diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/panfrost/meson.build | 1 | ||||
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.c | 91 | ||||
-rw-r--r-- | src/gallium/drivers/panfrost/pan_wallpaper.c | 274 | ||||
-rw-r--r-- | src/gallium/drivers/panfrost/pan_wallpaper.h | 33 |
4 files changed, 88 insertions, 311 deletions
diff --git a/src/gallium/drivers/panfrost/meson.build b/src/gallium/drivers/panfrost/meson.build index b65f027f2c4..cf4b0c2d241 100644 --- a/src/gallium/drivers/panfrost/meson.build +++ b/src/gallium/drivers/panfrost/meson.build @@ -52,7 +52,6 @@ files_panfrost = files( 'pan_swizzle.c', 'pan_blending.c', 'pan_blend_shaders.c', - 'pan_wallpaper.c', 'pan_pretty_print.c', 'pan_fragment.c', 'pan_sfbd.c', diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index 337faaca0f7..b15cf5f38a4 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -46,7 +46,6 @@ #include "pan_blending.h" #include "pan_blend_shaders.h" #include "pan_util.h" -#include "pan_wallpaper.h" static int performance_counter_number = 0; extern const char *pan_counters_base; @@ -1373,6 +1372,87 @@ panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate, #endif } +static void +panfrost_draw_wallpaper(struct pipe_context *pipe) +{ + struct panfrost_context *ctx = pan_context(pipe); + struct pipe_blit_info binfo = { }; + + /* Nothing to reload? */ + if (ctx->pipe_framebuffer.cbufs[0] == NULL) + return; + + util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffers); + util_blitter_save_vertex_elements(ctx->blitter, ctx->vertex); + util_blitter_save_vertex_shader(ctx->blitter, ctx->vs); + util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); + util_blitter_save_viewport(ctx->blitter, &ctx->pipe_viewport); + util_blitter_save_scissor(ctx->blitter, &ctx->scissor); + util_blitter_save_fragment_shader(ctx->blitter, ctx->fs); + util_blitter_save_blend(ctx->blitter, ctx->blend); + util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->depth_stencil); + util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); + util_blitter_save_so_targets(ctx->blitter, 0, NULL); + + /* For later */ +// util_blitter_save_sample_mask(ctx->blitter, vc4->sample_mask); + + util_blitter_save_framebuffer(ctx->blitter, &ctx->pipe_framebuffer); + util_blitter_save_fragment_sampler_states(ctx->blitter, + ctx->sampler_count[PIPE_SHADER_FRAGMENT], + (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT])); + util_blitter_save_fragment_sampler_views(ctx->blitter, + ctx->sampler_view_count[PIPE_SHADER_FRAGMENT], + (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]); + + + binfo.src.resource = binfo.dst.resource = ctx->pipe_framebuffer.cbufs[0]->texture; + binfo.src.level = binfo.dst.level = 0; + binfo.src.box.x = binfo.dst.box.x = 0; + binfo.src.box.y = binfo.dst.box.y = 0; + binfo.src.box.width = binfo.dst.box.width = ctx->pipe_framebuffer.width; + binfo.src.box.height = binfo.dst.box.height = ctx->pipe_framebuffer.height; + + /* This avoids an assert due to missing nir_texop_txb support */ + //binfo.src.box.depth = binfo.dst.box.depth = 1; + + binfo.src.format = binfo.dst.format = ctx->pipe_framebuffer.cbufs[0]->texture->format; + + assert(ctx->pipe_framebuffer.nr_cbufs == 1); + binfo.mask = PIPE_MASK_RGBA; + binfo.filter = PIPE_TEX_FILTER_LINEAR; + binfo.scissor_enable = FALSE; + + util_blitter_blit(ctx->blitter, &binfo); + + /* We are flushing all queued draws and we know that no more jobs will + * be added until the next frame. + * We also know that the last jobs are the wallpaper jobs, and they + * need to be linked so they execute right after the set_value job. + */ + + /* set_value job to wallpaper vertex