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-rw-r--r--src/compiler/glsl/linker.cpp38
-rw-r--r--src/mesa/main/shader_query.cpp62
2 files changed, 42 insertions, 58 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c0d310746f3..71dbddd8763 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3497,7 +3497,8 @@ build_stageref(struct gl_shader_program *shProg, const char *name,
* Create gl_shader_variable from ir_variable class.
*/
static gl_shader_variable *
-create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in)
+create_shader_variable(struct gl_shader_program *shProg,
+ const ir_variable *in, bool use_implicit_location)
{
gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
if (!out)
@@ -3516,8 +3517,29 @@ create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in)
if (!out->name)
return NULL;
+ /* From the ARB_program_interface_query specification:
+ *
+ * "Not all active variables are assigned valid locations; the
+ * following variables will have an effective location of -1:
+ *
+ * * uniforms declared as atomic counters;
+ *
+ * * members of a uniform block;
+ *
+ * * built-in inputs, outputs, and uniforms (starting with "gl_"); and
+ *
+ * * inputs or outputs not declared with a "location" layout qualifier,
+ * except for vertex shader inputs and fragment shader outputs."
+ */
+ if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT ||
+ is_gl_identifier(in->name) ||
+ !(in->data.explicit_location || use_implicit_location)) {
+ out->location = -1;
+ } else {
+ out->location = in->data.location;
+ }
+
out->type = in->type;
- out->location = in->data.location;
out->index = in->data.index;
out->patch = in->data.patch;
out->mode = in->data.mode;
@@ -3563,7 +3585,12 @@ add_interface_variables(struct gl_shader_program *shProg,
if (strncmp(var->name, "gl_out_FragData", 15) == 0)
continue;
- gl_shader_variable *sha_v = create_shader_variable(shProg, var);
+ const bool vs_input_or_fs_output =
+ (stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in) ||
+ (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
+
+ gl_shader_variable *sha_v =
+ create_shader_variable(shProg, var, vs_input_or_fs_output);
if (!sha_v)
return false;
@@ -3597,7 +3624,8 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
}
if (type == iface) {
- gl_shader_variable *sha_v = create_shader_variable(shProg, var);
+ gl_shader_variable *sha_v =
+ create_shader_variable(shProg, var, false);
if (!sha_v)
return false;
if (!add_program_resource(shProg, iface, sha_v,
@@ -3622,7 +3650,7 @@ add_fragdata_arrays(struct gl_shader_program *shProg)
ir_variable *var = node->as_variable();
if (var) {
assert(var->data.mode == ir_var_shader_out);
- gl_shader_variable *sha_v = create_shader_variable(shProg, var);
+ gl_shader_variable *sha_v = create_shader_variable(shProg, var, true);
if (!sha_v)
return false;
if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, sha_v,
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index caff79f39af..190f6387987 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -101,24 +101,6 @@ _mesa_BindAttribLocation(GLuint program, GLuint index,
*/
}
-static bool
-is_active_attrib(const gl_shader_variable *var)
-{
- if (!var)
- return false;
-
- switch (var->mode) {
- case ir_var_shader_in:
- return var->location != -1;
-
- case ir_var_system_value:
- return true;
-
- default:
- return false;
- }
-}
-
void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -159,9 +141,6 @@ _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
const gl_shader_variable *const var = RESOURCE_VAR(res);
- if (!is_active_attrib(var))
- return;
-
const char *var_name = var->name;
_mesa_copy_string(name, maxLength, length, var_name);
@@ -208,19 +187,7 @@ _mesa_GetAttribLocation(GLuint program, const GLchar * name)
if (!res)
return -1;
- GLint loc = program_resource_location(shProg, res, name, array_index);
-
- /* The extra check against against 0 is made because of builtin-attribute
- * locations that have offset applied. Function program_resource_location
- * can return built-in attribute locations < 0 and glGetAttribLocation
- * cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- return (loc >= 0) ? loc : -1;
+ return program_resource_location(shProg, res, name, array_index);
}
unsigned
@@ -235,8 +202,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
unsigned count = 0;
for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
- res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
- is_active_attrib(RESOURCE_VAR(res)))
+ res->StageReferences & (1 << MESA_SHADER_VERTEX))
count++;
}
return count;
@@ -394,19 +360,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (!res)
return -1;
- GLint loc = program_resource_location(shProg, res, name, array_index);
-
- /* The extra check against against 0 is made because of builtin-attribute
- * locations that have offset applied. Function program_resource_location
- * can return built-in attribute locations < 0 and glGetFragDataLocation
- * cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- return (loc >= 0) ? loc : -1;
+ return program_resource_location(shProg, res, name, array_index);
}
const char*
@@ -826,10 +780,6 @@ program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name,
unsigned array_index)
{
- /* Built-in locations should report GL_INVALID_INDEX. */
- if (is_gl_identifier(name))
- return GL_INVALID_INDEX;
-
/* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
* offsets are used internally to differentiate between built-in attributes
* and user-defined attributes.
@@ -838,6 +788,9 @@ program_resource_location(struct gl_shader_program *shProg,
case GL_PROGRAM_INPUT: {
const gl_shader_variable *var = RESOURCE_VAR(res);
+ if (var->location == -1)
+ return -1;
+
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= var->type->length) {
@@ -848,6 +801,9 @@ program_resource_location(struct gl_shader_program *shProg,
VERT_ATTRIB_GENERIC0);
}
case GL_PROGRAM_OUTPUT:
+ if (RESOURCE_VAR(res)->location == -1)
+ return -1;
+
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {