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-rw-r--r--src/mesa/main/texstore.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 6da3e4eb7b4..5c925a3d314 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3308,10 +3308,12 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
GLint img, row;
ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
- if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
+ if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f &&
ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes) {
/* simple path */
@@ -3322,7 +3324,8 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
- else if (srcFormat == GL_DEPTH_COMPONENT) {
+ else if (srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX) {
/* In case we only upload depth we need to preserve the stencil */
for (img = 0; img < srcDepth; img++) {
GLuint *dstRow = (GLuint *) dstAddr