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-rw-r--r--src/gallium/drivers/vc4/vc4_state.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index 332f3108241..df75b6ec81b 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -516,6 +516,7 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
{
struct pipe_sampler_view *so = malloc(sizeof(*so));
+ struct vc4_resource *rsc = vc4_resource(prsc);
if (!so)
return NULL;
@@ -527,8 +528,12 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
/* There is no hardware level clamping, and the start address of a
* texture may be misaligned, so in that case we have to copy to a
* temporary.
+ *
+ * Also, Raspberry Pi doesn't support sampling from raster textures,
+ * so we also have to copy to a temporary then.
*/
- if (so->u.tex.first_level) {
+ if (so->u.tex.first_level ||
+ rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
struct vc4_resource *shadow_parent = vc4_resource(prsc);
struct pipe_resource tmpl = shadow_parent->base.b;
struct vc4_resource *clone;
@@ -574,8 +579,10 @@ vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
for (i = 0; i < nr; i++) {
if (views[i]) {
+ struct vc4_resource *rsc =
+ vc4_resource(views[i]->texture);
new_nr = i + 1;
- if (views[i]->u.tex.first_level != 0)
+ if (rsc->shadow_parent)
vc4_update_shadow_baselevel_texture(pctx, views[i]);
}
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);