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-rw-r--r--src/mesa/main/arbprogram.c27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index 247b4925368..fe8cd6bbce0 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -38,6 +38,7 @@
#include "main/arbprogram.h"
#include "program/arbprogparse.h"
#include "program/program.h"
+#include "program/prog_print.h"
/**
@@ -308,6 +309,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
const GLvoid *string)
{
struct gl_program *base;
+ bool failed;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
@@ -341,13 +343,36 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
return;
}
- if (ctx->Program.ErrorPos == -1) {
+ failed = ctx->Program.ErrorPos != -1;
+
+ if (!failed) {
/* finally, give the program to the driver for translation/checking */
if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) {
+ failed = true;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glProgramStringARB(rejected by driver");
}
}
+
+ if (ctx->_Shader->Flags & GLSL_DUMP) {
+ const char *shader_type =
+ target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
+
+ fprintf(stderr, "ARB_%s_program source for program %d:\n",
+ shader_type, base->Id);
+ fprintf(stderr, "%s\n", (const char *) string);
+
+ if (failed) {
+ fprintf(stderr, "ARB_%s_program %d failed to compile.\n",
+ shader_type, base->Id);
+ } else {
+ fprintf(stderr, "Mesa IR for ARB_%s_program %d:\n",
+ shader_type, base->Id);
+ _mesa_print_program(base);
+ fprintf(stderr, "\n");
+ }
+ fflush(stderr);
+ }
}