diff options
Diffstat (limited to 'src/vulkan')
-rw-r--r-- | src/vulkan/Makefile.am | 4 | ||||
-rw-r--r-- | src/vulkan/anv_cmd_buffer.c | 509 | ||||
-rw-r--r-- | src/vulkan/anv_meta.c | 12 | ||||
-rw-r--r-- | src/vulkan/anv_private.h | 20 | ||||
-rw-r--r-- | src/vulkan/gen8_cmd_buffer.c | 814 | ||||
-rw-r--r-- | src/vulkan/gen8_pipeline.c (renamed from src/vulkan/anv_gen8.c) | 556 | ||||
-rw-r--r-- | src/vulkan/gen8_state.c | 286 |
7 files changed, 1144 insertions, 1057 deletions
diff --git a/src/vulkan/Makefile.am b/src/vulkan/Makefile.am index 6c833d84753..2359ffeeff1 100644 --- a/src/vulkan/Makefile.am +++ b/src/vulkan/Makefile.am @@ -73,7 +73,9 @@ VULKAN_SOURCES = \ anv_query.c \ anv_util.c \ anv_x11.c \ - anv_gen8.c + gen8_state.c \ + gen8_cmd_buffer.c \ + gen8_pipeline.c libvulkan_la_SOURCES = \ $(VULKAN_SOURCES) \ diff --git a/src/vulkan/anv_cmd_buffer.c b/src/vulkan/anv_cmd_buffer.c index b874ba76738..84e69032147 100644 --- a/src/vulkan/anv_cmd_buffer.c +++ b/src/vulkan/anv_cmd_buffer.c @@ -320,9 +320,9 @@ void anv_CmdBindVertexBuffers( } } -static VkResult -cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, - unsigned stage, struct anv_state *bt_state) +VkResult +anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, + unsigned stage, struct anv_state *bt_state) { struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; struct anv_subpass *subpass = cmd_buffer->state.subpass; @@ -440,9 +440,9 @@ cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, return VK_SUCCESS; } -static VkResult -cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer, - unsigned stage, struct anv_state *state) +VkResult +anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer, + unsigned stage, struct anv_state *state) { struct anv_pipeline_layout *layout; uint32_t sampler_count; @@ -491,10 +491,10 @@ flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, uint32_t stage) struct anv_state surfaces = { 0, }, samplers = { 0, }; VkResult result; - result = cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers); + result = anv_cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers); if (result != VK_SUCCESS) return result; - result = cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces); + result = anv_cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces); if (result != VK_SUCCESS) return result; @@ -533,8 +533,8 @@ flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, uint32_t stage) return VK_SUCCESS; } -static void -flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer) +void +anv_flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer) { uint32_t s, dirty = cmd_buffer->state.descriptors_dirty & cmd_buffer->state.pipeline->active_stages; @@ -569,7 +569,7 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer) cmd_buffer->state.descriptors_dirty &= ~cmd_buffer->state.pipeline->active_stages; } -static struct anv_state +struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, uint32_t *a, uint32_t dwords, uint32_t alignment) { @@ -584,7 +584,7 @@ anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, return state; } -static struct anv_state +struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, uint32_t *a, uint32_t *b, uint32_t dwords, uint32_t alignment) @@ -603,363 +603,11 @@ anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, return state; } -static VkResult -flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) -{ - struct anv_device *device = cmd_buffer->device; - struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; - struct anv_state surfaces = { 0, }, samplers = { 0, }; - VkResult result; - - result = cmd_buffer_emit_samplers(cmd_buffer, - VK_SHADER_STAGE_COMPUTE, &samplers); - if (result != VK_SUCCESS) - return result; - result = cmd_buffer_emit_binding_table(cmd_buffer, - VK_SHADER_STAGE_COMPUTE, &surfaces); - if (result != VK_SUCCESS) - return result; - - struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = { - .KernelStartPointer = pipeline->cs_simd, - .KernelStartPointerHigh = 0, - .BindingTablePointer = surfaces.offset, - .BindingTableEntryCount = 0, - .SamplerStatePointer = samplers.offset, - .SamplerCount = 0, - .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */ - }; - - uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t); - struct anv_state state = - anv_state_pool_alloc(&device->dynamic_state_pool, size, 64); - - GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc); - - anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD, - .InterfaceDescriptorTotalLength = size, - .InterfaceDescriptorDataStartAddress = state.offset); - - return VK_SUCCESS; -} - -static void -anv_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer) -{ - struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; - VkResult result; - - assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); - - if (cmd_buffer->state.current_pipeline != GPGPU) { - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, - .PipelineSelection = GPGPU); - cmd_buffer->state.current_pipeline = GPGPU; - } - - if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) - anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); - - if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || - (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) { - result = flush_compute_descriptor_set(cmd_buffer); - assert(result == VK_SUCCESS); - cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE; - } - - cmd_buffer->state.compute_dirty = 0; -} - -static void -anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) -{ - struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; - uint32_t *p; - - uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; - - assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); - - if (cmd_buffer->state.current_pipeline != _3D) { - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, - .PipelineSelection = _3D); - cmd_buffer->state.current_pipeline = _3D; - } - - if (vb_emit) { - const uint32_t num_buffers = __builtin_popcount(vb_emit); - const uint32_t num_dwords = 1 + num_buffers * 4; - - p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, - GEN8_3DSTATE_VERTEX_BUFFERS); - uint32_t vb, i = 0; - for_each_bit(vb, vb_emit) { - struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; - uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; - - struct GEN8_VERTEX_BUFFER_STATE state = { - .VertexBufferIndex = vb, - .MemoryObjectControlState = GEN8_MOCS, - .AddressModifyEnable = true, - .BufferPitch = pipeline->binding_stride[vb], - .