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-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index 89b489e28a3..bd1b2ca1b14 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -135,19 +135,12 @@ intel_bufferobj_data(GLcontext * ctx,
if (intel_obj->region)
intel_bufferobj_release_region(intel, intel_obj);
- /* While it would seem to make sense to always reallocate the buffer here,
- * since it should allow us better concurrency between rendering and
- * map-cpu write-unmap, doing so was a minor (~10%) performance loss
- * for both classic and TTM mode with openarena. That may change with
- * improved buffer manager algorithms.
- */
- if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) {
+ if (intel_obj->buffer != NULL) {
dri_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
}
if (size != 0) {
- if (intel_obj->buffer == NULL)
- intel_bufferobj_alloc_buffer(intel, intel_obj);
+ intel_bufferobj_alloc_buffer(intel, intel_obj);
if (data != NULL)
dri_bo_subdata(intel_obj->buffer, 0, size, data);