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-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.h2
-rw-r--r--src/mesa/drivers/dri/i965/intel_state.c25
3 files changed, 27 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index 8afefdd4353..3c0952acf0d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -173,7 +173,7 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
- sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc);
+ sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc);
}
/* Set LOD bias:
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h
index ae255929089..053d93a82b3 100644
--- a/src/mesa/drivers/dri/i965/intel_context.h
+++ b/src/mesa/drivers/dri/i965/intel_context.h
@@ -464,7 +464,7 @@ extern void intelInitStateFuncs( struct dd_function_table *functions );
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
-
+extern int intel_translate_shadow_compare_func( GLenum func );
extern int intel_translate_compare_func( GLenum func );
extern int intel_translate_stencil_op( GLenum op );
extern int intel_translate_blend_factor( GLenum factor );
diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c
index 2e442db6198..2f5467a4e46 100644
--- a/src/mesa/drivers/dri/i965/intel_state.c
+++ b/src/mesa/drivers/dri/i965/intel_state.c
@@ -38,6 +38,31 @@
#include "intel_regions.h"
#include "swrast/swrast.h"
+int intel_translate_shadow_compare_func( GLenum func )
+{
+ switch(func) {
+ case GL_NEVER:
+ return COMPAREFUNC_ALWAYS;
+ case GL_LESS:
+ return COMPAREFUNC_LEQUAL;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LESS;
+ case GL_GREATER:
+ return COMPAREFUNC_GEQUAL;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GREATER;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_NEVER;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_NEVER;
+}
+
int intel_translate_compare_func( GLenum func )
{
switch(func) {