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-rw-r--r--src/mesa/drivers/common/meta.c128
1 files changed, 72 insertions, 56 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 6ffa416ac4f..d01d016456e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -215,6 +215,28 @@ struct temp_texture
GLfloat Sright, Ttop; /**< right, top texcoords */
};
+/**
+ * State for GLSL texture sampler which is used to generate fragment
+ * shader in _mesa_meta_generate_mipmap().
+ */
+struct glsl_sampler {
+ const char *type;
+ const char *func;
+ const char *texcoords;
+ GLuint shader_prog;
+};
+
+/**
+ * Table of all sampler types and shaders for accessing them.
+ */
+struct sampler_table {
+ struct glsl_sampler sampler_1d;
+ struct glsl_sampler sampler_2d;
+ struct glsl_sampler sampler_3d;
+ struct glsl_sampler sampler_cubemap;
+ struct glsl_sampler sampler_1d_array;
+ struct glsl_sampler sampler_2d_array;
+};
/**
* State for glBlitFramebufer()
@@ -281,17 +303,6 @@ struct bitmap_state
};
/**
- * State for GLSL texture sampler which is used to generate fragment
- * shader in _mesa_meta_generate_mipmap().
- */
-struct glsl_sampler {
- const char *type;
- const char *func;
- const char *texcoords;
- GLuint shader_prog;
-};
-
-/**
* State for _mesa_meta_generate_mipmap()
*/
struct gen_mipmap_state
@@ -301,12 +312,8 @@ struct gen_mipmap_state
GLuint FBO;
GLuint Sampler;
GLuint ShaderProg;
- struct glsl_sampler sampler_1d;
- struct glsl_sampler sampler_2d;
- struct glsl_sampler sampler_3d;
- struct glsl_sampler sampler_cubemap;
- struct glsl_sampler sampler_1d_array;
- struct glsl_sampler sampler_2d_array;
+
+ struct sampler_table samplers;
};
/**
@@ -356,12 +363,16 @@ struct vertex {
GLfloat r, g, b, a;
};
+static struct glsl_sampler *
+setup_texture_sampler(GLenum target, struct sampler_table *table);
+
static void meta_glsl_blit_cleanup(struct blit_state *blit);
static void cleanup_temp_texture(struct temp_texture *tex);
static void meta_glsl_clear_cleanup(struct clear_state *clear);
static void meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
static void meta_decompress_cleanup(struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct drawpix_state *drawpix);
+static void sampler_table_cleanup(struct sampler_table *table);
static GLuint
compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source)
@@ -3320,42 +3331,42 @@ setup_texture_coords(GLenum faceTarget,
}
static struct glsl_sampler *
-setup_texture_sampler(GLenum target, struct gen_mipmap_state *mipmap)
+setup_texture_sampler(GLenum target, struct sampler_table *table)
{
switch(target) {
case GL_TEXTURE_1D:
- mipmap->sampler_1d.type = "sampler1D";
- mipmap->sampler_1d.func = "texture1D";
- mipmap->sampler_1d.texcoords = "texCoords.x";
- return &mipmap->sampler_1d;
+ table->sampler_1d.type = "sampler1D";
+ table->sampler_1d.func = "texture1D";
+ table->sampler_1d.texcoords = "texCoords.x";
+ return &table->sampler_1d;
case GL_TEXTURE_2D:
- mipmap->sampler_2d.type = "sampler2D";
- mipmap->sampler_2d.func = "texture2D";
- mipmap->sampler_2d.texcoords = "texCoords.xy";
- return &mipmap->sampler_2d;
+ table->sampler_2d.type = "sampler2D";
+ table->sampler_2d.func = "texture2D";
+ table->sampler_2d.texcoords = "texCoords.xy";
+ return &table->sampler_2d;
case GL_TEXTURE_3D:
/* Code for mipmap generation with 3D textures is not used yet.
* It's a sw fallback.
