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-rw-r--r--src/mesa/main/fbobject.c21
-rw-r--r--src/mesa/main/fbobject.h4
2 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 27cf97f1778..3f5c0d7ef19 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -138,6 +138,27 @@ _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
/**
+ * A convenience function for direct state access that throws
+ * GL_INVALID_OPERATION if the framebuffer doesn't exist.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
+ const char *func)
+{
+ struct gl_framebuffer *fb;
+
+ fb = _mesa_lookup_framebuffer(ctx, id);
+ if (!fb || fb == &DummyFramebuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(non-existent framebuffer %u)", func, id);
+ return NULL;
+ }
+
+ return fb;
+}
+
+
+/**
* Mark the given framebuffer as invalid. This will force the
* test for framebuffer completeness to be done before the framebuffer
* is used.
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 61aa1f50308..1f0eb0b5b78 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -67,6 +67,10 @@ _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
extern struct gl_framebuffer *
_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
+extern struct gl_framebuffer *
+_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
+ const char *func);
+
void
_mesa_update_texture_renderbuffer(struct gl_context *ctx,