ - PIPE_FORMAT_B4G4R4A4_UNORM, -}; - -DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT]; -static int pipe_to_dxgi_format_initialized; -void init_pipe_to_dxgi_format() -{ - if(!pipe_to_dxgi_format_initialized) - { - for(unsigned i = 0; i < DXGI_FORMAT_COUNT; ++i) - pipe_to_dxgi_format[dxgi_to_pipe_format[i]] = (DXGI_FORMAT)i; - pipe_to_dxgi_format[PIPE_FORMAT_NONE] = DXGI_FORMAT_UNKNOWN; - pipe_to_dxgi_format[PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = DXGI_FORMAT_D32_FLOAT_S8X24_UINT; - pipe_to_dxgi_format[PIPE_FORMAT_Z24_UNORM_S8_UINT] = DXGI_FORMAT_D24_UNORM_S8_UINT; - pipe_to_dxgi_format_initialized = 1; - } -} diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/guids.cpp b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/guids.cpp deleted file mode 100644 index ec45035b825..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/guids.cpp +++ /dev/null @@ -1,6 +0,0 @@ -#define INITGUID -#include "d3d1xstutil.h" -#include <galliumd3d11.h> -#include <galliumd3d10_1.h> -#include <galliumdxgi.h> -#include <galliumcom.h> diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/Makefile b/src/gallium/state_trackers/d3d1x/d3dapi/Makefile deleted file mode 100644 index 8b16b1bcbcf..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/Makefile +++ /dev/null @@ -1,4 +0,0 @@ -all: idl - -include ../Makefile.inc - diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl deleted file mode 100644 index 91b1abc24ad..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl +++ /dev/null @@ -1,1554 +0,0 @@ -/* - * Copyright 2007 Andras Kovacs - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -/* modified by Luca Barbieri on Sep 2010 to: - * - converted to using d3dcommon.idl - * - add missing D3D10_FORMAT_SUPPORT - * - add DXGI 1.1 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D10_RESOURCE_MISC_GDI_COMPATIBLE -*/ -import "oaidl.idl"; -import "ocidl.idl"; -import "dxgi.idl"; -import "d3dcommon.idl"; - -cpp_quote("#ifndef _D3D10_CONSTANTS") -cpp_quote("#define _D3D10_CONSTANTS") -const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; -const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0; -const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0; -const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0; -const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; -const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; -const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; -const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0; -const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0; -const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; -const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; -const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; -const float D3D10_FLOAT32_MAX = 3.402823466e+38; -const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; -const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; -const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; -const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055; -const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92; -const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055; -const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; -const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; -const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; -const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; -const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0; -const float D3D10_LINEAR_GAMMA = 1.0; -const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0; -const float D3D10_MAX_DEPTH = 1.0; -const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34; -const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0; -const float D3D10_MIN_DEPTH = 0.0; -const float D3D10_MIP_LOD_BIAS_MAX = 15.99; -const float D3D10_MIP_LOD_BIAS_MIN = -16.0; -const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; -const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; -const float D3D10_SRGB_GAMMA = 2.2; -const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; -const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; -const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4; -const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055; -const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045; -const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; -const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; -const float D3D_SPEC_VERSION = 1.050005; -const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; -const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; -const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; -const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; -const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; -const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; -const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; -const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; -const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; -const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; -const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; -const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; -const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; -const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; -const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; -const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; -const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; -const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; -const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; -const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; -const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; -const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; -const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; -const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; -const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; -const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0; -const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; -const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; -const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0; -const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0; -const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0; -const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0; -const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; -const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0; -const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; -const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; -const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; -const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; -const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; -const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0; -const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; -const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; -const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; -const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32; -const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16; -const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6; -const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32; -const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32; -const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; -const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; -const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; -const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; -const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; -const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; -const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; -const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32; -const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; -const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; -const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; -const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; -const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; -const unsigned int D3D10_MAX_MAXANISOTROPY = 16; -const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; -const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; -const unsigned int D3D10_MIN_MAXANISOTROPY = 0; -const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; -const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; -const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; -const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; -const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; -const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; -const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0; -const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; -const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; -const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; -const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8; -const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; -const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; -const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; -const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; -const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; -const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; -const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; -const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; -const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; -const unsigned int D3D10_REQ_MAXANISOTROPY = 16; -const unsigned int D3D10_REQ_MIP_LEVELS = 14; -const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; -const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; -const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; -const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; -const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; -const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; -const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; -const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; -const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; -const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; -const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; -const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; -const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; -const unsigned int D3D10_SHADER_MAJOR_VERSION = 4; -const unsigned int D3D10_SHADER_MINOR_VERSION = 0; -const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; -const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; -const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; -const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; -const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; -const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4; -const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; -const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; -const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; -const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; -const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; -const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; -const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; -const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4; -const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; -const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; -const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; -const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; -const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; -const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; -const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; -const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; -const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383; -const int D3D10_VIEWPORT_BOUNDS_MIN = -16384; -const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16; -const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; -const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16; -const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; -const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; -const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; -const unsigned int D3D_MAJOR_VERSION = 10; -const unsigned int D3D_MINOR_VERSION = 0; -const unsigned int D3D_SPEC_DATE_DAY = 8; -const unsigned int D3D_SPEC_DATE_MONTH = 8; -const unsigned int D3D_SPEC_DATE_YEAR = 2006; -cpp_quote("#endif") - -const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; -const unsigned int _FACD3D10 = 0x87; -const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1; -const unsigned int D3D10_FILTER_TYPE_MASK = 0x3; -const unsigned int D3D10_SDK_VERSION = 29; - -cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)") -cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)") -cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)") -cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)") - -typedef enum D3D10_FORMAT_SUPPORT -{ - D3D10_FORMAT_SUPPORT_BUFFER = 0x1, - D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, - D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, - D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, - D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, - D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, - D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, - D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, - D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, - D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, - D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, - D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, - D3D10_FORMAT_SUPPORT_MIP = 0x1000, - D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, - D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, - D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, - D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, - D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, - D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, - D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, - D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, - D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, - D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, - D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, -} D3D10_FORMAT_SUPPORT; - - -typedef enum D3D10_BLEND { - D3D10_BLEND_ZERO = 1, - D3D10_BLEND_ONE = 2, - D3D10_BLEND_SRC_COLOR = 3, - D3D10_BLEND_INV_SRC_COLOR = 4, - D3D10_BLEND_SRC_ALPHA = 5, - D3D10_BLEND_INV_SRC_ALPHA = 6, - D3D10_BLEND_DEST_ALPHA = 7, - D3D10_BLEND_INV_DEST_ALPHA = 8, - D3D10_BLEND_DEST_COLOR = 9, - D3D10_BLEND_INV_DEST_COLOR = 10, - D3D10_BLEND_SRC_ALPHA_SAT = 11, - D3D10_BLEND_BLEND_FACTOR = 14, - D3D10_BLEND_INV_BLEND_FACTOR = 15, - D3D10_BLEND_SRC1_COLOR = 16, - D3D10_BLEND_INV_SRC1_COLOR = 17, - D3D10_BLEND_SRC1_ALPHA = 18, - D3D10_BLEND_INV_SRC1_ALPHA = 19 -} D3D10_BLEND; - -typedef enum D3D10_BLEND_OP { - D3D10_BLEND_OP_ADD = 1, - D3D10_BLEND_OP_SUBTRACT, - D3D10_BLEND_OP_REV_SUBTRACT, - D3D10_BLEND_OP_MIN, - D3D10_BLEND_OP_MAX, -} D3D10_BLEND_OP; - -typedef struct D3D10_BLEND_DESC { - BOOL AlphaToCoverageEnable; - BOOL BlendEnable[8]; - D3D10_BLEND SrcBlend; - D3D10_BLEND DestBlend; - D3D10_BLEND_OP BlendOp; - D3D10_BLEND SrcBlendAlpha; - D3D10_BLEND DestBlendAlpha; - D3D10_BLEND_OP BlendOpAlpha; - UINT8 RenderTargetWriteMask[8]; -} D3D10_BLEND_DESC; - -typedef enum D3D10_DEPTH_WRITE_MASK { - D3D10_DEPTH_WRITE_MASK_ZERO, - D3D10_DEPTH_WRITE_MASK_ALL, -} D3D10_DEPTH_WRITE_MASK; - -typedef enum D3D10_COMPARISON_FUNC { - D3D10_COMPARISON_NEVER = 1, - D3D10_COMPARISON_LESS, - D3D10_COMPARISON_EQUAL, - D3D10_COMPARISON_LESS_EQUAL, - D3D10_COMPARISON_GREATER, - D3D10_COMPARISON_NOT_EQUAL, - D3D10_COMPARISON_GREATER_EQUAL, - D3D10_COMPARISON_ALWAYS, -} D3D10_COMPARISON_FUNC; - -typedef enum D3D10_STENCIL_OP { - D3D10_STENCIL_OP_KEEP = 1, - D3D10_STENCIL_OP_ZERO, - D3D10_STENCIL_OP_REPLACE, - D3D10_STENCIL_OP_INCR_SAT, - D3D10_STENCIL_OP_DECR_SAT, - D3D10_STENCIL_OP_INVERT, - D3D10_STENCIL_OP_INCR, - D3D10_STENCIL_OP_DECR, -} D3D10_STENCIL_OP; - -typedef struct D3D10_DEPTH_STENCILOP_DESC { - D3D10_STENCIL_OP StencilFailOp; - D3D10_STENCIL_OP StencilDepthFailOp; - D3D10_STENCIL_OP StencilPassOp; - D3D10_COMPARISON_FUNC StencilFunc; -} D3D10_DEPTH_STENCILOP_DESC; - -typedef struct D3D10_DEPTH_STENCIL_DESC { - BOOL DepthEnable; - D3D10_DEPTH_WRITE_MASK DepthWriteMask; - D3D10_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D10_DEPTH_STENCILOP_DESC FrontFace; - D3D10_DEPTH_STENCILOP_DESC BackFace; -} D3D10_DEPTH_STENCIL_DESC; - -typedef enum D3D10_FILL_MODE { - D3D10_FILL_WIREFRAME = 2, - D3D10_FILL_SOLID, -} D3D10_FILL_MODE; - -typedef enum D3D10_CULL_MODE { - D3D10_CULL_NONE = 1, - D3D10_CULL_FRONT, - D3D10_CULL_BACK, -} D3D10_CULL_MODE; - -typedef struct D3D10_RASTERIZER_DESC { - D3D10_FILL_MODE FillMode; - D3D10_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - INT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL ScissorEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; -} D3D10_RASTERIZER_DESC; - -typedef enum D3D10_FILTER { - D3D10_FILTER_MIN_MAG_MIP_POINT = 0, - D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, - D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, - D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, - D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D3D10_FILTER_ANISOTROPIC = 0x55, - D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, - D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, - D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, - D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, - D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, - D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, - D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, - D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, - D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, - D3D10_FILTER_TEXT_1BIT = 0x80000000 -} D3D10_FILTER; - -typedef enum D3D10_TEXTURE_ADDRESS_MODE { - D3D10_TEXTURE_ADDRESS_WRAP = 1, - D3D10_TEXTURE_ADDRESS_MIRROR, - D3D10_TEXTURE_ADDRESS_CLAMP, - D3D10_TEXTURE_ADDRESS_BORDER, - D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, -} D3D10_TEXTURE_ADDRESS_MODE; - -typedef struct D3D10_SAMPLER_DESC { - D3D10_FILTER Filter; - D3D10_TEXTURE_ADDRESS_MODE AddressU; - D3D10_TEXTURE_ADDRESS_MODE AddressV; - D3D10_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D10_COMPARISON_FUNC ComparisonFunc; - FLOAT BorderColor[4]; - FLOAT MinLOD; - FLOAT MaxLOD; -} D3D10_SAMPLER_DESC; - -typedef enum D3D10_COUNTER { - D3D10_COUNTER_GPU_IDLE, - D3D10_COUNTER_VERTEX_PROCESSING, - D3D10_COUNTER_GEOMETRY_PROCESSING, - D3D10_COUNTER_PIXEL_PROCESSING, - D3D10_COUNTER_OTHER_GPU_PROCESSING, - D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, - D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, - D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, - D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, - D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, - D3D10_COUNTER_VS_MEMORY_LIMITED, - D3D10_COUNTER_VS_COMPUTATION_LIMITED, - D3D10_COUNTER_GS_MEMORY_LIMITED, - D3D10_COUNTER_GS_COMPUTATION_LIMITED, - D3D10_COUNTER_PS_MEMORY_LIMITED, - D3D10_COUNTER_PS_COMPUTATION_LIMITED, - D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, - D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, - D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 -} D3D10_COUNTER; - -typedef struct D3D10_COUNTER_DESC { - D3D10_COUNTER Counter; - UINT MiscFlags; -} D3D10_COUNTER_DESC; - -typedef enum D3D10_COUNTER_TYPE { - D3D10_COUNTER_TYPE_FLOAT32, - D3D10_COUNTER_TYPE_UINT16, - D3D10_COUNTER_TYPE_UINT32, - D3D10_COUNTER_TYPE_UINT64, -} D3D10_COUNTER_TYPE; - -typedef struct D3D10_COUNTER_INFO { - D3D10_COUNTER LastDeviceDependentCounter; - UINT NumSimultaneousCounters; - UINT8 NumDetectableParallelUnits; -} D3D10_COUNTER_INFO; - -typedef enum D3D10_RESOURCE_DIMENSION { - D3D10_RESOURCE_DIMENSION_UNKNOWN, - D3D10_RESOURCE_DIMENSION_BUFFER, - D3D10_RESOURCE_DIMENSION_TEXTURE1D, - D3D10_RESOURCE_DIMENSION_TEXTURE2D, - D3D10_RESOURCE_DIMENSION_TEXTURE3D, -} D3D10_RESOURCE_DIMENSION; - -typedef enum D3D10_USAGE { - D3D10_USAGE_DEFAULT, - D3D10_USAGE_IMMUTABLE, - D3D10_USAGE_DYNAMIC, - D3D10_USAGE_STAGING, -} D3D10_USAGE; - -typedef struct D3D10_BUFFER_DESC { - UINT ByteWidth; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_BUFFER_DESC; - -typedef enum D3D10_MAP { - D3D10_MAP_READ = 1, - D3D10_MAP_WRITE, - D3D10_MAP_READ_WRITE, - D3D10_MAP_WRITE_DISCARD, - D3D10_MAP_WRITE_NO_OVERWRITE, -} D3D10_MAP; - -typedef struct D3D10_TEXTURE1D_DESC { - UINT Width; - UINT MipLevels; - UINT ArraySize; - DXGI_FORMAT Format; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_TEXTURE1D_DESC; - -typedef struct D3D10_TEXTURE2D_DESC { - UINT Width; - UINT Height; - UINT MipLevels; - UINT ArraySize; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_TEXTURE2D_DESC; - -typedef struct D3D10_TEXTURE3D_DESC { - UINT Width; - UINT Height; - UINT Depth; - UINT MipLevels; - DXGI_FORMAT Format; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_TEXTURE3D_DESC; - -typedef enum D3D10_DSV_DIMENSION -{ - D3D10_DSV_DIMENSION_UNKNOWN, - D3D10_DSV_DIMENSION_TEXTURE1D, - D3D10_DSV_DIMENSION_TEXTURE1DARRAY, - D3D10_DSV_DIMENSION_TEXTURE2D, - D3D10_DSV_DIMENSION_TEXTURE2DARRAY, - D3D10_DSV_DIMENSION_TEXTURE2DMS, - D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, -} D3D10_DSV_DIMENSION; - -typedef struct D3D10_TEX1D_DSV { - UINT MipSlice; -} D3D10_TEX1D_DSV; - -typedef struct D3D10_TEX1D_ARRAY_DSV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX1D_ARRAY_DSV; - -typedef struct D3D10_TEX2D_DSV { - UINT MipSlice; -} D3D10_TEX2D_DSV; - -typedef struct D3D10_TEX2D_ARRAY_DSV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2D_ARRAY_DSV; - -typedef struct D3D10_TEX2DMS_DSV { - UINT UnusedField_NothingToDefine; -} D3D10_TEX2DMS_DSV; - -typedef struct D3D10_TEX2DMS_ARRAY_DSV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2DMS_ARRAY_DSV; - -typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { - DXGI_FORMAT Format; - D3D10_DSV_DIMENSION ViewDimension; - union { - D3D10_TEX1D_DSV Texture1D; - D3D10_TEX1D_ARRAY_DSV Texture1DArray; - D3D10_TEX2D_DSV Texture2D; - D3D10_TEX2D_ARRAY_DSV Texture2DArray; - D3D10_TEX2DMS_DSV Texture2DMS; - D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; - } DUMMYUNIONNAME; -} D3D10_DEPTH_STENCIL_VIEW_DESC; - -typedef enum D3D10_RTV_DIMENSION { - D3D10_RTV_DIMENSION_UNKNOWN, - D3D10_RTV_DIMENSION_BUFFER, - D3D10_RTV_DIMENSION_TEXTURE1D, - D3D10_RTV_DIMENSION_TEXTURE1DARRAY, - D3D10_RTV_DIMENSION_TEXTURE2D, - D3D10_RTV_DIMENSION_TEXTURE2DARRAY, - D3D10_RTV_DIMENSION_TEXTURE2DMS, - D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, - D3D10_RTV_DIMENSION_TEXTURE3D, -} D3D10_RTV_DIMENSION; - -typedef struct D3D10_BUFFER_RTV { - UINT ElementOffset; - UINT ElementWidth; -} D3D10_BUFFER_RTV; - -typedef struct D3D10_TEX1D_RTV { - UINT MipSlice; -} D3D10_TEX1D_RTV; - -typedef struct D3D10_TEX1D_ARRAY_RTV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX1D_ARRAY_RTV; - -typedef struct D3D10_TEX2D_RTV { - UINT MipSlice; -} D3D10_TEX2D_RTV; - -typedef struct D3D10_TEX2D_ARRAY_RTV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2D_ARRAY_RTV; - -typedef struct D3D10_TEX2DMS_RTV { - UINT UnusedField_NothingToDefine; -} D3D10_TEX2DMS_RTV; - -typedef struct D3D10_TEX2DMS_ARRAY_RTV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2DMS_ARRAY_RTV; - -typedef struct D3D10_TEX3D_RTV { - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D10_TEX3D_RTV; - -typedef struct D3D10_RENDER_TARGET_VIEW_DESC { - DXGI_FORMAT Format; - D3D10_RTV_DIMENSION ViewDimension; - union { - D3D10_BUFFER_RTV Buffer; - D3D10_TEX1D_RTV Texture1D; - D3D10_TEX1D_ARRAY_RTV Texture1DArray; - D3D10_TEX2D_RTV Texture2D; - D3D10_TEX2D_ARRAY_RTV Texture2DArray; - D3D10_TEX2DMS_RTV Texture2DMS; - D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; - D3D10_TEX3D_RTV Texture3D; - } DUMMYUNIONNAME; -} D3D10_RENDER_TARGET_VIEW_DESC; - -typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; - -typedef struct D3D10_BUFFER_SRV { - UINT ElementOffset; - UINT ElementWidth; -} D3D10_BUFFER_SRV; - -typedef struct D3D10_TEX1D_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEX1D_SRV; - -typedef struct D3D10_TEX1D_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX1D_ARRAY_SRV; - -typedef struct D3D10_TEX2D_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEX2D_SRV; - -typedef struct D3D10_TEX2D_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2D_ARRAY_SRV; - -typedef struct D3D10_TEX2DMS_SRV { - UINT UnusedField_NothingToDefine; -} D3D10_TEX2DMS_SRV; - -typedef struct D3D10_TEX2DMS_ARRAY_SRV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2DMS_ARRAY_SRV; - -typedef struct D3D10_TEX3D_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEX3D_SRV; - -typedef struct D3D10_TEXCUBE_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEXCUBE_SRV; - -typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { - DXGI_FORMAT Format; - D3D10_SRV_DIMENSION ViewDimension; - union { - D3D10_BUFFER_SRV Buffer; - D3D10_TEX1D_SRV Texture1D; - D3D10_TEX1D_ARRAY_SRV Texture1DArray; - D3D10_TEX2D_SRV Texture2D; - D3D10_TEX2D_ARRAY_SRV Texture2DArray; - D3D10_TEX2DMS_SRV Texture2DMS; - D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D10_TEX3D_SRV Texture3D; - D3D10_TEXCUBE_SRV TextureCube; - } DUMMYUNIONNAME; -} D3D10_SHADER_RESOURCE_VIEW_DESC; - -typedef struct D3D10_BOX { - UINT left; - UINT top; - UINT front; - UINT right; - UINT bottom; - UINT back; -} D3D10_BOX; - -typedef struct D3D10_SUBRESOURCE_DATA { - const void *pSysMem; - UINT SysMemPitch; - UINT SysMemSlicePitch; -} D3D10_SUBRESOURCE_DATA; - -typedef struct D3D10_SO_DECLARATION_ENTRY { - LPCSTR SemanticName; - UINT SemanticIndex; - BYTE StartComponent; - BYTE ComponentCount; - BYTE OutputSlot; -} D3D10_SO_DECLARATION_ENTRY; - -typedef enum D3D10_INPUT_CLASSIFICATION { - D3D10_INPUT_PER_VERTEX_DATA, - D3D10_INPUT_PER_INSTANCE_DATA, -} D3D10_INPUT_CLASSIFICATION; - -typedef struct D3D10_INPUT_ELEMENT_DESC { - LPCSTR SemanticName; - UINT SemanticIndex; - DXGI_FORMAT Format; - UINT InputSlot; - UINT AlignedByteOffset; - D3D10_INPUT_CLASSIFICATION InputSlotClass; - UINT InstanceDataStepRate; -} D3D10_INPUT_ELEMENT_DESC; - -typedef enum D3D10_QUERY { - D3D10_QUERY_EVENT, - D3D10_QUERY_OCCLUSION, - D3D10_QUERY_TIMESTAMP, - D3D10_QUERY_TIMESTAMP_DISJOINT, - D3D10_QUERY_PIPELINE_STATISTICS, - D3D10_QUERY_OCCLUSION_PREDICATE, - D3D10_QUERY_SO_STATISTICS, - D3D10_QUERY_SO_OVERFLOW_PREDICATE, -} D3D10_QUERY; - -typedef struct D3D10_QUERY_DESC { - D3D10_QUERY Query; - UINT MiscFlags; -} D3D10_QUERY_DESC; - -typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; - -typedef RECT D3D10_RECT; - -typedef struct D3D10_VIEWPORT { - INT TopLeftX; - INT TopLeftY; - UINT Width; - UINT Height; - FLOAT MinDepth; - FLOAT MaxDepth; -} D3D10_VIEWPORT; - -typedef struct D3D10_MAPPED_TEXTURE2D { - void *pData; - UINT RowPitch; -} D3D10_MAPPED_TEXTURE2D; - -typedef struct D3D10_MAPPED_TEXTURE3D { - void *pData; - UINT RowPitch; - UINT DepthPitch; -} D3D10_MAPPED_TEXTURE3D; - -typedef enum D3D10_BIND_FLAG { - D3D10_BIND_VERTEX_BUFFER = 0x1, - D3D10_BIND_INDEX_BUFFER = 0x2, - D3D10_BIND_CONSTANT_BUFFER = 0x4, - D3D10_BIND_SHADER_RESOURCE = 0x8, - D3D10_BIND_STREAM_OUTPUT = 0x10, - D3D10_BIND_RENDER_TARGET = 0x20, - D3D10_BIND_DEPTH_STENCIL = 0x40 -} D3D10_BIND_FLAG; - -typedef enum D3D10_CPU_ACCESS_FLAG { - D3D10_CPU_ACCESS_WRITE = 0x10000, - D3D10_CPU_ACCESS_READ = 0x20000 -} D3D10_CPU_ACCESS_FLAG; - -typedef enum D3D10_RESOURCE_MISC_FLAG { - D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, - D3D10_RESOURCE_MISC_SHARED = 0x2, - D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, - D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L, - D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L -} D3D10_RESOURCE_MISC_FLAG; - -typedef enum D3D10_MAP_FLAG { - D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, -} D3D10_MAP_FLAG; - -typedef enum D3D10_CLEAR_FLAG { - D3D10_CLEAR_DEPTH = 0x1, - D3D10_CLEAR_STENCIL = 0x2 -} D3D10_CLEAR_FLAG; - -typedef enum D3D10_COLOR_WRITE_ENABLE { - D3D10_COLOR_WRITE_ENABLE_RED = 0x1, - D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, - D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, - D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, - D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN | - D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) -} D3D10_COLOR_WRITE_ENABLE; - -typedef enum D3D10_TEXTURECUBE_FACE { - D3D10_TEXTURECUBE_FACE_POSITIVE_X, - D3D10_TEXTURECUBE_FACE_NEGATIVE_X, - D3D10_TEXTURECUBE_FACE_POSITIVE_Y, - D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, - D3D10_TEXTURECUBE_FACE_POSITIVE_Z, - D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, -} D3D10_TEXTURECUBE_FACE; - -typedef enum D3D10_ASYNC_GETDATA_FLAG { - D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, -} D3D10_ASYNC_GETDATA_FLAG; - -typedef enum D3D10_FILTER_TYPE { - D3D10_FILTER_TYPE_POINT, - D3D10_FILTER_TYPE_LINEAR -} D3D10_FILTER_TYPE; - -typedef enum D3D10_QUERY_MISC_FLAG { - D3D10_QUERY_MISC_PREDICATEHINT = 0x1 -} D3D10_QUERY_MISC_FLAG; - -typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { - UINT64 Frequency; - BOOL Disjoint; -} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; - -typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; -} D3D10_QUERY_DATA_PIPELINE_STATISTICS; - -typedef struct D3D10_QUERY_DATA_SO_STATISTICS { - UINT64 NumPrimitivesWritten; - UINT64 PrimitivesStorageNeeded; -} D3D10_QUERY_DATA_SO_STATISTICS; - -typedef enum D3D10_CREATE_DEVICE_FLAG { - D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, - D3D10_CREATE_DEVICE_DEBUG = 0x2, - D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, - D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 -} D3D10_CREATE_DEVICE_FLAG; - -/* Core */ - -interface ID3D10Device; - -[ - object, - local, - uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10DeviceChild : IUnknown -{ - void GetDevice( - [out] ID3D10Device **a); - HRESULT GetPrivateData( - [in] REFGUID a, - [in, out] UINT *b, - [out] void *c); - HRESULT SetPrivateData( - [in] REFGUID a, - [in] UINT b, - [in] const void *c); - HRESULT SetPrivateDataInterface( - [in] REFGUID a, - [in] const IUnknown *b); -} - -/* Resource */ - -[ - object, - local, - uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Resource : ID3D10DeviceChild -{ - void GetType( - [out] D3D10_RESOURCE_DIMENSION *a); - void SetEvictionPriority( - [in] UINT a); - UINT GetEvictionPriority(); -} - -[ - object, - local, - uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Buffer : ID3D10Resource -{ - HRESULT Map( - [in] D3D10_MAP a, - [in] UINT b, - [out] void **c); - void Unmap(); - void GetDesc( - [out] D3D10_BUFFER_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) -] -interface ID3D10Texture1D : ID3D10Resource -{ - HRESULT Map( - [in] UINT a, - [in] D3D10_MAP b, - [in] UINT c, - [out] void **d); - void Unmap( - [in] UINT a); - void GetDesc( - [out] D3D10_TEXTURE1D_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) -] -interface ID3D10Texture2D : ID3D10Resource -{ - HRESULT Map( - [in] UINT a, - [in] D3D10_MAP b, - [in] UINT c, - [out] D3D10_MAPPED_TEXTURE2D *d); - void Unmap( - [in] UINT a); - void GetDesc( - [out] D3D10_TEXTURE2D_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) -] -interface ID3D10Texture3D : ID3D10Resource -{ - HRESULT Map( - [in] UINT a, - [in] D3D10_MAP b, - [in] UINT c, - [out] D3D10_MAPPED_TEXTURE3D *d); - void Unmap( - [in] UINT a); - void GetDesc( - [out] D3D10_TEXTURE3D_DESC *a); -} - -[ - object, - local, - uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) -] -interface ID3D10View : ID3D10DeviceChild -{ - void GetResource( - [out] ID3D10Resource **a); -} - -[ - object, - local, - uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10DepthStencilView : ID3D10View -{ - void GetDesc( - [out] D3D10_DEPTH_STENCIL_VIEW_DESC *a); -} - - -[ - object, - local, - uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10RenderTargetView : ID3D10View -{ - void GetDesc( - [out] D3D10_RENDER_TARGET_VIEW_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10ShaderResourceView : ID3D10View -{ - void GetDesc( - [out] D3D10_SHADER_RESOURCE_VIEW_DESC *a); -} - -/* Resource End */ - -[ - object, - local, - uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) -] -interface ID3D10BlendState : ID3D10DeviceChild -{ - void GetDesc( - [out] D3D10_BLEND_DESC *a); -} - -[ - object, - local, - uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) -] -interface ID3D10DepthStencilState : ID3D10DeviceChild -{ - void GetDesc( - [out] D3D10_DEPTH_STENCIL_DESC *a); -} - -[ - object, - local, - uuid(6316be88-54cd-4040-ab44-20461bc81f68) -] -interface ID3D10GeometryShader : ID3D10DeviceChild -{ -} - -[ - object, - local, - uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10InputLayout : ID3D10DeviceChild -{ -} - -[ - object, - local, - uuid(4968b601-9d00-4cde-8346-8e7f675819b6) -] -interface ID3D10PixelShader : ID3D10DeviceChild -{ -} - -[ - object, - local, - uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) -] -interface ID3D10RasterizerState : ID3D10DeviceChild -{ - void GetDesc( - [out] D3D10_RASTERIZER_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10SamplerState : ID3D10DeviceChild -{ - void GetDesc( - [out] D3D10_SAMPLER_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10VertexShader : ID3D10DeviceChild -{ -} - -[ - object, - local, - uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Asynchronous : ID3D10DeviceChild -{ - void Begin(); - void End(); - HRESULT GetData( - [out] void *a, - [in] UINT b, - [in] UINT c); - UINT GetDataSize(); -} - -[ - object, - local, - uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Counter : ID3D10Asynchronous -{ - void GetDesc( - [out] D3D10_COUNTER_DESC *a); -} - -[ - object, - local, - uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) -] -interface ID3D10Query : ID3D10Asynchronous -{ - void GetDesc( - [out] D3D10_QUERY_DESC *a); -} - -[ - object, - local, - uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Predicate : ID3D10Query -{ -} - -[ - object, - local, - uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Device : IUnknown -{ - void VSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D10Buffer *const *c); - void PSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D10ShaderResourceView *const *c); - void PSSetShader( - [in] ID3D10PixelShader *a); - void PSSetSamplers( - [in] UINT a, - [in] UINT b, - [in]ID3D10SamplerState *const *c); - void VSSetShader( - [in] ID3D10VertexShader *a); - void DrawIndexed( - [in] UINT a, - [in] UINT b, - [in] INT c); - void Draw( - [in] UINT a, - [in] UINT b); - void PSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D10Buffer *const *c); - void IASetInputLayout( - [in] ID3D10InputLayout *a); - void IASetVertexBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D10Buffer *const *c, - [in] const UINT *d, - [in] const UINT *e); - void IASetIndexBuffer( - [in] ID3D10Buffer *a, - [in] DXGI_FORMAT b, - [in] UINT c); - void DrawIndexedInstanced( - [in] UINT a, - [in] UINT b, - [in] UINT c, - [in] INT d, - [in] UINT e); - void DrawInstanced( - [in] UINT a, - [in] UINT b, - [in] UINT c, - [in] UINT d); - void GSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D10Buffer *const *c); - void GSSetShader( - [in] ID3D10GeometryShader *a); - void IASetPrimitiveTopology( - [in] D3D10_PRIMITIVE_TOPOLOGY a); - void VSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D10ShaderResourceView *const *c); - void VSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D10SamplerState *const *c); - void SetPredication( - [in] ID3D10Predicate *a, - [in] BOOL b); - void GSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D10ShaderResourceView * const *c); - void GSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D10SamplerState *const *c); - void OMSetRenderTargets( - [in] UINT a, - [in] ID3D10RenderTargetView *const *b, - [in] ID3D10DepthStencilView *c); - void OMSetBlendState( - [in] ID3D10BlendState *a, - [in] const FLOAT b[4], - [in] UINT c); - void OMSetDepthStencilState( - [in] ID3D10DepthStencilState *a, - [in] UINT b); - void SOSetTargets( - [in] UINT a, - [in] ID3D10Buffer *const *b, - [in] const UINT *c); - void DrawAuto(); - void RSSetState( - [in] ID3D10RasterizerState *a); - void RSSetViewports( - [in] UINT a, - [in] const D3D10_VIEWPORT *b); - void RSSetScissorRects( - [in] UINT a, - [in] const D3D10_RECT *b); - void CopySubresourceRegion( - [in] ID3D10Resource *a, - [in] UINT b, - [in] UINT c, - [in] UINT d, - [in] UINT e, - [in] ID3D10Resource *f, - [in] UINT g, - [in] const D3D10_BOX *h); - void CopyResource( - [in] ID3D10Resource *a, - [in] ID3D10Resource *b); - void UpdateSubresource( - [in] ID3D10Resource *a, - [in] UINT b, - [in] const D3D10_BOX *c, - [in] const void *d, - [in] UINT e, - [in] UINT f); - void ClearRenderTargetView( - [in] ID3D10RenderTargetView *a, - [in] const FLOAT b[4]); - void ClearDepthStencilView( - [in] ID3D10DepthStencilView *a, - [in] UINT b, - [in] FLOAT c, - [in] UINT8 d); - void GenerateMips( - [in] ID3D10ShaderResourceView *a); - void ResolveSubresource( - [in] ID3D10Resource *a, - [in] UINT b, - [in] ID3D10Resource *c, - [in] UINT d, - [in] DXGI_FORMAT e); - void VSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D10Buffer **c); - void PSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D10ShaderResourceView **c); - void PSGetShader( - [out] ID3D10PixelShader **a); - void PSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D10SamplerState **c); - void VSGetShader( - [out] ID3D10VertexShader **a); - void PSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D10Buffer **c); - void IAGetInputLayout( - [out] ID3D10InputLayout **a); - void IAGetVertexBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D10Buffer **c, - [out] UINT *d, - [out] UINT *e); - void IAGetIndexBuffer( - [out] ID3D10Buffer **a, - [out] DXGI_FORMAT *b, - [out] UINT *c); - void GSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D10Buffer **c); - void GSGetShader( - [out] ID3D10GeometryShader **a); - void IAGetPrimitiveTopology( - [out] D3D10_PRIMITIVE_TOPOLOGY *a); - void VSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D10ShaderResourceView **c); - void VSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D10SamplerState **c); - void GetPredication( - [out] ID3D10Predicate **a, - [out] BOOL *b); - void GSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D10ShaderResourceView **c); - void GSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D10SamplerState **c); - void OMGetRenderTargets( - [in] UINT a, - [out] ID3D10RenderTargetView **b, - [out] ID3D10DepthStencilView **c); - void OMGetBlendState( - [out] ID3D10BlendState **a, - [out] FLOAT b[4], - [out] UINT *c); - void OMGetDepthStencilState( - [out] ID3D10DepthStencilState **a, - [out] UINT *b); - void SOGetTargets( - [in] UINT a, - [out] ID3D10Buffer **b, - [out] UINT *c); - void RSGetState( - [out] ID3D10RasterizerState **a); - void RSGetViewports( - [in, out] UINT *a, - [out] D3D10_VIEWPORT *b); - void RSGetScissorRects( - [in, out] UINT *a, - [out] D3D10_RECT *b); - HRESULT GetDeviceRemovedReason(); - HRESULT SetExceptionMode( - [in] UINT a); - UINT GetExceptionMode(); - HRESULT GetPrivateData( - [in] REFGUID a, - [in, out] UINT *b, - [out] void *c); - HRESULT SetPrivateData( - [in] REFGUID a, - [in] UINT b, - [in] const void *c); - HRESULT SetPrivateDataInterface( - [in] REFGUID a, - [in] const IUnknown *b); - void ClearState(); - void Flush(); - HRESULT CreateBuffer( - [in] const D3D10_BUFFER_DESC *a, - [in] const D3D10_SUBRESOURCE_DATA *b, - [out] ID3D10Buffer **c); - HRESULT CreateTexture1D( - [in] const D3D10_TEXTURE1D_DESC *a, - [in] const D3D10_SUBRESOURCE_DATA *b, - [out] ID3D10Texture1D **c); - HRESULT CreateTexture2D( - [in] const D3D10_TEXTURE2D_DESC *a, - [in] const D3D10_SUBRESOURCE_DATA *b, - [out] ID3D10Texture2D **c); - HRESULT CreateTexture3D( - [in] const D3D10_TEXTURE3D_DESC *a, - [in] const D3D10_SUBRESOURCE_DATA *b, - [out] ID3D10Texture3D **c); - HRESULT CreateShaderResourceView( - [in] ID3D10Resource *a, - [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *b, - [out] ID3D10ShaderResourceView **c); - HRESULT CreateRenderTargetView( - [in] ID3D10Resource *a, - [in] const D3D10_RENDER_TARGET_VIEW_DESC *b, - [out] ID3D10RenderTargetView **c); - HRESULT CreateDepthStencilView( - [in] ID3D10Resource *a, - [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *b, - [out] ID3D10DepthStencilView **c); - HRESULT CreateInputLayout( - [in] const D3D10_INPUT_ELEMENT_DESC *a, - [in] UINT b, - [in] const void *c, - [in] SIZE_T d, - [out] ID3D10InputLayout **e); - HRESULT CreateVertexShader( - [in] const void *a, - [in] SIZE_T b, - [out] ID3D10VertexShader **c); - HRESULT CreateGeometryShader( - [in] const void *a, - [in] SIZE_T b, - [out] ID3D10GeometryShader **c); - HRESULT CreateGeometryShaderWithStreamOutput( - [in] const void *a, - [in] SIZE_T b, - [in] const D3D10_SO_DECLARATION_ENTRY *c, - [in] UINT d, - [in] UINT e, - [out] ID3D10GeometryShader **f); - HRESULT CreatePixelShader( - [in] const void *a, - [in] SIZE_T b, - [out] ID3D10PixelShader **c); - HRESULT CreateBlendState( - [in] const D3D10_BLEND_DESC *a, - [out] ID3D10BlendState **b); - HRESULT CreateDepthStencilState( - [in] const D3D10_DEPTH_STENCIL_DESC *a, - [out] ID3D10DepthStencilState **b); - HRESULT CreateRasterizerState( - [in] const D3D10_RASTERIZER_DESC *a, - [out] ID3D10RasterizerState **b); - HRESULT CreateSamplerState( - [in] const D3D10_SAMPLER_DESC *a, - [out] ID3D10SamplerState **b); - HRESULT CreateQuery( - [in] const D3D10_QUERY_DESC *a, - [out] ID3D10Query **b); - HRESULT CreatePredicate( - [in] const D3D10_QUERY_DESC *a, - [out] ID3D10Predicate **b); - HRESULT CreateCounter( - [in] const D3D10_COUNTER_DESC *a, - [out] ID3D10Counter **b); - HRESULT CheckFormatSupport( - [in] DXGI_FORMAT a, - [out] UINT *b); - HRESULT CheckMultisampleQualityLevels( - [in] DXGI_FORMAT a, - [in] UINT b, - [out] UINT *c); - void CheckCounterInfo( - [out] D3D10_COUNTER_INFO *a); - HRESULT CheckCounter( - [in] const D3D10_COUNTER_DESC *a, - [out] D3D10_COUNTER_TYPE *b, - [out] UINT *c, - [out] LPSTR d, - [in, out] UINT *e, - [out] LPSTR f, - [in, out] UINT *g, - [out] LPSTR h, - [in, out] UINT *i); - UINT GetCreationFlags(); - HRESULT OpenSharedResource( - [in] HANDLE a, - [in] REFIID b, - [out] void **c); - void SetTextFilterSize( - [in] UINT a, - [in] UINT b); - void GetTextFilterSize( - [out] UINT *a, - [out] UINT *b); -} - -[ - object, - local, - uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) -] -interface ID3D10Multithread : IUnknown -{ - void Enter(); - void Leave(); - BOOL SetMultithreadProtected( - [in] BOOL a); - BOOL GetMultithreadProtected(); -} - -cpp_quote("#include \"d3d10misc.h\"") -cpp_quote("#include \"d3d10shader.h\"") -cpp_quote("#include \"d3d10effect.h\"") -/* TODO: Include "d310sdklayers.h" as soon as it exists */ diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl deleted file mode 100644 index 7edeff94f79..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl +++ /dev/null @@ -1,191 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "oaidl.idl"; -import "ocidl.idl"; -import "d3d10.idl"; -import "d3dcommon.idl"; - -const unsigned int D3D10_1_SDK_VERSION = 0x20; - -cpp_quote("#ifndef _D3D10_1_CONSTANTS") -cpp_quote("#define _D3D10_1_CONSTANTS") -const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff; -const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; -const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; -const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; -const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; -const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; -const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; -const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1; -const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4; -const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1; -const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; -const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; -const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4; -const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; -const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; -const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32; -const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; -const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32; -cpp_quote("#endif") - -typedef enum D3D10_FEATURE_LEVEL1 -{ - D3D10_FEATURE_LEVEL_10_0 = 0xa000, - D3D10_FEATURE_LEVEL_10_1 = 0xa100, - D3D10_FEATURE_LEVEL_9_1 = 0x9100, - D3D10_FEATURE_LEVEL_9_2 = 0x9200, - D3D10_FEATURE_LEVEL_9_3 = 0x9300 -} D3D10_FEATURE_LEVEL1; - -typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 -{ - BOOL BlendEnable; - D3D10_BLEND SrcBlend; - D3D10_BLEND DestBlend; - D3D10_BLEND_OP BlendOp; - D3D10_BLEND SrcBlendAlpha; - D3D10_BLEND DestBlendAlpha; - D3D10_BLEND_OP BlendOpAlpha; - UINT8 RenderTargetWriteMask; -} D3D10_RENDER_TARGET_BLEND_DESC1; - -typedef struct D3D10_BLEND_DESC1 -{ - BOOL AlphaToCoverageEnable; - BOOL IndependentBlendEnable; - D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; -} D3D10_BLEND_DESC1; - -typedef struct D3D10_TEXCUBE_ARRAY_SRV1 -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT First2DArrayFace; - UINT NumCubes; -} D3D10_TEXCUBE_ARRAY_SRV1; - -typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; - -typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 -{ - DXGI_FORMAT Format; - D3D10_SRV_DIMENSION1 ViewDimension; - union - { - D3D10_BUFFER_SRV Buffer; - D3D10_TEX1D_SRV Texture1D; - D3D10_TEX1D_ARRAY_SRV Texture1DArray; - D3D10_TEX2D_SRV Texture2D; - D3D10_TEX2D_ARRAY_SRV Texture2DArray; - D3D10_TEX2DMS_SRV Texture2DMS; - D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D10_TEX3D_SRV Texture3D; - D3D10_TEXCUBE_SRV TextureCube; - D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; - } ; -} D3D10_SHADER_RESOURCE_VIEW_DESC1; - -typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS -{ - D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, - D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe -} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; - -[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")] -interface ID3D10BlendState1 : ID3D10BlendState -{ - void GetDesc1( - [out] D3D10_BLEND_DESC1 *a - ); -}; - -[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")] -interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView -{ - void GetDesc1( - [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a - ); -}; - -[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")] -interface ID3D10Device1 : ID3D10Device -{ - HRESULT CreateShaderResourceView1( - [in] ID3D10Resource *a, - [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b, - [out,optional] ID3D10ShaderResourceView1 **c - ); - - HRESULT CreateBlendState1( - [in] const D3D10_BLEND_DESC1 *a, - [out, optional] ID3D10BlendState1 **b - ); - - D3D10_FEATURE_LEVEL1 GetFeatureLevel(); -}; - -//cpp_quote("#include \"d3d10_1shader.h\"") - -typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE; - -HRESULT D3D10CreateDevice1( - [in,optional] IDXGIAdapter* a, - [in] D3D10_DRIVER_TYPE b, - [in] HMODULE c, - [in] UINT d, - [in] D3D10_FEATURE_LEVEL1 e, - [in] UINT f, - [out,optional] ID3D10Device1** g -); - -typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)( - [in,optional] IDXGIAdapter*, - D3D10_DRIVER_TYPE, - HMODULE, - UINT, - D3D10_FEATURE_LEVEL1, - UINT, - [in, optional] DXGI_SWAP_CHAIN_DESC*, - [out,optional] IDXGISwapChain**, - [out,optional] ID3D10Device1** -); - -HRESULT D3D10CreateDeviceAndSwapChain1( - [in,optional] IDXGIAdapter* a, - [in] D3D10_DRIVER_TYPE b, - [in] HMODULE c, - [in] UINT d, - [in] D3D10_FEATURE_LEVEL1 e, - [in] UINT f, - [in,optional] DXGI_SWAP_CHAIN_DESC* g, - [out,optional] IDXGISwapChain** h, - [out,optional] ID3D10Device1** i -); diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h deleted file mode 100644 index 4f866ff4153..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - * Copyright 2008 Henri Verbeet for CodeWeavers - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __D3D10MISC_H__ -#define __D3D10MISC_H__ - -#include "d3d10.h" - -#ifdef __cplusplus -extern "C" { -#endif - -typedef enum D3D10_DRIVER_TYPE { - D3D10_DRIVER_TYPE_HARDWARE = 0, - D3D10_DRIVER_TYPE_REFERENCE = 1, - D3D10_DRIVER_TYPE_NULL = 2, - D3D10_DRIVER_TYPE_SOFTWARE = 3, - D3D10_DRIVER_TYPE_WARP = 5, // added by Luca Barbieri in Sep 2010 -} D3D10_DRIVER_TYPE; - -HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, - HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device); - -HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, - HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc, - IDXGISwapChain **swapchain, ID3D10Device **device); - -#ifdef __cplusplus -} -#endif - -#endif /* __D3D10MISC_H__ */ diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl deleted file mode 100644 index 6088a8894a2..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl +++ /dev/null @@ -1,269 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "d3d10.idl"; - -cpp_quote("#define D3D10_TX_VERSION(a, b) (('T' << 24) | ('X' << 16) | ((a) << 8) | (b)))") - -const unsigned int D3D10_SHADER_DEBUG = (1 << 0); -const unsigned int D3D10_SHADER_SKIP_VALIDATION = (1 << 1); -const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION = (1 << 2); -const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = (1 << 3); -const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = (1 << 4); -const unsigned int D3D10_SHADER_PARTIAL_PRECISION = (1 << 5); -const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = (1 << 6); -const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = (1 << 7); -const unsigned int D3D10_SHADER_NO_PRESHADER = (1 << 8); -const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL = (1 << 9); -const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL = (1 << 10); -const unsigned int D3D10_SHADER_ENABLE_STRICTNESS = (1 << 11); -const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = (1 << 12); -const unsigned int D3D10_SHADER_IEEE_STRICTNESS = (1 << 13); -const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS = (1 << 18); - - -const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0 = (1 << 14); -const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0; -const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2 = ((1 << 14) | (1 << 15)); -const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3 = (1 << 15); - -typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; -typedef D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO; - - -typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; -typedef D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS; -typedef D3D_SHADER_VARIABLE_FLAGS D3D10_SHADER_VARIABLE_FLAGS; -typedef D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS; -typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; -typedef D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE; -typedef D3D_SHADER_INPUT_FLAGS D3D10_SHADER_INPUT_FLAGS; -typedef D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS; -typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; -typedef D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE; -typedef D3D_SHADER_CBUFFER_FLAGS D3D10_SHADER_CBUFFER_FLAGS; -typedef D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS; -typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; -typedef D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE; -typedef D3D_NAME D3D10_NAME; -typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; -typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; -typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; -typedef ID3DInclude* LPD3D10INCLUDE; - -cpp_quote("#define D3D10_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)") -cpp_quote("#define D3D10_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)") -cpp_quote("#define D3D10_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)") - -typedef struct _D3D10_SIGNATURE_PARAMETER_DESC -{ - LPCSTR SemanticName; - UINT SemanticIndex; - UINT Register; - D3D_NAME SystemValueType; - D3D_REGISTER_COMPONENT_TYPE ComponentType; - BYTE Mask; - BYTE ReadWriteMask; -} D3D10_SIGNATURE_PARAMETER_DESC; - -typedef struct _D3D10_SHADER_BUFFER_DESC -{ - LPCSTR Name; - D3D_CBUFFER_TYPE Type; - UINT Variables; - UINT Size; - UINT uFlags; -} D3D10_SHADER_BUFFER_DESC; - -typedef struct _D3D10_SHADER_VARIABLE_DESC -{ - LPCSTR Name; - UINT StartOffset; - UINT Size; - UINT uFlags; - LPVOID DefaultValue; - UINT StartTexture; - UINT TextureSize; - UINT StartSampler; - UINT SamplerSize; -} D3D10_SHADER_VARIABLE_DESC; - -typedef struct _D3D10_SHADER_TYPE_DESC -{ - D3D_SHADER_VARIABLE_CLASS Class; - D3D_SHADER_VARIABLE_TYPE Type; - UINT Rows; - UINT Columns; - UINT Elements; - UINT Members; - UINT Offset; - LPCSTR Name; -} D3D10_SHADER_TYPE_DESC; - -typedef D3D_TESSELLATOR_DOMAIN D3D10_TESSELLATOR_DOMAIN; -typedef D3D_TESSELLATOR_PARTITIONING D3D10_TESSELLATOR_PARTITIONING; -typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D10_TESSELLATOR_OUTPUT_PRIMITIVE; - -typedef struct _D3D10_SHADER_DESC -{ - UINT Version; - LPCSTR Creator; - UINT Flags; - - UINT ConstantBuffers; - UINT BoundResources; - UINT InputParameters; - UINT OutputParameters; - - UINT InstructionCount; - UINT TempRegisterCount; - UINT TempArrayCount; - UINT DefCount; - UINT DclCount; - UINT TextureNormalInstructions; - UINT TextureLoadInstructions; - UINT TextureCompInstructions; - UINT TextureBiasInstructions; - UINT TextureGradientInstructions; - UINT FloatInstructionCount; - UINT IntInstructionCount; - UINT UintInstructionCount; - UINT StaticFlowControlCount; - UINT DynamicFlowControlCount; - UINT MacroInstructionCount; - UINT ArrayInstructionCount; - UINT CutInstructionCount; - UINT EmitInstructionCount; - D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; - UINT GSMaxOutputVertexCount; -} D3D10_SHADER_DESC; - -typedef struct _D3D10_SHADER_INPUT_BIND_DESC -{ - LPCSTR Name; - D3D_SHADER_INPUT_TYPE Type; - UINT BindPoint; - UINT BindCount; - - UINT uFlags; - D3D_RESOURCE_RETURN_TYPE ReturnType; - D3D_SRV_DIMENSION Dimension; - UINT NumSamples; -} D3D10_SHADER_INPUT_BIND_DESC; - -[local, object, uuid("C530AD7D-9B16-4395-A979-BA2ECFF83ADD")] -interface ID3D10ShaderReflectionType -{ - HRESULT GetDesc( - [out] D3D10_SHADER_TYPE_DESC *a - ); - - ID3D10ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT a - ); - - ID3D10ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR a - ); - - LPCSTR GetMemberTypeName( - [in] UINT a - ); -}; - -interface ID3D10ShaderReflectionConstantBuffer; - -[object, local, uuid("1BF63C95-2650-405d-99C1-3636BD1DA0A1")] -interface ID3D10ShaderReflectionVariable -{ - HRESULT GetDesc( - [out] D3D10_SHADER_VARIABLE_DESC *a - ); - - ID3D10ShaderReflectionType* GetType(); -}; - -[object, local, uuid("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0")] -interface ID3D10ShaderReflectionConstantBuffer -{ - HRESULT GetDesc( - [out] D3D10_SHADER_BUFFER_DESC *a - ); - - ID3D10ShaderReflectionVariable* GetVariableByIndex( - [in] UINT a - ); - - ID3D10ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR a - ); -}; - -[object,local,uuid("D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA")] -interface ID3D10ShaderReflection : IUnknown -{ - HRESULT GetDesc( - [out] D3D10_SHADER_DESC *a - ); - - ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT a - ); - - ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR a - ); - - HRESULT GetResourceBindingDesc( - [in] UINT a, - [out] D3D10_SHADER_INPUT_BIND_DESC *b - ); - - HRESULT GetInputParameterDesc( - [in] UINT a, - [out] D3D10_SIGNATURE_PARAMETER_DESC *b - ); - - HRESULT GetOutputParameterDesc - ( - [in] UINT a, - [out] D3D10_SIGNATURE_PARAMETER_DESC *b - ); -}; - -HRESULT D3D10CompileShader(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs); -HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly); -LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice); -LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice); -LPCSTR D3D10GetGeometryShaderProfile(ID3D10Device *pDevice); -HRESULT D3D10ReflectShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection **ppReflector); -HRESULT D3D10PreprocessShader(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs); -HRESULT D3D10GetInputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob); -HRESULT D3D10GetOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob); -HRESULT D3D10GetInputAndOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob); -HRESULT D3D10GetShaderDebugInfo(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo); diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl deleted file mode 100644 index cac046fac77..