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-rw-r--r--src/mesa/main/image.c26
-rw-r--r--src/mesa/main/image.h3
-rw-r--r--src/mesa/state_tracker/st_format.c23
3 files changed, 30 insertions, 22 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 8aef306fd81..93b01423dcf 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -734,6 +734,32 @@ _mesa_is_depthstencil_format(GLenum format)
}
}
+
+/**
+ * Test if the given image format is a depth or stencil format.
+ */
+GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
/**
* Test if the given image format is a dudv format.
*/
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h
index 3947bbc2786..48582eb3bbe 100644
--- a/src/mesa/main/image.h
+++ b/src/mesa/main/image.h
@@ -73,6 +73,9 @@ extern GLboolean
_mesa_is_depthstencil_format(GLenum format);
extern GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format);
+
+extern GLboolean
_mesa_is_dudv_format(GLenum format);
extern GLboolean
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 1e918facda4..d7d2be6d454 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -660,27 +660,6 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
}
-static GLboolean
-is_depth_or_stencil_format(GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
/**
* Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
*/
@@ -689,7 +668,7 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
GLenum internalFormat)
{
uint usage;
- if (is_depth_or_stencil_format(internalFormat))
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
usage = PIPE_BIND_DEPTH_STENCIL;
else
usage = PIPE_BIND_RENDER_TARGET;