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-rw-r--r--src/mesa/shader/arbprogparse.c43
1 files changed, 13 insertions, 30 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index ae06444372a..de449fe0980 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -621,23 +621,23 @@ parse_string_without_adding (GLubyte ** inst, struct arb_program *Program)
}
/**
- * \return 0 if sign is plus, 1 if sign is minus
+ * \return -1 if we parse '-', return 1 otherwise
*/
-static GLuint
+static GLint
parse_sign (GLubyte ** inst)
{
/*return *(*inst)++ != '+'; */
if (**inst == '-') {
(*inst)++;
- return 1;
+ return -1;
}
else if (**inst == '+') {
(*inst)++;
- return 0;
+ return 1;
}
- return 0;
+ return 1;
}
/**
@@ -670,10 +670,7 @@ parse_integer (GLubyte ** inst, struct arb_program *Program)
*/
Program->Position = parse_position (inst);
- if (sign)
- value *= -1;
-
- return value;
+ return value * sign;
}
/**
@@ -685,9 +682,6 @@ parse_float (GLubyte ** inst, struct arb_program *Program)
GLuint leading_zeros =0;
GLfloat value = 0;
-#if 0
- tmp[0] = parse_sign (inst); /* This is the sign of the number + - >0, - -> 1 */
-#endif
tmp[1] = parse_integer (inst, Program); /* This is the integer portion of the number */
/* Now we grab the fractional portion of the number (the digits after
@@ -709,10 +703,7 @@ parse_float (GLubyte ** inst, struct arb_program *Program)
denom *= 10;
denom *= (GLint) _mesa_pow( 10, leading_zeros );
value += (GLfloat) tmp[2] / (GLfloat) denom;
-#if 0
- if (tmp[0])
- value *= -1;
-#endif
+
value *= (GLfloat) _mesa_pow (10, (GLfloat) tmp[3] * (GLfloat) tmp[4]);
return value;
@@ -724,17 +715,9 @@ parse_float (GLubyte ** inst, struct arb_program *Program)
static GLfloat
parse_signed_float (GLubyte ** inst, struct arb_program *Program)
{
- GLint negate;
- GLfloat value;
-
- negate = parse_sign (inst);
-
- value = parse_float (inst, Program);
-
- if (negate)
- value *= -1;
-
- return value;
+ GLint sign = parse_sign (inst);
+ GLfloat value = parse_float (inst, Program);
+ return value * sign;
}
/**
@@ -2405,7 +2388,7 @@ parse_extended_swizzle_mask (GLubyte ** inst, GLubyte * mask, GLboolean * Negate
*Negate = GL_FALSE;
for (a = 0; a < 4; a++) {
- if (parse_sign (inst))
+ if (parse_sign (inst) == -1)
*Negate = GL_TRUE;
swz = *(*inst)++;
@@ -2614,7 +2597,7 @@ parse_vector_src_reg (GLcontext * ctx, GLubyte ** inst,
GLubyte * Swizzle, GLboolean *IsRelOffset)
{
/* Grab the sign */
- *Negate = parse_sign (inst);
+ *Negate = (parse_sign (inst) == -1);
/* And the src reg */
if (parse_src_reg (ctx, inst, vc_head, Program, File, Index, IsRelOffset))
@@ -2635,7 +2618,7 @@ parse_scalar_src_reg (GLcontext * ctx, GLubyte ** inst,
GLubyte * Swizzle, GLboolean *IsRelOffset)
{
/* Grab the sign */
- *Negate = parse_sign (inst);
+ *Negate = (parse_sign (inst) == -1);
/* And the src reg */
if (parse_src_reg (ctx, inst, vc_head, Program, File, Index, IsRelOffset))