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl +++ /dev/null @@ -1,2492 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "oaidl.idl"; -import "ocidl.idl"; -import "dxgi.idl"; -import "d3dcommon.idl"; - -const unsigned int D3D11_SDK_VERSION = 7; - -cpp_quote("#ifndef _D3D11_CONSTANTS") -cpp_quote("#define _D3D11_CONSTANTS") -const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; -const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; -const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; -const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; -const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; -const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; -const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; -const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; -const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; -const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; -const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; -const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; -const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; -const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; -const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; -const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; -const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; -const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; -const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; -const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; -const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; -const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; -const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; -const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; -const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; -const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; -const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; -const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; -const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; -const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; -const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; -const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; -const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; -const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; -const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; -const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; -const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; -const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; -const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; -const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; -const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; -const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; -const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; -const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; -const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; -const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; -const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; -const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; -const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; -const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; -const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; -const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; -const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; -const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; -const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; -const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; -const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; -const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; -const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; -const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; -const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; -const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; -const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192; -const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; -const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; -const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024; -const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024; -const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64; -const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1; -const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1; -const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1; -const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; -const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; -const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0; -const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0; -const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0; -const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; -const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0; -const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; -const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16; -const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0; -const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; -const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; -const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0; -const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0; -const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0; -const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0; -const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; -const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; -const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0; -const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; -const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; -const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; -const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; -const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; -const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; -const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; -const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0; -const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; -const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; -const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; -const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; -const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; -const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; -const float D3D11_FLOAT32_MAX = 3.402823466e+38; -const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; -const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; -const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; -const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055; -const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92; -const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055; -const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; -const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; -const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; -const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; -const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0; -const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; -const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; -const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; -const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; -const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32; -const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32; -const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; -const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32; -const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; -const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; -const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; -const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; -const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; -const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0; -const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0; -const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; -const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; -const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; -const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; -const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; -const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; -const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; -const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; -const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; -const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; -const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; -const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32; -const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; -const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; -const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; -const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; -const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; -const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; -const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; -const float D3D11_LINEAR_GAMMA = 1.0; -const unsigned int D3D11_MAJOR_VERSION = 11; -const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0; -const float D3D11_MAX_DEPTH = 1.0; -const unsigned int D3D11_MAX_MAXANISOTROPY = 16; -const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; -const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34; -const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; -const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0; -const float D3D11_MIN_DEPTH = 0.0; -const unsigned int D3D11_MIN_MAXANISOTROPY = 0; -const unsigned int D3D11_MINOR_VERSION = 0; -const float D3D11_MIP_LOD_BIAS_MAX = 15.99; -const float D3D11_MIP_LOD_BIAS_MIN = -16.0; -const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; -const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8; -const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; -const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; -const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; -const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; -const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8; -const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; -const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; -const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0; -const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; -const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; -const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; -const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; -const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; -const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; -const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8; -const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; -const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; -const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; -const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; -const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; -const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; -const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; -const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; -const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; -const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; -const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; -const unsigned int D3D11_REQ_MAXANISOTROPY = 16; -const unsigned int D3D11_REQ_MIP_LEVELS = 15; -const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; -const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; -const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; -const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; -const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25; -const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; -const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; -const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; -const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; -const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; -const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; -const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; -const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; -const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; -const unsigned int D3D11_SHADER_MAJOR_VERSION = 5; -const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535; -const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; -const unsigned int D3D11_SHADER_MAX_INTERFACES = 253; -const unsigned int D3D11_SHADER_MAX_TYPES = 65535; -const unsigned int D3D11_SHADER_MINOR_VERSION = 0; -const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; -const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; -const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; -const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; -const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; -const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4; -const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; -const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; -const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; -const unsigned int D3D11_SO_STREAM_COUNT = 4; -const unsigned int D3D11_SPEC_DATE_DAY = 04; -const unsigned int D3D11_SPEC_DATE_MONTH = 06; -const unsigned int D3D11_SPEC_DATE_YEAR = 2009; -const unsigned int D3D11_SPEC_VERSION = 1.0; -const float D3D11_SRGB_GAMMA = 2.2; -const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; -const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; -const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4; -const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055; -const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045; -const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; -const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; -const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; -const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; -const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; -const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4; -const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; -const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; -const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; -const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; -const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; -const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; -const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; -const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; -const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; -const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; -const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; -const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; -const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0; -const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; -const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; -const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767; -const int D3D11_VIEWPORT_BOUNDS_MIN = -32768; -const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1; -const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2; -const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4; -const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32; -const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; -const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; -const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; -cpp_quote("#endif") - -const unsigned int _FACD3D11 = 0x87C; -const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1; - -cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))") -cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))") -cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)") -cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)") -cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)") -cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)") - -typedef enum D3D11_INPUT_CLASSIFICATION -{ - D3D11_INPUT_PER_VERTEX_DATA, - D3D11_INPUT_PER_INSTANCE_DATA -} D3D11_INPUT_CLASSIFICATION; - -const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; - -typedef struct D3D11_INPUT_ELEMENT_DESC -{ - LPCSTR SemanticName; - UINT SemanticIndex; - DXGI_FORMAT Format; - UINT InputSlot; - UINT AlignedByteOffset; - D3D11_INPUT_CLASSIFICATION InputSlotClass; - UINT InstanceDataStepRate; -} D3D11_INPUT_ELEMENT_DESC; - -typedef enum D3D11_FILL_MODE -{ - D3D11_FILL_WIREFRAME = 2, - D3D11_FILL_SOLID = 3 -} D3D11_FILL_MODE; - -typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; - -typedef D3D_PRIMITIVE D3D11_PRIMITIVE; - -typedef enum D3D11_CULL_MODE -{ - D3D11_CULL_NONE = 1, - D3D11_CULL_FRONT = 2, - D3D11_CULL_BACK = 3 -} D3D11_CULL_MODE; - -typedef struct D3D11_SO_DECLARATION_ENTRY -{ - UINT Stream; - LPCSTR SemanticName; - UINT SemanticIndex; - BYTE StartComponent; - BYTE ComponentCount; - BYTE OutputSlot; -} D3D11_SO_DECLARATION_ENTRY; - -typedef struct D3D11_VIEWPORT -{ - FLOAT TopLeftX; - FLOAT TopLeftY; - FLOAT Width; - FLOAT Height; - FLOAT MinDepth; - FLOAT MaxDepth; -} D3D11_VIEWPORT; - -typedef enum D3D11_RESOURCE_DIMENSION -{ - D3D11_RESOURCE_DIMENSION_UNKNOWN, - D3D11_RESOURCE_DIMENSION_BUFFER, - D3D11_RESOURCE_DIMENSION_TEXTURE1D, - D3D11_RESOURCE_DIMENSION_TEXTURE2D, - D3D11_RESOURCE_DIMENSION_TEXTURE3D, -} D3D11_RESOURCE_DIMENSION; - -typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; - -typedef enum D3D11_DSV_DIMENSION -{ - D3D11_DSV_DIMENSION_UNKNOWN, - D3D11_DSV_DIMENSION_TEXTURE1D, - D3D11_DSV_DIMENSION_TEXTURE1DARRAY, - D3D11_DSV_DIMENSION_TEXTURE2D, - D3D11_DSV_DIMENSION_TEXTURE2DARRAY, - D3D11_DSV_DIMENSION_TEXTURE2DMS, - D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY, -} D3D11_DSV_DIMENSION; - - -typedef enum D3D11_RTV_DIMENSION -{ - D3D11_RTV_DIMENSION_UNKNOWN, - D3D11_RTV_DIMENSION_BUFFER, - D3D11_RTV_DIMENSION_TEXTURE1D, - D3D11_RTV_DIMENSION_TEXTURE1DARRAY, - D3D11_RTV_DIMENSION_TEXTURE2D, - D3D11_RTV_DIMENSION_TEXTURE2DARRAY, - D3D11_RTV_DIMENSION_TEXTURE2DMS, - D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY, - D3D11_RTV_DIMENSION_TEXTURE3D -} D3D11_RTV_DIMENSION; - -typedef enum D3D11_UAV_DIMENSION -{ - D3D11_UAV_DIMENSION_UNKNOWN, - D3D11_UAV_DIMENSION_BUFFER, - D3D11_UAV_DIMENSION_TEXTURE1D, - D3D11_UAV_DIMENSION_TEXTURE1DARRAY, - D3D11_UAV_DIMENSION_TEXTURE2D, - D3D11_UAV_DIMENSION_TEXTURE2DARRAY, - D3D11_UAV_DIMENSION_TEXTURE3D = 8 -} D3D11_UAV_DIMENSION; - -typedef enum D3D11_USAGE -{ - D3D11_USAGE_DEFAULT, - D3D11_USAGE_IMMUTABLE, - D3D11_USAGE_DYNAMIC, - D3D11_USAGE_STAGING -} D3D11_USAGE; - -typedef enum D3D11_BIND_FLAG -{ - D3D11_BIND_VERTEX_BUFFER = 1, - D3D11_BIND_INDEX_BUFFER = 2, - D3D11_BIND_CONSTANT_BUFFER = 4, - D3D11_BIND_SHADER_RESOURCE = 8, - D3D11_BIND_STREAM_OUTPUT = 0x10, - D3D11_BIND_RENDER_TARGET = 0x20, - D3D11_BIND_DEPTH_STENCIL = 0x40, - D3D11_BIND_UNORDERED_ACCESS = 0x80 -} D3D11_BIND_FLAG; - -typedef enum D3D11_CPU_ACCESS_FLAG -{ - D3D11_CPU_ACCESS_WRITE = 0x10000, - D3D11_CPU_ACCESS_READ = 0x20000 -} D3D11_CPU_ACCESS_FLAG; - -typedef enum D3D11_RESOURCE_MISC_FLAG -{ - D3D11_RESOURCE_MISC_GENERATE_MIPS = 1, - D3D11_RESOURCE_MISC_SHARED = 2, - D3D11_RESOURCE_MISC_TEXTURECUBE = 4, - D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, - D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, - D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, - D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, - D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, - D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200 -} D3D11_RESOURCE_MISC_FLAG; - -typedef enum D3D11_MAP -{ - D3D11_MAP_READ = 1, - D3D11_MAP_WRITE, - D3D11_MAP_READ_WRITE, - D3D11_MAP_WRITE_DISCARD, - D3D11_MAP_WRITE_NO_OVERWRITE -} D3D11_MAP; - -typedef enum D3D11_MAP_FLAG -{ - D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 -} D3D11_MAP_FLAG; - -typedef enum D3D11_RAISE_FLAG -{ - D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1 -} D3D11_RAISE_FLAG; - -typedef -enum D3D11_CLEAR_FLAG -{ - D3D11_CLEAR_DEPTH = 1, - D3D11_CLEAR_STENCIL = 2 -} D3D11_CLEAR_FLAG; - -typedef RECT D3D11_RECT; - -typedef struct D3D11_BOX -{ - UINT left; - UINT top; - UINT front; - UINT right; - UINT bottom; - UINT back; -} D3D11_BOX; - -typedef enum D3D11_COMPARISON_FUNC -{ - D3D11_COMPARISON_NEVER = 1, - D3D11_COMPARISON_LESS, - D3D11_COMPARISON_EQUAL, - D3D11_COMPARISON_LESS_EQUAL, - D3D11_COMPARISON_GREATER, - D3D11_COMPARISON_NOT_EQUAL, - D3D11_COMPARISON_GREATER_EQUAL, - D3D11_COMPARISON_ALWAYS -} D3D11_COMPARISON_FUNC; - -typedef enum D3D11_DEPTH_WRITE_MASK -{ - D3D11_DEPTH_WRITE_MASK_ZERO, - D3D11_DEPTH_WRITE_MASK_ALL -} D3D11_DEPTH_WRITE_MASK; - -typedef enum D3D11_STENCIL_OP -{ - D3D11_STENCIL_OP_KEEP = 1, - D3D11_STENCIL_OP_ZERO, - D3D11_STENCIL_OP_REPLACE, - D3D11_STENCIL_OP_INCR_SAT, - D3D11_STENCIL_OP_DECR_SAT, - D3D11_STENCIL_OP_INVERT, - D3D11_STENCIL_OP_INCR, - D3D11_STENCIL_OP_DECR -} D3D11_STENCIL_OP; - -typedef struct D3D11_DEPTH_STENCILOP_DESC -{ - D3D11_STENCIL_OP StencilFailOp; - D3D11_STENCIL_OP StencilDepthFailOp; - D3D11_STENCIL_OP StencilPassOp; - D3D11_COMPARISON_FUNC StencilFunc; -} D3D11_DEPTH_STENCILOP_DESC; - -typedef struct D3D11_DEPTH_STENCIL_DESC -{ - BOOL DepthEnable; - D3D11_DEPTH_WRITE_MASK DepthWriteMask; - D3D11_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D11_DEPTH_STENCILOP_DESC FrontFace; - D3D11_DEPTH_STENCILOP_DESC BackFace; -} D3D11_DEPTH_STENCIL_DESC; - - -typedef enum D3D11_BLEND -{ - D3D11_BLEND_ZERO = 1, - D3D11_BLEND_ONE, - D3D11_BLEND_SRC_COLOR, - D3D11_BLEND_INV_SRC_COLOR, - D3D11_BLEND_SRC_ALPHA, - D3D11_BLEND_INV_SRC_ALPHA, - D3D11_BLEND_DEST_ALPHA, - D3D11_BLEND_INV_DEST_ALPHA, - D3D11_BLEND_DEST_COLOR, - D3D11_BLEND_INV_DEST_COLOR , - D3D11_BLEND_SRC_ALPHA_SAT, - - D3D11_BLEND_BLEND_FACTOR = 14, - D3D11_BLEND_INV_BLEND_FACTOR, - D3D11_BLEND_SRC1_COLOR, - D3D11_BLEND_INV_SRC1_COLOR , - D3D11_BLEND_SRC1_ALPHA, - D3D11_BLEND_INV_SRC1_ALPHA -} D3D11_BLEND; - -typedef enum D3D11_BLEND_OP -{ - D3D11_BLEND_OP_ADD = 1, - D3D11_BLEND_OP_SUBTRACT, - D3D11_BLEND_OP_REV_SUBTRACT, - D3D11_BLEND_OP_MIN, - D3D11_BLEND_OP_MAX -} D3D11_BLEND_OP; - -typedef enum D3D11_COLOR_WRITE_ENABLE -{ - D3D11_COLOR_WRITE_ENABLE_RED = 1, - D3D11_COLOR_WRITE_ENABLE_GREEN = 2, - D3D11_COLOR_WRITE_ENABLE_BLUE = 4, - D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, - D3D11_COLOR_WRITE_ENABLE_ALL = 0xf -} D3D11_COLOR_WRITE_ENABLE; - -typedef struct D3D11_RENDER_TARGET_BLEND_DESC -{ - BOOL BlendEnable; - D3D11_BLEND SrcBlend; - D3D11_BLEND DestBlend; - D3D11_BLEND_OP BlendOp; - D3D11_BLEND SrcBlendAlpha; - D3D11_BLEND DestBlendAlpha; - D3D11_BLEND_OP BlendOpAlpha; - UINT8 RenderTargetWriteMask; -} D3D11_RENDER_TARGET_BLEND_DESC; - -typedef struct D3D11_BLEND_DESC -{ - BOOL AlphaToCoverageEnable; - BOOL IndependentBlendEnable; - D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; -} D3D11_BLEND_DESC; - -typedef struct D3D11_RASTERIZER_DESC -{ - D3D11_FILL_MODE FillMode; - D3D11_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - INT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL ScissorEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; -} D3D11_RASTERIZER_DESC; - -typedef struct D3D11_SUBRESOURCE_DATA -{ - const void *pSysMem; - UINT SysMemPitch; - UINT SysMemSlicePitch; -} D3D11_SUBRESOURCE_DATA; - -typedef struct D3D11_MAPPED_SUBRESOURCE -{ - void *pData; - UINT RowPitch; - UINT DepthPitch; -} D3D11_MAPPED_SUBRESOURCE; - -typedef struct D3D11_BUFFER_DESC -{ - UINT ByteWidth; - D3D11_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; - UINT StructureByteStride; -} D3D11_BUFFER_DESC; - -typedef struct D3D11_TEXTURE1D_DESC -{ - UINT Width; - UINT MipLevels; - UINT ArraySize; - DXGI_FORMAT Format; - D3D11_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D11_TEXTURE1D_DESC; - -typedef struct D3D11_TEXTURE2D_DESC -{ - UINT Width; - UINT Height; - UINT MipLevels; - UINT ArraySize; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D11_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D11_TEXTURE2D_DESC; - -typedef struct D3D11_TEXTURE3D_DESC -{ - UINT Width; - UINT Height; - UINT Depth; - UINT MipLevels; - DXGI_FORMAT Format; - D3D11_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D11_TEXTURE3D_DESC; - -typedef enum D3D11_TEXTURECUBE_FACE -{ - D3D11_TEXTURECUBE_FACE_POSITIVE_X, - D3D11_TEXTURECUBE_FACE_NEGATIVE_X, - D3D11_TEXTURECUBE_FACE_POSITIVE_Y, - D3D11_TEXTURECUBE_FACE_NEGATIVE_Y, - D3D11_TEXTURECUBE_FACE_POSITIVE_Z, - D3D11_TEXTURECUBE_FACE_NEGATIVE_Z -} D3D11_TEXTURECUBE_FACE; - -typedef struct D3D11_BUFFER_SRV -{ - union - { - UINT FirstElement; - UINT ElementOffset; - }; - union - { - UINT NumElements; - UINT ElementWidth; - }; -} D3D11_BUFFER_SRV; - -typedef enum D3D11_BUFFEREX_SRV_FLAG -{ - D3D11_BUFFEREX_SRV_FLAG_RAW = 1 -} D3D11_BUFFEREX_SRV_FLAG; - -typedef struct D3D11_BUFFEREX_SRV -{ - UINT FirstElement; - UINT NumElements; - UINT Flags; -} D3D11_BUFFEREX_SRV; - -typedef struct D3D11_TEX1D_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; -} D3D11_TEX1D_SRV; - -typedef struct D3D11_TEX1D_ARRAY_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX1D_ARRAY_SRV; - -typedef struct D3D11_TEX2D_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; -} D3D11_TEX2D_SRV; - -typedef struct D3D11_TEX2D_ARRAY_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2D_ARRAY_SRV; - -typedef struct D3D11_TEX3D_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; -} D3D11_TEX3D_SRV; - -typedef struct D3D11_TEXCUBE_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; -} D3D11_TEXCUBE_SRV; - -typedef struct D3D11_TEXCUBE_ARRAY_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT First2DArrayFace; - UINT NumCubes; -} D3D11_TEXCUBE_ARRAY_SRV; - -typedef struct D3D11_TEX2DMS_SRV -{ - UINT UnusedField_NothingToDefine; -} D3D11_TEX2DMS_SRV; - -typedef struct D3D11_TEX2DMS_ARRAY_SRV -{ - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2DMS_ARRAY_SRV; - -typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D11_SRV_DIMENSION ViewDimension; - union - { - D3D11_BUFFER_SRV Buffer; - D3D11_TEX1D_SRV Texture1D; - D3D11_TEX1D_ARRAY_SRV Texture1DArray; - D3D11_TEX2D_SRV Texture2D; - D3D11_TEX2D_ARRAY_SRV Texture2DArray; - D3D11_TEX2DMS_SRV Texture2DMS; - D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D11_TEX3D_SRV Texture3D; - D3D11_TEXCUBE_SRV TextureCube; - D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; - D3D11_BUFFEREX_SRV BufferEx; - }; -} D3D11_SHADER_RESOURCE_VIEW_DESC; - - -typedef struct D3D11_BUFFER_RTV -{ - union - { - UINT FirstElement; - UINT ElementOffset; - }; - union - { - UINT NumElements; - UINT ElementWidth; - }; -} D3D11_BUFFER_RTV; - -typedef struct D3D11_TEX1D_RTV -{ - UINT MipSlice; -} D3D11_TEX1D_RTV; - -typedef struct D3D11_TEX1D_ARRAY_RTV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX1D_ARRAY_RTV; - -typedef struct D3D11_TEX2D_RTV -{ - UINT MipSlice; -} D3D11_TEX2D_RTV; - -typedef struct D3D11_TEX2DMS_RTV -{ - UINT UnusedField_NothingToDefine; -} D3D11_TEX2DMS_RTV; - -typedef struct D3D11_TEX2D_ARRAY_RTV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2D_ARRAY_RTV; - -typedef struct D3D11_TEX2DMS_ARRAY_RTV -{ - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2DMS_ARRAY_RTV; - -typedef struct D3D11_TEX3D_RTV -{ - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D11_TEX3D_RTV; - -typedef struct D3D11_RENDER_TARGET_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D11_RTV_DIMENSION ViewDimension; - union - { - D3D11_BUFFER_RTV Buffer; - D3D11_TEX1D_RTV Texture1D; - D3D11_TEX1D_ARRAY_RTV Texture1DArray; - D3D11_TEX2D_RTV Texture2D; - D3D11_TEX2D_ARRAY_RTV Texture2DArray; - D3D11_TEX2DMS_RTV Texture2DMS; - D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; - D3D11_TEX3D_RTV Texture3D; - }; -} D3D11_RENDER_TARGET_VIEW_DESC; - -typedef struct D3D11_TEX1D_DSV -{ - UINT MipSlice; -} D3D11_TEX1D_DSV; - -typedef struct D3D11_TEX1D_ARRAY_DSV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX1D_ARRAY_DSV; - -typedef struct D3D11_TEX2D_DSV -{ - UINT MipSlice; -} D3D11_TEX2D_DSV; - -typedef struct D3D11_TEX2D_ARRAY_DSV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2D_ARRAY_DSV; - -typedef struct D3D11_TEX2DMS_DSV -{ - UINT UnusedField_NothingToDefine; -} D3D11_TEX2DMS_DSV; - -typedef struct D3D11_TEX2DMS_ARRAY_DSV -{ - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2DMS_ARRAY_DSV; - -typedef enum D3D11_DSV_FLAG -{ - D3D11_DSV_READ_ONLY_DEPTH = 1L, - D3D11_DSV_READ_ONLY_STENCIL = 2L -} D3D11_DSV_FLAG; - -typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D11_DSV_DIMENSION ViewDimension; - UINT Flags; - union - { - D3D11_TEX1D_DSV Texture1D; - D3D11_TEX1D_ARRAY_DSV Texture1DArray; - D3D11_TEX2D_DSV Texture2D; - D3D11_TEX2D_ARRAY_DSV Texture2DArray; - D3D11_TEX2DMS_DSV Texture2DMS; - D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; - }; -} D3D11_DEPTH_STENCIL_VIEW_DESC; - -typedef enum D3D11_BUFFER_UAV_FLAG -{ - D3D11_BUFFER_UAV_FLAG_RAW = 1, - D3D11_BUFFER_UAV_FLAG_APPEND = 2, - D3D11_BUFFER_UAV_FLAG_COUNTER = 4 -} D3D11_BUFFER_UAV_FLAG; - -typedef struct D3D11_BUFFER_UAV -{ - UINT FirstElement; - UINT NumElements; - UINT Flags; -} D3D11_BUFFER_UAV; - -typedef struct D3D11_TEX1D_UAV -{ - UINT MipSlice; -} D3D11_TEX1D_UAV; - -typedef struct D3D11_TEX1D_ARRAY_UAV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX1D_ARRAY_UAV; - -typedef struct D3D11_TEX2D_UAV -{ - UINT MipSlice; -} D3D11_TEX2D_UAV; - -typedef struct D3D11_TEX2D_ARRAY_UAV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D11_TEX2D_ARRAY_UAV; - -typedef struct D3D11_TEX3D_UAV -{ - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D11_TEX3D_UAV; - -typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D11_UAV_DIMENSION ViewDimension; - union - { - D3D11_BUFFER_UAV Buffer; - D3D11_TEX1D_UAV Texture1D; - D3D11_TEX1D_ARRAY_UAV Texture1DArray; - D3D11_TEX2D_UAV Texture2D; - D3D11_TEX2D_ARRAY_UAV Texture2DArray; - D3D11_TEX3D_UAV Texture3D; - }; -} D3D11_UNORDERED_ACCESS_VIEW_DESC; - -typedef enum D3D11_FILTER -{ - D3D11_FILTER_MIN_MAG_MIP_POINT = 0, - D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1, - D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4, - D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5, - D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D3D11_FILTER_ANISOTROPIC = 0x55, - D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, - D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, - D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, - D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, - D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, - D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, - D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, - D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, - D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 -} D3D11_FILTER; - -typedef enum D3D11_FILTER_TYPE -{ - D3D11_FILTER_TYPE_POINT, - D3D11_FILTER_TYPE_LINEAR -} D3D11_FILTER_TYPE; - -const unsigned int D3D11_FILTER_TYPE_MASK = 3; -const unsigned int D3D11_MIN_FILTER_SHIFT = 4; -const unsigned int D3D11_MAG_FILTER_SHIFT = 2; -const unsigned int D3D11_MIP_FILTER_SHIFT = 0; -const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80; -const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40; - -cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))") -cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))") -cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") -cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") -cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") -cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)") -cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))") - -typedef enum D3D11_TEXTURE_ADDRESS_MODE -{ - D3D11_TEXTURE_ADDRESS_WRAP = 1, - D3D11_TEXTURE_ADDRESS_MIRROR = 2, - D3D11_TEXTURE_ADDRESS_CLAMP = 3, - D3D11_TEXTURE_ADDRESS_BORDER = 4, - D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 -} D3D11_TEXTURE_ADDRESS_MODE; - -typedef struct D3D11_SAMPLER_DESC -{ - D3D11_FILTER Filter; - D3D11_TEXTURE_ADDRESS_MODE AddressU; - D3D11_TEXTURE_ADDRESS_MODE AddressV; - D3D11_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D11_COMPARISON_FUNC ComparisonFunc; - FLOAT BorderColor[ 4 ]; - FLOAT MinLOD; - FLOAT MaxLOD; -} D3D11_SAMPLER_DESC; - -typedef enum D3D11_FORMAT_SUPPORT -{ - D3D11_FORMAT_SUPPORT_BUFFER = 0x1, - D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, - D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, - D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, - D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, - D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, - D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, - D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, - D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, - D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, - D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, - D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, - D3D11_FORMAT_SUPPORT_MIP = 0x1000, - D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, - D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, - D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, - D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, - D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, - D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, - D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, - D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, - D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, - D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, - D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, - D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, - D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, - D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 -} D3D11_FORMAT_SUPPORT; - -typedef enum D3D11_FORMAT_SUPPORT2 -{ - D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1, - D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2, - D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4, - D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8, - D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, - D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, - D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, - D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80 -} D3D11_FORMAT_SUPPORT2; - -typedef enum D3D11_ASYNC_GETDATA_FLAG -{ - D3D11_ASYNC_GETDATA_DONOTFLUSH = 1 -} D3D11_ASYNC_GETDATA_FLAG; - -typedef enum D3D11_QUERY -{ - D3D11_QUERY_EVENT, - D3D11_QUERY_OCCLUSION, - D3D11_QUERY_TIMESTAMP, - D3D11_QUERY_TIMESTAMP_DISJOINT, - D3D11_QUERY_PIPELINE_STATISTICS, - D3D11_QUERY_OCCLUSION_PREDICATE, - D3D11_QUERY_SO_STATISTICS, - D3D11_QUERY_SO_OVERFLOW_PREDICATE, - D3D11_QUERY_SO_STATISTICS_STREAM0, - D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, - D3D11_QUERY_SO_STATISTICS_STREAM1, - D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, - D3D11_QUERY_SO_STATISTICS_STREAM2, - D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, - D3D11_QUERY_SO_STATISTICS_STREAM3, - D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, -} D3D11_QUERY; - -typedef enum D3D11_QUERY_MISC_FLAG -{ - D3D11_QUERY_MISC_PREDICATEHINT = 1 -} D3D11_QUERY_MISC_FLAG; - -typedef struct D3D11_QUERY_DESC -{ - D3D11_QUERY Query; - UINT MiscFlags; -} D3D11_QUERY_DESC; - -typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT -{ - UINT64 Frequency; - BOOL Disjoint; -} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; - -typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS -{ - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; - UINT64 HSInvocations; - UINT64 DSInvocations; - UINT64 CSInvocations; -} D3D11_QUERY_DATA_PIPELINE_STATISTICS; - -typedef struct D3D11_QUERY_DATA_SO_STATISTICS -{ - UINT64 NumPrimitivesWritten; - UINT64 PrimitivesStorageNeeded; -} D3D11_QUERY_DATA_SO_STATISTICS; - -typedef enum D3D11_COUNTER -{ - D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 -} D3D11_COUNTER; - -typedef enum D3D11_COUNTER_TYPE -{ - D3D11_COUNTER_TYPE_FLOAT32, - D3D11_COUNTER_TYPE_UINT16, - D3D11_COUNTER_TYPE_UINT32, - D3D11_COUNTER_TYPE_UINT64, -} D3D11_COUNTER_TYPE; - -typedef struct D3D11_COUNTER_DESC -{ - D3D11_COUNTER Counter; - UINT MiscFlags; -} D3D11_COUNTER_DESC; - -typedef struct D3D11_COUNTER_INFO -{ - D3D11_COUNTER LastDeviceDependentCounter; - UINT NumSimultaneousCounters; - UINT8 NumDetectableParallelUnits; -} D3D11_COUNTER_INFO; - -typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS -{ - D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, - D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe -} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; - -typedef enum D3D11_DEVICE_CONTEXT_TYPE -{ - D3D11_DEVICE_CONTEXT_IMMEDIATE, - D3D11_DEVICE_CONTEXT_DEFERRED, -} D3D11_DEVICE_CONTEXT_TYPE; - -typedef struct D3D11_CLASS_INSTANCE_DESC -{ - UINT InstanceId; - UINT InstanceIndex; - UINT TypeId; - UINT ConstantBuffer; - UINT BaseConstantBufferOffset; - UINT BaseTexture; - UINT BaseSampler; - BOOL Created; -} D3D11_CLASS_INSTANCE_DESC; - -typedef enum D3D11_FEATURE -{ - D3D11_FEATURE_THREADING, - D3D11_FEATURE_DOUBLES, - D3D11_FEATURE_FORMAT_SUPPORT, - D3D11_FEATURE_FORMAT_SUPPORT2, - D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, -} D3D11_FEATURE; - -typedef struct D3D11_FEATURE_DATA_THREADING -{ - BOOL DriverConcurrentCreates; - BOOL DriverCommandLists; -} D3D11_FEATURE_DATA_THREADING; - -typedef struct D3D11_FEATURE_DATA_DOUBLES -{ - BOOL DoublePrecisionFloatShaderOps; -} D3D11_FEATURE_DATA_DOUBLES; - -typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT -{ - DXGI_FORMAT InFormat; - UINT OutFormatSupport; -} D3D11_FEATURE_DATA_FORMAT_SUPPORT; - -typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 -{ - DXGI_FORMAT InFormat; - UINT OutFormatSupport2; -} D3D11_FEATURE_DATA_FORMAT_SUPPORT2; - -typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS -{ - BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; -} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; - -interface ID3D11Device; - -[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")] -interface ID3D11DeviceChild : IUnknown { - void GetDevice( - [out] ID3D11Device **a - ); - - HRESULT GetPrivateData( - [in] REFGUID a, - [in, out] UINT *b, - [out] void *c - ); - - HRESULT SetPrivateData( - [in] REFGUID a, - [in] UINT b, - [in] const void *c - ); - - HRESULT SetPrivateDataInterface( - [in] REFGUID a, - [in] const IUnknown *b - ); -}; - -[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")] -interface ID3D11InputLayout : ID3D11DeviceChild -{ -}; - -[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")] -interface ID3D11DepthStencilState : ID3D11DeviceChild { - void GetDesc( - [out] D3D11_DEPTH_STENCIL_DESC *a - ); -}; - -[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")] -interface ID3D11BlendState : ID3D11DeviceChild { - void GetDesc( - [out] D3D11_BLEND_DESC *a - ); -}; - -[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")] -interface ID3D11RasterizerState : ID3D11DeviceChild { - void GetDesc( - [out] D3D11_RASTERIZER_DESC *a - ); -}; - -[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")] -interface ID3D11SamplerState : ID3D11DeviceChild -{ - void GetDesc( - [out] D3D11_SAMPLER_DESC *a - ); - -}; - -[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")] -interface ID3D11Resource : ID3D11DeviceChild { - void GetType( - [out] D3D11_RESOURCE_DIMENSION *a - ); - - void SetEvictionPriority( - [in] UINT a - ); - - UINT GetEvictionPriority( - ); -}; - -[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")] -interface ID3D11Buffer : ID3D11Resource { - void GetDesc( - [out] D3D11_BUFFER_DESC *a - ); - -}; - -[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")] -interface ID3D11Texture1D : ID3D11Resource { - void GetDesc( - [out] D3D11_TEXTURE1D_DESC *a - ); -}; - -[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")] -interface ID3D11Texture2D : ID3D11Resource { - void GetDesc( - [out] D3D11_TEXTURE2D_DESC *a - ); -}; - -[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")] -interface ID3D11Texture3D : ID3D11Resource { - void GetDesc( - [out] D3D11_TEXTURE3D_DESC *a - ); -}; - -[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")] -interface ID3D11View : ID3D11DeviceChild { - void GetResource( - [out] ID3D11Resource **a - ); - -}; - -[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")] -interface ID3D11ShaderResourceView : ID3D11View { - void GetDesc( - [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a - ); -}; - -[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")] -interface ID3D11RenderTargetView : ID3D11View -{ - void GetDesc( - [out] D3D11_RENDER_TARGET_VIEW_DESC *a - ); -}; - -[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")] -interface ID3D11DepthStencilView : ID3D11View -{ - void GetDesc( - [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a - ); -}; - -[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")] -interface ID3D11UnorderedAccessView : ID3D11View -{ - void GetDesc( - [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a - ); -}; - -[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")] -interface ID3D11VertexShader : ID3D11DeviceChild -{ -}; - -[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")] -interface ID3D11HullShader : ID3D11DeviceChild -{ -}; - -[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")] -interface ID3D11DomainShader : ID3D11DeviceChild -{ -}; - - -[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")] -interface ID3D11GeometryShader : ID3D11DeviceChild -{ -}; - -[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")] -interface ID3D11PixelShader : ID3D11DeviceChild -{ -}; - -[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")] -interface ID3D11ComputeShader : ID3D11DeviceChild -{ -}; - -[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")] -interface ID3D11Asynchronous : ID3D11DeviceChild -{ - UINT GetDataSize(); -}; - -[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")] -interface ID3D11Query : ID3D11Asynchronous -{ - void GetDesc( - [out] D3D11_QUERY_DESC *a - ); -}; - -[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")] -interface ID3D11Predicate : ID3D11Query -{ -}; - -[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")] -interface ID3D11Counter : ID3D11Asynchronous -{ - void GetDesc( - [out] D3D11_COUNTER_DESC *a - ); -}; - -interface ID3D11ClassLinkage; - -[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")] -interface ID3D11ClassInstance : ID3D11DeviceChild -{ - void GetClassLinkage( - [out] ID3D11ClassLinkage **a - ); - - void GetDesc( - [out] D3D11_CLASS_INSTANCE_DESC *a - ); - - void GetInstanceName( - [out] LPSTR a, - [in, out] SIZE_T *b - ); - - void GetTypeName( - [out] LPSTR a, - [in, out] SIZE_T *b - ); -}; - -[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")] -interface ID3D11ClassLinkage : ID3D11DeviceChild -{ - HRESULT GetClassInstance( - [in] LPCSTR a, - [in] UINT b, - [out] ID3D11ClassInstance **c - ); - - HRESULT CreateClassInstance( - [in] LPCSTR a, - [in] UINT b, - [in] UINT c, - [in] UINT d, - [in] UINT e, - [out] ID3D11ClassInstance **f - ); -}; - -[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")] -interface ID3D11CommandList : ID3D11DeviceChild -{ - UINT GetContextFlags(); -}; - -interface ID3D11DeviceContext; - -[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")] -interface ID3D11Device : IUnknown -{ - HRESULT CreateBuffer( - [in] const D3D11_BUFFER_DESC *a, - [in] const D3D11_SUBRESOURCE_DATA *b, - [out] ID3D11Buffer **c - ); - - HRESULT CreateTexture1D( - [in] const D3D11_TEXTURE1D_DESC *a, - [in] const D3D11_SUBRESOURCE_DATA *b, - [out] ID3D11Texture1D **c - ); - - HRESULT CreateTexture2D( - [in] const D3D11_TEXTURE2D_DESC *a, - [in] const D3D11_SUBRESOURCE_DATA *b, - [out] ID3D11Texture2D **c - ); - - HRESULT CreateTexture3D( - [in] const D3D11_TEXTURE3D_DESC *a, - [in] const D3D11_SUBRESOURCE_DATA *b, - [out] ID3D11Texture3D **c - ); - - HRESULT CreateShaderResourceView( - [in] ID3D11Resource *a, - [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b, - [out] ID3D11ShaderResourceView **c - ); - - HRESULT CreateUnorderedAccessView( - [in] ID3D11Resource *a, - [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b, - [out] ID3D11UnorderedAccessView **c - ); - - HRESULT CreateRenderTargetView( - [in] ID3D11Resource *a, - [in] const D3D11_RENDER_TARGET_VIEW_DESC *b, - [out] ID3D11RenderTargetView **c - ); - - HRESULT CreateDepthStencilView( - [in] ID3D11Resource *a, - [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b, - [out] ID3D11DepthStencilView **c - ); - - HRESULT CreateInputLayout( - [in] const D3D11_INPUT_ELEMENT_DESC *a, - [in] UINT b, - [in] const void *c, - [in] SIZE_T d, - [out] ID3D11InputLayout **e - ); - - HRESULT CreateVertexShader( - [in] const void *a, - [in] SIZE_T b, - [in] ID3D11ClassLinkage *c, - [out] ID3D11VertexShader **d - ); - - HRESULT CreateGeometryShader( - [in] const void *a, - [in] SIZE_T b, - [in] ID3D11ClassLinkage *c, - [out] ID3D11GeometryShader **d - ); - - HRESULT CreateGeometryShaderWithStreamOutput( - [in] const void *a, - [in] SIZE_T b, - [in] const D3D11_SO_DECLARATION_ENTRY *c, - [in] UINT d, - [in] const UINT *e, - [in] UINT f, - [in] UINT g, - [in] ID3D11ClassLinkage *h, - [out] ID3D11GeometryShader **i - ); - - HRESULT CreatePixelShader( - [in] const void *a, - [in] SIZE_T b, - [in] ID3D11ClassLinkage *c, - [out] ID3D11PixelShader **d - ); - - HRESULT CreateHullShader( - [in] const void *a, - [in] SIZE_T b, - [in] ID3D11ClassLinkage *c, - [out] ID3D11HullShader **d - ); - - HRESULT CreateDomainShader( - [in] const void *a, - [in] SIZE_T b, - [in] ID3D11ClassLinkage *c, - [out] ID3D11DomainShader **d - ); - - HRESULT CreateComputeShader( - [in] const void *a, - [in] SIZE_T b, - [in] ID3D11ClassLinkage *c, - [out] ID3D11ComputeShader **d - ); - - HRESULT CreateClassLinkage( - [out] ID3D11ClassLinkage **a - ); - - HRESULT CreateBlendState( - [in] const D3D11_BLEND_DESC *a, - [out] ID3D11BlendState **b - ); - - HRESULT CreateDepthStencilState( - [in] const D3D11_DEPTH_STENCIL_DESC *a, - [out] ID3D11DepthStencilState **b - ); - - HRESULT CreateRasterizerState( - [in] const D3D11_RASTERIZER_DESC *a, - [out] ID3D11RasterizerState **b - ); - - HRESULT CreateSamplerState( - [in] const D3D11_SAMPLER_DESC *a, - [out] ID3D11SamplerState **b - ); - - HRESULT CreateQuery( - [in] const D3D11_QUERY_DESC *a, - [out] ID3D11Query **b - ); - - HRESULT CreatePredicate( - [in] const D3D11_QUERY_DESC *a, - [out] ID3D11Predicate **b - ); - - HRESULT CreateCounter( - [in] const D3D11_COUNTER_DESC *a, - [out] ID3D11Counter **b - ); - - HRESULT CreateDeferredContext( - [in] UINT a, - [out] ID3D11DeviceContext **b - ); - - HRESULT OpenSharedResource( - [in] HANDLE a, - [in] REFIID b, - [out] void **c - ); - - HRESULT CheckFormatSupport( - [in] DXGI_FORMAT a, - [out] UINT *b - ); - - HRESULT CheckMultisampleQualityLevels( - [in] DXGI_FORMAT a, - [in] UINT b, - [out] UINT *c - ); - - void CheckCounterInfo( - [out] D3D11_COUNTER_INFO *a - ); - - HRESULT CheckCounter( - [in] const D3D11_COUNTER_DESC *a, - [out] D3D11_COUNTER_TYPE *b, - [out] UINT *c, - [out] LPSTR d, - [in, out, optional] UINT *e, - [out] LPSTR f, - [in, out, optional] UINT *g, - [out] LPSTR h, - [in, out, optional] UINT *i - ); - - HRESULT CheckFeatureSupport( - [in] D3D11_FEATURE a, - [out] void *b, - [in] UINT c - ); - - HRESULT GetPrivateData( - [in] REFGUID a, - [in, out] UINT *b, - [out] void *c - ); - - HRESULT SetPrivateData( - [in] REFGUID a, - [in] UINT b, - [in] const void *c - ); - - HRESULT SetPrivateDataInterface( - [in] REFGUID a, - [in] const IUnknown *b - ); - - D3D_FEATURE_LEVEL GetFeatureLevel(); - - UINT GetCreationFlags(); - - HRESULT GetDeviceRemovedReason(); - - void GetImmediateContext( - [out] ID3D11DeviceContext **a - ); - - HRESULT SetExceptionMode( - [in] UINT a - ); - - UINT GetExceptionMode(); -}; - -[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")] -interface ID3D11DeviceContext : ID3D11DeviceChild -{ - void VSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c - ); - - void PSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D11ShaderResourceView *const *c - ); - - void PSSetShader( - [in] ID3D11PixelShader *a, - [in] ID3D11ClassInstance *const *b, - [in] UINT c - ); - - void PSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D11SamplerState *const *c - ); - - void VSSetShader( - [in] ID3D11VertexShader *a, - [in] ID3D11ClassInstance *const *b, - [in] UINT c - ); - - void DrawIndexed( - [in] UINT a, - [in] UINT b, - [in] INT c - ); - - void Draw( - [in] UINT a, - [in] UINT b - ); - - HRESULT Map( - [in] ID3D11Resource *a, - [in] UINT b, - [in] D3D11_MAP c, - [in] UINT d, - [out] D3D11_MAPPED_SUBRESOURCE *e - ); - - void Unmap( - [in] ID3D11Resource *a, - [in] UINT b - ); - - void PSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c - ); - - void IASetInputLayout( - [in] ID3D11InputLayout *a - ); - - void IASetVertexBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c, - [in] const UINT *d, - [in] const UINT *e - ); - - void IASetIndexBuffer( - [in] ID3D11Buffer *a, - [in] DXGI_FORMAT b, - [in] UINT c - ); - - void DrawIndexedInstanced( - [in] UINT a, - [in] UINT b, - [in] UINT c, - [in] INT d, - [in] UINT e - ); - - void DrawInstanced( - [in] UINT a, - [in] UINT b, - [in] UINT c, - [in] UINT d - ); - - void GSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c - ); - - void GSSetShader( - [in] ID3D11GeometryShader *a, - [in] ID3D11ClassInstance *const *b, - [in] UINT c - ); - - void IASetPrimitiveTopology( - [in] D3D11_PRIMITIVE_TOPOLOGY a - ); - - void VSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D11ShaderResourceView *const *c - ); - - void VSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D11SamplerState *const *c - ); - - void Begin( - [in] ID3D11Asynchronous *a - ); - - void End( - [in] ID3D11Asynchronous *a - ); - - HRESULT GetData( - [in] ID3D11Asynchronous *a, - [out] void *b, - [in] UINT c, - [in] UINT d - ); - - void SetPredication( - [in] ID3D11Predicate *a, - [in] BOOL b - ); - - void GSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D11ShaderResourceView *const *c - ); - - void GSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D11SamplerState *const *c - ); - - void OMSetRenderTargets( - [in] UINT a, - [in] ID3D11RenderTargetView *const *b, - [in] ID3D11DepthStencilView *c - ); - - void OMSetRenderTargetsAndUnorderedAccessViews( - [in] UINT a, - [in] ID3D11RenderTargetView *const *b, - [in] ID3D11DepthStencilView *c, - [in] UINT d, - [in] UINT e, - [in] ID3D11UnorderedAccessView *const *f, - [in] const UINT *g - ); - - void OMSetBlendState( - [in] ID3D11BlendState *a, - [in] const FLOAT b[4], - [in] UINT c - ); - - void OMSetDepthStencilState( - [in] ID3D11DepthStencilState *a, - [in] UINT b - ); - - void SOSetTargets( - [in] UINT a, - [in] ID3D11Buffer *const *b, - [in] const UINT *c - ); - - void DrawAuto( - ); - - void DrawIndexedInstancedIndirect( - [in] ID3D11Buffer *a, - [in] UINT b - ); - - void DrawInstancedIndirect( - [in] ID3D11Buffer *a, - [in] UINT b - ); - - void Dispatch( - [in] UINT a, - [in] UINT b, - [in] UINT c - ); - - void DispatchIndirect( - [in] ID3D11Buffer *a, - [in] UINT b - ); - - void RSSetState( - [in] ID3D11RasterizerState *a - ); - - void RSSetViewports( - [in] UINT a, - [in] const D3D11_VIEWPORT *b - ); - - void RSSetScissorRects( - [in] UINT a, - [in] const D3D11_RECT *b - ); - - void CopySubresourceRegion( - [in] ID3D11Resource *a, - [in] UINT b, - [in] UINT c, - [in] UINT d, - [in] UINT e, - [in] ID3D11Resource *f, - [in] UINT g, - [in] const D3D11_BOX *h - ); - - void CopyResource( - [in] ID3D11Resource *a, - [in] ID3D11Resource *b - ); - - void UpdateSubresource( - [in] ID3D11Resource *a, - [in] UINT b, - [in] const D3D11_BOX *c, - [in] const void *d, - [in] UINT e, - [in] UINT f - ); - - void CopyStructureCount( - [in] ID3D11Buffer *a, - [in] UINT b, - [in] ID3D11UnorderedAccessView *c - ); - - void ClearRenderTargetView( - [in] ID3D11RenderTargetView *a, - [in] const FLOAT b[4] - ); - - void ClearUnorderedAccessViewUint( - [in] ID3D11UnorderedAccessView *a, - [in] const UINT b[4] - ); - - void ClearUnorderedAccessViewFloat( - [in] ID3D11UnorderedAccessView *a, - [in] const FLOAT b[4] - ); - - void ClearDepthStencilView( - [in] ID3D11DepthStencilView *a, - [in] UINT b, - [in] FLOAT c, - [in] UINT8 d - ); - - void GenerateMips( - [in] ID3D11ShaderResourceView *a - ); - - void SetResourceMinLOD( - [in] ID3D11Resource *a, - [in] FLOAT b - ); - - FLOAT GetResourceMinLOD( - [in] ID3D11Resource *a - ); - - void ResolveSubresource( - [in] ID3D11Resource *a, - [in] UINT b, - [in] ID3D11Resource *c, - [in] UINT d, - [in] DXGI_FORMAT e - ); - - void ExecuteCommandList( - [in] ID3D11CommandList *a, - [in] BOOL b - ); - - void HSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D11ShaderResourceView *const *c - ); - - void HSSetShader( - [in] ID3D11HullShader *a, - [in] ID3D11ClassInstance *const *b, - [in] UINT c - ); - - void HSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D11SamplerState *const *c - ); - - void HSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c - ); - - void DSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D11ShaderResourceView *const *c - ); - - void DSSetShader( - [in] ID3D11DomainShader *a, - [in] ID3D11ClassInstance *const *b, - [in] UINT c - ); - - void DSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D11SamplerState *const *c - ); - - void DSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c - ); - - void CSSetShaderResources( - [in] UINT a, - [in] UINT b, - [in] ID3D11ShaderResourceView *const *c - ); - - void CSSetUnorderedAccessViews( - [in] UINT a, - [in] UINT b, - [in] ID3D11UnorderedAccessView *const *c, - [in] const UINT *d - ); - - void CSSetShader( - [in] ID3D11ComputeShader *a, - [in] ID3D11ClassInstance *const *b, - [in] UINT c - ); - - void CSSetSamplers( - [in] UINT a, - [in] UINT b, - [in] ID3D11SamplerState *const *c - ); - - void CSSetConstantBuffers( - [in] UINT a, - [in] UINT b, - [in] ID3D11Buffer *const *c - ); - - void VSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c - ); - - void PSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D11ShaderResourceView **c - ); - - void PSGetShader( - [out] ID3D11PixelShader **a, - [out] ID3D11ClassInstance **b, - [in, out, optional] UINT *c - ); - - void PSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D11SamplerState **c - ); - - void VSGetShader( - [out] ID3D11VertexShader **a, - [out] ID3D11ClassInstance **b, - [in, out, optional] UINT *c - ); - - void PSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c - ); - - void IAGetInputLayout( - [out] ID3D11InputLayout **a - ); - - void IAGetVertexBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c, - [out] UINT *d, - [out] UINT *e - ); - - void IAGetIndexBuffer( - [out] ID3D11Buffer **a, - [out] DXGI_FORMAT *b, - [out] UINT *c - ); - - void GSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c - ); - - void GSGetShader( - [out] ID3D11GeometryShader **a, - [out] ID3D11ClassInstance **b, - [in, out, optional] UINT *c - ); - - void IAGetPrimitiveTopology( - [out] D3D11_PRIMITIVE_TOPOLOGY *a - ); - - void VSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D11ShaderResourceView **c - ); - - void VSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D11SamplerState **c - ); - - void GetPredication( - [out] ID3D11Predicate **a, - [out] BOOL *b - ); - - void GSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D11ShaderResourceView **c - ); - - void GSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D11SamplerState **c - ); - - void OMGetRenderTargets( - [in] UINT a, - [out] ID3D11RenderTargetView **b, - [out] ID3D11DepthStencilView **c - ); - - void OMGetRenderTargetsAndUnorderedAccessViews( - [in] UINT a, - [out] ID3D11RenderTargetView **b, - [out] ID3D11DepthStencilView **c, - [in] UINT d, - [in] UINT e, - [out] ID3D11UnorderedAccessView **f - ); - - void OMGetBlendState( - [out] ID3D11BlendState **a, - [out] FLOAT b[4], - [out] UINT *c - ); - - void OMGetDepthStencilState( - [out] ID3D11DepthStencilState **a, - [out] UINT *b - ); - - void SOGetTargets( - [in] UINT a, - [out] ID3D11Buffer **b - ); - - void RSGetState( - [out] ID3D11RasterizerState **a - ); - - void RSGetViewports( - [in, out] UINT *a, - [out] D3D11_VIEWPORT *b - ); - - void RSGetScissorRects( - [in, out] UINT *a, - [out] D3D11_RECT *b - ); - - void HSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D11ShaderResourceView **c - ); - - void HSGetShader( - [out] ID3D11HullShader **a, - [out] ID3D11ClassInstance **b, - [in, out, optional] UINT *c - ); - - void HSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D11SamplerState **c - ); - - void HSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c - ); - - void DSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D11ShaderResourceView **c - ); - - void DSGetShader( - [out] ID3D11DomainShader **a, - [out] ID3D11ClassInstance **b, - [in, out, optional] UINT *c - ); - - void DSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D11SamplerState **c - ); - - void DSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c - ); - - void CSGetShaderResources( - [in] UINT a, - [in] UINT b, - [out] ID3D11ShaderResourceView **c - ); - - void CSGetUnorderedAccessViews( - [in] UINT a, - [in] UINT b, - [out] ID3D11UnorderedAccessView **c - ); - - void CSGetShader( - [out] ID3D11ComputeShader **a, - [out] ID3D11ClassInstance **b, - [in, out, optional] UINT *c - ); - - void CSGetSamplers( - [in] UINT a, - [in] UINT b, - [out] ID3D11SamplerState **c - ); - - void CSGetConstantBuffers( - [in] UINT a, - [in] UINT b, - [out] ID3D11Buffer **c - ); - - void ClearState(); - - void Flush(); - - D3D11_DEVICE_CONTEXT_TYPE GetType(); - - UINT GetContextFlags(); - - HRESULT FinishCommandList( - [in] BOOL a, - [out] ID3D11CommandList **b - ); -}; - -cpp_quote("#include \"d3d10_1.h\"") -cpp_quote("#include \"d3d10shader.h\"") -cpp_quote("#include \"d3d10effect.h\"") -/*cpp_quote("#include \"d3d10_1shader.h\"") */ - -typedef enum D3D11_CREATE_DEVICE_FLAG -{ - D3D11_CREATE_DEVICE_SINGLETHREADED = 1, - D3D11_CREATE_DEVICE_DEBUG = 2, - D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4, - D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8, - D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20 -} D3D11_CREATE_DEVICE_FLAG; - - -HRESULT D3D11CreateDevice( - [in,optional] IDXGIAdapter* a, - [in] D3D_DRIVER_TYPE b, - [in] HMODULE c, - [in] UINT d, - [in,optional] const D3D_FEATURE_LEVEL* e, - [in] UINT f, - [in] UINT g, - [out,optional] ID3D11Device** h, - [out,optional] D3D_FEATURE_LEVEL* i, - [out,optional] ID3D11DeviceContext** j -); - -typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( - [in,optional] IDXGIAdapter*, - D3D_DRIVER_TYPE, - HMODULE, - UINT, - [in,optional] const D3D_FEATURE_LEVEL*, - UINT, - UINT, - [in, optional] const DXGI_SWAP_CHAIN_DESC*, - [out,optional] IDXGISwapChain**, - [out,optional] ID3D11Device**, - [out,optional] D3D_FEATURE_LEVEL*, - [out,optional] ID3D11DeviceContext** -); - -HRESULT D3D11CreateDeviceAndSwapChain( - [in,optional] IDXGIAdapter* a, - [in] D3D_DRIVER_TYPE b, - [in] HMODULE c, - [in] UINT d, - [in,optional] const D3D_FEATURE_LEVEL* e, - [in] UINT f, - [in] UINT g, - [in,optional] const DXGI_SWAP_CHAIN_DESC* h, - [out,optional] IDXGISwapChain** i, - [out,optional] ID3D11Device** j, - [out,optional] D3D_FEATURE_LEVEL* k, - [out,optional] ID3D11DeviceContext** l -); diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl deleted file mode 100644 index bb20d91053e..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl +++ /dev/null @@ -1,287 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "d3dcommon.idl"; - -typedef enum D3D11_SHADER_VERSION_TYPE -{ - D3D11_SHVER_PIXEL_SHADER, - D3D11_SHVER_VERTEX_SHADER, - D3D11_SHVER_GEOMETRY_SHADER, - - D3D11_SHVER_HULL_SHADER, - D3D11_SHVER_DOMAIN_SHADER, - D3D11_SHVER_COMPUTE_SHADER, -} D3D11_SHADER_VERSION_TYPE; - -cpp_quote("#define D3D11_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)") -cpp_quote("#define D3D11_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)") -cpp_quote("#define D3D11_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)") - -typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; -typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; - -typedef struct _D3D11_SIGNATURE_PARAMETER_DESC -{ - LPCSTR SemanticName; - UINT SemanticIndex; - UINT Register; - D3D_NAME SystemValueType; - D3D_REGISTER_COMPONENT_TYPE ComponentType; - BYTE Mask; - BYTE ReadWriteMask; - UINT Stream; -} D3D11_SIGNATURE_PARAMETER_DESC; - -typedef struct _D3D11_SHADER_BUFFER_DESC -{ - LPCSTR Name; - D3D_CBUFFER_TYPE Type; - UINT Variables; - UINT Size; - UINT uFlags; -} D3D11_SHADER_BUFFER_DESC; - -typedef struct _D3D11_SHADER_VARIABLE_DESC -{ - LPCSTR Name; - UINT StartOffset; - UINT Size; - UINT uFlags; - LPVOID DefaultValue; - UINT StartTexture; - UINT TextureSize; - UINT StartSampler; - UINT SamplerSize; -} D3D11_SHADER_VARIABLE_DESC; - -typedef struct _D3D11_SHADER_TYPE_DESC -{ - D3D_SHADER_VARIABLE_CLASS Class; - D3D_SHADER_VARIABLE_TYPE Type; - UINT Rows; - UINT Columns; - UINT Elements; - UINT Members; - UINT Offset; - LPCSTR Name; -} D3D11_SHADER_TYPE_DESC; - -typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; -typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; -typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; - -typedef struct _D3D11_SHADER_DESC -{ - UINT Version; - LPCSTR Creator; - UINT Flags; - - UINT ConstantBuffers; - UINT BoundResources; - UINT InputParameters; - UINT OutputParameters; - - UINT InstructionCount; - UINT TempRegisterCount; - UINT TempArrayCount; - UINT DefCount; - UINT DclCount; - UINT TextureNormalInstructions; - UINT TextureLoadInstructions; - UINT TextureCompInstructions; - UINT TextureBiasInstructions; - UINT TextureGradientInstructions; - UINT FloatInstructionCount; - UINT IntInstructionCount; - UINT UintInstructionCount; - UINT StaticFlowControlCount; - UINT DynamicFlowControlCount; - UINT MacroInstructionCount; - UINT ArrayInstructionCount; - UINT CutInstructionCount; - UINT EmitInstructionCount; - D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; - UINT GSMaxOutputVertexCount; - D3D_PRIMITIVE InputPrimitive; - UINT PatchConstantParameters; - UINT cGSInstanceCount; - UINT cControlPoints; - D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; - D3D_TESSELLATOR_PARTITIONING HSPartitioning; - D3D_TESSELLATOR_DOMAIN TessellatorDomain; - - UINT cBarrierInstructions; - UINT cInterlockedInstructions; - UINT cTextureStoreInstructions; -} D3D11_SHADER_DESC; - -typedef struct _D3D11_SHADER_INPUT_BIND_DESC -{ - LPCSTR Name; - D3D_SHADER_INPUT_TYPE Type; - UINT BindPoint; - UINT BindCount; - - UINT uFlags; - D3D_RESOURCE_RETURN_TYPE ReturnType; - D3D_SRV_DIMENSION Dimension; - UINT NumSamples; -} D3D11_SHADER_INPUT_BIND_DESC; - -[local, object, uuid("6e6ffa6a-9bae-4613-a51e-91652d508c21")] -interface ID3D11ShaderReflectionType -{ - HRESULT GetDesc( - [out] D3D11_SHADER_TYPE_DESC *a - ); - - ID3D11ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT a - ); - - ID3D11ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR a - ); - - LPCSTR GetMemberTypeName( - [in] UINT a - ); - - HRESULT IsEqual( - [in] ID3D11ShaderReflectionType* a - ); - ID3D11ShaderReflectionType* GetSubType(); - ID3D11ShaderReflectionType* GetBaseClass(); - UINT GetNumInterfaces(); - ID3D11ShaderReflectionType* GetInterfaceByIndex( - [in] UINT a - ); - HRESULT IsOfType( - [in] ID3D11ShaderReflectionType* a - ); - HRESULT ImplementsInterface( - [in] ID3D11ShaderReflectionType* a - ); -}; - -interface ID3D11ShaderReflectionConstantBuffer; - -[object, local, uuid("51f23923-f3e5-4bd1-91cb-606177d8db4c")] -interface ID3D11ShaderReflectionVariable -{ - HRESULT GetDesc( - [out] D3D11_SHADER_VARIABLE_DESC *a - ); - - ID3D11ShaderReflectionType* GetType(); - ID3D11ShaderReflectionConstantBuffer* GetBuffer(); - - UINT GetInterfaceSlot( - [in] UINT a - ); -}; - -[object, local, uuid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")] -interface ID3D11ShaderReflectionConstantBuffer -{ - HRESULT GetDesc( - [out] D3D11_SHADER_BUFFER_DESC *a - ); - - ID3D11ShaderReflectionVariable* GetVariableByIndex( - [in] UINT a - ); - - ID3D11ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR a - ); -}; - -[object,local,uuid("0a233719-3960-4578-9d7c-203b8b1d9cc1")] -interface ID3D11ShaderReflection -{ - HRESULT GetDesc( - [out] D3D11_SHADER_DESC *a - ); - - ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT a - ); - - ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR a - ); - - HRESULT GetResourceBindingDesc( - [in] UINT a, - [out] D3D11_SHADER_INPUT_BIND_DESC *b - ); - - HRESULT GetInputParameterDesc( - [in] UINT a, - [out] D3D11_SIGNATURE_PARAMETER_DESC *b - ); - - HRESULT GetOutputParameterDesc - ( - [in] UINT a, - [out] D3D11_SIGNATURE_PARAMETER_DESC *b - ); - - HRESULT GetPatchConstantParameterDesc( - [in] UINT a, - [out] D3D11_SIGNATURE_PARAMETER_DESC *b - ); - - ID3D11ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR a - ); - - HRESULT GetResourceBindingDescByName( - [in] LPCSTR a, - [out] D3D11_SHADER_INPUT_BIND_DESC *b - ); - - UINT GetMovInstructionCount(); - UINT GetMovcInstructionCount(); - UINT GetConversionInstructionCount(); - UINT GetBitwiseInstructionCount(); - D3D_PRIMITIVE GetGSInputPrimitive(); - BOOL IsSampleFrequencyShader(); - UINT GetNumInterfaceSlots(); - - HRESULT GetMinFeatureLevel( - [out] D3D_FEATURE_LEVEL* a - ); - - UINT GetThreadGroupSize( - [out,optional] UINT* a, - [out,optional] UINT* b, - [out,optional] UINT* c - ); -}; - diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl deleted file mode 100644 index dd901431684..