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-rw-r--r--src/mesa/vbo/vbo_context.c27
-rw-r--r--src/mesa/vbo/vbo_exec_array.c44
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c1
-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
4 files changed, 27 insertions, 46 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index bef2b47fdff..28f494839e3 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -309,6 +309,31 @@ vbo_set_indirect_draw_func(struct gl_context *ctx,
}
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ */
+static void
+vbo_bind_arrays(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+
+ _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
+
+ if (exec->array.recalculate_inputs) {
+ /* Finally update the inputs array */
+ _vbo_update_inputs(ctx, &vbo->draw_arrays);
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ exec->array.recalculate_inputs = GL_FALSE;
+ }
+
+ assert(ctx->NewState == 0);
+ assert(ctx->Array._DrawVAO->NewArrays == 0);
+}
+
+
void
_vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
GLuint nr_prims, const struct _mesa_index_buffer *ib,
@@ -317,6 +342,7 @@ _vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
unsigned tfb_stream, struct gl_buffer_object *indirect)
{
struct vbo_context *vbo = vbo_context(ctx);
+ vbo_bind_arrays(ctx);
vbo->draw_prims(ctx, prims, nr_prims, ib, index_bounds_valid,
min_index, max_index, tfb_vertcount, tfb_stream, indirect);
}
@@ -332,6 +358,7 @@ _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
const struct _mesa_index_buffer *ib)
{
struct vbo_context *vbo = vbo_context(ctx);
+ vbo_bind_arrays(ctx);
vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset,
draw_count, stride, indirect_draw_count_buffer,
indirect_draw_count_offset, ib);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 18b0032ae84..51fd434dc4f 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -361,30 +361,6 @@ enabled_filter(const struct gl_context *ctx)
/**
- * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
- * These will point to the arrays to actually use for drawing. Some will
- * be user-provided arrays, other will be zero-stride const-valued arrays.
- */
-static void
-vbo_bind_arrays(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
-
- if (exec->array.recalculate_inputs) {
- /* Finally update the inputs array */
- _vbo_update_inputs(ctx, &vbo->draw_arrays);
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- exec->array.recalculate_inputs = GL_FALSE;
-
- assert(ctx->NewState == 0);
- }
-}
-
-
-/**
* Helper function called by the other DrawArrays() functions below.
* This is where we handle primitive restart for drawing non-indexed
* arrays. If primitive restart is enabled, it typically means
@@ -400,8 +376,6 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
if (skip_validated_draw(ctx))
return;
- vbo_bind_arrays(ctx);
-
/* OpenGL 4.5 says that primitive restart is ignored with non-indexed
* draws.
*/
@@ -818,8 +792,6 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
if (skip_draw_elements(ctx, count, indices))
return;
- vbo_bind_arrays(ctx);
-
ib.count = count;
ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
@@ -1251,8 +1223,6 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
return;
}
- vbo_bind_arrays(ctx);
-
min_index_ptr = (uintptr_t) indices[0];
max_index_ptr = 0;
for (i = 0; i < primcount; i++) {
@@ -1458,8 +1428,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
if (skip_validated_draw(ctx))
return;
- vbo_bind_arrays(ctx);
-
/* init most fields to zero */
memset(&prim, 0, sizeof(prim));
prim.begin = 1;
@@ -1557,8 +1525,6 @@ static void
vbo_validated_drawarraysindirect(struct gl_context *ctx,
GLenum mode, const GLvoid *indirect)
{
- vbo_bind_arrays(ctx);
-
ctx->Driver.DrawIndirect(ctx, mode,
ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1 /* draw_count */ , 16 /* stride */ ,
@@ -1580,8 +1546,6 @@ vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
if (primcount == 0)
return;
- vbo_bind_arrays(ctx);
-
ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, offset,
primcount, stride, NULL, 0, NULL);
@@ -1597,8 +1561,6 @@ vbo_validated_drawelementsindirect(struct gl_context *ctx,
{
struct _mesa_index_buffer ib;
- vbo_bind_arrays(ctx);
-
ib.count = 0; /* unknown */
ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
@@ -1626,8 +1588,6 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
if (primcount == 0)
return;
- vbo_bind_arrays(ctx);
-
/* NOTE: IndexBufferObj is guaranteed to be a VBO. */
ib.count = 0; /* unknown */
@@ -1798,8 +1758,6 @@ vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
if (maxdrawcount == 0)
return;
- vbo_bind_arrays(ctx);
-
ctx->Driver.DrawIndirect(ctx, mode,
ctx->DrawIndirectBuffer, offset,
maxdrawcount, stride,
@@ -1824,8 +1782,6 @@ vbo_validated_multidrawelementsindirectcount(struct gl_context *ctx,
if (maxdrawcount == 0)
return;
- vbo_bind_arrays(ctx);
-
/* NOTE: IndexBufferObj is guaranteed to be a VBO. */
ib.count = 0; /* unknown */
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 628720b1d04..1ed9d5eac0c 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -238,7 +238,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
/* The exec VAO is not immutable, so we need to set manually */
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
/* Finally update the inputs array */
_vbo_update_inputs(ctx, &vbo->draw_arrays);
}
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 280e16cb811..ed3b50434f1 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -208,7 +208,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
/* Finally update the inputs array */
_vbo_update_inputs(ctx, &vbo->draw_arrays);
- _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
assert(ctx->NewState == 0);