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-rw-r--r--src/mesa/shader/program.c5
-rw-r--r--src/mesa/shader/program.h23
2 files changed, 16 insertions, 12 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index e258f67ec1c..28c18ed51ad 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -234,8 +234,9 @@ _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
* Initialize a new ATI fragment shader object.
*/
struct program *
-_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
- GLenum target, GLuint id)
+_mesa_init_ati_fragment_shader( GLcontext *ctx,
+ struct ati_fragment_shader *prog,
+ GLenum target, GLuint id )
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index e8a667ddc63..dcd64adfe9d 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -74,16 +74,19 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
extern struct program *
-_mesa_init_vertex_program( GLcontext *ctx,
- struct vertex_program *prog,
- GLenum target,
- GLuint id );
+_mesa_init_vertex_program(GLcontext *ctx,
+ struct vertex_program *prog,
+ GLenum target, GLuint id);
extern struct program *
-_mesa_init_fragment_program( GLcontext *ctx,
- struct fragment_program *prog,
- GLenum target,
- GLuint id );
+_mesa_init_fragment_program(GLcontext *ctx,
+ struct fragment_program *prog,
+ GLenum target, GLuint id);
+
+extern struct program *
+_mesa_init_ati_fragment_shader(GLcontext *ctx,
+ struct ati_fragment_shader *prog,
+ GLenum target, GLuint id );
extern struct program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);