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl +++ /dev/null @@ -1,704 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "oaidl.idl"; -import "ocidl.idl"; - -typedef const void* LPCVOID; - -typedef enum D3D_DRIVER_TYPE -{ - D3D_DRIVER_TYPE_UNKNOWN, - D3D_DRIVER_TYPE_HARDWARE, - D3D_DRIVER_TYPE_REFERENCE, - D3D_DRIVER_TYPE_NULL, - D3D_DRIVER_TYPE_SOFTWARE, - D3D_DRIVER_TYPE_WARP, -} D3D_DRIVER_TYPE; - -typedef enum D3D_FEATURE_LEVEL -{ - D3D_FEATURE_LEVEL_9_1 = 0x9100, - D3D_FEATURE_LEVEL_9_2 = 0x9200, - D3D_FEATURE_LEVEL_9_3 = 0x9300, - D3D_FEATURE_LEVEL_10_0 = 0xa000, - D3D_FEATURE_LEVEL_10_1 = 0xa100, - D3D_FEATURE_LEVEL_11_0 = 0xb000 -} D3D_FEATURE_LEVEL; - -typedef enum D3D_PRIMITIVE_TOPOLOGY -{ - D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, - D3D_PRIMITIVE_TOPOLOGY_POINTLIST, - D3D_PRIMITIVE_TOPOLOGY_LINELIST, - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, - - D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, - - D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, - D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, - D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, - - D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, - D3D10_PRIMITIVE_TOPOLOGY_POINTLIST, - D3D10_PRIMITIVE_TOPOLOGY_LINELIST, - D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, - - D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, - D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, - - D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, - D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, - D3D11_PRIMITIVE_TOPOLOGY_LINELIST, - D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, - D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, - D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, - - D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, - D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, - D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, - D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, - - D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, - D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, - D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, -} D3D_PRIMITIVE_TOPOLOGY; - -typedef enum D3D_PRIMITIVE -{ - D3D_PRIMITIVE_UNDEFINED = 0, - D3D_PRIMITIVE_POINT, - D3D_PRIMITIVE_LINE, - D3D_PRIMITIVE_TRIANGLE, - - D3D_PRIMITIVE_LINE_ADJ = 6, - D3D_PRIMITIVE_TRIANGLE_ADJ, - - D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, - D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, - D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, - - D3D10_PRIMITIVE_UNDEFINED = 0, - D3D10_PRIMITIVE_POINT, - D3D10_PRIMITIVE_LINE, - D3D10_PRIMITIVE_TRIANGLE, - - D3D10_PRIMITIVE_LINE_ADJ = 6, - D3D10_PRIMITIVE_TRIANGLE_ADJ, - - D3D11_PRIMITIVE_UNDEFINED = 0, - D3D11_PRIMITIVE_POINT, - D3D11_PRIMITIVE_LINE, - D3D11_PRIMITIVE_TRIANGLE, - - D3D11_PRIMITIVE_LINE_ADJ = 6, - D3D11_PRIMITIVE_TRIANGLE_ADJ, - - D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, - D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, - D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH, -} D3D_PRIMITIVE; - -typedef enum D3D_SRV_DIMENSION -{ - D3D_SRV_DIMENSION_UNKNOWN = 0, - D3D_SRV_DIMENSION_BUFFER, - D3D_SRV_DIMENSION_TEXTURE1D, - D3D_SRV_DIMENSION_TEXTURE1DARRAY, - D3D_SRV_DIMENSION_TEXTURE2D, - D3D_SRV_DIMENSION_TEXTURE2DARRAY, - D3D_SRV_DIMENSION_TEXTURE2DMS, - D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, - D3D_SRV_DIMENSION_TEXTURE3D, - D3D_SRV_DIMENSION_TEXTURECUBE, - D3D_SRV_DIMENSION_TEXTURECUBEARRAY, - D3D_SRV_DIMENSION_BUFFEREX, - - D3D10_SRV_DIMENSION_UNKNOWN = 0, - D3D10_SRV_DIMENSION_BUFFER, - D3D10_SRV_DIMENSION_TEXTURE1D, - D3D10_SRV_DIMENSION_TEXTURE1DARRAY, - D3D10_SRV_DIMENSION_TEXTURE2D, - D3D10_SRV_DIMENSION_TEXTURE2DARRAY, - D3D10_SRV_DIMENSION_TEXTURE2DMS, - D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, - D3D10_SRV_DIMENSION_TEXTURE3D, - D3D10_SRV_DIMENSION_TEXTURECUBE, - - D3D10_1_SRV_DIMENSION_UNKNOWN = 0, - D3D10_1_SRV_DIMENSION_BUFFER, - D3D10_1_SRV_DIMENSION_TEXTURE1D, - D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, - D3D10_1_SRV_DIMENSION_TEXTURE2D, - D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY, - D3D10_1_SRV_DIMENSION_TEXTURE2DMS, - D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, - D3D10_1_SRV_DIMENSION_TEXTURE3D, - D3D10_1_SRV_DIMENSION_TEXTURECUBE, - D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, - - D3D11_SRV_DIMENSION_UNKNOWN = 0, - D3D11_SRV_DIMENSION_BUFFER, - D3D11_SRV_DIMENSION_TEXTURE1D, - D3D11_SRV_DIMENSION_TEXTURE1DARRAY, - D3D11_SRV_DIMENSION_TEXTURE2D, - D3D11_SRV_DIMENSION_TEXTURE2DARRAY, - D3D11_SRV_DIMENSION_TEXTURE2DMS, - D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, - D3D11_SRV_DIMENSION_TEXTURE3D, - D3D11_SRV_DIMENSION_TEXTURECUBE, - D3D11_SRV_DIMENSION_TEXTURECUBEARRAY, - D3D11_SRV_DIMENSION_BUFFEREX, -} D3D_SRV_DIMENSION; - -typedef struct _D3D_SHADER_MACRO -{ - LPCSTR Name; - LPCSTR Definition; -} D3D_SHADER_MACRO; - -typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; - -[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)] -interface ID3D10Blob : IUnknown -{ - LPVOID GetBufferPointer(); - SIZE_T GetBufferSize(); -}; - -typedef ID3D10Blob* LPD3D10BLOB; -typedef ID3D10Blob ID3DBlob; -typedef ID3DBlob* LPD3DBLOB; - -typedef enum _D3D_INCLUDE_TYPE -{ - D3D_INCLUDE_LOCAL = 0, - D3D_INCLUDE_SYSTEM, - - D3D10_INCLUDE_LOCAL = 0, - D3D10_INCLUDE_SYSTEM, - - D3D_INCLUDE_FORCE_DWORD = 0x7fffffff, -} D3D_INCLUDE_TYPE; - -[object, local] -interface ID3DInclude : IUnknown -{ - HRESULT Open( - [in] D3D_INCLUDE_TYPE a, - [in] LPCSTR b, - [in] LPCVOID c, - [out] LPCVOID *d, - [in] UINT *e - ); - HRESULT Close( - [in] LPCVOID a - ); -}; - -typedef enum _D3D_SHADER_VARIABLE_CLASS -{ - D3D_SVC_SCALAR = 0, - D3D_SVC_VECTOR, - D3D_SVC_MATRIX_ROWS, - D3D_SVC_MATRIX_COLUMNS, - D3D_SVC_OBJECT, - D3D_SVC_STRUCT, - D3D_SVC_INTERFACE_CLASS, - D3D_SVC_INTERFACE_POINTER, - - D3D10_SVC_SCALAR = 0, - D3D10_SVC_VECTOR, - D3D10_SVC_MATRIX_ROWS, - D3D10_SVC_MATRIX_COLUMNS, - D3D10_SVC_OBJECT, - D3D10_SVC_STRUCT, - D3D11_SVC_INTERFACE_CLASS, - D3D11_SVC_INTERFACE_POINTER, - D3D_SVC_FORCE_DWORD = 0x7fffffff -} D3D_SHADER_VARIABLE_CLASS; - -typedef enum _D3D_SHADER_VARIABLE_FLAGS -{ - D3D_SVF_USERPACKED = 1, - D3D_SVF_USED = 2, - D3D_SVF_INTERFACE_POINTER = 4, - D3D_SVF_INTERFACE_PARAMETER = 8, - - D3D10_SVF_USERPACKED = 1, - D3D10_SVF_USED = 2, - D3D10_SVF_INTERFACE_POINTER = 4, - D3D10_SVF_INTERFACE_PARAMETER = 8, - - D3D_SVF_FORCE_DWORD = 0x7fffffff -} D3D_SHADER_VARIABLE_FLAGS; - -typedef enum _D3D_SHADER_VARIABLE_TYPE -{ - D3D_SVT_VOID = 0, - D3D_SVT_BOOL, - D3D_SVT_INT, - D3D_SVT_FLOAT, - D3D_SVT_STRING, - D3D_SVT_TEXTURE, - D3D_SVT_TEXTURE1D, - D3D_SVT_TEXTURE2D, - D3D_SVT_TEXTURE3D, - D3D_SVT_TEXTURECUBE, - D3D_SVT_SAMPLER, - D3D_SVT_SAMPLER1D, - D3D_SVT_SAMPLER2D, - D3D_SVT_SAMPLER3D, - D3D_SVT_SAMPLERCUBE, - D3D_SVT_PIXELSHADER, - D3D_SVT_VERTEXSHADER, - D3D_SVT_PIXELFRAGMENT, - D3D_SVT_VERTEXFRAGMENT, - D3D_SVT_UINT, - D3D_SVT_UINT8, - D3D_SVT_GEOMETRYSHADER, - D3D_SVT_RASTERIZER, - D3D_SVT_DEPTHSTENCIL, - D3D_SVT_BLEND, - D3D_SVT_BUFFER, - D3D_SVT_CBUFFER, - D3D_SVT_TBUFFER, - D3D_SVT_TEXTURE1DARRAY, - D3D_SVT_TEXTURE2DARRAY, - D3D_SVT_RENDERTARGETVIEW, - D3D_SVT_DEPTHSTENCILVIEW, - D3D_SVT_TEXTURE2DMS, - D3D_SVT_TEXTURE2DMSARRAY, - D3D_SVT_TEXTURECUBEARRAY, - D3D_SVT_HULLSHADER, - D3D_SVT_DOMAINSHADER, - D3D_SVT_INTERFACE_POINTER, - D3D_SVT_COMPUTESHADER, - D3D_SVT_DOUBLE, - D3D_SVT_RWTEXTURE1D, - D3D_SVT_RWTEXTURE1DARRAY, - D3D_SVT_RWTEXTURE2D, - D3D_SVT_RWTEXTURE2DARRAY, - D3D_SVT_RWTEXTURE3D, - D3D_SVT_RWBUFFER, - D3D_SVT_BYTEADDRESS_BUFFER, - D3D_SVT_RWBYTEADDRESS_BUFFER, - D3D_SVT_STRUCTURED_BUFFER, - D3D_SVT_RWSTRUCTURED_BUFFER, - D3D_SVT_APPEND_STRUCTURED_BUFFER, - D3D_SVT_CONSUME_STRUCTURED_BUFFER, - - D3D10_SVT_VOID = 0, - D3D10_SVT_BOOL, - D3D10_SVT_INT, - D3D10_SVT_FLOAT, - D3D10_SVT_STRING, - D3D10_SVT_TEXTURE, - D3D10_SVT_TEXTURE1D, - D3D10_SVT_TEXTURE2D, - D3D10_SVT_TEXTURE3D, - D3D10_SVT_TEXTURECUBE, - D3D10_SVT_SAMPLER, - D3D10_SVT_SAMPLER1D, - D3D10_SVT_SAMPLER2D, - D3D10_SVT_SAMPLER3D, - D3D10_SVT_SAMPLERCUBE, - D3D10_SVT_PIXELSHADER, - D3D10_SVT_VERTEXSHADER, - D3D10_SVT_PIXELFRAGMENT, - D3D10_SVT_VERTEXFRAGMENT, - D3D10_SVT_UINT, - D3D10_SVT_UINT8, - D3D10_SVT_GEOMETRYSHADER, - D3D10_SVT_RASTERIZER, - D3D10_SVT_DEPTHSTENCIL, - D3D10_SVT_BLEND, - D3D10_SVT_BUFFER, - D3D10_SVT_CBUFFER, - D3D10_SVT_TBUFFER, - D3D10_SVT_TEXTURE1DARRAY, - D3D10_SVT_TEXTURE2DARRAY, - D3D10_SVT_RENDERTARGETVIEW, - D3D10_SVT_DEPTHSTENCILVIEW, - D3D10_SVT_TEXTURE2DMS, - D3D10_SVT_TEXTURE2DMSARRAY, - D3D10_SVT_TEXTURECUBEARRAY, - - D3D11_SVT_HULLSHADER, - D3D11_SVT_DOMAINSHADER, - D3D11_SVT_INTERFACE_POINTER, - D3D11_SVT_COMPUTESHADER, - D3D11_SVT_DOUBLE, - D3D11_SVT_RWTEXTURE1D, - D3D11_SVT_RWTEXTURE1DARRAY, - D3D11_SVT_RWTEXTURE2D, - D3D11_SVT_RWTEXTURE2DARRAY, - D3D11_SVT_RWTEXTURE3D, - D3D11_SVT_RWBUFFER, - D3D11_SVT_BYTEADDRESS_BUFFER, - D3D11_SVT_RWBYTEADDRESS_BUFFER, - D3D11_SVT_STRUCTURED_BUFFER, - D3D11_SVT_RWSTRUCTURED_BUFFER, - D3D11_SVT_APPEND_STRUCTURED_BUFFER, - D3D11_SVT_CONSUME_STRUCTURED_BUFFER, - - D3D_SVT_FORCE_DWORD = 0x7fffffff -} D3D_SHADER_VARIABLE_TYPE; - -typedef enum _D3D_SHADER_INPUT_FLAGS -{ - D3D_SIF_USERPACKED = 1, - D3D_SIF_COMPARISON_SAMPLER = 2, - D3D_SIF_TEXTURE_COMPONENT_0 = 4, - D3D_SIF_TEXTURE_COMPONENT_1 = 8, - D3D_SIF_TEXTURE_COMPONENTS = 12, - - D3D10_SIF_USERPACKED = 1, - D3D10_SIF_COMPARISON_SAMPLER = 2, - D3D10_SIF_TEXTURE_COMPONENT_0 = 4, - D3D10_SIF_TEXTURE_COMPONENT_1 = 8, - D3D10_SIF_TEXTURE_COMPONENTS = 12, - - D3D_SIF_FORCE_DWORD = 0x7fffffff - } D3D_SHADER_INPUT_FLAGS; - -typedef enum _D3D_SHADER_INPUT_TYPE -{ - D3D_SIT_CBUFFER = 0, - D3D_SIT_TBUFFER, - D3D_SIT_TEXTURE, - D3D_SIT_SAMPLER, - D3D_SIT_UAV_RWTYPED, - D3D_SIT_STRUCTURED, - D3D_SIT_UAV_RWSTRUCTURED, - D3D_SIT_BYTEADDRESS, - D3D_SIT_UAV_RWBYTEADDRESS, - D3D_SIT_UAV_APPEND_STRUCTURED, - D3D_SIT_UAV_CONSUME_STRUCTURED, - D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, - - D3D10_SIT_CBUFFER = 0, - D3D10_SIT_TBUFFER, - D3D10_SIT_TEXTURE, - D3D10_SIT_SAMPLER, - - D3D11_SIT_UAV_RWTYPED, - D3D11_SIT_STRUCTURED, - D3D11_SIT_UAV_RWSTRUCTURED, - D3D11_SIT_BYTEADDRESS, - D3D11_SIT_UAV_RWBYTEADDRESS, - D3D11_SIT_UAV_APPEND_STRUCTURED, - D3D11_SIT_UAV_CONSUME_STRUCTURED, - D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, - } D3D_SHADER_INPUT_TYPE; - -typedef enum _D3D_SHADER_CBUFFER_FLAGS -{ - D3D_CBF_USERPACKED = 1, - - D3D10_CBF_USERPACKED = 1, - - D3D_CBF_FORCE_DWORD = 0x7fffffff -} D3D_SHADER_CBUFFER_FLAGS; - -typedef enum _D3D_CBUFFER_TYPE -{ - D3D_CT_CBUFFER = 0, - D3D_CT_TBUFFER, - D3D_CT_INTERFACE_POINTERS, - D3D_CT_RESOURCE_BIND_INFO, - - D3D10_CT_CBUFFER = 0, - D3D10_CT_TBUFFER, - - D3D11_CT_CBUFFER = 0, - D3D11_CT_TBUFFER, - D3D11_CT_INTERFACE_POINTERS, - D3D11_CT_RESOURCE_BIND_INFO, -} D3D_CBUFFER_TYPE; - -typedef enum D3D_NAME -{ - D3D_NAME_UNDEFINED = 0, - D3D_NAME_POSITION, - D3D_NAME_CLIP_DISTANCE, - D3D_NAME_CULL_DISTANCE, - D3D_NAME_RENDER_TARGET_ARRAY_INDEX, - D3D_NAME_VIEWPORT_ARRAY_INDEX, - D3D_NAME_VERTEX_ID, - D3D_NAME_PRIMITIVE_ID, - D3D_NAME_INSTANCE_ID, - D3D_NAME_IS_FRONT_FACE, - D3D_NAME_SAMPLE_INDEX, - D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, - D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, - D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, - D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, - D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, - D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, - - D3D_NAME_TARGET = 64, - D3D_NAME_DEPTH, - D3D_NAME_COVERAGE, - D3D_NAME_DEPTH_GREATER_EQUAL, - D3D_NAME_DEPTH_LESS_EQUAL, - - D3D10_NAME_UNDEFINED = 0, - D3D10_NAME_POSITION, - D3D10_NAME_CLIP_DISTANCE, - D3D10_NAME_CULL_DISTANCE, - D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, - D3D10_NAME_VIEWPORT_ARRAY_INDEX, - D3D10_NAME_VERTEX_ID, - D3D10_NAME_PRIMITIVE_ID, - D3D10_NAME_INSTANCE_ID, - D3D10_NAME_IS_FRONT_FACE, - D3D10_NAME_SAMPLE_INDEX, - - D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, - D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, - D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, - D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, - D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, - D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, - - D3D10_NAME_TARGET = 64, - D3D10_NAME_DEPTH , - D3D10_NAME_COVERAGE, - - D3D11_NAME_DEPTH_GREATER_EQUAL, - D3D11_NAME_DEPTH_LESS_EQUAL, -} D3D_NAME; - -typedef enum D3D_RESOURCE_RETURN_TYPE -{ - D3D_RETURN_TYPE_UNORM = 1, - D3D_RETURN_TYPE_SNORM, - D3D_RETURN_TYPE_SINT, - D3D_RETURN_TYPE_UINT, - D3D_RETURN_TYPE_FLOAT, - D3D_RETURN_TYPE_MIXED, - D3D_RETURN_TYPE_DOUBLE, - D3D_RETURN_TYPE_CONTINUED, - - D3D10_RETURN_TYPE_UNORM = 1, - D3D10_RETURN_TYPE_SNORM, - D3D10_RETURN_TYPE_SINT, - D3D10_RETURN_TYPE_UINT, - D3D10_RETURN_TYPE_FLOAT, - D3D10_RETURN_TYPE_MIXED, - - D3D11_RETURN_TYPE_UNORM = 1, - D3D11_RETURN_TYPE_SNORM, - D3D11_RETURN_TYPE_SINT, - D3D11_RETURN_TYPE_UINT, - D3D11_RETURN_TYPE_FLOAT, - D3D11_RETURN_TYPE_MIXED, - D3D11_RETURN_TYPE_DOUBLE, - D3D11_RETURN_TYPE_CONTINUED, -} D3D_RESOURCE_RETURN_TYPE; - -typedef enum D3D_REGISTER_COMPONENT_TYPE -{ - D3D_REGISTER_COMPONENT_UNKNOWN = 0, - D3D_REGISTER_COMPONENT_UINT32, - D3D_REGISTER_COMPONENT_SINT32, - D3D_REGISTER_COMPONENT_FLOAT32, - - D3D10_REGISTER_COMPONENT_UNKNOWN = 0, - D3D10_REGISTER_COMPONENT_UINT32, - D3D10_REGISTER_COMPONENT_SINT32, - D3D10_REGISTER_COMPONENT_FLOAT32, -} D3D_REGISTER_COMPONENT_TYPE; - -typedef enum D3D_TESSELLATOR_DOMAIN -{ - D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, - D3D_TESSELLATOR_DOMAIN_ISOLINE, - D3D_TESSELLATOR_DOMAIN_TRI, - D3D_TESSELLATOR_DOMAIN_QUAD, - - D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, - D3D11_TESSELLATOR_DOMAIN_ISOLINE, - D3D11_TESSELLATOR_DOMAIN_TRI, - D3D11_TESSELLATOR_DOMAIN_QUAD, -} D3D_TESSELLATOR_DOMAIN; - -typedef enum D3D_TESSELLATOR_PARTITIONING -{ - D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, - D3D_TESSELLATOR_PARTITIONING_INTEGER, - D3D_TESSELLATOR_PARTITIONING_POW2, - D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, - D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, - - D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, - D3D11_TESSELLATOR_PARTITIONING_INTEGER, - D3D11_TESSELLATOR_PARTITIONING_POW2, - D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, - D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, -} D3D_TESSELLATOR_PARTITIONING; - -typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE -{ - D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, - D3D_TESSELLATOR_OUTPUT_POINT, - D3D_TESSELLATOR_OUTPUT_LINE, - D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, - D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, - - D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, - D3D11_TESSELLATOR_OUTPUT_POINT, - D3D11_TESSELLATOR_OUTPUT_LINE, - D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, - D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, -} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; - diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl deleted file mode 100644 index 86ef261f671..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl +++ /dev/null @@ -1,470 +0,0 @@ -/* - * Copyright 2007 Andras Kovacs - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -/*DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */ - -import "dxgitype.idl"; - -const UINT _FACDXGI = 0x87a; - -cpp_quote("#define MAKE_DXGI_STATUS(x) MAKE_HRESULT(0, _FACDXGI, x)") -cpp_quote("#define DXGI_STATUS_OCCLUDED MAKE_DXGI_STATUS(1)") -cpp_quote("#define DXGI_STATUS_CLIPPED MAKE_DXGI_STATUS(2)") -cpp_quote("#define DXGI_STATUS_NO_REDIRECTION MAKE_DXGI_STATUS(4)") -cpp_quote("#define DXGI_STATUS_NO_DESKTOP_ACCESS MAKE_DXGI_STATUS(5)") -cpp_quote("#define DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_STATUS(6)") -cpp_quote("#define DXGI_STATUS_MODE_CHANGED MAKE_DXGI_STATUS(7)") -cpp_quote("#define DXGI_STATUS_MODE_CHANGE_IN_PROGRESS MAKE_DXGI_STATUS(8)") - -cpp_quote("#define MAKE_DXGI_HRESULT(x) MAKE_HRESULT(1, _FACDXGI, x)") -cpp_quote("#define DXGI_ERROR_INVALID_CALL MAKE_DXGI_HRESULT(1)") -cpp_quote("#define DXGI_ERROR_NOT_FOUND MAKE_DXGI_HRESULT(2)") -cpp_quote("#define DXGI_ERROR_MORE_DATA MAKE_DXGI_HRESULT(3)") -cpp_quote("#define DXGI_ERROR_UNSUPPORTED MAKE_DXGI_HRESULT(4)") -cpp_quote("#define DXGI_ERROR_DEVICE_REMOVED MAKE_DXGI_HRESULT(5)") -cpp_quote("#define DXGI_ERROR_DEVICE_HUNG MAKE_DXGI_HRESULT(6)") -cpp_quote("#define DXGI_ERROR_DEVICE_RESET MAKE_DXGI_HRESULT(7)") -cpp_quote("#define DXGI_ERROR_WAS_STILL_DRAWING MAKE_DXGI_HRESULT(10)") -cpp_quote("#define DXGI_ERROR_FRAME_STATISTICS_DISJOINT MAKE_DXGI_HRESULT(11)") -cpp_quote("#define DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_HRESULT(12)") -cpp_quote("#define DXGI_ERROR_DRIVER_INTERNAL_ERROR MAKE_DXGI_HRESULT(32)") -cpp_quote("#define DXGI_ERROR_NONEXCLUSIVE MAKE_DXGI_HRESULT(33)") -cpp_quote("#define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE MAKE_DXGI_HRESULT(34)") - -cpp_quote("#if 0") -typedef HANDLE HMONITOR; -typedef struct _LUID { - DWORD LowPart; - LONG HighPart; -} LUID, *PLUID; -cpp_quote("#endif") - -typedef UINT DXGI_USAGE; -const DXGI_USAGE DXGI_USAGE_SHADER_INPUT = 0x10L; -const DXGI_USAGE DXGI_USAGE_RENDER_TARGET_OUTPUT = 0x20L; -const DXGI_USAGE DXGI_USAGE_BACK_BUFFER = 0x40L; -const DXGI_USAGE DXGI_USAGE_SHARED = 0x80L; -const DXGI_USAGE DXGI_USAGE_READ_ONLY = 0x100L; - -typedef enum DXGI_SWAP_EFFECT { - DXGI_SWAP_EFFECT_DISCARD = 0, - DXGI_SWAP_EFFECT_SEQUENTIAL = 1, -} DXGI_SWAP_EFFECT; - -typedef enum DXGI_RESIDENCY { - DXGI_RESIDENCY_FULLY_RESIDENT = 1, - DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2, - DXGI_RESIDENCY_EVICTED_TO_DISK = 3, -} DXGI_RESIDENCY; - -typedef struct DXGI_SURFACE_DESC { - UINT Width; - UINT Height; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; -} DXGI_SURFACE_DESC; - -typedef struct DXGI_MAPPED_RECT { - INT Pitch; - BYTE *pBits; -} DXGI_MAPPED_RECT; - -typedef struct DXGI_OUTPUT_DESC { - WCHAR DeviceName[32]; - RECT DesktopCoordinates; - BOOL AttachedToDesktop; - DXGI_MODE_ROTATION Rotation; - HMONITOR Monitor; -} DXGI_OUTPUT_DESC; - -typedef struct DXGI_FRAME_STATISTICS { - UINT PresentCount; - UINT PresentRefreshCount; - UINT SyncRefreshCount; - LARGE_INTEGER SyncQPCTime; - LARGE_INTEGER SyncGPUTime; -} DXGI_FRAME_STATISTICS; - -typedef struct DXGI_ADAPTER_DESC { - WCHAR Description[128]; - UINT VendorId; - UINT DeviceId; - UINT SubSysId; - UINT Revision; - SIZE_T DedicatedVideoMemory; - SIZE_T DedicatedSystemMemory; - SIZE_T SharedSystemMemory; - LUID AdapterLuid; -} DXGI_ADAPTER_DESC; - -typedef struct DXGI_SWAP_CHAIN_DESC { - DXGI_MODE_DESC BufferDesc; - DXGI_SAMPLE_DESC SampleDesc; - DXGI_USAGE BufferUsage; - UINT BufferCount; - HWND OutputWindow; - BOOL Windowed; - DXGI_SWAP_EFFECT SwapEffect; - UINT Flags; -} DXGI_SWAP_CHAIN_DESC; - -typedef struct DXGI_SHARED_RESOURCE { - HANDLE Handle; -} DXGI_SHARED_RESOURCE; - -[ - object, - local, - uuid(aec22fb8-76f3-4639-9be0-28eb43a67a2e) -] -interface IDXGIObject : IUnknown -{ - HRESULT SetPrivateData( - [in] REFGUID a, - [in] UINT b, - [in] const void *c - ); - HRESULT SetPrivateDataInterface( - [in] REFGUID a, - [in] const IUnknown *b - ); - HRESULT GetPrivateData( - [in] REFGUID a, - [in, out] UINT *b, - [out] void *c - ); - HRESULT GetParent( - [in] REFIID a, - [out] void **b - ); -} - -[ - object, - local, - uuid(3d3e0379-f9de-4d58-bb6c-18d62992f1a6) -] -interface IDXGIDeviceSubObject : IDXGIObject -{ - HRESULT GetDevice( - [in] REFIID a, - [out] void **b - ); -} - -[ - object, - local, - uuid(cafcb56c-6ac3-4889-bf47-9e23bbd260ec) -] -interface IDXGISurface : IDXGIDeviceSubObject -{ - HRESULT GetDesc( - [out] DXGI_SURFACE_DESC *a - ); - HRESULT Map( - [out] DXGI_MAPPED_RECT *a, - [in] UINT b - ); - HRESULT Unmap( - ); -} - -[ - object, - local, - uuid(ae02eedb-c735-4690-8d52-5a8dc20213aa) -] -interface IDXGIOutput : IDXGIObject -{ - HRESULT GetDesc( - [out] DXGI_OUTPUT_DESC *a - ); - HRESULT GetDisplayModeList( - [in] DXGI_FORMAT a, - [in] UINT b, - [in, out] UINT *c, - [out] DXGI_MODE_DESC *d - ); - HRESULT FindClosestMatchingMode( - [in] const DXGI_MODE_DESC *a, - [out] DXGI_MODE_DESC *b, - [in] IUnknown *c - ); - HRESULT WaitForVBlank( - ); - HRESULT TakeOwnership( - [in] IUnknown *a, - [in] BOOL b - ); - void ReleaseOwnership( - ); - HRESULT GetGammaControlCapabilities( - [out] DXGI_GAMMA_CONTROL_CAPABILITIES *a - ); - HRESULT SetGammaControl( - [in] const DXGI_GAMMA_CONTROL *a - ); - HRESULT GetGammaControl( - [out] DXGI_GAMMA_CONTROL *a - ); - HRESULT SetDisplaySurface( - [in] IDXGISurface *a - ); - HRESULT GetDisplaySurfaceData( - [in] IDXGISurface *a - ); - HRESULT GetFrameStatistics( - [out] DXGI_FRAME_STATISTICS *a - ); -} - -[ - object, - local, - uuid(2411e7e1-12ac-4ccf-bd14-9798e8534dc0) -] -interface IDXGIAdapter : IDXGIObject -{ - HRESULT EnumOutputs( - [in] UINT a, - [in, out] IDXGIOutput **b - ); - HRESULT GetDesc( - [out] DXGI_ADAPTER_DESC *a - ); - HRESULT CheckInterfaceSupport( - [in] REFGUID a, - [out] LARGE_INTEGER *b - ); -} - -[ - object, - local, - uuid(310d36a0-d2e7-4c0a-aa04-6a9d23b8886a) -] -interface IDXGISwapChain : IDXGIDeviceSubObject -{ - HRESULT Present( - [in] UINT a, - [in] UINT b - ); - HRESULT GetBuffer( - [in] UINT a, - [in] REFIID b, - [in, out] void **c - ); - HRESULT SetFullscreenState( - [in] BOOL a, - [in] IDXGIOutput *b - ); - HRESULT GetFullscreenState( - [out] BOOL *a, - [out] IDXGIOutput **b - ); - HRESULT GetDesc( - [out] DXGI_SWAP_CHAIN_DESC *a - ); - HRESULT ResizeBuffers( - [in] UINT a, - [in] UINT b, - [in] UINT c, - [in] DXGI_FORMAT d, - [in] UINT e - ); - HRESULT ResizeTarget( - [in] const DXGI_MODE_DESC *a - ); - HRESULT GetContainingOutput( - [out] IDXGIOutput **a - ); - HRESULT GetFrameStatistics( - [out] DXGI_FRAME_STATISTICS *a - ); - HRESULT GetLastPresentCount( - [out] UINT *a - ); -} - -[ - object, - local, - uuid(7b7166ec-21c7-44ae-b21a-c9ae321ae369) -] -interface IDXGIFactory : IDXGIObject -{ - HRESULT EnumAdapters( - [in] UINT a, - [out] IDXGIAdapter **b - ); - HRESULT MakeWindowAssociation( - [in] HWND a, - [in] UINT b - ); - HRESULT GetWindowAssociation( - [in] HWND *a - ); - HRESULT CreateSwapChain( - [in] IUnknown *a, - [in] DXGI_SWAP_CHAIN_DESC *b, - [out] IDXGISwapChain **c - ); - HRESULT CreateSoftwareAdapter( - [in] HMODULE a, - [out] IDXGIAdapter **b - ); -} - -[local] HRESULT CreateDXGIFactory(REFIID riid, void **factory); - -[ - object, - local, - uuid(54ec77fa-1377-44e6-8c32-88fd5f44c84c) -] -interface IDXGIDevice : IDXGIObject -{ - HRESULT GetAdapter( - [out] IDXGIAdapter **a - ); - HRESULT CreateSurface( - [in] const DXGI_SURFACE_DESC *a, - [in] UINT b, - [in] DXGI_USAGE c, - [in] const DXGI_SHARED_RESOURCE *d, - [out] IDXGISurface **e - ); - HRESULT QueryResourceResidency( - [in] IUnknown *const *a, - [out] DXGI_RESIDENCY *b, - [in] UINT c - ); - HRESULT SetGPUThreadPriority( - [in] INT a - ); - HRESULT GetGPUThreadPriority( - [out] INT *a - ); -} - - -// BEGIN parts added for Gallium - -const unsigned int DXGI_MAP_READ = 1; -const unsigned int DXGI_MAP_WRITE = 2; -const unsigned int DXGI_MAP_DISCARD = 4; - -const unsigned int DXGI_CPU_ACCESS_NONE = 0; -const unsigned int DXGI_CPU_ACCESS_DYNAMIC = 1; -const unsigned int DXGI_CPU_ACCESS_READ_WRITE = 2; -const unsigned int DXGI_CPU_ACCESS_SCRATCH = 3; -const unsigned int DXGI_CPU_ACCESS_FIELD = 15; -const unsigned int DXGI_USAGE_DISCARD_ON_PRESENT = 0x200; -const unsigned int DXGI_USAGE_UNORDERED_ACCESS = 0x400; - -const unsigned int DXGI_PRESENT_TEST = 1; -const unsigned int DXGI_PRESENT_DO_NOT_SEQUENCE = 2; -const unsigned int DXGI_PRESENT_RESTART = 4; - -typedef enum DXGI_SWAP_CHAIN_FLAG -{ - DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 1, - DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 2, - DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 4 -} DXGI_SWAP_CHAIN_FLAG; - -typedef struct DXGI_ADAPTER_DESC1 -{ - WCHAR Description[128]; - UINT VendorId; - UINT DeviceId; - UINT SubSysId; - UINT Revision; - SIZE_T DedicatedVideoMemory; - SIZE_T DedicatedSystemMemory; - SIZE_T SharedSystemMemory; - LUID AdapterLuid; - UINT Flags; -} DXGI_ADAPTER_DESC1; - -[object, local, uuid("035f3ab4-482e-4e50-b41f-8a7f8bd8960b")] -interface IDXGIResource : IDXGIDeviceSubObject -{ - HRESULT GetSharedHandle( - [out] HANDLE *a - ); - - HRESULT GetUsage( - [out] DXGI_USAGE *a - ); - - HRESULT SetEvictionPriority( - [in] UINT a - ); - - HRESULT GetEvictionPriority( - [out] UINT *a - ); -}; - -[object, local, uuid("4AE63092-6327-4c1b-80AE-BFE12EA32B86")] -interface IDXGISurface1 : IDXGISurface -{ - HRESULT GetDC( - [in] BOOL a, - [out] HDC *b - ); - - HRESULT ReleaseDC( - [in, optional] RECT *a - ); - }; - -[object, local, uuid("77db970f-6276-48ba-ba28-070143b4392c")] -interface IDXGIDevice1 : IDXGIDevice -{ - HRESULT SetMaximumFrameLatency( - [in] UINT a - ); - - HRESULT GetMaximumFrameLatency( - [out] UINT *a - ); -}; - -[object, local, uuid("29038f61-3839-4626-91fd-086879011a05")] -interface IDXGIAdapter1 : IDXGIAdapter -{ - HRESULT GetDesc1( - [out] DXGI_ADAPTER_DESC1 *a - ); -}; - -[object, local, uuid("770aae78-f26f-4dba-a829-253c83d1b387")] -interface IDXGIFactory1 : IDXGIFactory -{ - HRESULT EnumAdapters1( - [in] UINT a, - [out] IDXGIAdapter1 **b - ); - - BOOL IsCurrent(); -}; - -[local] HRESULT CreateDXGIFactory1(REFIID riid, void **factory); diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl deleted file mode 100644 index 28846e96014..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl +++ /dev/null @@ -1,129 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -typedef enum DXGI_FORMAT { - DXGI_FORMAT_UNKNOWN, - DXGI_FORMAT_R32G32B32A32_TYPELESS, - DXGI_FORMAT_R32G32B32A32_FLOAT, - DXGI_FORMAT_R32G32B32A32_UINT, - DXGI_FORMAT_R32G32B32A32_SINT, - DXGI_FORMAT_R32G32B32_TYPELESS, - DXGI_FORMAT_R32G32B32_FLOAT, - DXGI_FORMAT_R32G32B32_UINT, - DXGI_FORMAT_R32G32B32_SINT, - DXGI_FORMAT_R16G16B16A16_TYPELESS, - DXGI_FORMAT_R16G16B16A16_FLOAT, - DXGI_FORMAT_R16G16B16A16_UNORM, - DXGI_FORMAT_R16G16B16A16_UINT, - DXGI_FORMAT_R16G16B16A16_SNORM, - DXGI_FORMAT_R16G16B16A16_SINT, - DXGI_FORMAT_R32G32_TYPELESS, - DXGI_FORMAT_R32G32_FLOAT, - DXGI_FORMAT_R32G32_UINT, - DXGI_FORMAT_R32G32_SINT, - DXGI_FORMAT_R32G8X24_TYPELESS, - DXGI_FORMAT_D32_FLOAT_S8X24_UINT, - DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, - DXGI_FORMAT_X32_TYPELESS_G8X24_UINT, - DXGI_FORMAT_R10G10B10A2_TYPELESS, - DXGI_FORMAT_R10G10B10A2_UNORM, - DXGI_FORMAT_R10G10B10A2_UINT, - DXGI_FORMAT_R11G11B10_FLOAT, - DXGI_FORMAT_R8G8B8A8_TYPELESS, - DXGI_FORMAT_R8G8B8A8_UNORM, - DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, - DXGI_FORMAT_R8G8B8A8_UINT, - DXGI_FORMAT_R8G8B8A8_SNORM, - DXGI_FORMAT_R8G8B8A8_SINT, - DXGI_FORMAT_R16G16_TYPELESS, - DXGI_FORMAT_R16G16_FLOAT, - DXGI_FORMAT_R16G16_UNORM, - DXGI_FORMAT_R16G16_UINT, - DXGI_FORMAT_R16G16_SNORM, - DXGI_FORMAT_R16G16_SINT, - DXGI_FORMAT_R32_TYPELESS, - DXGI_FORMAT_D32_FLOAT, - DXGI_FORMAT_R32_FLOAT, - DXGI_FORMAT_R32_UINT, - DXGI_FORMAT_R32_SINT, - DXGI_FORMAT_R24G8_TYPELESS, - DXGI_FORMAT_D24_UNORM_S8_UINT, - DXGI_FORMAT_R24_UNORM_X8_TYPELESS, - DXGI_FORMAT_X24_TYPELESS_G8_UINT, - DXGI_FORMAT_R8G8_TYPELESS, - DXGI_FORMAT_R8G8_UNORM, - DXGI_FORMAT_R8G8_UINT, - DXGI_FORMAT_R8G8_SNORM, - DXGI_FORMAT_R8G8_SINT, - DXGI_FORMAT_R16_TYPELESS, - DXGI_FORMAT_R16_FLOAT, - DXGI_FORMAT_D16_UNORM, - DXGI_FORMAT_R16_UNORM, - DXGI_FORMAT_R16_UINT, - DXGI_FORMAT_R16_SNORM, - DXGI_FORMAT_R16_SINT, - DXGI_FORMAT_R8_TYPELESS, - DXGI_FORMAT_R8_UNORM, - DXGI_FORMAT_R8_UINT, - DXGI_FORMAT_R8_SNORM, - DXGI_FORMAT_R8_SINT, - DXGI_FORMAT_A8_UNORM, - DXGI_FORMAT_R1_UNORM, - DXGI_FORMAT_R9G9B9E5_SHAREDEXP, - DXGI_FORMAT_R8G8_B8G8_UNORM, - DXGI_FORMAT_G8R8_G8B8_UNORM, - DXGI_FORMAT_BC1_TYPELESS, - DXGI_FORMAT_BC1_UNORM, - DXGI_FORMAT_BC1_UNORM_SRGB, - DXGI_FORMAT_BC2_TYPELESS, - DXGI_FORMAT_BC2_UNORM, - DXGI_FORMAT_BC2_UNORM_SRGB, - DXGI_FORMAT_BC3_TYPELESS, - DXGI_FORMAT_BC3_UNORM, - DXGI_FORMAT_BC3_UNORM_SRGB, - DXGI_FORMAT_BC4_TYPELESS, - DXGI_FORMAT_BC4_UNORM, - DXGI_FORMAT_BC4_SNORM, - DXGI_FORMAT_BC5_TYPELESS, - DXGI_FORMAT_BC5_UNORM, - DXGI_FORMAT_BC5_SNORM, - DXGI_FORMAT_B5G6R5_UNORM, - DXGI_FORMAT_B5G5R5A1_UNORM, - DXGI_FORMAT_B8G8R8A8_UNORM, - DXGI_FORMAT_B8G8R8X8_UNORM, - DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM, - DXGI_FORMAT_B8G8R8A8_TYPELESS, - DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, - DXGI_FORMAT_B8G8R8X8_TYPELESS, - DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, - DXGI_FORMAT_BC6H_TYPELESS, - DXGI_FORMAT_BC6H_UF16, - DXGI_FORMAT_BC6H_SF16, - DXGI_FORMAT_BC7_TYPELESS, - DXGI_FORMAT_BC7_UNORM, - DXGI_FORMAT_BC7_UNORM_SRGB, - DXGI_FORMAT_FORCE_UINT = 0xffffffff -} DXGI_FORMAT; diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl deleted file mode 100644 index 31eba08cff3..00000000000 --- a/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl +++ /dev/null @@ -1,84 +0,0 @@ -/* - * Copyright 2007 Andras Kovacs - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -/* DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */ - -import "oaidl.idl"; -import "ocidl.idl"; - -import "dxgiformat.idl"; - -typedef struct DXGI_SAMPLE_DESC { - UINT Count; - UINT Quality; -} DXGI_SAMPLE_DESC; - -typedef enum DXGI_MODE_ROTATION { - DXGI_MODE_ROTATION_UNSPECIFIED = 0, - DXGI_MODE_ROTATION_IDENTITY = 1, - DXGI_MODE_ROTATION_ROTATE90 = 2, - DXGI_MODE_ROTATION_ROTATE180 = 3, - DXGI_MODE_ROTATION_ROTATE270 = 4, -} DXGI_MODE_ROTATION; - -typedef enum DXGI_MODE_SCANLINE_ORDER { - DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0, - DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1, - DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2, - DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3, -} DXGI_MODE_SCANLINE_ORDER; - -typedef enum DXGI_MODE_SCALING { - DXGI_MODE_SCALING_UNSPECIFIED = 0, - DXGI_MODE_SCALING_CENTERED = 1, - DXGI_MODE_SCALING_STRETCHED = 2, -} DXGI_MODE_SCALING; - -typedef struct DXGI_RATIONAL { - UINT Numerator; - UINT Denominator; -} DXGI_RATIONAL; - -typedef struct DXGI_MODE_DESC { - UINT Width; - UINT Height; - DXGI_RATIONAL RefreshRate; - DXGI_FORMAT Format; - DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; - DXGI_MODE_SCALING Scaling; -} DXGI_MODE_DESC; - -typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES { - BOOL ScaleAndOffsetSupported; - float MaxConvertedValue; - float MinConvertedValue; - UINT NumGammaControlPoints; - float ControlPointPositions[1025]; -} DXGI_GAMMA_CONTROL_CAPABILITIES; - -typedef struct DXGI_RGB { - float Red; - float Green; - float Blue; -} DXGI_RGB; - -typedef struct DXGI_GAMMA_CONTROL { - DXGI_RGB Scale; - DXGI_RGB Offset; - DXGI_RGB GammaCurve[1025]; -} DXGI_GAMMA_CONTROL; diff --git a/src/gallium/state_trackers/d3d1x/docs/Makefile b/src/gallium/state_trackers/d3d1x/docs/Makefile deleted file mode 100644 index 7f38fa73fb4..00000000000 --- a/src/gallium/state_trackers/d3d1x/docs/Makefile +++ /dev/null @@ -1,5 +0,0 @@ -all: module_dependencies.svg module_dependencies.pdf -.IGNORE: module_dependencies.svg module_dependencies.pdf - -include ../Makefile.inc - diff --git a/src/gallium/state_trackers/d3d1x/docs/coding_style.txt b/src/gallium/state_trackers/d3d1x/docs/coding_style.txt deleted file mode 100644 index fb09417eac6..00000000000 --- a/src/gallium/state_trackers/d3d1x/docs/coding_style.txt +++ /dev/null @@ -1,84 +0,0 @@ -The goal of these guidelines is to allow as much freedom as possible, while keeping the code buildable and pleasant to read. - -* Formatting - -- Indent with a single tab character. This is the best choice, since anyone can use the visual indentation he prefers by adjust the tab width setting in his editor. -- Align multiline statements with an additional extra tab before each continuation line -- Keep in mind that people can program with proportional fonts: hence, don't attempt to align anything not at the start of the line, since it's impossible -- In general, there should never be two consecutive spaces in the source code -- There is no strict limit on line length, but try to not make lines too long, and insert a line break where it looks good - -* Language/platform features - -All language features of C++03 with TR1 and all the STL library may be used. -Obviously, try to keep the code simple, readable and intuitive, code size small, and compilation time short where possible. -Platform/compiler-specific extensions can be used if beneficial, protected by #ifs. - -C++0x is currently not used since it's unreleased and currently not well supported by clang. -Once GCC, clang and Visual C++ all have very good or complete support, and ideally the standard is finalized, we can start taking advantage of it. -Change this document once that happens. - -Boost is currently not used because it hasn't been necessary and it's best to keep things simple. -If really necessary, add a dependency on it, but use it judiciously. - -C should be used only for old code, and preferably completely avoided. - -You can freely assume that char is 8-bit, short 16-bit and int 32-bit, that long and pointers are 32-bit or 64-bit, that long long is at least 64-bit, that float is 32-bit and that double is 64-bit. -However, when you intend a specific size, int8_t, etc. are preferred. - -* Naming style - - Code implementing public parts of Windows interfaces (and derived ones) should follow Windows naming conventions: - - Classes are like GalliumD3D11VertexShader - - Functions are like CreateVertexShader - - Variables are like ppVertexShader - - Other code should follow Gallium/Linux/POSIX/STL/Boost naming conventions: - - Classes are like maybe_mutex_t - - Functions are like xs_create_shader - - Variables are like sampler_view - - Template parameters are named accordingly to what looks best for the specific case. - Typically it will be FooBar for typename parameters and foo_bar for non-typename ones. - - * Implementation style - -See the comments in d3d1xstutil.h for the COM implementation method. -In particular, avoid multiple/virtual inheritance in favor of mixins where possible. - -Try to limit or avoid preprocessor magic and multiline macros and use templates instead where possible. -Often, you can lessen the preprocessor magic by putting some of it in a template instantiated by the remaining magic. - -Forward declarations should not be used unless necessary. -In particular C++ classes should be implemented "inline" and should you should almost never have a forward declaration of a class. -To achieve this, you can opt to create an "interface class", which goes into an header or earlier in the C++ file, and an "implementation class" with goes in the C++ file. -Alternatively, use global helpers with forward declaration. - -Order definitions so that forward declarations are not necessary (e.g. put main at the end of the file). - -Choose between "struct" or "class" depending on whether the first declared member is public or private, to save the explicit specifier. - -Try to use const appropriately, esp. as a qualifier for member functions. - -Try to avoid Microsoft-style TYPES like FLOAT, UINT, etc. in favor of the usual C types like float, unsigned. - -Where feasible, if a platform is missing a function/keyword, add a definition of it with the standard name, rather than inventing an "abstraction layer". - -Try to use typedefs for STL maps on which you need to declare iterations, as well as function pointers or other "weird" C types. - - To iterate, use the following idiom from LLVM, which is optimal, unless end() is trivial: - for(iterator_type i = begin(), e = end(); i != e; ++i) - {} - - Otherwise, you risk the compiler evaluating end() for each loop iteration. - If end() is trivial, use this: - for(iterator_type i = begin(); i != end(); ++i) - {} - - Note the "++i" instead of the "i++" to avoid creating an unnecessary copy (esp. with overloaded operators). - - Declare variables just before they are needed, and inside the for() header. - Usually, you should initialize variable in the declaration if that's the only assignment or if it is a default value, and as a separate assignment if not. - -Try to use C++ references (with const if appropriate) when the pointer must be non-null, and that type is not already customarily passed with a pointer. - diff --git a/src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot b/src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot deleted file mode 100644 index 3db6fb2167a..00000000000 --- a/src/gallium/state_trackers/d3d1x/docs/module_dependencies.dot +++ /dev/null @@ -1,25 +0,0 @@ -digraph module_dependencies -{ - d3dapi -> w32api; - gd3dapi -> d3dapi; - progs -> d3dapi [style="dotted"]; - progs -> gd3dapi [style="dotted"]; - progs -> microsoft_directx_sdk [style="dotted"]; - d3d1xstutil -> gd3dapi - d3d1xshader -> d3dapi - gd3d1x -> d3d1xshader; - gd3d1x -> d3d1xstutil; - gd3d10 -> gd3d1x; - gd3d11 -> gd3d1x; - dxgi -> d3d1xstutil; - dxgi -> gd3dapi; - dxgid3d10 -> gd3dapi; - dxgid3d11 -> gd3dapi; - "d3d11.dll" -> gd3d11; - "d3d11.dll" -> dxgid3d11; - "d3d10.dll" -> gd3d10; - "d3d10.dll" -> dxgid3d10; - "dxgi.dll" -> dxgi; - tools -> mstools - mstools -> microsoft_directx_sdk -}; diff --git a/src/gallium/state_trackers/d3d1x/docs/source_layout.txt b/src/gallium/state_trackers/d3d1x/docs/source_layout.txt deleted file mode 100644 index 46e9f2d9832..00000000000 --- a/src/gallium/state_trackers/d3d1x/docs/source_layout.txt +++ /dev/null @@ -1,17 +0,0 @@ -Source layout and architecture of the Gallium D3D state tracker - -w32api is a link to Wine's include files for the Windows API -d3dapi contains the headers for Direct3D 10.0, 10.1 and 11.0 (independently created, except d3d10 which is based on Wine) -gd3dapi contains the Gallium COM state tracker API and extensions to the DXGI and Direct3D APIs, both for internal and external usage -d3d1xshader is a standalone module with a parser, disassembler and utility routines for Direct3D 10/11 shaders using Shader Model 4/5 instructions encoded using Tokenized Program Format embedded in a DXBC chunked container (the data format produced by the HLSL compiler). -mstools contains a downloader for the Microsoft HLSL compiler -tools contains the shader compiler, currently wrapping the Microsoft HLSL compiler -gd3d10 contains the implementation of Direct3D 10 and 10.1 with Gallium-specific entry points -gd3d11 contains the implementation of Direct3D 11 with Gallium-specific entry points -gd3d1x contains the shader translator and code not directly implementing Direct3D interfaces, but needed by those implementations -dxgid3d10 contains the DXGI-based "official" entry points to Direct3D 10.0 and 10.1 -dxgid3d11 contains the DXGI-based "official" entry points to Direct3D 11 -dxgi contains the implementation of DXGI (currently over the EGL native interface) -d3d1xstutil contains helper code shared among all the modules in the state tracker -programs contains the Gallium Direct3D 11 demos, runnable either on the Microsoft or Gallium implementations -docs contains documentation diff --git a/src/gallium/state_trackers/d3d1x/dxgi/Makefile b/src/gallium/state_trackers/d3d1x/dxgi/Makefile deleted file mode 100644 index 6cdc33b8c4b..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgi/Makefile +++ /dev/null @@ -1,17 +0,0 @@ -LIBNAME=dxgi -LIBRARY_INCLUDES=-I../../../../../include -Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common -LIBRARY_DEFINES=-DDXGI_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\" -CPP_SOURCES=$(wildcard src/*.cpp) - -include ../Makefile.inc - -ifneq ($(findstring x11, $(EGL_PLATFORMS)),) -LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_X11 -endif -ifneq ($(findstring drm, $(EGL_PLATFORMS)),) -LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_DRM -endif -ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),) -LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_FBDEV -endif - diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp deleted file mode 100644 index 7b720194589..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_loader.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.9 - * - * Copyright (C) 2010 LunarG Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: - * Chia-I Wu <[email protected]> - */ - -#include "dxgi_private.h" -#include <stdio.h> -extern "C" -{ -#include "state_tracker/drm_driver.h" -#include "util/u_dl.h" -} -#define PIPE_PREFIX "pipe_" - -static const char * -get_search_path(void) -{ - static const char *search_path; - - if (!search_path) { - static char buffer[1024]; - const char *p; - int ret; - - p = getenv("DXGI_DRIVERS_PATH"); - if(!p) - p = getenv("EGL_DRIVERS_PATH"); -#ifdef __unix__ - if (p && (geteuid() != getuid() || getegid() != getgid())) { - p = NULL; - } -#endif - - if (p) { - ret = snprintf(buffer, sizeof(buffer), - "%s:%s", p, DXGI_DRIVER_SEARCH_DIR); - if (ret > 0 && ret < (int)sizeof(buffer)) - search_path = buffer; - } - } - if (!search_path) - search_path = DXGI_DRIVER_SEARCH_DIR; - - return search_path; -} - -static void -for_each_colon_separated(const char *search_path, - bool (*loader)(const char *, size_t, void *), - void *loader_data) -{ - const char *cur, *next; - size_t len; - - cur = search_path; - while (cur) { - next = strchr(cur, ':'); - len = (next) ? next - cur : strlen(cur); - - if (!loader(cur, len, loader_data)) - break; - - cur = (next) ? next + 1 : NULL; - } -} - -void -for_each_in_search_path(bool (*callback)(const char *, size_t, void *), - void *callback_data) -{ - const char *search_path = get_search_path(); - for_each_colon_separated(search_path, callback, callback_data); -} - -static struct pipe_module { - boolean initialized; - char *name; - struct util_dl_library *lib; - const struct drm_driver_descriptor *drmdd; - struct pipe_screen *(*swrast_create_screen)(struct sw_winsys *); -} pipe_modules[16]; - -static bool -dlopen_pipe_module_cb(const char *dir, size_t len, void *callback_data) -{ - struct pipe_module *pmod = (struct pipe_module *) callback_data; - char path[1024]; - int ret; - - if (len) { - ret = snprintf(path, sizeof(path), - "%.*s/" PIPE_PREFIX "%s" UTIL_DL_EXT, len, dir, pmod->name); - } - else { - ret = snprintf(path, sizeof(path), - PIPE_PREFIX "%s" UTIL_DL_EXT, pmod->name); - } - if (ret > 0 && ret < (int)sizeof(path)) { - pmod->lib = util_dl_open(path); - } - - return !(pmod->lib); -} - -static bool -load_pipe_module(struct pipe_module *pmod, const char *name) -{ - pmod->name = strdup(name); - if (!pmod->name) - return FALSE; - - for_each_in_search_path(dlopen_pipe_module_cb, (void *) pmod); - if (pmod->lib) { - pmod->drmdd = (const struct drm_driver_descriptor *) - util_dl_get_proc_address(pmod->lib, "driver_descriptor"); - - /* sanity check on the name */ - if (pmod->drmdd && strcmp(pmod->drmdd->name, pmod->name) != 0) - pmod->drmdd = NULL; - - /* swrast */ - if (pmod->drmdd && !pmod->drmdd->driver_name) { - pmod->swrast_create_screen = - (struct pipe_screen *(*)(struct sw_winsys *)) - util_dl_get_proc_address(pmod->lib, "swrast_create_screen"); - if (!pmod->swrast_create_screen) - pmod->drmdd = NULL; - } - - if (!pmod->drmdd) { - util_dl_close(pmod->lib); - pmod->lib = NULL; - } - } - - return (pmod->drmdd != NULL); -} - - -static struct pipe_module * -get_pipe_module(const char *name) -{ - struct pipe_module *pmod = NULL; - unsigned i; - - if (!name) - return NULL; - - for (i = 0; i < sizeof(pipe_modules) / sizeof(pipe_modules[0]); i++) { - if (!pipe_modules[i].initialized || - strcmp(pipe_modules[i].name, name) == 0) { - pmod = &pipe_modules[i]; - break; - } - } - if (!pmod) - return NULL; - - if (!pmod->initialized) { - load_pipe_module(pmod, name); - pmod->initialized = TRUE; - } - - return pmod; -} - -struct native_display; - -struct pipe_screen * -dxgi_loader_create_drm_screen(struct native_display* dpy, const char *name, int fd) -{ - struct pipe_module *pmod = get_pipe_module(name); - return (pmod && pmod->drmdd && pmod->drmdd->create_screen) ? - pmod->drmdd->create_screen(fd) : NULL; -} - -struct pipe_screen * -dxgi_loader_create_sw_screen(struct native_display* dpy, struct sw_winsys *ws) -{ - struct pipe_module *pmod = get_pipe_module("swrast"); - return (pmod && pmod->swrast_create_screen) ? - pmod->swrast_create_screen(ws) : NULL; -} diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp deleted file mode 100644 index 2b03dfe5a93..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp +++ /dev/null @@ -1,1514 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "dxgi_private.h" -extern "C" { -#include "native.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_simple_shaders.h" -#include "pipe/p_shader_tokens.h" -} -#include <iostream> -#include <memory> - -struct GalliumDXGIOutput; -struct GalliumDXGIAdapter; -struct GalliumDXGISwapChain; -struct GalliumDXGIFactory; - -static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain); -static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* adapter, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter); -static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output); -static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain); - -template<typename Base = IDXGIObject, typename Parent = IDXGIObject> -struct GalliumDXGIObject : public GalliumPrivateDataComObject<Base> -{ - ComPtr<Parent> parent; - - GalliumDXGIObject(Parent* p_parent = 0) - { - this->parent = p_parent; - } - - virtual HRESULT STDMETHODCALLTYPE GetParent( - REFIID riid, - void **out_parent) - { - return parent->QueryInterface(riid, out_parent); - } -}; - -COM_INTERFACE(IGalliumDXGIBackend, IUnknown) - -// TODO: somehow check whether the window is fully obscured or not -struct GalliumDXGIIdentityBackend : public GalliumComObject<IGalliumDXGIBackend> -{ - virtual HRESULT STDMETHODCALLTYPE BeginPresent( - HWND hwnd, - void** present_cookie, - void** window, - RECT *rect, - RGNDATA **rgndata, - BOOL* preserve_aspect_ratio - ) - { - *window = (void*)hwnd; - rect->left = 0; - rect->top = 0; - rect->right = INT_MAX; - rect->bottom = INT_MAX; - *rgndata = 0; - - // yes, because we like things looking good - *preserve_aspect_ratio = TRUE; - *present_cookie = 0; - return S_OK; - } - - virtual void STDMETHODCALLTYPE EndPresent( - HWND hwnd, - void* present_cookie - ) - {} - - virtual HRESULT STDMETHODCALLTYPE TestPresent(HWND hwnd) - { - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetPresentSize( - HWND hwnd, - unsigned* width, - unsigned* height - ) - { - *width = 0; - *height = 0; - return S_OK; - } -}; - -// TODO: maybe install an X11 error hook, so we can return errors properly -struct GalliumDXGIX11IdentityBackend : public GalliumDXGIIdentityBackend -{ - Display* dpy; - - GalliumDXGIX11IdentityBackend(Display* dpy) - : dpy(dpy) - {} - - virtual HRESULT STDMETHODCALLTYPE GetPresentSize( - HWND hwnd, - unsigned* width, - unsigned* height - ) - { - XWindowAttributes xwa; - XGetWindowAttributes(dpy, (Window)hwnd, &xwa); - *width = xwa.width; - *height = xwa.height; - return S_OK; - } -}; - -struct GalliumDXGIFactory : public GalliumDXGIObject<IDXGIFactory1, IUnknown> -{ - HWND associated_window; - const struct native_platform* platform; - void* display; - ComPtr<IGalliumDXGIBackend> backend; - void* resolver_cookie; - - GalliumDXGIFactory(const struct native_platform* platform, void* display, IGalliumDXGIBackend* p_backend) - : GalliumDXGIObject<IDXGIFactory1, IUnknown>((IUnknown*)NULL), platform(platform), display(display) - { - if(p_backend) - backend = p_backend; - else if(!strcmp(platform->name, "X11")) - backend.reset(new GalliumDXGIX11IdentityBackend((Display*)display)); - else - backend.reset(new GalliumDXGIIdentityBackend()); - } - - virtual HRESULT STDMETHODCALLTYPE EnumAdapters( - UINT adapter, - IDXGIAdapter **out_adapter) - { - return EnumAdapters1(adapter, (IDXGIAdapter1**)out_adapter); - } - - virtual HRESULT STDMETHODCALLTYPE EnumAdapters1( - UINT adapter, - IDXGIAdapter1 **out_adapter) - { - *out_adapter = 0; - if(adapter == 0) - { - return GalliumDXGIAdapterCreate(this, platform, display, out_adapter); - } -#if 0 - // TODO: enable this - if(platform == native_get_x11_platform()) - { - unsigned nscreens = ScreenCount((Display*)display); - if(adapter < nscreens) - { - unsigned def_screen = DefaultScreen(display); - if(adapter <= def_screen) - --adapter; - *out_adapter = GalliumDXGIAdapterCreate(this, platform, display, adapter); - return S_OK; - } - } -#endif - return DXGI_ERROR_NOT_FOUND; - } - - /* TODO: this is a mysterious underdocumented magic API - * Can we have multiple windows associated? - * Can we have multiple windows associated if we use multiple factories? - * If so, what should GetWindowAssociation return? - * If not, does a new swapchain steal the association? - * Does this act for existing swapchains? For new swapchains? - */ - virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation( - HWND window_handle, - UINT flags) - { - /* TODO: actually implement, for Wine, X11 and KMS*/ - associated_window = window_handle; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation( - HWND *pwindow_handle) - { - *pwindow_handle = associated_window; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( - IUnknown *device, - DXGI_SWAP_CHAIN_DESC *desc, - IDXGISwapChain **out_swap_chain) - { - return GalliumDXGISwapChainCreate(this, device, *desc, out_swap_chain); - } - - virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter( - HMODULE module, - IDXGIAdapter **out_adapter) - { - /* TODO: ignore the module, and just create a Gallium software screen */ - *out_adapter = 0; - return E_NOTIMPL; - } - - /* TODO: support hotplug */ - virtual BOOL STDMETHODCALLTYPE IsCurrent( void) - { - return TRUE; - } -}; - -struct GalliumDXGIAdapter - : public GalliumMultiComObject< - GalliumDXGIObject<IDXGIAdapter1, GalliumDXGIFactory>, - IGalliumAdapter> -{ - struct native_display* display; - const struct native_config** configs; - std::unordered_multimap<unsigned, unsigned> configs_by_pipe_format; - std::unordered_map<unsigned, unsigned> configs_by_native_visual_id; - const struct native_connector** connectors; - unsigned num_configs; - DXGI_ADAPTER_DESC1 desc; - std::vector<ComPtr<IDXGIOutput> > outputs; - int num_outputs; - - GalliumDXGIAdapter(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy) - { - this->parent = factory; - - display = platform->create_display(dpy, FALSE); - if(!display) - display = platform->create_display(dpy, TRUE); - if (display) { - display->user_data = this; - if (!display->init_screen(display)) { - display->destroy(display); - display = NULL; - } - } - if(!display) - throw E_FAIL; - memset(&desc, 0, sizeof(desc)); - std::string s = std::string("GalliumD3D on ") + display->screen->get_name(display->screen) + " by " + display->screen->get_vendor(display->screen); - - /* hopefully no one will decide to use UTF-8 in Gallium name/vendor strings */ - for(int i = 0; i < std::min((int)s.size(), 127); ++i) - desc.Description[i] = (WCHAR)s[i]; - - // TODO: add an interface to get these; for now, return mid/low values - desc.DedicatedVideoMemory = 256 << 20; - desc.DedicatedSystemMemory = 256 << 20; - desc.SharedSystemMemory = 1024 << 20; - - // TODO: we should actually use an unique ID instead - *(void**)&desc.AdapterLuid = dpy; - - configs = display->get_configs(display, (int*)&num_configs); - for(unsigned i = 0; i < num_configs; ++i) - { - if(configs[i]->window_bit) - { - configs_by_pipe_format.insert(std::make_pair(configs[i]->color_format, i)); - configs_by_native_visual_id[configs[i]->native_visual_id] = i; - } - } - - connectors = 0; - num_outputs = 0; - - if(display->modeset) - { - int num_crtcs; - - connectors = display->modeset->get_connectors(display, &num_outputs, &num_crtcs); - if(!connectors) - num_outputs = 0; - else if(!num_outputs) - { - free(connectors); - connectors = 0; - } - } - if(!num_outputs) - num_outputs = 1; - } - - static void handle_invalid_surface(struct native_display *ndpy, struct native_surface *nsurf, unsigned int seq_num) - { - GalliumDXGISwapChainRevalidate((IDXGISwapChain*)nsurf->user_data); - } - - ~GalliumDXGIAdapter() - { - display->destroy(display); - free(configs); - free(connectors); - } - - virtual HRESULT STDMETHODCALLTYPE EnumOutputs( - UINT output, - IDXGIOutput **out_output) - { - if(output >= (unsigned)num_outputs) - return DXGI_ERROR_NOT_FOUND; - - if(connectors) - { - std::ostringstream ss; - ss << "output #" << output; - return GalliumDXGIOutputCreate(this, ss.str(), connectors[output], out_output); - } - else - return GalliumDXGIOutputCreate(this, "Unique output", NULL, out_output); - } - - virtual HRESULT STDMETHODCALLTYPE GetDesc( - DXGI_ADAPTER_DESC *desc) - { - memcpy(desc, &desc, sizeof(*desc)); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetDesc1( - DXGI_ADAPTER_DESC1 *desc) - { - memcpy(desc, &desc, sizeof(*desc)); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport( - REFGUID interface_name, - LARGE_INTEGER *u_m_d_version) - { - // these number was taken from Windows 7 with Catalyst 10.8: its meaning is unclear - if(interface_name == IID_ID3D11Device || interface_name == IID_ID3D10Device1 || interface_name == IID_ID3D10Device) - { - u_m_d_version->QuadPart = 0x00080011000a0411ULL; - return S_OK; - } - return DXGI_ERROR_UNSUPPORTED; - } - - pipe_screen* STDMETHODCALLTYPE GetGalliumScreen() - { - return display->screen; - } - - pipe_screen* STDMETHODCALLTYPE GetGalliumReferenceSoftwareScreen() - { - // TODO: give a softpipe screen - return display->screen; - } - - pipe_screen* STDMETHODCALLTYPE GetGalliumFastSoftwareScreen() - { - // TODO: give an llvmpipe screen - return display->screen; - } -}; - - -struct GalliumDXGIOutput : public GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter> -{ - DXGI_OUTPUT_DESC desc; - const struct native_mode** modes; - DXGI_MODE_DESC* dxgi_modes; - unsigned num_modes; - const struct native_connector* connector; - DXGI_GAMMA_CONTROL* gamma; - - GalliumDXGIOutput(GalliumDXGIAdapter* adapter, std::string name, const struct native_connector* connector = 0) - : GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>(adapter), connector(connector) - { - memset(&desc, 0, sizeof(desc)); - for(unsigned i = 0; i < std::min(name.size(), sizeof(desc.DeviceName) - 1); ++i) - desc.DeviceName[i] = name[i]; - desc.AttachedToDesktop = TRUE; - /* TODO: should put an HMONITOR in desc.Monitor */ - - gamma = 0; - num_modes = 0; - modes = 0; - if(connector) - { - modes = parent->display->modeset->get_modes(parent->display, connector, (int*)&num_modes); - if(modes && num_modes) - { - dxgi_modes = new DXGI_MODE_DESC[num_modes]; - for(unsigned i = 0; i < num_modes; ++i) - { - dxgi_modes[i].Width = modes[i]->width; - dxgi_modes[i].Height = modes[i]->height; - dxgi_modes[i].RefreshRate.Numerator = modes[i]->refresh_rate; - dxgi_modes[i].RefreshRate.Denominator = 1; - dxgi_modes[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED; - dxgi_modes[i].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; - } - } - else - { - if(modes) - { - free(modes); - modes = 0; - } - goto use_fake_mode; - } - } - else - { -use_fake_mode: - dxgi_modes = new DXGI_MODE_DESC[1]; - dxgi_modes[0].Width = 1920; - dxgi_modes[0].Height = 1200; - dxgi_modes[0].RefreshRate.Numerator = 60; - dxgi_modes[0].RefreshRate.Denominator = 1; - dxgi_modes[0].Scaling = DXGI_MODE_SCALING_UNSPECIFIED; - dxgi_modes[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; - } - } - - ~GalliumDXGIOutput() - { - delete [] dxgi_modes; - free(modes); - if(gamma) - delete gamma; - } - - virtual HRESULT STDMETHODCALLTYPE GetDesc( - DXGI_OUTPUT_DESC *out_desc) - { - *out_desc = desc; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList( - DXGI_FORMAT enum_format, - UINT flags, - UINT *pcount, - DXGI_MODE_DESC *desc) - { - /* TODO: should we return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE when we don't - * support modesetting instead of fake modes? - */ - pipe_format format = dxgi_to_pipe_format[enum_format]; - if(parent->configs_by_pipe_format.count(format)) - { - if(!desc) - { - *pcount = num_modes; - return S_OK; - } - - unsigned copy_modes = std::min(num_modes, *pcount); - for(unsigned i = 0; i < copy_modes; ++i) - { - desc[i] = dxgi_modes[i]; - desc[i].Format = enum_format; - } - *pcount = num_modes; - - if(copy_modes < num_modes) - return DXGI_ERROR_MORE_DATA; - else - return S_OK; - } - else - { - *pcount = 0; - return S_OK; - } - } - - virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode( - const DXGI_MODE_DESC *pModeToMatch, - DXGI_MODE_DESC *closest_match, - IUnknown *concerned_device) - { - /* TODO: actually implement this */ - DXGI_FORMAT dxgi_format = pModeToMatch->Format; - enum pipe_format format = dxgi_to_pipe_format[dxgi_format]; - init_pipe_to_dxgi_format(); - if(!parent->configs_by_pipe_format.count(format)) - { - if(!concerned_device) - return E_FAIL; - else - { - format = parent->configs[0]->color_format; - dxgi_format = pipe_to_dxgi_format[format]; - } - } - - *closest_match = dxgi_modes[0]; - closest_match->Format = dxgi_format; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void) - { - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE TakeOwnership( - IUnknown *device, - BOOL exclusive) - { - return S_OK; - } - - virtual void STDMETHODCALLTYPE ReleaseOwnership( void) - { - } - - virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities( - DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) - { - memset(gamma_caps, 0, sizeof(*gamma_caps)); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE SetGammaControl( - const DXGI_GAMMA_CONTROL *pArray) - { - if(!gamma) - gamma = new DXGI_GAMMA_CONTROL; - *gamma = *pArray; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetGammaControl( - DXGI_GAMMA_CONTROL *pArray) - { - if(gamma) - *pArray = *gamma; - else - { - pArray->Scale.Red = 1; - pArray->Scale.Green = 1; - pArray->Scale.Blue = 1; - pArray->Offset.Red = 0; - pArray->Offset.Green = 0; - pArray->Offset.Blue = 0; - for(unsigned i = 0; i <= 1024; ++i) - pArray->GammaCurve[i].Red = pArray->GammaCurve[i].Green = pArray->GammaCurve[i].Blue = (float)i / 1024.0; - } - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface( - IDXGISurface *scanout_surface) - { - return E_NOTIMPL; - } - - virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData( - IDXGISurface *destination) - { - return E_NOTIMPL; - } - - virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( - DXGI_FRAME_STATISTICS *stats) - { - memset(stats, 0, sizeof(*stats)); -#ifdef _WIN32 - QueryPerformanceCounter(&stats->SyncQPCTime); -#endif - return E_NOTIMPL; - } -}; - -/* Swap chain are rather complex, and Microsoft's documentation is rather - * lacking. As far as I know, this is the most thorough publicly available - * description of how swap chains work, based on multiple sources and - * experimentation. - * - * There are two modes (called "swap effects") that a swap chain can operate in: - * discard and sequential. - * - * In discard mode, things always look as if there is a single buffer, which - * you can get with GetBuffers(0). - * The 2D texture returned by GetBuffers(0) and can only be - * used as a render target view and for resource copies, since no CPU access - * flags are set and only the D3D11_BIND_RENDER_TARGET bind flag is set. - * On Present, it is copied to the actual display - * surface and the contents become undefined. - * D3D may internally use multiple buffers, but you can't observe this, except - * by looking at the buffer contents after Present (but those are undefined). - * If it uses multiple buffers internally, then it will normally use buffer_count buffers - * (this has latency implications). - * Discard mode seems to internally use a single buffer in windowed mode, - * even if DWM is enabled, and buffer_count buffers in fullscreen mode. - * - * In sequential mode, the runtime alllocates buffer_count buffers. - * You can get each with GetBuffers(n). - * GetBuffers(0) ALWAYS points to the backbuffer to be presented and has the - * same usage constraints as the discard mode. - * GetBuffer(n) with n > 0 points to resources that are identical to buffer 0, but - * are classified as "read-only resources" (due to DXGI_USAGE_READ_ONLY), - * meaning that you can't create render target views on them, or use them as - * a CopyResource/CopySubresourceRegion destination. - * It appears the only valid operation is to use them as a source for CopyResource - * and CopySubresourceRegion as well as just waiting for them to become - * buffer 0 again. - * Buffer n - 1 is always displayed on screen. - * When you call Present(), the contents of the buffers are rotated, so that buffer 0 - * goes to buffer n - 1, and is thus displayed, and buffer 1 goes to buffer 0, becomes - * the accessible back buffer. - * The resources themselves are NOT rotated, so that you can still render on the - * same ID3D11Texture2D*, and views based on it, that you got before Present(). - * - * Present seems to happen by either copying the relevant buffer into the window, - * or alternatively making it the current one, either by programming the CRTC or - * by sending the resource name to the DWM compositor. - * - * Hence, you can call GetBuffer(0) once and keep using the same ID3D11Texture2D* - * and ID3D11RenderTargetView* (and other views if needed) you got from it. - * - * If the window gets resized, DXGI will then "emulate" all successive presentations, - * by using a stretched blit automatically. - * Thus, you should handle WM_SIZE and call ResizeBuffers to update the DXGI - * swapchain buffers size to the new window size. - * Doing so requires you to release all GetBuffers() results and anything referencing - * them, including views and Direct3D11 deferred context command lists (this is - * documented). - * - * How does Microsoft implement the rotation behavior? - * It turns out that it does it by calling RotateResourceIdentitiesDXGI in the user-mode - * DDI driver. - * This will rotate the kernel buffer handle, or possibly rotate the GPU virtual memory - * mappings. - * - * The reason this is done by driver instead of by the runtime appears to be that - * this is necessary to support driver-provided command list support, since otherwise - * the command list would not always target the current backbuffer, since it would - * be done at the driver level, while only the runtime knows about the rotation. - * - * OK, so how do we implement this in Gallium? - * - * There are three strategies: - * 1. Use a single buffer, and always copy it to a window system provided buffer, or - * just give the buffer to the window system if it supports that - * 2. Rotate the buffers in the D3D1x implementation, and recreate and rebind the views. - * Don't support driver-provided command lists - * 3. Add this rotation functionality to the Gallium driver, with the idea that it would rotate - * remap GPU virtual memory, so that virtual address are unchanged, but the physical - * ones are rotated (so that pushbuffers remain valid). - * If the driver does not support this, either fall back to (1), or have a layer doing this, - * putting a deferred context layer over this intermediate layer. - * - * (2) is not acceptable since it prevents an optimal implementation. - * (3) is the ideal solution, but it is complicated. - * - * Hence, we implement (1) for now, and will switch to (3) later. - * - * Note that (1) doesn't really work for DXGI_SWAP_EFFECT_SEQUENTIAL with more - * than one buffer, so we just pretend we got asked for a single buffer in that case - * Fortunately, no one seems to rely on that, so we'll just not implement it at first, and - * later perform the rotation with blits. - * Once we switch to (3), we'll just use real rotation to do it.. - * - * DXGI_SWAP_EFFECT_SEQUENTIAL with more than one buffer is of dubious use - * anyway, since you can only render or write to buffer 0, and other buffers can apparently - * be used only as sources for copies. - * I was unable to find any code using it either in DirectX SDK examples, or on the web. - * - * It seems the only reason you would use it is to not have to redraw from scratch, while - * also possibly avoid a copy compared to buffer_count == 1, assuming that your - * application is OK with having to redraw starting not from the last frame, but from - * one/two/more frames behind it. - * - * A better design would forbid the user specifying buffer_count explicitly, and - * would instead let the application give an upper bound on how old the buffer can - * become after presentation, with "infinite" being equivalent to discard. - * The runtime would then tell the application with frame number the buffer switched to - * after present. - * In addition, in a better design, the application would be allowed to specify the - * number of buffers available, having all them usable for rendering, so that things - * like video players could efficiently decode frames in parallel. - * Present would in such a better design gain a way to specify the number of buffers - * to present. - * - * Other miscellaneous info: - * DXGI_PRESENT_DO_NOT_SEQUENCE causes DXGI to hold the frame for another - * vblank interval without rotating the resource data. - * - * References: - * "DXGI Overview" in MSDN - * IDXGISwapChain documentation on MSDN - * "RotateResourceIdentitiesDXGI" on MSDN - * http://forums.xna.com/forums/p/42362/266016.aspx - */ - -static float quad_data[] = { - -1, -1, 0, 0, - -1, 1, 0, 1, - 1, 1, 1, 1, - 1, -1, 1, 0, -}; - -struct dxgi_blitter -{ - pipe_context* pipe; - bool normalized; - void* fs; - void* vs; - void* sampler[2]; - void* elements; - void* blend; - void* rasterizer; - void* zsa; - struct pipe_clip_state clip; - struct pipe_vertex_buffer vbuf; - struct pipe_draw_info draw; - - dxgi_blitter(pipe_context* pipe) - : pipe(pipe) - { - //normalized = !!pipe->screen->get_param(pipe, PIPE_CAP_NPOT_TEXTURES); - // TODO: need to update buffer in unnormalized case - normalized = true; - - struct pipe_rasterizer_state rs_state; - memset(&rs_state, 0, sizeof(rs_state)); - rs_state.cull_face = PIPE_FACE_NONE; - rs_state.gl_rasterization_rules = 1; - rs_state.depth_clip = 1; - rs_state.flatshade = 1; - rasterizer = pipe->create_rasterizer_state(pipe, &rs_state); - - struct pipe_blend_state blendd; - memset(&blendd, 0, sizeof(blendd)); - blendd.rt[0].colormask = PIPE_MASK_RGBA; - blend = pipe->create_blend_state(pipe, &blendd); - - struct pipe_depth_stencil_alpha_state zsad; - memset(&zsad, 0, sizeof(zsad)); - zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad); - - struct pipe_vertex_element velem[2]; - memset(&velem[0], 0, sizeof(velem[0]) * 2); - velem[0].src_offset = 0; - velem[0].src_format = PIPE_FORMAT_R32G32_FLOAT; - velem[1].src_offset = 8; - velem[1].src_format = PIPE_FORMAT_R32G32_FLOAT; - elements = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); - - for(unsigned stretch = 0; stretch < 2; ++stretch) - { - struct pipe_sampler_state sampler_state; - memset(&sampler_state, 0, sizeof(sampler_state)); - sampler_state.min_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; - sampler_state.mag_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; - sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler_state.normalized_coords = normalized; - - sampler[stretch] = pipe->create_sampler_state(pipe, &sampler_state); - } - - fs = util_make_fragment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR); - - const unsigned semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; - const unsigned semantic_indices[] = { 0, 0 }; - vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices); - - vbuf.buffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, sizeof(quad_data)); - vbuf.buffer_offset = 0; - vbuf.stride = 4 * sizeof(float); - pipe_buffer_write(pipe, vbuf.buffer, 0, sizeof(quad_data), quad_data); - - memset(&clip, 0, sizeof(clip)); - - memset(&draw, 0, sizeof(draw)); - draw.mode = PIPE_PRIM_QUADS; - draw.count = 4; - draw.instance_count = 1; - draw.max_index = ~0; - } - - void blit(struct pipe_surface* surf, struct pipe_sampler_view* view, unsigned x, unsigned y, unsigned w, unsigned h) - { - struct pipe_framebuffer_state fb; - memset(&fb, 0, sizeof(fb)); - fb.nr_cbufs = 1; - fb.cbufs[0] = surf; - fb.width = surf->width; - fb.height = surf->height; - - struct pipe_viewport_state viewport; - float half_width = w * 0.5f; - float half_height = h * 0.5f; - viewport.scale[0] = half_width; - viewport.scale[1] = half_height; - viewport.scale[2] = 1.0f; - viewport.scale[3] = 1.0f; - viewport.translate[0] = x + half_width; - viewport.translate[1] = y + half_height; - viewport.translate[2] = 0.0f; - viewport.translate[3] = 1.0f; - - bool stretch = view->texture->width0 != w || view->texture->height0 != h; - if(pipe->render_condition) - pipe->render_condition(pipe, 0, 0); - pipe->set_framebuffer_state(pipe, &fb); - pipe->bind_fragment_sampler_states(pipe, 1, &sampler[stretch]); - pipe->set_viewport_state(pipe, &viewport); - pipe->set_clip_state(pipe, &clip); - pipe->bind_rasterizer_state(pipe, rasterizer); - pipe->bind_depth_stencil_alpha_state(pipe, zsa); - pipe->bind_blend_state(pipe, blend); - pipe->bind_vertex_elements_state(pipe, elements); - pipe->set_vertex_buffers(pipe, 0, 1, &vbuf); - pipe->bind_fs_state(pipe, fs); - pipe->bind_vs_state(pipe, vs); - if(pipe->bind_gs_state) - pipe->bind_gs_state(pipe, 0); - if(pipe->set_stream_output_targets) - pipe->set_stream_output_targets(pipe, 0, NULL, 0); - pipe->set_fragment_sampler_views(pipe, 1, &view); - - pipe->draw_vbo(pipe, &draw); - } - - ~dxgi_blitter() - { - pipe->delete_blend_state(pipe, blend); - pipe->delete_rasterizer_state(pipe, rasterizer); - pipe->delete_depth_stencil_alpha_state(pipe, zsa); - pipe->delete_sampler_state(pipe, sampler[0]); - pipe->delete_sampler_state(pipe, sampler[1]); - pipe->delete_vertex_elements_state(pipe, elements); - pipe->delete_vs_state(pipe, vs); - pipe->delete_fs_state(pipe, fs); - pipe->screen->resource_destroy(pipe->screen, vbuf.buffer); - } -}; - -struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory> -{ - ComPtr<IDXGIDevice>dxgi_device; - ComPtr<IGalliumDevice>gallium_device; - ComPtr<GalliumDXGIAdapter> adapter; - ComPtr<IDXGIOutput> target; - - DXGI_SWAP_CHAIN_DESC desc; - - struct native_surface* surface; - const struct native_config* config; - - void* window; - struct pipe_resource* resources[NUM_NATIVE_ATTACHMENTS]; - int width; - int height; - unsigned seq_num; - bool ever_validated; - bool needs_validation; - unsigned present_count; - - ComPtr<IDXGISurface> buffer0; - struct pipe_resource* gallium_buffer0; - struct pipe_sampler_view* gallium_buffer0_view; - - struct pipe_context* pipe; - bool owns_pipe; - - BOOL fullscreen; - - std::auto_ptr<dxgi_blitter> blitter; - bool formats_compatible; - - GalliumDXGISwapChain(GalliumDXGIFactory* factory, IUnknown* p_device, const DXGI_SWAP_CHAIN_DESC& p_desc) - : GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>(factory), desc(p_desc), surface(0) - { - HRESULT hr; - - hr = p_device->QueryInterface(IID_IGalliumDevice, (void**)&gallium_device); - if(!SUCCEEDED(hr)) - throw hr; - - hr = p_device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device); - if(!SUCCEEDED(hr)) - throw hr; - - hr = dxgi_device->GetAdapter((IDXGIAdapter**)&adapter); - if(!SUCCEEDED(hr)) - throw hr; - - memset(resources, 0, sizeof(resources)); - - if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL && desc.BufferCount != 1) - { - std::cerr << "Gallium DXGI: if DXGI_SWAP_EFFECT_SEQUENTIAL is specified, only buffer_count == 1 is implemented, but " << desc.BufferCount << " was specified: ignoring this" << std::endl; - // change the returned desc, so that the application might perhaps notice what we did and react well - desc.BufferCount = 1; - } - - pipe = gallium_device->GetGalliumContext(); - owns_pipe = false; - if(!pipe) - { - pipe = adapter->display->screen->context_create(adapter->display->screen, 0); - owns_pipe = true; - } - - blitter.reset(new dxgi_blitter(pipe)); - window = 0; - - hr = resolve_zero_width_height(true); - if(!SUCCEEDED(hr)) - throw hr; - } - - void init_for_window() - { - if(surface) - { - surface->destroy(surface); - surface = 0; - } - - unsigned config_num; - if(!strcmp(parent->platform->name, "X11")) - { - XWindowAttributes xwa; - XGetWindowAttributes((Display*)parent->display, (Window)window, &xwa); - assert(adapter->configs_by_native_visual_id.count(xwa.visual->visualid)); - config_num = adapter->configs_by_native_visual_id[xwa.visual->visualid]; - } - else - { - enum pipe_format format = dxgi_to_pipe_format[desc.BufferDesc.Format]; - if(!adapter->configs_by_pipe_format.count(format)) - { - if(adapter->configs_by_pipe_format.empty()) - throw E_FAIL; - // TODO: choose the best match - format = (pipe_format)adapter->configs_by_pipe_format.begin()->first; - } - // TODO: choose the best config - config_num = adapter->configs_by_pipe_format.find(format)->second; - } - - config = adapter->configs[config_num]; - surface = adapter->display->create_window_surface(adapter->display, (EGLNativeWindowType)window, config); - surface->user_data = this; - - width = 0; - height = 0; - seq_num = 0; - present_count = 0; - needs_validation = true; - ever_validated = false; - - formats_compatible = util_is_format_compatible( - util_format_description(dxgi_to_pipe_format[desc.BufferDesc.Format]), - util_format_description(config->color_format)); - } - - ~GalliumDXGISwapChain() - { - if(owns_pipe) - pipe->destroy(pipe); - } - - virtual HRESULT STDMETHODCALLTYPE GetDevice( - REFIID riid, - void **pdevice) - { - return dxgi_device->QueryInterface(riid, pdevice); - } - - HRESULT create_buffer0() - { - HRESULT hr; - ComPtr<IDXGISurface> new_buffer0; - DXGI_USAGE usage = DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_RENDER_TARGET_OUTPUT; - if(desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD) - usage |= DXGI_USAGE_DISCARD_ON_PRESENT; - // for our blitter - usage |= DXGI_USAGE_SHADER_INPUT; - - DXGI_SURFACE_DESC surface_desc; - surface_desc.Format = desc.BufferDesc.Format; - surface_desc.Width = desc.BufferDesc.Width; - surface_desc.Height = desc.BufferDesc.Height; - surface_desc.SampleDesc = desc.SampleDesc; - hr = dxgi_device->CreateSurface(&surface_desc, 1, usage, 0, &new_buffer0); - if(!SUCCEEDED(hr)) - return hr; - - ComPtr<IGalliumResource> gallium_resource; - hr = new_buffer0->QueryInterface(IID_IGalliumResource, (void**)&gallium_resource); - if(!SUCCEEDED(hr)) - return hr; - - struct pipe_resource* new_gallium_buffer0 = gallium_resource->GetGalliumResource(); - if(!new_gallium_buffer0) - return E_FAIL; - - buffer0.reset(new_buffer0.steal()); - gallium_buffer0 = new_gallium_buffer0; - struct pipe_sampler_view templat; - memset(&templat, 0, sizeof(templat)); - templat.texture = gallium_buffer0; - templat.swizzle_r = 0; - templat.swizzle_g = 1; - templat.swizzle_b = 2; - templat.swizzle_a = 3; - templat.format = gallium_buffer0->format; - gallium_buffer0_view = pipe->create_sampler_view(pipe, gallium_buffer0, &templat); - return S_OK; - } - - bool validate() - { - unsigned new_seq_num; - needs_validation = false; - - if(!surface->validate(surface, (1 << NATIVE_ATTACHMENT_BACK_LEFT) | (1 << NATIVE_ATTACHMENT_FRONT_LEFT), &new_seq_num, resources, &width, &height)) - return false; - - if(!ever_validated || seq_num != new_seq_num) - { - seq_num = new_seq_num; - ever_validated = true; - } - return true; - } - - HRESULT resolve_zero_width_height(bool force = false) - { - if(!force && desc.BufferDesc.Width && desc.BufferDesc.Height) - return S_OK; - - unsigned width, height; - HRESULT hr = parent->backend->GetPresentSize(desc.OutputWindow, &width, &height); - if(!SUCCEEDED(hr)) - return hr; - - // On Windows, 8 is used, and a debug message saying so gets printed - if(!width) - width = 8; - if(!height) - height = 8; - - if(!desc.BufferDesc.Width) - desc.BufferDesc.Width = width; - if(!desc.BufferDesc.Height) - desc.BufferDesc.Height = height; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE Present( - UINT sync_interval, - UINT flags) - { - HRESULT hr; - if(flags & DXGI_PRESENT_TEST) - return parent->backend->TestPresent(desc.OutputWindow); - - if(!buffer0) - { - HRESULT hr = create_buffer0(); - if(!SUCCEEDED(hr)) - return hr; - } - - void* cur_window = 0; - RECT rect; - RGNDATA* rgndata; - BOOL preserve_aspect_ratio; - unsigned dst_w, dst_h; - bool db; - struct pipe_resource* dst; - struct pipe_resource* src; - struct pipe_surface* dst_surface; - struct native_present_control ctrl; - - void* present_cookie; - hr = parent->backend->BeginPresent(desc.OutputWindow, &present_cookie, &cur_window, &rect, &rgndata, &preserve_aspect_ratio); - if(hr != S_OK) - return hr; - - if(!cur_window || rect.left >= rect.right || rect.top >= rect.bottom) - goto end_present; - - if(cur_window != window) - { - window = cur_window; - init_for_window(); - } - - if(needs_validation) - { - if(!validate()) - return DXGI_ERROR_DEVICE_REMOVED; - } - - db = !!