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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp2
-rw-r--r--src/mesa/main/mtypes.h3
-rw-r--r--src/mesa/main/shaderapi.c1
4 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 70bde069e7a..063ca45b307 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1816,7 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader,
state->ARB_fragment_coord_conventions_enable;
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
- shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
+ shader->PostDepthCoverage = state->fs_post_depth_coverage;
shader->BlendSupport = state->fs_blend_support;
break;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 5f96a7e7447..2bb080a34ac 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1881,7 +1881,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.InnerCoverage |=
shader->info.InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=
- shader->info.PostDepthCoverage;
+ shader->PostDepthCoverage;
linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7b8be09d778..d0e721e0e9d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2242,7 +2242,6 @@ struct gl_subroutine_function
*/
struct gl_shader_info
{
- bool PostDepthCoverage;
bool InnerCoverage;
struct {
@@ -2430,6 +2429,8 @@ struct gl_shader
bool redeclares_gl_fragcoord;
bool uses_gl_fragcoord;
+ bool PostDepthCoverage;
+
/**
* Fragment shader state from GLSL 1.50 layout qualifiers.
*/
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 80cac37e8ec..2a7f0a2c828 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2233,7 +2233,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
- dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
break;
}
case MESA_SHADER_COMPUTE: {