diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor_cs.c | 25 |
2 files changed, 20 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index a381af108b3..d9d9237df78 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -813,7 +813,7 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip pipe->screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, - sizeof(csc_matrix) + 6*sizeof(float) + 6*sizeof(int) + sizeof(csc_matrix) + 6*sizeof(float) + 10*sizeof(int) ); if (!s->shader_params) diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c index 73576f066ee..eb19dd7b159 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c @@ -51,7 +51,7 @@ const char *compute_shader_video_buffer = "DCL SV[0], THREAD_ID\n" "DCL SV[1], BLOCK_ID\n" - "DCL CONST[0..5]\n" + "DCL CONST[0..6]\n" "DCL SVIEW[0..2], RECT, FLOAT\n" "DCL SAMP[0..2]\n" @@ -59,7 +59,7 @@ const char *compute_shader_video_buffer = "DCL TEMP[0..7]\n" "IMM[0] UINT32 { 8, 8, 1, 0}\n" - "IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n" + "IMM[1] FLT32 { 1.0, 0.0, 0.0, 0.0}\n" "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n" @@ -74,7 +74,7 @@ const char *compute_shader_video_buffer = /* Translate */ "UADD TEMP[2].xy, TEMP[0].xyyy, -CONST[5].xyxy\n" "U2F TEMP[2].xy, TEMP[2].xyyy\n" - "DIV TEMP[3].xy, TEMP[2].xyyy, IMM[1].yyyy\n" + "MUL TEMP[3].xy, TEMP[2].xyyy, CONST[6].xyyy\n" /* Scale */ "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwww\n" @@ -646,7 +646,8 @@ calc_drawn_area(struct vl_compositor_state *s, static bool set_viewport(struct vl_compositor_state *s, - struct cs_viewport *drawn) + struct cs_viewport *drawn, + struct pipe_sampler_view **samplers) { struct pipe_transfer *buf_transfer; @@ -674,7 +675,19 @@ set_viewport(struct vl_compositor_state *s, ptr_float = (float *)ptr_int; *ptr_float++ = drawn->sampler0_w; - *ptr_float = drawn->sampler0_h; + *ptr_float++ = drawn->sampler0_h; + + /* compute_shader_video_buffer uses pixel coordinates based on the + * Y sampler dimensions. If U/V are using separate planes and are + * subsampled, we need to scale the coordinates */ + if (samplers[1]) { + float h_ratio = samplers[1]->texture->width0 / + (float) samplers[0]->texture->width0; + *ptr_float++ = h_ratio; + float v_ratio = samplers[1]->texture->height0 / + (float) samplers[0]->texture->height0; + *ptr_float++ = v_ratio; + } pipe_buffer_unmap(s->pipe, buf_transfer); return true; @@ -704,7 +717,7 @@ draw_layers(struct vl_compositor *c, drawn.translate_y = (int)layer->viewport.translate[1]; drawn.sampler0_w = (float)layer->sampler_views[0]->texture->width0; drawn.sampler0_h = (float)layer->sampler_views[0]->texture->height0; - set_viewport(s, &drawn); + set_viewport(s, &drawn, samplers); c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0, num_sampler_views, layer->samplers); |