(config->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)); - dst = resources[db ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT]; - src = gallium_buffer0; - dst_surface = 0; - - assert(src); - assert(dst); - - /* TODO: sharing the context for blitting won't work correctly if queries are active - * Hopefully no one is crazy enough to keep queries active while presenting, expecting - * sensible results. - * We could alternatively force using another context, but that might cause inefficiency issues - */ - - if((unsigned)rect.right > dst->width0) - rect.right = dst->width0; - if((unsigned)rect.bottom > dst->height0) - rect.bottom = dst->height0; - if(rect.left > rect.right) - rect.left = rect.right; - if(rect.top > rect.bottom) - rect.top = rect.bottom; - - if(rect.left >= rect.right && rect.top >= rect.bottom) - goto end_present; - - dst_w = rect.right - rect.left; - dst_h = rect.bottom - rect.top; - - // TODO: add support for rgndata -// if(preserve_aspect_ratio || !rgndata) - if(1) - { - unsigned blit_x, blit_y, blit_w, blit_h; - static const union pipe_color_union black = { { 0, 0, 0, 0 } }; - - if(!formats_compatible || src->width0 != dst_w || src->height0 != dst_h) { - struct pipe_surface templat; - templat.format = dst->format; - templat.u.tex.level = 0; - templat.u.tex.first_layer = 0; - templat.u.tex.last_layer = 0; - dst_surface = pipe->create_surface(pipe, dst, &templat); - } - - if(preserve_aspect_ratio) - { - int delta = src->width0 * dst_h - dst_w * src->height0; - if(delta > 0) - { - blit_w = dst_w; - blit_h = dst_w * src->height0 / src->width0; - } - else if(delta < 0) - { - blit_w = dst_h * src->width0 / src->height0; - blit_h = dst_h; - } - else - { - blit_w = dst_w; - blit_h = dst_h; - } - - blit_x = (dst_w - blit_w) >> 1; - blit_y = (dst_h - blit_h) >> 1; - } - else - { - blit_x = 0; - blit_y = 0; - blit_w = dst_w; - blit_h = dst_h; - } - - if(blit_x) - pipe->clear_render_target(pipe, dst_surface, &black, rect.left, rect.top, blit_x, dst_h); - if(blit_y) - pipe->clear_render_target(pipe, dst_surface, &black, rect.left, rect.top, dst_w, blit_y); - - if(formats_compatible && blit_w == src->width0 && blit_h == src->height0) - { - pipe_box box; - box.x = box.y = box.z = 0; - box.width = blit_w; - box.height = blit_h; - box.depth = 1; - pipe->resource_copy_region(pipe, dst, 0, rect.left, rect.top, 0, src, 0, &box); - } - else - { - blitter->blit(dst_surface, gallium_buffer0_view, rect.left + blit_x, rect.top + blit_y, blit_w, blit_h); - if(!owns_pipe) - gallium_device->RestoreGalliumState(); - } - - if(blit_w != dst_w) - pipe->clear_render_target(pipe, dst_surface, &black, rect.left + blit_x + blit_w, rect.top, dst_w - blit_x - blit_w, dst_h); - if(blit_h != dst_h) - pipe->clear_render_target(pipe, dst_surface, &black, rect.left, rect.top + blit_y + blit_h, dst_w, dst_h - blit_y - blit_h); - } - - if(dst_surface) - pipe->surface_destroy(pipe, dst_surface); - - pipe->flush(pipe, NULL, 0); - - memset(&ctrl, 0, sizeof(ctrl)); - ctrl.natt = (db) ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT; - if(!surface->present(surface, &ctrl)) - return DXGI_ERROR_DEVICE_REMOVED; - -end_present: - parent->backend->EndPresent(desc.OutputWindow, present_cookie); - - ++present_count; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetBuffer( - UINT Buffer, - REFIID riid, - void **ppSurface) - { - if(Buffer > 0) - { - if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL) - std::cerr << "DXGI unimplemented: GetBuffer(n) with n > 0 not supported, returning buffer 0 instead!" << std::endl; - else - std::cerr << "DXGI error: in GetBuffer(n), n must be 0 for DXGI_SWAP_EFFECT_DISCARD\n" << std::endl; - } - - if(!buffer0) - { - HRESULT hr = create_buffer0(); - if(!SUCCEEDED(hr)) - return hr; - } - return buffer0->QueryInterface(riid, ppSurface); - } - - /* TODO: implement somehow */ - virtual HRESULT STDMETHODCALLTYPE SetFullscreenState( - BOOL fullscreen, - IDXGIOutput *target) - { - fullscreen = fullscreen; - target = target; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetFullscreenState( - BOOL *out_fullscreen, - IDXGIOutput **out_target) - { - if(out_fullscreen) - *out_fullscreen = fullscreen; - if(out_target) - *out_target = target.ref(); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetDesc( - DXGI_SWAP_CHAIN_DESC *out_desc) - { - *out_desc = desc; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE ResizeBuffers( - UINT buffer_count, - UINT width, - UINT height, - DXGI_FORMAT new_format, - UINT swap_chain_flags) - { - if(buffer0) - { - buffer0.p->AddRef(); - ULONG v = buffer0.p->Release(); - // we must fail if there are any references to buffer0 other than ours - if(v > 1) - return E_FAIL; - pipe_sampler_view_reference(&gallium_buffer0_view, 0); - buffer0 = (IUnknown*)NULL; - gallium_buffer0 = 0; - } - - if(desc.SwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL) - desc.BufferCount = buffer_count; - desc.BufferDesc.Format = new_format; - desc.BufferDesc.Width = width; - desc.BufferDesc.Height = height; - desc.Flags = swap_chain_flags; - return resolve_zero_width_height(); - } - - virtual HRESULT STDMETHODCALLTYPE ResizeTarget( - const DXGI_MODE_DESC *out_new_target_parameters) - { - /* TODO: implement */ - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetContainingOutput( - IDXGIOutput **out_output) - { - *out_output = adapter->outputs[0].ref(); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( - DXGI_FRAME_STATISTICS *out_stats) - { - memset(out_stats, 0, sizeof(*out_stats)); -#ifdef _WIN32 - QueryPerformanceCounter(&out_stats->SyncQPCTime); -#endif - out_stats->PresentCount = present_count; - out_stats->PresentRefreshCount = present_count; - out_stats->SyncRefreshCount = present_count; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount( - UINT *last_present_count) - { - *last_present_count = present_count; - return S_OK; - } -}; - -static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain) -{ - ((GalliumDXGISwapChain*)swap_chain)->needs_validation = true; -} - -static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter) -{ - try - { - *out_adapter = new GalliumDXGIAdapter(factory, platform, dpy); - return S_OK; - } - catch(HRESULT hr) - { - return hr; - } -} - -static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output) -{ - try - { - *out_output = new GalliumDXGIOutput(adapter, name, connector); - return S_OK; - } - catch(HRESULT hr) - { - return hr; - } -} - -static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain) -{ - try - { - *out_swap_chain = new GalliumDXGISwapChain(factory, device, desc); - return S_OK; - } - catch(HRESULT hr) - { - return hr; - } -} - -struct dxgi_binding -{ - const struct native_platform* platform; - void* display; - IGalliumDXGIBackend* backend; -}; - -static dxgi_binding dxgi_default_binding; -static __thread dxgi_binding dxgi_thread_binding; -static const struct native_event_handler dxgi_event_handler = { - GalliumDXGIAdapter::handle_invalid_surface, - dxgi_loader_create_drm_screen, - dxgi_loader_create_sw_screen -}; - -void STDMETHODCALLTYPE GalliumDXGIUseNothing() -{ - dxgi_thread_binding.platform = 0; - dxgi_thread_binding.display = 0; - if(dxgi_thread_binding.backend) - dxgi_thread_binding.backend->Release(); - dxgi_thread_binding.backend = 0; -} - -#ifdef GALLIUM_DXGI_USE_X11 -void STDMETHODCALLTYPE GalliumDXGIUseX11Display(Display* dpy, IGalliumDXGIBackend* backend) -{ - GalliumDXGIUseNothing(); - dxgi_thread_binding.platform = native_get_x11_platform(&dxgi_event_handler); - dxgi_thread_binding.display = dpy; - - if(backend) - { - dxgi_thread_binding.backend = backend; - backend->AddRef(); - } -} -#endif - -/* -#ifdef GALLIUM_DXGI_USE_DRM -void STDMETHODCALLTYPE GalliumDXGIUseDRMCard(int fd) -{ - GalliumDXGIUseNothing(); - dxgi_thread_binding.platform = native_get_drm_platform(&dxgi_event_handler); - dxgi_thread_binding.display = (void*)fd; - dxgi_thread_binding.backend = 0; -} -#endif - -#ifdef GALLIUM_DXGI_USE_FBDEV -void STDMETHODCALLTYPE GalliumDXGIUseFBDev(int fd) -{ - GalliumDXGIUseNothing(); - dxgi_thread_binding.platform = native_get_fbdev_platform(&dxgi_event_handler); - dxgi_thread_binding.display = (void*)fd; - dxgi_thread_binding.backend = 0; -} -#endif - -#ifdef GALLIUM_DXGI_USE_GDI -void STDMETHODCALLTYPE GalliumDXGIUseHDC(HDC hdc, PFNHWNDRESOLVER resolver, void* resolver_cookie) -{ - GalliumDXGIUseNothing(); - dxgi_thread_binding.platform = native_get_gdi_platform(&dxgi_event_handler); - dxgi_thread_binding.display = (void*)hdc; - dxgi_thread_binding.backend = 0; -} -#endif -*/ -void STDMETHODCALLTYPE GalliumDXGIMakeDefault() -{ - if(dxgi_default_binding.backend) - dxgi_default_binding.backend->Release(); - dxgi_default_binding = dxgi_thread_binding; - if(dxgi_default_binding.backend) - dxgi_default_binding.backend->AddRef(); -} - - /* TODO: why did Microsoft add this? should we do something different for DXGI 1.0 and 1.1? - * Or perhaps what they actually mean is "only create a single factory in your application"? - * TODO: should we use a singleton here, so we never have multiple DXGI objects for the same thing? */ - HRESULT STDMETHODCALLTYPE CreateDXGIFactory1( - REFIID riid, - void **out_factory -) - { - GalliumDXGIFactory* factory; - *out_factory = 0; - if(dxgi_thread_binding.platform) - factory = new GalliumDXGIFactory(dxgi_thread_binding.platform, dxgi_thread_binding.display, dxgi_thread_binding.backend); - else if(dxgi_default_binding.platform) - factory = new GalliumDXGIFactory(dxgi_default_binding.platform, dxgi_default_binding.display, dxgi_default_binding.backend); - else - factory = new GalliumDXGIFactory(native_get_x11_platform(&dxgi_event_handler), NULL, NULL); - HRESULT hres = factory->QueryInterface(riid, out_factory); - factory->Release(); - return hres; - } - - HRESULT STDMETHODCALLTYPE CreateDXGIFactory( - REFIID riid, - void **out_factor -) - { - return CreateDXGIFactory1(riid, out_factor); - } diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h deleted file mode 100644 index 187a0f986a5..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_private.h +++ /dev/null @@ -1,49 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef DXGI_PRIVATE_H_ -#define DXGI_PRIVATE_H_ - -#include <vector> -#include <string> -#include <sstream> - -#include "d3d1xstutil.h" - -#include <dxgi.h> -#include <d3d11.h> -#include <galliumcom.h> -#include <galliumdxgi.h> - -struct native_display; - -struct pipe_screen * -dxgi_loader_create_drm_screen(struct native_display* dpy, const char *name, int fd); - -struct pipe_screen * -dxgi_loader_create_sw_screen(struct native_display* dpy, struct sw_winsys *ws); - -#endif /* DXGI_PRIVATE_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile b/src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile deleted file mode 100644 index 85f41e81586..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgid3d10/Makefile +++ /dev/null @@ -1,4 +0,0 @@ -LIBNAME=dxgid3d10 -CPP_SOURCES=$(wildcard *.cpp) -LIBRARY_INCLUDES=-I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary -include ../Makefile.inc diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp b/src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp deleted file mode 100644 index cdc5df4b918..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgid3d10/dxgid3d10.cpp +++ /dev/null @@ -1,149 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "software"), to deal in the software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the software, and to - * permit persons to whom the software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d1xstutil.h" -#include "galliumd3d10_1.h" -#include <dxgi.h> -#include "pipe/p_screen.h" -#include "pipe/p_context.h" - -HRESULT D3D10CreateDevice1( - IDXGIAdapter *adapter, - D3D10_DRIVER_TYPE driver_type, - HMODULE software, - unsigned flags, - D3D10_FEATURE_LEVEL1 hardware_level, - unsigned sdk_version, - ID3D10Device1 **out_device -) -{ - HRESULT hr; - ComPtr<IDXGIAdapter1> adapter_to_release; - if(!adapter) - { - ComPtr<IDXGIFactory1> factory; - hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory); - if(!SUCCEEDED(hr)) - return hr; - hr = factory->EnumAdapters1(0, &adapter_to_release); - if(!SUCCEEDED(hr)) - return hr; - adapter = adapter_to_release.p; - } - ComPtr<IGalliumAdapter> gallium_adapter; - hr = adapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter); - if(!SUCCEEDED(hr)) - return hr; - struct pipe_screen* screen; - // TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference? - if(driver_type == D3D10_DRIVER_TYPE_REFERENCE) - screen = gallium_adapter->GetGalliumReferenceSoftwareScreen(); - else if(driver_type == D3D10_DRIVER_TYPE_SOFTWARE || driver_type == D3D10_DRIVER_TYPE_WARP) - screen = gallium_adapter->GetGalliumFastSoftwareScreen(); - else - screen = gallium_adapter->GetGalliumScreen(); - if(!screen) - return E_FAIL; - struct pipe_context* context = screen->context_create(screen, 0); - if(!context) - return E_FAIL; - ComPtr<ID3D10Device1> device; - hr = GalliumD3D10DeviceCreate1(screen, context, TRUE, flags, adapter, &device); - if(!SUCCEEDED(hr)) - { - context->destroy(context); - return hr; - } - if(out_device) - *out_device = device.steal(); - return S_OK; -} - -HRESULT WINAPI D3D10CreateDeviceAndSwapChain1( - IDXGIAdapter* adapter, - D3D10_DRIVER_TYPE driver_type, - HMODULE software, - unsigned flags, - D3D10_FEATURE_LEVEL1 hardware_level, - unsigned sdk_version, - DXGI_SWAP_CHAIN_DESC* swap_chain_desc, - IDXGISwapChain** out_swap_chain, - ID3D10Device1** out_device -) -{ - ComPtr<ID3D10Device1> dev; - HRESULT hr; - hr = D3D10CreateDevice1(adapter, driver_type, software, flags, hardware_level, sdk_version, &dev); - if(!SUCCEEDED(hr)) - return hr; - if(out_swap_chain) - { - ComPtr<IDXGIFactory> factory; - ComPtr<IDXGIDevice> dxgi_device; - ComPtr<IDXGIAdapter> adapter; - hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device); - if(!SUCCEEDED(hr)) - return hr; - - hr = dxgi_device->GetAdapter(&adapter); - if(!SUCCEEDED(hr)) - return hr; - - adapter->GetParent(IID_IDXGIFactory, (void**)&factory); - hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)swap_chain_desc, out_swap_chain); - if(!SUCCEEDED(hr)) - return hr; - } - if(out_device) - *out_device = dev.steal(); - return hr; -} - -HRESULT D3D10CreateDevice( - IDXGIAdapter *adapter, - D3D10_DRIVER_TYPE driver_type, - HMODULE software, - unsigned flags, - unsigned sdk_version, - ID3D10Device **out_device -) -{ - return D3D10CreateDevice1(adapter, driver_type, software, flags, D3D10_FEATURE_LEVEL_10_0, sdk_version, (ID3D10Device1**)out_device); -} - -HRESULT WINAPI D3D10CreateDeviceAndSwapChain( - IDXGIAdapter* adapter, - D3D10_DRIVER_TYPE driver_type, - HMODULE software, - unsigned flags, - unsigned sdk_version, - DXGI_SWAP_CHAIN_DESC* swap_chain_desc, - IDXGISwapChain** out_swap_chain, - ID3D10Device** out_device -) -{ - return D3D10CreateDeviceAndSwapChain1(adapter, driver_type, software, flags, D3D10_FEATURE_LEVEL_10_0, sdk_version, swap_chain_desc, out_swap_chain, (ID3D10Device1**)out_device); -} diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile b/src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile deleted file mode 100644 index 591d1bea940..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgid3d11/Makefile +++ /dev/null @@ -1,4 +0,0 @@ -LIBNAME=dxgid3d11 -CPP_SOURCES=$(wildcard *.cpp) -LIBRARY_INCLUDES=-I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary -include ../Makefile.inc diff --git a/src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp b/src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp deleted file mode 100644 index b93ffb2040d..00000000000 --- a/src/gallium/state_trackers/d3d1x/dxgid3d11/dxgid3d11.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "software"), to deal in the software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the software, and to - * permit persons to whom the software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d1xstutil.h" -#include "galliumd3d11.h" -#include <dxgi.h> -#include "pipe/p_screen.h" -#include "pipe/p_context.h" - -HRESULT D3D11CreateDevice( - IDXGIAdapter *adapter, - D3D_DRIVER_TYPE driver_type, - HMODULE software, - unsigned flags, - const D3D_FEATURE_LEVEL *feature_levels, - unsigned num_feature_levels, - unsigned sdk_version, - ID3D11Device **out_device, - D3D_FEATURE_LEVEL *feature_level, - ID3D11DeviceContext **out_immediate_context -) -{ - HRESULT hr; - ComPtr<IDXGIAdapter1> adapter_to_release; - if(!adapter) - { - ComPtr<IDXGIFactory1> factory; - hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory); - if(!SUCCEEDED(hr)) - return hr; - hr = factory->EnumAdapters1(0, &adapter_to_release); - if(!SUCCEEDED(hr)) - return hr; - adapter = adapter_to_release.p; - } - ComPtr<IGalliumAdapter> gallium_adapter; - hr = adapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter); - if(!SUCCEEDED(hr)) - return hr; - struct pipe_screen* screen; - // TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference? - if(driver_type == D3D_DRIVER_TYPE_REFERENCE) - screen = gallium_adapter->GetGalliumReferenceSoftwareScreen(); - else if(driver_type == D3D_DRIVER_TYPE_SOFTWARE || driver_type == D3D_DRIVER_TYPE_WARP) - screen = gallium_adapter->GetGalliumFastSoftwareScreen(); - else - screen = gallium_adapter->GetGalliumScreen(); - if(!screen) - return E_FAIL; - struct pipe_context* context = screen->context_create(screen, 0); - if(!context) - return E_FAIL; - ComPtr<ID3D11Device> device; - hr = GalliumD3D11DeviceCreate(screen, context, TRUE, flags, adapter, &device); - if(!SUCCEEDED(hr)) - { - context->destroy(context); - return hr; - } - if(out_immediate_context) - device->GetImmediateContext(out_immediate_context); - if(feature_level) - *feature_level = device->GetFeatureLevel(); - if(out_device) - *out_device = device.steal(); - return S_OK; -} - -HRESULT WINAPI D3D11CreateDeviceAndSwapChain( - IDXGIAdapter* adapter, - D3D_DRIVER_TYPE driver_type, - HMODULE software, - unsigned flags, - CONST D3D_FEATURE_LEVEL* feature_levels, - unsigned num_feature_levels, - unsigned sdk_version, - CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, - IDXGISwapChain** out_swap_chain, - ID3D11Device** out_device, - D3D_FEATURE_LEVEL* feature_level, - ID3D11DeviceContext** out_immediate_context ) -{ - ComPtr<ID3D11Device> dev; - ComPtr<ID3D11DeviceContext> ctx; - HRESULT hr; - hr = D3D11CreateDevice(adapter, driver_type, software, flags, feature_levels, num_feature_levels, sdk_version, (ID3D11Device**)&dev, feature_level, (ID3D11DeviceContext**)&ctx); - if(!SUCCEEDED(hr)) - return hr; - if(out_swap_chain) - { - ComPtr<IDXGIFactory> factory; - ComPtr<IDXGIDevice> dxgi_device; - ComPtr<IDXGIAdapter> adapter; - hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device); - if(!SUCCEEDED(hr)) - return hr; - - hr = dxgi_device->GetAdapter(&adapter); - if(!SUCCEEDED(hr)) - return hr; - - adapter->GetParent(IID_IDXGIFactory, (void**)&factory); - hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)pSwapChainDesc, out_swap_chain); - if(!SUCCEEDED(hr)) - return hr; - } - if(out_device) - *out_device = dev.steal(); - if(out_immediate_context) - *out_immediate_context = ctx.steal(); - return hr; -} diff --git a/src/gallium/state_trackers/d3d1x/gd3d10/Makefile b/src/gallium/state_trackers/d3d1x/gd3d10/Makefile deleted file mode 100644 index 300149d384e..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d10/Makefile +++ /dev/null @@ -1,20 +0,0 @@ -LIBNAME=gd3d10 -CPP_SOURCES=d3d10.generated.cpp -LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common - -GEN_D3D10=perl d3d10.pl - -include ../Makefile.inc - -d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h - -d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl - $(GEN_D3D10) $< > $@ -d3d10_objects.generated.h: ../gd3d11/d3d11_objects.h d3d10.pl - $(GEN_D3D10) $< > $@ -d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl - $(GEN_D3D10) $< > $@ -d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl - $(GEN_D3D10) $< > $@ -d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl - $(GEN_D3D10) $< > $@ diff --git a/src/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl b/src/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl deleted file mode 100755 index 4687b8365a6..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d10/d3d10.pl +++ /dev/null @@ -1,12 +0,0 @@ -#!/usr/bin/perl -while(<>) -{ - s/D3D11_SRV_DIMENSION_/D3D10_1_SRV_DIMENSION_/g; - s/D3D11/D3D10/g; - s/D3D10_SIGNATURE_PARAMETER_DESC/D3D11_SIGNATURE_PARAMETER_DESC/g; - s/D3D_FEATURE_LEVEL_/D3D10_FEATURE_LEVEL_/g; - s/D3D_FEATURE_LEVEL/D3D10_FEATURE_LEVEL1/g; - s/^#define API 11/#define API 10/; - s/^(#include "d3d1)1(_[^.]*)(.h")/${1}0$2.generated$3/; - print $_; -} diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/Makefile b/src/gallium/state_trackers/d3d1x/gd3d11/Makefile deleted file mode 100644 index 650c11d3d0a..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d11/Makefile +++ /dev/null @@ -1,6 +0,0 @@ -LIBNAME=gd3d11 -CPP_SOURCES=d3d11.cpp -LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common - -include ../Makefile.inc - diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp deleted file mode 100644 index 27cfebc1b9c..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp +++ /dev/null @@ -1,241 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d1x_private.h" - -extern "C" -{ -#include "util/u_gen_mipmap.h" -#include "tgsi/tgsi_ureg.h" -#include "tgsi/tgsi_dump.h" -#include "cso_cache/cso_context.h" -} - - -// the perl script will change this to 10 for d3d10, and also do s/D3D11/D3D10 in the whole file -#define API 11 - -#if API >= 11 -#define DX10_ONLY(x) -#else -#define DX10_ONLY(x) x -#endif - -typedef D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_SUBRESOURCE; - -// used to make QueryInterface know the IIDs of the interface and its ancestors -COM_INTERFACE(ID3D11DeviceChild, IUnknown) -COM_INTERFACE(ID3D11InputLayout, ID3D11DeviceChild) -COM_INTERFACE(ID3D11DepthStencilState, ID3D11DeviceChild) -COM_INTERFACE(ID3D11BlendState, ID3D11DeviceChild) -COM_INTERFACE(ID3D11RasterizerState, ID3D11DeviceChild) -COM_INTERFACE(ID3D11SamplerState, ID3D11DeviceChild) -COM_INTERFACE(ID3D11Resource, ID3D11DeviceChild) -COM_INTERFACE(ID3D11Buffer, ID3D11Resource) -COM_INTERFACE(ID3D11Texture1D, ID3D11Resource) -COM_INTERFACE(ID3D11Texture2D, ID3D11Resource) -COM_INTERFACE(ID3D11Texture3D, ID3D11Resource) -COM_INTERFACE(ID3D11View, ID3D11DeviceChild) -COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View) -COM_INTERFACE(ID3D11RenderTargetView, ID3D11View) -COM_INTERFACE(ID3D11DepthStencilView, ID3D11View) -COM_INTERFACE(ID3D11VertexShader, ID3D11DeviceChild) -COM_INTERFACE(ID3D11GeometryShader, ID3D11DeviceChild) -COM_INTERFACE(ID3D11PixelShader, ID3D11DeviceChild) -COM_INTERFACE(ID3D11Asynchronous, ID3D11DeviceChild) -COM_INTERFACE(ID3D11Query, ID3D11Asynchronous) -COM_INTERFACE(ID3D11Predicate, ID3D11Query) -COM_INTERFACE(ID3D11Counter, ID3D11Asynchronous) -COM_INTERFACE(ID3D11Device, IUnknown) - -#if API >= 11 -COM_INTERFACE(ID3D11UnorderedAccessView, ID3D11View) -COM_INTERFACE(ID3D11HullShader, ID3D11DeviceChild) -COM_INTERFACE(ID3D11DomainShader, ID3D11DeviceChild) -COM_INTERFACE(ID3D11ComputeShader, ID3D11DeviceChild) -COM_INTERFACE(ID3D11ClassInstance, ID3D11DeviceChild) -COM_INTERFACE(ID3D11ClassLinkage, ID3D11DeviceChild) -COM_INTERFACE(ID3D11CommandList, ID3D11DeviceChild) -COM_INTERFACE(ID3D11DeviceContext, ID3D11DeviceChild) -#else -COM_INTERFACE(ID3D10BlendState1, ID3D10BlendState) -COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView) -COM_INTERFACE(ID3D10Device1, ID3D10Device) -#endif - -struct GalliumD3D11Screen; - -#if API >= 11 -static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe); -static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context); -static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context); -static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* device); -#endif - -static inline pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox) -{ - pipe_box box; - if(pBox) - { - box.x = pBox->left; - box.y = pBox->top; - box.z = pBox->front; - box.width = pBox->right - pBox->left; - box.height = pBox->bottom - pBox->top; - box.depth = pBox->back - pBox->front; - } - else - { - box.x = box.y = box.z = 0; - box.width = u_minify(resource->width0, level); - box.height = u_minify(resource->height0, level); - box.depth = u_minify(resource->depth0, level); - } - return box; -} - -struct GalliumD3D11Caps -{ - bool so; - bool gs; - bool queries; - bool render_condition; - unsigned constant_buffers[D3D11_STAGES]; - unsigned stages; - unsigned stages_with_sampling; -}; - -typedef GalliumDXGIDevice< - GalliumMultiComObject< -#if API >= 11 - GalliumPrivateDataComObject<ID3D11Device>, -#else - GalliumPrivateDataComObject<ID3D10Device1>, -#endif - IGalliumDevice - > -> GalliumD3D11ScreenBase; - -// used to avoid needing to have forward declarations of functions -// this is called "screen" because in the D3D10 case it's only part of the device -struct GalliumD3D11Screen : public GalliumD3D11ScreenBase -{ - - pipe_screen* screen; - pipe_context* immediate_pipe; - GalliumD3D11Caps screen_caps; - -#if API >= 11 - ID3D11DeviceContext* immediate_context; - ID3D11DeviceContext* get_immediate_context() - { - return immediate_context; - } -#else - GalliumD3D11Screen* get_immediate_context() - { - return this; - } -#endif - - - GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter) - : GalliumD3D11ScreenBase(adapter), screen(screen), immediate_pipe(immediate_pipe) - { - } - -#if API < 11 - // we use a D3D11-like API internally - virtual HRESULT STDMETHODCALLTYPE Map( - ID3D11Resource *pResource, - unsigned Subresource, - D3D11_MAP MapType, - unsigned MapFlags, - D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; - virtual void STDMETHODCALLTYPE Unmap( - ID3D11Resource *pResource, - unsigned Subresource) = 0; - virtual void STDMETHODCALLTYPE Begin( - ID3D11Asynchronous *pAsync) = 0; - virtual void STDMETHODCALLTYPE End( - ID3D11Asynchronous *pAsync) = 0; - virtual HRESULT STDMETHODCALLTYPE GetData( - ID3D11Asynchronous *pAsync, - void *pData, - unsigned DataSize, - unsigned GetDataFlags) = 0; - - // TODO: maybe we should use function overloading, but that might risk silent errors, - // and cannot be exported to a C interface - virtual void UnbindBlendState(ID3D11BlendState* state) = 0; - virtual void UnbindRasterizerState(ID3D11RasterizerState* state) = 0; - virtual void UnbindDepthStencilState(ID3D11DepthStencilState* state) = 0; - virtual void UnbindInputLayout(ID3D11InputLayout* state) = 0; - virtual void UnbindPixelShader(ID3D11PixelShader* state) = 0; - virtual void UnbindVertexShader(ID3D11VertexShader* state) = 0; - virtual void UnbindGeometryShader(ID3D11GeometryShader* state) = 0; - virtual void UnbindPredicate(ID3D11Predicate* predicate) = 0; - virtual void UnbindSamplerState(ID3D11SamplerState* state) = 0; - virtual void UnbindBuffer(ID3D11Buffer* buffer) = 0; - virtual void UnbindDepthStencilView(ID3D11DepthStencilView* view) = 0; - virtual void UnbindRenderTargetView(ID3D11RenderTargetView* view) = 0; - virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0; - - void UnbindBlendState1(ID3D11BlendState1* state) - { - UnbindBlendState(state); - } - void UnbindShaderResourceView1(ID3D11ShaderResourceView1* view) - { - UnbindShaderResourceView(view); - } -#endif -}; - -#include "d3d11_objects.h" -#include "d3d11_screen.h" -#include "d3d11_context.h" -#include "d3d11_misc.h" - -#if API >= 11 -HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice) -{ - if(creation_flags & D3D11_CREATE_DEVICE_SINGLETHREADED) - *ppDevice = new GalliumD3D11ScreenImpl<false>(screen, context, owns_context, creation_flags, adapter); - else - *ppDevice = new GalliumD3D11ScreenImpl<true>(screen, context, owns_context, creation_flags, adapter); - return S_OK; -} -#else -HRESULT STDMETHODCALLTYPE GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice) -{ - if(creation_flags & D3D10_CREATE_DEVICE_SINGLETHREADED) - *ppDevice = new GalliumD3D10Device<false>(screen, context, owns_context, creation_flags, adapter); - else - *ppDevice = new GalliumD3D10Device<true>(screen, context, owns_context, creation_flags, adapter); - return S_OK; -} -#endif diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h deleted file mode 100644 index 8c387e3a2bc..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h +++ /dev/null @@ -1,2132 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* used to unbind things, we need 128 due to resources */ -static const void* zero_data[128]; - -#define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0) -#define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1) -#define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2)) - -#if API >= 11 -template<typename PtrTraits> -struct GalliumD3D11DeviceContext : - public GalliumD3D11DeviceChild<ID3D11DeviceContext> -{ -#else -template<bool threadsafe> -struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> -{ - typedef simple_ptr_traits PtrTraits; - typedef GalliumD3D10Device GalliumD3D10DeviceContext; -#endif - - refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES]; - refcnt_ptr<GalliumD3D11InputLayout, PtrTraits> input_layout; - refcnt_ptr<GalliumD3D11Buffer, PtrTraits> index_buffer; - refcnt_ptr<GalliumD3D11RasterizerState, PtrTraits> rasterizer_state; - refcnt_ptr<GalliumD3D11DepthStencilState, PtrTraits> depth_stencil_state; - refcnt_ptr<GalliumD3D11BlendState, PtrTraits> blend_state; - refcnt_ptr<GalliumD3D11DepthStencilView, PtrTraits> depth_stencil_view; - refcnt_ptr<GalliumD3D11Predicate, PtrTraits> render_predicate; - - refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; - refcnt_ptr<GalliumD3D11ShaderResourceView, PtrTraits> shader_resource_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; - refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]; - refcnt_ptr<GalliumD3D11Buffer, PtrTraits> input_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; - refcnt_ptr<GalliumD3D11RenderTargetView, PtrTraits> render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; - refcnt_ptr<GalliumD3D11Buffer, PtrTraits> so_buffers[D3D11_SO_BUFFER_SLOT_COUNT]; - -#if API >= 11 - refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> cs_unordered_access_views[D3D11_PS_CS_UAV_REGISTER_COUNT]; - refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> om_unordered_access_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; -#endif - - D3D11_VIEWPORT viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; - D3D11_RECT scissor_rects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; - D3D11_PRIMITIVE_TOPOLOGY primitive_topology; - DXGI_FORMAT index_format; - unsigned index_offset; - uint32_t strip_cut_index; - BOOL render_predicate_value; - float blend_color[4]; - unsigned sample_mask; - unsigned stencil_ref; - - void* default_input_layout; - void* default_rasterizer; - void* default_depth_stencil; - void* default_blend; - void* default_sampler; - void* default_shaders[D3D11_STAGES]; - - // derived state - int primitive_mode; - struct pipe_vertex_buffer vertex_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; - struct pipe_stream_output_target* so_targets[D3D11_SO_BUFFER_SLOT_COUNT]; - struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; - void* sampler_csos[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]; - unsigned num_shader_resource_views[D3D11_STAGES]; - unsigned num_samplers[D3D11_STAGES]; - unsigned num_vertex_buffers; - unsigned num_render_target_views; - unsigned num_viewports; - unsigned num_scissor_rects; - unsigned num_so_targets; - - struct pipe_context* pipe; - unsigned update_flags; - - bool owns_pipe; - unsigned context_flags; - - GalliumD3D11Caps caps; - - cso_context* cso_ctx; - gen_mipmap_state* gen_mipmap; - -#if API >= 11 -#define SYNCHRONIZED do {} while(0) - - GalliumD3D11DeviceContext(GalliumD3D11Screen* device, pipe_context* pipe, bool owns_pipe, unsigned context_flags = 0) - : GalliumD3D11DeviceChild<ID3D11DeviceContext>(device), pipe(pipe), owns_pipe(owns_pipe), context_flags(context_flags) - { - caps = device->screen_caps; - init_context(); - } - - ~GalliumD3D11DeviceContext() - { - destroy_context(); - } -#else -#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(this->mutex) - - GalliumD3D10Device(pipe_screen* screen, pipe_context* pipe, bool owns_pipe, unsigned creation_flags, IDXGIAdapter* adapter) - : GalliumD3D10ScreenImpl<threadsafe>(screen, pipe, owns_pipe, creation_flags, adapter), pipe(pipe), owns_pipe(owns_pipe), context_flags(0) - { - caps = this->screen_caps; - init_context(); - } - - ~GalliumD3D10Device() - { - destroy_context(); - } -#endif - - void init_context() - { - if(!pipe->begin_query) - caps.queries = false; - if(!pipe->bind_gs_state) - { - caps.gs = false; - caps.stages = 2; - } - assert(!caps.so || pipe->set_stream_output_targets); - if(!pipe->set_geometry_sampler_views) - caps.stages_with_sampling &=~ (1 << PIPE_SHADER_GEOMETRY); - if(!pipe->set_fragment_sampler_views) - caps.stages_with_sampling &=~ (1 << PIPE_SHADER_FRAGMENT); - if(!pipe->set_vertex_sampler_views) - caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX); - - update_flags = 0; - - // pipeline state - memset(viewports, 0, sizeof(viewports)); - memset(scissor_rects, 0, sizeof(scissor_rects)); - primitive_topology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED; - index_format = DXGI_FORMAT_UNKNOWN; - index_offset = 0; - strip_cut_index = 0xffffffff; - render_predicate_value = 0; - memset(blend_color, 0, sizeof(blend_color)); - sample_mask = ~0; - stencil_ref = 0; - - // derived state - primitive_mode = 0; - memset(vertex_buffers, 0, sizeof(vertex_buffers)); - memset(so_targets, 0, sizeof(so_buffers)); - memset(sampler_views, 0, sizeof(sampler_views)); - memset(sampler_csos, 0, sizeof(sampler_csos)); - memset(num_shader_resource_views, 0, sizeof(num_shader_resource_views)); - memset(num_samplers, 0, sizeof(num_samplers)); - num_vertex_buffers = 0; - num_render_target_views = 0; - num_viewports = 0; - num_scissor_rects = 0; - num_so_targets = 0; - - default_input_layout = pipe->create_vertex_elements_state(pipe, 0, 0); - - struct pipe_rasterizer_state rasterizerd; - memset(&rasterizerd, 0, sizeof(rasterizerd)); - rasterizerd.gl_rasterization_rules = 1; - rasterizerd.cull_face = PIPE_FACE_BACK; - rasterizerd.flatshade_first = 1; - rasterizerd.line_width = 1.0f; - rasterizerd.point_size = 1.0f; - rasterizerd.depth_clip = TRUE; - default_rasterizer = pipe->create_rasterizer_state(pipe, &rasterizerd); - - struct pipe_depth_stencil_alpha_state depth_stencild; - memset(&depth_stencild, 0, sizeof(depth_stencild)); - depth_stencild.depth.enabled = TRUE; - depth_stencild.depth.writemask = 1; - depth_stencild.depth.func = PIPE_FUNC_LESS; - default_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &depth_stencild); - - struct pipe_blend_state blendd; - memset(&blendd, 0, sizeof(blendd)); - blendd.rt[0].colormask = 0xf; - default_blend = pipe->create_blend_state(pipe, &blendd); - - struct pipe_sampler_state samplerd; - memset(&samplerd, 0, sizeof(samplerd)); - samplerd.normalized_coords = 1; - samplerd.min_img_filter = PIPE_TEX_FILTER_LINEAR; - samplerd.mag_img_filter = PIPE_TEX_FILTER_LINEAR; - samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR; - samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - samplerd.border_color.f[0] = 1.0f; - samplerd.border_color.f[1] = 1.0f; - samplerd.border_color.f[2] = 1.0f; - samplerd.border_color.f[3] = 1.0f; - samplerd.min_lod = -FLT_MAX; - samplerd.max_lod = FLT_MAX; - samplerd.max_anisotropy = 1; - default_sampler = pipe->create_sampler_state(pipe, &samplerd); - - memset(&samplerd, 0, sizeof(samplerd)); - samplerd.normalized_coords = 0; - samplerd.min_img_filter = PIPE_TEX_FILTER_NEAREST; - samplerd.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER; - samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER; - samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER; - samplerd.min_lod = -FLT_MAX; - samplerd.max_lod = FLT_MAX; - samplerd.max_anisotropy = 1; - - for(unsigned s = 0; s < D3D11_STAGES; ++s) - for(unsigned i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) - sampler_csos[s][i] = default_sampler; - - // TODO: should this really be empty shaders, or should they be all-passthrough? - memset(default_shaders, 0, sizeof(default_shaders)); - struct ureg_program *ureg; - ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); - ureg_END(ureg); - default_shaders[PIPE_SHADER_FRAGMENT] = ureg_create_shader_and_destroy(ureg, pipe); - - ureg = ureg_create(TGSI_PROCESSOR_VERTEX); - ureg_END(ureg); - default_shaders[PIPE_SHADER_VERTEX] = ureg_create_shader_and_destroy(ureg, pipe); - - cso_ctx = cso_create_context(pipe); - gen_mipmap = util_create_gen_mipmap(pipe, cso_ctx); - - RestoreGalliumState(); - } - - void destroy_context() - { - util_destroy_gen_mipmap(gen_mipmap); - cso_destroy_context(cso_ctx); - - pipe->bind_vertex_elements_state(pipe, 0); - pipe->delete_vertex_elements_state(pipe, default_input_layout); - - pipe->bind_rasterizer_state(pipe, 0); - pipe->delete_rasterizer_state(pipe, default_rasterizer); - - pipe->bind_depth_stencil_alpha_state(pipe, 0); - pipe->delete_depth_stencil_alpha_state(pipe, default_depth_stencil); - - pipe->bind_blend_state(pipe, 0); - pipe->delete_blend_state(pipe, default_blend); - - pipe->bind_fragment_sampler_states(pipe, 0, 0); - pipe->bind_vertex_sampler_states(pipe, 0, 0); - if(pipe->bind_geometry_sampler_states) - pipe->bind_geometry_sampler_states(pipe, 0, 0); - pipe->delete_sampler_state(pipe, default_sampler); - - pipe->bind_fs_state(pipe, 0); - pipe->delete_fs_state(pipe, default_shaders[PIPE_SHADER_FRAGMENT]); - - pipe->bind_vs_state(pipe, 0); - pipe->delete_vs_state(pipe, default_shaders[PIPE_SHADER_VERTEX]); - - if(owns_pipe) - pipe->destroy(pipe); - } - - virtual unsigned STDMETHODCALLTYPE GetContextFlags(void) - { - return context_flags; - } -#if API >= 11 -#define SET_SHADER_EXTRA_ARGS , \ - ID3D11ClassInstance *const *ppClassInstances, \ - unsigned count -#define GET_SHADER_EXTRA_ARGS , \ - ID3D11ClassInstance **ppClassInstances, \ - unsigned *out_count -#else -#define SET_SHADER_EXTRA_ARGS -#define GET_SHADER_EXTRA_ARGS -#endif - -/* On Windows D3D11, SetConstantBuffers and SetShaderResources crash if passed a null pointer. - * Instead, you have to pass a pointer to nulls to unbind things. - * We do the same. - * TODO: is D3D10 the same? - */ - template<unsigned s> - void xs_set_shader(GalliumD3D11Shader<>* shader) - { - if(shader != shaders[s].p) - { - shaders[s] = shader; - void* shader_cso = shader ? shader->object : default_shaders[s]; - switch(s) - { - case PIPE_SHADER_VERTEX: - pipe->bind_vs_state(pipe, shader_cso); - break; - case PIPE_SHADER_FRAGMENT: - pipe->bind_fs_state(pipe, shader_cso); - break; - case PIPE_SHADER_GEOMETRY: - pipe->bind_gs_state(pipe, shader_cso); - break; - } - update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)) | (1 << (UPDATE_VIEWS_SHIFT + s)); - } - } - - template<unsigned s> - void xs_set_constant_buffers(unsigned start, unsigned count, GalliumD3D11Buffer *const *constbufs) - { - for(unsigned i = 0; i < count; ++i) - { - if(constbufs[i] != constant_buffers[s][start + i].p) - { - constant_buffers[s][start + i] = constbufs[i]; - if(s < caps.stages && start + i < caps.constant_buffers[s]) - pipe_set_constant_buffer(pipe, s, start + i, constbufs[i] ? constbufs[i]->resource : NULL); - } - } - } - - template<unsigned s> - void xs_set_shader_resources(unsigned start, unsigned count, GalliumD3D11ShaderResourceView *const *srvs) - { - int last_different = -1; - for(unsigned i = 0; i < count; ++i) - { - if(shader_resource_views[s][start + i].p != srvs[i]) - { - shader_resource_views[s][start + i] = srvs[i]; - sampler_views[s][start + i] = srvs[i] ? srvs[i]->object : 0; - last_different = i; - } - } - if(last_different >= 0) - { - num_shader_resource_views[s] = std::max(num_shader_resource_views[s], start + last_different + 1); - update_flags |= 1 << (UPDATE_VIEWS_SHIFT + s); - } - } - - template<unsigned s> - void xs_set_samplers(unsigned start, unsigned count, GalliumD3D11SamplerState *const *samps) - { - int last_different = -1; - for(unsigned i = 0; i < count; ++i) - { - if(samplers[s][start + i].p != samps[i]) - { - samplers[s][start + i] = samps[i]; - sampler_csos[s][start + i] = samps[i] ? samps[i]->object : default_sampler; - last_different = i; - } - } - if(last_different >= 0) - { - num_samplers[s] = std::max(num_samplers[s], start + last_different + 1); - update_flags |= 1 << (UPDATE_SAMPLERS_SHIFT + s); - } - } - -#define IMPLEMENT_SHADER_STAGE(XS, Stage) \ - virtual void STDMETHODCALLTYPE XS##SetShader( \ - ID3D11##Stage##Shader *pShader \ - SET_SHADER_EXTRA_ARGS) \ - { \ - SYNCHRONIZED; \ - xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \ - } \ - virtual void STDMETHODCALLTYPE XS##GetShader(\ - ID3D11##Stage##Shader **ppShader \ - GET_SHADER_EXTRA_ARGS) \ - { \ - SYNCHRONIZED; \ - *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \ - } \ - virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\ - unsigned start, \ - unsigned count, \ - ID3D11Buffer *const* constant_buffers) \ - { \ - SYNCHRONIZED; \ - xs_set_constant_buffers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11Buffer *const *)constant_buffers); \ - } \ - virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\ - unsigned start, \ - unsigned count, \ - ID3D11Buffer **out_constant_buffers) \ - { \ - SYNCHRONIZED; \ - for(unsigned i = 0; i < count; ++i) \ - out_constant_buffers[i] = constant_buffers[D3D11_STAGE_##XS][start + i].ref(); \ - } \ - virtual void STDMETHODCALLTYPE XS##SetShaderResources(\ - unsigned start, \ - unsigned count, \ - ID3D11ShaderResourceView *const *new_shader_resource_views) \ - { \ - SYNCHRONIZED; \ - xs_set_shader_resources<D3D11_STAGE_##XS>(start, count, (GalliumD3D11ShaderResourceView *const *)new_shader_resource_views); \ - } \ - virtual void STDMETHODCALLTYPE XS##GetShaderResources(\ - unsigned start, \ - unsigned count, \ - ID3D11ShaderResourceView **out_shader_resource_views) \ - { \ - SYNCHRONIZED; \ - for(unsigned i = 0; i < count; ++i) \ - out_shader_resource_views[i] = shader_resource_views[D3D11_STAGE_##XS][start + i].ref(); \ - } \ - virtual void STDMETHODCALLTYPE XS##SetSamplers(\ - unsigned start, \ - unsigned count, \ - ID3D11SamplerState *const *new_samplers) \ - { \ - SYNCHRONIZED; \ - xs_set_samplers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11SamplerState *const *)new_samplers); \ - } \ - virtual void STDMETHODCALLTYPE XS##GetSamplers( \ - unsigned start, \ - unsigned count, \ - ID3D11SamplerState **out_samplers) \ - { \ - SYNCHRONIZED; \ - for(unsigned i = 0; i < count; ++i) \ - out_samplers[i] = samplers[D3D11_STAGE_##XS][start + i].ref(); \ - } - -#define DO_VS(x) x -#define DO_GS(x) do {if(caps.gs) {x;}} while(0) -#define DO_PS(x) x -#define DO_HS(x) -#define DO_DS(x) -#define DO_CS(x) - IMPLEMENT_SHADER_STAGE(VS, Vertex) - IMPLEMENT_SHADER_STAGE(GS, Geometry) - IMPLEMENT_SHADER_STAGE(PS, Pixel) - -#if API >= 11 - IMPLEMENT_SHADER_STAGE(HS, Hull) - IMPLEMENT_SHADER_STAGE(DS, Domain) - IMPLEMENT_SHADER_STAGE(CS, Compute) - - virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( - unsigned start, - unsigned count, - ID3D11UnorderedAccessView *const *new_unordered_access_views, - const unsigned *new_uav_initial_counts) - { - SYNCHRONIZED; - for(unsigned i = 0; i < count; ++i) - cs_unordered_access_views[start + i] = new_unordered_access_views[i]; - } - - virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( - unsigned start, - unsigned count, - ID3D11UnorderedAccessView **out_unordered_access_views) - { - SYNCHRONIZED; - for(unsigned i = 0; i < count; ++i) - out_unordered_access_views[i] = cs_unordered_access_views[start + i].ref(); - } -#endif - - template<unsigned s> - void update_stage() - { - if(update_flags & (1 << (UPDATE_VIEWS_SHIFT + s))) - { - while(num_shader_resource_views[s] && !sampler_views[s][num_shader_resource_views[s] - 1]) \ - --num_shader_resource_views[s]; - if((1 << s) & caps.stages_with_sampling) - { - const unsigned num_views_to_bind = num_shader_resource_views[s]; - switch(s) - { - case PIPE_SHADER_VERTEX: - pipe->set_vertex_sampler_views(pipe, num_views_to_bind, sampler_views[s]); - break; - case PIPE_SHADER_FRAGMENT: - pipe->set_fragment_sampler_views(pipe, num_views_to_bind, sampler_views[s]); - break; - case PIPE_SHADER_GEOMETRY: - pipe->set_geometry_sampler_views(pipe, num_views_to_bind, sampler_views[s]); - break; - } - } - } - - if(update_flags & (1 << (UPDATE_SAMPLERS_SHIFT + s))) - { - while(num_samplers[s] && !sampler_csos[s][num_samplers[s] - 1]) - --num_samplers[s]; - if((1 << s) & caps.stages_with_sampling) - { - const unsigned num_samplers_to_bind = num_samplers[s]; - switch(s) - { - case PIPE_SHADER_VERTEX: - pipe->bind_vertex_sampler_states(pipe, num_samplers_to_bind, sampler_csos[s]); - break; - case PIPE_SHADER_FRAGMENT: - pipe->bind_fragment_sampler_states(pipe, num_samplers_to_bind, sampler_csos[s]); - break; - case PIPE_SHADER_GEOMETRY: - pipe->bind_geometry_sampler_states(pipe, num_samplers_to_bind, sampler_csos[s]); - break; - } - } - } - } - - void update_state() - { - update_stage<D3D11_STAGE_PS>(); - update_stage<D3D11_STAGE_VS>(); - update_stage<D3D11_STAGE_GS>(); -#if API >= 11 - update_stage<D3D11_STAGE_HS>(); - update_stage<D3D11_STAGE_DS>(); - update_stage<D3D11_STAGE_CS>(); -#endif - - if(update_flags & UPDATE_VERTEX_BUFFERS) - { - while(num_vertex_buffers && !vertex_buffers[num_vertex_buffers - 1].buffer) - --num_vertex_buffers; - pipe->set_vertex_buffers(pipe, num_vertex_buffers, vertex_buffers); - } - - update_flags = 0; - } - - virtual void STDMETHODCALLTYPE IASetInputLayout( - ID3D11InputLayout *new_input_layout) - { - SYNCHRONIZED; - if(new_input_layout != input_layout.p) - { - input_layout = new_input_layout; - pipe->bind_vertex_elements_state(pipe, new_input_layout ? ((GalliumD3D11InputLayout*)new_input_layout)->object : default_input_layout); - } - } - - virtual void STDMETHODCALLTYPE IAGetInputLayout( - ID3D11InputLayout **out_input_layout) - { - SYNCHRONIZED; - *out_input_layout = input_layout.ref(); - } - - virtual void STDMETHODCALLTYPE IASetVertexBuffers( - unsigned start, - unsigned count, - ID3D11Buffer *const *new_vertex_buffers, - const unsigned *new_strides, - const unsigned *new_offsets) - { - SYNCHRONIZED; - int last_different = -1; - for(unsigned i = 0; i < count; ++i) - { - ID3D11Buffer* buffer = new_vertex_buffers[i]; - if(buffer != input_buffers[start + i].p - || vertex_buffers[start + i].buffer_offset != new_offsets[i] - || vertex_buffers[start + i].stride != new_strides[i] - ) - { - input_buffers[start + i] = buffer; - vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0; - vertex_buffers[start + i].buffer_offset = new_offsets[i]; - vertex_buffers[start + i].stride = new_strides[i]; - last_different = i; - } - } - if(last_different >= 0) - { - num_vertex_buffers = std::max(num_vertex_buffers, start + count); - update_flags |= UPDATE_VERTEX_BUFFERS; - } - } - - virtual void STDMETHODCALLTYPE IAGetVertexBuffers( - unsigned start, - unsigned count, - ID3D11Buffer **out_vertex_buffers, - unsigned *out_strides, - unsigned *out_offsets) - { - SYNCHRONIZED; - if(out_vertex_buffers) - { - for(unsigned i = 0; i < count; ++i) - out_vertex_buffers[i] = input_buffers[start + i].ref(); - } - - if(out_offsets) - { - for(unsigned i = 0; i < count; ++i) - out_offsets[i] = vertex_buffers[start + i].buffer_offset; - } - - if(out_strides) - { - for(unsigned i = 0; i < count; ++i) - out_strides[i] = vertex_buffers[start + i].stride; - } - } - - void set_index_buffer() - { - pipe_index_buffer ib; - if(!index_buffer) - { - memset(&ib, 0, sizeof(ib)); - } - else - { - switch(index_format) { - case DXGI_FORMAT_R32_UINT: - ib.index_size = 4; - strip_cut_index = 0xffffffff; - break; - case DXGI_FORMAT_R16_UINT: - ib.index_size = 2; - strip_cut_index = 0xffff; - break; - default: - ib.index_size = 1; - strip_cut_index = 0xff; - break; - } - ib.offset = index_offset; - ib.buffer = index_buffer ? ((GalliumD3D11Buffer*)index_buffer.p)->resource : 0; - } - pipe->set_index_buffer(pipe, &ib); - } - - virtual void STDMETHODCALLTYPE IASetIndexBuffer( - ID3D11Buffer *new_index_buffer, - DXGI_FORMAT new_index_format, - unsigned new_index_offset) - { - SYNCHRONIZED; - if(index_buffer.p != new_index_buffer || index_format != new_index_format || index_offset != new_index_offset) - { - index_buffer = new_index_buffer; - index_format = new_index_format; - index_offset = new_index_offset; - - set_index_buffer(); - } - } - - virtual void STDMETHODCALLTYPE IAGetIndexBuffer( - ID3D11Buffer **out_index_buffer, - DXGI_FORMAT *out_index_format, - unsigned *out_index_offset) - { - SYNCHRONIZED; - if(out_index_buffer) - *out_index_buffer = index_buffer.ref(); - if(out_index_format) - *out_index_format = index_format; - if(out_index_offset) - *out_index_offset = index_offset; - } - - virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( - D3D11_PRIMITIVE_TOPOLOGY new_primitive_topology) - { - SYNCHRONIZED; - if(primitive_topology != new_primitive_topology) - { - if(new_primitive_topology < D3D_PRIMITIVE_TOPOLOGY_COUNT) - primitive_mode = d3d_to_pipe_prim[new_primitive_topology]; - else - primitive_mode = 0; - primitive_topology = new_primitive_topology; - } - } - - virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( - D3D11_PRIMITIVE_TOPOLOGY *out_primitive_topology) - { - SYNCHRONIZED; - *out_primitive_topology = primitive_topology; - } - - virtual void STDMETHODCALLTYPE DrawIndexed( - unsigned index_count, - unsigned start_index_location, - int base_vertex_location) - { - SYNCHRONIZED; - if(update_flags) - update_state(); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = TRUE; - info.count = index_count; - info.start = start_index_location; - info.index_bias = base_vertex_location; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = 0; - info.instance_count = 1; - info.primitive_restart = TRUE; - info.restart_index = strip_cut_index; - info.count_from_stream_output = NULL; - - pipe->draw_vbo(pipe, &info); - } - - virtual void STDMETHODCALLTYPE Draw( - unsigned vertex_count, - unsigned start_vertex_location) - { - SYNCHRONIZED; - if(update_flags) - update_state(); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = FALSE; - info.count = vertex_count; - info.start = start_vertex_location; - info.index_bias = 0; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = 0; - info.instance_count = 1; - info.primitive_restart = FALSE; - info.count_from_stream_output = NULL; - - pipe->draw_vbo(pipe, &info); - } - - virtual void STDMETHODCALLTYPE DrawIndexedInstanced( - unsigned index_countPerInstance, - unsigned instance_count, - unsigned start_index_location, - int base_vertex_location, - unsigned start_instance_location) - { - SYNCHRONIZED; - if(update_flags) - update_state(); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = TRUE; - info.count = index_countPerInstance; - info.start = start_index_location; - info.index_bias = base_vertex_location; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = start_instance_location; - info.instance_count = instance_count; - info.primitive_restart = TRUE; - info.restart_index = strip_cut_index; - info.count_from_stream_output = NULL; - - pipe->draw_vbo(pipe, &info); - } - - virtual void STDMETHODCALLTYPE DrawInstanced( - unsigned vertex_countPerInstance, - unsigned instance_count, - unsigned start_vertex_location, - unsigned start_instance_location) - { - SYNCHRONIZED; - if(update_flags) - update_state(); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = FALSE; - info.count = vertex_countPerInstance; - info.start = start_vertex_location; - info.index_bias = 0; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = start_instance_location; - info.instance_count = instance_count; - info.primitive_restart = FALSE; - info.count_from_stream_output = NULL; - - pipe->draw_vbo(pipe, &info); - } - - virtual void STDMETHODCALLTYPE DrawAuto(void) - { - if(!caps.so) - return; - - SYNCHRONIZED; - if(update_flags) - update_state(); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = FALSE; - info.count = 0; - info.start = 0; - info.index_bias = 0; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = 0; - info.instance_count = 1; - info.primitive_restart = FALSE; - info.restart_index = 0; - info.count_from_stream_output = input_buffers[0].p->so_target; - - pipe->draw_vbo(pipe, &info); - } - - virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( - ID3D11Buffer *buffer, - unsigned aligned_byte_offset) - { - SYNCHRONIZED; - if(update_flags) - update_state(); - - struct { - unsigned count; - unsigned instance_count; - unsigned start; - unsigned index_bias; - } data; - - pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = TRUE; - info.start = data.start; - info.count = data.count; - info.index_bias = data.index_bias; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = 0; - info.instance_count = data.instance_count; - info.primitive_restart = TRUE; - info.restart_index = strip_cut_index; - info.count_from_stream_output = NULL; - - pipe->draw_vbo(pipe, &info); - } - - virtual void STDMETHODCALLTYPE DrawInstancedIndirect( - ID3D11Buffer *buffer, - unsigned aligned_byte_offset) - { - SYNCHRONIZED; - if(update_flags) - update_state(); - - struct { - unsigned count; - unsigned instance_count; - unsigned start; - } data; - - pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data); - - pipe_draw_info info; - info.mode = primitive_mode; - info.indexed = FALSE; - info.start = data.start; - info.count = data.count; - info.index_bias = 0; - info.min_index = 0; - info.max_index = ~0; - info.start_instance = 0; - info.instance_count = data.instance_count; - info.primitive_restart = FALSE; - info.count_from_stream_output = NULL; - - pipe->draw_vbo(pipe, &info); - } - -#if API >= 11 - virtual void STDMETHODCALLTYPE Dispatch( - unsigned thread_group_count_x, - unsigned thread_group_count_y, - unsigned thread_group_count_z) - { -// uncomment this when this is implemented -// SYNCHRONIZED; -// if(update_flags) -// update_state(); - } - - virtual void STDMETHODCALLTYPE DispatchIndirect( - ID3D11Buffer *buffer, - unsigned aligned_byte_offset) - { -// uncomment this when this is implemented -// SYNCHRONIZED; -// if(update_flags) -// update_state(); - } -#endif - - virtual void STDMETHODCALLTYPE RSSetState( - ID3D11RasterizerState *new_rasterizer_state) - { - SYNCHRONIZED; - if(new_rasterizer_state != rasterizer_state.p) - { - rasterizer_state = new_rasterizer_state; - pipe->bind_rasterizer_state(pipe, new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->object : default_rasterizer); - } - } - - virtual void STDMETHODCALLTYPE RSGetState( - ID3D11RasterizerState **out_rasterizer_state) - { - SYNCHRONIZED; - *out_rasterizer_state = rasterizer_state.ref(); - } - - void set_viewport() - { - // TODO: is depth correct? it seems D3D10/11 uses a [-1,1]x[-1,1]x[0,1] cube - pipe_viewport_state viewport; - float half_width = viewports[0].Width * 0.5f; - float half_height = viewports[0].Height * 0.5f; - - viewport.scale[0] = half_width; - viewport.scale[1] = -half_height; - viewport.scale[2] = (viewports[0].MaxDepth - viewports[0].MinDepth); - viewport.scale[3] = 1.0f; - viewport.translate[0] = half_width + viewports[0].TopLeftX; - viewport.translate[1] = half_height + viewports[0].TopLeftY; - viewport.translate[2] = viewports[0].MinDepth; - viewport.translate[3] = 1.0f; - pipe->set_viewport_state(pipe, &viewport); - } - - virtual void STDMETHODCALLTYPE RSSetViewports( - unsigned count, - const D3D11_VIEWPORT *new_viewports) - { - SYNCHRONIZED; - if(count) - { - if(memcmp(&viewports[0], &new_viewports[0], sizeof(viewports[0]))) - { - viewports[0] = new_viewports[0]; - set_viewport(); - } - for(unsigned i = 1; i < count; ++i) - viewports[i] = new_viewports[i]; - } - else if(num_viewports) - { - // TODO: what should we do here? - memset(&viewports[0], 0, sizeof(viewports[0])); - set_viewport(); - } - num_viewports = count; - } - - virtual void STDMETHODCALLTYPE RSGetViewports( - unsigned *out_count, - D3D11_VIEWPORT *out_viewports) - { - SYNCHRONIZED; - if(out_viewports) - { - unsigned i; - for(i = 0; i < std::min(*out_count, num_viewports); ++i) - out_viewports[i] = viewports[i]; - - memset(out_viewports + i, 0, (*out_count - i) * sizeof(D3D11_VIEWPORT)); - } - - *out_count = num_viewports; - } - - void set_scissor() - { - pipe_scissor_state scissor; - scissor.minx = scissor_rects[0].left; - scissor.miny = scissor_rects[0].top; - scissor.maxx = scissor_rects[0].right; - scissor.maxy = scissor_rects[0].bottom; - pipe->set_scissor_state(pipe, &scissor); - } - - virtual void STDMETHODCALLTYPE RSSetScissorRects( - unsigned count, - const D3D11_RECT *new_rects) - { - SYNCHRONIZED; - if(count) - { - if(memcmp(&scissor_rects[0], &new_rects[0], sizeof(scissor_rects[0]))) - { - scissor_rects[0] = new_rects[0]; - set_scissor(); - } - for(unsigned i = 1; i < count; ++i) - scissor_rects[i] = new_rects[i]; - } - else if(num_scissor_rects) - { - // TODO: what should we do here? - memset(&scissor_rects[0], 0, sizeof(scissor_rects[0])); - set_scissor(); - } - - num_scissor_rects = count; - } - - virtual void STDMETHODCALLTYPE RSGetScissorRects( - unsigned *out_count, - D3D11_RECT *out_rects) - { - SYNCHRONIZED; - if(out_rects) - { - unsigned i; - for(i = 0; i < std::min(*out_count, num_scissor_rects); ++i) - out_rects[i] = scissor_rects[i]; - - memset(out_rects + i, 0, (*out_count - i) * sizeof(D3D11_RECT)); - } - - *out_count = num_scissor_rects; - } - - virtual void STDMETHODCALLTYPE OMSetBlendState( - ID3D11BlendState *new_blend_state, - const float new_blend_factor[4], - unsigned new_sample_mask) - { - SYNCHRONIZED; - float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; - - if(blend_state.p != new_blend_state) - { - pipe->bind_blend_state(pipe, new_blend_state ? ((GalliumD3D11BlendState*)new_blend_state)->object : default_blend); - blend_state = new_blend_state; - } - - // Windows D3D11 does this, even though it's apparently undocumented - if(!new_blend_factor) - new_blend_factor = white; - - if(memcmp(blend_color, new_blend_factor, sizeof(blend_color))) - { - pipe->set_blend_color(pipe, (struct pipe_blend_color*)new_blend_factor); - memcpy(blend_color, new_blend_factor, sizeof(blend_color)); - } - - if(sample_mask != new_sample_mask) - { - pipe->set_sample_mask(pipe, new_sample_mask); - sample_mask = new_sample_mask; - } - } - - virtual void STDMETHODCALLTYPE OMGetBlendState( - ID3D11BlendState **out_blend_state, - float out_blend_factor[4], - unsigned *out_sample_mask) - { - SYNCHRONIZED; - if(out_blend_state) - *out_blend_state = blend_state.ref(); - if(out_blend_factor) - memcpy(out_blend_factor, blend_color, sizeof(blend_color)); - if(out_sample_mask) - *out_sample_mask = sample_mask; - } - - void set_stencil_ref() - { - struct pipe_stencil_ref sref; - sref.ref_value[0] = stencil_ref; - sref.ref_value[1] = stencil_ref; - pipe->set_stencil_ref(pipe, &sref); - } - - virtual void STDMETHODCALLTYPE OMSetDepthStencilState( - ID3D11DepthStencilState *new_depth_stencil_state, - unsigned new_stencil_ref) - { - SYNCHRONIZED; - if(new_depth_stencil_state != depth_stencil_state.p) - { - pipe->bind_depth_stencil_alpha_state(pipe, new_depth_stencil_state ? ((GalliumD3D11DepthStencilState*)new_depth_stencil_state)->object : default_depth_stencil); - depth_stencil_state = new_depth_stencil_state; - } - - if(new_stencil_ref != stencil_ref) - { - stencil_ref = new_stencil_ref; - set_stencil_ref(); - } - } - - virtual void STDMETHODCALLTYPE OMGetDepthStencilState( - ID3D11DepthStencilState **out_depth_stencil_state, - unsigned *out_stencil_ref) - { - SYNCHRONIZED; - if(*out_depth_stencil_state) - *out_depth_stencil_state = depth_stencil_state.ref(); - if(out_stencil_ref) - *out_stencil_ref = stencil_ref; - } - - void set_framebuffer() - { - struct pipe_framebuffer_state fb; - memset(&fb, 0, sizeof(fb)); - if(depth_stencil_view) - { - struct pipe_surface* surf = ((GalliumD3D11DepthStencilView*)depth_stencil_view.p)->object; - fb.zsbuf = surf; - if(surf->width > fb.width) - fb.width = surf->width; - if(surf->height > fb.height) - fb.height = surf->height; - } - fb.nr_cbufs = num_render_target_views; - unsigned i; - for(i = 0; i < num_render_target_views; ++i) - { - if(render_target_views[i]) - { - struct pipe_surface* surf = ((GalliumD3D11RenderTargetView*)render_target_views[i].p)->object; - fb.cbufs[i] = surf; - if(surf->width > fb.width) - fb.width = surf->width; - if(surf->height > fb.height) - fb.height = surf->height; - } - } - - pipe->set_framebuffer_state(pipe, &fb); - } - - /* TODO: the docs say that we should unbind conflicting resources (e.g. those bound for read while we are binding them for write too), but we aren't. - * Hopefully nobody relies on this happening - */ - - virtual void STDMETHODCALLTYPE OMSetRenderTargets( - unsigned count, - ID3D11RenderTargetView *const *new_render_target_views, - ID3D11DepthStencilView *new_depth_stencil_view) - { - SYNCHRONIZED; - - bool update = false; - unsigned i, num; - - if(depth_stencil_view.p != new_depth_stencil_view) { - update = true; - depth_stencil_view = new_depth_stencil_view; - } - - if(!new_render_target_views) - count = 0; - - for(num = 0, i = 0; i < count; ++i) { -#if API >= 11 - // XXX: is unbinding the UAVs here correct ? - om_unordered_access_views[i] = (ID3D11UnorderedAccessView*)NULL; -#endif - if(new_render_target_views[i] != render_target_views[i].p) { - update = true; - render_target_views[i] = new_render_target_views[i]; - } - if(new_render_target_views[i]) - num = i + 1; - } - if(num != num_render_target_views) { - update = true; - for(; i < num_render_target_views; ++i) - render_target_views[i] = (ID3D11RenderTargetView*)NULL; - } - num_render_target_views = num; - if(update) - set_framebuffer(); - } - - virtual void STDMETHODCALLTYPE OMGetRenderTargets( - unsigned count, - ID3D11RenderTargetView **out_render_target_views, - ID3D11DepthStencilView **out_depth_stencil_view) - { - SYNCHRONIZED; - if(out_render_target_views) - { - unsigned i; - for(i = 0; i < std::min(num_render_target_views, count); ++i) - out_render_target_views[i] = render_target_views[i].ref(); - - for(; i < count; ++i) - out_render_target_views[i] = 0; - } - - if(out_depth_stencil_view) - *out_depth_stencil_view = depth_stencil_view.ref(); - } - -#if API >= 11 - /* TODO: what is this supposed to do _exactly_? are we doing the right thing? */ - virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( - unsigned rtv_count, - ID3D11RenderTargetView *const *new_render_target_views, - ID3D11DepthStencilView *new_depth_stencil_view, - unsigned uav_start, - unsigned uav_count, - ID3D11UnorderedAccessView *const *new_unordered_access_views, - const unsigned *new_uav_initial_counts) - { - SYNCHRONIZED; - if(rtv_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) - OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view); - - if(uav_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) - { - for(unsigned i = 0; i < uav_count; ++i) - { - om_unordered_access_views[uav_start + i] = new_unordered_access_views[i]; - render_target_views[uav_start + i] = (ID3D11RenderTargetView*)0; - } - } - } - - virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( - unsigned rtv_count, - ID3D11RenderTargetView **out_render_target_views, - ID3D11DepthStencilView **out_depth_stencil_view, - unsigned uav_start, - unsigned uav_count, - ID3D11UnorderedAccessView **out_unordered_access_views) - { - SYNCHRONIZED; - if(out_render_target_views) - OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view); - - if(out_unordered_access_views) - { - for(unsigned i = 0; i < uav_count; ++i) - out_unordered_access_views[i] = om_unordered_access_views[uav_start + i].ref(); - } - } -#endif - - virtual void STDMETHODCALLTYPE SOSetTargets( - unsigned count, - ID3D11Buffer *const *new_so_targets, - const unsigned *new_offsets) - { - SYNCHRONIZED; - - unsigned new_count, i; - bool changed = false; - - uint32_t append_mask = 0xffffffff; - - if(!new_so_targets) - count = 0; - for(new_count = 0, i = 0; i < count; ++i) - { - GalliumD3D11Buffer* buffer = static_cast<GalliumD3D11Buffer*>(new_so_targets[i]); - - if(buffer != so_buffers[i].p) - { - changed = true; - so_buffers[i] = buffer; - so_targets[i] = buffer ? buffer->so_target : 0; - } - if(!buffer) - continue; - new_count = i + 1; - - if(new_offsets[i] == (unsigned)-1) - { - assert(so_targets[i]); - continue; - } - append_mask &= ~(1 << i); - - if(!so_targets[i] || new_offsets[i] != so_targets[i]->buffer_offset) - { - pipe_so_target_reference(&buffer->so_target, NULL); - buffer->so_target = pipe->create_stream_output_target( - pipe, buffer->resource, new_offsets[i], buffer->resource->width0 - new_offsets[i]); - so_targets[i] = buffer->so_target; - changed = true; - } - } - if(i < num_so_targets) { - changed = true; - for(; i < num_so_targets; ++i) - so_buffers[i] = (GalliumD3D11Buffer*)0; - } - num_so_targets = new_count; - - if(likely(caps.so) && (changed || append_mask != 0xffffffff)) - pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, append_mask); - } - - virtual void STDMETHODCALLTYPE SOGetTargets( - unsigned count, - ID3D11Buffer **out_so_targets -#if API < 11 - , UINT *out_offsets -#endif - ) - { - SYNCHRONIZED; - for(unsigned i = 0; i < count; ++i) - { - out_so_targets[i] = so_buffers[i].ref(); -#if API < 11 - out_offsets[i] = so_targets[i]->buffer_offset; -#endif - } - } - - virtual void STDMETHODCALLTYPE Begin( - ID3D11Asynchronous *async) - { - SYNCHRONIZED; - if(caps.queries) - pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query); - } - - virtual void STDMETHODCALLTYPE End( - ID3D11Asynchronous *async) - { - SYNCHRONIZED; - if(caps.queries) - pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query); - } - - virtual HRESULT STDMETHODCALLTYPE GetData( - ID3D11Asynchronous *iasync, - void *out_data, - unsigned data_size, - unsigned get_data_flags) - { - SYNCHRONIZED; - if(!caps.queries) - return E_NOTIMPL; - - GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)iasync; - void* tmp_data = alloca(async->data_size); - memset(tmp_data, 0, async->data_size); // sizeof(BOOL) is 4, sizeof(boolean) is 1 - boolean ret = pipe->get_query_result(pipe, async->query, !