diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_tex_sample.c | 63 |
1 files changed, 32 insertions, 31 deletions
diff --git a/src/mesa/pipe/softpipe/sp_tex_sample.c b/src/mesa/pipe/softpipe/sp_tex_sample.c index b8d7e49a7ef..c5f4602d2b1 100644 --- a/src/mesa/pipe/softpipe/sp_tex_sample.c +++ b/src/mesa/pipe/softpipe/sp_tex_sample.c @@ -556,15 +556,15 @@ compute_cache_pos(unsigned face, unsigned level, unsigned zslice, * * \param face the cube face in 0..5 * \param level the mipmap level - * \param zslice which slice of a 3D texture * \param x the x coord of texel within 2D image * \param y the y coord of texel within 2D image + * \param zslice which slice of a 3D texture * \param rgba the quad to put the texel/color into * \param j which element of the rgba quad to write to */ static void get_texel(struct tgsi_sampler *sampler, - unsigned face, unsigned level, unsigned zslice, int x, int y, + unsigned face, unsigned level, int x, int y, unsigned zslice, float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j) { int tx = x / TEX_CACHE_TILE_SIZE; @@ -665,7 +665,7 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, for (j = 0; j < QUAD_SIZE; j++) { int x = nearest_texcoord(sampler->state->wrap_s, s[j], width); int y = nearest_texcoord(sampler->state->wrap_t, t[j], height); - get_texel(sampler, faces[j], level0, 0, x, y, rgba, j); + get_texel(sampler, faces[j], level0, x, y, 0, rgba, j); if (level0 != level1) { /* get texels from second mipmap level and blend */ @@ -673,7 +673,7 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, unsigned c; x = x / 2; y = y / 2; - get_texel(sampler, faces[j], level1, 0, x, y, rgba2, j); + get_texel(sampler, faces[j], level1, x, y, 0, rgba2, j); for (c = 0; c < NUM_CHANNELS; c++) { rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]); } @@ -686,10 +686,10 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, int x0, y0, x1, y1, c; linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &a); linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &b); - get_texel(sampler, faces[j], level0, 0, x0, y0, tx, 0); - get_texel(sampler, faces[j], level0, 0, x1, y0, tx, 1); - get_texel(sampler, faces[j], level0, 0, x0, y1, tx, 2); - get_texel(sampler, faces[j], level0, 0, x1, y1, tx, 3); + get_texel(sampler, faces[j], level0, x0, y0, 0, tx, 0); + get_texel(sampler, faces[j], level0, x1, y0, 0, tx, 1); + get_texel(sampler, faces[j], level0, x0, y1, 0, tx, 2); + get_texel(sampler, faces[j], level0, x1, y1, 0, tx, 3); for (c = 0; c < 4; c++) { rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]); } @@ -701,10 +701,10 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, y0 = y0 / 2; x1 = x1 / 2; y1 = y1 / 2; - get_texel(sampler, faces[j], level1, 0, x0, y0, tx, 0); - get_texel(sampler, faces[j], level1, 0, x1, y0, tx, 1); - get_texel(sampler, faces[j], level1, 0, x0, y1, tx, 2); - get_texel(sampler, faces[j], level1, 0, x1, y1, tx, 3); + get_texel(sampler, faces[j], level1, x0, y0, 0, tx, 0); + get_texel(sampler, faces[j], level1, x1, y0, 0, tx, 1); + get_texel(sampler, faces[j], level1, x0, y1, 0, tx, 2); + get_texel(sampler, faces[j], level1, x1, y1, 0, tx, 3); for (c = 0; c < 4; c++) { rgba2[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]); @@ -785,7 +785,7 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, int x = nearest_texcoord(sampler->state->wrap_s, s[j], width); int y = nearest_texcoord(sampler->state->wrap_t, t[j], height); int z = nearest_texcoord(sampler->state->wrap_r, p[j], depth); - get_texel(sampler, face, level0, z, x, y, rgba, j); + get_texel(sampler, face, level0, x, y, z, rgba, j); if (level0 != level1) { /* get texels from second mipmap level and blend */ @@ -794,7 +794,7 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, x /= 2; y /= 2; z /= 2; - get_texel(sampler, face, level1, z, x, y, rgba2, j); + get_texel(sampler, face, level1, x, y, z, rgba2, j); for (c = 0; c < NUM_CHANNELS; c++) { rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]); } @@ -803,19 +803,20 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, break; case PIPE_TEX_FILTER_LINEAR: for (j = 0; j < QUAD_SIZE; j++) { - float texel0[4][4], texel1[4][4], xw, yw, zw; + float texel0[4][4], texel1[4][4]; + float xw, yw, zw; /* interpolation weights */ int x0, x1, y0, y1, z0, z1, c; linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &xw); linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &yw); linear_texcoord(sampler->state->wrap_r, p[j], depth, &z0, &z1, &zw); - get_texel(sampler, face, level0, z0, x0, y0, texel0, 0); - get_texel(sampler, face, level0, z0, x1, y0, texel0, 1); - get_texel(sampler, face, level0, z0, x0, y1, texel0, 2); - get_texel(sampler, face, level0, z0, x1, y1, texel0, 3); - get_texel(sampler, face, level0, z1, x0, y0, texel1, 0); - get_texel(sampler, face, level0, z1, x1, y0, texel1, 1); - get_texel(sampler, face, level0, z1, x0, y1, texel1, 2); - get_texel(sampler, face, level0, z1, x1, y1, texel1, 3); + get_texel(sampler, face, level0, x0, y0, z0, texel0, 0); + get_texel(sampler, face, level0, x1, y0, z0, texel0, 1); + get_texel(sampler, face, level0, x0, y1, z0, texel0, 2); + get_texel(sampler, face, level0, x1, y1, z0, texel0, 3); + get_texel(sampler, face, level0, x0, y0, z1, texel1, 0); + get_texel(sampler, face, level0, x1, y0, z1, texel1, 1); + get_texel(sampler, face, level0, x0, y1, z1, texel1, 2); + get_texel(sampler, face, level0, x1, y1, z1, texel1, 3); /* 3D lerp */ for (c = 0; c < 4; c++) { @@ -838,14 +839,14 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, x1 /= 2; y1 /= 2; z1 /= 2; - get_texel(sampler, face, level1, z0, x0, y0, texel0, 0); - get_texel(sampler, face, level1, z0, x1, y0, texel0, 1); - get_texel(sampler, face, level1, z0, x0, y1, texel0, 2); - get_texel(sampler, face, level1, z0, x1, y1, texel0, 3); - get_texel(sampler, face, level1, z1, x0, y0, texel1, 0); - get_texel(sampler, face, level1, z1, x1, y0, texel1, 1); - get_texel(sampler, face, level1, z1, x0, y1, texel1, 2); - get_texel(sampler, face, level1, z1, x1, y1, texel1, 3); + get_texel(sampler, face, level1, x0, y0, z0, texel0, 0); + get_texel(sampler, face, level1, x1, y0, z0, texel0, 1); + get_texel(sampler, face, level1, x0, y1, z0, texel0, 2); + get_texel(sampler, face, level1, x1, y1, z0, texel0, 3); + get_texel(sampler, face, level1, x0, y0, z1, texel1, 0); + get_texel(sampler, face, level1, x1, y0, z1, texel1, 1); + get_texel(sampler, face, level1, x0, y1, z1, texel1, 2); + get_texel(sampler, face, level1, x1, y1, z1, texel1, 3); /* 3D lerp */ for (c = 0; c < 4; c++) { |