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-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index a1d0223d0f2..dbca5810437 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -74,6 +74,11 @@ struct function {
extern const struct function gles2_functions_possible[];
+#if FEATURE_ES1
+extern "C" _glapi_table *_mesa_create_exec_table_es1(void);
+extern const struct function gles11_functions_possible[];
+#endif /* FEATURE_ES1 */
+
class DispatchSanity_test : public ::testing::Test {
public:
virtual void SetUp();
@@ -121,6 +126,14 @@ validate_functions(_glapi_proc *table, const struct function *function_table)
}
}
+#if FEATURE_ES1
+TEST_F(DispatchSanity_test, GLES11)
+{
+ _glapi_proc *exec = (_glapi_proc *) _mesa_create_exec_table_es1();
+ validate_functions(exec, gles11_functions_possible);
+}
+#endif /* FEATURE_ES1 */
+
TEST_F(DispatchSanity_test, GLES2)
{
ctx.Version = 20;
@@ -138,6 +151,200 @@ TEST_F(DispatchSanity_test, GLES2)
validate_functions((_glapi_proc *) ctx.Exec, gles2_functions_possible);
}
+#if FEATURE_ES1
+const struct function gles11_functions_possible[] = {
+ { "glActiveTexture", _gloffset_ActiveTextureARB },
+ { "glAlphaFunc", _gloffset_AlphaFunc },
+ { "glAlphaFuncx", -1 },
+ { "glBindBuffer", -1 },
+ { "glBindFramebufferOES", -1 },
+ { "glBindRenderbufferOES", -1 },
+ { "glBindTexture", _gloffset_BindTexture },
+ { "glBlendEquationOES", _gloffset_BlendEquation },
+ { "glBlendEquationSeparateOES", -1 },
+ { "glBlendFunc", _gloffset_BlendFunc },
+ { "glBlendFuncSeparateOES", -1 },
+ { "glBufferData", -1 },
+ { "glBufferSubData", -1 },
+ { "glCheckFramebufferStatusOES", -1 },
+ { "glClear", _gloffset_Clear },
+ { "glClearColor", _gloffset_ClearColor },
+ { "glClearColorx", -1 },
+ { "glClearDepthf", -1 },
+ { "glClearDepthx", -1 },
+ { "glClearStencil", _gloffset_ClearStencil },
+ { "glClientActiveTexture", _gloffset_ClientActiveTextureARB },
+ { "glClipPlanef", -1 },
+ { "glClipPlanex", -1 },
+ { "glColor4f", _gloffset_Color4f },
+ { "glColor4ub", _gloffset_Color4ub },
+ { "glColor4x", -1 },
+ { "glColorMask", _gloffset_ColorMask },
+ { "glColorPointer", _gloffset_ColorPointer },
+ { "glCompressedTexImage2D", -1 },
+ { "glCompressedTexSubImage2D", -1 },
+ { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
+ { "glCullFace", _gloffset_CullFace },
+ { "glDeleteBuffers", -1 },
+ { "glDeleteFramebuffersOES", -1 },
+ { "glDeleteRenderbuffersOES", -1 },
+ { "glDeleteTextures", _gloffset_DeleteTextures },
+ { "glDepthFunc", _gloffset_DepthFunc },
+ { "glDepthMask", _gloffset_DepthMask },
+ { "glDepthRangef", -1 },
+ { "glDepthRangex", -1 },
+ { "glDisable", _gloffset_Disable },
+ { "glDisableClientState", _gloffset_DisableClientState },
+ { "glDrawArrays", _gloffset_DrawArrays },