(get_data_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH), tmp_data); - if(out_data) - { - memcpy(out_data, tmp_data, std::min(async->data_size, data_size)); - } - return ret ? S_OK : S_FALSE; - } - - void set_render_condition() - { - if(caps.render_condition) - { - if(!render_predicate) - pipe->render_condition(pipe, 0, 0); - else - { - GalliumD3D11Predicate* predicate = (GalliumD3D11Predicate*)render_predicate.p; - if(!render_predicate_value && predicate->desc.Query == D3D11_QUERY_OCCLUSION_PREDICATE) - { - unsigned mode = (predicate->desc.MiscFlags & D3D11_QUERY_MISC_PREDICATEHINT) ? PIPE_RENDER_COND_NO_WAIT : PIPE_RENDER_COND_WAIT; - pipe->render_condition(pipe, predicate->query, mode); - } - else - { - /* TODO: add inverted predication to Gallium*/ - pipe->render_condition(pipe, 0, 0); - } - } - } - } - - virtual void STDMETHODCALLTYPE SetPredication( - ID3D11Predicate *new_predicate, - BOOL new_predicate_value) - { - SYNCHRONIZED; - if(render_predicate.p != new_predicate || render_predicate_value != new_predicate_value) - { - render_predicate = new_predicate; - render_predicate_value = new_predicate_value; - set_render_condition(); - } - } - - virtual void STDMETHODCALLTYPE GetPredication( - ID3D11Predicate **out_predicate, - BOOL *out_predicate_value) - { - SYNCHRONIZED; - if(out_predicate) - *out_predicate = render_predicate.ref(); - if(out_predicate_value) - *out_predicate_value = render_predicate_value; - } - - static unsigned d3d11_subresource_to_level(struct pipe_resource* resource, unsigned subresource) - { - if(subresource <= resource->last_level) - { - return subresource; - } - else - { - unsigned levels = resource->last_level + 1; - return subresource % levels; - } - } - - static unsigned d3d11_subresource_to_layer(struct pipe_resource* resource, unsigned subresource) - { - if(subresource <= resource->last_level) - { - return 0; - } - else - { - unsigned levels = resource->last_level + 1; - return subresource / levels; - } - } - - - /* TODO: deferred contexts will need a different implementation of this, - * because we can't put the transfer info into the resource itself. - * Also, there are very different restrictions, for obvious reasons. - */ - virtual HRESULT STDMETHODCALLTYPE Map( - ID3D11Resource *iresource, - unsigned subresource, - D3D11_MAP map_type, - unsigned map_flags, - D3D11_MAPPED_SUBRESOURCE *mapped_resource) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; - if(resource->transfers.count(subresource)) - return E_FAIL; - unsigned level = d3d11_subresource_to_level(resource->resource, subresource); - unsigned layer = d3d11_subresource_to_layer(resource->resource, subresource); - pipe_box box = d3d11_to_pipe_box(resource->resource, level, 0); - box.z += layer; - unsigned usage = 0; - if(map_type == D3D11_MAP_READ) - usage = PIPE_TRANSFER_READ; - else if(map_type == D3D11_MAP_WRITE) - usage = PIPE_TRANSFER_WRITE; - else if(map_type == D3D11_MAP_READ_WRITE) - usage = PIPE_TRANSFER_READ_WRITE; - else if(map_type == D3D11_MAP_WRITE_DISCARD) - usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD; - else if(map_type == D3D11_MAP_WRITE_NO_OVERWRITE) - usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED; - else - return E_INVALIDARG; - if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT) - usage |= PIPE_TRANSFER_DONTBLOCK; - struct pipe_transfer* transfer; - void *map = pipe->transfer_map(pipe, resource->resource, level, usage, &box, &transfer); - if(!map) { - if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT) - return DXGI_ERROR_WAS_STILL_DRAWING; - else - return E_FAIL; - } - resource->transfers[subresource] = transfer; - mapped_resource->pData = map; - mapped_resource->RowPitch = transfer->stride; - mapped_resource->DepthPitch = transfer->layer_stride; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - ID3D11Resource *iresource, - unsigned subresource) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; - std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(subresource); - if(i != resource->transfers.end()) - { - pipe->transfer_unmap(pipe, i->second); - resource->transfers.erase(i); - } - } - - virtual void STDMETHODCALLTYPE CopySubresourceRegion( - ID3D11Resource *dst_resource, - unsigned dst_subresource, - unsigned dst_x, - unsigned dst_y, - unsigned dst_z, - ID3D11Resource *src_resource, - unsigned src_subresource, - const D3D11_BOX *src_box) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; - GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource; - unsigned dst_level = d3d11_subresource_to_level(dst->resource, dst_subresource); - unsigned dst_layer = d3d11_subresource_to_layer(dst->resource, dst_subresource); - unsigned src_level = d3d11_subresource_to_level(src->resource, src_subresource); - unsigned src_layer = d3d11_subresource_to_layer(src->resource, src_subresource); - pipe_box box = d3d11_to_pipe_box(src->resource, src_level, src_box); - dst_z += dst_layer; - box.z += src_layer; - { - pipe->resource_copy_region(pipe, - dst->resource, dst_level, dst_x, dst_y, dst_z, - src->resource, src_level, &box); - } - } - - virtual void STDMETHODCALLTYPE CopyResource( - ID3D11Resource *dst_resource, - ID3D11Resource *src_resource) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; - GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource; - unsigned level; - for(level = 0; level <= dst->resource->last_level; ++level) - { - pipe_box box; - box.x = box.y = box.z = 0; - box.width = u_minify(dst->resource->width0, level); - box.height = u_minify(dst->resource->height0, level); - if(dst->resource->target == PIPE_TEXTURE_3D) - box.depth = u_minify(dst->resource->depth0, level); - else - box.depth = dst->resource->array_size; - pipe->resource_copy_region(pipe, - dst->resource, level, 0, 0, 0, - src->resource, level, &box); - } - } - - virtual void STDMETHODCALLTYPE UpdateSubresource( - ID3D11Resource *dst_resource, - unsigned dst_subresource, - const D3D11_BOX *pDstBox, - const void *pSrcData, - unsigned src_row_pitch, - unsigned src_depth_pitch) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; - unsigned dst_level = d3d11_subresource_to_level(dst->resource, dst_subresource); - unsigned dst_layer = d3d11_subresource_to_layer(dst->resource, dst_subresource); - pipe_box box = d3d11_to_pipe_box(dst->resource, dst_level, pDstBox); - box.z += dst_layer; - pipe->transfer_inline_write(pipe, dst->resource, dst_level, PIPE_TRANSFER_WRITE, &box, pSrcData, src_row_pitch, src_depth_pitch); - } - -#if API >= 11 - virtual void STDMETHODCALLTYPE CopyStructureCount( - ID3D11Buffer *dst_buffer, - unsigned dst_aligned_byte_offset, - ID3D11UnorderedAccessView *src_view) - { - SYNCHRONIZED; - } -#endif - - virtual void STDMETHODCALLTYPE ClearRenderTargetView( - ID3D11RenderTargetView *render_target_view, - const float color[4]) - { - SYNCHRONIZED; - GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)render_target_view); - union pipe_color_union cc; - cc.f[0] = color[0]; - cc.f[1] = color[1]; - cc.f[2] = color[2]; - cc.f[3] = color[3]; - pipe->clear_render_target(pipe, view->object, &cc, 0, 0, view->object->width, view->object->height); - } - - virtual void STDMETHODCALLTYPE ClearDepthStencilView( - ID3D11DepthStencilView *depth_stencil_view, - unsigned clear_flags, - float depth, - UINT8 stencil) - { - SYNCHRONIZED; - GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)depth_stencil_view); - unsigned flags = 0; - if(clear_flags & D3D11_CLEAR_DEPTH) - flags |= PIPE_CLEAR_DEPTH; - if(clear_flags & D3D11_CLEAR_STENCIL) - flags |= PIPE_CLEAR_STENCIL; - pipe->clear_depth_stencil(pipe, view->object, flags, depth, stencil, 0, 0, view->object->width, view->object->height); - } - -#if API >= 11 - virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( - ID3D11UnorderedAccessView *unordered_access_view, - const unsigned values[4]) - { - SYNCHRONIZED; - } - - virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( - ID3D11UnorderedAccessView *unordered_access_view, - const float values[4]) - { - SYNCHRONIZED; - } -#endif - - void restore_gallium_state_blit_only() - { - pipe->bind_blend_state(pipe, blend_state.p ? blend_state.p->object : default_blend); - pipe->bind_depth_stencil_alpha_state(pipe, depth_stencil_state.p ? depth_stencil_state.p->object : default_depth_stencil); - pipe->bind_rasterizer_state(pipe, rasterizer_state.p ? rasterizer_state.p->object : default_rasterizer); - pipe->bind_vertex_elements_state(pipe, input_layout.p ? input_layout.p->object : default_input_layout); - pipe->bind_fs_state(pipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_FRAGMENT]); - pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]); - if(caps.gs) - pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_shaders[PIPE_SHADER_GEOMETRY]); - if(caps.so && num_so_targets) - pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, ~0); - set_framebuffer(); - set_viewport(); - set_render_condition(); - - update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_PS)); - } - - virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly() - { - SYNCHRONIZED; - restore_gallium_state_blit_only(); - } - - virtual void STDMETHODCALLTYPE GenerateMips( - ID3D11ShaderResourceView *shader_resource_view) - { - SYNCHRONIZED; - - GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)shader_resource_view; - if(caps.gs) - pipe->bind_gs_state(pipe, 0); - if(caps.so && num_so_targets) - pipe->set_stream_output_targets(pipe, 0, NULL, 0); - if(pipe->render_condition) - pipe->render_condition(pipe, 0, 0); - for(unsigned layer = view->object->u.tex.first_layer; layer <= view->object->u.tex.last_layer; ++layer) - util_gen_mipmap(gen_mipmap, view->object, layer, view->object->u.tex.first_level, view->object->u.tex.last_level, PIPE_TEX_FILTER_LINEAR); - restore_gallium_state_blit_only(); - } - - virtual void STDMETHODCALLTYPE RestoreGalliumState() - { - SYNCHRONIZED; - restore_gallium_state_blit_only(); - - set_index_buffer(); - set_stencil_ref(); - pipe->set_blend_color(pipe, (struct pipe_blend_color*)blend_color); - pipe->set_sample_mask(pipe, sample_mask); - - for(unsigned s = 0; s < 3; ++s) - { - unsigned num = std::min(caps.constant_buffers[s], (unsigned)D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT); - for(unsigned i = 0; i < num; ++i) - pipe_set_constant_buffer(pipe, s, i, constant_buffers[s][i].p ? constant_buffers[s][i].p->resource : 0); - } - - update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_VS)); - update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_GS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_GS)); - - set_scissor(); - } - -#if API >= 11 - /* TODO: hack SRVs or sampler states to handle this, or add to Gallium */ - virtual void STDMETHODCALLTYPE SetResourceMinLOD( - ID3D11Resource *iresource, - float min_lod) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; - if(resource->min_lod != min_lod) - { - // TODO: actually do anything? - resource->min_lod = min_lod; - } - } - - virtual float STDMETHODCALLTYPE GetResourceMinLOD( - ID3D11Resource *iresource) - { - SYNCHRONIZED; - GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; - return resource->min_lod; - } -#endif - - virtual void STDMETHODCALLTYPE ResolveSubresource( - ID3D11Resource *dst_resource, - unsigned dst_subresource, - ID3D11Resource *src_resource, - unsigned src_subresource, - DXGI_FORMAT format) - { -#if 0 - SYNCHRONIZED; - GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; - GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource; - struct pipe_resolve_info info; - - info.dst.res = dst->resource; - info.src.res = src->resource; - info.dst.level = 0; - info.dst.layer = d3d11_subresource_to_layer(dst->resource, dst_subresource); - info.src.layer = d3d11_subresource_to_layer(src->resource, src_subresource); - - info.src.x0 = 0; - info.src.x1 = info.src.res->width0; - info.src.y0 = 0; - info.src.y1 = info.src.res->height0; - info.dst.x0 = 0; - info.dst.x1 = info.dst.res->width0; - info.dst.y0 = 0; - info.dst.y1 = info.dst.res->height0; - - info.mask = PIPE_MASK_RGBA | PIPE_MASK_ZS; - - pipe->resource_resolve(pipe, &info); -#endif - } - -#if API >= 11 - virtual void STDMETHODCALLTYPE ExecuteCommandList( - ID3D11CommandList *command_list, - BOOL restore_context_state) - { - SYNCHRONIZED; - } - - virtual HRESULT STDMETHODCALLTYPE FinishCommandList( - BOOL restore_deferred_context_state, - ID3D11CommandList **out_command_list) - { - SYNCHRONIZED; - return E_NOTIMPL; - } -#endif - - virtual void STDMETHODCALLTYPE ClearState(void) - { - /* we don't take a lock here because we would deadlock otherwise - * TODO: this is probably incorrect, because ClearState should likely be atomic. - * However, I can't think of any correct usage that would be affected by this - * being non-atomic, and making this atomic is quite expensive and complicates - * the code - */ - - // we qualify all calls so that we avoid virtual dispatch and might get them inlined - // TODO: make sure all this gets inlined, which might require more compiler flags - // TODO: optimize this -#if API >= 11 - GalliumD3D11DeviceContext::PSSetShader(0, 0, 0); - GalliumD3D11DeviceContext::GSSetShader(0, 0, 0); - GalliumD3D11DeviceContext::VSSetShader(0, 0, 0); - GalliumD3D11DeviceContext::HSSetShader(0, 0, 0); - GalliumD3D11DeviceContext::DSSetShader(0, 0, 0); - GalliumD3D11DeviceContext::CSSetShader(0, 0, 0); -#else - GalliumD3D11DeviceContext::PSSetShader(0); - GalliumD3D11DeviceContext::GSSetShader(0); - GalliumD3D11DeviceContext::VSSetShader(0); -#endif - - GalliumD3D11DeviceContext::IASetInputLayout(0); - GalliumD3D11DeviceContext::IASetIndexBuffer(0, DXGI_FORMAT_UNKNOWN, 0); - GalliumD3D11DeviceContext::RSSetState(0); - GalliumD3D11DeviceContext::OMSetDepthStencilState(0, 0); - GalliumD3D11DeviceContext::OMSetBlendState(0, (float*)zero_data, ~0); - GalliumD3D11DeviceContext::SetPredication(0, 0); - GalliumD3D11DeviceContext::IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_UNDEFINED); - - GalliumD3D11DeviceContext::PSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data); - GalliumD3D11DeviceContext::GSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data); - GalliumD3D11DeviceContext::VSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data); -#if API >= 11 - GalliumD3D11DeviceContext::HSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data); - GalliumD3D11DeviceContext::DSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data); - GalliumD3D11DeviceContext::CSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data); -#endif - - GalliumD3D11DeviceContext::IASetVertexBuffers(0, num_vertex_buffers, (ID3D11Buffer**)zero_data, (unsigned*)zero_data, (unsigned*)zero_data); -#if API >= 11 - GalliumD3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews(0, 0, 0 , 0, 0, 0, 0); -#else - GalliumD3D11DeviceContext::OMSetRenderTargets(0, 0, 0 ); -#endif - GalliumD3D11DeviceContext::SOSetTargets(0, 0, 0); - - GalliumD3D11DeviceContext::PSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_PS], (ID3D11ShaderResourceView**)zero_data); - GalliumD3D11DeviceContext::GSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_GS], (ID3D11ShaderResourceView**)zero_data); - GalliumD3D11DeviceContext::VSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_VS], (ID3D11ShaderResourceView**)zero_data); -#if API >= 11 - GalliumD3D11DeviceContext::HSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_HS], (ID3D11ShaderResourceView**)zero_data); - GalliumD3D11DeviceContext::DSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_DS], (ID3D11ShaderResourceView**)zero_data); - GalliumD3D11DeviceContext::CSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_CS], (ID3D11ShaderResourceView**)zero_data); -#endif - - GalliumD3D11DeviceContext::PSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_PS], (ID3D11SamplerState**)zero_data); - GalliumD3D11DeviceContext::GSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_GS], (ID3D11SamplerState**)zero_data); - GalliumD3D11DeviceContext::VSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_VS], (ID3D11SamplerState**)zero_data); -#if API >= 11 - GalliumD3D11DeviceContext::HSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_HS], (ID3D11SamplerState**)zero_data); - GalliumD3D11DeviceContext::DSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_DS], (ID3D11SamplerState**)zero_data); - GalliumD3D11DeviceContext::CSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_CS], (ID3D11SamplerState**)zero_data); -#endif - - GalliumD3D11DeviceContext::RSSetViewports(0, 0); - GalliumD3D11DeviceContext::RSSetScissorRects(0, 0); - } - - virtual void STDMETHODCALLTYPE Flush(void) - { - SYNCHRONIZED; - pipe->flush(pipe, 0); - } - - /* In Direct3D 10, if the reference count of an object drops to 0, it is automatically - * cleanly unbound from the pipeline. - * In Direct3D 11, the pipeline holds a reference. - * - * Note that instead of always scanning the pipeline on destruction, we could - * maintain the internal reference count on DirectX 10 and use it to check if an - * object is still bound. - * Presumably, on average, scanning is faster if the application is well written. - */ -#if API < 11 -#define IMPLEMENT_SIMPLE_UNBIND(name, member, gallium, def) \ - void Unbind##name(ID3D11##name* state) \ - { \ - SYNCHRONIZED; \ - if((void*)state == (void*)member.p) \ - { \ - member.p = 0; \ - pipe->bind_##gallium##_state(pipe, default_##def); \ - } \ - } - IMPLEMENT_SIMPLE_UNBIND(BlendState, blend_state, blend, blend) - IMPLEMENT_SIMPLE_UNBIND(RasterizerState, rasterizer_state, rasterizer, rasterizer) - IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil) - IMPLEMENT_SIMPLE_UNBIND(InputLayout, input_layout, vertex_elements, input_layout) - IMPLEMENT_SIMPLE_UNBIND(PixelShader, shaders[D3D11_STAGE_PS], fs, shaders[D3D11_STAGE_PS]) - IMPLEMENT_SIMPLE_UNBIND(VertexShader, shaders[D3D11_STAGE_VS], vs, shaders[D3D11_STAGE_VS]) - IMPLEMENT_SIMPLE_UNBIND(GeometryShader, shaders[D3D11_STAGE_GS], gs, shaders[D3D11_STAGE_GS]) - - void UnbindPredicate(ID3D11Predicate* predicate) - { - SYNCHRONIZED; - if(predicate == render_predicate) - { - render_predicate.p = NULL; - render_predicate_value = 0; - pipe->render_condition(pipe, 0, 0); - } - } - - void UnbindSamplerState(ID3D11SamplerState* state) - { - SYNCHRONIZED; - for(unsigned s = 0; s < D3D11_STAGES; ++s) - { - for(unsigned i = 0; i < num_samplers[s]; ++i) - { - if(samplers[s][i] == state) - { - samplers[s][i].p = NULL; - sampler_csos[s][i] = NULL; - update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)); - } - } - } - } - - void UnbindBuffer(ID3D11Buffer* buffer) - { - SYNCHRONIZED; - if(buffer == index_buffer) - { - index_buffer.p = 0; - index_format = DXGI_FORMAT_UNKNOWN; - index_offset = 0; - struct pipe_index_buffer ib; - memset(&ib, 0, sizeof(ib)); - pipe->set_index_buffer(pipe, &ib); - } - - for(unsigned i = 0; i < num_vertex_buffers; ++i) - { - if(buffer == input_buffers[i]) - { - input_buffers[i].p = 0; - memset(&vertex_buffers[num_vertex_buffers], 0, sizeof(vertex_buffers[num_vertex_buffers])); - update_flags |= UPDATE_VERTEX_BUFFERS; - } - } - - for(unsigned s = 0; s < D3D11_STAGES; ++s) - { - for(unsigned i = 0; i < sizeof(constant_buffers) / sizeof(constant_buffers[0]); ++i) - { - if(constant_buffers[s][i] == buffer) - { - constant_buffers[s][i] = (ID3D10Buffer*)NULL; - pipe_set_constant_buffer(pipe, s, i, NULL); - } - } - } - } - - void UnbindDepthStencilView(ID3D11DepthStencilView * view) - { - SYNCHRONIZED; - if(view == depth_stencil_view) - { - depth_stencil_view.p = NULL; - set_framebuffer(); - } - } - - void UnbindRenderTargetView(ID3D11RenderTargetView* view) - { - SYNCHRONIZED; - bool any_bound = false; - for(unsigned i = 0; i < num_render_target_views; ++i) - { - if(render_target_views[i] == view) - { - render_target_views[i].p = NULL; - any_bound = true; - } - } - if(any_bound) - set_framebuffer(); - } - - void UnbindShaderResourceView(ID3D11ShaderResourceView* view) - { - SYNCHRONIZED; - for(unsigned s = 0; s < D3D11_STAGES; ++s) - { - for(unsigned i = 0; i < num_shader_resource_views[s]; ++i) - { - if(shader_resource_views[s][i] == view) - { - shader_resource_views[s][i].p = NULL; - sampler_views[s][i] = NULL; - update_flags |= (1 << (UPDATE_VIEWS_SHIFT + s)); - } - } - } - } -#endif - -#undef SYNCHRONIZED -}; - -#if API >= 11 -/* This approach serves two purposes. - * First, we don't want to do an atomic operation to manipulate the reference - * count every time something is bound/unbound to the pipeline, since they are - * expensive. - * Fortunately, the immediate context can only be used by a single thread, so - * we don't have to use them, as long as a separate reference count is used - * (see dual_refcnt_t). - * - * Second, we want to avoid the Device -> DeviceContext -> bound DeviceChild -> Device - * garbage cycle. - * To avoid it, DeviceChild doesn't hold a reference to Device as usual, but adds - * one for each external reference count, while internal nonatomic_add_ref doesn't - * add any. - * - * Note that ideally we would to eliminate the non-atomic op too, but this is more - * complicated, since we would either need to use garbage collection and give up - * deterministic destruction (especially bad for large textures), or scan the whole - * pipeline state every time the reference count of object drops to 0, which risks - * pathological slowdowns. - * - * Since this microoptimization should matter relatively little, let's avoid it for now. - * - * Note that deferred contexts don't use this, since as a whole, they must thread-safe. - * Eliminating the atomic ops for deferred contexts seems substantially harder. - * This might be a problem if they are used in a one-shot multithreaded rendering - * fashion, where SMP cacheline bouncing on the reference count may be visible. - * - * The idea would be to attach a structure of reference counts indexed by deferred - * context id to each object. Ideally, this should be organized like ext2 block pointers. - * - * Every deferred context would get a reference count in its own cacheline. - * The external count is protected by a lock bit, and there is also a "lock bit" in each - * internal count. - * - * When the external count has to be dropped to 0, the lock bit is taken and all internal - * reference counts are scanned, taking a count of them. A flag would also be set on them. - * Deferred context manipulation would notice the flag, and update the count. - * Once the count goes to zero, the object is freed. - * - * The problem of this is that if the external reference count ping-pongs between - * zero and non-zero, the scans will take a lot of time. - * - * The idea to solve this is to compute the scans in a binary-tree like fashion, where - * each binary tree node would have a "determined bit", which would be invalidated - * by manipulations. - * - * However, all this complexity might actually be a loss in most cases, so let's just - * stick to a single atomic refcnt for now. - * - * Also, we don't even support deferred contexts yet, so this can wait. - */ -struct nonatomic_device_child_ptr_traits -{ - static void add_ref(void* p) - { - if(p) - ((GalliumD3D11DeviceChild<>*)p)->nonatomic_add_ref(); - } - - static void release(void* p) - { - if(p) - ((GalliumD3D11DeviceChild<>*)p)->nonatomic_release(); - } -}; - -struct GalliumD3D11ImmediateDeviceContext - : public GalliumD3D11DeviceContext<nonatomic_device_child_ptr_traits> -{ - GalliumD3D11ImmediateDeviceContext(GalliumD3D11Screen* device, pipe_context* pipe, unsigned context_flags = 0) - : GalliumD3D11DeviceContext<nonatomic_device_child_ptr_traits>(device, pipe, context_flags) - { - // not necessary, but tests that the API at least basically works - ClearState(); - } - - /* we do this since otherwise we would have a garbage cycle between this and the device */ - virtual ULONG STDMETHODCALLTYPE AddRef() - { - return this->device->AddRef(); - } - - virtual ULONG STDMETHODCALLTYPE Release() - { - return this->device->Release(); - } - - virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType() - { - return D3D11_DEVICE_CONTEXT_IMMEDIATE; - } -}; - -static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe) -{ - return new GalliumD3D11ImmediateDeviceContext(device, pipe, owns_pipe); -} - -static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context) -{ - ((GalliumD3D11ImmediateDeviceContext*)context)->RestoreGalliumState(); -} - -static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context) -{ - ((GalliumD3D11ImmediateDeviceContext*)context)->RestoreGalliumStateBlitOnly(); -} - -static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* context) -{ - delete (GalliumD3D11ImmediateDeviceContext*)context; -} -#endif diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h deleted file mode 100644 index 85c694fdf15..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h +++ /dev/null @@ -1,92 +0,0 @@ -#if API < 11 -extern "C" HRESULT STDMETHODCALLTYPE D3D10CreateBlob( - SIZE_T num_bytes, - LPD3D10BLOB *out_buffer -); - -HRESULT STDMETHODCALLTYPE D3D10CreateBlob( - SIZE_T num_bytes, - LPD3D10BLOB *out_buffer -) -{ - void* data = malloc(num_bytes); - if(!data) - return E_OUTOFMEMORY; - *out_buffer = new GalliumD3DBlob(data, num_bytes); - return S_OK; -} - -LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile( - ID3D10Device *device -) -{ - return "ps_4_0"; -} - -LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile( - ID3D10Device *device -) -{ - return "vs_4_0"; -} - -LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile( - ID3D10Device *device -) -{ - return "gs_4_0"; -} - -static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob) -{ - std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks); - if(!p.first) - return E_OUTOFMEMORY; - *blob = new GalliumD3DBlob(p.first, p.second); - return S_OK; -} - -HRESULT D3D10GetInputSignatureBlob( - const void *shader_bytecode, - SIZE_T bytecode_length, - ID3D10Blob **signature_blob -) -{ - dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE); - if(!sig) - return E_FAIL; - - return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob); -} - -HRESULT D3D10GetOutputSignatureBlob( - const void *shader_bytecode, - SIZE_T bytecode_length, - ID3D10Blob **signature_blob -) -{ - dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE); - if(!sig) - return E_FAIL; - - return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob); -} - -HRESULT D3D10GetInputAndOutputSignatureBlob( - const void *shader_bytecode, - SIZE_T bytecode_length, - ID3D10Blob **signature_blob -) -{ - dxbc_chunk_signature* sigs[2]; - sigs[0] = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE); - if(!sigs[0]) - return E_FAIL; - sigs[1] = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE); - if(!sigs[1]) - return E_FAIL; - - return dxbc_assemble_as_blob((dxbc_chunk_header**)&sigs, 2, signature_blob); -} - -#endif diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h deleted file mode 100644 index faeb30617b9..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h +++ /dev/null @@ -1,737 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -template<typename Base = ID3D11DeviceChild> -struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_refcnt_t> -{ - GalliumD3D11Screen* device; // must not be null - - - // if this is called, the subclass constructor must set device itself - GalliumD3D11DeviceChild() - : device(0) - {} - - GalliumD3D11DeviceChild(GalliumD3D11Screen* p_device) - { - // we store the reference count minus one in refcnt - device = p_device; - device->AddRef(); - } - - virtual ~GalliumD3D11DeviceChild() - { - if(device) - device->Release(); - } - - /* The purpose of this is to avoid cyclic garbage, since this won't hold - * a pointer to the device if it is only held by a pipeline binding in the immediate context - * - * TODO: we could only manipulate the device refcnt when atomic_refcnt == 0 changes, - * but this requires more complex atomic ops - */ - inline ULONG add_ref() - { - return GalliumPrivateDataComObject<Base, dual_refcnt_t>::add_ref(); - } - - inline ULONG release() - { - return GalliumPrivateDataComObject<Base, dual_refcnt_t>::release(); - } - - virtual ULONG STDMETHODCALLTYPE AddRef() - { - return add_ref(); - } - - virtual ULONG STDMETHODCALLTYPE Release() - { - return release(); - } - - virtual void STDMETHODCALLTYPE GetDevice( - ID3D11Device **out_device - ) - { - device->AddRef(); - *out_device = device; - } -}; - -template<typename Base = ID3D11DeviceChild, typename Object = void> -struct GalliumD3D11Object : public GalliumD3D11DeviceChild<Base> -{ - Object* object; - GalliumD3D11Object(GalliumD3D11Screen* device, Object* object) - : GalliumD3D11DeviceChild<Base>(device), object(object) - {} - - virtual ~GalliumD3D11Object(); -}; - -#define IMPLEMENT_OBJECT_DTOR(name, gallium) \ -template<> \ -GalliumD3D11Object<ID3D11##name, void>::~GalliumD3D11Object() \ -{ \ - DX10_ONLY(device->Unbind##name(this)); \ - device->immediate_pipe->delete_##gallium##_state(device->immediate_pipe, object); \ -} - -#define IMPLEMENT_VIEW_DTOR(name, gallium) \ -template<> \ -GalliumD3D11Object<ID3D11##name, struct pipe_##gallium>::~GalliumD3D11Object() \ -{ \ - DX10_ONLY(device->Unbind##name(this)); \ - pipe_##gallium##_reference(&object, 0); \ -} - -IMPLEMENT_OBJECT_DTOR(InputLayout, vertex_elements) -IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha) -IMPLEMENT_OBJECT_DTOR(RasterizerState, rasterizer) -IMPLEMENT_OBJECT_DTOR(SamplerState, sampler) -IMPLEMENT_OBJECT_DTOR(BlendState, blend) -IMPLEMENT_OBJECT_DTOR(VertexShader, vs) -IMPLEMENT_OBJECT_DTOR(PixelShader, fs) -IMPLEMENT_OBJECT_DTOR(GeometryShader, gs) - -IMPLEMENT_VIEW_DTOR(ShaderResourceView, sampler_view) -IMPLEMENT_VIEW_DTOR(RenderTargetView, surface) -IMPLEMENT_VIEW_DTOR(DepthStencilView, surface) - -#if API >= 11 -// IMPLEMENT_VIEW_DTOR(UnorderedAccessView, surface); -// IMPLEMENT_OBJECT_DTOR(HullShader, tcs); -// IMPLEMENT_OBJECT_DTOR(DomainShader, tes); -// IMPLEMENT_OBJECT_DTOR(ComputeShader, cs); -#else -IMPLEMENT_OBJECT_DTOR(BlendState1, blend) -IMPLEMENT_VIEW_DTOR(ShaderResourceView1, sampler_view) -#endif - -template<typename Base, typename Desc, typename Object = void> -struct GalliumD3D11DescribedObject : public GalliumD3D11Object<Base, Object> -{ - Desc desc; - GalliumD3D11DescribedObject(GalliumD3D11Screen* device, Object* object, const Desc& desc) - : GalliumD3D11Object<Base, Object>(device, object), desc(desc) - {} - - virtual void STDMETHODCALLTYPE GetDesc(Desc *out_desc) - { - memcpy(out_desc, &desc, sizeof(desc)); - } -}; - -typedef GalliumD3D11Object<ID3D11InputLayout> GalliumD3D11InputLayout; -typedef GalliumD3D11DescribedObject<ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC> GalliumD3D11DepthStencilState; -typedef GalliumD3D11DescribedObject<ID3D11RasterizerState, D3D11_RASTERIZER_DESC> GalliumD3D11RasterizerStateBase; -typedef GalliumD3D11DescribedObject<ID3D11SamplerState, D3D11_SAMPLER_DESC> GalliumD3D11SamplerState; - -#if API >= 11 -typedef GalliumD3D11DescribedObject<ID3D11BlendState, D3D11_BLEND_DESC> GalliumD3D11BlendState; -#else -typedef GalliumD3D10DescribedObject<ID3D10BlendState1, D3D10_BLEND_DESC> GalliumD3D10BlendStateBase; - -struct GalliumD3D10BlendState : public GalliumD3D10BlendStateBase -{ - static D3D10_BLEND_DESC convert_to_d3d10(const D3D10_BLEND_DESC1& desc1) - { - D3D10_BLEND_DESC desc; - desc.AlphaToCoverageEnable = desc1.AlphaToCoverageEnable; - desc.SrcBlend = desc1.RenderTarget[0].SrcBlend; - desc.DestBlend = desc1.RenderTarget[0].DestBlend; - desc.BlendOp = desc1.RenderTarget[0].BlendOp; - desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha; - desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha; - desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha; - for(unsigned i = 0; i < 8; ++i) - { - desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable; - desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask; - } - return desc; - } - - D3D10_BLEND_DESC1 desc1; - - GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC& desc) - : GalliumD3D10BlendStateBase(device, object, desc) - { - memset(&desc1, 0, sizeof(desc1)); - desc1.AlphaToCoverageEnable = desc.AlphaToCoverageEnable; - desc1.RenderTarget[0].SrcBlend = desc.SrcBlend; - desc1.RenderTarget[0].DestBlend = desc.DestBlend; - desc1.RenderTarget[0].BlendOp = desc.BlendOp; - desc1.RenderTarget[0].SrcBlendAlpha = desc.SrcBlendAlpha; - desc1.RenderTarget[0].DestBlendAlpha = desc.DestBlendAlpha; - desc1.RenderTarget[0].BlendOpAlpha = desc.BlendOpAlpha; - for(unsigned i = 0; i < 8; ++i) - { - desc1.RenderTarget[i].BlendEnable = desc.BlendEnable[i]; - desc1.RenderTarget[i].RenderTargetWriteMask = desc.RenderTargetWriteMask[i]; - } - } - - GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC1& desc) - : GalliumD3D10BlendStateBase(device, object, convert_to_d3d10(desc)), desc1(desc1) - {} - - virtual void STDMETHODCALLTYPE GetDesc1(D3D10_BLEND_DESC1 *out_desc) - { - memcpy(out_desc, &desc1, sizeof(desc1)); - } -}; -#endif - -struct GalliumD3D11RasterizerState : public GalliumD3D11RasterizerStateBase -{ - GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc) - : GalliumD3D11RasterizerStateBase(device, object, desc) - {} -}; - -template<typename Base = ID3D11DeviceChild> -struct GalliumD3D11Shader : public GalliumD3D11Object<Base> -{ - GalliumD3D11Shader(GalliumD3D11Screen* device, void* object) - : GalliumD3D11Object<Base>(device, object) - {} -}; - -typedef GalliumD3D11Shader<ID3D11VertexShader> GalliumD3D11VertexShader; -typedef GalliumD3D11Shader<ID3D11GeometryShader> GalliumD3D11GeometryShader; -typedef GalliumD3D11Shader<ID3D11PixelShader> GalliumD3D11PixelShader; - -#if API >= 11 -/* -typedef GalliumD3D11Shader<ID3D11HullShader> GalliumD3D11HullShader; -typedef GalliumD3D11Shader<ID3D11DomainShader> GalliumD3D11DomainShader; -typedef GalliumD3D11Shader<ID3D11ComputeShader> GalliumD3D11ComputeShader; -*/ -#endif - -template<typename Base = ID3D11Resource> -struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base> -{ - unsigned eviction_priority; - - virtual void STDMETHODCALLTYPE SetEvictionPriority( - unsigned new_eviction_priority - ) - { - eviction_priority = new_eviction_priority; - } - - virtual unsigned STDMETHODCALLTYPE GetEvictionPriority() - { - return eviction_priority; - } -}; - -template<typename Real> -struct GalliumDXGIResource : public IDXGIResource -{ - virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority( - unsigned new_eviction_priority - ) - { - static_cast<Real*>(this)->eviction_priority = new_eviction_priority; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* out_eviction_priority) - { - *out_eviction_priority = static_cast<Real*>(this)->eviction_priority; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetDevice( - REFIID riid, - void **out_parent) - { - if(!static_cast<Real*>(this)->device) - return E_NOINTERFACE; - return static_cast<Real*>(this)->device->QueryInterface(riid, out_parent); - } - - virtual HRESULT STDMETHODCALLTYPE GetParent( - REFIID riid, - void **out_parent) - { - if(!static_cast<Real*>(this)->device) - return E_NOINTERFACE; - return static_cast<Real*>(this)->device->QueryInterface(riid, out_parent); - } -}; - -template<typename T> -struct com_traits<GalliumDXGIResource<T> > : public com_traits<IDXGIResource> -{}; - -template<typename Base = ID3D11Resource> -struct GalliumD3D11Resource - : public GalliumMultiComObject< - GalliumMultiPrivateDataComObject< - GalliumD3D11ResourceBase<Base>, - GalliumDXGIResource<GalliumD3D11Resource<Base> > - >, - IGalliumResource - > -{ - struct pipe_resource* resource; - std::unordered_map<unsigned, pipe_transfer*> transfers; - float min_lod; - DXGI_USAGE dxgi_usage; - - GalliumD3D11Resource(GalliumD3D11Screen* device = 0, struct pipe_resource* resource = 0, unsigned dxgi_usage = 0) - : resource(resource), min_lod(0), dxgi_usage(dxgi_usage) - { - this->device = device; - if(device) - device->AddRef(); - this->eviction_priority = 0; - } - - ~GalliumD3D11Resource() - { - pipe_resource_reference(&resource, 0); - } - - virtual HRESULT STDMETHODCALLTYPE GetUsage( - DXGI_USAGE *out_usage - ) - { - *out_usage = this->dxgi_usage; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetSharedHandle(HANDLE *out_shared_handle) - { - return E_NOTIMPL; - } - - virtual struct pipe_resource* STDMETHODCALLTYPE GetGalliumResource() - { - return resource; - } -}; - -template<typename Base, typename Desc, D3D11_RESOURCE_DIMENSION Dim> -struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base> -{ - Desc desc; - GalliumD3D11TypedResource() {} - GalliumD3D11TypedResource(GalliumD3D11Screen* device, struct pipe_resource* resource, const Desc& desc, unsigned dxgi_usage) - : GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc) - {} - virtual void STDMETHODCALLTYPE GetType( - D3D11_RESOURCE_DIMENSION *out_resource_dimension) - { - *out_resource_dimension = Dim; - } - virtual void STDMETHODCALLTYPE GetDesc(Desc *out_desc) - { - memcpy(out_desc, &desc, sizeof(desc)); - } -}; - -typedef GalliumD3D11TypedResource<ID3D11Texture1D, D3D11_TEXTURE1D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE1D> GalliumD3D11Texture1DBase; -typedef GalliumD3D11TypedResource<ID3D11Texture2D, D3D11_TEXTURE2D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE2D> GalliumD3D11Texture2DBase; -typedef GalliumD3D11TypedResource<ID3D11Texture3D, D3D11_TEXTURE3D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE3D> GalliumD3D11Texture3DBase; -typedef GalliumD3D11TypedResource<ID3D11Buffer, D3D11_BUFFER_DESC, D3D11_RESOURCE_DIMENSION_BUFFER> GalliumD3D11BufferBase; - -#if API >= 11 -typedef GalliumD3D11Texture1DBase GalliumD3D11Texture1D; -typedef GalliumD3D11Texture2DBase GalliumD3D11Texture2D; -typedef GalliumD3D11Texture3DBase GalliumD3D11Texture3D; - -struct GalliumD3D11Buffer : public GalliumD3D11BufferBase -{ - struct pipe_stream_output_target* so_target; - - GalliumD3D11Buffer(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_BUFFER_DESC& desc, unsigned dxgi_usage) - : GalliumD3D11BufferBase(device, resource, desc, dxgi_usage), so_target(0) - { - } - - ~GalliumD3D11Buffer() - { - if(so_target) - pipe_so_target_reference(&so_target, NULL); - } -}; -#else -struct GalliumD3D10Buffer : public GalliumD3D10BufferBase -{ - struct pipe_stream_output_target *so_target; - - GalliumD3D10Buffer(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage) - : GalliumD3D10BufferBase(device, resource, desc, dxgi_usage) - { - } - - ~GalliumD3D10Buffer() - { - if(so_target) - pipe_so_target_reference(&so_target, NULL); - - device->UnbindBuffer(this); - } - - virtual HRESULT STDMETHODCALLTYPE Map( - D3D10_MAP map_type, - unsigned map_flags, - void **out_data) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, 0, map_type, map_flags, &msr); - if(!SUCCEEDED(hr)) - return hr; - *out_data = msr.pData; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap() - { - device->Unmap(this, 0); - } -}; - -struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase -{ - GalliumD3D10Texture1D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE1D_DESC& desc, unsigned dxgi_usage) - : GalliumD3D10Texture1DBase(device, resource, desc, dxgi_usage) - {} - - virtual HRESULT STDMETHODCALLTYPE Map( - unsigned subresource, - D3D10_MAP map_type, - unsigned map_flags, - void **out_data) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr); - if(!SUCCEEDED(hr)) - return hr; - *out_data = msr.pData; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - unsigned subresource - ) - { - device->Unmap(this, subresource); - } -}; - -struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase -{ - GalliumD3D10Texture2D() {} - GalliumD3D10Texture2D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE2D_DESC& desc, unsigned dxgi_usage) - : GalliumD3D10Texture2DBase(device, resource, desc, dxgi_usage) - {} - - virtual HRESULT STDMETHODCALLTYPE Map( - unsigned subresource, - D3D10_MAP map_type, - unsigned map_flags, - D3D10_MAPPED_TEXTURE2D *out_mapped_subresource) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr); - if(!SUCCEEDED(hr)) - return hr; - out_mapped_subresource->pData = msr.pData; - out_mapped_subresource->RowPitch = msr.RowPitch; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - unsigned subresource - ) - { - device->Unmap(this, subresource); - } -}; - - -struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase -{ - GalliumD3D10Texture3D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE3D_DESC& desc, unsigned dxgi_usage) - : GalliumD3D10Texture3DBase(device, resource, desc, dxgi_usage) - {} - - virtual HRESULT STDMETHODCALLTYPE Map( - unsigned subresource, - D3D10_MAP map_type, - unsigned map_flags, - D3D10_MAPPED_TEXTURE3D *out_mapped_subresource) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr); - if(!SUCCEEDED(hr)) - return hr; - out_mapped_subresource->pData = msr.pData; - out_mapped_subresource->RowPitch = msr.RowPitch; - out_mapped_subresource->DepthPitch = msr.DepthPitch; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - unsigned subresource - ) - { - device->Unmap(this, subresource); - } -}; -#endif - -struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D11Texture2D, IDXGISurface1> -{ - GalliumD3D11Surface(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_TEXTURE2D_DESC& desc, unsigned dxgi_usage) - { - this->device = device; - this->device->AddRef(); - this->resource = resource; - this->desc = desc; - this->dxgi_usage = dxgi_usage; - } - - virtual HRESULT STDMETHODCALLTYPE GetDesc( - DXGI_SURFACE_DESC *out_desc) - { - out_desc->Format = this->desc.Format; - out_desc->Width = this->desc.Width; - out_desc->Height = this->desc.Height; - out_desc->SampleDesc = this->desc.SampleDesc; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetParent( - REFIID riid, - void **out_parent) - { - if(!device) - return E_NOINTERFACE; - return device->QueryInterface(riid, out_parent); - } - - /* TODO: somehow implement these */ - virtual HRESULT STDMETHODCALLTYPE GetDC( - BOOL discard, - HDC *out_hdc) - { - *out_hdc = 0; - return E_NOTIMPL; - } - - virtual HRESULT STDMETHODCALLTYPE ReleaseDC( - RECT *out_dirty_rect) - { - return E_NOTIMPL; - } - - virtual HRESULT STDMETHODCALLTYPE Map( - DXGI_MAPPED_RECT *out_locked_rect, - unsigned map_flags) - { - D3D11_MAP d3d_map; - if(map_flags & DXGI_MAP_DISCARD) - d3d_map = D3D11_MAP_WRITE_DISCARD; - else - { - if(map_flags & DXGI_MAP_READ) - { - if(map_flags & DXGI_MAP_WRITE) - d3d_map = D3D11_MAP_READ_WRITE; - else - d3d_map = D3D11_MAP_READ; - } - else - d3d_map = D3D11_MAP_WRITE; - } - D3D11_MAPPED_SUBRESOURCE d3d_mapped; - HRESULT hres = this->device->get_immediate_context()->Map(this, 0, d3d_map, 0, &d3d_mapped); - out_locked_rect->pBits = (uint8_t*)d3d_mapped.pData; - out_locked_rect->Pitch = d3d_mapped.RowPitch; - return hres; - } - - virtual HRESULT STDMETHODCALLTYPE Unmap(void) - { - this->device->get_immediate_context()->Unmap(this, 0); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE GetDevice( - REFIID riid, - void **out_parent) - { - if(!device) - return E_NOINTERFACE; - return device->QueryInterface(riid, out_parent); - } -}; - -template<typename Base, typename Desc, typename Object> -struct GalliumD3D11View : public GalliumD3D11DescribedObject<Base, Desc, Object> -{ - GalliumD3D11Resource<>* resource; - GalliumD3D11View(GalliumD3D11Screen* device, GalliumD3D11Resource<>* resource, Object* object, const Desc& desc) - : GalliumD3D11DescribedObject<Base, Desc, Object>(device, object, desc), resource(resource) - { - resource->AddRef(); - } - - ~GalliumD3D11View() - { - resource->Release(); - } - - virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** out_resource) - { - resource->AddRef(); - *out_resource = resource; - } -}; - -typedef GalliumD3D11View<ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, struct pipe_surface> GalliumD3D11DepthStencilView; -typedef GalliumD3D11View<ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, struct pipe_surface> GalliumD3D11RenderTargetView; - -#if API >= 11 -typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView; -#else -typedef GalliumD3D10View<ID3D10ShaderResourceView1, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase; - -struct GalliumD3D10ShaderResourceView : public GalliumD3D10ShaderResourceViewBase -{ - GalliumD3D10ShaderResourceView(GalliumD3D10Screen* device, GalliumD3D10Resource<>* resource, struct pipe_sampler_view* view, const D3D10_SHADER_RESOURCE_VIEW_DESC1& desc) - : GalliumD3D10ShaderResourceViewBase(device, resource, view, desc) - {} - - virtual void STDMETHODCALLTYPE GetDesc1(D3D10_SHADER_RESOURCE_VIEW_DESC1 *out_desc) - { - memcpy(out_desc, &desc, sizeof(*out_desc)); - } - - virtual void STDMETHODCALLTYPE GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *out_desc) - { - memcpy(out_desc, &desc, sizeof(*out_desc)); - } -}; -#endif - -template<typename Base = ID3D11Asynchronous> -struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base> -{ - struct pipe_query* query; - unsigned data_size; - - GalliumD3D11Asynchronous(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size) - : GalliumD3D11DeviceChild<Base>(device), query(query), data_size(data_size) - {} - - ~GalliumD3D11Asynchronous() - { - this->device->immediate_pipe->destroy_query(this->device->immediate_pipe, query); - } - - virtual unsigned STDMETHODCALLTYPE GetDataSize() - { - return data_size; - } - -#if API < 11 - virtual void STDMETHODCALLTYPE Begin() - { - this->device->Begin(this); - } - - virtual void STDMETHODCALLTYPE End() - { - this->device->End(this); - } - - virtual HRESULT STDMETHODCALLTYPE GetData( - void * out_data, - unsigned data_size, - unsigned get_data_flags) - { - return this->device->GetData(this, out_data, data_size, get_data_flags); - } -#endif -}; - -template<typename Base = ID3D11Asynchronous> -struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base> -{ - D3D11_QUERY_DESC desc; - GalliumD3D11QueryOrPredicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc) - : GalliumD3D11Asynchronous<Base>(device, query, data_size), desc(desc) - {} - - virtual void STDMETHODCALLTYPE GetDesc( - D3D11_QUERY_DESC *out_desc) - { - *out_desc = desc; - } -}; - -struct GalliumD3D11Query : public GalliumD3D11QueryOrPredicate<ID3D11Query> -{ - GalliumD3D11Query(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc) - : GalliumD3D11QueryOrPredicate<ID3D11Query>(device, query, data_size, desc) - {} -}; - -struct GalliumD3D11Predicate : public GalliumD3D11QueryOrPredicate<ID3D11Predicate> -{ - GalliumD3D11Predicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc) - : GalliumD3D11QueryOrPredicate<ID3D11Predicate>(device, query, data_size, desc) - {} - - ~GalliumD3D11Predicate() - { - DX10_ONLY(device->UnbindPredicate(this)); - } -}; - -struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter> -{ - D3D11_COUNTER_DESC desc; - GalliumD3D11Counter(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_COUNTER_DESC& desc) - : GalliumD3D11Asynchronous<ID3D11Counter>(device, query, data_size), desc(desc) - {} - - virtual void STDMETHODCALLTYPE GetDesc( - D3D11_COUNTER_DESC *out_desc) - { - *out_desc = desc; - } -}; diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h deleted file mode 100644 index 2c06185594f..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ /dev/null @@ -1,1704 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -DEBUG_GET_ONCE_BOOL_OPTION(dump_shaders, "D3D1X_DUMP_SHADERS", FALSE); - -/* These cap sets are much more correct than the ones in u_caps.c */ -/* TODO: it seems cube levels should be the same as 2D levels */ - -/* DX 9_1 */ -static unsigned caps_dx_9_1[] = { - UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), - UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ - UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ - UTIL_CHECK_TERMINATE -}; - -/* DX 9_2 */ -static unsigned caps_dx_9_2[] = { - UTIL_CHECK_CAP(OCCLUSION_QUERY), - UTIL_CHECK_CAP(TWO_SIDED_STENCIL), - UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP), - UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE), - UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), - UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ - UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ - UTIL_CHECK_TERMINATE -}; - -/* DX 9_3 */ -static unsigned caps_dx_9_3[] = { - UTIL_CHECK_CAP(OCCLUSION_QUERY), - UTIL_CHECK_CAP(TWO_SIDED_STENCIL), - UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP), - UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE), - UTIL_CHECK_CAP(SM3), - UTIL_CHECK_CAP(VERTEX_ELEMENT_INSTANCE_DIVISOR), - UTIL_CHECK_CAP(OCCLUSION_QUERY), - UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4), - UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */ - UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ - UTIL_CHECK_TERMINATE -}; - -static unsigned caps_dx_10_0[] = { - UTIL_CHECK_CAP(INDEP_BLEND_ENABLE), - UTIL_CHECK_CAP(ANISOTROPIC_FILTER), - UTIL_CHECK_CAP(MIXED_COLORBUFFER_FORMATS), - UTIL_CHECK_CAP(FRAGMENT_COLOR_CLAMP_CONTROL), - UTIL_CHECK_CAP(CONDITIONAL_RENDER), - UTIL_CHECK_CAP(PRIMITIVE_RESTART), - UTIL_CHECK_CAP(TGSI_INSTANCEID), - UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), - UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), - UTIL_CHECK_INT(MAX_TEXTURE_ARRAY_LAYERS, 512), - UTIL_CHECK_INT(MAX_STREAM_OUTPUT_BUFFERS, 4), - UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16), - UTIL_CHECK_SHADER(GEOMETRY, MAX_CONST_BUFFERS, 14), - UTIL_CHECK_SHADER(GEOMETRY, MAX_TEXTURE_SAMPLERS, 16), - UTIL_CHECK_SHADER(GEOMETRY, SUBROUTINES, 1), - UTIL_CHECK_SHADER(FRAGMENT, INTEGERS, 1), - UTIL_CHECK_TERMINATE -}; - - -// this is called "screen" because in the D3D10 case it's only part of the device -template<bool threadsafe> -struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen -{ - D3D_FEATURE_LEVEL feature_level; - int format_support[PIPE_FORMAT_COUNT]; - unsigned creation_flags; - unsigned exception_mode; - maybe_mutex_t<threadsafe> mutex; - -/* TODO: Direct3D 11 specifies that fine-grained locking should be used if the driver supports it. - * Right now, I don't trust Gallium drivers to get this right. - */ -#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(mutex) - - GalliumD3D11ScreenImpl(struct pipe_screen* screen, struct pipe_context* immediate_pipe, BOOL owns_immediate_pipe,unsigned creation_flags, IDXGIAdapter* adapter) - : GalliumD3D11Screen(screen, immediate_pipe, adapter), creation_flags(creation_flags) - { - memset(&screen_caps, 0, sizeof(screen_caps)); - screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0; - screen_caps.so = screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) > 0; - screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY); - screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER); - for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) - screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS); - screen_caps.stages = 0; - for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) - { - if(!screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS)) - break; - screen_caps.stages = i + 1; - } - - screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1; - if(!screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) - screen_caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX); - - memset(format_support, 0xff, sizeof(format_support)); - - float default_level = 9.1f; - if(!util_check_caps(screen, caps_dx_9_1)) - _debug_printf("Warning: driver does not even meet D3D_FEATURE_LEVEL_9_1 features, advertising it anyway!