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-rw-r--r--src/mesa/drivers/dri/i965/gen6_sol.c9
-rw-r--r--src/mesa/drivers/dri/i965/gen7_sol_state.c18
2 files changed, 21 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_sol.c b/src/mesa/drivers/dri/i965/gen6_sol.c
index 9c09adee00b..a7b63f67e87 100644
--- a/src/mesa/drivers/dri/i965/gen6_sol.c
+++ b/src/mesa/drivers/dri/i965/gen6_sol.c
@@ -159,6 +159,7 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
{
struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = &brw->intel;
const struct gl_shader_program *vs_prog =
ctx->Shader.CurrentVertexProgram;
const struct gl_transform_feedback_info *linked_xfb_info =
@@ -180,6 +181,14 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
brw->sol.svbi_0_starting_index = 0;
brw->sol.svbi_0_max_index = max_index;
brw->sol.offset_0_batch_start = 0;
+
+ if (intel->gen >= 7) {
+ /* Ask the kernel to reset the SO offsets for any previous transform
+ * feedback, so we start at the start of the user's buffer. (note: these
+ * are not the query counters)
+ */
+ intel->batch.needs_sol_reset = true;
+ }
}
void
diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
index c83b2df7003..03709eafba9 100644
--- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
@@ -82,12 +82,14 @@ upload_3dstate_so_buffers(struct brw_context *brw)
end = ALIGN(start + xfb_obj->Size[i], 4);
assert(end <= bo->size);
- /* Offset the starting offset by the current vertex index into the
- * feedback buffer, offset register is always set to 0 at the start of the
- * batchbuffer.
+ /* If we don't have hardware contexts, then we reset our offsets at the
+ * start of every batch, so we track the number of vertices written in
+ * software and increment our pointers by that many.
*/
- start += brw->sol.offset_0_batch_start * stride;
- assert(start <= end);
+ if (!intel->hw_ctx) {
+ start += brw->sol.offset_0_batch_start * stride;
+ assert(start <= end);
+ }
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
@@ -244,7 +246,11 @@ upload_sol_state(struct brw_context *brw)
/* BRW_NEW_VUE_MAP_GEOM_OUT */
upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
- intel->batch.needs_sol_reset = true;
+ /* If we don't have hardware contexts, then some other client may have
+ * changed the SO write offsets, and we need to rewrite them.
+ */
+ if (!intel->hw_ctx)
+ intel->batch.needs_sol_reset = true;
}
/* Finally, set up the SOL stage. This command must always follow updates to