+ { "glDrawElements", _gloffset_DrawElements },
+ { "glDrawTexfOES", -1 },
+ { "glDrawTexfvOES", -1 },
+ { "glDrawTexiOES", -1 },
+ { "glDrawTexivOES", -1 },
+ { "glDrawTexsOES", -1 },
+ { "glDrawTexsvOES", -1 },
+ { "glDrawTexxOES", -1 },
+ { "glDrawTexxvOES", -1 },
+ { "glEGLImageTargetRenderbufferStorageOES", -1 },
+ { "glEGLImageTargetTexture2DOES", -1 },
+ { "glEnable", _gloffset_Enable },
+ { "glEnableClientState", _gloffset_EnableClientState },
+ { "glFinish", _gloffset_Finish },
+ { "glFlush", _gloffset_Flush },
+ { "glFogf", _gloffset_Fogf },
+ { "glFogfv", _gloffset_Fogfv },
+ { "glFogx", -1 },
+ { "glFogxv", -1 },
+ { "glFramebufferRenderbufferOES", -1 },
+ { "glFramebufferTexture2DOES", -1 },
+ { "glFrontFace", _gloffset_FrontFace },
+ { "glFrustumf", -1 },
+ { "glFrustumx", -1 },
+ { "glGenBuffers", -1 },
+ { "glGenFramebuffersOES", -1 },
+ { "glGenRenderbuffersOES", -1 },
+ { "glGenTextures", _gloffset_GenTextures },
+ { "glGenerateMipmapOES", -1 },
+ { "glGetBooleanv", _gloffset_GetBooleanv },
+ { "glGetBufferParameteriv", -1 },
+ { "glGetBufferPointervOES", -1 },
+ { "glGetClipPlanef", -1 },
+ { "glGetClipPlanex", -1 },
+ { "glGetError", _gloffset_GetError },
+ { "glGetFixedv", -1 },
+ { "glGetFloatv", _gloffset_GetFloatv },
+ { "glGetFramebufferAttachmentParameterivOES", -1 },
+ { "glGetIntegerv", _gloffset_GetIntegerv },
+ { "glGetLightfv", _gloffset_GetLightfv },
+ { "glGetLightxv", -1 },
+ { "glGetMaterialfv", _gloffset_GetMaterialfv },
+ { "glGetMaterialxv", -1 },
+ { "glGetPointerv", _gloffset_GetPointerv },
+ { "glGetRenderbufferParameterivOES", -1 },
+ { "glGetString", _gloffset_GetString },
+ { "glGetTexEnvfv", _gloffset_GetTexEnvfv },
+ { "glGetTexEnviv", _gloffset_GetTexEnviv },
+ { "glGetTexEnvxv", -1 },
+ { "glGetTexGenfvOES", _gloffset_GetTexGenfv },
+ { "glGetTexGenivOES", _gloffset_GetTexGeniv },
+ { "glGetTexGenxvOES", -1 },
+ { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
+ { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
+ { "glGetTexParameterxv", -1 },
+ { "glHint", _gloffset_Hint },
+ { "glIsBuffer", -1 },
+ { "glIsEnabled", _gloffset_IsEnabled },
+ { "glIsFramebufferOES", -1 },
+ { "glIsRenderbufferOES", -1 },
+ { "glIsTexture", _gloffset_IsTexture },
+ { "glLightModelf", _gloffset_LightModelf },
+ { "glLightModelfv", _gloffset_LightModelfv },
+ { "glLightModelx", -1 },
+ { "glLightModelxv", -1 },
+ { "glLightf", _gloffset_Lightf },
+ { "glLightfv", _gloffset_Lightfv },
+ { "glLightx", -1 },
+ { "glLightxv", -1 },
+ { "glLineWidth", _gloffset_LineWidth },
+ { "glLineWidthx", -1 },
+ { "glLoadIdentity", _gloffset_LoadIdentity },
+ { "glLoadMatrixf", _gloffset_LoadMatrixf },
+ { "glLoadMatrixx", -1 },
+ { "glLogicOp", _gloffset_LogicOp },