\n"); - else if(!util_check_caps(screen, caps_dx_9_2)) - default_level = 9.1f; - else if(!util_check_caps(screen, caps_dx_9_3)) - default_level = 9.2f; - else if(!util_check_caps(screen, caps_dx_10_0)) - default_level = 9.3f; - else - default_level = 10.0f; - - char default_level_name[64]; - sprintf(default_level_name, "%.1f", default_level); - float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name)); - if(!feature_level_number) - feature_level_number = default_level; - -#if API >= 11 - if(feature_level_number >= 11.0f) - feature_level = D3D_FEATURE_LEVEL_11_0; - else -#endif - if(feature_level_number >= 10.1f) - feature_level = D3D_FEATURE_LEVEL_10_1; - else if(feature_level_number >= 10.0f) - feature_level = D3D_FEATURE_LEVEL_10_0; - else if(feature_level_number >= 9.3f) - feature_level = D3D_FEATURE_LEVEL_9_3; - else if(feature_level_number >= 9.2f) - feature_level = D3D_FEATURE_LEVEL_9_2; - else - feature_level = D3D_FEATURE_LEVEL_9_1; - -#if API >= 11 - immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate_pipe); - // release to the reference to ourselves that the immediate context took, to avoid a garbage cycle - immediate_context->Release(); -#endif - } - - ~GalliumD3D11ScreenImpl() - { -#if API >= 11 - GalliumD3D11ImmediateDeviceContext_Destroy(immediate_context); -#endif - } - - virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel(void) - { - return feature_level; - } - - virtual unsigned STDMETHODCALLTYPE GetCreationFlags(void) - { - return creation_flags; - } - - virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(void) - { - return S_OK; - } - -#if API >= 11 - virtual void STDMETHODCALLTYPE GetImmediateContext( - ID3D11DeviceContext **out_immediate_context) - { - immediate_context->AddRef(); - *out_immediate_context = immediate_context; - } -#endif - - virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(unsigned RaiseFlags) - { - exception_mode = RaiseFlags; - return S_OK; - } - - virtual unsigned STDMETHODCALLTYPE GetExceptionMode(void) - { - return exception_mode; - } - - virtual HRESULT STDMETHODCALLTYPE CheckCounter( - const D3D11_COUNTER_DESC *desc, - D3D11_COUNTER_TYPE *type, - unsigned *active_counters, - LPSTR sz_name, - unsigned *name_length, - LPSTR sz_units, - unsigned *units_length, - LPSTR sz_description, - unsigned *description_length) - { - return E_NOTIMPL; - } - - virtual void STDMETHODCALLTYPE CheckCounterInfo( - D3D11_COUNTER_INFO *counter_info) - { - /* none supported at the moment */ - counter_info->LastDeviceDependentCounter = (D3D11_COUNTER)0; - counter_info->NumDetectableParallelUnits = 1; - counter_info->NumSimultaneousCounters = 0; - } - -#if API >= 11 - virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( - D3D11_FEATURE feature, - void *out_feature_support_data, - unsigned feature_support_data_size) - { - SYNCHRONIZED; - - switch(feature) - { - case D3D11_FEATURE_THREADING: - { - D3D11_FEATURE_DATA_THREADING* data = (D3D11_FEATURE_DATA_THREADING*)out_feature_support_data; - if(feature_support_data_size != sizeof(*data)) - return E_INVALIDARG; - - data->DriverCommandLists = FALSE; - data->DriverConcurrentCreates = FALSE; - return S_OK; - } - case D3D11_FEATURE_DOUBLES: - { - D3D11_FEATURE_DATA_DOUBLES* data = (D3D11_FEATURE_DATA_DOUBLES*)out_feature_support_data; - if(feature_support_data_size != sizeof(*data)) - return E_INVALIDARG; - - data->DoublePrecisionFloatShaderOps = FALSE; - return S_OK; - } - case D3D11_FEATURE_FORMAT_SUPPORT: - { - D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data; - if(feature_support_data_size != sizeof(*data)) - return E_INVALIDARG; - - return this->CheckFormatSupport(data->InFormat, &data->OutFormatSupport); - } - case D3D11_FEATURE_FORMAT_SUPPORT2: - { - D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data; - if(feature_support_data_size != sizeof(*data)) - return E_INVALIDARG; - - data->OutFormatSupport = 0; - /* TODO: should this be S_OK? */ - return E_INVALIDARG; - } - case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: - { - D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS* data = (D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*)out_feature_support_data; - if(feature_support_data_size != sizeof(*data)) - return E_INVALIDARG; - - data->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE; - return S_OK; - } - default: - return E_INVALIDARG; - } - } -#endif - - virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( - DXGI_FORMAT dxgi_format, - unsigned *out_format_support - ) - { - SYNCHRONIZED; - - /* TODO: MSAA, advanced features */ - - pipe_format format = dxgi_to_pipe_format[dxgi_format]; - if(!format) - return E_INVALIDARG; - - int support = format_support[format]; - if(support < 0) - { - support = 0; - - if(dxgi_format == DXGI_FORMAT_R8_UINT || - dxgi_format == DXGI_FORMAT_R16_UINT || - dxgi_format == DXGI_FORMAT_R32_UINT) - support |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER; - - if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_VERTEX_BUFFER)) - support |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER; - - if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_STREAM_OUTPUT)) - support |= D3D11_FORMAT_SUPPORT_SO_BUFFER; - - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_1D, 0, PIPE_BIND_SAMPLER_VIEW)) - support |= D3D11_FORMAT_SUPPORT_TEXTURE1D; - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW)) - support |= D3D11_FORMAT_SUPPORT_TEXTURE2D; - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_CUBE, 0, PIPE_BIND_SAMPLER_VIEW)) - support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_3D, 0, PIPE_BIND_SAMPLER_VIEW)) - support |= D3D11_FORMAT_SUPPORT_TEXTURE3D; - - if(support & (D3D11_FORMAT_SUPPORT_TEXTURE1D | D3D11_FORMAT_SUPPORT_TEXTURE2D | - D3D11_FORMAT_SUPPORT_TEXTURE3D | D3D11_FORMAT_SUPPORT_TEXTURECUBE)) - { - support |= - D3D11_FORMAT_SUPPORT_SHADER_LOAD | - D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | - D3D11_FORMAT_SUPPORT_MIP | - D3D11_FORMAT_SUPPORT_MIP_AUTOGEN; - if(util_format_is_depth_or_stencil(format)) - support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON; - } - - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE)) - support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE; - else - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET)) - support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET; - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL)) - support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL; - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DISPLAY_TARGET)) - support |= D3D11_FORMAT_SUPPORT_DISPLAY; - - unsigned ms; - for(ms = 2; ms <= 8; ++ms) - { - if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, ms, PIPE_BIND_RENDER_TARGET)) - { - support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE; - break; - } - } - if(ms <= 8 && screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, ms, PIPE_BIND_SAMPLER_VIEW)) - support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD; - - format_support[format] = support; - } - *out_format_support = support; - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( - DXGI_FORMAT format, - unsigned sample_count, - unsigned *pcount - ) - { - SYNCHRONIZED; - - if(sample_count == 1) - *pcount = 1; - else - *pcount = 0; - return S_OK; - } - - template<typename T, typename U> - bool convert_blend_state(T& to, const U& from, unsigned BlendEnable, unsigned RenderTargetWriteMask) - { - if(unlikely(BlendEnable && - (from.SrcBlend >= D3D11_BLEND_COUNT || - from.SrcBlendAlpha >= D3D11_BLEND_COUNT || - from.DestBlend >= D3D11_BLEND_COUNT || - from.DestBlendAlpha >= D3D11_BLEND_COUNT || - from.BlendOp >= 6 || - from.BlendOp == 0 || - from.BlendOpAlpha >= 6 || - from.BlendOpAlpha == 0))) - return false; - - to.blend_enable = BlendEnable; - - if(BlendEnable) - { - to.rgb_func = from.BlendOp - 1; - to.alpha_func = from.BlendOpAlpha - 1; - - to.rgb_src_factor = d3d11_to_pipe_blend[from.SrcBlend]; - to.alpha_src_factor = d3d11_to_pipe_blend[from.SrcBlendAlpha]; - to.rgb_dst_factor = d3d11_to_pipe_blend[from.DestBlend]; - to.alpha_dst_factor = d3d11_to_pipe_blend[from.DestBlendAlpha]; - } - - to.colormask = RenderTargetWriteMask & 0xf; - return true; - } - -#if API >= 11 - virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - const D3D11_BLEND_DESC *blend_state_desc, - ID3D11BlendState **out_blend_state - ) -#else - virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( - const D3D10_BLEND_DESC1 *blend_state_desc, - ID3D10BlendState1 **out_blend_state - ) -#endif - { - SYNCHRONIZED; - - pipe_blend_state state; - memset(&state, 0, sizeof(state)); - state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable; - state.independent_blend_enable = !!blend_state_desc->IndependentBlendEnable; - - assert(PIPE_MAX_COLOR_BUFS >= 8); - const unsigned n = blend_state_desc->IndependentBlendEnable ? 8 : 1; - for(unsigned i = 0; i < n; ++i) - { - if(!convert_blend_state( - state.rt[i], - blend_state_desc->RenderTarget[i], - blend_state_desc->RenderTarget[i].BlendEnable, - blend_state_desc->RenderTarget[i].RenderTargetWriteMask)) - return E_INVALIDARG; - } - - if(!out_blend_state) - return S_FALSE; - - void* object = immediate_pipe->create_blend_state(immediate_pipe, &state); - if(!object) - return E_FAIL; - - *out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc); - return S_OK; - } - -#if API < 11 - virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - const D3D10_BLEND_DESC *blend_state_desc, - ID3D10BlendState **out_blend_state - ) - { - SYNCHRONIZED; - - pipe_blend_state state; - memset(&state, 0, sizeof(state)); - state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable; - assert(PIPE_MAX_COLOR_BUFS >= 8); - for(unsigned i = 0; i < 8; ++i) - { - if(!convert_blend_state( - state.rt[i], - *blend_state_desc, - blend_state_desc->BlendEnable[i], - blend_state_desc->RenderTargetWriteMask[i])) - return E_INVALIDARG; - } - - for(unsigned i = 1; i < 8; ++i) - { - if(memcmp(&state.rt[0], &state.rt[i], sizeof(state.rt[0]))) - { - state.independent_blend_enable = TRUE; - break; - } - } - - void* object = immediate_pipe->create_blend_state(immediate_pipe, &state); - if(!object) - return E_FAIL; - - *out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc); - return S_OK; - } -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( - const D3D11_DEPTH_STENCIL_DESC *depth_stencil_state_desc, - ID3D11DepthStencilState **depth_stencil_state - ) - { - SYNCHRONIZED; - - pipe_depth_stencil_alpha_state state; - memset(&state, 0, sizeof(state)); - - state.depth.enabled = !!depth_stencil_state_desc->DepthEnable; - if(depth_stencil_state_desc->DepthEnable) - { - if(depth_stencil_state_desc->DepthFunc == 0 || - depth_stencil_state_desc->DepthFunc >= 9) - return E_INVALIDARG; - state.depth.writemask = depth_stencil_state_desc->DepthWriteMask; - state.depth.func = depth_stencil_state_desc->DepthFunc - 1; - } - - state.stencil[0].enabled = !!depth_stencil_state_desc->StencilEnable; - if(depth_stencil_state_desc->StencilEnable) - { - if(depth_stencil_state_desc->FrontFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || - depth_stencil_state_desc->FrontFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || - depth_stencil_state_desc->FrontFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT || - depth_stencil_state_desc->BackFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || - depth_stencil_state_desc->BackFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || - depth_stencil_state_desc->BackFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT) - return E_INVALIDARG; - state.stencil[0].writemask = depth_stencil_state_desc->StencilWriteMask; - state.stencil[0].valuemask = depth_stencil_state_desc->StencilReadMask; - state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilPassOp]; - state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilFailOp]; - state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilDepthFailOp]; - state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1; - state.stencil[1].enabled = !!depth_stencil_state_desc->StencilEnable; - state.stencil[1].writemask = depth_stencil_state_desc->StencilWriteMask; - state.stencil[1].valuemask = depth_stencil_state_desc->StencilReadMask; - state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilPassOp]; - state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilFailOp]; - state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilDepthFailOp]; - state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1; - } - - if(!depth_stencil_state) - return S_FALSE; - - void* object = immediate_pipe->create_depth_stencil_alpha_state(immediate_pipe, &state); - if(!object) - return E_FAIL; - - *depth_stencil_state = new GalliumD3D11DepthStencilState(this, object, *depth_stencil_state_desc); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( - const D3D11_RASTERIZER_DESC *rasterizer_desc, - ID3D11RasterizerState **out_rasterizer_state) - { - SYNCHRONIZED; - - pipe_rasterizer_state state; - memset(&state, 0, sizeof(state)); - state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */ - state.fill_front = state.fill_back = (rasterizer_desc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL; - if(rasterizer_desc->CullMode == D3D11_CULL_FRONT) - state.cull_face = PIPE_FACE_FRONT; - else if(rasterizer_desc->CullMode == D3D11_CULL_BACK) - state.cull_face = PIPE_FACE_BACK; - else - state.cull_face = PIPE_FACE_NONE; - state.front_ccw = !!rasterizer_desc->FrontCounterClockwise; - state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias; - state.offset_scale = rasterizer_desc->SlopeScaledDepthBias; - state.offset_units = rasterizer_desc->DepthBias; - state.offset_clamp = rasterizer_desc->DepthBiasClamp; - state.depth_clip = rasterizer_desc->DepthClipEnable; - state.scissor = !!rasterizer_desc->ScissorEnable; - state.multisample = !!rasterizer_desc->MultisampleEnable; - state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable; - state.flatshade_first = 1; - state.line_width = 1.0f; - state.point_size = 1.0f; - - /* TODO: is this correct? */ - state.point_quad_rasterization = 1; - - if(!out_rasterizer_state) - return S_FALSE; - - void* object = immediate_pipe->create_rasterizer_state(immediate_pipe, &state); - if(!object) - return E_FAIL; - - *out_rasterizer_state = new GalliumD3D11RasterizerState(this, object, *rasterizer_desc); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( - const D3D11_SAMPLER_DESC *sampler_desc, - ID3D11SamplerState **out_sampler_state) - { - SYNCHRONIZED; - - pipe_sampler_state state; - memset(&state, 0, sizeof(state)); - state.normalized_coords = 1; - state.min_mip_filter = (sampler_desc->Filter & 1); - state.mag_img_filter = ((sampler_desc->Filter >> 2) & 1); - state.min_img_filter = ((sampler_desc->Filter >> 4) & 1); - if(sampler_desc->Filter & 0x40) - state.max_anisotropy = sampler_desc->MaxAnisotropy; - if(sampler_desc->Filter & 0x80) - { - state.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - state.compare_func = sampler_desc->ComparisonFunc - 1; - } - state.wrap_s = d3d11_to_pipe_wrap[sampler_desc->AddressU]; - state.wrap_t = d3d11_to_pipe_wrap[sampler_desc->AddressV]; - state.wrap_r = d3d11_to_pipe_wrap[sampler_desc->AddressW]; - state.lod_bias = sampler_desc->MipLODBias; - memcpy(state.border_color.f, sampler_desc->BorderColor, sizeof(state.border_color)); - state.min_lod = sampler_desc->MinLOD; - state.max_lod = sampler_desc->MaxLOD; - - if(!out_sampler_state) - return S_FALSE; - - void* object = immediate_pipe->create_sampler_state(immediate_pipe, &state); - if(!object) - return E_FAIL; - - *out_sampler_state = new GalliumD3D11SamplerState(this, object, *sampler_desc); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( - const D3D11_INPUT_ELEMENT_DESC *input_element_descs, - unsigned count, - const void *shader_bytecode_with_input_signature, - SIZE_T bytecode_length, - ID3D11InputLayout **out_input_layout) - { - SYNCHRONIZED; - - if(count > D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) - return E_INVALIDARG; - assert(D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT <= PIPE_MAX_ATTRIBS); - - // putting semantics matching in the core API seems to be a (minor) design mistake - - struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode_with_input_signature, bytecode_length, DXBC_FIND_INPUT_SIGNATURE); - D3D11_SIGNATURE_PARAMETER_DESC* params; - unsigned num_params = dxbc_parse_signature(sig, ¶ms); - - typedef std::unordered_map<std::pair<c_string, unsigned>, unsigned> semantic_to_idx_map_t; - semantic_to_idx_map_t semantic_to_idx_map; - for(unsigned i = 0; i < count; ++i) - semantic_to_idx_map[std::make_pair(c_string(input_element_descs[i].SemanticName), input_element_descs[i].SemanticIndex)] = i; - - struct pipe_vertex_element elements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; - - enum pipe_format formats[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; - unsigned offsets[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT]; - - offsets[0] = 0; - for(unsigned i = 0; i < count; ++i) - { - formats[i] = dxgi_to_pipe_format[input_element_descs[i].Format]; - - if(likely(input_element_descs[i].AlignedByteOffset != D3D11_APPEND_ALIGNED_ELEMENT)) - { - offsets[i] = input_element_descs[i].AlignedByteOffset; - } - else if(i > 0) - { - unsigned align_mask = util_format_description(formats[i])->channel[0].size; - if(align_mask & 7) // e.g. R10G10B10A2 - align_mask = 32; - align_mask = (align_mask / 8) - 1; - - offsets[i] = (offsets[i - 1] + util_format_get_blocksize(formats[i - 1]) + align_mask) & ~align_mask; - } - } - - // TODO: check for & report errors (e.g. ambiguous layouts, unmatched semantics) - - unsigned num_params_to_use = 0; - for(unsigned i = 0; i < num_params && num_params_to_use < D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT; ++i) - { - if(!strcasecmp(params[i].SemanticName, "SV_INSTANCEID") || - !strcasecmp(params[i].SemanticName, "SV_VERTEXID")) - continue; - const unsigned n = num_params_to_use++; - - semantic_to_idx_map_t::iterator iter = semantic_to_idx_map.find(std::make_pair(c_string(params[i].SemanticName), params[i].SemanticIndex)); - - if(iter != semantic_to_idx_map.end()) - { - unsigned idx = iter->second; - - elements[n].src_format = formats[idx]; - elements[n].src_offset = offsets[idx]; - elements[n].vertex_buffer_index = input_element_descs[idx].InputSlot; - elements[n].instance_divisor = input_element_descs[idx].InstanceDataStepRate; - if (input_element_descs[idx].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA) - if (elements[n].instance_divisor == 0) - elements[n].instance_divisor = ~0; // XXX: can't specify 'never' to gallium - } - else - { - // XXX: undefined input, is this valid or should we return an error ? - elements[n].src_format = PIPE_FORMAT_NONE; - elements[n].src_offset = 0; - elements[n].vertex_buffer_index = 0; - elements[n].instance_divisor = 0; - } - } - - free(params); - - if(!out_input_layout) - return S_FALSE; - - void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, elements); - if(!object) - return E_FAIL; - - *out_input_layout = new GalliumD3D11InputLayout(this, object); - return S_OK; - } - - static unsigned d3d11_to_pipe_bind_flags(unsigned bind_flags) - { - unsigned bind = 0; - if(bind_flags & D3D11_BIND_VERTEX_BUFFER) - bind |= PIPE_BIND_VERTEX_BUFFER; - if(bind_flags & D3D11_BIND_INDEX_BUFFER) - bind |= PIPE_BIND_INDEX_BUFFER; - if(bind_flags & D3D11_BIND_CONSTANT_BUFFER) - bind |= PIPE_BIND_CONSTANT_BUFFER; - if(bind_flags & D3D11_BIND_SHADER_RESOURCE) - bind |= PIPE_BIND_SAMPLER_VIEW; - if(bind_flags & D3D11_BIND_STREAM_OUTPUT) - bind |= PIPE_BIND_STREAM_OUTPUT; - if(bind_flags & D3D11_BIND_RENDER_TARGET) - bind |= PIPE_BIND_RENDER_TARGET; - if(bind_flags & D3D11_BIND_DEPTH_STENCIL) - bind |= PIPE_BIND_DEPTH_STENCIL; - return bind; - } - - inline HRESULT create_resource( - pipe_texture_target target, - unsigned width, - unsigned height, - unsigned depth, - unsigned mip_levels, - unsigned array_size, - DXGI_FORMAT format, - const DXGI_SAMPLE_DESC* SampleDesc, - D3D11_USAGE usage, - unsigned bind_flags, - unsigned c_p_u_access_flags, - unsigned misc_flags, - const D3D11_SUBRESOURCE_DATA *initial_data, - DXGI_USAGE dxgi_usage, - struct pipe_resource** ppresource - ) - { - if(invalid(format >= DXGI_FORMAT_COUNT)) - return E_INVALIDARG; - if(misc_flags & D3D11_RESOURCE_MISC_TEXTURECUBE) - { - if(target != PIPE_TEXTURE_2D) - return E_INVALIDARG; - target = PIPE_TEXTURE_CUBE; - if(array_size % 6) - return E_INVALIDARG; - } - else if(array_size > 1) - { - switch (target) { - case PIPE_TEXTURE_1D: target = PIPE_TEXTURE_1D_ARRAY; break; - case PIPE_TEXTURE_2D: target = PIPE_TEXTURE_2D_ARRAY; break; - default: - return E_INVALIDARG; - } - } - /* TODO: msaa */ - struct pipe_resource templat; - memset(&templat, 0, sizeof(templat)); - templat.target = target; - templat.width0 = width; - templat.height0 = height; - templat.depth0 = depth; - templat.array_size = array_size; - if(mip_levels) - templat.last_level = mip_levels - 1; - else - templat.last_level = MAX2(MAX2(util_logbase2(templat.width0), util_logbase2(templat.height0)), util_logbase2(templat.depth0)); - templat.format = dxgi_to_pipe_format[format]; - if(bind_flags & D3D11_BIND_DEPTH_STENCIL) { - // colour formats are not depth-renderable, but depth/stencil-formats may be colour-renderable - switch(format) - { - case DXGI_FORMAT_R32_TYPELESS: templat.format = PIPE_FORMAT_Z32_FLOAT; break; - case DXGI_FORMAT_R16_TYPELESS: templat.format = PIPE_FORMAT_Z16_UNORM; break; - default: - break; - } - } - templat.bind = d3d11_to_pipe_bind_flags(bind_flags); - if(c_p_u_access_flags & D3D11_CPU_ACCESS_READ) - templat.bind |= PIPE_BIND_TRANSFER_READ; - if(c_p_u_access_flags & D3D11_CPU_ACCESS_WRITE) - templat.bind |= PIPE_BIND_TRANSFER_WRITE; - if(misc_flags & D3D11_RESOURCE_MISC_SHARED) - templat.bind |= PIPE_BIND_SHARED; - if(misc_flags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) - templat.bind |= PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE; - if(dxgi_usage & DXGI_USAGE_BACK_BUFFER) - templat.bind |= PIPE_BIND_DISPLAY_TARGET; - templat.usage = d3d11_to_pipe_usage[usage]; - if(invalid(!templat.format)) - return E_NOTIMPL; - - if(!ppresource) - return S_FALSE; - - struct pipe_resource* resource = screen->resource_create(screen, &templat); - if(!resource) - return E_FAIL; - if(initial_data) - { - for(unsigned slice = 0; slice < array_size; ++slice) - { - for(unsigned level = 0; level <= templat.last_level; ++level) - { - struct pipe_box box; - box.x = box.y = 0; - box.z = slice; - box.width = u_minify(width, level); - box.height = u_minify(height, level); - box.depth = u_minify(depth, level); - immediate_pipe->transfer_inline_write(immediate_pipe, resource, level, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &box, initial_data->pSysMem, initial_data->SysMemPitch, initial_data->SysMemSlicePitch); - ++initial_data; - } - } - } - *ppresource = resource; - return S_OK; - } - - static unsigned d3d_to_dxgi_usage(unsigned bind, unsigned misc) - { - unsigned dxgi_usage = 0; - if(bind |= D3D11_BIND_RENDER_TARGET) - dxgi_usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT; - if(bind & D3D11_BIND_SHADER_RESOURCE) - dxgi_usage |= DXGI_USAGE_SHADER_INPUT; -#if API >= 11 - if(bind & D3D11_BIND_UNORDERED_ACCESS) - dxgi_usage |= DXGI_USAGE_UNORDERED_ACCESS; -#endif - if(misc & D3D11_RESOURCE_MISC_SHARED) - dxgi_usage |= DXGI_USAGE_SHARED; - return dxgi_usage; - } - - virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( - const D3D11_TEXTURE1D_DESC *desc, - const D3D11_SUBRESOURCE_DATA *initial_data, - ID3D11Texture1D **out_texture1d) - { - SYNCHRONIZED; - - struct pipe_resource* resource; - DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags); - HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0); - if(hr != S_OK) - return hr; - D3D11_TEXTURE1D_DESC cdesc = *desc; - cdesc.MipLevels = resource->last_level + 1; - *out_texture1d = new GalliumD3D11Texture1D(this, resource, cdesc, dxgi_usage); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( - const D3D11_TEXTURE2D_DESC *desc, - const D3D11_SUBRESOURCE_DATA *initial_data, - ID3D11Texture2D **out_texture2d) - { - SYNCHRONIZED; - - struct pipe_resource* resource; - DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags); - HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0); - if(hr != S_OK) - return hr; - D3D11_TEXTURE2D_DESC cdesc = *desc; - cdesc.MipLevels = resource->last_level + 1; - if(cdesc.MipLevels == 1 && cdesc.ArraySize == 1) - *out_texture2d = new GalliumD3D11Surface(this, resource, cdesc, dxgi_usage); - else - *out_texture2d = new GalliumD3D11Texture2D(this, resource, cdesc, dxgi_usage); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( - const D3D11_TEXTURE3D_DESC *desc, - const D3D11_SUBRESOURCE_DATA *initial_data, - ID3D11Texture3D **out_texture3d) - { - SYNCHRONIZED; - - struct pipe_resource* resource; - DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags); - HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0); - if(hr != S_OK) - return hr; - D3D11_TEXTURE3D_DESC cdesc = *desc; - cdesc.MipLevels = resource->last_level + 1; - *out_texture3d = new GalliumD3D11Texture3D(this, resource, cdesc, dxgi_usage); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateBuffer( - const D3D11_BUFFER_DESC *desc, - const D3D11_SUBRESOURCE_DATA *initial_data, - ID3D11Buffer **out_buffer) - { - SYNCHRONIZED; - - struct pipe_resource* resource; - DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags); - HRESULT hr = create_resource(PIPE_BUFFER, desc->ByteWidth, 1, 1, 1, 1, DXGI_FORMAT_R8_UNORM, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_buffer ? &resource : 0); - if(hr != S_OK) - return hr; - *out_buffer = new GalliumD3D11Buffer(this, resource, *desc, dxgi_usage); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource( - struct pipe_resource* resource, - IUnknown** dxgi_resource) - { - SYNCHRONIZED; - - /* TODO: maybe support others */ - assert(resource->target == PIPE_TEXTURE_2D); - *dxgi_resource = 0; - D3D11_TEXTURE2D_DESC desc; - memset(&desc, 0, sizeof(desc)); - desc.Width = resource->width0; - desc.Height = resource->height0; - init_pipe_to_dxgi_format(); - desc.Format = pipe_to_dxgi_format[resource->format]; - desc.SampleDesc.Count = resource->nr_samples; - desc.SampleDesc.Quality = 0; - desc.ArraySize = 1; - desc.MipLevels = resource->last_level + 1; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - if(resource->bind & PIPE_BIND_RENDER_TARGET) - desc.BindFlags |= D3D11_BIND_RENDER_TARGET; - if(resource->bind & PIPE_BIND_DEPTH_STENCIL) - desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL; - if(resource->bind & PIPE_BIND_SAMPLER_VIEW) - desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; - if(resource->bind & PIPE_BIND_SHARED) - desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED; - DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc.BindFlags, desc.MiscFlags); - if(desc.MipLevels == 1 && desc.ArraySize == 1) - *dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Surface(this, resource, desc, dxgi_usage); - else - *dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Texture2D(this, resource, desc, dxgi_usage); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateSurface( - const DXGI_SURFACE_DESC *dxgi_desc, - unsigned count, - DXGI_USAGE usage, - const DXGI_SHARED_RESOURCE *shared_resource, - IDXGISurface **out_surface) - { - SYNCHRONIZED; - - D3D11_TEXTURE2D_DESC desc; - memset(&desc, 0, sizeof(desc)); - - struct pipe_resource* resource; - desc.Width = dxgi_desc->Width; - desc.Height = dxgi_desc->Height; - desc.Format = dxgi_desc->Format; - desc.SampleDesc = dxgi_desc->SampleDesc; - desc.ArraySize = count; - desc.MipLevels = 1; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - if(usage & DXGI_USAGE_RENDER_TARGET_OUTPUT) - desc.BindFlags |= D3D11_BIND_RENDER_TARGET; - if(usage & DXGI_USAGE_SHADER_INPUT) - desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; -#if API >= 11 - if(usage & DXGI_USAGE_UNORDERED_ACCESS) - desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; -#endif - if(usage & DXGI_USAGE_SHARED) - desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED; - HRESULT hr = create_resource(PIPE_TEXTURE_2D, dxgi_desc->Width, dxgi_desc->Height, 1, 1, count, dxgi_desc->Format, &dxgi_desc->SampleDesc, D3D11_USAGE_DEFAULT, desc.BindFlags, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE, desc.MiscFlags, 0, usage, &resource); - if(hr != S_OK) - return hr; - *out_surface = new GalliumD3D11Surface(this, resource, desc, usage); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( - ID3D11Resource *iresource, - const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, - ID3D11ShaderResourceView **out_srv) - { -#if API >= 11 - D3D11_SHADER_RESOURCE_VIEW_DESC def_desc; -#else - if(desc->ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY) - return E_INVALIDARG; - D3D10_SHADER_RESOURCE_VIEW_DESC1 desc1; - memset(&desc1, 0, sizeof(desc1)); - memcpy(&desc1, desc, sizeof(*desc)); - return CreateShaderResourceView1(iresource, &desc1, (ID3D10ShaderResourceView1**)out_srv); - } - - virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( - ID3D11Resource *iresource, - const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, - ID3D10ShaderResourceView1 **out_srv) - { - D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc; -#endif - SYNCHRONIZED; - - const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource; - - if(!desc) - { - init_pipe_to_dxgi_format(); - memset(&def_desc, 0, sizeof(def_desc)); - def_desc.Format = pipe_to_dxgi_format[resource->format]; - switch(resource->target) - { - case PIPE_BUFFER: - def_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; - def_desc.Buffer.ElementWidth = resource->width0; - break; - case PIPE_TEXTURE_1D: - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; - def_desc.Texture1D.MipLevels = resource->last_level + 1; - break; - case PIPE_TEXTURE_1D_ARRAY: - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; - def_desc.Texture1DArray.MipLevels = resource->last_level + 1; - def_desc.Texture1DArray.ArraySize = resource->array_size; - break; - case PIPE_TEXTURE_2D: - case PIPE_TEXTURE_RECT: - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - def_desc.Texture2D.MipLevels = resource->last_level + 1; - break; - case PIPE_TEXTURE_2D_ARRAY: - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; - def_desc.Texture2DArray.MipLevels = resource->last_level + 1; - def_desc.Texture2DArray.ArraySize = resource->array_size; - break; - case PIPE_TEXTURE_3D: - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; - def_desc.Texture3D.MipLevels = resource->last_level + 1; - break; - case PIPE_TEXTURE_CUBE: - if(resource->array_size > 6) - { - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; - def_desc.TextureCubeArray.NumCubes = resource->array_size / 6; - } - else - { - def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; - } - def_desc.TextureCube.MipLevels = resource->last_level + 1; - break; - default: - return E_INVALIDARG; - } - desc = &def_desc; - } - - struct pipe_sampler_view templat; - memset(&templat, 0, sizeof(templat)); - if(invalid(format >= DXGI_FORMAT_COUNT)) - return E_INVALIDARG; - templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format]; - if(!templat.format) - return E_NOTIMPL; - templat.swizzle_r = PIPE_SWIZZLE_RED; - templat.swizzle_g = PIPE_SWIZZLE_GREEN; - templat.swizzle_b = PIPE_SWIZZLE_BLUE; - templat.swizzle_a = PIPE_SWIZZLE_ALPHA; - - templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource; - switch(desc->ViewDimension) - { - case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: - case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: - case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: - templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice; - templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1; - if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) { - templat.u.tex.first_layer *= 6; - templat.u.tex.last_layer *= 6; - } - // fall through - case D3D11_SRV_DIMENSION_TEXTURE1D: - case D3D11_SRV_DIMENSION_TEXTURE2D: - case D3D11_SRV_DIMENSION_TEXTURE3D: - case D3D11_SRV_DIMENSION_TEXTURECUBE: - // yes, this works for all of these types - templat.u.tex.first_level = desc->Texture1D.MostDetailedMip; - if(desc->Texture1D.MipLevels == (unsigned)-1) - templat.u.tex.last_level = templat.texture->last_level; - else - templat.u.tex.last_level = templat.u.tex.first_level + desc->Texture1D.MipLevels - 1; - assert(templat.u.tex.last_level >= templat.u.tex.first_level); - break; - case D3D11_SRV_DIMENSION_BUFFER: - templat.u.buf.first_element = desc->Buffer.ElementOffset; - templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1; - break; - case D3D11_SRV_DIMENSION_TEXTURE2DMS: - case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: - return E_NOTIMPL; - default: - return E_INVALIDARG; - } - - if(!out_srv) - return S_FALSE; - - struct pipe_sampler_view* view = immediate_pipe->create_sampler_view(immediate_pipe, templat.texture, &templat); - if(!view) - return E_FAIL; - *out_srv = new GalliumD3D11ShaderResourceView(this, (GalliumD3D11Resource<>*)iresource, view, *desc); - return S_OK; - } - -#if API >= 11 - virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( - ID3D11Resource *resource, - const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, - ID3D11UnorderedAccessView **out_uav) - { - SYNCHRONIZED; - - return E_NOTIMPL; - - // remember to return S_FALSE and not crash if out_u_a_view == 0 and parameters are valid - } -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( - ID3D11Resource *iresource, - const D3D11_RENDER_TARGET_VIEW_DESC *desc, - ID3D11RenderTargetView **out_rtv) - { - SYNCHRONIZED; - - const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource; - - D3D11_RENDER_TARGET_VIEW_DESC def_desc; - if(!desc) - { - init_pipe_to_dxgi_format(); - memset(&def_desc, 0, sizeof(def_desc)); - def_desc.Format = pipe_to_dxgi_format[resource->format]; - switch(resource->target) - { - case PIPE_BUFFER: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER; - def_desc.Buffer.ElementWidth = resource->width0; - break; - case PIPE_TEXTURE_1D: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D; - break; - case PIPE_TEXTURE_1D_ARRAY: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY; - def_desc.Texture1DArray.ArraySize = resource->array_size; - break; - case PIPE_TEXTURE_2D: - case PIPE_TEXTURE_RECT: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; - break; - case PIPE_TEXTURE_2D_ARRAY: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - def_desc.Texture2DArray.ArraySize = resource->array_size; - break; - case PIPE_TEXTURE_3D: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; - def_desc.Texture3D.WSize = resource->depth0; - break; - case PIPE_TEXTURE_CUBE: - def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - def_desc.Texture2DArray.ArraySize = 6; - break; - default: - return E_INVALIDARG; - } - desc = &def_desc; - } - - struct pipe_surface templat; - memset(&templat, 0, sizeof(templat)); - if(invalid(desc->format >= DXGI_FORMAT_COUNT)) - return E_INVALIDARG; - templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format]; - if(!templat.format) - return E_NOTIMPL; - templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource; - - switch(desc->ViewDimension) - { - case D3D11_RTV_DIMENSION_TEXTURE1D: - case D3D11_RTV_DIMENSION_TEXTURE2D: - templat.u.tex.level = desc->Texture1D.MipSlice; - break; - case D3D11_RTV_DIMENSION_TEXTURE3D: - templat.u.tex.level = desc->Texture3D.MipSlice; - templat.u.tex.first_layer = desc->Texture3D.FirstWSlice; - templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1; - break; - case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: - case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: - templat.u.tex.level = desc->Texture1DArray.MipSlice; - templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice; - templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1; - break; - case D3D11_RTV_DIMENSION_BUFFER: - templat.u.buf.first_element = desc->Buffer.ElementOffset; - templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1; - break; - case D3D11_RTV_DIMENSION_TEXTURE2DMS: - case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: - return E_NOTIMPL; - default: - return E_INVALIDARG; - } - - if(!out_rtv) - return S_FALSE; - - struct pipe_surface* surface = immediate_pipe->create_surface(immediate_pipe, templat.texture, &templat); - if(!surface) - return E_FAIL; - *out_rtv = new GalliumD3D11RenderTargetView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( - ID3D11Resource *iresource, - const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, - ID3D11DepthStencilView **out_depth_stencil_view) - { - SYNCHRONIZED; - - const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource; - - D3D11_DEPTH_STENCIL_VIEW_DESC def_desc; - if(!desc) - { - init_pipe_to_dxgi_format(); - memset(&def_desc, 0, sizeof(def_desc)); - def_desc.Format = pipe_to_dxgi_format[resource->format]; - switch(resource->target) - { - case PIPE_TEXTURE_1D: - def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D; - break; - case PIPE_TEXTURE_1D_ARRAY: - def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY; - def_desc.Texture1DArray.ArraySize = resource->array_size; - break; - case PIPE_TEXTURE_2D: - case PIPE_TEXTURE_RECT: - def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; - break; - case PIPE_TEXTURE_2D_ARRAY: - def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; - def_desc.Texture2DArray.ArraySize = resource->array_size; - break; - case PIPE_TEXTURE_CUBE: - def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; - def_desc.Texture2DArray.ArraySize = 6; - break; - default: - return E_INVALIDARG; - } - desc = &def_desc; - } - - struct pipe_surface templat; - memset(&templat, 0, sizeof(templat)); - if(invalid(desc->format >= DXGI_FORMAT_COUNT)) - return E_INVALIDARG; - templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format]; - if(!templat.format) - return E_NOTIMPL; - templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource; - - switch(desc->ViewDimension) - { - case D3D11_DSV_DIMENSION_TEXTURE1D: - case D3D11_DSV_DIMENSION_TEXTURE2D: - templat.u.tex.level = desc->Texture1D.MipSlice; - break; - case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: - case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: - templat.u.tex.level = desc->Texture1DArray.MipSlice; - templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice; - templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1; - break; - case D3D11_DSV_DIMENSION_TEXTURE2DMS: - case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: - return E_NOTIMPL; - default: - return E_INVALIDARG; - } - - if(!out_depth_stencil_view) - return S_FALSE; - - struct pipe_surface* surface = immediate_pipe->create_surface(immediate_pipe, templat.texture, &templat); - if(!surface) - return E_FAIL; - *out_depth_stencil_view = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc); - return S_OK; - } - -#define D3D1X_SHVER_GEOMETRY_SHADER 2 /* D3D11_SHVER_GEOMETRY_SHADER */ - - GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void* shader_bytecode, SIZE_T bytecode_length -#if API >= 11 - , ID3D11ClassLinkage *class_linkage -#endif - , struct pipe_stream_output_info* so_info) - { - bool dump = debug_get_option_dump_shaders(); - - std::auto_ptr<sm4_program> sm4(0); - - dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length); - if(!sm4_chunk) - { - if(so_info) - sm4.reset(new sm4_program()); - } - else - { - sm4.reset(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size))); - // check if this is a dummy GS, in which case we only need a place to store the signature - if(sm4.get() && so_info && sm4->version.type != D3D1X_SHVER_GEOMETRY_SHADER) - sm4.reset(new sm4_program()); - } - if(!sm4.get()) - return 0; - - if(dump) - sm4->dump(); - - struct dxbc_chunk_signature* sig; - - sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE); - if(sig) - sm4->num_params_in = dxbc_parse_signature(sig, &sm4->params_in); - - sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE); - if(sig) - sm4->num_params_out = dxbc_parse_signature(sig, &sm4->params_out); - - sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_PATCH_SIGNATURE); - if(sig) - sm4->num_params_patch = dxbc_parse_signature(sig, &sm4->params_patch); - - struct pipe_shader_state tgsi_shader; - memset(&tgsi_shader, 0, sizeof(tgsi_shader)); - if(so_info) - memcpy(&tgsi_shader.stream_output, so_info, sizeof(tgsi_shader.stream_output)); - - if(so_info && sm4->version.type != D3D1X_SHVER_GEOMETRY_SHADER) - tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi_linkage_only(*sm4); - else - tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4); - if(!tgsi_shader.tokens) - return 0; - - if(dump) - tgsi_dump(tgsi_shader.tokens, 0); - - void* shader_cso; - GalliumD3D11Shader<>* shader; - - switch(type) - { - case PIPE_SHADER_VERTEX: - shader_cso = immediate_pipe->create_vs_state(immediate_pipe, &tgsi_shader); - shader = (GalliumD3D11Shader<>*)new GalliumD3D11VertexShader(this, shader_cso); - break; - case PIPE_SHADER_FRAGMENT: - shader_cso = immediate_pipe->create_fs_state(immediate_pipe, &tgsi_shader); - shader = (GalliumD3D11Shader<>*)new GalliumD3D11PixelShader(this, shader_cso); - break; - case PIPE_SHADER_GEOMETRY: - shader_cso = immediate_pipe->create_gs_state(immediate_pipe, &tgsi_shader); - shader = (GalliumD3D11Shader<>*)new GalliumD3D11GeometryShader(this, shader_cso); - break; - default: - shader_cso = 0; - shader = 0; - break; - } - - free((void*)tgsi_shader.tokens); - return shader; - } - -#if API >= 11 -#define CREATE_SHADER_ARGS \ - const void *shader_bytecode, \ - SIZE_T bytecode_length, \ - ID3D11ClassLinkage *class_linkage -#define PASS_SHADER_ARGS shader_bytecode, bytecode_length, class_linkage -#else -#define CREATE_SHADER_ARGS \ - const void *shader_bytecode, \ - SIZE_T bytecode_length -#define PASS_SHADER_ARGS shader_bytecode, bytecode_length -#endif - -#define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \ - virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \ - CREATE_SHADER_ARGS, \ - ID3D11##Stage##Shader **out_shader) \ - { \ - SYNCHRONIZED; \ - GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS, NULL); \ - if(!shader) \ - return E_FAIL; \ - if(out_shader) \ - { \ - *out_shader = shader; \ - return S_OK; \ - } \ - else \ - { \ - shader->Release(); \ - return S_FALSE; \ - } \ - } - -#define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \ - virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \ - CREATE_SHADER_ARGS, \ - ID3D11##Stage##Shader **out_shader) \ - { \ - return E_NOTIMPL; \ - } - - IMPLEMENT_CREATE_SHADER(Vertex, VERTEX) - IMPLEMENT_CREATE_SHADER(Pixel, FRAGMENT) - IMPLEMENT_CREATE_SHADER(Geometry, GEOMETRY) -#if API >= 11 - IMPLEMENT_NOTIMPL_CREATE_SHADER(Hull) - IMPLEMENT_NOTIMPL_CREATE_SHADER(Domain) - IMPLEMENT_NOTIMPL_CREATE_SHADER(Compute) -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( - const void *shader_bytecode, - SIZE_T bytecode_length, - const D3D11_SO_DECLARATION_ENTRY *so_declaration, - unsigned num_entries, -#if API >= 11 - const unsigned *buffer_strides, - unsigned num_strides, - unsigned rasterized_stream, - ID3D11ClassLinkage *class_linkage, -#else - UINT output_stream_stride, -#endif - ID3D11GeometryShader **out_geometry_shader) - { - SYNCHRONIZED; - GalliumD3D11GeometryShader* gs; - -#if API >= 11 - if(rasterized_stream != 0) - return E_NOTIMPL; // not yet supported by gallium -#endif - struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE); - if(!sig) - return E_INVALIDARG; - D3D11_SIGNATURE_PARAMETER_DESC* out; - unsigned num_outputs = dxbc_parse_signature(sig, &out); - - struct pipe_stream_output_info so; - memset(&so, 0, sizeof(so)); - -#if API >= 11 - if(num_strides) - so.stride = buffer_strides[0]; - if(num_strides > 1) - debug_printf("Warning: multiple user-specified strides not implemented !\n"); -#else - so.stride = output_stream_stride; -#endif - - for(unsigned i = 0; i < num_entries; ++i) - { - unsigned j; - for(j = 0; j < num_outputs; ++j) - if(out[j].SemanticIndex == so_declaration[i].SemanticIndex && !strcasecmp(out[j].SemanticName, so_declaration[i].SemanticName)) - break; - if(j >= num_outputs) - continue; - const int first_comp = ffs(out[j].Mask) - 1 + so_declaration[i].StartComponent; - so.output[i].output_buffer = so_declaration[i].OutputSlot; - so.output[i].register_index = out[j].Register; - so.output[i].register_mask = ((1 << so_declaration[i].ComponentCount) - 1) << first_comp; - ++so.num_outputs; - } - if(out) - free(out); - - gs = reinterpret_cast<GalliumD3D11GeometryShader*>(create_stage_shader(PIPE_SHADER_GEOMETRY, PASS_SHADER_ARGS, &so)); - if(!gs) - return E_FAIL; - - if(!out_geometry_shader) { - gs->Release(); - return S_FALSE; - } - *out_geometry_shader = gs; - - return S_OK; - } - -#if API >= 11 - virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( - ID3D11ClassLinkage **out_linkage) - { - SYNCHRONIZED; - - return E_NOTIMPL; - } -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateQuery( - const D3D11_QUERY_DESC *query_desc, - ID3D11Query **out_query) - { - SYNCHRONIZED; - - if(invalid(query_desc->Query >= D3D11_QUERY_COUNT)) - return E_INVALIDARG; - unsigned query_type = d3d11_to_pipe_query[query_desc->Query]; - if(query_type >= PIPE_QUERY_TYPES) - return E_NOTIMPL; - - if(!out_query) - return S_FALSE; - - struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type); - if(!query) - return E_FAIL; - - *out_query = new GalliumD3D11Query(this, query, d3d11_query_size[query_desc->Query], *query_desc); - return S_OK; - } - - virtual HRESULT STDMETHODCALLTYPE CreatePredicate( - const D3D11_QUERY_DESC *predicate_desc, - ID3D11Predicate **out_predicate) - { - SYNCHRONIZED; - - unsigned query_type; - switch(predicate_desc->Query) - { - case D3D11_QUERY_SO_OVERFLOW_PREDICATE: - query_type = PIPE_QUERY_SO_OVERFLOW_PREDICATE; - break; - case D3D11_QUERY_OCCLUSION_PREDICATE: - query_type = PIPE_QUERY_OCCLUSION_PREDICATE; - break; - default: - return E_INVALIDARG; - } - - if(out_predicate) - return S_FALSE; - - struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type); - if(!query) - return E_FAIL; - - *out_predicate = new GalliumD3D11Predicate(this, query, sizeof(BOOL), *predicate_desc); - return S_OK; - } - - - virtual HRESULT STDMETHODCALLTYPE CreateCounter( - const D3D11_COUNTER_DESC *counter_desc, - ID3D11Counter **out_counter) - { - SYNCHRONIZED; - - return E_NOTIMPL; - - // remember to return S_FALSE if out_counter == NULL and everything is OK - } - -#if API >= 11 - virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( - unsigned context_flags, - ID3D11DeviceContext **out_deferred_context) - { - SYNCHRONIZED; - - // TODO: this will have to be implemented using a new Gallium util module - return E_NOTIMPL; - - // remember to return S_FALSE if out_counter == NULL and everything is OK - } -#endif - - virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( - HANDLE resource, - REFIID iid, - void **out_resource) - { - SYNCHRONIZED; - - // TODO: the problem here is that we need to communicate dimensions somehow - return E_NOTIMPL; - - // remember to return S_FALSE if out_counter == NULL and everything is OK -#if 0 - struct pipe_resou rce templat; - struct winsys_handle handle; - handle.stride = 0; - handle.handle = resource; - handle.type = DRM_API_HANDLE_TYPE_SHARED; - screen->resource_from_handle(screen, &templat, &handle); -#endif - } - -#if API < 11 - /* these are documented as "Not implemented". - * According to the UMDDI documentation, they apparently turn on a - * (width + 1) x (height + 1) convolution filter for 1-bit textures. - * Probably nothing uses these, assuming it has ever been implemented anywhere. - */ - void STDMETHODCALLTYPE SetTextFilterSize( - UINT width, - UINT height - ) - {} - - virtual void STDMETHODCALLTYPE GetTextFilterSize( - UINT *width, - UINT *height - ) - {} -#endif - -#if API >= 11 - virtual void STDMETHODCALLTYPE RestoreGalliumState() - { - GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(immediate_context); - } - - virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly() - { - GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(immediate_context); - } -#endif - - virtual struct pipe_context* STDMETHODCALLTYPE GetGalliumContext(void) - { - return immediate_pipe; - } - -#undef SYNCHRONIZED -}; diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/Makefile b/src/gallium/state_trackers/d3d1x/gd3d1x/Makefile deleted file mode 100644 index 32d29563ecc..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d1x/Makefile +++ /dev/null @@ -1,7 +0,0 @@ -LIBNAME=gd3d1x -CPP_SOURCES=$(wildcard *.cpp) -LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common -PROGS=tools/dxbc2tgsi -PROGS_DEPS=libgd3d1x.a ../d3d1xshader/libd3d1xshader.a ../d3d1xstutil/libd3d1xstutil.a ../../../auxiliary/libgallium.a -LIBS=$(PROGS_DEPS) -ldl -include ../Makefile.inc diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h deleted file mode 100644 index 247fa0da42a..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h +++ /dev/null @@ -1,97 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef D3D1X_PRIVATE_H_ -#define D3D1X_PRIVATE_H_ - -#include <algorithm> -#include <vector> -#include <string> -#include <float.h> - -#include "dxbc.h" -#include "sm4.h" -#include "sm4_to_tgsi.h" - -#include "d3d1xstutil.h" - -#include <d3d11.h> -#include <d3d11shader.h> - -extern "C" -{ -#include "pipe/p_defines.h" -#include "pipe/p_screen.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" -#include "util/u_format.h" -#include "util/u_caps.h" -#include "util/u_debug.h" -#include "os/os_thread.h" -} - -#include "galliumdxgi.h" -#include "galliumd3d10_1.h" -#include "galliumd3d11.h" - -#ifdef CHECK -#define invalid(x) unlikely(x) -#else -#define invalid(x) (0) -#endif - -#define D3D10_STAGE_VS 0 -#define D3D10_STAGE_PS 1 -#define D3D10_STAGE_GS 2 -#define D3D10_STAGES 3 - -#define D3D11_STAGE_VS 0 -#define D3D11_STAGE_PS 1 -#define D3D11_STAGE_GS 2 -#define D3D11_STAGE_HS 3 -#define D3D11_STAGE_DS 4 -#define D3D11_STAGE_CS 5 -#define D3D11_STAGES 6 - -#define D3D10_BLEND_COUNT 20 -#define D3D11_BLEND_COUNT 20 -extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT]; - -#define D3D11_USAGE_COUNT 4 -extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT]; - -#define D3D10_STENCIL_OP_COUNT 9 -#define D3D11_STENCIL_OP_COUNT 9 -extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT]; - -#define D3D11_TEXTURE_ADDRESS_COUNT 6 -extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT]; - -#define D3D11_QUERY_COUNT 16 -extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT]; -extern unsigned d3d11_query_size[D3D11_QUERY_COUNT]; - -#endif /* D3D1X_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp deleted file mode 100644 index e531b0ed557..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d_enums.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d1x_private.h" - -unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT] = -{ - PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */ - PIPE_BLENDFACTOR_ZERO, - PIPE_BLENDFACTOR_ONE, - PIPE_BLENDFACTOR_SRC_COLOR, - PIPE_BLENDFACTOR_INV_SRC_COLOR, - PIPE_BLENDFACTOR_SRC_ALPHA, - PIPE_BLENDFACTOR_INV_SRC_ALPHA, - PIPE_BLENDFACTOR_DST_ALPHA, - PIPE_BLENDFACTOR_INV_DST_ALPHA, - PIPE_BLENDFACTOR_DST_COLOR, - PIPE_BLENDFACTOR_INV_DST_COLOR, - PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE, - 0, /* absent in D3D11 */ - 0, /* absent in D3D11 */ - PIPE_BLENDFACTOR_CONST_COLOR, - PIPE_BLENDFACTOR_INV_CONST_COLOR, - PIPE_BLENDFACTOR_SRC1_COLOR, - PIPE_BLENDFACTOR_INV_SRC1_COLOR, - PIPE_BLENDFACTOR_SRC1_ALPHA, - PIPE_BLENDFACTOR_INV_SRC1_ALPHA -}; - -unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT] = -{ - PIPE_USAGE_DEFAULT, - PIPE_USAGE_IMMUTABLE, - PIPE_USAGE_DYNAMIC, - PIPE_USAGE_STAGING -}; - -unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] = -{ - PIPE_STENCIL_OP_KEEP, - PIPE_STENCIL_OP_KEEP, - PIPE_STENCIL_OP_ZERO, - PIPE_STENCIL_OP_REPLACE, - PIPE_STENCIL_OP_INCR, - PIPE_STENCIL_OP_DECR, - PIPE_STENCIL_OP_INVERT, - PIPE_STENCIL_OP_INCR_WRAP, - PIPE_STENCIL_OP_DECR_WRAP, -}; - -unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT] = -{ - PIPE_TEX_WRAP_REPEAT, - PIPE_TEX_WRAP_REPEAT, - PIPE_TEX_WRAP_MIRROR_REPEAT, - PIPE_TEX_WRAP_CLAMP_TO_EDGE, - PIPE_TEX_WRAP_CLAMP_TO_BORDER, - PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE, -}; - -unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT] = -{ - PIPE_QUERY_GPU_FINISHED, - PIPE_QUERY_OCCLUSION_COUNTER, - PIPE_QUERY_TIMESTAMP, - PIPE_QUERY_TIMESTAMP_DISJOINT, - PIPE_QUERY_PIPELINE_STATISTICS, - PIPE_QUERY_OCCLUSION_PREDICATE, - PIPE_QUERY_SO_STATISTICS, - PIPE_QUERY_SO_OVERFLOW_PREDICATE, - /* per-stream SO queries */ - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, - PIPE_QUERY_TYPES, -}; - -unsigned d3d11_query_size[D3D11_QUERY_COUNT] = -{ - sizeof(BOOL), - sizeof(UINT64), - sizeof(UINT64), - sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT), - sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS), - sizeof(BOOL), - sizeof(D3D11_QUERY_DATA_SO_STATISTICS), - sizeof(BOOL), - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.cpp b/src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.cpp deleted file mode 100644 index ed1f8dac948..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.cpp +++ /dev/null @@ -1,856 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <d3d11shader.h> -#include "d3d1xstutil.h" -#include "sm4.h" -#include "tgsi/tgsi_ureg.h" -#include <vector> - -#if 1 -#define check(x) assert(x) -#define fail(x) assert(0 && (x)) -#else -#define check(x) do {if(!(x)) throw(#x);} while(0) -#define fail(x) throw(x) -#endif - -struct tgsi_interpolation -{ - unsigned interpolation; - bool centroid; -}; - -static tgsi_interpolation sm4_to_pipe_interpolation[] = -{ - {TGSI_INTERPOLATE_PERSPECTIVE, false}, /* UNDEFINED */ - {TGSI_INTERPOLATE_CONSTANT, false}, - {TGSI_INTERPOLATE_PERSPECTIVE, false}, /* LINEAR */ - {TGSI_INTERPOLATE_PERSPECTIVE, true}, /* LINEAR_CENTROID */ - {TGSI_INTERPOLATE_LINEAR, false}, /* LINEAR_NOPERSPECTIVE */ - {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_CENTROID */ - - // Added in D3D10.1 - {TGSI_INTERPOLATE_PERSPECTIVE, true}, /* LINEAR_SAMPLE */ - {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_SAMPLE */ -}; - -static int sm4_to_pipe_sv[] = -{ - -1, - TGSI_SEMANTIC_POSITION, - -1, /*TGSI_SEMANTIC_CLIP_DISTANCE */ - -1, /*TGSI_SEMANTIC_CULL_DISTANCE */ - -1, /*TGSI_SEMANTIC_RENDER_TARGET_ARRAY_INDEX */ - -1, /*TGSI_SEMANTIC_VIEWPORT_ARRAY_INDEX */ - -1, /*TGSI_SEMANTIC_VERTEXID,*/ - TGSI_SEMANTIC_PRIMID, - TGSI_SEMANTIC_INSTANCEID, - TGSI_SEMANTIC_FACE, - -1, /*TGSI_SEMANTIC_SAMPLE_INDEX*/ -}; - -struct sm4_to_tgsi_converter -{ - struct ureg_program* ureg; - std::vector<struct ureg_dst> temps; - std::vector<struct ureg_dst> outputs; - std::vector<struct ureg_src> inputs; - std::vector<struct ureg_src> resources; - std::vector<struct ureg_src> samplers; - std::vector<std::pair<unsigned, unsigned> > targets; // first is normal, second shadow/comparison - std::vector<unsigned> sampler_modes; // 0 = normal, 1 = shadow/comparison - std::vector<std::pair<unsigned, unsigned> > loops; - sm4_insn* insn; - struct sm4_program& program; - std::vector<unsigned> sm4_to_tgsi_insn_num; - std::vector<std::pair<unsigned, unsigned> > label_to_sm4_insn_num; - bool in_sub; - bool avoid_txf; - bool avoid_int; - - sm4_to_tgsi_converter(struct sm4_program& program) - : program(program) - { - avoid_txf = true; - avoid_int = false; - } - - struct ureg_dst _reg(sm4_op& op) - { - switch(op.file) - { - case SM4_FILE_NULL: - { - struct ureg_dst d; - memset(&d, 0, sizeof(d)); - d.File = TGSI_FILE_NULL; - return d; - } - case SM4_FILE_TEMP: - check(op.has_simple_index()); - check(op.indices[0].disp < temps.size()); - return temps[op.indices[0].disp]; - case SM4_FILE_OUTPUT: - check(op.has_simple_index()); - check(op.indices[0].disp < outputs.size()); - return outputs[op.indices[0].disp]; - default: - check(0); - return ureg_dst_undef(); - } - } - - struct ureg_dst _dst(unsigned i = 0) - { - check(i < insn->num_ops); - sm4_op& op = *insn->ops[i]; - check(op.mode == SM4_OPERAND_MODE_MASK || op.mode == SM4_OPERAND_MODE_SCALAR); - struct ureg_dst d = ureg_writemask(_reg(op), op.mask); - if(insn->insn.sat) - d = ureg_saturate(d); - return d; - } - - struct ureg_src _src(unsigned i) - { - check(i < insn->num_ops); - sm4_op& op = *insn->ops[i]; - struct ureg_src s; - switch(op.file) - { - case SM4_FILE_IMMEDIATE32: - s = ureg_imm4f(ureg, op.imm_values[0].f32, op.imm_values[1].f32, op.imm_values[2].f32, op.imm_values[3].f32); - break; - case SM4_FILE_INPUT: - check(op.is_index_simple(0)); - check(op.num_indices == 1 || op.num_indices == 2); - // TODO: is this correct, or are incorrectly swapping the two indices in the GS case? - check(op.indices[op.num_indices - 1].disp < inputs.size()); - s = inputs[op.indices[op.num_indices - 1].disp]; - if(op.num_indices == 2) - { - s.Dimension = 1; - s.DimensionIndex = op.indices[0].disp; - } - break; - case SM4_FILE_CONSTANT_BUFFER: - // TODO: indirect addressing - check(op.num_indices == 2); - check(op.is_index_simple(0)); - check(op.is_index_simple(1)); - s = ureg_src_register(TGSI_FILE_CONSTANT, (unsigned)op.indices[1].disp); - s.Dimension = 1; - s.DimensionIndex = op.indices[0].disp; - break; - default: - s = ureg_src(_reg(op)); - break; - } - if(op.mode == SM4_OPERAND_MODE_SWIZZLE || op.mode == SM4_OPERAND_MODE_SCALAR) - s = ureg_swizzle(s, op.swizzle[0], op.swizzle[1], op.swizzle[2], op.swizzle[3]); - else - { - /* immediates are masked to show needed values */ - check(op.file == SM4_FILE_IMMEDIATE32 || op.file == SM4_FILE_IMMEDIATE64); - } - if(op.abs) - s = ureg_abs(s); - if(op.neg) - s = ureg_negate(s); - return s; - }; - - int _idx(sm4_file file, unsigned i = 0) - { - check(i < insn->num_ops); - sm4_op& op = *insn->ops[i]; - check(op.file == file); - check(op.has_simple_index()); - return (int)op.indices[0].disp; - } - - unsigned tex_target(unsigned resource, unsigned sampler) - { - unsigned shadow = sampler_modes[sampler]; - unsigned target = shadow ? targets[resource].second : targets[resource].first; - check(target); - return target; - } - - enum pipe_type res_return_type(unsigned type) - { - switch(type) - { - case D3D_RETURN_TYPE_UNORM: return PIPE_TYPE_UNORM; - case D3D_RETURN_TYPE_SNORM: return PIPE_TYPE_SNORM; - case D3D_RETURN_TYPE_SINT: return PIPE_TYPE_SINT; - case D3D_RETURN_TYPE_UINT: return PIPE_TYPE_UINT; - case D3D_RETURN_TYPE_FLOAT: return PIPE_TYPE_FLOAT; - default: - fail("invalid resource return type"); - return PIPE_TYPE_FLOAT; - } - } - - std::vector<struct ureg_dst> insn_tmps; - - struct ureg_dst _tmp() - { - struct ureg_dst t = ureg_DECL_temporary(ureg); - insn_tmps.push_back(t); - return t; - } - - struct ureg_dst _tmp(struct ureg_dst d) - { - if(d.File == TGSI_FILE_TEMPORARY) - return d; - else - return ureg_writemask(_tmp(), d.WriteMask); - } - -#define OP1_(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1)); break -#define OP2_(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1), _src(2)); break -#define OP3_(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1), _src(2), _src(3)); break -#define OP1(n) OP1_(n, n) -#define OP2(n) OP2_(n, n) -#define OP3(n) OP3_(n, n) -#define OP_CF(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, &label); label_to_sm4_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num])); break; - - void translate_insns(unsigned begin, unsigned end) - { - for(unsigned insn_num = begin; insn_num < end; ++insn_num) - { - sm4_to_tgsi_insn_num[insn_num] = ureg_get_instruction_number(ureg); - unsigned label; - insn = program.insns[insn_num]; - bool ok; - ok = true; - switch(insn->opcode) - { - // trivial instructions - case SM4_OPCODE_NOP: - break; - OP1(MOV); - - // float - OP2(ADD); - OP2(MUL); - OP3(MAD); - OP2(DIV); - OP1(FRC); - OP1(RCP); - OP2(MIN); - OP2(MAX); - OP2_(LT, SLT); - OP2_(GE, SGE); - OP2_(EQ, SEQ); - OP2_(NE, SNE); - - // bitwise - OP1(NOT); - OP2(AND); - OP2(OR); - OP2(XOR); - - // special mathematical - OP2(DP2); - OP2(DP3); - OP2(DP4); - OP1(RSQ); - OP1_(LOG, LG2); - OP1_(EXP, EX2); - - // rounding - OP1_(ROUND_NE, ROUND); - OP1_(ROUND_Z, TRUNC); - OP1_(ROUND_PI, CEIL); - OP1_(ROUND_NI, FLR); - - // cross-thread - OP1_(DERIV_RTX, DDX); - OP1_(DERIV_RTX_COARSE, DDX); - OP1_(DERIV_RTX_FINE, DDX); - OP1_(DERIV_RTY, DDY); - OP1_(DERIV_RTY_COARSE, DDY); - OP1_(DERIV_RTY_FINE, DDY); - case SM4_OPCODE_EMIT: - ureg_EMIT(ureg); - break; - case SM4_OPCODE_CUT: - ureg_ENDPRIM(ureg); - break; - case SM4_OPCODE_EMITTHENCUT: - ureg_EMIT(ureg); - ureg_ENDPRIM(ureg); - break; - - // non-trivial instructions - case SM4_OPCODE_MOVC: - /* CMP checks for < 0, but MOVC checks for != 0 - * but fortunately, x != 0 is equivalent to -abs(x) < 0 - * XXX: can test_nz apply to this?! - */ - ureg_CMP(ureg, _dst(), ureg_negate(ureg_abs(_src(1))), _src(2), _src(3)); - break; - case SM4_OPCODE_SQRT: - { - struct ureg_dst d = _dst(); - struct ureg_dst t = _tmp(d); - ureg_RSQ(ureg, t, _src(1)); - ureg_RCP(ureg, d, ureg_src(t)); - break; - } - case SM4_OPCODE_SINCOS: - { - struct ureg_dst s = _dst(0); - struct ureg_dst c = _dst(1); - struct ureg_src v = _src(2); - if(s.File != TGSI_FILE_NULL) - ureg_SIN(ureg, s, v); - if(c.File != TGSI_FILE_NULL) - ureg_COS(ureg, c, v); - break; - } - - // control flow - case SM4_OPCODE_DISCARD: - ureg_KIL(ureg, _src(0)); - break; - OP_CF(LOOP, BGNLOOP); - OP_CF(ENDLOOP, ENDLOOP); - case SM4_OPCODE_BREAK: - ureg_BRK(ureg); - break; - case SM4_OPCODE_BREAKC: - // XXX: can test_nz apply to this?! - ureg_BREAKC(ureg, _src(0)); - break; - case SM4_OPCODE_CONTINUE: - ureg_CONT(ureg); - break; - case SM4_OPCODE_CONTINUEC: - // XXX: can test_nz apply to this?! - ureg_IF(ureg, _src(0), &label); - ureg_CONT(ureg); - ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg)); - ureg_ENDIF(ureg); - break; - case SM4_OPCODE_SWITCH: - ureg_SWITCH(ureg, _src(0)); - break; - case SM4_OPCODE_CASE: - ureg_CASE(ureg, _src(0)); - break; - case SM4_OPCODE_DEFAULT: - ureg_DEFAULT(ureg); - break; - case SM4_OPCODE_ENDSWITCH: - ureg_ENDSWITCH(ureg); - break; - case SM4_OPCODE_CALL: - ureg_CAL(ureg, &label); - label_to_sm4_insn_num.push_back(std::make_pair(label, program.label_to_insn_num[_idx(SM4_FILE_LABEL)])); - break; - case SM4_OPCODE_LABEL: - if(in_sub) - ureg_ENDSUB(ureg); - else - ureg_END(ureg); - ureg_BGNSUB(ureg); - in_sub = true; - break; - case SM4_OPCODE_RET: - if(in_sub || insn_num != (program.insns.size() - 1)) - ureg_RET(ureg); - break; - case SM4_OPCODE_RETC: - ureg_IF(ureg, _src(0), &label); - if(insn->insn.test_nz) - ureg_RET(ureg); - ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg)); - if(!insn->insn.test_nz) - { - ureg_ELSE(ureg, &label); - ureg_RET(ureg); - ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg)); - } - ureg_ENDIF(ureg); - break; - OP_CF(ELSE, ELSE); - case SM4_OPCODE_ENDIF: - ureg_ENDIF(ureg); - break; - case SM4_OPCODE_IF: - if(insn->insn.test_nz) - { - ureg_IF(ureg, _src(0), &label); - label_to_sm4_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num])); - } - else - { - unsigned linked = program.cf_insn_linked[insn_num]; - if(program.insns[linked]->opcode == SM4_OPCODE_ENDIF) - { - ureg_IF(ureg, _src(0), &label); - ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg)); - ureg_ELSE(ureg, &label); - label_to_sm4_insn_num.push_back(std::make_pair(label, linked)); - } - else - { - /* we have to swap the branches in this case (fun!) - * TODO: maybe just emit a SEQ 0? - * */ - unsigned endif = program.cf_insn_linked[linked]; - - ureg_IF(ureg, _src(0), &label); - label_to_sm4_insn_num.push_back(std::make_pair(label, linked)); - - translate_insns(linked + 1, endif); - - sm4_to_tgsi_insn_num[linked] = ureg_get_instruction_number(ureg); - ureg_ELSE(ureg, &label); - label_to_sm4_insn_num.push_back(std::make_pair(label, endif)); - - translate_insns(insn_num + 1, linked); - - insn_num = endif - 1; - goto next; - } - } - break; - case SM4_OPCODE_RESINFO: - // TODO: return type - ureg_SVIEWINFO(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)]); - break; - // TODO: sample index, texture offset - case SM4_OPCODE_LD: // dst, coord_int, res; mipmap level in last coord_int arg - ureg_LOAD(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)]); - break; - case SM4_OPCODE_LD_MS: - ureg_LOAD_MS(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)]); - break; - case SM4_OPCODE_SAMPLE: // dst, coord, res, samp - ureg_SAMPLE(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)]); - break; - case SM4_OPCODE_SAMPLE_B: // dst, coord, res, samp, bias.x - ureg_SAMPLE_B(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4)); - break; - case SM4_OPCODE_SAMPLE_C: // dst, coord, res, samp, comp.x - ureg_SAMPLE_C(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4)); - break; - case SM4_OPCODE_SAMPLE_C_LZ: // dst, coord, res, samp, comp.x - ureg_SAMPLE_C_LZ(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4)); - break; - case SM4_OPCODE_SAMPLE_D: // dst, coord, res, samp, ddx, ddy - ureg_SAMPLE_D(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4), _src(5)); - break; - case SM4_OPCODE_SAMPLE_L: // dst, coord, res, samp, lod.x - ureg_SAMPLE_L(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4)); - break; - default: - ok = false; - break; - } - - if(!ok && !avoid_int) - { - ok = true; - switch(insn->opcode) - { - // integer - OP1_(ITOF, I2F); - OP1_(FTOI, F2I); - OP2_(IADD, UADD); - OP1(INEG); - OP2_(IMUL, UMUL); - OP3_(IMAD, UMAD); - OP2_(ISHL, SHL); - OP2_(ISHR, ISHR); - OP2(IMIN); - OP2(IMAX); - OP2_(ILT, ISLT); - OP2_(IGE, ISGE); - OP2_(IEQ, USEQ); - OP2_(INE, USNE); - - // unsigned - OP1_(UTOF, U2F); - OP1_(FTOU, F2U); - OP2(UMUL); - OP3(UMAD); - OP2(UMIN); - OP2(UMAX); - OP2_(ULT, USLT); - OP2_(UGE, USGE); - OP2(USHR); - - case SM4_OPCODE_UDIV: - { - struct ureg_dst q = _dst(0); - struct ureg_dst r = _dst(1); - struct ureg_src a = _src(2); - struct ureg_src b = _src(3); - if(q.File != TGSI_FILE_NULL) - ureg_UDIV(ureg, q, a, b); - if(r.File != TGSI_FILE_NULL) - ureg_UMOD(ureg, r, a, b); - break; - } - default: - ok = false; - } - } - - if(!ok && avoid_int) - { - ok = true; - switch(insn->opcode) - { - case SM4_OPCODE_ITOF: - case SM4_OPCODE_UTOF: - break; - OP1_(FTOI, TRUNC); - OP1_(FTOU, FLR); - // integer - OP2_(IADD, ADD); - OP2_(IMUL, MUL); - OP3_(IMAD, MAD); - OP2_(MIN, MIN); - OP2_(MAX, MAX); - OP2_(ILT, SLT); - OP2_(IGE, SGE); - OP2_(IEQ, SEQ); - OP2_(INE, SNE); - - // unsigned - OP2_(UMUL, MUL); - OP3_(UMAD, MAD); - OP2_(UMIN, MIN); - OP2_(UMAX, MAX); - OP2_(ULT, SLT); - OP2_(UGE, SGE); - - case SM4_OPCODE_INEG: - ureg_MOV(ureg, _dst(), ureg_negate(_src(1))); - break; - case SM4_OPCODE_ISHL: - { - struct ureg_dst d = _dst(); - struct ureg_dst t = _tmp(d); - ureg_EX2(ureg, t, _src(2)); - ureg_MUL(ureg, d, ureg_src(t), _src(1)); - break; - } - case SM4_OPCODE_ISHR: - case SM4_OPCODE_USHR: - { - struct ureg_dst d = _dst(); - struct ureg_dst t = _tmp(d); - ureg_EX2(ureg, t, ureg_negate(_src(2))); - ureg_MUL(ureg, t, ureg_src(t), _src(1)); - ureg_FLR(ureg, d, ureg_src(t)); - break; - } - case SM4_OPCODE_UDIV: - { - struct ureg_dst q = _dst(0); - struct ureg_dst r = _dst(1); - struct ureg_src a = _src(2); - struct ureg_src b = _src(3); - struct ureg_dst f = _tmp(); - ureg_DIV(ureg, f, a, b); - if(q.File != TGSI_FILE_NULL) - ureg_FLR(ureg, q, ureg_src(f)); - if(r.File != TGSI_FILE_NULL) - { - ureg_FRC(ureg, f, ureg_src(f)); - ureg_MUL(ureg, r, ureg_src(f), b); - } - break; - } - default: - ok = false; - } - } - - check(ok); - - if(!insn_tmps.empty()) - { - for(unsigned i = 0; i < insn_tmps.size(); ++i) - ureg_release_temporary(ureg, insn_tmps[i]); - insn_tmps.clear(); - } -next:; - } - } - - void* do_translate() - { - unsigned processor; - switch(program.version.type) - { - case 0: - processor = TGSI_PROCESSOR_FRAGMENT; - break; - case 1: - processor = TGSI_PROCESSOR_VERTEX; - break; - case 2: - processor = TGSI_PROCESSOR_GEOMETRY; - break; - default: - fail("Tessellation and compute shaders not yet supported"); - return 0; - } - - if(!sm4_link_cf_insns(program)) - fail("Malformed control flow"); - if(!sm4_find_labels(program)) - fail("Failed to locate labels"); - - ureg = ureg_create(processor); - - in_sub = false; - - sm4_to_tgsi_insn_num.resize(program.insns.size()); - for(unsigned insn_num = 0; insn_num < program.dcls.size(); ++insn_num) - { - sm4_dcl& dcl = *program.dcls[insn_num]; - int idx = -1; - if(dcl.op.get() && dcl.op->is_index_simple(0)) - idx = dcl.op->indices[0].disp; - switch(dcl.opcode) - { - case SM4_OPCODE_DCL_GLOBAL_FLAGS: - break; - case SM4_OPCODE_DCL_TEMPS: - for(unsigned i = 0; i < dcl.num; ++i) - temps.push_back(ureg_DECL_temporary(ureg)); - break; - case SM4_OPCODE_DCL_INPUT: - check(idx >= 0); - if(processor == TGSI_PROCESSOR_VERTEX) - { - if(inputs.size() <= (unsigned)idx) - inputs.resize(idx + 1); - inputs[idx] = ureg_DECL_vs_input(ureg, idx); - } - else if(processor == TGSI_PROCESSOR_GEOMETRY) - { - // TODO: is this correct? - unsigned gsidx = dcl.op->indices[1].disp; - if(inputs.size() <= (unsigned)gsidx) - inputs.resize(gsidx + 1); - inputs[gsidx] = ureg_DECL_gs_input(ureg, gsidx, TGSI_SEMANTIC_GENERIC, gsidx); - } - else - check(0); - break; - case SM4_OPCODE_DCL_INPUT_PS: - check(idx >= 0); - if(inputs.size() <= (unsigned)idx) - inputs.resize(idx + 1); - inputs[idx] = ureg_DECL_fs_input_cyl_centroid(ureg, TGSI_SEMANTIC_GENERIC, idx, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].interpolation, 0, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].centroid); - break; - case SM4_OPCODE_DCL_OUTPUT: - check(idx >= 0); - if(outputs.size() <= (unsigned)idx) - outputs.resize(idx + 1); - if(processor == TGSI_PROCESSOR_FRAGMENT) - outputs[idx] = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, idx); - else - outputs[idx] = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, idx); - break; - case SM4_OPCODE_DCL_INPUT_SIV: - case SM4_OPCODE_DCL_INPUT_SGV: - case SM4_OPCODE_DCL_INPUT_PS_SIV: - case SM4_OPCODE_DCL_INPUT_PS_SGV: - check(idx >= 0); - if(inputs.size() <= (unsigned)idx) - inputs.resize(idx + 1); - // TODO: is this correct? - inputs[idx] = ureg_DECL_system_value(ureg, idx, sm4_to_pipe_sv[dcl.sv], 0); - break; - case SM4_OPCODE_DCL_OUTPUT_SIV: - case SM4_OPCODE_DCL_OUTPUT_SGV: - check(idx >= 0); - if(outputs.size() <= (unsigned)idx) - outputs.resize(idx + 1); - check(sm4_to_pipe_sv[dcl.sv] >= 0); - outputs[idx] = ureg_DECL_output(ureg, sm4_to_pipe_sv[dcl.sv], 0); - break; - case SM4_OPCODE_DCL_RESOURCE: - check(idx >= 0); - if(targets.size() <= (unsigned)idx) - targets.resize(idx + 1); - switch(dcl.dcl_resource.target) - { - case SM4_TARGET_TEXTURE1D: - targets[idx].first = TGSI_TEXTURE_1D; - targets[idx].second = TGSI_TEXTURE_SHADOW1D; - break; - case SM4_TARGET_TEXTURE1DARRAY: - targets[idx].first = TGSI_TEXTURE_1D_ARRAY; - targets[idx].second = TGSI_TEXTURE_SHADOW1D_ARRAY; - break; - case SM4_TARGET_TEXTURE2D: - targets[idx].first = TGSI_TEXTURE_2D; - targets[idx].second = TGSI_TEXTURE_SHADOW2D; - break; - case SM4_TARGET_TEXTURE2DARRAY: - targets[idx].first = TGSI_TEXTURE_2D_ARRAY; - targets[idx].second = TGSI_TEXTURE_SHADOW2D_ARRAY; - break; - case SM4_TARGET_TEXTURE3D: - targets[idx].first = TGSI_TEXTURE_3D; - targets[idx].second = 0; - break; - case SM4_TARGET_TEXTURECUBE: - targets[idx].first = TGSI_TEXTURE_CUBE; - targets[idx].second = 0; - break; - default: - // HACK to make SimpleSample10 work - //check(0); - targets[idx].first = TGSI_TEXTURE_2D; - targets[idx].second = TGSI_TEXTURE_SHADOW2D; - break; - } - if(resources.size() <= (unsigned)idx) - resources.resize(idx + 1); - resources[idx] = ureg_DECL_sampler_view( - ureg, idx, targets[idx].first, - res_return_type(dcl.rrt.x), - res_return_type(dcl.rrt.y), - res_return_type(dcl.rrt.z), - res_return_type(dcl.rrt.w)); - break; - case SM4_OPCODE_DCL_SAMPLER: - check(idx >= 0); - if(sampler_modes.size() <= (unsigned)idx) - sampler_modes.resize(idx + 1); - check(!dcl.dcl_sampler.mono); - sampler_modes[idx] = dcl.dcl_sampler.shadow; - if(samplers.size() <= (unsigned)idx) - samplers.resize(idx + 1); - samplers[idx] = ureg_DECL_sampler(ureg, idx); - break; - case SM4_OPCODE_DCL_CONSTANT_BUFFER: - check(dcl.op->num_indices == 2); - check(dcl.op->is_index_simple(0)); - check(dcl.op->is_index_simple(1)); - idx = dcl.op->indices[0].disp; - ureg_DECL_constant2D(ureg, 0, (unsigned)dcl.op->indices[1].disp - 1, idx); - break; - case SM4_OPCODE_DCL_GS_INPUT_PRIMITIVE: - ureg_property_gs_input_prim(ureg, d3d_to_pipe_prim_type[dcl.dcl_gs_input_primitive.primitive]); - break; - case SM4_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY: - ureg_property_gs_output_prim(ureg, d3d_to_pipe_prim[dcl.dcl_gs_output_primitive_topology.primitive_topology]); - break; - case SM4_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT: - ureg_property_gs_max_vertices(ureg, dcl.num); - break; - default: - check(0); - } - } - - translate_insns(0, program.insns.size()); - sm4_to_tgsi_insn_num.push_back(ureg_get_instruction_number(ureg)); - if(in_sub) - ureg_ENDSUB(ureg); - else - ureg_END(ureg); - - for(unsigned i = 0; i < label_to_sm4_insn_num.size(); ++i) - ureg_fixup_label(ureg, label_to_sm4_insn_num[i].first, sm4_to_tgsi_insn_num[label_to_sm4_insn_num[i].second]); - - const struct tgsi_token * tokens = ureg_get_tokens(ureg, 0); - ureg_destroy(ureg); - return (void*)tokens; - } - - void* translate() - { - try - { - return do_translate(); - } - catch(const char*) - { - return 0; - } - } -}; - -void* sm4_to_tgsi(struct sm4_program& program) -{ - sm4_to_tgsi_converter conv(program); - return conv.translate(); -} - -void* sm4_to_tgsi_linkage_only(struct sm4_program& prog) -{ - struct ureg_program* ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY); - - uint64_t already = 0; - for(unsigned n = 0, i = 0; i < prog.num_params_out; ++i) - { - unsigned sn, si; - - if(already & (1ULL << prog.params_out[i].Register)) - continue; - already |= 1ULL << prog.params_out[i].Register; - - switch(prog.params_out[i].SystemValueType) - { - case D3D_NAME_UNDEFINED: - sn = TGSI_SEMANTIC_GENERIC; - si = n++; - break; - case D3D_NAME_CULL_DISTANCE: - case D3D_NAME_CLIP_DISTANCE: - // FIXME - sn = 0; - si = prog.params_out[i].SemanticIndex; - assert(0); - break; - default: - continue; - } - - ureg_DECL_output(ureg, sn, si); - } - - const struct tgsi_token* tokens = ureg_get_tokens(ureg, 0); - ureg_destroy(ureg); - return (void*)tokens; -} diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.h b/src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.h deleted file mode 100644 index c0524200c12..