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, - .BufferSize = buffer->size - offset - }; - - GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state); - i++; - } - } - - if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) { - /* If somebody compiled a pipeline after starting a command buffer the - * scratch bo may have grown since we started this cmd buffer (and - * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now, - * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */ - if (cmd_buffer->state.scratch_size < pipeline->total_scratch) - anv_cmd_buffer_emit_state_base_address(cmd_buffer); - - anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); - } - - if (cmd_buffer->state.descriptors_dirty) - flush_descriptor_sets(cmd_buffer); - - if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) { - struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state; - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS, - .ScissorRectPointer = vp_state->scissor.offset); - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC, - .CCViewportPointer = vp_state->cc_vp.offset); - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, - .SFClipViewportPointer = vp_state->sf_clip_vp.offset); - } - - if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | - ANV_CMD_BUFFER_RS_DIRTY)) { - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.rs_state->state_sf, - pipeline->state_sf); - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.rs_state->state_raster, - pipeline->state_raster); - } - - if (cmd_buffer->state.ds_state && - (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | - ANV_CMD_BUFFER_DS_DIRTY))) { - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.ds_state->state_wm_depth_stencil, - pipeline->state_wm_depth_stencil); - } - - if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_CB_DIRTY | - ANV_CMD_BUFFER_DS_DIRTY)) { - struct anv_state state; - if (cmd_buffer->state.ds_state == NULL) - state = anv_cmd_buffer_emit_dynamic(cmd_buffer, - cmd_buffer->state.cb_state->state_color_calc, - GEN8_COLOR_CALC_STATE_length, 64); - else if (cmd_buffer->state.cb_state == NULL) - state = anv_cmd_buffer_emit_dynamic(cmd_buffer, - cmd_buffer->state.ds_state->state_color_calc, - GEN8_COLOR_CALC_STATE_length, 64); - else - state = anv_cmd_buffer_merge_dynamic(cmd_buffer, - cmd_buffer->state.ds_state->state_color_calc, - cmd_buffer->state.cb_state->state_color_calc, - GEN8_COLOR_CALC_STATE_length, 64); - - anv_batch_emit(&cmd_buffer->batch, - GEN8_3DSTATE_CC_STATE_POINTERS, - .ColorCalcStatePointer = state.offset, - .ColorCalcStatePointerValid = true); - } - - if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | - ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) { - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.state_vf, pipeline->state_vf); - } - - cmd_buffer->state.vb_dirty &= ~vb_emit; - cmd_buffer->state.dirty = 0; -} - -void anv_CmdDraw( - VkCmdBuffer cmdBuffer, - uint32_t firstVertex, - uint32_t vertexCount, - uint32_t firstInstance, - uint32_t instanceCount) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - - anv_cmd_buffer_flush_state(cmd_buffer); - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, - .VertexAccessType = SEQUENTIAL, - .VertexCountPerInstance = vertexCount, - .StartVertexLocation = firstVertex, - .InstanceCount = instanceCount, - .StartInstanceLocation = firstInstance, - .BaseVertexLocation = 0); -} - -void anv_CmdDrawIndexed( - VkCmdBuffer cmdBuffer, - uint32_t firstIndex, - uint32_t indexCount, - int32_t vertexOffset, - uint32_t firstInstance, - uint32_t instanceCount) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - - anv_cmd_buffer_flush_state(cmd_buffer); - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, - .VertexAccessType = RANDOM, - .VertexCountPerInstance = indexCount, - .StartVertexLocation = firstIndex, - .InstanceCount = instanceCount, - .StartInstanceLocation = firstInstance, - .BaseVertexLocation = vertexOffset); -} - -static void -anv_batch_lrm(struct anv_batch *batch, - uint32_t reg, struct anv_bo *bo, uint32_t offset) -{ - anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, - .RegisterAddress = reg, - .MemoryAddress = { bo, offset }); -} - -static void -anv_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) -{ - anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM, - .RegisterOffset = reg, - .DataDWord = imm); -} - -/* Auto-Draw / Indirect Registers */ -#define GEN7_3DPRIM_END_OFFSET 0x2420 -#define GEN7_3DPRIM_START_VERTEX 0x2430 -#define GEN7_3DPRIM_VERTEX_COUNT 0x2434 -#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 -#define GEN7_3DPRIM_START_INSTANCE 0x243C -#define GEN7_3DPRIM_BASE_VERTEX 0x2440 - -void anv_CmdDrawIndirect( - VkCmdBuffer cmdBuffer, - VkBuffer _buffer, - VkDeviceSize offset, - uint32_t count, - uint32_t stride) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); - struct anv_bo *bo = buffer->bo; - uint32_t bo_offset = buffer->offset + offset; - - anv_cmd_buffer_flush_state(cmd_buffer); - - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); - anv_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0); - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, - .IndirectParameterEnable = true, - .VertexAccessType = SEQUENTIAL); -} - -void anv_CmdDrawIndexedIndirect( - VkCmdBuffer cmdBuffer, - VkBuffer _buffer, - VkDeviceSize offset, - uint32_t count, - uint32_t stride) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); - struct anv_bo *bo = buffer->bo; - uint32_t bo_offset = buffer->offset + offset; - - anv_cmd_buffer_flush_state(cmd_buffer); - - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); - anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, - .IndirectParameterEnable = true, - .VertexAccessType = RANDOM); -} - -void anv_CmdDispatch( - VkCmdBuffer cmdBuffer, - uint32_t x, - uint32_t y, - uint32_t z) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; - struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; - - anv_cmd_buffer_flush_compute_state(cmd_buffer); - - anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER, - .SIMDSize = prog_data->simd_size / 16, - .ThreadDepthCounterMaximum = 0, - .ThreadHeightCounterMaximum = 0, - .