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-rw-r--r--src/mesa/main/fbobject.c8
-rw-r--r--src/mesa/main/texobj.c38
-rw-r--r--src/mesa/main/texobj.h3
3 files changed, 49 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 47ac6306cfe..975063d0d78 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2146,6 +2146,7 @@ _mesa_GenerateMipmapEXT(GLenum target)
/* OK, legal value */
break;
default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
return;
}
@@ -2157,6 +2158,13 @@ _mesa_GenerateMipmapEXT(GLenum target)
return;
}
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
_mesa_lock_texture(ctx, texObj);
if (target == GL_TEXTURE_CUBE_MAP) {
GLuint face;
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 72dbf10cc4b..8d9c9794a15 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -688,6 +688,44 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/**
+ * Check if the given cube map texture is "cube complete" as defined in
+ * the OpenGL specification.
+ */
+GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj)
+{
+ const GLint baseLevel = texObj->BaseLevel;
+ const struct gl_texture_image *img0, *img;
+ GLuint face;
+
+ if (texObj->Target != GL_TEXTURE_CUBE_MAP)
+ return GL_FALSE;
+
+ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
+ return GL_FALSE;
+
+ /* check first face */
+ img0 = texObj->Image[0][baseLevel];
+ if (!img0 ||
+ img0->Width < 1 ||
+ img0->Width != img0->Height)
+ return GL_FALSE;
+
+ /* check remaining faces vs. first face */
+ for (face = 1; face < 6; face++) {
+ img = texObj->Image[face][baseLevel];
+ if (!img ||
+ img->Width != img0->Width ||
+ img->Height != img0->Height ||
+ img->TexFormat != img0->TexFormat)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
* Mark a texture object dirty. It forces the object to be incomplete
* and optionally forces the context to re-validate its state.
*
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 9e3bf50147a..2461b063efd 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -69,6 +69,9 @@ extern void
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );
+extern GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj);
+
extern void
_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
GLboolean invalidate_state);