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.h +++ /dev/null @@ -1,35 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef SM4_TO_TGSI_H_ -#define SM4_TO_TGSI_H_ - -#include "sm4.h" - -void* sm4_to_tgsi(struct sm4_program& program); -void* sm4_to_tgsi_linkage_only(struct sm4_program& program); - -#endif /* SM4_TO_TGSI_H_ */ diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp b/src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp deleted file mode 100644 index d210f8acad1..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3d1x/tools/dxbc2tgsi.cpp +++ /dev/null @@ -1,82 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "dxbc.h" -#include "sm4.h" -#include "../sm4_to_tgsi.h" -#include "tgsi/tgsi_dump.h" -#include <iostream> -#include <fstream> - -void usage() -{ - std::cerr << "Gallium Direct3D10/11 Shader to TGSI converter\n"; - std::cerr << "This program is free software, released under a MIT-like license\n"; - std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n"; - std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n"; - std::cerr << "\n"; - std::cerr << "Usage: dxbc2tgsi FILE\n"; - std::cerr << std::endl; -} - -int main(int argc, char** argv) -{ - if(argc < 2) - { - usage(); - return 1; - } - - std::vector<char> data; - std::ifstream in(argv[1]); - char c; - in >> std::noskipws; - while(in >> c) - data.push_back(c); - in.close(); - - dxbc_container* dxbc = dxbc_parse(&data[0], data.size()); - if(dxbc) - { - std::cout << *dxbc; - dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size()); - if(sm4_chunk) - { - sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)); - if(sm4) - { - const struct tgsi_token* tokens = (const struct tgsi_token*)sm4_to_tgsi(*sm4); - if(tokens) - { - std::cout << *sm4; - std::cout << "\n# TGSI program: " << std::endl; - tgsi_dump(tokens, 0); - } - } - } - delete dxbc; - } -} diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/Makefile b/src/gallium/state_trackers/d3d1x/gd3dapi/Makefile deleted file mode 100644 index 8b16b1bcbcf..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3dapi/Makefile +++ /dev/null @@ -1,4 +0,0 @@ -all: idl - -include ../Makefile.inc - diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl deleted file mode 100644 index 96faf1c0701..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumcom.idl +++ /dev/null @@ -1,76 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Header for all COM-based Gallium APIs and state trackers */ - -import "oaidl.idl"; -import "ocidl.idl"; - -[object, local, uuid("481c9372-795f-4630-bd5b-1f46d33cc28b")] -interface IGalliumAdapter : IUnknown -{ - struct pipe_screen* GetGalliumScreen(); - struct pipe_screen* GetGalliumReferenceSoftwareScreen(); - struct pipe_screen* GetGalliumFastSoftwareScreen(); -} - -[object, local, uuid("2c0f7e72-d9fe-4e7b-9fee-d476695ad5d9")] -interface IGalliumDevice : IUnknown -{ - // turn Gallium resource into API resource - HRESULT OpenGalliumResource( - [in] struct pipe_resource* resource, - [out] IUnknown** api_resource - ); - - /* returns the Gallium context used by the device - * can return NULL if the device uses multiple contexts or doesn't want to implement GetGalliumContext() - * we have this function because often using one context is faster than using more (or it's the only working option) - */ - struct pipe_context* GetGalliumContext(); - - // restore the context state after using the Gallium context for something else - // does nothing if GetGalliumContext returns null - void RestoreGalliumState(); - - /* like RestoreGalliumState, but ignores: - * - constant buffers - * - non-PS samplers and shader resource views - * - blend color, sample mask - * - scissor - * - index buffer - * - * This is intended to restore state after a blit-like operation. - */ - void RestoreGalliumStateBlitOnly(); -}; - -[object, local, uuid("61934787-7aea-412c-8c72-8afe6a33d622")] -interface IGalliumResource : IUnknown -{ - struct pipe_resource* GetGalliumResource(); -}; - diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl deleted file mode 100644 index dddb3431b6f..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d10_1.idl +++ /dev/null @@ -1,35 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "ocidl.idl"; -import "d3d10_1.idl"; - -// just adding __stdcall to the function makes at least one version of widl crash -[object, local] -interface IDummyInterfaceToPutWidlInComModeForGalliumD3D10 -{} - -HRESULT GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice); diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl deleted file mode 100644 index 76f8a7f7f6e..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumd3d11.idl +++ /dev/null @@ -1,36 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -import "ocidl.idl"; -import "d3d11.idl"; - -// just adding __stdcall to the function makes at least one version of widl crash -[object, local] -interface IDummyInterfaceToPutWidlInComModeForGalliumD3D11 -{} - -HRESULT GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice); - diff --git a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl b/src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl deleted file mode 100644 index c6233c85b99..00000000000 --- a/src/gallium/state_trackers/d3d1x/gd3dapi/galliumdxgi.idl +++ /dev/null @@ -1,134 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Header for the Gallium extensions to DXGI */ - -import "galliumcom.idl"; -import "../d3dapi/dxgi.idl"; - -/* These calls set the display system that will be associated - * to new DXGI factories created with CreateDXGIFactory and - * CreateDXGIFactory1 by the current thread. - * - * Existing factories and DXGI objects created from them are - * not affected. - * - * Gallium DXGI has both per-thread and per-process settings. - * If the per-thread display system has been set (i.e. a function - * of these was called, and the last one called was not UseNothing), - * it will be used. - * Otherwise, the per-process display system will be used if set, or - * and other the factory creation call may either fail, or use an - * user-specified default.. - * - * The per-process setting can be altered by calling - * GalliumDXGIMakeDefault, which will set the per-process setting - * according to the current per-thread setting. - * - * GalliumDXGIUseNothing() is the initial state, which means that - * the per-process default should be used, and if that is "use nothing" - * too, the call will either fail or use a user-specified default. - * - * NOTE that setting the per-process default is NOT atomic and must - * not be done concurrently with other calls to GalliumDXGIMakeDefault, - * CreateDXGIFactory or CreateDXGIFactory1. - * - * The PFNHWNDRESOLVER function is passed HWNDs coming from - * the API user and must return window-system-specific values: - * - X11: Window* - * - GDI: HWND - */ - -[object, local, uuid("c22d2f85-f7dd-40b0-a50b-5d308f973c5e")] -interface IGalliumDXGIBackend : IUnknown -{ - /* *present_cookie is set to a cookie that is passed to EndPresent - * - * *window and *rect are the window and subrectangle - * to present in. - * - * For X11, *window is a Window. - * For other systems, it will be the equivalent way to reference a window. - * - * The rectangle is clipped against the window size, so you can - * specify (0, 0, INT_MAX, INT_MAX) to use the whole window. - * - * rgndata is set to either NULL, or the region, in coordinates relative - * to the subrectangle, to clip presentation to. - * *rgndata is valid until EndPresent is called, at which point EndPresent - * may free the data. - * - * However, the rect field should still be set as normal if possible (especially - * the dimension).. - * - * If preserve_aspect_ratio is set, *rgndata will be ignored. This - * limitation may be lifted in future versions. - * - * If the window is fully obscured, return DXGI_STATUS_OCCLUDED. - * Everything else is ignored in that case. - * - * EndPresent is only called when S_OK is returned. - */ - HRESULT BeginPresent( - [in] HWND hwnd, - [out] void** present_cookie, - [out] void** window, - [out] RECT* rect, - [out] struct _RGNDATA** rgndata, - [out] BOOL* preserve_aspect_ratio - ); - - void EndPresent( - [in] HWND hwnd, - [out] void* present_cookie - ); - - /* If the window is fully obscured, return DXGI_STATUS_OCCLUDED, else S_OK */ - HRESULT TestPresent( - [in] HWND hwnd - ); - - /* Get size of rectangle that would be returned by BeginPresent */ - HRESULT GetPresentSize( - [in] HWND hwnd, - [out] unsigned* width, - [out] unsigned* height - ); -} - -void GalliumDXGIUseNothing(); - -/* only a subset of these may be available, depending on platform and compilation options */ -void GalliumDXGIUseX11Display(struct _XDisplay* dpy, IGalliumDXGIBackend* backend); - -/* these don't really work for now -void GalliumDXGIUseDRMCard(int fd); -void GalliumDXGIUseFBDev(int fd); -void GalliumDXGIUseHDC(HDC hdc, IGalliumDXGIGDIBackend* backend); -*/ - -void GalliumDXGIMakeDefault(); - diff --git a/src/gallium/state_trackers/d3d1x/mstools/download-mstools b/src/gallium/state_trackers/d3d1x/mstools/download-mstools deleted file mode 100755 index 15a63171807..00000000000 --- a/src/gallium/state_trackers/d3d1x/mstools/download-mstools +++ /dev/null @@ -1,73 +0,0 @@ -#!/bin/bash -ok=1 -for i in fxc.exe D3DCompiler_43.dll d3dx9_43.dll d3dx10_43.dll d3dx11_43.dll; do - if ! test -e "$i"; then - ok= - fi -done - -if test -n "$ok"; then - exit 0 -fi - -echo "To compile HLSL shaders, the Microsoft HLSL compiler needs to be downloaded." -echo -echo "Downloading Microsoft DirectX June 2010 SDK and extracting files..." -echo "Please wait, this will need to download and unpack a 600 MB file..." -echo -echo "The contribution of a free HLSL compiler would be greatly appreciated!" -echo - -ok=1 -if ! which wget >/dev/null; then - echo "Error: wget is required to download the files" - echo "On Debian or Ubuntu, run the following command to install it:" - echo "sudo apt-get install wget" - echo - ok= -fi - -if ! which cabextract >/dev/null; then - echo "Error: cabextract is required to unpack the files" - echo "On Debian or Ubuntu, run the following command to install it:" - echo "sudo apt-get install cabextract" - echo - ok= -fi - -if test -z "$ok"; then - exit 1 -fi - -dxsdk_file="DXSDK_Jun10.exe" -dxsdk_url="http://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe" -dxsdk_size=599452800 - -fxc_path="DXSDK/Utilities/bin/x86/fxc.exe" -d3dcompiler_cab_path="DXSDK/Redist/Jun2010_D3DCompiler_43_x86.cab" -d3dx9_cab_path="DXSDK/Redist/Jun2010_d3dx9_43_x86.cab" -d3dx10_cab_path="DXSDK/Redist/Jun2010_d3dx10_43_x86.cab" -d3dx11_cab_path="DXSDK/Redist/Jun2010_d3dx11_43_x86.cab" - -if test "$(stat -c '%s' "$dxsdk_file" 2>/dev/null)" != $dxsdk_size; then - wget --continue "$dxsdk_url" - if test "$(stat -c '%s' "$dxsdk_file" 2>/dev/null)" != $dxsdk_size; then - echo "Failed to download DirectX SDK: expected $dxsdk_file with size $dxsdk_size" - echo "Download manually from $dxsdk_url" - exit 1 - fi -fi - -for i in "$fxc_path" "$d3dcompiler_cab_path" "$d3dx9_cab_path" "$d3dx10_cab_path" "$d3dx11_cab_path"; do - if ! test -e "$i"; then - echo "Please wait, this may take several minutes because a 600 MB archive may need to be fully decompressed..." - cabextract -F "$i" "$dxsdk_file" - fi -done - -for i in "$d3dcompiler_cab_path" "$d3dx9_cab_path" "$d3dx10_cab_path" "$d3dx11_cab_path"; do - cabextract -F "*.dll" "$i" -done - -/bin/cp -dpf "$fxc_path" . - diff --git a/src/gallium/state_trackers/d3d1x/progs/Makefile b/src/gallium/state_trackers/d3d1x/progs/Makefile deleted file mode 100644 index 143e5316626..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/Makefile +++ /dev/null @@ -1,46 +0,0 @@ -LIBRARY_INCLUDES = -Id3d10app -Id3d11app -I../gd3dapi -I../d3dapi -I../w32api -LIBS= \ - ../dxgi/libdxgi.a \ - ../gd3d1x/libgd3d1x.a \ - ../d3d1xshader/libd3d1xshader.a \ - ../d3d1xstutil/libd3d1xstutil.a \ - ../../egl/libegl.a \ - ../../../auxiliary/libgallium.a \ - ../../../winsys/sw/wrapper/libwsw.a \ - ../../../winsys/sw/xlib/libws_xlib.a \ - ../../../winsys/sw/dri/libswdri.a \ - ../../../../../lib/libEGL.so - -LDADD=-ldl - -all: bin/d3d10tri bin/d3d11tri bin/d3d11tex bin/d3d11gears -include ../Makefile.inc - -ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),) -LIBS += ../../../winsys/sw/fbdev/libfbdev.a -endif - -ifneq ($(findstring x11, $(EGL_PLATFORMS)),) -LDADD += -ldrm -lX11 -lXext -lXfixes -LIBS += ../../../winsys/sw/xlib/libws_xlib.a -endif - -ifneq ($(findstring kms, $(EGL_PLATFORMS)),) -LDADD += -ldrm -endif - -LIBS_D3D10 = ../dxgid3d10/libdxgid3d10.a ../gd3d10/libgd3d10.a $(LIBS) -LIBS_D3D11 = ../dxgid3d11/libdxgid3d11.a ../gd3d11/libgd3d11.a $(LIBS) - -bin/d3d10tri: d3d10app/d3d10x11main.o d3d10tri/d3d10tri.o $(LIBS_D3D10) - $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D10) -Wl,--end-group $(LDADD) - -bin/d3d11tri: d3d11app/d3d11x11main.o d3d11tri/d3d11tri.o $(LIBS_D3D11) - $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD) - -bin/d3d11tex: d3d11app/d3d11x11main.o d3d11tex/d3d11tex.o $(LIBS_D3D11) - $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD) - -bin/d3d11gears: d3d11app/d3d11x11main.o d3d11gears/d3d11gears.o $(LIBS_D3D11) - $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD) - diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h deleted file mode 100755 index 59fe338f565..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h +++ /dev/null @@ -1,51 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef D3D10APP_H -#define D3D10APP_H - -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#include <objbase.h> -#include <d3d10_1.h> -#include <assert.h> -#include <stdio.h> -#include <float.h> - -#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0) - -struct d3d10_application -{ - virtual ~d3d10_application() {} - - virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0; - virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0; -}; - -/* this is the entry point you must provide */ -extern "C" d3d10_application* d3d10_application_create(); - -#endif diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp deleted file mode 100755 index 94680977ebd..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp +++ /dev/null @@ -1,188 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#define INITGUID -#include "d3d10app.h" -#include "stdio.h" - -static d3d10_application* app; -static IDXGISwapChain* swap_chain; -static unsigned width, height; -static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; -static ID3D10Device* dev; -static ID3D10Device* ctx; -static int frames = 0; -static int buffer_count = 1; - -LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) -{ - switch (message) - { - case WM_SIZE: - width = lParam & 0xffff; - height = lParam >> 16; - - swap_chain->ResizeBuffers(buffer_count, width, height, format, 0); - frames = 0; - break; - case WM_DESTROY: - PostQuitMessage(0); - break; - default: - return DefWindowProc(hwnd, message, wParam, lParam); - } - return 0; -} - -int main(int argc, char** argv) -{ - HINSTANCE hInstance = GetModuleHandle(NULL); - WNDCLASSEXA wcex; - - wcex.cbSize = sizeof(WNDCLASSEX); - - wcex.style = CS_HREDRAW | CS_VREDRAW; - wcex.lpfnWndProc = WndProc; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = hInstance; - wcex.hIcon = 0; - wcex.hCursor = LoadCursor(NULL, IDC_ARROW); - wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); - wcex.lpszMenuName = 0; - wcex.lpszClassName = "d3d10"; - wcex.hIconSm = 0; - - RegisterClassExA(&wcex); - - HWND hwnd = CreateWindowA("d3d10", "d3d10", WS_OVERLAPPEDWINDOW, - CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); - - if(!hwnd) - return FALSE; - - RECT rc; - GetClientRect(hwnd, &rc ); - width = rc.right - rc.left; - height = rc.bottom - rc.top; - - DXGI_SWAP_CHAIN_DESC swap_chain_desc; - memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); - swap_chain_desc.BufferDesc.Width = width; - swap_chain_desc.BufferDesc.Height = height; - swap_chain_desc.BufferDesc.Format = format; - swap_chain_desc.SampleDesc.Count = 1; - swap_chain_desc.SampleDesc.Quality = 0; - swap_chain_desc.OutputWindow = hwnd; - swap_chain_desc.Windowed = TRUE; - swap_chain_desc.BufferCount = buffer_count; - swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; - swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; - - D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0; - - HRESULT hr; - if(1) - { - hr = D3D10CreateDeviceAndSwapChain( - NULL, - D3D10_DRIVER_TYPE_HARDWARE, - NULL, - D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG, - D3D10_SDK_VERSION, - &swap_chain_desc, - &swap_chain, - &dev); - } - else - { - hr = D3D10CreateDeviceAndSwapChain1( - NULL, - D3D10_DRIVER_TYPE_HARDWARE, - NULL, - D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG, - feature_level, - D3D10_SDK_VERSION, - &swap_chain_desc, - &swap_chain, - (ID3D10Device1**)&dev); - } - - if(!SUCCEEDED(hr)) - { - fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr); - return 1; - } - - ctx = dev; - - app = d3d10_application_create(); - if(!app->init(dev, argc, argv)) - return 1; - - ShowWindow(hwnd, SW_SHOWDEFAULT); - UpdateWindow(hwnd); - - LARGE_INTEGER freq; - QueryPerformanceFrequency(&freq); - double period = 1.0 / (double)freq.QuadPart; - LARGE_INTEGER ctime_li; - QueryPerformanceCounter(&ctime_li); - double start_time = ctime_li.QuadPart * period; - - MSG msg; - for(;;) - { - if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) - { - if(msg.message == WM_QUIT) - break; - TranslateMessage(&msg); - DispatchMessage(&msg); - } - else if(width && height) - { - ID3D10Texture2D* tex; - static ID3D10RenderTargetView* rtv; - ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex)); - ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); - - QueryPerformanceCounter(&ctime_li); - double ctime = (double)ctime_li.QuadPart * period - start_time; - - app->draw(ctx, rtv, width, height, ctime); - ctx->OMSetRenderTargets(0, 0, 0); - - swap_chain->Present(0, 0); - rtv->Release(); - tex->Release(); - } - else - WaitMessage(); - } - return (int) msg.wParam; -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp deleted file mode 100755 index 8f07380056c..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d10app.h" -#include <X11/Xlib.h> -#include <galliumdxgi.h> -#include <sys/time.h> - -static d3d10_application* app; -static IDXGISwapChain* swap_chain; -unsigned width, height; -DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; -static ID3D10Device* dev; -static ID3D10Device* ctx; - -double get_time() -{ - struct timeval tv; - gettimeofday(&tv, 0); - return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001; -} - -int main(int argc, char** argv) -{ - Display* dpy = XOpenDisplay(0); - Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy)); - Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone); - XSetWindowAttributes swa; - swa.colormap = cmap; - swa.border_pixel = 0; - swa.event_mask = StructureNotifyMask; - width = 512; - height = 512; - Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa); - XMapWindow(dpy, win); - - GalliumDXGIUseX11Display(dpy, 0); - - DXGI_SWAP_CHAIN_DESC swap_chain_desc; - memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); - swap_chain_desc.BufferDesc.Width = width; - swap_chain_desc.BufferDesc.Height = height; - swap_chain_desc.BufferDesc.Format = format; - swap_chain_desc.SampleDesc.Count = 1; - swap_chain_desc.SampleDesc.Quality = 0; - swap_chain_desc.OutputWindow = (HWND)win; - swap_chain_desc.Windowed = TRUE; - swap_chain_desc.BufferCount = 3; - swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; - swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - - D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0; - - HRESULT hr; - if(0) - { - hr = D3D10CreateDeviceAndSwapChain( - NULL, - D3D10_DRIVER_TYPE_HARDWARE, - NULL, - D3D10_CREATE_DEVICE_SINGLETHREADED, - D3D10_SDK_VERSION, - &swap_chain_desc, - &swap_chain, - &dev); - } - else - { - hr = D3D10CreateDeviceAndSwapChain1( - NULL, - D3D10_DRIVER_TYPE_HARDWARE, - NULL, - D3D10_CREATE_DEVICE_SINGLETHREADED, - feature_level, - D3D10_SDK_VERSION, - &swap_chain_desc, - &swap_chain, - (ID3D10Device1**)&dev); - } - if(!SUCCEEDED(hr)) - { - fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr); - return 1; - } - ctx = dev; - - app = d3d10_application_create(); - if(!app->init(dev, argc, argv)) - return 1; - - double start_time = get_time(); - - MSG msg; - for(;;) - { - XEvent event; - if(XPending(dpy)) - { - XNextEvent(dpy, &event); - if(event.type == DestroyNotify) - break; - switch(event.type) - { - case ConfigureNotify: - width = event.xconfigure.width; - height = event.xconfigure.height; - swap_chain->ResizeBuffers(3, width, height, format, 0); - break; - } - } - else if(width && height) - { - ID3D10Texture2D* tex; - ID3D10RenderTargetView* rtv; - ensure(swap_chain->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex)); - ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); - - double ctime = get_time() - start_time; - - app->draw(ctx, rtv, width, height, ctime); - ctx->OMSetRenderTargets(0, 0, 0); - - tex->Release(); - rtv->Release(); - swap_chain->Present(0, 0); - } - else - XPeekEvent(dpy, &event); - } - return (int) msg.wParam; -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp deleted file mode 100755 index 90b97f8a5d4..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp +++ /dev/null @@ -1,118 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d10app.h" -#include "d3d10tri.hlsl.ps.h" -#include "d3d10tri.hlsl.vs.h" - -struct vertex { - float position[4]; - float color[4]; -}; - -static struct vertex vertices[3] = -{ - { - { 0.0f, 0.9f, 0.5f, 1.0f }, - { 1.0f, 0.0f, 0.0f, 1.0f } - }, - { - { 0.9f, -0.9f, 0.5f, 1.0f }, - { 0.0f, 0.0f, 1.0f, 1.0f } - }, - { - { -0.9f, -0.9f, 0.5f, 1.0f }, - { 0.0f, 1.0f, 0.0f, 1.0f } - }, -}; - -struct d3d10tri : public d3d10_application -{ - ID3D10PixelShader* ps; - ID3D10VertexShader* vs; - ID3D10InputLayout* layout; - ID3D10Buffer* vb; - - virtual bool init(ID3D10Device* dev, int argc, char** argv) - { - ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), &ps)); - ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), &vs)); - - D3D10_INPUT_ELEMENT_DESC elements[] = - { - {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, - {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0}, - }; - - ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout)); - D3D10_BUFFER_DESC bufferd; - bufferd.ByteWidth = sizeof(vertices); - bufferd.Usage = D3D10_USAGE_IMMUTABLE; - bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER; - bufferd.CPUAccessFlags = 0; - bufferd.MiscFlags = 0; - - D3D10_SUBRESOURCE_DATA buffersd; - buffersd.pSysMem = vertices; - buffersd.SysMemPitch = sizeof(vertices); - buffersd.SysMemSlicePitch = sizeof(vertices); - - ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); - - return true; - } - - virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) - { - float clear_color[4] = {1, 0, 1, 1}; - D3D10_VIEWPORT vp; - memset(&vp, 0, sizeof(vp)); - vp.Width = (unsigned)width; - vp.Height = (unsigned)height; - vp.MaxDepth = 1.0f; - - ctx->OMSetRenderTargets(1, &rtv, 0); - ctx->RSSetViewports(1, &vp); - - ctx->ClearRenderTargetView(rtv, clear_color); - - ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ctx->IASetInputLayout(layout); - unsigned stride = 2 * 4 * 4; - unsigned offset = 0; - ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); - - ctx->VSSetShader(vs); - ctx->PSSetShader(ps); - - ctx->Draw(3, 0); - } -}; - -d3d10_application* d3d10_application_create() -{ - return new d3d10tri(); -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl deleted file mode 100755 index 6bdd448ce0a..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl +++ /dev/null @@ -1,50 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-struct IA2VS
-{
- float4 position : POSITION;
- float4 color : COLOR;
-};
-
-struct VS2PS
-{
- float4 position : SV_POSITION;
- float4 color : COLOR;
-};
-
-VS2PS vs(IA2VS input)
-{
- VS2PS result;
- result.position = input.position;
- result.color = input.color;
- return result;
-}
-
-float4 ps(VS2PS input) : SV_TARGET
-{
- return input.color;
-}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h deleted file mode 100755 index bc55cf8a472..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h +++ /dev/null @@ -1,112 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_input_ps linear v1.xyzw -dcl_output o0.xyzw -mov o0.xyzw, v1.xyzw -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_ps[] = -{ - 68, 88, 66, 67, 206, 120, - 117, 238, 118, 127, 10, 87, - 80, 75, 114, 198, 95, 2, - 120, 102, 1, 0, 0, 0, - 208, 1, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 20, 1, 0, 0, - 84, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 67, 79, 76, 79, 82, 0, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 56, 0, - 0, 0, 64, 0, 0, 0, - 14, 0, 0, 0, 98, 16, - 0, 3, 242, 16, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 0, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h deleted file mode 100755 index 7204281ea81..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h +++ /dev/null @@ -1,128 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyzw 0 NONE float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -vs_4_0 -dcl_input v0.xyzw -dcl_input v1.xyzw -dcl_output_siv o0.xyzw, position -dcl_output o1.xyzw -mov o0.xyzw, v0.xyzw -mov o1.xyzw, v1.xyzw -ret -// Approximately 3 instruction slots used -#endif - -const BYTE g_vs[] = -{ - 68, 88, 66, 67, 190, 171, - 186, 20, 44, 105, 95, 129, - 137, 204, 223, 72, 251, 159, - 126, 176, 1, 0, 0, 0, - 28, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 220, 0, - 0, 0, 48, 1, 0, 0, - 160, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 72, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 15, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 67, 79, 76, - 79, 82, 0, 171, 79, 83, - 71, 78, 76, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 15, 0, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 67, 79, 76, 79, - 82, 0, 171, 171, 83, 72, - 68, 82, 104, 0, 0, 0, - 64, 0, 1, 0, 26, 0, - 0, 0, 95, 0, 0, 3, - 242, 16, 16, 0, 0, 0, - 0, 0, 95, 0, 0, 3, - 242, 16, 16, 0, 1, 0, - 0, 0, 103, 0, 0, 4, - 242, 32, 16, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 0, 0, 0, 0, - 70, 30, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 1, 0, - 0, 0, 70, 30, 16, 0, - 1, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, - 116, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj deleted file mode 100755 index f269e3bbc15..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj +++ /dev/null @@ -1,98 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>d3d10tri</RootNamespace>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <CustomBuild Include="d3d10tri.hlsl">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
-"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\d3d10app\d3d10app.h" />
- <ClInclude Include="d3d10tri.hlsl.ps.h" />
- <ClInclude Include="d3d10tri.hlsl.vs.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\d3d10app\d3d10winmain.cpp" />
- <ClCompile Include="d3d10tri.cpp" />
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- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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-</Project>
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h deleted file mode 100755 index 53de10ab3e7..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h +++ /dev/null @@ -1,51 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef D3D11APP_H -#define D3D11APP_H - -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#include <objbase.h> -#include <d3d11.h> -#include <assert.h> -#include <stdio.h> -#include <float.h> - -#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0) - -struct d3d11_application -{ - virtual ~d3d11_application() {} - - virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0; - virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0; -}; - -/* this is the entry point you must provide */ -extern "C" d3d11_application* d3d11_application_create(); - -#endif diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl deleted file mode 100755 index 4075160d170..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl +++ /dev/null @@ -1,53 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-Texture2D tex;
-sampler samp;
-
-struct IA2VS
-{
- float4 position : POSITION;
- float2 texcoord : TEXCOORD;
-};
-
-struct VS2PS
-{
- float4 position : SV_POSITION;
- float2 texcoord : TEXCOORD;
-};
-
-VS2PS vs_blit(IA2VS input)
-{
- VS2PS result;
- result.position = input.position;
- result.texcoord = input.texcoord;
- return result;
-}
-
-float4 ps_blit(VS2PS input) : SV_TARGET
-{
- return tex.Sample(samp, input.texcoord);
-}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h deleted file mode 100755 index 5823b4c9764..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h +++ /dev/null @@ -1,142 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samp sampler NA NA 0 1 -// tex texture float4 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -sample o0.xyzw, v1.xyxx, t0.xyzw, s0 -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_ps_blit[] = -{ - 68, 88, 66, 67, 183, 100, - 39, 89, 244, 20, 241, 39, - 36, 169, 159, 230, 234, 214, - 114, 11, 1, 0, 0, 0, - 72, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 212, 0, 0, 0, 44, 1, - 0, 0, 96, 1, 0, 0, - 204, 1, 0, 0, 82, 68, - 69, 70, 152, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 101, 0, 0, 0, 92, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 97, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 12, 0, - 0, 0, 115, 97, 109, 112, - 0, 116, 101, 120, 0, 77, - 105, 99, 114, 111, 115, 111, - 102, 116, 32, 40, 82, 41, - 32, 72, 76, 83, 76, 32, - 83, 104, 97, 100, 101, 114, - 32, 67, 111, 109, 112, 105, - 108, 101, 114, 32, 57, 46, - 50, 57, 46, 57, 53, 50, - 46, 51, 49, 49, 49, 0, - 171, 171, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 3, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 83, 86, - 95, 84, 65, 82, 71, 69, - 84, 0, 171, 171, 83, 72, - 68, 82, 100, 0, 0, 0, - 64, 0, 0, 0, 25, 0, - 0, 0, 90, 0, 0, 3, - 0, 96, 16, 0, 0, 0, - 0, 0, 88, 24, 0, 4, - 0, 112, 16, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 98, 16, 0, 3, 50, 16, - 16, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 0, 0, 0, 0, - 69, 0, 0, 9, 242, 32, - 16, 0, 0, 0, 0, 0, - 70, 16, 16, 0, 1, 0, - 0, 0, 70, 126, 16, 0, - 0, 0, 0, 0, 0, 96, - 16, 0, 0, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h deleted file mode 100755 index 5d9acd20f1d..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h +++ /dev/null @@ -1,130 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyzw 0 NONE float xyzw -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// TEXCOORD 0 xy 1 NONE float xy -// -vs_4_0 -dcl_input v0.xyzw -dcl_input v1.xy -dcl_output_siv o0.xyzw, position -dcl_output o1.xy -mov o0.xyzw, v0.xyzw -mov o1.xy, v1.xyxx -ret -// Approximately 3 instruction slots used -#endif - -const BYTE g_vs_blit[] = -{ - 68, 88, 66, 67, 142, 11, - 173, 22, 73, 47, 224, 51, - 147, 83, 148, 177, 56, 17, - 72, 237, 1, 0, 0, 0, - 36, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 56, 1, 0, 0, - 168, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 15, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 3, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 84, 69, 88, - 67, 79, 79, 82, 68, 0, - 171, 171, 79, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 12, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 83, 72, 68, 82, 104, 0, - 0, 0, 64, 0, 1, 0, - 26, 0, 0, 0, 95, 0, - 0, 3, 242, 16, 16, 0, - 0, 0, 0, 0, 95, 0, - 0, 3, 50, 16, 16, 0, - 1, 0, 0, 0, 103, 0, - 0, 4, 242, 32, 16, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 50, 32, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 0, 0, - 0, 0, 70, 30, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 50, 32, 16, 0, - 1, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h deleted file mode 100755 index 1e0ce04ca65..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h +++ /dev/null @@ -1,424 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <vector> - -#include "d3d11blit.hlsl.ps.h" -#include "d3d11blit.hlsl.vs.h" - -template<typename index_type = unsigned> -struct triangle_list_indices : public std::vector<index_type> -{ - unsigned base; - bool flip; - - triangle_list_indices() - : base(0), flip(false) - {} - - void poly(unsigned a, unsigned b, unsigned c) - { - this->push_back(base + a); - this->push_back(base + (flip ? c : b)); - this->push_back(base + (flip ? b : c)); - } - - void poly(unsigned a, unsigned b, unsigned c, unsigned d) - { - poly(a, b, c); - poly(a, c, d); - } - - void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e) - { - poly(a, b, c, d); - poly(a, d, e); - } - - void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f) - { - poly(a, b, c, d, e); - poly(a, e, f); - } - - void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g) - { - poly(a, b, c, d, e, f); - poly(a, f, g); - } - - void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g, unsigned h) - { - poly(a, b, c, d, e, f, g); - poly(a, g, h); - } -}; - -struct mesh -{ - ID3D11InputLayout* layout; - ID3D11Buffer* buffer; - D3D11_PRIMITIVE_TOPOLOGY topology; - unsigned vertex_size; - unsigned draw_count; - DXGI_FORMAT index_format; - unsigned index_offset; - - mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, - const D3D11_INPUT_ELEMENT_DESC *elements, unsigned num_elements, - const void* vs, unsigned vs_size, - const void* vertices, unsigned vertex_size, unsigned num_vertices, - const void* indices = 0, unsigned index_size = 0, unsigned num_indices = 0) - : topology(topology), vertex_size(vertex_size), draw_count(index_size ? num_indices : num_vertices) - { - dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout); - if(index_size == 2) - index_format = DXGI_FORMAT_R16_UINT; - else if(index_size == 4) - index_format = DXGI_FORMAT_R32_UINT; - else - index_format = DXGI_FORMAT_UNKNOWN; - this->vertex_size = vertex_size; - index_offset = vertex_size * num_vertices; - - D3D11_BUFFER_DESC bufferd; - memset(&bufferd, 0, sizeof(bufferd)); - bufferd.Usage = D3D11_USAGE_IMMUTABLE; - bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; - if(index_format) - bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER; - bufferd.ByteWidth = index_offset + index_format * num_indices; - - char* data = (char*)malloc(bufferd.ByteWidth); - memcpy(data, vertices, vertex_size * num_vertices); - memcpy(data + index_offset, indices, index_size * num_indices); - - D3D11_SUBRESOURCE_DATA buffersd; - buffersd.pSysMem = data; - - ensure(dev->CreateBuffer(&bufferd, &buffersd, &buffer)); - free(data); - } - - ~mesh() - { - layout->Release(); - buffer->Release(); - } - - void bind(ID3D11DeviceContext* ctx) - { - unsigned offset = 0; - ctx->IASetPrimitiveTopology(topology); - ctx->IASetInputLayout(layout); - if(index_format) - ctx->IASetIndexBuffer(buffer, index_format, index_offset); - ctx->IASetVertexBuffers(0, 1, &buffer, &vertex_size, &offset); - } - - void draw_bound(ID3D11DeviceContext* ctx) - { - if(index_format) - ctx->DrawIndexed(draw_count, 0, 0); - else - ctx->Draw(draw_count, 0); - } - - void bind_and_draw(ID3D11DeviceContext* ctx) - { - bind(ctx); - draw_bound(ctx); - } -}; - -mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size) -{ - float quad_data[] = { - -1, -1, 0, 1, - -1, 1, 0, 0, - 1, -1, 1, 1, - 1, 1, 1, 0, - }; - - D3D11_INPUT_ELEMENT_DESC elements[2] = - { - {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, - elements, 2, - vs, vs_size, - quad_data, 4 * sizeof(float), 4, - 0, 0, 0); -} - -struct d3d11_blitter -{ - mesh* quad; - ID3D11VertexShader* vs; - ID3D11PixelShader* ps; - ID3D11SamplerState* sampler[2]; - - d3d11_blitter(ID3D11Device* dev) - { - quad = create_tex_quad(dev, g_vs_blit, sizeof(g_vs_blit)); - - dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs); - dev->CreatePixelShader(g_ps_blit, sizeof(g_ps_blit), 0, &ps); - - for(unsigned i = 0; i < 2; ++i) - { - D3D11_SAMPLER_DESC samplerd; - memset(&samplerd, 0, sizeof(samplerd)); - samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR; - samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - dev->CreateSamplerState(&samplerd, &sampler[i]); - } - } - - void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) - { - D3D11_VIEWPORT vp; - vp.TopLeftX = x; - vp.TopLeftY = y; - vp.Width = width; - vp.Height = height; - vp.MinDepth = 0; - vp.MaxDepth = 1; - ctx->RSSetViewports(1, &vp); - ctx->RSSetState(0); - ctx->OMSetBlendState(0, 0, ~0); - ctx->OMSetDepthStencilState(0, 0); - ctx->OMSetRenderTargets(1, &rtv, 0); - ctx->VSSetShader(vs, 0, 0); - ctx->PSSetShader(ps, 0, 0); - ctx->PSSetShaderResources(0, 1, &srv); - ctx->PSSetSamplers(0, 1, &sampler[!!linear]); - quad->bind(ctx); - } - - void draw_bound(ID3D11DeviceContext* ctx) - { - quad->draw_bound(ctx); - } - - void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) - { - bind(ctx, srv, rtv, x, y, width, height, linear); - draw_bound(ctx); - unbind(ctx); - } - - void unbind(ID3D11DeviceContext* ctx) - { - void* null = 0; - ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null); - ctx->PSSetSamplers(0, 1, (ID3D11SamplerState**)&null); - } -}; - -template<typename T, unsigned n> -struct vec_t -{ - T v[n]; - - T& operator [](unsigned i) - { - return v[i]; - } - - const T& operator [](unsigned i) const - { - return v[i]; - } -}; - -template<typename T, unsigned n> -vec_t<T, n> operator -(const vec_t<T, n> a) -{ - vec_t<T, n> r; - for(unsigned i = 0; i < n; ++i) - r[i] = -a[i]; - return r; -} - -template<typename T, unsigned n> -vec_t<T, n> operator +(const vec_t<T, n>& a, const vec_t<T, n>& b) -{ - vec_t<T, n> r; - for(unsigned i = 0; i < n; ++i) - r[i] = a[i] + b[i]; - return r; -} - -template<typename T, unsigned n> -vec_t<T, n>& operator +=(vec_t<T, n>& a, const vec_t<T, n>& b) -{ - for(unsigned i = 0; i < n; ++i) - a[i] += b[i]; - return a; -} - -template<typename T, unsigned r, unsigned c> -struct mat_t : public vec_t<vec_t<T, r>, c> -{}; - -template<typename T, unsigned n> -vec_t<T, n> operator *(const vec_t<T, n>& a, const T& b) -{ - vec_t<T, n> r; - for(unsigned i = 0; i < n; ++i) - r[i] = a[i] * b; - return r; -} - -template<typename T, unsigned n> -vec_t<T, n> operator *(const T& b, const vec_t<T, n>& a) -{ - vec_t<T, n> r; - for(unsigned i = 0; i < n; ++i) - r[i] = a[i] * b; - return r; -} - -template<typename T, unsigned d, unsigned e> -vec_t<T, e> operator *(const mat_t<T, e, d>& m, const vec_t<T, d>& b) -{ - vec_t<T, e> r; - r = m[0] * b[0]; - for(unsigned i = 1; i < d; ++i) - r += m[i] * b[i]; - return r; -} - -template<typename T, unsigned d, unsigned e, unsigned f> -mat_t<T, e, f> operator *(const mat_t<T, e, d>& m, const mat_t<T, d, f>& b) -{ - mat_t<T, e, f> r; - for(unsigned i = 0; i < d; ++i) - r[i] = m * b[i]; - return r; -} - -template<typename T> -vec_t<T, 3> vec(T a, T b, T c) -{ - vec_t<T, 4> v; - v[0] = a; - v[1] = b; - v[2] = c; - return v; -} - -template<typename T> -vec_t<T, 4> vec(T a, T b, T c, T d) -{ - vec_t<T, 4> v; - v[0] = a; - v[1] = b; - v[2] = c; - v[3] = d; - return v; -} - -typedef mat_t<float, 4, 4> float4x4; -typedef mat_t<float, 4, 3> float4x3; -typedef mat_t<float, 3, 4> float3x4; -typedef mat_t<float, 3, 3> float3x3; - -typedef vec_t<float, 3> float3; -typedef vec_t<float, 4> float4; - -template<typename T> -mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval) -{ - T x = (2.0f * nearval) / (right - left); - T y = (2.0f * nearval) / (top - bottom); - T a = (right + left) / (right - left); - T b = (top + bottom) / (top - bottom); - T c = -(farval + nearval) / (farval - nearval); - T d = -(2.0f * farval * nearval) / (farval - nearval); - T _0 = (T)0; - - mat_t<T, 4, 4> m; - m[0] = vec(x, _0, _0, _0); - m[1] = vec(_0, y, _0, _0); - m[2] = vec(a, b, c, (T)-1); - m[3] = vec(_0, _0, d, _0); - return m; -} - -template<typename T> -mat_t<T, 3, 3> mat3x3_diag(T v) -{ - mat_t<T, 3, 3> m; - T _0 = (T)0; - m[0] = vec(v, _0, _0); - m[1] = vec(_0, v, _0); - m[2] = vec(_0, _0, v); - return m; -} - -template<typename T> -mat_t<T, 4, 4> mat4x4_diag(T v) -{ - mat_t<T, 4, 4> m; - T _0 = (T)0; - m[0] = vec(v, _0, _0, _0); - m[1] = vec(_0, v, _0, _0); - m[2] = vec(_0, _0, v, _0); - m[3] = vec(_0, _0, _0, v); - return m; -} - -template<typename T, unsigned n> -mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle) -{ - T s = (T)sin(angle); - T c = (T)cos(angle); - - mat_t<T, n, n> r = m; - unsigned a = (axis + 1) % 3; - unsigned b = (axis + 2) % 3; - r[a] = (m[a] * c) + (m[b] * s); - r[b] = -(m[a] * s) + (m[b] * c); - return r; -} - -template<typename T, unsigned n> -mat_t<T, n, n> mat_push_translate(const mat_t<T, n, n>& m, float x, float y, float z) -{ - mat_t<T, n, n> r = m; - vec_t<T, n> v; - v[0] = x; - v[1] = y; - v[2] = z; - if(n >= 4) - v[3] = (T)0; - r[3] += m * v; - return r; -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp deleted file mode 100755 index 8e71ec367ea..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp +++ /dev/null @@ -1,172 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#define INITGUID -#include "d3d11app.h" -#include "stdio.h" - -static d3d11_application* app; -static IDXGISwapChain* swap_chain; -static unsigned width, height; -static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; -static ID3D11Device* dev; -static ID3D11DeviceContext* ctx; -static int frames = 0; -static int buffer_count = 1; - -LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) -{ - switch (message) - { - case WM_SIZE: - width = lParam & 0xffff; - height = lParam >> 16; - - swap_chain->ResizeBuffers(buffer_count, width, height, format, 0); - frames = 0; - break; - case WM_DESTROY: - PostQuitMessage(0); - break; - default: - return DefWindowProc(hwnd, message, wParam, lParam); - } - return 0; -} - -int main(int argc, char** argv) -{ - HINSTANCE hInstance = GetModuleHandle(NULL); - WNDCLASSEXA wcex; - - wcex.cbSize = sizeof(WNDCLASSEX); - - wcex.style = CS_HREDRAW | CS_VREDRAW; - wcex.lpfnWndProc = WndProc; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = hInstance; - wcex.hIcon = 0; - wcex.hCursor = LoadCursor(NULL, IDC_ARROW); - wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); - wcex.lpszMenuName = 0; - wcex.lpszClassName = "d3d11"; - wcex.hIconSm = 0; - - RegisterClassExA(&wcex); - - HWND hwnd = CreateWindowA("d3d11", "d3d11", WS_OVERLAPPEDWINDOW, - CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); - - if(!hwnd) - return FALSE; - - RECT rc; - GetClientRect(hwnd, &rc ); - width = rc.right - rc.left; - height = rc.bottom - rc.top; - - DXGI_SWAP_CHAIN_DESC swap_chain_desc; - memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); - swap_chain_desc.BufferDesc.Width = width; - swap_chain_desc.BufferDesc.Height = height; - swap_chain_desc.BufferDesc.Format = format; - swap_chain_desc.SampleDesc.Count = 1; - swap_chain_desc.SampleDesc.Quality = 0; - swap_chain_desc.OutputWindow = hwnd; - swap_chain_desc.Windowed = TRUE; - swap_chain_desc.BufferCount = buffer_count; - swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; - swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; - - D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0; - - HRESULT hr = D3D11CreateDeviceAndSwapChain( - NULL, - D3D_DRIVER_TYPE_HARDWARE, - NULL, - D3D11_CREATE_DEVICE_SINGLETHREADED, // | D3D11_CREATE_DEVICE_DEBUG, - NULL, - 0, - D3D11_SDK_VERSION, - &swap_chain_desc, - &swap_chain, - &dev, - &feature_level, - &ctx); - if(!SUCCEEDED(hr)) - { - fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr); - return 1; - } - - app = d3d11_application_create(); - if(!app->init(dev, argc, argv)) - return 1; - - ShowWindow(hwnd, SW_SHOWDEFAULT); - UpdateWindow(hwnd); - - LARGE_INTEGER freq; - QueryPerformanceFrequency(&freq); - double period = 1.0 / (double)freq.QuadPart; - LARGE_INTEGER ctime_li; - QueryPerformanceCounter(&ctime_li); - double start_time = ctime_li.QuadPart * period; - - MSG msg; - for(;;) - { - if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) - { - if(msg.message == WM_QUIT) - break; - TranslateMessage(&msg); - DispatchMessage(&msg); - } - else if(width && height) - { - ID3D11Texture2D* tex; - static ID3D11RenderTargetView* rtv; - ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex)); - ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); - - QueryPerformanceCounter(&ctime_li); - double ctime = (double)ctime_li.QuadPart * period - start_time; - - app->draw(ctx, rtv, width, height, ctime); - ctx->OMSetRenderTargets(0, 0, 0); - - swap_chain->Present(0, 0); - rtv->Release(); - tex->Release(); - } - else - WaitMessage(); - } - return (int) msg.wParam; -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp deleted file mode 100755 index 2fadf4eecd2..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp +++ /dev/null @@ -1,114 +0,0 @@ -#include "d3d11app.h" -#include <X11/Xlib.h> -#include <galliumdxgi.h> -#include <sys/time.h> - -static d3d11_application* app; -static IDXGISwapChain* swap_chain; -unsigned width, height; -DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; -static ID3D11Device* dev; -static ID3D11DeviceContext* ctx; - -double get_time() -{ - struct timeval tv; - gettimeofday(&tv, 0); - return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001; -} - -int main(int argc, char** argv) -{ - Display* dpy = XOpenDisplay(0); - Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy)); - Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone); - XSetWindowAttributes swa; - swa.colormap = cmap; - swa.border_pixel = 0; - swa.event_mask = StructureNotifyMask; - width = 512; - height = 512; - Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa); - XMapWindow(dpy, win); - - GalliumDXGIUseX11Display(dpy, 0); - - DXGI_SWAP_CHAIN_DESC swap_chain_desc; - memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); - swap_chain_desc.BufferDesc.Width = width; - swap_chain_desc.BufferDesc.Height = height; - swap_chain_desc.BufferDesc.Format = format; - swap_chain_desc.SampleDesc.Count = 1; - swap_chain_desc.SampleDesc.Quality = 0; - swap_chain_desc.OutputWindow = (HWND)win; - swap_chain_desc.Windowed = TRUE; - swap_chain_desc.BufferCount = 3; - swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; - swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - - D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0; - - HRESULT hr =D3D11CreateDeviceAndSwapChain( - NULL, - D3D_DRIVER_TYPE_HARDWARE, - NULL, - D3D11_CREATE_DEVICE_SINGLETHREADED, - NULL, - 0, - D3D11_SDK_VERSION, - &swap_chain_desc, - &swap_chain, - &dev, - &feature_level, - &ctx); - if(!SUCCEEDED(hr)) - { - fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr); - return 1; - } - - app = d3d11_application_create(); - if(!app->init(dev, argc, argv)) - return 1; - - double start_time = get_time(); - - MSG msg; - for(;;) - { - XEvent event; - if(XPending(dpy)) - { - XNextEvent(dpy, &event); - if(event.type == DestroyNotify) - break; - switch(event.type) - { - case ConfigureNotify: - width = event.xconfigure.width; - height = event.xconfigure.height; - swap_chain->ResizeBuffers(3, width, height, format, 0); - break; - } - } - else if(width && height) - { - ID3D11Texture2D* tex; - ID3D11RenderTargetView* rtv; - ensure(swap_chain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex)); - ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); - - double ctime = get_time() - start_time; - - app->draw(ctx, rtv, width, height, ctime); - ctx->OMSetRenderTargets(0, 0, 0); - - tex->Release(); - rtv->Release(); - swap_chain->Present(0, 0); - } - else - XPeekEvent(dpy, &event); - } - return (int) msg.wParam; -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp deleted file mode 100755 index 0edf1f2ef13..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp +++ /dev/null @@ -1,573 +0,0 @@ -/* -* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. -* Copyright (C) 2009-2010 Luca Barbieri All Rights Reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -*. -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -/* -* This is a port of the infamous "glxgears" demo to straight EGL -* Port by Dane Rushton 10 July 2005 -* -* This a rewrite of the 'eglgears' demo in straight Gallium -* Port by Luca Barbieri -* -* This a port of the 'galliumgears' demo to Direct3D 11 -* Port by Luca Barbieri -*/ - -#define _USE_MATH_DEFINES -#include "d3d11app.h" -#include "d3d11u.h" -#include "d3d11gears.hlsl.ps.h" -#include "d3d11gears.hlsl.vs.h" - -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <float.h> - -struct gear -{ - struct mesh* mesh; - float x; - float y; - float t0; - float wmul; - float4 color; -}; - -struct cbuf_t -{ - float4x4 projection; - float4x4 modelview; - float4 light; - float4 diffuse; - float4 specular; - float specular_power; - float padding[3]; -}; - -struct gear gears[3]; - -struct vertex -{ - float position[3]; - float normal[3]; - - vertex(float x, float y, float z, float nx, float ny, float nz) - { - position[0] = x; - position[1] = y; - position[2] = z; - normal[0] = nx; - normal[1] = ny; - normal[2] = nz; - } -}; - -#define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz))) - -static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) -{ - int i, j, k; - float r0, r1, r2; - float da; - float nx, ny, nz; - int face; - int segs = 4; - int base_triangles = teeth * segs * 2 * 2; - int divs0 = (triangle_budget / base_triangles) - 1; - int divs = (divs0 > 0) ? divs0 : 1; - float* c = (float*)malloc(teeth * segs * sizeof(float)); - float* s = (float*)malloc(teeth * segs * sizeof(float)); - float* dc = (float*)malloc(teeth * segs * divs * sizeof(float)); - float* ds = (float*)malloc(teeth * segs * divs * sizeof(float)); - int num_vertices = teeth * segs * 2 * (3 + 2 * divs); - int num_triangles = base_triangles * (1 + divs); - printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles); - triangle_list_indices<> indices; - std::vector<vertex> vertices; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0f; - r2 = outer_radius + tooth_depth / 2.0f; - - da = (float)(2.0 * M_PI / (teeth * segs * divs)); - for(i = 0; i < teeth * segs * divs; ++i) { - float angle = da * i; - ds[i] = sin(angle); - dc[i] = cos(angle); - } - - for(i = 0; i < teeth * segs; ++i) { - s[i] = ds[i * divs]; - c[i] = dc[i * divs]; - } - - /* faces */ - for(face = -1; face <= 1; face += 2) { - float z = width * face * 0.5f; - nx = 0.0f; - ny = 0.0f; - nz = (float)face; - - indices.flip = face > 0; - - assert(segs == 4); - for(i = 0; i < teeth; ++i) { - VERT(r1 * c[segs * i], r1 * s[segs * i], z); - VERT(r2 * c[segs * i + 1], r2 * s[segs * i + 1], z); - VERT(r2 * c[segs * i + 2], r2 * s[segs * i + 2], z); - VERT(r1 * c[segs * i + 3], r1 * s[segs * i + 3], z); - } - - for(i = 0; i < teeth * segs * divs; ++i) { - VERT(r0 * dc[i], r0 * ds[i], z); - } - - for(i = 0; i < teeth; ++i) { - for(j = i * segs; j < (i + 1) * segs; ++j) { - int nextj = j + 1; - if(nextj == teeth * segs) - nextj = 0; - - for(k = j * divs; k < (j + 1) * divs; ++k) { - int nextk = k + 1; - if(nextk == teeth * segs * divs) - nextk = 0; - indices.poly(teeth * segs + k, j, teeth * segs + nextk); - } - - indices.poly(teeth * segs + nextj * divs, j, nextj); - } - } - - indices.base += teeth * segs * (1 + divs); - } - - /* teeth faces */ - indices.flip = true; - float z = width * 0.5f; - - float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float)); - nz = 0; - for(i = 0; i < teeth; i++) { - int next = i + 1; - if(next == teeth) - next = 0; - - coords[0] = r1 * c[segs * i]; - coords[1] = r1 * s[segs * i]; - coords[2] = r2 * c[segs * i + 1]; - coords[3] = r2 * s[segs * i + 1]; - coords[4] = r2 * c[segs * i + 2]; - coords[5] = r2 * s[segs * i + 2]; - coords[6] = r1 * c[segs * i + 3]; - coords[7] = r1 * s[segs * i + 3]; - coords[8] = r1 * c[segs * next]; - coords[9] = r1 * s[segs * next]; - - for(int j = 0; j < segs; ++j) { - float dx = coords[j * 2] - coords[j * 2 + 2]; - float dy = coords[j * 2 + 1] - coords[j * 2 + 3]; - float len = hypotf(dx, dy); - nx = -dy / len; - ny = dx / len; - VERT(coords[j * 2], coords[j * 2 + 1], z); - VERT(coords[j * 2], coords[j * 2 + 1], -z); - VERT(coords[j * 2 + 2], coords[j * 2 + 3], z); - VERT(coords[j * 2 + 2], coords[j * 2 + 3], -z); - - indices.poly(0, 1, 3, 2); - indices.base += 4; - } - } - free(coords); - - /* inner part - simulate a cylinder */ - indices.flip = true; - for(i = 0; i < teeth * segs * divs; i++) { - int next = i + 1; - if(next == teeth * segs * divs) - next = 0; - - nx = -dc[i]; - ny = -ds[i]; - VERT(r0 * dc[i], r0 * ds[i], -width * 0.5f); - VERT(r0 * dc[i], r0 * ds[i], width * 0.5f); - - indices.poly(i * 2, i * 2 + 1, next * 2 + 1, next * 2); - } - - indices.base += teeth * segs * divs * 2; - free(c); - free(s); - free(dc); - free(ds); - - D3D11_INPUT_ELEMENT_DESC elements[2] = - { - {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, - elements, 2, - g_vs, sizeof(g_vs), - &vertices[0], sizeof(vertices[0]), vertices.size(), - &indices[0], sizeof(indices[0]), indices.size()); -} - -struct d3d11gears : public d3d11_application -{ - float view_rotx; - float view_roty; - float view_rotz; - int wireframe; - int triangles; - float speed; - float period; - unsigned impressions; - bool blue_only; - - float last_time; - - int cur_width; - int cur_height; - - ID3D11DepthStencilView* zsv; - ID3D11RenderTargetView* offscreen_rtv; - ID3D11ShaderResourceView* offscreen_srv; - - ID3D11Device* dev; - ID3D11BlendState* blend; - ID3D11DepthStencilState* zsa; - - ID3D11PixelShader* ps; - ID3D11VertexShader* vs; - ID3D11Buffer* cb; - - d3d11_blitter* blitter; - - d3d11gears() - : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0) - { - view_rotx = (float)(M_PI / 9.0); - view_roty = (float)(M_PI / 6.0); - view_rotz = 0.0f; - wireframe = 0; - triangles = 3200; - speed = 1.0f; - period = -1.0f; - impressions = 1; - blue_only = false; - } - - void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) - { - for(unsigned i = blue_only ? 2 : 0; i < 3; ++i) - { - float4x4 m2 = modelview; - m2 = mat_push_translate(m2, gears[i].x, gears[i].y, 0.0f); - m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0); - - cbd.modelview = m2; - cbd.diffuse = gears[i].color; - cbd.specular = gears[i].color; - cbd.specular_power = 5.0f; - - ctx->UpdateSubresource(cb, 0, 0, &cbd, 0, 0); - - gears[i].mesh->bind_and_draw(ctx); - } - } - - float get_angle(double time) - { - // designed so that 1 = original glxgears speed - float mod_speed = M_PI * 70.0f / 180.0f * speed; - if(period < 0) - return (float)(time * mod_speed); - else - return (float)(cos(time / period) * period * mod_speed); - } - - void init_for_dimensions(unsigned width, unsigned height) - { - if(zsv) - zsv->Release(); - ID3D11Texture2D* zsbuf; - D3D11_TEXTURE2D_DESC zsbufd; - memset(&zsbufd, 0, sizeof(zsbufd)); - zsbufd.Width = width; - zsbufd.Height = height; - zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - zsbufd.ArraySize = 1; - zsbufd.MipLevels = 1; - zsbufd.SampleDesc.Count = 1; - zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; - ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); - ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); - zsbuf->Release(); - - ID3D11Texture2D* offscreen; - if(offscreen_rtv) - { - offscreen_rtv->Release(); - offscreen_srv->Release(); - offscreen_rtv = 0; - offscreen_srv = 0; - } - - if(impressions > 1) - { - DXGI_FORMAT formats[] = { - DXGI_FORMAT_R32G32B32A32_FLOAT, - DXGI_FORMAT_R16G16B16A16_UNORM, - DXGI_FORMAT_R16G16B16A16_FLOAT, - DXGI_FORMAT_R10G10B10A2_UNORM, - }; - DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; // this won't work well at all - unsigned needed_support = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE; - for(unsigned i = 0; i < sizeof(formats); ++i) - { - unsigned support; - dev->CheckFormatSupport(DXGI_FORMAT_R32G32B32A32_FLOAT, &support); - if((support & needed_support) == needed_support) - { - format = formats[i]; - break; - } - } - - - D3D11_TEXTURE2D_DESC offscreend; - memset(&offscreend, 0, sizeof(offscreend)); - offscreend.Width = width; - offscreend.Height = height; - - offscreend.Format = format; - offscreend.MipLevels = 1; - offscreend.ArraySize = 1; - offscreend.SampleDesc.Count = 1; - offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; - ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen)); - ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv)); - ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv)); - offscreen->Release(); - } - - cur_width = width; - cur_height = height; - } - - void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) - { - D3D11_VIEWPORT vp; - memset(&vp, 0, sizeof(vp)); - vp.Width = (float)width; - vp.Height = (float)height; - vp.MaxDepth = 1.0f; - - if((int)width != cur_width || (int)height != cur_height) - init_for_dimensions(width, height); - - float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f); - float black[4] = {0.0, 0.0, 0.0, 0}; - - float4x4 proj; - float4x4 m; - - float xr = (float)width / (float)height; - float yr = 1.0f; - if(xr < 1.0f) { - yr /= xr; - xr = 1.0f; - } - proj = mat4x4_frustum(-xr, xr, -yr, yr, 5.0f, 60.0f); - - m = mat4x4_diag(1.0f); - m = mat_push_translate(m, 0.0f, 0.0f, -40.0f); - m = mat_push_rotate(m, 0, view_rotx); - m = mat_push_rotate(m, 1, view_roty); - m = mat_push_rotate(m, 2, view_rotz); - - cbuf_t cbd; - - cbd.projection = proj; - cbd.light = lightpos; - - float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions}; - - ID3D11RenderTargetView* render_rtv; - if(impressions == 1) - render_rtv = rtv; - else - render_rtv = offscreen_rtv; - - ctx->RSSetViewports(1, &vp); - ctx->ClearRenderTargetView(render_rtv, black); - - ctx->PSSetShader(ps, 0, 0); - ctx->VSSetShader(vs, 0, 0); - - ctx->PSSetConstantBuffers(0, 1, &cb); - ctx->VSSetConstantBuffers(0, 1, &cb); - - if(impressions == 1) - { - ctx->OMSetBlendState(0, 0, ~0); - ctx->OMSetDepthStencilState(0, 0); - ctx->OMSetRenderTargets(1, &rtv, zsv); - ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0); - draw_one(ctx, cbd, m, get_angle(time)); - } - else - { - ctx->OMSetBlendState(blend, blend_factor, ~0); - - float time_delta = (float)time - last_time; - float time_delta_per_impression = time_delta / impressions; - float base_time = last_time + time_delta_per_impression / 2; - for(unsigned impression = 0; impression < impressions; ++impression) - { - float impression_time = base_time + time_delta_per_impression * impression; - - ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0); - - // do early z-pass since we must not write any pixel more than once due to blending - for(unsigned pass = 0; pass < 2; ++pass) - { - if(pass == 0) - { - ctx->OMSetRenderTargets(0, 0, zsv); - ctx->OMSetDepthStencilState(0, 0); - } - else - { - ctx->OMSetRenderTargets(1, &render_rtv, zsv); - ctx->OMSetDepthStencilState(zsa, 0); - } - - draw_one(ctx, cbd, m, get_angle(impression_time)); - } - } - - blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false); - } - last_time = (float)time; - } - - bool init(ID3D11Device* dev, int argc, char** argv) - { - this->dev = dev; - - for(char** p = argv + 1; *p; ++p) { - if(!strcmp(*p, "-w")) - wireframe = 1; - else if(!strcmp(*p, "-b")) - blue_only = true; - else if(!strcmp(*p, "-t")) - triangles = atoi(*++p); - else if(!strcmp(*p, "-m")) - impressions = (float)atof(*++p); - else if(!strcmp(*p, "-p")) - period = (float)atof(*++p); - else if(!strcmp(*p, "-s")) - speed = (float)atof(*++p); - else { - fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n"); - fprintf(stderr, "d3d11gears is an enhanced port of glxgears to Direct3D 11\n"); - fprintf(stderr, "\n"); - //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n"); - fprintf(stderr, "-w\t\twireframe mode\n"); - fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n"); - fprintf(stderr, "-m IMPRESSIONS\tmotion blur impressions (default is 1)\n"); - fprintf(stderr, "-p PERIOD\tspeed reversal period (default is infinite)\n"); - fprintf(stderr, "-s SPEED\tgear speed (default is 1.0)\n"); - fprintf(stderr, "-b\tonly show blue gear (for faster motion blur)\n"); - return false; - } - } - - ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); - ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); - - gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f); - gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f); - gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f); - - gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); - gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); - gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f); - - gears[0].x = -3.0f; - gears[0].y = -2.0f; - gears[0].wmul = 1.0f; - gears[0].t0 = 0.0 * M_PI / 180.0f; - - gears[1].x = 3.1f; - gears[1].y = -2.0f; - gears[1].wmul = -2.0f; - gears[1].t0 = -9.0f * (float)M_PI / 180.0f; - - gears[2].x = -3.1f; - gears[2].y = 4.2f; - gears[2].wmul = -2.0f; - gears[2].t0 = -25.0f * (float)M_PI / 180.0f; - - D3D11_BUFFER_DESC bufferd; - memset(&bufferd, 0, sizeof(bufferd)); - bufferd.ByteWidth = sizeof(cbuf_t); - bufferd.Usage = D3D11_USAGE_DEFAULT; - bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - ensure(dev->CreateBuffer(&bufferd, 0, &cb)); - - if(impressions > 1) - { - D3D11_BLEND_DESC blendd; - memset(&blendd, 0, sizeof(blendd)); - blendd.RenderTarget[0].BlendEnable = TRUE; - blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha - = D3D11_BLEND_OP_ADD; - blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha - = D3D11_BLEND_BLEND_FACTOR; - blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha - = D3D11_BLEND_ONE; - blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; - ensure(dev->CreateBlendState(&blendd, &blend)); - - D3D11_DEPTH_STENCIL_DESC zsad; - memset(&zsad, 0, sizeof(zsad)); - zsad.DepthEnable = TRUE; - zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; - zsad.DepthFunc = D3D11_COMPARISON_EQUAL; - ensure(dev->CreateDepthStencilState(&zsad, &zsa)); - - blitter = new d3d11_blitter(dev); - } - - return true; - } -}; - -d3d11_application* d3d11_application_create() -{ - return new d3d11gears(); -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl deleted file mode 100755 index 679d417cd78..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl +++ /dev/null @@ -1,75 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-cbuffer cb