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max, - .ThreadGroupIDXDimension = x, - .ThreadGroupIDYDimension = y, - .ThreadGroupIDZDimension = z, - .RightExecutionMask = pipeline->cs_right_mask, - .BottomExecutionMask = 0xffffffff); - - anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH); -} - -#define GPGPU_DISPATCHDIMX 0x2500 -#define GPGPU_DISPATCHDIMY 0x2504 -#define GPGPU_DISPATCHDIMZ 0x2508 - -void anv_CmdDispatchIndirect( - VkCmdBuffer cmdBuffer, - VkBuffer _buffer, - VkDeviceSize offset) +void +anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass) { - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); - struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; - struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; - struct anv_bo *bo = buffer->bo; - uint32_t bo_offset = buffer->offset + offset; - - anv_cmd_buffer_flush_compute_state(cmd_buffer); - - anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset); - anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4); - anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8); - - anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER, - .IndirectParameterEnable = true, - .SIMDSize = prog_data->simd_size / 16, - .ThreadDepthCounterMaximum = 0, - .ThreadHeightCounterMaximum = 0, - .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max, - .RightExecutionMask = pipeline->cs_right_mask, - .BottomExecutionMask = 0xffffffff); - - anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH); + gen8_cmd_buffer_begin_subpass(cmd_buffer, subpass); } void anv_CmdSetEvent( @@ -1139,131 +787,6 @@ void anv_CmdPushConstants( stub(); } -static void -anv_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) -{ - struct anv_subpass *subpass = cmd_buffer->state.subpass; - struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; - const struct anv_depth_stencil_view *view; - - static const struct anv_depth_stencil_view null_view = - { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 }; - - if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) { - const struct anv_attachment_view *aview = - fb->attachments[subpass->depth_stencil_attachment]; - assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL); - view = (const struct anv_depth_stencil_view *)aview; - } else { - view = &null_view; - } - - /* FIXME: Implement the PMA stall W/A */ - /* FIXME: Width and Height are wrong */ - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER, - .SurfaceType = SURFTYPE_2D, - .DepthWriteEnable = view->depth_stride > 0, - .StencilWriteEnable = view->stencil_stride > 0, - .HierarchicalDepthBufferEnable = false, - .SurfaceFormat = view->depth_format, - .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0, - .SurfaceBaseAddress = { view->bo, view->depth_offset }, - .Height = cmd_buffer->state.framebuffer->height - 1, - .Width = cmd_buffer->state.framebuffer->width - 1, - .LOD = 0, - .Depth = 1 - 1, - .MinimumArrayElement = 0, - .DepthBufferObjectControlState = GEN8_MOCS, - .RenderTargetViewExtent = 1 - 1, - .SurfaceQPitch = view->depth_qpitch >> 2); - - /* Disable hierarchial depth buffers. */ - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER); - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER, - .StencilBufferEnable = view->stencil_stride > 0, - .StencilBufferObjectControlState = GEN8_MOCS, - .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0, - .SurfaceBaseAddress = { view->bo, view->stencil_offset }, - .SurfaceQPitch = view->stencil_qpitch >> 2); - - /* Clear the clear params. */ - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS); -} - -void -anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, - struct anv_subpass *subpass) -{ - cmd_buffer->state.subpass = subpass; - - cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; - - anv_cmd_buffer_emit_depth_stencil(cmd_buffer); -} - -void anv_CmdBeginRenderPass( - VkCmdBuffer cmdBuffer, - const VkRenderPassBeginInfo* pRenderPassBegin, - VkRenderPassContents contents) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass); - ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer); - - cmd_buffer->state.framebuffer = framebuffer; - cmd_buffer->state.pass = pass; - - const VkRect2D *render_area = &pRenderPassBegin->renderArea; - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE, - .ClippedDrawingRectangleYMin = render_area->offset.y, - .ClippedDrawingRectangleXMin = render_area->offset.x, - .ClippedDrawingRectangleYMax = - render_area->offset.y + render_area->extent.height - 1, - .ClippedDrawingRectangleXMax = - render_area->offset.x + render_area->extent.width - 1, - .DrawingRectangleOriginY = 0, - .DrawingRectangleOriginX = 0); - - anv_cmd_buffer_clear_attachments(cmd_buffer, pass, - pRenderPassBegin->pAttachmentClearValues); - - anv_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses); -} - -void anv_CmdNextSubpass( - VkCmdBuffer cmdBuffer, - VkRenderPassContents contents) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - - assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY); - - anv_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1); -} - -void