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-rw-r--r--src/mesa/swrast/s_arbshader.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c
index ee971a36ecc..356e43c8198 100644
--- a/src/mesa/swrast/s_arbshader.c
+++ b/src/mesa/swrast/s_arbshader.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.6
+ * Version: 6.5.3
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
@@ -103,18 +103,20 @@ _swrast_exec_arbshader(GLcontext *ctx, SWspan *span)
span->writeAll = GL_FALSE;
}
else {
+ GLboolean zWritten = GL_FALSE; /* temp hack (bug 9345) */
(**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGCOLOR,
vec, 0, 4 * sizeof(GLfloat), GL_FALSE);
COPY_4V(span->array->color.sz4.rgba[i], vec);
-
- (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH, vec, 0,
- sizeof (GLfloat), GL_FALSE);
- if (vec[0] <= 0.0f)
- span->array->z[i] = 0;
- else if (vec[0] >= 1.0f)
- span->array->z[i] = ctx->DrawBuffer->_DepthMax;
- else
- span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF);
+ if (zWritten) {
+ (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH,
+ vec, 0, sizeof (GLfloat), GL_FALSE);
+ if (vec[0] <= 0.0f)
+ span->array->z[i] = 0;
+ else if (vec[0] >= 1.0f)
+ span->array->z[i] = ctx->DrawBuffer->_DepthMax;
+ else
+ span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF);
+ }
}
}
}