diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_nir_to_llvm.c | 540 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 5 | ||||
-rw-r--r-- | src/amd/vulkan/radv_private.h | 24 | ||||
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 5 |
4 files changed, 568 insertions, 6 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 176e95537c1..dc37c937155 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -105,7 +105,12 @@ struct radv_shader_context { bool is_gs_copy_shader; LLVMValueRef gs_next_vertex[4]; + LLVMValueRef gs_curprim_verts[4]; + LLVMValueRef gs_generated_prims[4]; + LLVMValueRef gs_ngg_emit; + LLVMValueRef gs_ngg_scratch; unsigned gs_max_out_vertices; + unsigned gs_output_prim; unsigned tes_primitive_mode; @@ -116,6 +121,8 @@ struct radv_shader_context { uint32_t tcs_num_patches; uint32_t max_gsvs_emit_size; uint32_t gsvs_vertex_size; + + LLVMValueRef vertexptr; /* GFX10 only */ }; enum radeon_llvm_calling_convention { @@ -1846,6 +1853,10 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi) } +static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, + unsigned stream, + LLVMValueRef *addrs); + static void visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs) { @@ -1854,6 +1865,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr unsigned offset = 0; struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); + if (ctx->options->key.vs_common_out.as_ngg) { + gfx10_ngg_gs_emit_vertex(ctx, stream, addrs); + return; + } + /* Write vertex attribute values to GSVS ring */ gs_next_vertex = LLVMBuildLoad(ctx->ac.builder, ctx->gs_next_vertex[stream], @@ -1919,6 +1935,12 @@ static void visit_end_primitive(struct ac_shader_abi *abi, unsigned stream) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); + + if (ctx->options->key.vs_common_out.as_ngg) { + LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]); + return; + } + ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id); } @@ -2571,8 +2593,20 @@ radv_export_param(struct radv_shader_context *ctx, unsigned index, static LLVMValueRef radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan) { - LLVMValueRef output = - ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)]; + LLVMValueRef output; + + if (ctx->vertexptr) { + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implicit C-style array */ + ctx->ac.i32_0, /* second value of struct */ + ctx->ac.i32_1, /* stream 1: source data index */ + }; + + gep_idx[2] = LLVMConstInt(ctx->ac.i32, ac_llvm_reg_index_soa(index, chan), false); + output = LLVMBuildGEP(ctx->ac.builder, ctx->vertexptr, gep_idx, 3, ""); + } else { + output = ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)]; + } return LLVMBuildLoad(ctx->ac.builder, output, ""); } @@ -2940,7 +2974,7 @@ handle_vs_outputs_post(struct radv_shader_context *ctx, outputs[noutput].usage_mask = ctx->shader_info->info.tes.output_usage_mask[i]; } else { - assert(ctx->is_gs_copy_shader); + assert(ctx->is_gs_copy_shader || ctx->options->key.vs_common_out.as_ngg); outputs[noutput].usage_mask = ctx->shader_info->info.gs.output_usage_mask[i]; } @@ -3090,6 +3124,20 @@ static LLVMValueRef get_wave_id_in_tg(struct radv_shader_context *ctx) return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4); } +static LLVMValueRef get_tgsize(struct radv_shader_context *ctx) +{ + return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 28, 4); +} + +static LLVMValueRef get_thread_id_in_tg(struct radv_shader_context *ctx) +{ + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef tmp; + tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx), + LLVMConstInt(ctx->ac.i32, 64, false), ""); + return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), ""); +} + static LLVMValueRef ngg_get_vtx_cnt(struct radv_shader_context *ctx) { return ac_build_bfe(&ctx->ac, ctx->gs_tg_info, @@ -3106,6 +3154,85 @@ static LLVMValueRef ngg_get_prim_cnt(struct radv_shader_context *ctx) false); } +static LLVMValueRef +ngg_gs_get_vertex_storage(struct radv_shader_context *ctx) +{ + unsigned num_outputs = util_bitcount64(ctx->output_mask); + + LLVMTypeRef elements[2] = { + LLVMArrayType(ctx->ac.i32, 4 * num_outputs), + LLVMArrayType(ctx->ac.i8, 4), + }; + LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false); + type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS); + return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, ""); +} + +/** + * Return a pointer to the LDS storage reserved for the N'th vertex, where N + * is in emit order; that is: + * - during the epilogue, N is the threadidx (relative to the entire threadgroup) + * - during vertex emit, i.e. while the API GS shader invocation is running, + * N = threadidx * gs_max_out_vertices + emitidx + * + * Goals of the LDS memory layout: + * 1. Eliminate bank conflicts on write for geometry shaders that have all emits + * in uniform control