+ { "glMapBufferOES", -1 },
+ { "glMaterialf", _gloffset_Materialf },
+ { "glMaterialfv", _gloffset_Materialfv },
+ { "glMaterialx", -1 },
+ { "glMaterialxv", -1 },
+ { "glMatrixMode", _gloffset_MatrixMode },
+ { "glMultMatrixf", _gloffset_MultMatrixf },
+ { "glMultMatrixx", -1 },
+ { "glMultiDrawArraysEXT", -1 },
+ { "glMultiDrawElementsEXT", -1 },
+ { "glMultiTexCoord4f", _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4x", -1 },
+ { "glNormal3f", _gloffset_Normal3f },
+ { "glNormal3x", -1 },
+ { "glNormalPointer", _gloffset_NormalPointer },
+ { "glOrthof", -1 },
+ { "glOrthox", -1 },
+ { "glPixelStorei", _gloffset_PixelStorei },
+ { "glPointParameterf", -1 },
+ { "glPointParameterfv", -1 },
+ { "glPointParameterx", -1 },
+ { "glPointParameterxv", -1 },
+ { "glPointSize", _gloffset_PointSize },
+ { "glPointSizePointerOES", -1 },
+ { "glPointSizex", -1 },
+ { "glPolygonOffset", _gloffset_PolygonOffset },
+ { "glPolygonOffsetx", -1 },
+ { "glPopMatrix", _gloffset_PopMatrix },
+ { "glPushMatrix", _gloffset_PushMatrix },
+ { "glQueryMatrixxOES", -1 },
+ { "glReadPixels", _gloffset_ReadPixels },
+ { "glRenderbufferStorageOES", -1 },
+ { "glRotatef", _gloffset_Rotatef },
+ { "glRotatex", -1 },
+ { "glSampleCoverage", -1 },
+ { "glSampleCoveragex", -1 },
+ { "glScalef", _gloffset_Scalef },
+ { "glScalex", -1 },
+ { "glScissor", _gloffset_Scissor },
+ { "glShadeModel", _gloffset_ShadeModel },
+ { "glStencilFunc", _gloffset_StencilFunc },
+ { "glStencilMask", _gloffset_StencilMask },
+ { "glStencilOp", _gloffset_StencilOp },
+ { "glTexCoordPointer", _gloffset_TexCoordPointer },
+ { "glTexEnvf", _gloffset_TexEnvf },
+ { "glTexEnvfv", _gloffset_TexEnvfv },
+ { "glTexEnvi", _gloffset_TexEnvi },
+ { "glTexEnviv", _gloffset_TexEnviv },
+ { "glTexEnvx", -1 },
+ { "glTexEnvxv", -1 },
+ { "glTexGenfOES", _gloffset_TexGenf },
+ { "glTexGenfvOES", _gloffset_TexGenfv },
+ { "glTexGeniOES", _gloffset_TexGeni },
+ { "glTexGenivOES", _gloffset_TexGeniv },
+ { "glTexGenxOES", -1 },
+ { "glTexGenxvOES", -1 },
+ { "glTexImage2D", _gloffset_TexImage2D },
+ { "glTexParameterf", _gloffset_TexParameterf },
+ { "glTexParameterfv", _gloffset_TexParameterfv },
+ { "glTexParameteri", _gloffset_TexParameteri },
+ { "glTexParameteriv", _gloffset_TexParameteriv },
+ { "glTexParameterx", -1 },
+ { "glTexParameterxv", -1 },
+ { "glTexSubImage2D", _gloffset_TexSubImage2D },
+ { "glTranslatef", _gloffset_Translatef },
+ { "glTranslatex", -1 },
+ { "glUnmapBufferOES", -1 },
+ { "glVertexPointer", _gloffset_VertexPointer },
+ { "glViewport", _gloffset_Viewport },
+ { NULL, -1 }
+};
+#endif /* FEATURE_ES1 */
+
const struct function gles2_functions_possible[] = {
{ "glActiveTexture", _gloffset_ActiveTextureARB },
{ "glAttachShader", -1 },