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-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 952900a1fb5..3a69a439822 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -236,7 +236,7 @@ public:
/**
* identifier of this function signature used by the program.
*
- * At the point that Mesa instructions for function calls are
+ * At the point that TGSI instructions for function calls are
* generated, we don't know the address of the first instruction of
* the function body. So we make the BranchTarget that is called a
* small integer and rewrite them during set_branchtargets().
@@ -251,10 +251,9 @@ public:
glsl_to_tgsi_instruction *bgn_inst;
/**
- * Index of the first instruction of the function body in actual
- * Mesa IR.
+ * Index of the first instruction of the function body in actual TGSI.
*
- * Set after convertion from glsl_to_tgsi_instruction to prog_instruction.
+ * Set after conversion from glsl_to_tgsi_instruction to TGSI.
*/
int inst;
@@ -1672,7 +1671,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_array *ir)
} else {
st_src_reg array_base = this->result;
/* Variable index array dereference. It eats the "vec4" of the
- * base of the array and an index that offsets the Mesa register
+ * base of the array and an index that offsets the TGSI register
* index.
*/
ir->array_index->accept(this);
@@ -1879,7 +1878,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir)
/* Swizzle a small RHS vector into the channels being written.
*
* glsl ir treats write_mask as dictating how many channels are
- * present on the RHS while Mesa IR treats write_mask as just
+ * present on the RHS while TGSI treats write_mask as just
* showing which channels of the vec4 RHS get written.
*/
for (int i = 0; i < 4; i++) {
@@ -2202,8 +2201,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
/* Put our coords in a temp. We'll need to modify them for shadow,
* projection, or LOD, so the only case we'd use it as is is if
- * we're doing plain old texturing. Mesa IR optimization should
- * handle cleaning up our mess in that case.
+ * we're doing plain old texturing. The optimization passes on
+ * glsl_to_tgsi_visitor should handle cleaning up our mess in that case.
*/
coord = get_temp(glsl_type::vec4_type);
coord_dst = st_dst_reg(coord);
@@ -3799,9 +3798,9 @@ static unsigned *get_label(struct st_translate *t, unsigned branch_target)
}
/**
- * Called prior to emitting the TGSI code for each Mesa instruction.
+ * Called prior to emitting the TGSI code for each instruction.
* Allocate additional space for instructions if needed.
- * Update the insn[] array so the next Mesa instruction points to
+ * Update the insn[] array so the next glsl_to_tgsi_instruction points to
* the next TGSI instruction.
*/
static void set_insn_start(struct st_translate *t, unsigned start)
@@ -3856,7 +3855,7 @@ emit_immediate(struct st_translate *t,
}
/**
- * Map a Mesa dst register to a TGSI ureg_dst register.
+ * Map a glsl_to_tgsi dst register to a TGSI ureg_dst register.
*/
static struct ureg_dst
dst_register(struct st_translate *t,
@@ -3898,7 +3897,7 @@ dst_register(struct st_translate *t,
}
/**
- * Map a Mesa src register to a TGSI ureg_src register.
+ * Map a glsl_to_tgsi src register to a TGSI ureg_src register.
*/
static struct ureg_src
src_register(struct st_translate *t,