flow + * 2. Eliminate bank conflicts on read for export if, additionally, there is no + * culling + * 3. Agnostic to the number of waves (since we don't know it before compiling) + * 4. Allow coalescing of LDS instructions (ds_write_b128 etc.) + * 5. Avoid wasting memory. + * + * We use an AoS layout due to point 4 (this also helps point 3). In an AoS + * layout, elimination of bank conflicts requires that each vertex occupy an + * odd number of dwords. We use the additional dword to store the output stream + * index as well as a flag to indicate whether this vertex ends a primitive + * for rasterization. + * + * Swizzling is required to satisfy points 1 and 2 simultaneously. + * + * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx). + * Indices are swizzled in groups of 32, which ensures point 1 without + * disturbing point 2. + * + * \return an LDS pointer to type {[N x i32], [4 x i8]} + */ +static LLVMValueRef +ngg_gs_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexidx) +{ + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx); + + /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */ + unsigned write_stride_2exp = ffs(ctx->gs_max_out_vertices) - 1; + if (write_stride_2exp) { + LLVMValueRef row = + LLVMBuildLShr(builder, vertexidx, + LLVMConstInt(ctx->ac.i32, 5, false), ""); + LLVMValueRef swizzle = + LLVMBuildAnd(builder, row, + LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1, + false), ""); + vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, ""); + } + + return ac_build_gep0(&ctx->ac, storage, vertexidx); +} + +static LLVMValueRef +ngg_gs_emit_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef gsthread, + LLVMValueRef emitidx) +{ + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef tmp; + + tmp = LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false); + tmp = LLVMBuildMul(builder, tmp, gsthread, ""); + const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, ""); + return ngg_gs_vertex_ptr(ctx, vertexidx); +} + /* Send GS Alloc Req message from the first wave of the group to SPI. * Message payload is: * - bits 0..10: vertices in group @@ -3247,6 +3374,369 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx) ac_nir_build_endif(&if_state); } +static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context *ctx) +{ + /* Zero out the part of LDS scratch that is used to accumulate the + * per-stream generated primitive count. + */ + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef scratchptr = ctx->gs_ngg_scratch; + LLVMValueRef tid = get_thread_id_in_tg(ctx); + LLVMValueRef tmp; + + tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), ""); + ac_build_ifcc(&ctx->ac, tmp, 5090); + { + LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid); + LLVMBuildStore(builder, ctx->ac.i32_0, ptr); + } + ac_build_endif(&ctx->ac, 5090); + + ac_build_s_barrier(&ctx->ac); +} + +static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx) +{ + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false); + LLVMValueRef tmp; + + /* Zero out remaining (non-emitted) primitive flags. + * + * Note: Alternatively, we could pass the relevant gs_next_vertex to + * the emit threads via LDS. This is likely worse in the expected + * typical case where each GS thread emits the full set of + * vertices. + */ + for (unsigned stream = 0; stream < 4; ++stream) { + unsigned num_components; + + num_components = + ctx->shader_info->info.gs.num_stream_output_components[stream]; + if (!num_components) + continue; + + const LLVMValueRef gsthread = get_thread_id_in_tg(ctx); + + ac_build_bgnloop(&ctx->ac, 5100); + + const LLVMValueRef vertexidx = + LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], ""); + tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx, + LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); + ac_build_ifcc(&ctx->ac, tmp, 5101); + ac_build_break(&ctx->ac); + ac_build_endif(&ctx->ac, 5101); + + tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, ""); + LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]); + + tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx); + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implied C-style array */ + ctx->ac.i32_1, /* second entry of struct */ + LLVMConstInt(ctx->ac.i32, stream, false), + }; + tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, ""); + LLVMBuildStore(builder, i8_0, tmp); + + ac_build_endloop(&ctx->ac, 5100); + } +} + +static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx) +{ + const unsigned verts_per_prim = si_conv_gl_prim_to_vertices(ctx->gs_output_prim); + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef tmp, tmp2; + + ac_build_s_barrier(&ctx->ac); + + const LLVMValueRef tid = get_thread_id_in_tg(ctx); + LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx); + + /* TODO: streamout */ + + /* TODO: culling */ + + /* Determine vertex liveness. */ + LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive"); + + tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, ""); + ac_build_ifcc(&ctx->ac, tmp, 5120); + { + for (unsigned i = 0; i < verts_per_prim; ++i) { + const LLVMValueRef primidx = + LLVMBuildAdd(builder, tid, + LLVMConstInt(ctx->ac.i32, i, false), ""); + + if (i > 0) { + tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, ""); + ac_build_ifcc(&ctx->ac, tmp, 5121 + i); + } + + /* Load primitive liveness */ + tmp = ngg_gs_vertex_ptr(ctx, primidx); + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implicit C-style array */ + ctx->ac.i32_1, /* second value of struct */ + ctx->ac.i32_0, /* stream 0 */ + }; + tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, ""); + tmp = LLVMBuildLoad(builder, tmp, ""); + const LLVMValueRef primlive = + LLVMBuildTrunc(builder, tmp, ctx->ac.i1, ""); + + tmp = LLVMBuildLoad(builder, vertliveptr, ""); + tmp = LLVMBuildOr(builder, tmp, primlive, ""), + LLVMBuildStore(builder, tmp, vertliveptr); + + if (i > 0) + ac_build_endif(&ctx->ac, 5121 + i); + } + } + ac_build_endif(&ctx->ac, 5120); + + /* Inclusive scan addition across the current wave. */ + LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, ""); + struct ac_wg_scan vertlive_scan = {}; + vertlive_scan.op = nir_op_iadd; + vertlive_scan.enable_reduce = true; + vertlive_scan.enable_exclusive = true; + vertlive_scan.src = vertlive; + vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0); + vertlive_scan.waveidx = get_wave_id_in_tg(ctx); + vertlive_scan.numwaves = get_tgsize(ctx); + vertlive_scan.maxwaves = 8; + + ac_build_wg_scan(&ctx->ac, &vertlive_scan); + + /* Skip all exports (including index exports) when possible. At least on + * early gfx10 revisions this is also to avoid hangs. + */ + LLVMValueRef have_exports = + LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, ""); + num_emit_threads = + LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, ""); + + /* Allocate export space. Send this message as early as possible, to + * hide the latency of the SQ <-> SPI roundtrip. + * + * Note: We could consider compacting primitives for export as well. + * PA processes 1 non-null prim / clock, but it fetches 4 DW of + * prim data per clock and skips null primitives at no additional + * cost. So compacting primitives can only be beneficial when + * there are 4 or more contiguous null primitives in the export + * (in the common case of single-dword prim exports). + */ + build_sendmsg_gs_alloc_req(ctx, vertlive_scan.result_reduce, num_emit_threads); + + /* Setup the reverse vertex compaction permutation. We re-use stream 1 + * of the primitive liveness flags, relying on the fact that each + * threadgroup can have at most 256 threads. */ + ac_build_ifcc(&ctx->ac, vertlive, 5130); + { + tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive); + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implicit C-style array */ + ctx->ac.i32_1, /* second value of struct */ + ctx->ac.i32_1, /* stream 1 */ + }; + tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, ""); + tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, ""); + LLVMBuildStore(builder, tmp2, tmp); + } + ac_build_endif(&ctx->ac, 5130); + + ac_build_s_barrier(&ctx->ac); + + /* Export primitive data */ + tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, ""); + ac_build_ifcc(&ctx->ac, tmp, 5140); + { + struct ngg_prim prim = {}; + prim.num_vertices = verts_per_prim; + + tmp = ngg_gs_vertex_ptr(ctx, tid); + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implicit C-style array */ + ctx->ac.i32_1, /* second value of struct */ + ctx->ac.i32_0, /* primflag */ + }; + tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, ""); + tmp = LLVMBuildLoad(builder, tmp, ""); + prim.isnull = LLVMBuildICmp(builder, LLVMIntEQ, tmp, + LLVMConstInt(ctx->ac.i8, 0, false), ""); + + for (unsigned i = 0; i < verts_per_prim; ++i) { + prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive, + LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), ""); + prim.edgeflag[i] = ctx->ac.i1false; + } + + build_export_prim(ctx, &prim); + } + ac_build_endif(&ctx->ac, 5140); + + /* Export position and parameter data */ + tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, ""); + ac_build_ifcc(&ctx->ac, tmp, 5145); + { + struct radv_vs_output_info *outinfo = &ctx->shader_info->vs.outinfo; + struct radv_shader_output_values *outputs; + unsigned noutput = 0; + + /* Allocate a temporary array for the output values. */ + unsigned num_outputs = util_bitcount64(ctx->output_mask); + outputs = calloc(num_outputs, sizeof(outputs[0])); + + memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED, + sizeof(outinfo->vs_output_param_offset)); + outinfo->pos_exports = 0; + + tmp = ngg_gs_vertex_ptr(ctx, tid); + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implicit