diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_builder.h | 652 |
2 files changed, 653 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 3f852cd21ec..93f336e4b72 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -42,6 +42,7 @@ i965_FILES = \ brw_ff_gs.c \ brw_ff_gs_emit.c \ brw_ff_gs.h \ + brw_fs_builder.h \ brw_fs_channel_expressions.cpp \ brw_fs_cmod_propagation.cpp \ brw_fs_combine_constants.cpp \ diff --git a/src/mesa/drivers/dri/i965/brw_fs_builder.h b/src/mesa/drivers/dri/i965/brw_fs_builder.h new file mode 100644 index 00000000000..58ac5980da5 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_fs_builder.h @@ -0,0 +1,652 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010-2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef BRW_FS_BUILDER_H +#define BRW_FS_BUILDER_H + +#include "brw_ir_fs.h" +#include "brw_shader.h" +#include "brw_context.h" + +namespace brw { + /** + * Toolbox to assemble an FS IR program out of individual instructions. + * + * This object is meant to have an interface consistent with + * brw::vec4_builder. They cannot be fully interchangeable because + * brw::fs_builder generates scalar code while brw::vec4_builder generates + * vector code. + */ + class fs_builder { + public: + /** Type used in this IR to represent a source of an instruction. */ + typedef fs_reg src_reg; + + /** Type used in this IR to represent the destination of an instruction. */ + typedef fs_reg dst_reg; + + /** Type used in this IR to represent an instruction. */ + typedef fs_inst instruction; + + /** + * Construct an fs_builder that inserts instructions into \p shader. + * \p dispatch_width gives the native execution width of the program. + */ + fs_builder(backend_shader *shader, + unsigned dispatch_width) : + shader(shader), block(NULL), cursor(NULL), + _dispatch_width(dispatch_width), + _group(0), + force_writemask_all(false), + annotation() + { + } + + /** + * Construct an fs_builder that inserts instructions before \p cursor in + * basic block \p block, inheriting other code generation parameters + * from this. + */ + fs_builder + at(bblock_t *block, exec_node *cursor) const + { + fs_builder bld = *this; + bld.block = block; + bld.cursor = cursor; + return bld; + } + + /** + * Construct an fs_builder appending instructions at the end of the + * instruction list of the shader, inheriting other code generation + * parameters from this. + */ + fs_builder + at_end() const + { + return at(NULL, (exec_node *)&shader->instructions.tail); + } + + /** + * Construct a builder specifying the default SIMD width and group of + * channel enable signals, inheriting other code generation parameters + * from this. + * + * \p n gives the default SIMD width, \p i gives the slot group used for + * predication and control flow masking in multiples of \p n channels. + */ + fs_builder + group(unsigned n, unsigned i) const + { + assert(n <= dispatch_width() && + i < dispatch_width() / n); + fs_builder bld = *this; + bld._dispatch_width = n; + bld._group += i * n; + return bld; + } + + /** + * Alias for group() with width equal to eight. + */ + fs_builder + half(unsigned i) const + { + return group(8, i); + } + + /** + * Construct a builder with per-channel control flow execution masking + * disabled if \p b is true. If control flow execution masking is + * already disabled this has no effect. + */ + fs_builder + exec_all(bool b = true) const + { + fs_builder bld = *this; + if (b) + bld.force_writemask_all = true; + return bld; + } + + /** + * Construct a builder with the given debug annotation info. + */ + fs_builder + annotate(const char *str, const void *ir = NULL) const + { + fs_builder bld = *this; + bld.annotation.str = str; + bld.annotation.ir = ir; + return bld; + } + + /** + * Get the SIMD width in use. + */ + unsigned + dispatch_width() const + { + return _dispatch_width; + } + + /** + * Allocate a virtual register of natural vector size (one for this IR) + * and SIMD width. \p n gives the amount of space to allocate in + * dispatch_width units (which is just enough space for one logical + * component in this IR). + */ + dst_reg + vgrf(enum brw_reg_type type, unsigned n = 1) const + { + return dst_reg(GRF, shader->alloc.allocate( + DIV_ROUND_UP(n * type_sz(type) * dispatch_width(), + REG_SIZE)), + type, dispatch_width()); + } + + /** + * Create a null register of floating type. + */ + dst_reg + null_reg_f() const + { + return dst_reg(retype(brw_null_vec(dispatch_width()), + BRW_REGISTER_TYPE_F)); + } + + /** + * Create a null register of signed integer type. + */ + dst_reg + null_reg_d() const + { + return dst_reg(retype(brw_null_vec(dispatch_width()), + BRW_REGISTER_TYPE_D)); + } + + /** + * Create a null register of unsigned integer type. + */ + dst_reg + null_reg_ud() const + { + return dst_reg(retype(brw_null_vec(dispatch_width()), + BRW_REGISTER_TYPE_UD)); + } + + /** + * Get the mask of SIMD channels enabled by dispatch and not yet + * disabled by discard. + */ + src_reg + sample_mask_reg() const + { + const bool uses_kill = + (shader->stage == MESA_SHADER_FRAGMENT && + ((brw_wm_prog_data *)shader->stage_prog_data)->uses_kill); + return (shader->stage != MESA_SHADER_FRAGMENT ? src_reg(0xffff) : + uses_kill ? brw_flag_reg(0, 1) : + retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD)); + } + + /** + * Insert an instruction into the program. + */ + instruction * + emit(const instruction &inst) const + { + return emit(new(shader->mem_ctx) instruction(inst)); + } + + /** + * Create and insert a nullary control instruction into the program. + */ + instruction * + emit(enum opcode opcode) const + { + return emit(instruction(opcode, dispatch_width())); + } + + /** + * Create and insert a nullary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst) const + { + return emit(instruction(opcode, dst)); + } + + /** + * Create and insert a unary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0) const + { + switch (opcode) { + case SHADER_OPCODE_RCP: + case SHADER_OPCODE_RSQ: + case SHADER_OPCODE_SQRT: + case SHADER_OPCODE_EXP2: + case SHADER_OPCODE_LOG2: + case SHADER_OPCODE_SIN: + case SHADER_OPCODE_COS: + return fix_math_instruction( + emit(instruction(opcode, dst.width, dst, + fix_math_operand(src0)))); + + default: + return emit(instruction(opcode, dst.width, dst, src0)); + } + } + + /** + * Create and insert a binary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0, + const src_reg &src1) const + { + switch (opcode) { + case SHADER_OPCODE_POW: + case SHADER_OPCODE_INT_QUOTIENT: + case SHADER_OPCODE_INT_REMAINDER: + return fix_math_instruction( + emit(instruction(opcode, dst.width, dst, + fix_math_operand(src0), + fix_math_operand(src1)))); + + default: + return emit(instruction(opcode, dst.width, dst, src0, src1)); + + } + } + + /** + * Create and insert a ternary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0, + const src_reg &src1, const src_reg &src2) const + { + switch (opcode) { + case BRW_OPCODE_BFE: + case BRW_OPCODE_BFI2: + case BRW_OPCODE_MAD: + case BRW_OPCODE_LRP: + return emit(instruction(opcode, dst.width, dst, + fix_3src_operand(src0), + fix_3src_operand(src1), + fix_3src_operand(src2))); + + default: + return emit(instruction(opcode, dst.width, dst, src0, src1, src2)); + } + } + + /** + * Insert a preallocated instruction into the program. + */ + instruction * + emit(instruction *inst) const + { + assert(inst->exec_size == dispatch_width() || + force_writemask_all); + assert(_group == 0 || _group == 8); + + inst->force_sechalf = (_group == 8); + inst->force_writemask_all = force_writemask_all; + inst->annotation = annotation.str; + inst->ir = annotation.ir; + + if (block) + static_cast<instruction *>(cursor)->insert_before(block, inst); + else + cursor->insert_before(inst); + + return inst; + } + + /** + * Select \p src0 if the comparison of both sources with the given + * conditional mod evaluates to true, otherwise select \p src1. + * + * Generally useful to get the minimum or maximum of two values. + */ + void + emit_minmax(const dst_reg &dst, const src_reg &src0, + const src_reg &src1, brw_conditional_mod mod) const + { + if (shader->devinfo->gen >= 6) { + set_condmod(mod, SEL(dst, fix_unsigned_negate(src0), + fix_unsigned_negate(src1))); + } else { + CMP(null_reg_d(), src0, src1, mod); + set_predicate(BRW_PREDICATE_NORMAL, + SEL(dst, src0, src1)); + } + } + + /** + * Copy any live channel from \p src to the first channel of \p dst. + */ + void + emit_uniformize(const dst_reg &dst, const src_reg &src) const + { + const fs_builder ubld = exec_all(); + const dst_reg chan_index = vgrf(BRW_REGISTER_TYPE_UD); + + ubld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, component(chan_index, 0)); + ubld.emit(SHADER_OPCODE_BROADCAST, component(dst, 0), + src, component(chan_index, 0)); + } + + /** + * Assorted arithmetic ops. + * @{ + */ +#define ALU1(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0) const \ + { \ + return emit(BRW_OPCODE_##op, dst, src0); \ + } + +#define ALU2(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \ + { \ + return emit(BRW_OPCODE_##op, dst, src0, src1); \ + } + +#define ALU2_ACC(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \ + { \ + instruction *inst = emit(BRW_OPCODE_##op, dst, src0, src1); \ + inst->writes_accumulator = true; \ + return inst; \ + } + +#define ALU3(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0, const src_reg &src1, \ + const src_reg &src2) const \ + { \ + return emit(BRW_OPCODE_##op, dst, src0, src1, src2); \ + } + + ALU2(ADD) + ALU2_ACC(ADDC) + ALU2(AND) + ALU2(ASR) + ALU2(AVG) + ALU3(BFE) + ALU2(BFI1) + ALU3(BFI2) + ALU1(BFREV) + ALU1(CBIT) + ALU2(CMPN) + ALU3(CSEL) + ALU2(DP2) + ALU2(DP3) + ALU2(DP4) + ALU2(DPH) + ALU1(F16TO32) + ALU1(F32TO16) + ALU1(FBH) + ALU1(FBL) + ALU1(FRC) + ALU2(LINE) + ALU1(LZD) + ALU2(MAC) + ALU2_ACC(MACH) + ALU3(MAD) + ALU1(MOV) + ALU2(MUL) + ALU1(NOT) + ALU2(OR) + ALU2(PLN) + ALU1(RNDD) + ALU1(RNDE) + ALU1(RNDU) + ALU1(RNDZ) + ALU2(SAD2) + ALU2_ACC(SADA2) + ALU2(SEL) + ALU2(SHL) + ALU2(SHR) + ALU2_ACC(SUBB) + ALU2(XOR) + +#undef ALU3 +#undef ALU2_ACC +#undef ALU2 +#undef ALU1 + /** @} */ + + /** + * CMP: Sets the low bit of the destination channels with the result + * of the comparison, while the upper bits are undefined, and updates + * the flag register with the packed 16 bits of the result. + */ + instruction * + CMP(const dst_reg &dst, const src_reg &src0, const src_reg &src1, + brw_conditional_mod condition) const + { + /* Take the instruction: + * + * CMP null<d> src0<f> src1<f> + * + * Original gen4 does type conversion to the destination type + * before comparison, producing garbage results for floating + * point comparisons. + * + * The destination type doesn't matter on newer generations, + * so we set the type to match src0 so we can compact the + * instruction. + */ + return set_condmod(condition, + emit(BRW_OPCODE_CMP, retype(dst, src0.type), + fix_unsigned_negate(src0), + fix_unsigned_negate(src1))); + } + + /** + * Gen4 predicated IF. + */ + instruction * + IF(brw_predicate predicate) const + { + return set_predicate(predicate, emit(BRW_OPCODE_IF)); + } + + /** + * Emit a linear interpolation instruction. + */ + instruction * + LRP(const dst_reg &dst, const src_reg &x, const src_reg &y, + const src_reg &a) const + { + if (shader->devinfo->gen >= 6) { + /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so + * we need to reorder the operands. + */ + return emit(BRW_OPCODE_LRP, dst, a, y, x); + + } else { + /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */ + const dst_reg y_times_a = vgrf(dst.type); + const dst_reg one_minus_a = vgrf(dst.type); + const dst_reg x_times_one_minus_a = vgrf(dst.type); + + MUL(y_times_a, y, a); + ADD(one_minus_a, negate(a), src_reg(1.0f)); + MUL(x_times_one_minus_a, x, src_reg(one_minus_a)); + return ADD(dst, src_reg(x_times_one_minus_a), src_reg(y_times_a)); + } + } + + /** + * Collect a number of registers in a contiguous range of registers. + */ + instruction * + LOAD_PAYLOAD(const dst_reg &dst, const src_reg *src, + unsigned sources, unsigned header_size) const + { + assert(dst.width % 8 == 0); + instruction *inst = emit(instruction(SHADER_OPCODE_LOAD_PAYLOAD, + dst.width, dst, src, sources)); + inst->header_size = header_size; + + for (unsigned i = 0; i < header_size; i++) + assert(src[i].file != GRF || + src[i].width * type_sz(src[i].type) == 32); + inst->regs_written = header_size; + + for (unsigned i = header_size; i < sources; ++i) + assert(src[i].file != GRF || + src[i].width == dst.width); + inst->regs_written += (sources - header_size) * (dst.width / 8); + + return inst; + } + + backend_shader *shader; + + private: + /** + * Workaround for negation of UD registers. See comment in + * fs_generator::generate_code() for more details. + */ + src_reg + fix_unsigned_negate(const src_reg &src) const + { + if (src.type == BRW_REGISTER_TYPE_UD && + src.negate) { + dst_reg temp = vgrf(BRW_REGISTER_TYPE_UD); + MOV(temp, src); + return src_reg(temp); + } else { + return src; + } + } + + /** + * Workaround for source register modes not supported by the ternary + * instruction encoding. + */ + src_reg + fix_3src_operand(const src_reg &src) const + { + if (src.file == GRF || src.file == UNIFORM || src.stride > 1) { + return src; + } else { + dst_reg expanded = vgrf(src.type); + MOV(expanded, src); + return expanded; + } + } + + /** + * Workaround for source register modes not supported by the math + * instruction. + */ + src_reg + fix_math_operand(const src_reg &src) const + { + /* Can't do hstride == 0 args on gen6 math, so expand it out. We + * might be able to do better by doing execsize = 1 math and then + * expanding that result out, but we would need to be careful with + * masking. + * + * Gen6 hardware ignores source modifiers (negate and abs) on math + * instructions, so we also move to a temp to set those up. + * + * Gen7 relaxes most of the above restrictions, but still can't use IMM + * operands to math + */ + if ((shader->devinfo->gen == 6 && + (src.file == IMM || src.file == UNIFORM || + src.abs || src.negate)) || + (shader->devinfo->gen == 7 && src.file == IMM)) { + const dst_reg tmp = vgrf(src.type); + MOV(tmp, src); + return tmp; + } else { + return src; + } + } + + /** + * Workaround other weirdness of the math instruction. + */ + instruction * + fix_math_instruction(instruction *inst) const + { + if (shader->devinfo->gen < 6) { + inst->base_mrf = 2; + inst->mlen = inst->sources * dispatch_width() / 8; + + if (inst->sources > 1) { + /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13 + * "Message Payload": + * + * "Operand0[7]. For the INT DIV functions, this operand is the + * denominator." + * ... + * "Operand1[7]. For the INT DIV functions, this operand is the + * numerator." + */ + const bool is_int_div = inst->opcode != SHADER_OPCODE_POW; + const fs_reg src0 = is_int_div ? inst->src[1] : inst->src[0]; + const fs_reg src1 = is_int_div ? inst->src[0] : inst->src[1]; + + inst->resize_sources(1); + inst->src[0] = src0; + + at(block, inst).MOV(fs_reg(MRF, inst->base_mrf + 1, src1.type, + dispatch_width()), src1); + } + } + + return inst; + } + + bblock_t *block; + exec_node *cursor; + + unsigned _dispatch_width; + unsigned _group; + bool force_writemask_all; + + /** Debug annotation info. */ + struct { + const char *str; + const void *ir; + } annotation; + }; +} + +#endif |