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-rw-r--r--src/mesa/drivers/dri/i965/brw_primitive_restart.c8
-rw-r--r--src/mesa/main/context.c3
-rw-r--r--src/mesa/main/mtypes.h5
-rw-r--r--src/mesa/vbo/vbo_exec_array.c46
-rw-r--r--src/mesa/vbo/vbo_primitive_restart.c4
5 files changed, 8 insertions, 58 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_primitive_restart.c b/src/mesa/drivers/dri/i965/brw_primitive_restart.c
index 2d654f67b9b..f7764e15e2c 100644
--- a/src/mesa/drivers/dri/i965/brw_primitive_restart.c
+++ b/src/mesa/drivers/dri/i965/brw_primitive_restart.c
@@ -138,14 +138,6 @@ brw_handle_primitive_restart(struct gl_context *ctx,
return GL_FALSE;
}
- /* If the driver has requested software handling of primitive restarts,
- * then the VBO module has already taken care of things, and we can
- * just draw as normal.
- */
- if (ctx->Const.PrimitiveRestartInSoftware) {
- return GL_FALSE;
- }
-
/* If we have set the in_progress flag, then we are in the middle
* of handling the primitive restart draw.
*/
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 9cca39e5060..b7e87284e30 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -682,9 +682,6 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
/* GL_ARB_robustness */
consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
- /* PrimitiveRestart */
- consts->PrimitiveRestartInSoftware = GL_FALSE;
-
/* ES 3.0 or ARB_ES3_compatibility */
consts->MaxElementIndex = 0xffffffffu;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7c237bd1ba9..b66b1a85def 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3552,11 +3552,6 @@ struct gl_constants
GLboolean GLSLSkipStrictMaxUniformLimitCheck;
/**
- * Force software support for primitive restart in the VBO module.
- */
- GLboolean PrimitiveRestartInSoftware;
-
- /**
* Always use the GetTransformFeedbackVertexCount() driver hook, rather
* than passing the transform feedback object to the drawing function.
*/
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 111321bd7f2..045dbb5063d 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -562,38 +562,6 @@ vbo_bind_arrays(struct gl_context *ctx)
}
}
-
-/**
- * Handle a draw case that potentially has primitive restart enabled.
- *
- * If primitive restart is enabled, and PrimitiveRestartInSoftware is
- * set, then vbo_sw_primitive_restart is used to handle the primitive
- * restart case in software.
- */
-static void
-vbo_handle_primitive_restart(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index)
-{
- struct vbo_context *vbo = vbo_context(ctx);
-
- if (ctx->Const.PrimitiveRestartInSoftware &&
- ctx->Array._PrimitiveRestart &&
- (ib != NULL)) {
- /* Handle primitive restart in software */
- vbo_sw_primitive_restart(ctx, prim, nr_prims, ib, NULL);
- } else {
- /* Call driver directly for draw_prims */
- vbo->draw_prims(ctx, prim, nr_prims, ib,
- index_bounds_valid, min_index, max_index, NULL, NULL);
- }
-}
-
-
/**
* Helper function called by the other DrawArrays() functions below.
* This is where we handle primitive restart for drawing non-indexed
@@ -1011,8 +979,8 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
*/
check_buffers_are_unmapped(exec->array.inputs);
- vbo_handle_primitive_restart(ctx, prim, 1, &ib,
- index_bounds_valid, start, end);
+ vbo->draw_prims(ctx, prim, 1, &ib,
+ index_bounds_valid, start, end, NULL, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
@@ -1372,8 +1340,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
}
check_buffers_are_unmapped(exec->array.inputs);
- vbo_handle_primitive_restart(ctx, prim, primcount, &ib,
- GL_FALSE, ~0, ~0);
+ vbo->draw_prims(ctx, prim, primcount, &ib,
+ false, ~0, ~0, NULL, NULL);
} else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
@@ -1401,8 +1369,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
prim[0].basevertex = 0;
check_buffers_are_unmapped(exec->array.inputs);
- vbo_handle_primitive_restart(ctx, prim, 1, &ib,
- GL_FALSE, ~0, ~0);
+ vbo->draw_prims(ctx, prim, 1, &ib,
+ false, ~0, ~0, NULL, NULL);
}
}
@@ -1464,8 +1432,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
if (ctx->Driver.GetTransformFeedbackVertexCount &&
(ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
- (ctx->Const.PrimitiveRestartInSoftware &&
- ctx->Array._PrimitiveRestart) ||
!vbo_all_varyings_in_vbos(exec->array.inputs))) {
GLsizei n = ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
diff --git a/src/mesa/vbo/vbo_primitive_restart.c b/src/mesa/vbo/vbo_primitive_restart.c
index 25c89669ccf..562dedcd5c9 100644
--- a/src/mesa/vbo/vbo_primitive_restart.c
+++ b/src/mesa/vbo/vbo_primitive_restart.c
@@ -41,8 +41,8 @@
/*
* Notes on primitive restart:
- * The code below is used when the driver does not support primitive
- * restart itself. (ctx->Const.PrimitiveRestartInSoftware == GL_TRUE)
+ * The code below is used when the driver does not fully support primitive
+ * restart (for example, if it only does restart index of ~0).
*
* We map the index buffer, find the restart indexes, unmap
* the index buffer then draw the sub-primitives delineated by the restarts.