anv_CmdEndRenderPass( - VkCmdBuffer cmdBuffer) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - - /* Emit a flushing pipe control at the end of a pass. This is kind of a - * hack but it ensures that render targets always actually get written. - * Eventually, we should do flushing based on image format transitions - * or something of that nature. - */ - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, - .PostSyncOperation = NoWrite, - .RenderTargetCacheFlushEnable = true, - .InstructionCacheInvalidateEnable = true, - .DepthCacheFlushEnable = true, - .VFCacheInvalidationEnable = true, - .TextureCacheInvalidationEnable = true, - .CommandStreamerStallEnable = true); -} - void anv_CmdExecuteCommands( VkCmdBuffer cmdBuffer, uint32_t cmdBuffersCount, diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c index 38906a916da..8f681230292 100644 --- a/src/vulkan/anv_meta.c +++ b/src/vulkan/anv_meta.c @@ -279,7 +279,7 @@ meta_emit_clear(struct anv_cmd_buffer *cmd_buffer, anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.cb_state); - anv_CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, num_instances); + driver_layer->CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, num_instances); } void @@ -694,7 +694,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, .dependencyCount = 0, }, &pass); - anv_CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer), + driver_layer->CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = pass, @@ -715,9 +715,9 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, device->meta_state.blit.pipeline_layout, 0, 1, &set, 0, NULL); - anv_CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, 1); + driver_layer->CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, 1); - anv_CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer)); + driver_layer->CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer)); /* At the point where we emit the draw call, all data from the * descriptor sets, etc. has been used. We are free to delete it. @@ -1345,7 +1345,7 @@ void anv_CmdClearColorImage( .dependencyCount = 0, }, &pass); - anv_CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer), + driver_layer->CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderArea = { @@ -1373,7 +1373,7 @@ void anv_CmdClearColorImage( meta_emit_clear(cmd_buffer, 1, &instance_data, (VkClearDepthStencilValue) {0}); - anv_CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer)); + driver_layer->CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer)); } } } diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h index 0b422d257a9..3a46e37bc3a 100644 --- a/src/vulkan/anv_private.h +++ b/src/vulkan/anv_private.h @@ -761,6 +761,21 @@ void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary, struct anv_cmd_buffer *secondary); void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer); +VkResult anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, + unsigned stage, struct anv_state *bt_state); +VkResult anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer, + unsigned stage, struct anv_state *state); +void anv_flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer); + +struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, + uint32_t *a, uint32_t dwords, + uint32_t alignment); +struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, + uint32_t *a, uint32_t *b, + uint32_t dwords, uint32_t alignment); +void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); + struct anv_bo * anv_cmd_buffer_current_surface_bo(struct anv_cmd_buffer *cmd_buffer); struct anv_reloc_list * @@ -774,9 +789,12 @@ anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer, VkResult anv_cmd_buffer_new_surface_state_bo(struct anv_cmd_buffer *cmd_buffer); +void gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); + void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); -void gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); +void gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, struct anv_subpass *subpass); diff --git a/src/vulkan/gen8_cmd_buffer.c b/src/vulkan/gen8_cmd_buffer.c new file mode 100644 index 00000000000..59a21081c87 --- /dev/null +++ b/src/vulkan/gen8_cmd_buffer.c @@ -0,0 +1,814 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> + +#include "anv_private.h" + +static void +gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; + uint32_t *p; + + uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; + + assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); + + if (cmd_buffer->state.current_pipeline != _3D) { + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, + .PipelineSelection = _3D); + cmd_buffer->state.current_pipeline = _3D; + } + + if (vb_emit) { + const uint32_t num_buffers = __builtin_popcount(vb_emit); + const uint32_t num_dwords = 1 + num_buffers * 4; + + p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, + GEN8_3DSTATE_VERTEX_BUFFERS); + uint32_t vb, i = 0; + for_each_bit(vb, vb_emit) { + struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; + uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; + + struct GEN8_VERTEX_BUFFER_STATE state = { + .VertexBufferIndex = vb, + .MemoryObjectControlState = GEN8_MOCS, + .AddressModifyEnable = true, + .BufferPitch = pipeline->binding_stride[vb], + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + .BufferSize = buffer->size - offset + }; + + GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state); + i++; + } + } + + if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) { + /* If somebody compiled a pipeline after starting a command buffer the + * scratch bo may have grown since we started this cmd buffer (and + * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now, + * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */ + if (cmd_buffer->state.scratch_size < pipeline->total_scratch) + anv_cmd_buffer_emit_state_base_address(cmd_buffer); + + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + } + + if (cmd_buffer->state.descriptors_dirty) + anv_flush_descriptor_sets(cmd_buffer); + + if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) { + struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state; + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS, + .ScissorRectPointer = vp_state->scissor.offset); + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC, + .CCViewportPointer = vp_state->cc_vp.offset); + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, + .SFClipViewportPointer = vp_state->sf_clip_vp.offset); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_CMD_BUFFER_RS_DIRTY)) { + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.rs_state->state_sf, + pipeline->state_sf); + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.rs_state->state_raster, + pipeline->state_raster); + } + + if (cmd_buffer->state.ds_state && + (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_CMD_BUFFER_DS_DIRTY))) { + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.ds_state->state_wm_depth_stencil, + pipeline->state_wm_depth_stencil); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_CB_DIRTY | + ANV_CMD_BUFFER_DS_DIRTY)) { + struct anv_state state; + if (cmd_buffer->state.ds_state == NULL) + state = anv_cmd_buffer_emit_dynamic(cmd_buffer, + cmd_buffer->state.cb_state->state_color_calc, + GEN8_COLOR_CALC_STATE_length, 64); + else if (cmd_buffer->state.cb_state == NULL) + state = anv_cmd_buffer_emit_dynamic(cmd_buffer, + cmd_buffer->state.ds_state->state_color_calc, + GEN8_COLOR_CALC_STATE_length, 64); + else + state = anv_cmd_buffer_merge_dynamic(cmd_buffer, + cmd_buffer->state.ds_state->state_color_calc, + cmd_buffer->state.cb_state->state_color_calc, + GEN8_COLOR_CALC_STATE_length, 64); + + anv_batch_emit(&cmd_buffer->batch, + GEN8_3DSTATE_CC_STATE_POINTERS, + .ColorCalcStatePointer = state.offset, + .ColorCalcStatePointerValid = true); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) { + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.state_vf, pipeline->state_vf); + } + + cmd_buffer->state.vb_dirty &= ~vb_emit; + cmd_buffer->state.dirty = 0; +} + +void gen8_CmdDraw( + VkCmdBuffer cmdBuffer, + uint32_t firstVertex, + uint32_t vertexCount, + uint32_t firstInstance, + uint32_t instanceCount) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + gen8_cmd_buffer_flush_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .VertexAccessType = SEQUENTIAL, + .VertexCountPerInstance = vertexCount, + .StartVertexLocation = firstVertex, + .InstanceCount = instanceCount, + .StartInstanceLocation = firstInstance, + .BaseVertexLocation = 0); +} + +void gen8_CmdDrawIndexed( + VkCmdBuffer cmdBuffer, + uint32_t firstIndex, + uint32_t indexCount, + int32_t vertexOffset, + uint32_t firstInstance, + uint32_t instanceCount) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + gen8_cmd_buffer_flush_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .VertexAccessType = RANDOM, + .VertexCountPerInstance = indexCount, + .StartVertexLocation = firstIndex, + .InstanceCount = instanceCount, + .StartInstanceLocation = firstInstance, + .BaseVertexLocation = vertexOffset); +} + +static void +emit_lrm(struct anv_batch *batch, + uint32_t reg, struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); +} + +static void +emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) +{ + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM, + .RegisterOffset = reg, + .DataDWord = imm); +} + +/* Auto-Draw / Indirect Registers */ +#define GEN7_3DPRIM_END_OFFSET 0x2420 +#define GEN7_3DPRIM_START_VERTEX 0x2430 +#define GEN7_3DPRIM_VERTEX_COUNT 0x2434 +#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 +#define GEN7_3DPRIM_START_INSTANCE 0x243C +#define GEN7_3DPRIM_BASE_VERTEX 0x2440 + +void gen8_CmdDrawIndirect( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + uint32_t count, + uint32_t stride) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + gen8_cmd_buffer_flush_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); + emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .IndirectParameterEnable = true, + .VertexAccessType = SEQUENTIAL); +} + +void gen8_CmdBindIndexBuffer( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + VkIndexType indexType) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + + static const uint32_t vk_to_gen_index_type[] = { + [VK_INDEX_TYPE_UINT16] = INDEX_WORD, + [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, + }; + + struct GEN8_3DSTATE_VF vf = { + GEN8_3DSTATE_VF_header, + .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX, + }; + GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state.state_vf, &vf); + + cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY; + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER, + .IndexFormat = vk_to_gen_index_type[indexType], + .MemoryObjectControlState = GEN8_MOCS, + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + .BufferSize = buffer->size - offset); +} + +static VkResult +gen8_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_device *device = cmd_buffer->device; + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct anv_state surfaces = { 0, }, samplers = { 0, }; + VkResult result; + + result = anv_cmd_buffer_emit_samplers(cmd_buffer, + VK_SHADER_STAGE_COMPUTE, &samplers); + if (result != VK_SUCCESS) + return result; + result = anv_cmd_buffer_emit_binding_table(cmd_buffer, + VK_SHADER_STAGE_COMPUTE, &surfaces); + if (result != VK_SUCCESS) + return result; + + struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = { + .KernelStartPointer = pipeline->cs_simd, + .KernelStartPointerHigh = 0, + .BindingTablePointer = surfaces.offset, + .BindingTableEntryCount = 0, + .SamplerStatePointer = samplers.offset, + .SamplerCount = 0, + .