job */ + panfrost_link_job_pair(ctx->u_set_value_job, ctx->vertex_jobs[ctx->vertex_job_count - 1]); + ctx->u_vertex_jobs[ctx->vertex_job_count - 1]->job_dependency_index_1 = ctx->u_set_value_job->job_index; + + /* wallpaper vertex job to first vertex job */ + panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->vertex_job_count - 1], ctx->vertex_jobs[0]); + ctx->u_vertex_jobs[0]->job_dependency_index_1 = ctx->u_set_value_job->job_index; + + /* last vertex job to wallpaper tiler job */ + panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->vertex_job_count - 2], ctx->tiler_jobs[ctx->tiler_job_count - 1]); + ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_dependency_index_1 = ctx->u_vertex_jobs[ctx->vertex_job_count - 1]->job_index; + ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_dependency_index_2 = 0; + + /* wallpaper tiler job to first tiler job */ + panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->tiler_job_count - 1], ctx->tiler_jobs[0]); + ctx->u_tiler_jobs[0]->job_dependency_index_1 = ctx->u_vertex_jobs[0]->job_index; + ctx->u_tiler_jobs[0]->job_dependency_index_2 = ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_index; + + /* last tiler job to NULL */ + panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->tiler_job_count - 2], 0); +} + void panfrost_flush( struct pipe_context *pipe, @@ -1385,6 +1465,9 @@ panfrost_flush( /* Nothing to do! */ if (!ctx->draw_count && !job->clear) return; + if (!job->clear) + panfrost_draw_wallpaper(&ctx->base); + /* Whether to stall the pipeline for immediately correct results */ bool flush_immediate = flags & PIPE_FLUSH_END_OF_FRAME; @@ -2050,9 +2133,11 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx, { struct panfrost_context *ctx = pan_context(pctx); - /* Flush when switching away from an FBO */ + /* Flush when switching away from an FBO, but not if the framebuffer + * state is being restored by u_blitter + */ - if (!panfrost_is_scanout(ctx)) { + if (!panfrost_is_scanout(ctx) && !ctx->blitter->running) { panfrost_flush(pctx, NULL, 0); } diff --git a/src/gallium/drivers/panfrost/pan_wallpaper.c b/src/gallium/drivers/panfrost/pan_wallpaper.c deleted file mode 100644 index ac77ad089bc..00000000000 --- a/src/gallium/drivers/panfrost/pan_wallpaper.c +++ /dev/null @@ -1,274 +0,0 @@ -/* - * © Copyright 2018 Alyssa Rosenzweig - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - */ - -#include "pan_wallpaper.h" -#include "pan_context.h" -#include "pan_screen.h" -#include "pan_util.h" -//#include "include/panfrost-job.h" -#include "midgard/midgard_compile.h" -#include "compiler/nir/nir_builder.h" - -/* Creates the special-purpose fragment shader for wallpapering. A - * pseudo-vertex shader sets us up for a fullscreen quad render, with a texture - * coordinate varying */ - -static nir_shader * -panfrost_build_wallpaper_program() -{ - nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL); - nir_function *fn = nir_function_create(shader, "main"); - nir_function_impl *impl = nir_function_impl_create(fn); - - /* Create the variables variables */ - - nir_variable *c_texcoord = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_TexCoord"); - nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor"); - - c_texcoord->data.location = VARYING_SLOT_VAR0; - c_out->data.location = FRAG_RESULT_COLOR; - - /* Setup nir_builder */ - - nir_builder _b; - nir_builder *b = &_b; - nir_builder_init(b, impl); - b->cursor = nir_before_block(nir_start_block(impl)); - - /* Setup inputs */ - - nir_ssa_def *s_src = nir_load_var(b, c_texcoord); - - /* Build the passthrough texture shader */ - - nir_tex_instr *tx = nir_tex_instr_create(shader, 