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-rw-r--r--src/glsl/Makefile.sources1
-rw-r--r--src/glsl/link_uniform_blocks.cpp65
-rw-r--r--src/glsl/link_uniforms.cpp22
-rw-r--r--src/glsl/linker.h4
4 files changed, 73 insertions, 19 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 90f30187fd5..d9c9af829e4 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -47,6 +47,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
+ $(GLSL_SRCDIR)/link_uniform_blocks.cpp \
$(GLSL_SRCDIR)/link_varyings.cpp \
$(GLSL_SRCDIR)/loop_analysis.cpp \
$(GLSL_SRCDIR)/loop_controls.cpp \
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
new file mode 100644
index 00000000000..c9cbde95b6f
--- /dev/null
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/core.h"
+#include "ir.h"
+#include "linker.h"
+#include "ir_uniform.h"
+#include "program.h"
+
+bool
+link_uniform_blocks_are_compatible(const gl_uniform_block *a,
+ const gl_uniform_block *b)
+{
+ assert(strcmp(a->Name, b->Name) == 0);
+
+ /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
+ *
+ * "Matched block names within an interface (as defined above) must
+ * match in terms of having the same number of declarations with the
+ * same sequence of types and the same sequence of member names, as
+ * well as having the same member-wise layout qualification....if a
+ * matching block is declared as an array, then the array sizes must
+ * also match... Any mismatch will generate a link error."
+ *
+ * Arrays are not yet supported, so there is no check for that.
+ */
+ if (a->NumUniforms != b->NumUniforms)
+ return false;
+
+ if (a->_Packing != b->_Packing)
+ return false;
+
+ for (unsigned i = 0; i < a->NumUniforms; i++) {
+ if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
+ return false;
+
+ if (a->Uniforms[i].Type != b->Uniforms[i].Type)
+ return false;
+
+ if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
+ return false;
+ }
+
+ return true;
+}
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 07d9c18dea0..25bba15bdbe 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -399,26 +399,10 @@ link_cross_validate_uniform_block(void *mem_ctx,
{
for (unsigned int i = 0; i < *num_linked_blocks; i++) {
struct gl_uniform_block *old_block = &(*linked_blocks)[i];
- if (strcmp(old_block->Name, new_block->Name) == 0) {
- if (old_block->NumUniforms != new_block->NumUniforms) {
- return -1;
- }
-
- for (unsigned j = 0; j < old_block->NumUniforms; j++) {
- if (strcmp(old_block->Uniforms[j].Name,
- new_block->Uniforms[j].Name) != 0)
- return -1;
-
- if (old_block->Uniforms[j].Offset !=
- new_block->Uniforms[j].Offset)
- return -1;
- if (old_block->Uniforms[j].RowMajor !=
- new_block->Uniforms[j].RowMajor)
- return -1;
- }
- return i;
- }
+ if (strcmp(old_block->Name, new_block->Name) == 0)
+ return link_uniform_blocks_are_compatible(old_block, new_block)
+ ? i : -1;
}
*linked_blocks = reralloc(mem_ctx, *linked_blocks,
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 67c7f348859..c8f38444c82 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -49,6 +49,10 @@ link_cross_validate_uniform_block(void *mem_ctx,
void
link_assign_uniform_block_offsets(struct gl_shader *shader);
+extern bool
+link_uniform_blocks_are_compatible(const gl_uniform_block *a,
+ const gl_uniform_block *b);
+
/**
* Class for processing all of the leaf fields of an uniform
*