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-rw-r--r--src/mesa/main/arbprogram.c35
-rw-r--r--src/mesa/main/nvprogram.c16
2 files changed, 37 insertions, 14 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index eeac11bd98d..639a4d33a3e 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -463,19 +463,30 @@ _mesa_BindProgramARB(GLenum target, GLuint program)
}
else {
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, program);
- }
- if (!prog && program > 0){
- /* allocate new program */
- prog = _mesa_alloc_program(ctx, target, program);
- if (!prog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramARB");
- return;
+ if (prog) {
+ if (prog->Target == 0) {
+ /* prog was allocated with glGenProgramsARB */
+ prog->Target = target;
+ }
+ else if (prog->Target != target) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindProgramARB(target mismatch)");
+ return;
+ }
+ }
+ else {
+ /* allocate a new program now */
+ prog = _mesa_alloc_program(ctx, target, program);
+ if (!prog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramARB");
+ return;
+ }
+ prog->Id = program;
+ prog->Target = target;
+ prog->Resident = GL_TRUE;
+ prog->RefCount = 1;
+ _mesa_HashInsert(ctx->Shared->Programs, program, prog);
}
- prog->Id = program;
- prog->Target = target;
- prog->Resident = GL_TRUE;
- prog->RefCount = 1;
- _mesa_HashInsert(ctx->Shared->Programs, program, prog);
}
/* bind now */
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index af1ff36f79c..00ea579b2e8 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -227,12 +227,24 @@ _mesa_BindProgramNV(GLenum target, GLuint id)
*/
if (id == 0) {
/* OK, the null program object */
+ /* XXX use the ARB_vertex/fragment prorgram default objects??? */
prog = NULL;
}
else {
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
- if (!prog && id > 0){
- /* allocate new program */
+ if (prog) {
+ if (prog->Target == 0) {
+ /* prog was allocated with glGenProgramsNV */
+ prog->Target = target;
+ }
+ else if (prog->Target != target) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindProgramNV(target mismatch)");
+ return;
+ }
+ }
+ else {
+ /* allocate a new program now */
prog = _mesa_alloc_program(ctx, target, id);
if (!prog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");