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */ + }; + + uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t); + struct anv_state state = + anv_state_pool_alloc(&device->dynamic_state_pool, size, 64); + + GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD, + .InterfaceDescriptorTotalLength = size, + .InterfaceDescriptorDataStartAddress = state.offset); + + return VK_SUCCESS; +} + +static void +gen8_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + VkResult result; + + assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); + + if (cmd_buffer->state.current_pipeline != GPGPU) { + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, + .PipelineSelection = GPGPU); + cmd_buffer->state.current_pipeline = GPGPU; + } + + if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + + if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || + (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) { + result = gen8_flush_compute_descriptor_set(cmd_buffer); + assert(result == VK_SUCCESS); + cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE; + } + + cmd_buffer->state.compute_dirty = 0; +} + +void gen8_CmdDrawIndexedIndirect( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + uint32_t count, + uint32_t stride) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + gen8_cmd_buffer_flush_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .IndirectParameterEnable = true, + .VertexAccessType = RANDOM); +} + +void gen8_CmdDispatch( + VkCmdBuffer cmdBuffer, + uint32_t x, + uint32_t y, + uint32_t z) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + + gen8_cmd_buffer_flush_compute_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER, + .SIMDSize = prog_data->simd_size / 16, + .ThreadDepthCounterMaximum = 0, + .ThreadHeightCounterMaximum = 0, + .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max, + .ThreadGroupIDXDimension = x, + .ThreadGroupIDYDimension = y, + .ThreadGroupIDZDimension = z, + .RightExecutionMask = pipeline->cs_right_mask, + .BottomExecutionMask = 0xffffffff); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH); +} + +#define GPGPU_DISPATCHDIMX 0x2500 +#define GPGPU_DISPATCHDIMY 0x2504 +#define GPGPU_DISPATCHDIMZ 0x2508 + +void gen8_CmdDispatchIndirect( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + gen8_cmd_buffer_flush_compute_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8); + + anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER, + .IndirectParameterEnable = true, + .SIMDSize = prog_data->simd_size / 16, + .ThreadDepthCounterMaximum = 0, + .ThreadHeightCounterMaximum = 0, + .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max, + .RightExecutionMask = pipeline->cs_right_mask, + .BottomExecutionMask = 0xffffffff); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH); +} + +static void +gen8_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_subpass *subpass = cmd_buffer->state.subpass; + struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; + const struct anv_depth_stencil_view *view; + + static const struct anv_depth_stencil_view null_view = + { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 }; + + if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) { + const struct anv_attachment_view *aview = + fb->attachments[subpass->depth_stencil_attachment]; + assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL); + view = (const struct anv_depth_stencil_view *)aview; + } else { + view = &null_view; + } + + /* FIXME: Implement the PMA stall W/A */ + /* FIXME: Width and Height are wrong */ + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER, + .SurfaceType = SURFTYPE_2D, + .DepthWriteEnable = view->depth_stride > 0, + .StencilWriteEnable = view->stencil_stride > 0, + .HierarchicalDepthBufferEnable = false, + .SurfaceFormat = view->depth_format, + .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0, + .SurfaceBaseAddress = { view->bo, view->depth_offset }, + .Height = cmd_buffer->state.framebuffer->height - 1, + .Width = cmd_buffer->state.framebuffer->width - 1, + .LOD = 0, + .Depth = 1 - 1, + .MinimumArrayElement = 0, + .DepthBufferObjectControlState = GEN8_MOCS, + .RenderTargetViewExtent = 1 - 1, + .SurfaceQPitch = view->depth_qpitch >> 2); + + /* Disable hierarchial depth buffers. */ + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER, + .StencilBufferEnable = view->stencil_stride > 0, + .StencilBufferObjectControlState = GEN8_MOCS, + .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0, + .SurfaceBaseAddress = { view->bo, view->stencil_offset }, + .SurfaceQPitch = view->stencil_qpitch >> 2); + + /* Clear the clear params. */ + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS); +} + +void +gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass) +{ + cmd_buffer->state.subpass = subpass; + + cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; + + gen8_cmd_buffer_emit_depth_stencil(cmd_buffer); +} + +void gen8_CmdBeginRenderPass( + VkCmdBuffer cmdBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + VkRenderPassContents contents) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass); + ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer); + + cmd_buffer->state.framebuffer = framebuffer; + cmd_buffer->state.pass = pass; + + const VkRect2D *render_area = &pRenderPassBegin->renderArea; + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE, + .ClippedDrawingRectangleYMin = render_area->offset.y, + .ClippedDrawingRectangleXMin = render_area->offset.x, + .ClippedDrawingRectangleYMax = + render_area->offset.y + render_area->extent.height - 1, + .ClippedDrawingRectangleXMax = + render_area->offset.x + render_area->extent.width - 1, + .DrawingRectangleOriginY = 0, + .DrawingRectangleOriginX = 0); + + anv_cmd_buffer_clear_attachments(cmd_buffer, pass, + pRenderPassBegin->pAttachmentClearValues); + + gen8_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses); +} + +void gen8_CmdNextSubpass( + VkCmdBuffer cmdBuffer, + VkRenderPassContents