diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 8 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 38 | ||||
-rw-r--r-- | src/mesa/main/texobj.h | 3 |
3 files changed, 49 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 47ac6306cfe..975063d0d78 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2146,6 +2146,7 @@ _mesa_GenerateMipmapEXT(GLenum target) /* OK, legal value */ break; default: + /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */ _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)"); return; } @@ -2157,6 +2158,13 @@ _mesa_GenerateMipmapEXT(GLenum target) return; } + if (texObj->Target == GL_TEXTURE_CUBE_MAP && + !_mesa_cube_complete(texObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGenerateMipmap(incomplete cube map)"); + return; + } + _mesa_lock_texture(ctx, texObj); if (target == GL_TEXTURE_CUBE_MAP) { GLuint face; diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 72dbf10cc4b..8d9c9794a15 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -688,6 +688,44 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, /** + * Check if the given cube map texture is "cube complete" as defined in + * the OpenGL specification. + */ +GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj) +{ + const GLint baseLevel = texObj->BaseLevel; + const struct gl_texture_image *img0, *img; + GLuint face; + + if (texObj->Target != GL_TEXTURE_CUBE_MAP) + return GL_FALSE; + + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) + return GL_FALSE; + + /* check first face */ + img0 = texObj->Image[0][baseLevel]; + if (!img0 || + img0->Width < 1 || + img0->Width != img0->Height) + return GL_FALSE; + + /* check remaining faces vs. first face */ + for (face = 1; face < 6; face++) { + img = texObj->Image[face][baseLevel]; + if (!img || + img->Width != img0->Width || + img->Height != img0->Height || + img->TexFormat != img0->TexFormat) + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** * Mark a texture object dirty. It forces the object to be incomplete * and optionally forces the context to re-validate its state. * diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 9e3bf50147a..2461b063efd 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -69,6 +69,9 @@ extern void _mesa_test_texobj_completeness( const struct gl_context *ctx, struct gl_texture_object *obj ); +extern GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj); + extern void _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, GLboolean invalidate_state); |