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-rw-r--r--src/compiler/spirv/vtn_variables.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index e3845365bdd..3a5c23eff93 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -739,6 +739,7 @@ _vtn_variable_load_store(struct vtn_builder *b, bool load,
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
/* At this point, we have a scalar, vector, or matrix so we know that
* there cannot be any structure splitting still in the way. By
* stopping at the matrix level rather than the vector level, we