*/
- mipmap->sampler_3d.type = "sampler3D";
- mipmap->sampler_3d.func = "texture3D";
- mipmap->sampler_3d.texcoords = "texCoords";
- return &mipmap->sampler_3d;
+ table->sampler_3d.type = "sampler3D";
+ table->sampler_3d.func = "texture3D";
+ table->sampler_3d.texcoords = "texCoords";
+ return &table->sampler_3d;
case GL_TEXTURE_CUBE_MAP:
- mipmap->sampler_cubemap.type = "samplerCube";
- mipmap->sampler_cubemap.func = "textureCube";
- mipmap->sampler_cubemap.texcoords = "texCoords";
- return &mipmap->sampler_cubemap;
+ table->sampler_cubemap.type = "samplerCube";
+ table->sampler_cubemap.func = "textureCube";
+ table->sampler_cubemap.texcoords = "texCoords";
+ return &table->sampler_cubemap;
case GL_TEXTURE_1D_ARRAY:
- mipmap->sampler_1d_array.type = "sampler1DArray";
- mipmap->sampler_1d_array.func = "texture1DArray";
- mipmap->sampler_1d_array.texcoords = "texCoords.xy";
- return &mipmap->sampler_1d_array;
+ table->sampler_1d_array.type = "sampler1DArray";
+ table->sampler_1d_array.func = "texture1DArray";
+ table->sampler_1d_array.texcoords = "texCoords.xy";
+ return &table->sampler_1d_array;
case GL_TEXTURE_2D_ARRAY:
- mipmap->sampler_2d_array.type = "sampler2DArray";
- mipmap->sampler_2d_array.func = "texture2DArray";
- mipmap->sampler_2d_array.texcoords = "texCoords";
- return &mipmap->sampler_2d_array;
+ table->sampler_2d_array.type = "sampler2DArray";
+ table->sampler_2d_array.func = "texture2DArray";
+ table->sampler_2d_array.texcoords = "texCoords";
+ return &table->sampler_2d_array;
default:
_mesa_problem(NULL, "Unexpected texture target 0x%x in"
" setup_texture_sampler()\n", target);
@@ -3363,6 +3374,23 @@ setup_texture_sampler(GLenum target, struct gen_mipmap_state *mipmap)
}
}
+static void
+sampler_table_cleanup(struct sampler_table *table)
+{
+ _mesa_DeleteObjectARB(table->sampler_1d.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_2d.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_3d.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_cubemap.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_1d_array.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_2d_array.shader_prog);
+
+ table->sampler_1d.shader_prog = 0;
+ table->sampler_2d.shader_prog = 0;
+ table->sampler_3d.shader_prog = 0;
+ table->sampler_cubemap.shader_prog = 0;
+ table->sampler_1d_array.shader_prog = 0;
+ table->sampler_2d_array.shader_prog = 0;
+}
static void
setup_glsl_generate_mipmap(struct gl_context *ctx,
@@ -3378,7 +3406,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
setup_vertex_objects(&mipmap->VAO, &mipmap->VBO, true, 2, 3, 0);
/* Generate a fragment shader program appropriate for the texture target */
- sampler = setup_texture_sampler(target, mipmap);
+ sampler = setup_texture_sampler(target, &mipmap->samplers);
assert(sampler != NULL);
if (sampler->shader_prog != 0) {
mipmap->ShaderProg = sampler->shader_prog;
@@ -3468,19 +3496,7 @@ meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap)
_mesa_DeleteBuffers(1, &mipmap->VBO);
mipmap->VBO = 0;
- _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog);
- _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog);
- _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog);
- _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog);
- _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog);
- _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog);
-
- mipmap->sampler_1d.shader_prog = 0;
- mipmap->sampler_2d.shader_prog = 0;
- mipmap->sampler_3d.shader_prog = 0;
- mipmap->sampler_cubemap.shader_prog = 0;
- mipmap->sampler_1d_array.shader_prog = 0;
- mipmap->sampler_2d_array.shader_prog = 0;
+ sampler_table_cleanup(&mipmap->samplers);
}