contents) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY); + + gen8_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1); +} + +void gen8_CmdEndRenderPass( + VkCmdBuffer cmdBuffer) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + /* Emit a flushing pipe control at the end of a pass. This is kind of a + * hack but it ensures that render targets always actually get written. + * Eventually, we should do flushing based on image format transitions + * or something of that nature. + */ + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .PostSyncOperation = NoWrite, + .RenderTargetCacheFlushEnable = true, + .InstructionCacheInvalidateEnable = true, + .DepthCacheFlushEnable = true, + .VFCacheInvalidationEnable = true, + .TextureCacheInvalidationEnable = true, + .CommandStreamerStallEnable = true); +} + +static void +emit_ps_depth_count(struct anv_batch *batch, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GEN8_PIPE_CONTROL, + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WritePSDepthCount, + .Address = { bo, offset }); /* FIXME: This is only lower 32 bits */ +} + +void gen8_CmdBeginQuery( + VkCmdBuffer cmdBuffer, + VkQueryPool queryPool, + uint32_t slot, + VkQueryControlFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, + slot * sizeof(struct anv_query_pool_slot)); + break; + + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + default: + unreachable(""); + } +} + +void gen8_CmdEndQuery( + VkCmdBuffer cmdBuffer, + VkQueryPool queryPool, + uint32_t slot) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, + slot * sizeof(struct anv_query_pool_slot) + 8); + break; + + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + default: + unreachable(""); + } +} + +#define TIMESTAMP 0x2358 + +void gen8_CmdWriteTimestamp( + VkCmdBuffer cmdBuffer, + VkTimestampType timestampType, + VkBuffer destBuffer, + VkDeviceSize destOffset) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); + struct anv_bo *bo = buffer->bo; + + switch (timestampType) { + case VK_TIMESTAMP_TYPE_TOP: + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = TIMESTAMP, + .MemoryAddress = { bo, buffer->offset + destOffset }); + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = TIMESTAMP + 4, + .MemoryAddress = { bo, buffer->offset + destOffset + 4 }); + break; + + case VK_TIMESTAMP_TYPE_BOTTOM: + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WriteTimestamp, + .Address = /* FIXME: This is only lower 32 bits */ + { bo, buffer->offset + destOffset }); + break; + + default: + break; + } +} + +#define alu_opcode(v) __gen_field((v), 20, 31) +#define alu_operand1(v) __gen_field((v), 10, 19) +#define alu_operand2(v) __gen_field((v), 0, 9) +#define alu(opcode, operand1, operand2) \ + alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2) + +#define OPCODE_NOOP 0x000 +#define OPCODE_LOAD 0x080 +#define OPCODE_LOADINV 0x480 +#define OPCODE_LOAD0 0x081 +#define OPCODE_LOAD1 0x481 +#define OPCODE_ADD 0x100 +#define OPCODE_SUB 0x101 +#define OPCODE_AND 0x102 +#define OPCODE_OR 0x103 +#define OPCODE_XOR 0x104 +#define OPCODE_STORE 0x180 +#define OPCODE_STOREINV 0x580 + +#define OPERAND_R0 0x00 +#define OPERAND_R1 0x01 +#define OPERAND_R2 0x02 +#define OPERAND_R3 0x03 +#define OPERAND_R4 0x04 +#define OPERAND_SRCA 0x20 +#define OPERAND_SRCB 0x21 +#define OPERAND_ACCU 0x31 +#define OPERAND_ZF 0x32 +#define OPERAND_CF 0x33 + +#define CS_GPR(n) (0x2600 + (n) * 8) + +static void +emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, + .RegisterAddress = reg + 4, + .MemoryAddress = { bo, offset + 4 }); +} + +void gen8_CmdCopyQueryPoolResults( + VkCmdBuffer cmdBuffer, + VkQueryPool queryPool, + uint32_t startQuery, + uint32_t queryCount, + VkBuffer destBuffer, + VkDeviceSize destOffset, + VkDeviceSize destStride, + VkQueryResultFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); + uint32_t slot_offset, dst_offset; + + if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) { + /* Where is the availabilty info supposed to go? */ + anv_finishme("VK_QUERY_RESULT_WITH_AVAILABILITY_BIT"); + return; + } + + assert(pool->type == VK_QUERY_TYPE_OCCLUSION); + + /* FIXME: If we're not waiting, should we just do this on the CPU? */ + if (flags & VK_QUERY_RESULT_WAIT_BIT) + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .CommandStreamerStallEnable = true, + .StallAtPixelScoreboard = true); + + dst_offset = buffer->offset + destOffset; + for (uint32_t i = 0; i < queryCount; i++) { + + slot_offset = (startQuery + i) * sizeof(struct anv_query_pool_slot); + + emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), &pool->bo, slot_offset); + emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(1), &pool->bo, slot_offset + 8); + + /* FIXME: We need to clamp the result for 32 bit. */ + + uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GEN8_MI_MATH); + dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1); + dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0); + dw[3] = alu(OPCODE_SUB, 0, 0); + dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = CS_GPR(2), + /* FIXME: This is only lower 32 bits */ + .MemoryAddress = { buffer->bo, dst_offset }); + + if (flags & VK_QUERY_RESULT_64_BIT) + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = CS_GPR(2) + 4, + /* FIXME: This is only lower 32 bits */ + .MemoryAddress = { buffer->bo, dst_offset + 4 }); + + dst_offset += destStride; + } +} + +void +gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_device *device = cmd_buffer->device; + struct anv_bo *scratch_bo = NULL; + + cmd_buffer->state.scratch_size = + anv_block_pool_size(&device->scratch_block_pool); + if (cmd_buffer->state.scratch_size > 0) + scratch_bo = &device->scratch_block_pool.bo; + + anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS, + .GeneralStateBaseAddress = { scratch_bo, 0 }, + .GeneralStateMemoryObjectControlState = GEN8_MOCS, + .GeneralStateBaseAddressModifyEnable = true, + .GeneralStateBufferSize = 0xfffff, + .GeneralStateBufferSizeModifyEnable = true, + + .SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 }, + .SurfaceStateMemoryObjectControlState = GEN8_MOCS, + .SurfaceStateBaseAddressModifyEnable = true, + + .