C-style array */ + ctx->ac.i32_1, /* second value of struct */ + ctx->ac.i32_1, /* stream 1: source data index */ + }; + tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, ""); + tmp = LLVMBuildLoad(builder, tmp, ""); + tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, ""); + const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp); + + if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) { + outinfo->writes_pointsize = true; + } + + if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) { + outinfo->writes_layer = true; + } + + if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) { + outinfo->writes_viewport_index = true; + } + + unsigned out_idx = 0; + gep_idx[1] = ctx->ac.i32_0; + for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { + if (!(ctx->output_mask & (1ull << i))) + continue; + + outputs[noutput].slot_name = i; + outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1; + + if (ctx->stage == MESA_SHADER_VERTEX && + !ctx->is_gs_copy_shader) { + outputs[noutput].usage_mask = + ctx->shader_info->info.vs.output_usage_mask[i]; + } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { + outputs[noutput].usage_mask = + ctx->shader_info->info.tes.output_usage_mask[i]; + } else { + assert(ctx->is_gs_copy_shader || ctx->options->key.vs_common_out.as_ngg); + outputs[noutput].usage_mask = + ctx->shader_info->info.gs.output_usage_mask[i]; + } + + for (unsigned j = 0; j < 4; j++, out_idx++) { + gep_idx[2] = LLVMConstInt(ctx->ac.i32, out_idx, false); + tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, ""); + tmp = LLVMBuildLoad(builder, tmp, ""); + outputs[noutput].values[j] = ac_to_float(&ctx->ac, tmp); + } + + noutput++; + } + + radv_llvm_export_vs(ctx, outputs, noutput, outinfo, false); + FREE(outputs); + } + ac_build_endif(&ctx->ac, 5145); +} + +static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, + unsigned stream, + LLVMValueRef *addrs) +{ + LLVMBuilderRef builder = ctx->ac.builder; + LLVMValueRef tmp; + const LLVMValueRef vertexidx = + LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], ""); + + /* If this thread has already emitted the declared maximum number of + * vertices, skip the write: excessive vertex emissions are not + * supposed to have any effect. + */ + const LLVMValueRef can_emit = + LLVMBuildICmp(builder, LLVMIntULT, vertexidx, + LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); + ac_build_kill_if_false(&ctx->ac, can_emit); + + tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, ""); + tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, ""); + LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]); + + const LLVMValueRef vertexptr = + ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx); + unsigned out_idx = 0; + for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { + unsigned output_usage_mask = + ctx->shader_info->info.gs.output_usage_mask[i]; + uint8_t output_stream = + ctx->shader_info->info.gs.output_streams[i]; + LLVMValueRef *out_ptr = &addrs[i * 4]; + int length = util_last_bit(output_usage_mask); + + if (!(ctx->output_mask & (1ull << i)) || + output_stream != stream) + continue; + + for (unsigned j = 0; j < length; j++, out_idx++) { + if (!(output_usage_mask & (1 << j))) + continue; + + LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, + out_ptr[j], ""); + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implied C-style array */ + ctx->ac.i32_0, /* first entry of struct */ + LLVMConstInt(ctx->ac.i32, out_idx, false), + }; + LLVMValueRef ptr = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, ""); + + out_val = ac_to_integer(&ctx->ac, out_val); + LLVMBuildStore(builder, out_val, ptr); + } + } + assert(out_idx * 4 <= ctx->gsvs_vertex_size); + + /* Determine and store whether this vertex completed a primitive. */ + const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], ""); + + tmp = LLVMConstInt(ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->gs_output_prim) - 1, false); + const LLVMValueRef iscompleteprim = + LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, ""); + + tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, ""); + LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]); + + LLVMValueRef gep_idx[3] = { + ctx->ac.i32_0, /* implied C-style array */ + ctx->ac.i32_1, /* second struct entry */ + LLVMConstInt(ctx->ac.i32, stream, false), + }; + const LLVMValueRef primflagptr = + LLVMBuildGEP(builder, vertexptr, gep_idx, 3, ""); + + tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, ""); + LLVMBuildStore(builder, tmp, primflagptr); + + tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], ""); + tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), ""); + LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]); +} + static void write_tess_factors(struct radv_shader_context *ctx) { @@ -3490,6 +3980,14 @@ handle_fs_outputs_post(struct radv_shader_context *ctx) static void emit_gs_epilogue(struct radv_shader_context *ctx) { + if (ctx->options->key.vs_common_out.as_ngg) { + gfx10_ngg_gs_emit_epilogue_1(ctx); + return; + } + + if (ctx->ac.chip_class >= GFX10) + LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, ""); + ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id); } @@ -3503,10 +4001,10 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, case MESA_SHADER_VERTEX: if (ctx->options->key.vs_common_out.as_ls) handle_ls_outputs_post(ctx); - else if (ctx->options->key.vs_common_out.as_ngg) - break; /* handled outside of the shader body */ else if (ctx->options->key.vs_common_out.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info); + else if (ctx->options->key.vs_common_out.as_ngg) + break; /* handled outside of the shader body */ else handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id, ctx->options->key.vs_common_out.export_clip_dists, @@ -3800,7 +4298,31 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, ctx.gs_next_vertex[i] = ac_build_alloca(&ctx.ac, ctx.ac.i32, ""); } + if (ctx.options->key.vs_common_out.as_ngg) { + for (unsigned i = 0; i < 4; ++i) { + ctx.gs_curprim_verts[i] = + ac_build_alloca(&ctx.ac, ctx.ac.i32, ""); + ctx.gs_generated_prims[i] = + ac_build_alloca(&ctx.ac, ctx.ac.i32, ""); + } + + /* TODO: streamout */ + + LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8); + ctx.gs_ngg_scratch = + LLVMAddGlobalInAddressSpace(ctx.ac.module, + ai32, "ngg_scratch", AC_ADDR_SPACE_LDS); + LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(ai32)); + LLVMSetAlignment(ctx.gs_ngg_scratch, 4); + + ctx.gs_ngg_emit = LLVMBuildIntToPtr(ctx.ac.builder, ctx.ac.i32_0, + LLVMPointerType(LLVMArrayType(ctx.ac.i32, 0), AC_ADDR_SPACE_LDS), + "ngg_emit"); + LLVMSetAlignment(ctx.gs_ngg_emit, 4); + } + ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.gs_output_prim = shaders[i]->info.gs.output_primitive; ctx.abi.load_inputs = load_gs_input; ctx.abi.emit_primitive = visit_end_primitive; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) { @@ -3861,6 +4383,11 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block); LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block); + + if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY && + ctx.options->key.vs_common_out.as_ngg) { + gfx10_ngg_gs_emit_prologue(&ctx); + } } if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) @@ -3883,6 +4410,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, ctx.options->key.vs_common_out.as_ngg && i == shader_count - 1) { handle_ngg_outputs_post(&ctx); + } else if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY && + ctx.options->key.vs_common_out.as_ngg) { + gfx10_ngg_gs_emit_epilogue_2(&ctx); } if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 8417eab41db..5c97aae39a8 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2023,7 +2023,10 @@ static const struct radv_prim_vertex_count prim_size_table[] = { static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline) { if (radv_pipeline_has_gs(pipeline)) - return &pipeline->gs_copy_shader->info.vs.outinfo; + if (radv_pipeline_has_ngg(pipeline)) + return &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.vs.outinfo; + else + return &pipeline->gs_copy_shader->info.vs.outinfo; else if (radv_pipeline_has_tess(pipeline)) return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo; else diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index fd1f8972adc..f4dd526c89d 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -2148,6 +2148,30 @@ struct radeon_winsys_sem; uint64_t radv_get_current_time(void); +static inline uint32_t +si_conv_gl_prim_to_vertices(unsigned gl_prim) +{ + switch (gl_prim) { + case 0: /* GL_POINTS */ + return 1; + case 1: /* GL_LINES */ + case 3: /* GL_LINE_STRIP */ + return 2; + case 4: /* GL_TRIANGLES */ + case 5: /* GL_TRIANGLE_STRIP */ + return 3; + case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */ + return 4; + case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */ + return 6; + case 7: /* GL_QUADS */ + return V_028A6C_OUTPRIM_TYPE_TRISTRIP; + default: + assert(0); + return 0; + } +} + #define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType) \ \ static inline struct __radv_type * \ diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 1987d439612..4ec4e88349d 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -927,6 +927,11 @@ radv_shader_variant_create(struct radv_device *device, sym->name = "esgs_ring"; sym->size = 32 * 1024; sym->align = 64 * 1024; + + /* Make sure to have LDS space for NGG scratch. */ + /* TODO: Compute this correctly somehow? */ + if (binary->variant_info.is_ngg) + sym->size -= 32; } struct ac_rtld_open_info open_info = { .info = &device->physical_device->rad_info, |