1); - tx->op = nir_texop_tex; - tx->texture_index = tx->sampler_index = 0; - tx->sampler_dim = GLSL_SAMPLER_DIM_2D; - tx->dest_type = nir_type_float; - - nir_src src = nir_src_for_ssa(s_src); - nir_src_copy(&tx->src[0].src, &src, tx); - tx->src[0].src_type = nir_tex_src_coord; - - nir_ssa_dest_init(&tx->instr, &tx->dest, nir_tex_instr_dest_size(tx), 32, NULL); - nir_builder_instr_insert(b, &tx->instr); - - nir_ssa_def *texel = &tx->dest.ssa; - - nir_store_var(b, c_out, texel, 0xFF); - - return shader; -} - -/* Creates the CSO corresponding to the wallpaper program */ - -static struct panfrost_shader_variants * -panfrost_create_wallpaper_program(struct pipe_context *pctx) -{ - nir_shader *built_nir_shader = panfrost_build_wallpaper_program(); - - struct pipe_shader_state so = { - .type = PIPE_SHADER_IR_NIR, - .ir = { - .nir = built_nir_shader - } - }; - - return pctx->create_fs_state(pctx, &so); -} - -static struct panfrost_shader_variants *wallpaper_program = NULL; -static struct panfrost_shader_variants *wallpaper_saved_program = NULL; - -static void -panfrost_enable_wallpaper_program(struct pipe_context *pctx) -{ - struct panfrost_context *ctx = pan_context(pctx); - - if (!wallpaper_program) { - wallpaper_program = panfrost_create_wallpaper_program(pctx); - } - - /* Push the shader state */ - wallpaper_saved_program = ctx->fs; - - /* Bind the program */ - pctx->bind_fs_state(pctx, wallpaper_program); -} - -static void -panfrost_disable_wallpaper_program(struct pipe_context *pctx) -{ - /* Pop off the shader state */ - pctx->bind_fs_state(pctx, wallpaper_saved_program); -} - -/* Essentially, we insert a fullscreen textured quad, reading from the - * previous frame's framebuffer */ - -void -panfrost_draw_wallpaper(struct pipe_context *pipe) -{ - /* Disable wallpapering for now, but still exercise the shader generation to minimise bit rot */ - - panfrost_enable_wallpaper_program(pipe); - panfrost_disable_wallpaper_program(pipe); - - return; - -#if 0 - struct panfrost_context *ctx = pan_context(pipe); - - /* Setup payload for elided quad. TODO: Refactor draw_vbo so this can - * be a little more DRY */ - - ctx->payload_tiler.draw_start = 0; - ctx->payload_tiler.prefix.draw_mode = MALI_TRIANGLE_STRIP; - ctx->vertex_count = 4; - ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(4); - ctx->payload_tiler.prefix.unknown_draw &= ~(0x3000 | 0x18000); - ctx->payload_tiler.prefix.unknown_draw |= 0x18000; - ctx->payload_tiler.prefix.negative_start = 0; - ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(4); - ctx->payload_tiler.prefix.unknown_draw &= ~MALI_DRAW_INDEXED_UINT32; - ctx->payload_tiler.prefix.indices = (uintptr_t) NULL; - - /* Setup the wallpapering program. We need to build the program via - * NIR. */ - - panfrost_enable_wallpaper_program(pipe); - - /* Setup the texture/sampler pair */ - - struct pipe_sampler_view tmpl = { - .target = PIPE_TEXTURE_2D, - .swizzle_r = PIPE_SWIZZLE_X, - .swizzle_g = PIPE_SWIZZLE_Y, - .swizzle_b = PIPE_SWIZZLE_Z, - .swizzle_a = PIPE_SWIZZLE_W - }; - - struct pipe_sampler_state state = { - .min_mip_filter = PIPE_TEX_MIPFILTER_NONE, - .min_img_filter = PIPE_TEX_MIPFILTER_LINEAR, - .mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR, - .wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE, - .wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE, - .wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE, - .normalized_coords = 1 - }; - - struct pipe_resource *rsrc = pan_screen(pipe->screen)->display_target; - struct pipe_sampler_state *sampler_state = pipe->create_sampler_state(pipe, &state); - struct pipe_sampler_view *sampler_view = pipe->create_sampler_view(pipe, rsrc, &tmpl); - - /* Bind texture/sampler. TODO: push/pop */ - pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_state); - pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_view); - - panfrost_emit_for_draw(ctx, false); - - /* Elision occurs by essential precomputing the results of the - * implied vertex shader. Insert these results for fullscreen. The - * first two channels are ~screenspace coordinates, whereas the latter - * two are fixed 0.0/1.0 after perspective division. See the vertex - * shader epilogue for more context */ - - float implied_position_varying[] = { - /* The following is correct for scissored clears whose scissor deals with cutoff appropriately */ - -// -1.0, -1.0, 0.0, 1.0, -// -1.0, 65535.0, 0.0, 1.0, -// 65536.0, 1.0, 0.0, 1.0, -// 65536.0, 65536.0, 0.0, 1.0 - - /* The following output is correct for a fullscreen quad with screen size 2048x1600 */ - 0.0, 0.0, 0.0, 1.0, - 0.0, 1600.0, 0.0, 1.0, - 2048.0, 0.0, 0.0, 1.0, - 2048.0, 1280.0, 0.0, 1.0, - }; - - ctx->payload_tiler.postfix.position_varying = panfrost_upload_transient(ctx, implied_position_varying, sizeof(implied_position_varying)); - - /* Similarly, setup the texture coordinate varying, hardcoded to match - * the corners of the screen */ - - float texture_coordinates[] = { - 0.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 1.0, 0.0, 0.0, 0.0, - 1.0, 1.0, 0.0, 0.0 - }; - - union mali_attr varyings[1] = { - { - .elements = panfrost_upload_transient(ctx, texture_coordinates, sizeof(texture_coordinates)) | 1, - .stride = sizeof(float) * 4, - .size = sizeof(texture_coordinates) - } - }; - - ctx->payload_tiler.postfix.varyings = panfrost_upload_transient(ctx, varyings, sizeof(varyings)); - - struct mali_attr_meta varying_meta[1] = { - { - .type = MALI_ATYPE_FLOAT, - .nr_components = MALI_POSITIVE(4), - .not_normalised = 1, - .unknown1 = /*0x2c22 - nr_comp=2*/ 0x2a22, - .unknown2 = 0x1 - } - }; - - mali_ptr saved_varying_meta = ctx->payload_tiler.postfix.varying_meta; - ctx->payload_tiler.postfix.varying_meta = panfrost_upload_transient(ctx, varying_meta, sizeof(varying_meta)); - - /* Emit the tiler job */ - struct panfrost_transfer tiler = panfrost_vertex_tiler_job(ctx, true, true); - struct mali_job_descriptor_header *jd = (struct mali_job_descriptor_header *) tiler.cpu; - ctx->u_tiler_jobs[ctx->tiler_job_count] = jd; - ctx->tiler_jobs[ctx->tiler_job_count++] = tiler.gpu; - ctx->draw_count++; - - /* Okay, so we have the tiler job emitted. Since we set elided_tiler - * mode, no dependencies will be set automatically. We don't actually - * want any dependencies, since we go first and we don't need a vertex - * first. That said, we do need the first tiler job to depend on us. - * Its second dep slot will be free (see the panfrost_vertex_tiler_job - * dependency setting algorithm), so fill us in with that - */ - - if (ctx->tiler_job_count > 1) { - ctx->u_tiler_jobs[0]->job_dependency_index_2 = jd->job_index; - } - - printf("Wallpaper boop\n"); - - /* Cleanup */ - panfrost_disable_wallpaper_program(pipe); - ctx->payload_tiler.postfix.varying_meta = saved_varying_meta; -#endif -} diff --git a/src/gallium/drivers/panfrost/pan_wallpaper.h b/src/gallium/drivers/panfrost/pan_wallpaper.h deleted file mode 100644 index 301e45e7227..00000000000 --- a/src/gallium/drivers/panfrost/pan_wallpaper.h +++ /dev/null @@ -1,33 +0,0 @@ -/* - * © Copyright 2018 Alyssa Rosenzweig - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - */ - -#ifndef __PAN_WALLPAPER_H -#define __PAN_WALLPAPER_H - -#include "pipe/p_state.h" - -void -panfrost_draw_wallpaper(struct pipe_context *pipe); - -#endif |