-{
- float4x4 proj;
- float4x4 modelview;
- float4 light;
- float4 diffuse;
- float4 specular;
- float specular_power;
-};
-
-struct IA2VS
-{
- float4 position : POSITION;
- float3 normal : NORMAL;
-};
-
-struct VS2PS
-{
- float4 position : SV_POSITION;
- float3 normal : NORMAL;
- float3 eye : EYE;
- float3 light : LIGHT;
-};
-
-VS2PS vs(IA2VS input)
-{
- VS2PS result;
-
- float3 view = mul((float3x4)modelview, input.position);
- result.position = mul((float4x4)proj, float4(view, 1));
- result.light = light - view;
- result.eye = -view;
- result.normal = mul((float3x3)modelview, input.normal);
-
- return result;
-}
-
-float4 ps(VS2PS input) : SV_TARGET
-{
- float3 nlight = normalize(input.light);
- float3 nnormal = normalize(input.normal);
-
- float diffuse_c = saturate(dot(nnormal, nlight));
- float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
-
- return diffuse * diffuse_c + specular * specular_c;
-}
-
-
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h deleted file mode 100755 index e83b5bb5a8f..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h +++ /dev/null @@ -1,309 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11gears.hlsl.ps.h /Eps /Tps_4_0 d3d11gears.hlsl -// -// -// Buffer Definitions: -// -// cbuffer cb -// { -// -// float4x4 proj; // Offset: 0 Size: 64 [unused] -// float4x4 modelview; // Offset: 64 Size: 64 [unused] -// float4 light; // Offset: 128 Size: 16 [unused] -// float4 diffuse; // Offset: 144 Size: 16 -// float4 specular; // Offset: 160 Size: 16 -// float specular_power; // Offset: 176 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// cb cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// NORMAL 0 xyz 1 NONE float xyz -// EYE 0 xyz 2 NONE float xyz -// LIGHT 0 xyz 3 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_constantbuffer cb0[12], immediateIndexed -dcl_input_ps linear v1.xyz -dcl_input_ps linear v2.xyz -dcl_input_ps linear v3.xyz -dcl_output o0.xyzw -dcl_temps 3 -dp3 r0.x, v2.xyzx, v2.xyzx -rsq r0.x, r0.x -dp3 r0.y, v3.xyzx, v3.xyzx -rsq r0.y, r0.y -mul r0.yzw, r0.yyyy, v3.xxyz -mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy -dp3 r0.x, r1.xyzx, r1.xyzx -rsq r0.x, r0.x -mul r1.xyz, r0.xxxx, r1.xyzx -dp3 r0.x, v1.xyzx, v1.xyzx -rsq r0.x, r0.x -mul r2.xyz, r0.xxxx, v1.xyzx -dp3_sat r0.x, r2.xyzx, r1.xyzx -dp3_sat r0.y, r2.xyzx, r0.yzwy -log r0.x, r0.x -mul r0.x, r0.x, cb0[11].x -exp r0.x, r0.x -mul r1.xyzw, r0.xxxx, cb0[10].xyzw -mad o0.xyzw, cb0[9].xyzw, r0.yyyy, r1.xyzw -ret -// Approximately 20 instruction slots used -#endif - 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-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <ProjectGuid>{706313AB-8F2C-48D2-9F67-31AA043F48C9}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
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- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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- <ConfigurationType>Application</ConfigurationType>
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- <LinkIncremental>true</LinkIncremental>
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- <LinkIncremental>false</LinkIncremental>
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
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- <Link>
- <SubSystem>Console</SubSystem>
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- <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
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- <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
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-</Project>
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp deleted file mode 100755 index 54ca08f23c8..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp +++ /dev/null @@ -1,227 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#define _USE_MATH_DEFINES -#include "d3d11app.h" -#include "d3d11spikysphere.hlsl.vs.h" -#include "d3d11spikysphere.hlsl.hs.h" -#include "d3d11spikysphere.hlsl.ds.h" -#include "d3d11spikysphere.hlsl.ps.h" - -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <float.h> -#include <D3DX10math.h> - -struct cb_frame_t -{ - D3DXMATRIX model; - D3DXMATRIX view_proj; - float disp_scale; - float disp_freq; - float tess_factor; -}; - -static float vertex_data[] = -{ - 1.0, 0.0, 0.0, - 0.0, 1.0, 0.0, - 0.0, 0.0, 1.0, - - 0.0, 1.0, 0.0, - -1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, - - 0.0, -1.0, 0.0, - 1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, - - -1.0, 0.0, 0.0, - 0.0, -1.0, 0.0, - 0.0, 0.0, 1.0, - - 0.0, 1.0, 0.0, - 1.0, 0.0, 0.0, - 0.0, 0.0, -1.0, - - -1.0, 0.0, 0.0, - 0.0, 1.0, 0.0, - 0.0, 0.0, -1.0, - - 1.0, 0.0, 0.0, - 0.0, -1.0, 0.0, - 0.0, 0.0, -1.0, - - 0.0, -1.0, 0.0, - -1.0, 0.0, 0.0, - 0.0, 0.0, -1.0, -}; - -struct d3d11spikysphere : public d3d11_application -{ - ID3D11Device* dev; - ID3D11PixelShader* ps; - ID3D11DomainShader* ds; - ID3D11HullShader* hs; - ID3D11VertexShader* vs; - ID3D11InputLayout* layout; - ID3D11Buffer* vb; - ID3D11RenderTargetView* rtv; - ID3D11DepthStencilView* zsv; - ID3D11Buffer* cb_frame; - - int cur_width; - int cur_height; - - d3d11spikysphere() - : cur_width(-1), cur_height(-1), zsv(0) - {} - - bool init(ID3D11Device* dev, int argc, char** argv) - { - this->dev = dev; - ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); - ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs)); - ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds)); - ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); - - D3D11_INPUT_ELEMENT_DESC elements[1] = - { - {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, - 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout)); - - D3D11_BUFFER_DESC bufferd; - bufferd.ByteWidth = sizeof(vertex_data); - bufferd.Usage = D3D11_USAGE_IMMUTABLE; - bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; - bufferd.CPUAccessFlags = 0; - bufferd.MiscFlags = 0; - bufferd.StructureByteStride = 0; - - D3D11_SUBRESOURCE_DATA buffersd; - buffersd.pSysMem = vertex_data; - - ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); - - D3D11_BUFFER_DESC cbd; - cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15; - cbd.Usage = D3D11_USAGE_DYNAMIC; - cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - cbd.MiscFlags = 0; - cbd.StructureByteStride = 0; - - ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame)); - return true; - } - - void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) - { - D3D11_VIEWPORT vp; - memset(&vp, 0, sizeof(vp)); - vp.Width = (float)width; - vp.Height = (float)height; - vp.MaxDepth = 1.0f; - - if(width != cur_width || height != cur_height) - { - if(zsv) - zsv->Release(); - ID3D11Texture2D* zsbuf; - D3D11_TEXTURE2D_DESC zsbufd; - memset(&zsbufd, 0, sizeof(zsbufd)); - zsbufd.Width = width; - zsbufd.Height = height; - zsbufd.Format = DXGI_FORMAT_D32_FLOAT; - zsbufd.ArraySize = 1; - zsbufd.MipLevels = 1; - zsbufd.SampleDesc.Count = 1; - zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; - ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); - ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); - zsbuf->Release(); - } - - float black[4] = {0, 0, 0, 0}; - - D3D11_MAPPED_SUBRESOURCE map; - ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map)); - cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData; - D3DXMatrixIdentity(&cb_frame_data->model); - - D3DXMATRIX view; - D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); - D3DXVECTOR3 at(0, 0, 0); - D3DXVECTOR3 up(0, 1, 0); - D3DXMatrixLookAtLH(&view, &eye, &at, &up); - D3DXMATRIX proj; - D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f); - - cb_frame_data->view_proj = view * proj; - float min_tess_factor = 1.0f; - cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor; - cb_frame_data->disp_scale = 0.9f; - //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0; - cb_frame_data->disp_freq = 5.0f * (float)M_PI; - //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI; - ctx->Unmap(cb_frame, 0); - - ctx->HSSetConstantBuffers(0, 1, &cb_frame); - ctx->DSSetConstantBuffers(0, 1, &cb_frame); - - //ctx->OMSetBlendState(bs, black, ~0); - //ctx->OMSetDepthStencilState(dss, 0); - ctx->OMSetRenderTargets(1, &rtv, zsv); - //ctx->RSSetState(rs); - ctx->RSSetViewports(1, &vp); - - ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); - ctx->IASetInputLayout(layout); - unsigned stride = 3 * 4; - unsigned offset = 0; - ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); - - ctx->VSSetShader(vs, NULL, 0); - ctx->HSSetShader(hs, NULL, 0); - ctx->DSSetShader(ds, NULL, 0); - ctx->GSSetShader(NULL, NULL, 0); - ctx->PSSetShader(ps, NULL, 0); - - ctx->ClearRenderTargetView(rtv, black); - ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0); - - ctx->Draw(3 * 8, 0); - } -}; - -d3d11_application* d3d11_application_create() -{ - return new d3d11spikysphere(); -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl deleted file mode 100755 index 1edf42f7693..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl +++ /dev/null @@ -1,193 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define INPUT_PATCH_SIZE 3
-#define OUTPUT_PATCH_SIZE 3
-
-static const float PI = 3.141592653589793238462643f;
-
-cbuffer cb_frame
-{
- float4x4 model;
- float4x4 view_proj;
- float disp_scale;
- float disp_freq;
- float tess_factor;
-};
-
-struct IA2VS
-{
- float3 position : POSITION;
-};
-
-struct VS2HS
-{
- float3 position : POSITION;
-};
-
-VS2HS vs(IA2VS input)
-{
- VS2HS result;
- result.position = input.position;
- return result;
-}
-
-struct HS2DS_PATCH
-{
- float tessouter[3] : SV_TessFactor;
- float tessinner[1] : SV_InsideTessFactor;
-};
-
-struct HS2DS
-{
- float3 position : POSITION;
-};
-
-HS2DS_PATCH hs_patch(InputPatch<VS2HS, INPUT_PATCH_SIZE> ip)
-{
- HS2DS_PATCH result;
-
- result.tessouter[0] = result.tessouter[1] = result.tessouter[2]
- = result.tessinner[0] = tess_factor;
- return result;
-}
-
-[domain("tri")]
-[partitioning("fractional_even")]
-[outputtopology("triangle_cw")]
-[outputcontrolpoints(OUTPUT_PATCH_SIZE)]
-[patchconstantfunc("hs_patch")]
-HS2DS hs(InputPatch<VS2HS, INPUT_PATCH_SIZE> p, uint i : SV_OutputControlPointID)
-{
- HS2DS result;
- result.position = p[i].position;
- return result;
-}
-
-struct DS2PS
-{
- float4 position : SV_POSITION;
- float3 objpos : OBJPOS;
- // float3 worldpos : WORLDPOS;
- float3 objnormal : OBJNORMAL;
- float3 worldnormal : WORLDNORMAL;
-};
-
-float3 dnormf_dt(float3 f, float3 dfdt)
-{
- float ff = dot(f, f);
- return (ff * dfdt - dot(f, dfdt) * f) / (ff * sqrt(ff));
-}
-
-float3 map(float3 p, float3 q, float3 r, float3 k)
-{
- return normalize(p * k.x + q * k.y + r * k.z);
-}
-
-float3 dmap_du(float3 p, float3 q, float3 r, float3 k)
-{
- return dnormf_dt(p * k.x + q * k.y + r * k.z, p);
-}
-
-float dispf(float v)
-{
- return cos(v * disp_freq);
-}
-
-float ddispf(float v)
-{
- return -sin(v * disp_freq) * disp_freq;
-}
-
-float disp(float3 k)
-{
- return dispf(k.x) * dispf(k.y) * dispf(k.z);
-}
-
-float ddisp_du(float3 k)
-{
- return ddispf(k.x) * dispf(k.y) * dispf(k.z);
-}
-
-float3 ddisp(float3 k)
-{
- float3 f = float3(dispf(k.x), dispf(k.y), dispf(k.z));
- return float3(ddispf(k.x) * f.y * f.z, ddispf(k.y) * f.z * f.x, ddispf(k.z) * f.x * f.y);
-}
-
-[domain("tri")]
-DS2PS ds(HS2DS_PATCH input,
- float3 k : SV_DomainLocation,
- const OutputPatch<HS2DS, OUTPUT_PATCH_SIZE> patch)
-{
- DS2PS result;
-
- float3 s = map(patch[0].position, patch[1].position, patch[2].position, k);
- float3 d = 1.0 + disp(s) * disp_scale;
- result.objpos = s * d;
- result.objpos /= (1.0 + disp_scale);
- float3 worldpos = mul(model, float4(result.objpos, 1.0f));
- result.position = mul(view_proj, float4(worldpos, 1.0f));
-
- float3 dd = ddisp(s) * disp_scale;
-
- /*
- float3 ds_du = dmap_du(patch[0].position, patch[1].position, patch[2].position, k);
- float3 ds_dv = dmap_du(patch[1].position, patch[2].position, patch[0].position, k.yzx);
- float3 ds_dw = dmap_du(patch[2].position, patch[0].position, patch[1].position, k.zxy);
-
- float3 ds_dU = ds_du - ds_dw;
- float3 ds_dV = ds_dv - ds_dw;
-
- float3 dc_dU = s * dot(dd, ds_dU) + ds_dU * d;
- float3 dc_dV = s * dot(dd, ds_dV) + ds_dV * d;
- */
-
- // this should be faster
- float3 _u = normalize((abs(s.x) > abs(s.y)) ? float3(-s.z, 0, s.x) : float3(0, -s.z, s.y));
- float3 _v = normalize(cross(s, _u));
- float3 dc_dU = s * dot(dd, _u) + _u * d;
- float3 dc_dV = s * dot(dd, _v) + _v * d;
-
- result.objnormal = normalize(cross(dc_dU, dc_dV));
- result.worldnormal = mul(model, result.objnormal);
- return result;
-}
-
-float4 ps(DS2PS input) : SV_TARGET
-{
- float3 pseudoambient = float3(0.4, 0.4, 0.6);
- float3 diffuse = float3(0.6, 0.6, 0.4);
- float3 light = normalize(float3(0, 1, -1));
-
- float4 r;
-// r.xyz = normalize(input.objpos + 2 * input.objnormal);
- r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));
- r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
-
- r.w = 1;
- return r;
-}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h deleted file mode 100755 index 45045e5c613..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h +++ /dev/null @@ -1,623 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl -// -// -// Buffer Definitions: -// -// cbuffer cb_frame -// { -// -// float4x4 model; // Offset: 0 Size: 64 -// float4x4 view_proj; // Offset: 64 Size: 64 -// float disp_scale; // Offset: 128 Size: 4 -// float disp_freq; // Offset: 132 Size: 4 -// float tess_factor; // Offset: 136 Size: 4 [unused] -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// cb_frame cbuffer NA NA 0 1 -// -// -// -// Patch Constant signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TessFactor 0 x 0 TRIEDGE float -// SV_TessFactor 1 x 1 TRIEDGE float -// SV_TessFactor 2 x 2 TRIEDGE float -// SV_InsideTessFactor 0 x 3 TRIINT float -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// OBJPOS 0 xyz 1 NONE float xyz -// OBJNORMAL 0 xyz 2 NONE float xyz -// WORLDNORMAL 0 xyz 3 NONE float xyz -// -// Tessellation Domain # of control points -// -------------------- -------------------- -// Triangle 3 -// -ds_5_0 -dcl_input_control_point_count 3 -dcl_tessellator_domain domain_tri -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[9], immediateIndexed -dcl_input vDomain.xyz -dcl_input vicp[3][0].xyz -dcl_output_siv o0.xyzw, position -dcl_output o1.xyz -dcl_output o2.xyz -dcl_output o3.xyz -dcl_temps 5 -add r0.x, cb0[8].x, l(1.000000) -mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx -mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw -mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw -dp3 r1.x, r0.yzwy, r0.yzwy -rsq r1.x, r1.x -mul r0.yzw, r0.yyzw, r1.xxxx -mul r1.xyz, r0.wyzw, cb0[8].yyyy -sincos null, r2.xyz, r1.zxyz -sincos r1.xyz, null, -r1.xyzx -mul r1.xyz, r1.xyzx, cb0[8].yyyy -mul r1.xyz, r2.zxyz, r1.xyzx -mul r1.xyz, r2.xyzx, r1.xyzx -mul r1.xyz, r1.xyzx, cb0[8].xxxx -mul r1.w, r2.z, r2.y -mul r1.w, r2.x, r1.w -mad r1.w, r1.w, cb0[8].x, l(1.000000) -mul r2.xyz, r0.wyzw, r1.wwww -div r2.xyz, r2.xyzx, r0.xxxx -mul r3.xyz, r2.yyyy, cb0[1].xyzx -mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx -mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx -mov o1.xyz, r2.xyzx -add r2.xyz, r3.xyzx, cb0[3].xyzx -mul r3.xyzw, r2.yyyy, cb0[5].xyzw -mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw -mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw -add o0.xyzw, r2.xyzw, cb0[7].xyzw -mov r2.y, l(0) -lt r0.x, |r0.y|, |r0.w| -mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000) -mov r2.w, r0.y -movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw -dp3 r0.x, r2.xyzx, r2.xyzx -rsq r0.x, r0.x -mul r2.xyz, r0.xxxx, r2.xyzx -mul r3.xyz, r0.wyzw, r2.xyzx -mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx -dp3 r0.x, r3.xyzx, r3.xyzx -rsq r0.x, r0.x -mul r3.xyz, r0.xxxx, r3.xyzx -dp3 r0.x, r1.yzxy, r3.xyzx -mul r3.xyz, r1.wwww, r3.xyzx -mul r4.xyz, r1.wwww, r2.xyzx -dp3 r1.x, r1.zxyz, r2.xyzx -mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx -mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx -mul r2.xyz, r0.xyzx, r1.xyzx -mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx -dp3 r0.w, r0.xyzx, r0.xyzx -rsq r0.w, r0.w -mul r0.xyz, r0.wwww, r0.xyzx -mov o2.xyz, r0.xyzx -mul r1.xyz, r0.yyyy, cb0[1].xyzx -mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz -mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx -ret -// Approximately 57 instruction slots used -#endif - -const BYTE g_ds[] = -{ - 68, 88, 66, 67, 0, 128, - 111, 5, 170, 61, 238, 30, - 169, 104, 139, 245, 182, 233, - 180, 255, 1, 0, 0, 0, - 112, 11, 0, 0, 6, 0, - 0, 0, 56, 0, 0, 0, - 68, 2, 0, 0, 120, 2, - 0, 0, 12, 3, 0, 0, - 168, 3, 0, 0, 212, 10, - 0, 0, 82, 68, 69, 70, - 4, 2, 0, 0, 1, 0, - 0, 0, 104, 0, 0, 0, - 1, 0, 0, 0, 60, 0, - 0, 0, 0, 5, 83, 68, - 0, 1, 0, 0, 210, 1, - 0, 0, 82, 68, 49, 49, - 60, 0, 0, 0, 24, 0, - 0, 0, 32, 0, 0, 0, - 40, 0, 0, 0, 36, 0, - 0, 0, 12, 0, 0, 0, - 0, 0, 0, 0, 92, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 99, 98, 95, 102, 114, 97, - 109, 101, 0, 171, 171, 171, - 92, 0, 0, 0, 5, 0, - 0, 0, 128, 0, 0, 0, - 144, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 72, 1, 0, 0, 0, 0, - 0, 0, 64, 0, 0, 0, - 2, 0, 0, 0, 88, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 124, 1, - 0, 0, 64, 0, 0, 0, - 64, 0, 0, 0, 2, 0, - 0, 0, 88, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 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50, 0, 0, 10, 178, 0, - 16, 0, 0, 0, 0, 0, - 70, 136, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 6, 0, 16, 0, 0, 0, - 0, 0, 70, 8, 16, 0, - 1, 0, 0, 0, 50, 0, - 0, 10, 114, 32, 16, 0, - 3, 0, 0, 0, 70, 130, - 32, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 166, 10, - 16, 0, 0, 0, 0, 0, - 70, 3, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 57, 0, 0, 0, - 5, 0, 0, 0, 0, 0, - 0, 0, 6, 0, 0, 0, - 38, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h deleted file mode 100755 index d37502a5a86..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h +++ /dev/null @@ -1,297 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl -// -// -// Buffer Definitions: -// -// cbuffer cb_frame -// { -// -// float4x4 model; // Offset: 0 Size: 64 [unused] -// float4x4 view_proj; // Offset: 64 Size: 64 [unused] -// float disp_scale; // Offset: 128 Size: 4 [unused] -// float disp_freq; // Offset: 132 Size: 4 [unused] -// float tess_factor; // Offset: 136 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// cb_frame cbuffer NA NA 0 1 -// -// -// -// Patch Constant signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TessFactor 0 x 0 TRIEDGE float x -// SV_TessFactor 1 x 1 TRIEDGE float x -// SV_TessFactor 2 x 2 TRIEDGE float x -// SV_InsideTessFactor 0 x 3 TRIINT float x -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// Tessellation Domain # of control points -// -------------------- -------------------- -// Triangle 3 -// -// Tessellation Output Primitive Partitioning Type -// ------------------------------ ------------------ -// Clockwise Triangles Even Fractional -// -hs_5_0 -hs_decls -dcl_input_control_point_count 3 -dcl_output_control_point_count 3 -dcl_tessellator_domain domain_tri -dcl_tessellator_partitioning partitioning_fractional_even -dcl_tessellator_output_primitive output_triangle_cw -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[9], immediateIndexed -hs_fork_phase -dcl_hs_fork_phase_instance_count 3 -dcl_input vForkInstanceID -dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor -dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor -dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor -dcl_temps 1 -dcl_indexrange o0.x 3 -mov r0.x, vForkInstanceID.x -mov o[r0.x + 0].x, cb0[8].z -ret -hs_fork_phase -dcl_output_siv o3.x, finalTriInsideTessFactor -mov o3.x, cb0[8].z -ret -// Approximately 5 instruction slots used -#endif - -const BYTE g_hs[] = -{ - 68, 88, 66, 67, 174, 23, - 253, 184, 171, 234, 181, 122, - 114, 17, 23, 172, 69, 130, - 17, 19, 1, 0, 0, 0, - 212, 4, 0, 0, 6, 0, - 0, 0, 56, 0, 0, 0, - 68, 2, 0, 0, 120, 2, - 0, 0, 172, 2, 0, 0, - 64, 3, 0, 0, 56, 4, - 0, 0, 82, 68, 69, 70, - 4, 2, 0, 0, 1, 0, - 0, 0, 104, 0, 0, 0, - 1, 0, 0, 0, 60, 0, - 0, 0, 0, 5, 83, 72, - 0, 1, 0, 0, 210, 1, - 0, 0, 82, 68, 49, 49, - 60, 0, 0, 0, 24, 0, - 0, 0, 32, 0, 0, 0, - 40, 0, 0, 0, 36, 0, - 0, 0, 12, 0, 0, 0, - 0, 0, 0, 0, 92, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 99, 98, 95, 102, 114, 97, - 109, 101, 0, 171, 171, 171, - 92, 0, 0, 0, 5, 0, - 0, 0, 128, 0, 0, 0, - 144, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 72, 1, 0, 0, 0, 0, - 0, 0, 64, 0, 0, 0, - 0, 0, 0, 0, 88, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 124, 1, - 0, 0, 64, 0, 0, 0, - 64, 0, 0, 0, 0, 0, - 0, 0, 88, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 134, 1, 0, 0, - 128, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 152, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 188, 1, 0, 0, 132, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 152, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 198, 1, - 0, 0, 136, 0, 0, 0, - 4, 0, 0, 0, 2, 0, - 0, 0, 152, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 109, 111, 100, 101, - 108, 0, 102, 108, 111, 97, - 116, 52, 120, 52, 0, 171, - 3, 0, 3, 0, 4, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 78, 1, 0, 0, - 118, 105, 101, 119, 95, 112, - 114, 111, 106, 0, 100, 105, - 115, 112, 95, 115, 99, 97, - 108, 101, 0, 102, 108, 111, - 97, 116, 0, 171, 0, 0, - 3, 0, 1, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 145, 1, 0, 0, 100, 105, - 115, 112, 95, 102, 114, 101, - 113, 0, 116, 101, 115, 115, - 95, 102, 97, 99, 116, 111, - 114, 0, 77, 105, 99, 114, - 111, 115, 111, 102, 116, 32, - 40, 82, 41, 32, 72, 76, - 83, 76, 32, 83, 104, 97, - 100, 101, 114, 32, 67, 111, - 109, 112, 105, 108, 101, 114, - 32, 57, 46, 50, 57, 46, - 57, 53, 50, 46, 51, 49, - 49, 49, 0, 171, 73, 83, - 71, 78, 44, 0, 0, 0, - 1, 0, 0, 0, 8, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 7, 7, - 0, 0, 80, 79, 83, 73, - 84, 73, 79, 78, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 7, 8, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 171, 171, 171, - 80, 67, 83, 71, 140, 0, - 0, 0, 4, 0, 0, 0, - 8, 0, 0, 0, 104, 0, - 0, 0, 0, 0, 0, 0, - 13, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 1, 14, 0, 0, 104, 0, - 0, 0, 1, 0, 0, 0, - 13, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 1, 14, 0, 0, 104, 0, - 0, 0, 2, 0, 0, 0, - 13, 0, 0, 0, 3, 0, - 0, 0, 2, 0, 0, 0, - 1, 14, 0, 0, 118, 0, - 0, 0, 0, 0, 0, 0, - 14, 0, 0, 0, 3, 0, - 0, 0, 3, 0, 0, 0, - 1, 14, 0, 0, 83, 86, - 95, 84, 101, 115, 115, 70, - 97, 99, 116, 111, 114, 0, - 83, 86, 95, 73, 110, 115, - 105, 100, 101, 84, 101, 115, - 115, 70, 97, 99, 116, 111, - 114, 0, 171, 171, 83, 72, - 69, 88, 240, 0, 0, 0, - 80, 0, 3, 0, 60, 0, - 0, 0, 113, 0, 0, 1, - 147, 24, 0, 1, 148, 24, - 0, 1, 149, 16, 0, 1, - 150, 32, 0, 1, 151, 24, - 0, 1, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 9, 0, 0, 0, 115, 0, - 0, 1, 153, 0, 0, 2, - 3, 0, 0, 0, 95, 0, - 0, 2, 0, 112, 1, 0, - 103, 0, 0, 4, 18, 32, - 16, 0, 0, 0, 0, 0, - 17, 0, 0, 0, 103, 0, - 0, 4, 18, 32, 16, 0, - 1, 0, 0, 0, 18, 0, - 0, 0, 103, 0, 0, 4, - 18, 32, 16, 0, 2, 0, - 0, 0, 19, 0, 0, 0, - 104, 0, 0, 2, 1, 0, - 0, 0, 91, 0, 0, 4, - 18, 32, 16, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 54, 0, 0, 4, 18, 0, - 16, 0, 0, 0, 0, 0, - 10, 112, 1, 0, 54, 0, - 0, 7, 18, 32, 144, 0, - 10, 0, 16, 0, 0, 0, - 0, 0, 42, 128, 32, 0, - 0, 0, 0, 0, 8, 0, - 0, 0, 62, 0, 0, 1, - 115, 0, 0, 1, 103, 0, - 0, 4, 18, 32, 16, 0, - 3, 0, 0, 0, 20, 0, - 0, 0, 54, 0, 0, 6, - 18, 32, 16, 0, 3, 0, - 0, 0, 42, 128, 32, 0, - 0, 0, 0, 0, 8, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 5, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 10, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 3, 0, 0, 0, 4, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h deleted file mode 100755 index 9af20713716..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h +++ /dev/null @@ -1,211 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// OBJPOS 0 xyz 1 NONE float xyz -// OBJNORMAL 0 xyz 2 NONE float xyz -// WORLDNORMAL 0 xyz 3 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_input_ps linear v1.xyz -dcl_input_ps linear v2.xyz -dcl_input_ps linear v3.xyz -dcl_output o0.xyzw -dcl_temps 2 -dp3 r0.x, v2.xyzx, v2.xyzx -rsq r0.x, r0.x -mul r0.xyz, r0.xxxx, v2.xyzx -dp3 r0.w, v1.xyzx, v1.xyzx -rsq r0.w, r0.w -mul r1.xyz, r0.wwww, v1.xyzx -dp3_sat r0.x, r0.xyzx, r1.xyzx -dp3 r0.y, v3.xyzx, v3.xyzx -rsq r0.y, r0.y -mul r0.yz, r0.yyyy, v3.yyzy -dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy -mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000) -mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy -mov o0.w, l(1.000000) -ret -// Approximately 15 instruction slots used -#endif - -const BYTE g_ps[] = -{ - 68, 88, 66, 67, 211, 117, - 143, 38, 226, 40, 181, 77, - 39, 255, 33, 137, 74, 241, - 40, 100, 1, 0, 0, 0, - 184, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 40, 1, - 0, 0, 92, 1, 0, 0, - 60, 3, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 148, 0, 0, 0, 4, 0, - 0, 0, 8, 0, 0, 0, - 104, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 116, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 7, 7, 0, 0, - 123, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 2, 0, - 0, 0, 7, 7, 0, 0, - 133, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 3, 0, - 0, 0, 7, 7, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 79, 66, 74, 80, 79, 83, - 0, 79, 66, 74, 78, 79, - 82, 77, 65, 76, 0, 87, - 79, 82, 76, 68, 78, 79, - 82, 77, 65, 76, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 216, 1, - 0, 0, 64, 0, 0, 0, - 118, 0, 0, 0, 98, 16, - 0, 3, 114, 16, 16, 0, - 1, 0, 0, 0, 98, 16, - 0, 3, 114, 16, 16, 0, - 2, 0, 0, 0, 98, 16, - 0, 3, 114, 16, 16, 0, - 3, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 104, 0, - 0, 2, 2, 0, 0, 0, - 16, 0, 0, 7, 18, 0, - 16, 0, 0, 0, 0, 0, - 70, 18, 16, 0, 2, 0, - 0, 0, 70, 18, 16, 0, - 2, 0, 0, 0, 68, 0, - 0, 5, 18, 0, 16, 0, - 0, 0, 0, 0, 10, 0, - 16, 0, 0, 0, 0, 0, - 56, 0, 0, 7, 114, 0, - 16, 0, 0, 0, 0, 0, - 6, 0, 16, 0, 0, 0, - 0, 0, 70, 18, 16, 0, - 2, 0, 0, 0, 16, 0, - 0, 7, 130, 0, 16, 0, - 0, 0, 0, 0, 70, 18, - 16, 0, 1, 0, 0, 0, - 70, 18, 16, 0, 1, 0, - 0, 0, 68, 0, 0, 5, - 130, 0, 16, 0, 0, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 56, 0, - 0, 7, 114, 0, 16, 0, - 1, 0, 0, 0, 246, 15, - 16, 0, 0, 0, 0, 0, - 70, 18, 16, 0, 1, 0, - 0, 0, 16, 32, 0, 7, - 18, 0, 16, 0, 0, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 1, 0, 0, 0, - 16, 0, 0, 7, 34, 0, - 16, 0, 0, 0, 0, 0, - 70, 18, 16, 0, 3, 0, - 0, 0, 70, 18, 16, 0, - 3, 0, 0, 0, 68, 0, - 0, 5, 34, 0, 16, 0, - 0, 0, 0, 0, 26, 0, - 16, 0, 0, 0, 0, 0, - 56, 0, 0, 7, 98, 0, - 16, 0, 0, 0, 0, 0, - 86, 5, 16, 0, 0, 0, - 0, 0, 86, 22, 16, 0, - 3, 0, 0, 0, 15, 32, - 0, 10, 34, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 243, 4, 53, 63, - 243, 4, 53, 191, 0, 0, - 0, 0, 0, 0, 0, 0, - 150, 5, 16, 0, 0, 0, - 0, 0, 56, 0, 0, 10, - 226, 0, 16, 0, 0, 0, - 0, 0, 86, 5, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 154, 153, 25, 63, 154, 153, - 25, 63, 205, 204, 204, 62, - 50, 0, 0, 12, 114, 32, - 16, 0, 0, 0, 0, 0, - 6, 0, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 205, 204, 204, 62, 205, 204, - 204, 62, 154, 153, 25, 63, - 0, 0, 0, 0, 150, 7, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 32, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 128, 63, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 15, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 12, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h deleted file mode 100755 index c71b0c3ae0b..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h +++ /dev/null @@ -1,105 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -vs_4_0 -dcl_input v0.xyz -dcl_output o0.xyz -mov o0.xyz, v0.xyzx -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_vs[] = -{ - 68, 88, 66, 67, 71, 140, - 219, 201, 207, 71, 236, 3, - 158, 208, 157, 229, 54, 227, - 221, 132, 1, 0, 0, 0, - 176, 1, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 192, 0, - 0, 0, 244, 0, 0, 0, - 52, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 7, 7, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 7, 8, 0, 0, 80, 79, - 83, 73, 84, 73, 79, 78, - 0, 171, 171, 171, 83, 72, - 68, 82, 56, 0, 0, 0, - 64, 0, 1, 0, 14, 0, - 0, 0, 95, 0, 0, 3, - 114, 16, 16, 0, 0, 0, - 0, 0, 101, 0, 0, 3, - 114, 32, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 114, 32, 16, 0, 0, 0, - 0, 0, 70, 18, 16, 0, - 0, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, - 116, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj deleted file mode 100755 index 0cf8c709d4e..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj +++ /dev/null @@ -1,102 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{64988608-72A3-4125-8A31-45E1EACE8F0A}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>d3d11spikysphere</RootNamespace>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
- <ClCompile Include="d3d11spikysphere.cpp" />
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="d3d11spikysphere.hlsl">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
-"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
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- </ItemGroup>
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- <ClInclude Include="..\d3d11app\d3d11app.h" />
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- <ClInclude Include="d3d11spikysphere.hlsl.hs.h" />
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- <ClInclude Include="d3d11spikysphere.hlsl.vs.h" />
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\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp deleted file mode 100755 index 19c669be9c8..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d11app.h" -#include "d3d11u.h" -#include "d3d11tex.hlsl.ps.h" -#include "d3d11tex.hlsl.vs.h" -#include "../data/cornell_box_image.h" -#include "../data/tux_image.h" - -struct d3d11tex : public d3d11_application -{ - ID3D11PixelShader* ps; - ID3D11VertexShader* vs; - mesh* quad; - ID3D11ShaderResourceView* srv[2]; - ID3D11SamplerState* samp[2]; - - virtual bool init(ID3D11Device* dev, int argc, char** argv) - { - ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); - ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); - - quad = create_tex_quad(dev, g_vs, sizeof(g_vs)); - - D3D11_TEXTURE2D_DESC texd; - memset(&texd, 0, sizeof(texd)); - texd.BindFlags = D3D11_BIND_SHADER_RESOURCE; - texd.Usage = D3D11_USAGE_IMMUTABLE; - texd.SampleDesc.Count = 1; - texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - texd.Width = 32; - texd.Height = 32; - texd.ArraySize = 1; - texd.MipLevels = 1; - - D3D11_SUBRESOURCE_DATA texsd; - texsd.SysMemPitch = 32 * 4; - texsd.SysMemSlicePitch = 32 * 32 * 4; - - ID3D11Texture2D* tex; - - texsd.pSysMem = g_cornell_box_image; - ensure(dev->CreateTexture2D(&texd, &texsd, &tex)); - ensure(dev->CreateShaderResourceView(tex, 0, &srv[0])); - tex->Release(); - - texsd.pSysMem = g_tux_image; - ensure(dev->CreateTexture2D(&texd, &texsd, &tex)); - ensure(dev->CreateShaderResourceView(tex, 0, &srv[1])); - tex->Release(); - - D3D11_SAMPLER_DESC sampd; - memset(&sampd, 0, sizeof(sampd)); - sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; - sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; - sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; - sampd.MinLOD = -FLT_MAX; - sampd.MaxLOD = FLT_MAX; - - sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; - dev->CreateSamplerState(&sampd, &samp[0]); - - sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; - dev->CreateSamplerState(&sampd, &samp[1]); - return true; - } - - virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) - { - D3D11_VIEWPORT vp; - memset(&vp, 0, sizeof(vp)); - vp.Width = (float)width; - vp.Height = (float)height; - vp.MaxDepth = 1.0f; - - ctx->OMSetRenderTargets(1, &rtv, 0); - ctx->RSSetViewports(1, &vp); - - ctx->VSSetShader(vs, NULL, 0); - ctx->PSSetShader(ps, NULL, 0); - - ctx->PSSetShaderResources(0, 2, srv); - ctx->PSSetSamplers(0, 2, samp); - - quad->bind_and_draw(ctx); - } -}; - -d3d11_application* d3d11_application_create() -{ - return new d3d11tex(); -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl deleted file mode 100755 index 1a6990cc396..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl +++ /dev/null @@ -1,66 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-Texture2D tex0;
-Texture2D tex1;
-sampler samp0;
-sampler samp1;
-
-struct IA2VS
-{
- float4 position : POSITION;
- float2 texcoord : TEXCOORD;
-};
-
-struct VS2PS
-{
- float4 position : SV_POSITION;
- float2 texcoord : TEXCOORD;
- float4 factors : FACTORS;
-};
-
-VS2PS vs(IA2VS input)
-{
- VS2PS result;
- result.position = input.position;
- result.texcoord = input.texcoord * 8;
- result.factors.xy = input.texcoord;
- result.factors.zw = 1 - input.texcoord;
- return result;
-}
-
-float4 ps(VS2PS input) : SV_TARGET
-{
- float4 a0 = tex0.Sample(samp0, input.texcoord);
- float4 a1 = tex0.Sample(samp1, input.texcoord);
- float4 a = a0 * input.factors.z + a1 * input.factors.x;
-
- float4 b0 = tex1.Sample(samp0, input.texcoord);
- float4 b1 = tex1.Sample(samp1, input.texcoord);
- float4 b = b0 * input.factors.z + b1 * input.factors.x;
-
- return a * input.factors.w + b * input.factors.y;
-}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h deleted file mode 100755 index 29795a99097..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h +++ /dev/null @@ -1,234 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11tex.hlsl.ps.h /Eps /Tps_4_0 d3d11tex.hlsl -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samp0 sampler NA NA 0 1 -// samp1 sampler NA NA 1 1 -// tex0 texture float4 2d 0 1 -// tex1 texture float4 2d 1 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// FACTORS 0 xyzw 2 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_sampler s0, mode_default -dcl_sampler s1, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_resource_texture2d (float,float,float,float) t1 -dcl_input_ps linear v1.xy -dcl_input_ps linear v2.xyzw -dcl_output o0.xyzw -dcl_temps 3 -sample r0.xyzw, v1.xyxx, t1.xyzw, s1 -mul r0.xyzw, r0.xyzw, v2.xxxx -sample r1.xyzw, v1.xyxx, t1.xyzw, s0 -mad r0.xyzw, r1.xyzw, v2.zzzz, r0.xyzw -mul r0.xyzw, r0.xyzw, v2.yyyy -sample r1.xyzw, v1.xyxx, t0.xyzw, s1 -mul r1.xyzw, r1.xyzw, v2.xxxx -sample r2.xyzw, v1.xyxx, t0.xyzw, s0 -mad r1.xyzw, r2.xyzw, v2.zzzz, r1.xyzw -mad o0.xyzw, r1.xyzw, v2.wwww, r0.xyzw -ret -// Approximately 11 instruction slots used -#endif - 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\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp deleted file mode 100755 index 524b7d1c01c..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "d3d11app.h" -#include "d3d11tri.hlsl.ps.h" -#include "d3d11tri.hlsl.vs.h" - -struct vertex { - float position[4]; - float color[4]; -}; - -static struct vertex vertices[3] = -{ - { - { 0.0f, 0.9f, 0.5f, 1.0f }, - { 1.0f, 0.0f, 0.0f, 1.0f } - }, - { - { 0.9f, -0.9f, 0.5f, 1.0f }, - { 0.0f, 0.0f, 1.0f, 1.0f } - }, - { - { -0.9f, -0.9f, 0.5f, 1.0f }, - { 0.0f, 1.0f, 0.0f, 1.0f } - }, -}; - -struct d3d11tri : public d3d11_application -{ - ID3D11PixelShader* ps; - ID3D11VertexShader* vs; - ID3D11InputLayout* layout; - ID3D11Buffer* vb; - - virtual bool init(ID3D11Device* dev, int argc, char** argv) - { - ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); - ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); - - D3D11_INPUT_ELEMENT_DESC elements[] = - { - // inverse order to make sure the implementation can properly parse the vertex shader signature - {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout)); - D3D11_BUFFER_DESC bufferd; - bufferd.ByteWidth = sizeof(vertices); - bufferd.Usage = D3D11_USAGE_IMMUTABLE; - bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; - bufferd.CPUAccessFlags = 0; - bufferd.MiscFlags = 0; - bufferd.StructureByteStride = 0; - - D3D11_SUBRESOURCE_DATA buffersd; - buffersd.pSysMem = vertices; - buffersd.SysMemPitch = sizeof(vertices); - buffersd.SysMemSlicePitch = sizeof(vertices); - - ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); - - return true; - } - - virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) - { - float clear_color[4] = {1, 0, 1, 1}; - D3D11_VIEWPORT vp; - memset(&vp, 0, sizeof(vp)); - vp.Width = (float)width; - vp.Height = (float)height; - vp.MaxDepth = 1.0f; - - ctx->OMSetRenderTargets(1, &rtv, 0); - ctx->RSSetViewports(1, &vp); - - ctx->ClearRenderTargetView(rtv, clear_color); - - ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ctx->IASetInputLayout(layout); - unsigned stride = 2 * 4 * 4; - unsigned offset = 0; - ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); - - ctx->VSSetShader(vs, NULL, 0); - ctx->PSSetShader(ps, NULL, 0); - - ctx->Draw(3, 0); - } -}; - -d3d11_application* d3d11_application_create() -{ - return new d3d11tri(); -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl deleted file mode 100755 index 6bdd448ce0a..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl +++ /dev/null @@ -1,50 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-struct IA2VS
-{
- float4 position : POSITION;
- float4 color : COLOR;
-};
-
-struct VS2PS
-{
- float4 position : SV_POSITION;
- float4 color : COLOR;
-};
-
-VS2PS vs(IA2VS input)
-{
- VS2PS result;
- result.position = input.position;
- result.color = input.color;
- return result;
-}
-
-float4 ps(VS2PS input) : SV_TARGET
-{
- return input.color;
-}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h deleted file mode 100755 index 68eaee5cb2e..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h +++ /dev/null @@ -1,112 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11tri.hlsl.ps.h /Eps /Tps_4_0 d3d11tri.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_input_ps linear v1.xyzw -dcl_output o0.xyzw -mov o0.xyzw, v1.xyzw -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_ps[] = -{ - 68, 88, 66, 67, 206, 120, - 117, 238, 118, 127, 10, 87, - 80, 75, 114, 198, 95, 2, - 120, 102, 1, 0, 0, 0, - 208, 1, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 20, 1, 0, 0, - 84, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 67, 79, 76, 79, 82, 0, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 68, 82, 56, 0, - 0, 0, 64, 0, 0, 0, - 14, 0, 0, 0, 98, 16, - 0, 3, 242, 16, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 0, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h deleted file mode 100755 index 43e2a18275c..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h +++ /dev/null @@ -1,128 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11tri.hlsl.vs.h /Evs /Tvs_4_0 d3d11tri.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyzw 0 NONE float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -vs_4_0 -dcl_input v0.xyzw -dcl_input v1.xyzw -dcl_output_siv o0.xyzw, position -dcl_output o1.xyzw -mov o0.xyzw, v0.xyzw -mov o1.xyzw, v1.xyzw -ret -// Approximately 3 instruction slots used -#endif - -const BYTE g_vs[] = -{ - 68, 88, 66, 67, 190, 171, - 186, 20, 44, 105, 95, 129, - 137, 204, 223, 72, 251, 159, - 126, 176, 1, 0, 0, 0, - 28, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 220, 0, - 0, 0, 48, 1, 0, 0, - 160, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 72, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 15, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 67, 79, 76, - 79, 82, 0, 171, 79, 83, - 71, 78, 76, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 15, 0, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 67, 79, 76, 79, - 82, 0, 171, 171, 83, 72, - 68, 82, 104, 0, 0, 0, - 64, 0, 1, 0, 26, 0, - 0, 0, 95, 0, 0, 3, - 242, 16, 16, 0, 0, 0, - 0, 0, 95, 0, 0, 3, - 242, 16, 16, 0, 1, 0, - 0, 0, 103, 0, 0, 4, - 242, 32, 16, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 0, 0, 0, 0, - 70, 30, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 1, 0, - 0, 0, 70, 30, 16, 0, - 1, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, - 116, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; 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-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "d3d11app", "d3d11app", "{77576C4F-7281-41FB-A5C7-D12707AB9ED0}"
- ProjectSection(SolutionItems) = preProject
- d3d11app\d3d11blit.hlsl = d3d11app\d3d11blit.hlsl
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11gears", "d3d11gears\d3d11gears.vcxproj", "{706313AB-8F2C-48D2-9F67-31AA043F48C9}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tri", "d3d11tri\d3d11tri.vcxproj", "{1C11FC42-BFB5-4668-97F6-C5B564754F8F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11spikysphere", "d3d11spikysphere\d3d11spikysphere.vcxproj", "{64988608-72A3-4125-8A31-45E1EACE8F0A}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tex", "d3d11tex\d3d11tex.vcxproj", "{14F73B97-2DC6-423E-97D9-64E3368713DC}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d10tri", "d3d10tri\d3d10tri.vcxproj", "{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.ActiveCfg = Debug|Win32
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.Build.0 = Debug|Win32
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.ActiveCfg = Release|Win32
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.Build.0 = Release|Win32
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- {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Debug|Win32.Build.0 = Debug|Win32
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- {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Release|Win32.Build.0 = Release|Win32
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Debug|Win32.ActiveCfg = Debug|Win32
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Debug|Win32.Build.0 = Debug|Win32
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Release|Win32.ActiveCfg = Release|Win32
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Release|Win32.Build.0 = Release|Win32
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Debug|Win32.ActiveCfg = Debug|Win32
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Debug|Win32.Build.0 = Debug|Win32
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Release|Win32.ActiveCfg = Release|Win32
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Release|Win32.Build.0 = Release|Win32
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Debug|Win32.ActiveCfg = Debug|Win32
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Debug|Win32.Build.0 = Debug|Win32
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Release|Win32.ActiveCfg = Release|Win32
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diff --git a/src/gallium/state_trackers/d3d1x/tools/fxc b/src/gallium/state_trackers/d3d1x/tools/fxc deleted file mode 100755 index 0cf76a0af6e..00000000000 --- a/src/gallium/state_trackers/d3d1x/tools/fxc +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/bash -dir="$(dirname "$0")/../mstools" -(cd "$dir"; ./download-mstools) - -arch="$(uname -m)" -if test "$arch" == i386 || test "$arch" == i486 || test "$arch" == i586 || test "$arch" == i686 || test "$arch" == x86_64; then - emu="wine" -else - emu="qemu-i386 wine" -fi -exe="$dir/fxc.exe" -if test "$#" == 0 || test "$1" == "--help"; then - exec $emu "$exe" "/?" -else - exec $emu "$exe" "$@" -fi diff --git a/src/gallium/state_trackers/d3d1x/w32api b/src/gallium/state_trackers/d3d1x/w32api deleted file mode 120000 index e47a1989e10..00000000000 --- a/src/gallium/state_trackers/d3d1x/w32api +++ /dev/null @@ -1 +0,0 @@ -/usr/include/wine/windows
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/winedlls/Makefile b/src/gallium/state_trackers/d3d1x/winedlls/Makefile deleted file mode 100644 index c7e51b2fdda..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/Makefile +++ /dev/null @@ -1,11 +0,0 @@ -SUBDIRS=dxgi d3d10 d3d10_1 d3d11 - -all: - @for dir in $(SUBDIRS) ; do $(MAKE) -C "$$dir" || exit $?; done - -clean: - rm -f `find . -name \*.[oa]` - rm -f `find . -name depend` - -install: - sudo install */*.dll.so /usr/lib/wine diff --git a/src/gallium/state_trackers/d3d1x/winedlls/Makefile.wine b/src/gallium/state_trackers/d3d1x/winedlls/Makefile.wine deleted file mode 100644 index 31f9737b7db..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/Makefile.wine +++ /dev/null @@ -1,23 +0,0 @@ -TOP=../../../../../.. -D3D1X=../.. -include $(TOP)/configs/current -CFLAGS=$(CXXFLAGS) - -default: lib$(LIBNAME).def lib$(LIBNAME).cross.a $(LIBNAME).dll.so - -%.dll.fake: %.spec $(OBJECTS) version.res - wineg++ -m32 -fasynchronous-unwind-tables -shared $^ -o $@ $(LDADD) - -%.dll.so: %.spec $(OBJECTS) version.res - wineg++ -m32 -fasynchronous-unwind-tables -shared $^ -o $@ $(LDADD) - -lib%.def: %.spec - winebuild -w --def -o $@ --export $< - -lib%.cross.a: %.spec - winebuild -m32 -b i586-mingw32msvc -w --implib -o $@ --export $< - -version.res: version.rc - wrc --nostdinc -I. -I. -I../../include -I../../include -D__WINESRC__ -fo$@ $^ - -include ../../../../Makefile.template diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d10/Makefile b/src/gallium/state_trackers/d3d1x/winedlls/d3d10/Makefile deleted file mode 100644 index 0ea5ffea0dd..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d10/Makefile +++ /dev/null @@ -1,6 +0,0 @@ -LIBNAME=d3d10 -LIBRARY_INCLUDES=-I$(D3D1X)/gd3dapi -I$(D3D1X)/d3dapi -I$(D3D1X)/w32api -OBJECTS=../../dxgid3d10/libdxgid3d10.a ../../gd3d10/libgd3d10.a ../../gd3d1x/libgd3d1x.a ../../d3d1xshader/libd3d1xshader.a ../../d3d1xstutil/libd3d1xstutil.a ../../../../auxiliary/libgallium.a -LDADD=-L../dxgi -ldxgi -ldl - -include ../Makefile.wine diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d10/d3d10.spec b/src/gallium/state_trackers/d3d1x/winedlls/d3d10/d3d10.spec deleted file mode 100644 index 4a68ab58db2..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d10/d3d10.spec +++ /dev/null @@ -1,33 +0,0 @@ -@ stub D3D10CompileEffectFromMemory -@ stub D3D10CompileShader -@ stdcall D3D10CreateBlob(long ptr) -@ stdcall D3D10CreateDevice(ptr long ptr long long ptr) -@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) -@ stub D3D10CreateEffectFromMemory -@ stub D3D10CreateEffectPoolFromMemory -@ stub D3D10CreateStateBlock -@ stub D3D10DisassembleEffect -@ stub D3D10DisassembleShader -@ stdcall D3D10GetGeometryShaderProfile(ptr) -@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) -@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) -@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) -@ stdcall D3D10GetPixelShaderProfile(ptr) -@ stub D3D10GetShaderDebugInfo -@ stub D3D10GetVersion -@ stdcall D3D10GetVertexShaderProfile(ptr) -@ stub D3D10PreprocessShader -@ stub D3D10ReflectShader -@ stub D3D10RegisterLayers -@ stub D3D10StateBlockMaskDifference -@ stub D3D10StateBlockMaskDisableAll -@ stub D3D10StateBlockMaskDisableCapture -@ stub D3D10StateBlockMaskEnableAll -@ stub D3D10StateBlockMaskEnableCapture -@ stub D3D10StateBlockMaskGetSetting -@ stub D3D10StateBlockMaskIntersect -@ stub D3D10StateBlockMaskUnion - -@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) -@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) - diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d10/version.rc b/src/gallium/state_trackers/d3d1x/winedlls/d3d10/version.rc deleted file mode 100644 index 0575ab8b576..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d10/version.rc +++ /dev/null @@ -1,3 +0,0 @@ -#define FILENAME "d3d10" -#define NAME "D3D10" -#include "../version.rc.h" diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/Makefile b/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/Makefile deleted file mode 100644 index 60cdca1af9c..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/Makefile +++ /dev/null @@ -1,6 +0,0 @@ -LIBNAME=d3d10_1 -LIBRARY_INCLUDES= -OBJECTS= -LDADD=-L../d3d10 -ld3d10 - -include ../Makefile.wine diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/d3d10_1.spec b/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/d3d10_1.spec deleted file mode 100644 index 993e4bbe014..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/d3d10_1.spec +++ /dev/null @@ -1,29 +0,0 @@ -@ stub D3D10CompileShader -@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob -@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) d3d10.D3D10CreateDevice1 -@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) d3d10.D3D10CreateDeviceAndSwapChain1 -@ stub D3D10CreateEffectFromMemory -@ stub D3D10CreateEffectPoolFromMemory -@ stub D3D10CreateStateBlock -@ stub D3D10DisassembleEffect -@ stub D3D10DisassembleShader -@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile -@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob -@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob -@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob -@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile -@ stub D3D10GetShaderDebugInfo -@ stub D3D10GetVersion -@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile -@ stub D3D10PreprocessShader -@ stub D3D10ReflectShader -@ stub D3D10RegisterLayers -@ stub D3D10StateBlockMaskDifference -@ stub D3D10StateBlockMaskDisableAll -@ stub D3D10StateBlockMaskDisableCapture -@ stub D3D10StateBlockMaskEnableAll -@ stub D3D10StateBlockMaskEnableCapture -@ stub D3D10StateBlockMaskGetSetting -@ stub D3D10StateBlockMaskIntersect -@ stub D3D10StateBlockMaskUnion - diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/version.rc b/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/version.rc deleted file mode 100644 index 0575ab8b576..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/version.rc +++ /dev/null @@ -1,3 +0,0 @@ -#define FILENAME "d3d10" -#define NAME "D3D10" -#include "../version.rc.h" diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d11/Makefile b/src/gallium/state_trackers/d3d1x/winedlls/d3d11/Makefile deleted file mode 100644 index b8d992e2437..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d11/Makefile +++ /dev/null @@ -1,6 +0,0 @@ -LIBNAME=d3d11 -LIBRARY_INCLUDES=-I$(D3D1X)/gd3dapi -I$(D3D1X)/d3dapi -I$(D3D1X)/w32api -OBJECTS=../../dxgid3d11/libdxgid3d11.a ../../gd3d11/libgd3d11.a ../../gd3d1x/libgd3d1x.a ../../d3d1xshader/libd3d1xshader.a ../../d3d1xstutil/libd3d1xstutil.a ../../../../auxiliary/libgallium.a -LDADD=-L../dxgi -ldxgi -ldl - -include ../Makefile.wine diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d11/d3d11.spec b/src/gallium/state_trackers/d3d1x/winedlls/d3d11/d3d11.spec deleted file mode 100644 index 1d2e0c5b930..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d11/d3d11.spec +++ /dev/null @@ -1,6 +0,0 @@ -@ stub D3D11CoreCreateDevice -@ stub D3D11CoreCreateLayeredDevice -@ stub D3D11CoreGetLayeredDeviceSize -@ stub D3D11CoreRegisterLayers -@ stdcall D3D11CreateDevice(ptr long ptr long ptr long long ptr ptr ptr) -@ stdcall D3D11CreateDeviceAndSwapChain(ptr long ptr long ptr long long ptr ptr ptr ptr ptr) diff --git a/src/gallium/state_trackers/d3d1x/winedlls/d3d11/version.rc b/src/gallium/state_trackers/d3d1x/winedlls/d3d11/version.rc deleted file mode 100644 index a398678333f..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/d3d11/version.rc +++ /dev/null @@ -1,3 +0,0 @@ -#define FILENAME "d3d11" -#define NAME "D3D11" -#include "../version.rc.h" diff --git a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/Makefile b/src/gallium/state_trackers/d3d1x/winedlls/dxgi/Makefile deleted file mode 100644 index 650bdc84d59..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/Makefile +++ /dev/null @@ -1,6 +0,0 @@ -LIBNAME=dxgi -LIBRARY_INCLUDES=-I$(D3D1X)/gd3dapi -I$(D3D1X)/d3dapi -I$(D3D1X)/w32api -OBJECTS=dxgi_dll.o ../../dxgi/libdxgi.a ../../d3d1xstutil/libd3d1xstutil.a ../../../egl/libegl.a ../../../../auxiliary/libgallium.a ../../../../winsys/sw/xlib/libws_xlib.a -LDADD=-lgdi32 -lEGL -lXfixes -lX11 -ldrm -ldl -lXext - -include ../Makefile.wine diff --git a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/dxgi.spec b/src/gallium/state_trackers/d3d1x/winedlls/dxgi/dxgi.spec deleted file mode 100644 index 65a91a45837..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/dxgi.spec +++ /dev/null @@ -1,4 +0,0 @@ -@ stdcall CreateDXGIFactory(ptr ptr) -@ stdcall CreateDXGIFactory1(ptr ptr) -@ stub DXGID3D10CreateDevice -@ stub DXGID3D10RegisterLayers diff --git a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/dxgi_dll.c b/src/gallium/state_trackers/d3d1x/winedlls/dxgi/dxgi_dll.c deleted file mode 100644 index 43e2980afdb..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/dxgi_dll.c +++ /dev/null @@ -1,264 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <windows.h> -#include <winnt.h> -#include <X11/Xlib.h> -#include <galliumdxgi.h> - -#define DLL_WINE_PREATTACH 8 - -#define X11DRV_ESCAPE 6789 -#define X11DRV_GET_DISPLAY 0 -#define X11DRV_GET_DRAWABLE 1 - -/* Wine works in this way: wineserver stores the all window positions - * in (somewhat fictitious) "screen coordinates", and does not itself - * interact with X11. - * - * Instead, it is the responsibliity of the owner of the X window to - * handle ConfigureNotify and inform wineserver that the window - * moved. - * - * This means that we can freely look at window positions non-atomically, - * since they won't get updated until we return and the application - * processes the Win32 message queue. - * - * Of course, if this thread doesn't own the window, we are screwed. - * - * It might be a good idea to integrate this code in winex11.drv. - */ - -struct WineDXGIBackend -{ - const IGalliumDXGIBackendVtbl *vtbl_IGalliumDXGIBackend; - LONG ref; -}; - -static HRESULT STDMETHODCALLTYPE WineDXGIBackend_BeginPresent( - IGalliumDXGIBackend* This, - HWND hwnd, - void** ppresent_cookie, - void** pwindow, - RECT* prect, - RGNDATA** prgndata, - BOOL* ppreserve_aspect_ratio) -{ - /* this is the parent HWND which actually has an X11 window associated */ - HWND x11_hwnd; - HDC hdc; - RECT client_rect; - POINT x11_hwnd_origin_from_screen; - Drawable drawable; - POINT hwnd_origin_from_screen; - HRGN hrgn; - unsigned code = X11DRV_GET_DRAWABLE; - unsigned rgndata_size; - RGNDATA* rgndata; - RECT rgn_box; - int rgn_box_type; - - hdc = GetDC(hwnd); - GetDCOrgEx(hdc, &hwnd_origin_from_screen); - hrgn = CreateRectRgn(0, 0, 0, 0); - GetRandomRgn(hdc, hrgn, SYSRGN); - rgn_box_type = GetRgnBox(hrgn, &rgn_box); - - /* the coordinate system differs depending on whether Wine is - * pretending to be Win9x or WinNT, so match that behavior. - */ - if (!(GetVersion() & 0x80000000)) - OffsetRgn(hrgn, -hwnd_origin_from_screen.x, -hwnd_origin_from_screen.y); - ReleaseDC(hwnd, hdc); - - if(rgn_box_type == NULLREGION) - { - DeleteObject(hrgn); - return DXGI_STATUS_OCCLUDED; - } - - rgndata_size = GetRegionData(hrgn, 0, NULL); - rgndata = HeapAlloc(GetProcessHeap(), 0, rgndata_size); - GetRegionData(hrgn, rgndata_size, rgndata); - DeleteObject(hrgn); - *prgndata = rgndata; - - x11_hwnd = GetAncestor(hwnd, GA_ROOT); - hdc = GetDC(x11_hwnd); - ExtEscape(hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, sizeof(drawable), (LPTSTR)&drawable); - - GetDCOrgEx(hdc, &x11_hwnd_origin_from_screen); - ReleaseDC(x11_hwnd, hdc); - - *pwindow = (void*)drawable; - GetClientRect(hwnd, &client_rect); - - prect->left = hwnd_origin_from_screen.x - x11_hwnd_origin_from_screen.x; - prect->top = hwnd_origin_from_screen.y - x11_hwnd_origin_from_screen.y; - - prect->right = prect->left + client_rect.right; - prect->bottom = prect->top + client_rect.bottom; - - // Windows doesn't preserve the aspect ratio - // TODO: maybe let the user turn this on somehow - *ppreserve_aspect_ratio = FALSE; - - *ppresent_cookie = rgndata; - - // TODO: check for errors and return them - return S_OK; -} - -static void STDMETHODCALLTYPE WineDXGIBackend_EndPresent( - IGalliumDXGIBackend* This, - HWND hwnd, - void *present_cookie) -{ - HeapFree(GetProcessHeap(), 0, present_cookie); -} - -static HRESULT STDMETHODCALLTYPE WineDXGIBackend_TestPresent( - IGalliumDXGIBackend* This, - HWND hwnd) -{ - HDC hdc; - HRGN hrgn; - RECT rgn_box; - int rgn_box_type; - - // TODO: is there a simpler way to check this? - hdc = GetDC(hwnd); - hrgn = CreateRectRgn(0, 0, 0, 0); - GetRandomRgn(hdc, hrgn, SYSRGN); - rgn_box_type = GetRgnBox(hrgn, &rgn_box); - DeleteObject(hrgn); - ReleaseDC(hwnd, hdc); - - return rgn_box_type == NULLREGION ? DXGI_STATUS_OCCLUDED : S_OK; -} - -static HRESULT STDMETHODCALLTYPE WineDXGIBackend_GetPresentSize( - IGalliumDXGIBackend* This, - HWND hwnd, - unsigned* width, - unsigned* height) -{ - RECT client_rect; - GetClientRect(hwnd, &client_rect); - *width = client_rect.right - client_rect.left; - *height = client_rect.bottom - client_rect.top; - - // TODO: check for errors and return them - return S_OK; -} - -/* Wine should switch to C++ at least to be able to implement COM interfaces in a sensible way, - * instead of this ridiculous amount of clumsy duplicated code everywhere - * C++ exists exactly to avoid having to write the following code */ -static ULONG STDMETHODCALLTYPE WineDXGIBackend_AddRef(IGalliumDXGIBackend* This) -{ - return InterlockedIncrement(&((struct WineDXGIBackend*)&This)->ref); -} - -static ULONG STDMETHODCALLTYPE WineDXGIBackend_Release(IGalliumDXGIBackend* This) -{ - ULONG v = InterlockedDecrement(&((struct WineDXGIBackend*)&This)->ref); - if(!v) - HeapFree(GetProcessHeap(), 0, This); - return v; -} - -static HRESULT WINAPI WineDXGIBackend_QueryInterface( - IGalliumDXGIBackend* iface, - REFIID riid, - void** ppvObject) -{ - if (IsEqualGUID(riid, &IID_IUnknown) - || IsEqualGUID(riid, &IID_IGalliumDXGIBackend)) - { - WineDXGIBackend_AddRef(iface); - *ppvObject = iface; - return S_OK; - } - - return E_NOINTERFACE; -} - -static IGalliumDXGIBackendVtbl WineDXGIBackend_vtbl = -{ - WineDXGIBackend_QueryInterface, - WineDXGIBackend_AddRef, - WineDXGIBackend_Release, - WineDXGIBackend_BeginPresent, - WineDXGIBackend_EndPresent, - WineDXGIBackend_TestPresent, - WineDXGIBackend_GetPresentSize -}; - -IGalliumDXGIBackend* new_WineDXGIBackend() -{ - struct WineDXGIBackend* backend = HeapAlloc(GetProcessHeap(), 0, sizeof(struct WineDXGIBackend)); - backend->ref = 1; - backend->vtbl_IGalliumDXGIBackend = &WineDXGIBackend_vtbl; - return (IGalliumDXGIBackend*)backend; -} - -static void install_wine_dxgi_backend() -{ - IGalliumDXGIBackend* backend = new_WineDXGIBackend(); - HWND root = GetDesktopWindow(); - unsigned code = X11DRV_GET_DISPLAY; - Display* dpy; - HDC hdc; - - hdc = GetDC(root); - ExtEscape(hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, sizeof(dpy), (LPTSTR)&dpy); - ReleaseDC(root, hdc); - - GalliumDXGIUseX11Display(dpy, backend); - GalliumDXGIMakeDefault(); - GalliumDXGIUseNothing(); - backend->lpVtbl->Release(backend); -} - -BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) -{ - switch (fdwReason) - { - case DLL_WINE_PREATTACH: - return TRUE; - case DLL_PROCESS_ATTACH: - DisableThreadLibraryCalls(hinstDLL); - install_wine_dxgi_backend(); - break; - case DLL_PROCESS_DETACH: - break; - default: - break; - } - - return TRUE; -} diff --git a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/version.rc b/src/gallium/state_trackers/d3d1x/winedlls/dxgi/version.rc deleted file mode 100644 index 3653281fbcc..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/dxgi/version.rc +++ /dev/null @@ -1,3 +0,0 @@ -#define FILENAME "dxgi" -#define NAME "DXGI" -#include "../version.rc.h" diff --git a/src/gallium/state_trackers/d3d1x/winedlls/version.rc.h b/src/gallium/state_trackers/d3d1x/winedlls/version.rc.h deleted file mode 100644 index 096d119fa3c..00000000000 --- a/src/gallium/state_trackers/d3d1x/winedlls/version.rc.h +++ /dev/null @@ -1,30 +0,0 @@ -1 VERSIONINFO -FILEVERSION 6,0,6000,16386 -PRODUCTVERSION 6,0,6000,16386 -FILEFLAGSMASK 63 -FILEFLAGS 0 -FILEOS 0x00000000L -FILETYPE 0x00000002L -FILESUBTYPE 0x00000000L -{ - BLOCK "StringFileInfo" - { - BLOCK "040904E4" - { - // all Wine DLLs claim to be from Microsoft, maybe it's needed for compatibility - VALUE "CompanyName", "Microsoft Corporation" - VALUE "FileDescription", "GalliumD3D1x " NAME " runtime" - VALUE "FileVersion", "6.0.6000.16386" - VALUE "InternalName", "" - VALUE "LegalCopyright", "Copyright (c) 2010 Luca Barbieri and other contributors" - VALUE "OriginalFilename", FILENAME ".dll" - VALUE "ProductName", "GalliumD3D1x" - VALUE "ProductVersion", "6.0.6000.16386" - } - } - BLOCK "VarFileInfo" - { - VALUE "Translation", 0x0409, 0x04E4 - } -} - |