diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 103 |
1 files changed, 52 insertions, 51 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index f893dd67423..c3a26fc82eb 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -49,7 +49,7 @@ #define FILE_DEBUG_FLAG DEBUG_BATCH -static GLuint hw_prim[GL_POLYGON+1] = { +static GLuint prim_to_hw_prim[GL_POLYGON+1] = { _3DPRIM_POINTLIST, _3DPRIM_LINELIST, _3DPRIM_LINELOOP, @@ -103,12 +103,9 @@ static GLuint brw_set_prim(struct brw_context *brw, GLenum prim) brw->intel.reduced_primitive = reduced_prim[prim]; brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE; } - - brw_validate_state(brw); - brw_upload_state(brw); } - return hw_prim[prim]; + return prim_to_hw_prim[prim]; } @@ -123,9 +120,9 @@ static GLuint trim(GLenum prim, GLuint length) } -static void brw_emit_prim( struct brw_context *brw, - const struct _mesa_prim *prim ) - +static void brw_emit_prim(struct brw_context *brw, + const struct _mesa_prim *prim, + uint32_t hw_prim) { struct brw_3d_primitive prim_packet; @@ -136,7 +133,7 @@ static void brw_emit_prim( struct brw_context *brw, prim_packet.header.opcode = CMD_3D_PRIM; prim_packet.header.length = sizeof(prim_packet)/4 - 2; prim_packet.header.pad = 0; - prim_packet.header.topology = brw_set_prim(brw, prim->mode); + prim_packet.header.topology = hw_prim; prim_packet.header.indexed = prim->indexed; prim_packet.verts_per_instance = trim(prim->mode, prim->count); @@ -258,11 +255,15 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, struct brw_context *brw = brw_context(ctx); GLboolean retval = GL_FALSE; GLboolean warn = GL_FALSE; + GLboolean first_time = GL_TRUE; GLuint i; if (ctx->NewState) _mesa_update_state( ctx ); + if (check_fallbacks(brw, prim, nr_prims)) + return GL_FALSE; + brw_validate_textures( brw ); /* Bind all inputs, derive varying and size information: @@ -275,6 +276,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, brw->vb.min_index = min_index; brw->vb.max_index = max_index; brw->state.dirty.brw |= BRW_NEW_VERTICES; + /* Have to validate state quite late. Will rebuild tnl_program, * which depends on varying information. * @@ -289,59 +291,58 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, return GL_TRUE; } - /* Flush the batch if it's approaching full, so that we don't wrap while - * we've got validated state that needs to be in the same batch as the - * primitives. This fraction is just a guess (minimal full state plus - * a primitive is around 512 bytes), and would be better if we had - * an upper bound of how much we might emit in a single - * brw_try_draw_prims(). - */ - intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4, - LOOP_CLIPRECTS); - { - /* Set the first primitive early, ahead of validate_state: + for (i = 0; i < nr_prims; i++) { + uint32_t hw_prim; + + /* Flush the batch if it's approaching full, so that we don't wrap while + * we've got validated state that needs to be in the same batch as the + * primitives. This fraction is just a guess (minimal full state plus + * a primitive is around 512 bytes), and would be better if we had + * an upper bound of how much we might emit in a single + * brw_try_draw_prims(). */ - brw_set_prim(brw, prim[0].mode); + intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4, + LOOP_CLIPRECTS); - brw_validate_state( brw ); + hw_prim = brw_set_prim(brw, prim[i].mode); - /* Various fallback checks: - */ - if (brw->intel.Fallback) - goto out; + if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) { + first_time = GL_FALSE; - if (check_fallbacks( brw, prim, nr_prims )) - goto out; + /* Various fallback checks: */ + if (brw->intel.Fallback) + goto out; - /* Check that we can fit our state in with our existing batchbuffer, or - * flush otherwise. - */ - if (dri_bufmgr_check_aperture_space(brw->state.validated_bos, - brw->state.validated_bo_count)) { - static GLboolean warned; - intel_batchbuffer_flush(intel->batch); - - /* Validate the state after we flushed the batch (which would have - * changed the set of dirty state). If we still fail to - * check_aperture, warn of what's happening, but attempt to continue - * on since it may succeed anyway, and the user would probably rather - * see a failure and a warning than a fallback. - */ brw_validate_state(brw); - if (!warned && - dri_bufmgr_check_aperture_space(brw->state.validated_bos, + + /* Check that we can fit our state in with our existing batchbuffer, or + * flush otherwise. + */ + if (dri_bufmgr_check_aperture_space(brw->state.validated_bos, brw->state.validated_bo_count)) { - warn = GL_TRUE; - warned = GL_TRUE; + static GLboolean warned; + intel_batchbuffer_flush(intel->batch); + + /* Validate the state after we flushed the batch (which would have + * changed the set of dirty state). If we still fail to + * check_aperture, warn of what's happening, but attempt to continue + * on since it may succeed anyway, and the user would probably rather + * see a failure and a warning than a fallback. + */ + brw_validate_state(brw); + if (!warned && + dri_bufmgr_check_aperture_space(brw->state.validated_bos, + brw->state.validated_bo_count)) { + warn = GL_TRUE; + warned = GL_TRUE; + } } - } - - brw_upload_state(brw); - for (i = 0; i < nr_prims; i++) { - brw_emit_prim(brw, &prim[i]); + brw_upload_state(brw); } + brw_emit_prim(brw, &prim[i], hw_prim); + retval = GL_TRUE; } |