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 }, + .DynamicStateMemoryObjectControlState = GEN8_MOCS, + .DynamicStateBaseAddressModifyEnable = true, + .DynamicStateBufferSize = 0xfffff, + .DynamicStateBufferSizeModifyEnable = true, + + .IndirectObjectBaseAddress = { NULL, 0 }, + .IndirectObjectMemoryObjectControlState = GEN8_MOCS, + .IndirectObjectBaseAddressModifyEnable = true, + .IndirectObjectBufferSize = 0xfffff, + .IndirectObjectBufferSizeModifyEnable = true, + + .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 }, + .InstructionMemoryObjectControlState = GEN8_MOCS, + .InstructionBaseAddressModifyEnable = true, + .InstructionBufferSize = 0xfffff, + .InstructionBuffersizeModifyEnable = true); + + /* After re-setting the surface state base address, we have to do some + * cache flusing so that the sampler engine will pick up the new + * SURFACE_STATE objects and binding tables. From the Broadwell PRM, + * Shared Function > 3D Sampler > State > State Caching (page 96): + * + * Coherency with system memory in the state cache, like the texture + * cache is handled partially by software. It is expected that the + * command stream or shader will issue Cache Flush operation or + * Cache_Flush sampler message to ensure that the L1 cache remains + * coherent with system memory. + * + * [...] + * + * Whenever the value of the Dynamic_State_Base_Addr, + * Surface_State_Base_Addr are altered, the L1 state cache must be + * invalidated to ensure the new surface or sampler state is fetched + * from system memory. + * + * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit + * which, according the PIPE_CONTROL instruction documentation in the + * Broadwell PRM: + * + * Setting this bit is independent of any other bit in this packet. + * This bit controls the invalidation of the L1 and L2 state caches + * at the top of the pipe i.e. at the parsing time. + * + * Unfortunately, experimentation seems to indicate that state cache + * invalidation through a PIPE_CONTROL does nothing whatsoever in + * regards to surface state and binding tables. In stead, it seems that + * invalidating the texture cache is what is actually needed. + * + * XXX: As far as we have been able to determine through + * experimentation, shows that flush the texture cache appears to be + * sufficient. The theory here is that all of the sampling/rendering + * units cache the binding table in the texture cache. However, we have + * yet to be able to actually confirm this. + */ + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .TextureCacheInvalidationEnable = true); +} diff --git a/src/vulkan/anv_gen8.c b/src/vulkan/gen8_pipeline.c index 95afaadb8f0..05091831b98 100644 --- a/src/vulkan/anv_gen8.c +++ b/src/vulkan/gen8_pipeline.c @@ -29,219 +29,6 @@ #include "anv_private.h" -VkResult gen8_CreateDynamicRasterState( - VkDevice _device, - const VkDynamicRasterStateCreateInfo* pCreateInfo, - VkDynamicRasterState* pState) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - struct anv_dynamic_rs_state *state; - - assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO); - - state = anv_device_alloc(device, sizeof(*state), 8, - VK_SYSTEM_ALLOC_TYPE_API_OBJECT); - if (state == NULL) - return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - - struct GEN8_3DSTATE_SF sf = { - GEN8_3DSTATE_SF_header, - .LineWidth = pCreateInfo->lineWidth, - }; - - GEN8_3DSTATE_SF_pack(NULL, state->state_sf, &sf); - - bool enable_bias = pCreateInfo->depthBias != 0.0f || - pCreateInfo->slopeScaledDepthBias != 0.0f; - struct GEN8_3DSTATE_RASTER raster = { - .GlobalDepthOffsetEnableSolid = enable_bias, - .GlobalDepthOffsetEnableWireframe = enable_bias, - .GlobalDepthOffsetEnablePoint = enable_bias, - .GlobalDepthOffsetConstant = pCreateInfo->depthBias, - .GlobalDepthOffsetScale = pCreateInfo->slopeScaledDepthBias, - .GlobalDepthOffsetClamp = pCreateInfo->depthBiasClamp - }; - - GEN8_3DSTATE_RASTER_pack(NULL, state->state_raster, &raster); - - *pState = anv_dynamic_rs_state_to_handle(state); - - return VK_SUCCESS; -} - -void -gen8_fill_buffer_surface_state(void *state, const struct anv_format *format, - uint32_t offset, uint32_t range) -{ - /* This assumes RGBA float format. */ - uint32_t stride = 4; - uint32_t num_elements = range / stride; - - struct GEN8_RENDER_SURFACE_STATE surface_state = { - .SurfaceType = SURFTYPE_BUFFER, - .SurfaceArray = false, - .SurfaceFormat = format->surface_format, - .SurfaceVerticalAlignment = VALIGN4, - .SurfaceHorizontalAlignment = HALIGN4, - .TileMode = LINEAR, - .VerticalLineStride = 0, - .VerticalLineStrideOffset = 0, - .SamplerL2BypassModeDisable = true, - .RenderCacheReadWriteMode = WriteOnlyCache, - .MemoryObjectControlState = GEN8_MOCS, - .BaseMipLevel = 0.0, - .SurfaceQPitch = 0, - .Height = (num_elements >> 7) & 0x3fff, - .Width = num_elements & 0x7f, - .Depth = (num_elements >> 21) & 0x3f, - .SurfacePitch = stride - 1, - .MinimumArrayElement = 0, - .NumberofMultisamples = MULTISAMPLECOUNT_1, - .XOffset = 0, - .YOffset = 0, - .SurfaceMinLOD = 0, - .MIPCountLOD = 0, - .AuxiliarySurfaceMode = AUX_NONE, - .RedClearColor = 0, - .GreenClearColor = 0, - .BlueClearColor = 0, - .AlphaClearColor = 0, - .ShaderChannelSelectRed = SCS_RED, - .ShaderChannelSelectGreen = SCS_GREEN, - .ShaderChannelSelectBlue = SCS_BLUE, - .ShaderChannelSelectAlpha = SCS_ALPHA, - .ResourceMinLOD = 0.0, - /* FIXME: We assume that the image must be bound at this time. */ - .SurfaceBaseAddress = { NULL, offset }, - }; - - GEN8_RENDER_SURFACE_STATE_pack(NULL, state, &surface_state); -} - -VkResult gen8_CreateBufferView( - VkDevice _device, - const VkBufferViewCreateInfo* pCreateInfo, - VkBufferView* pView) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - struct anv_buffer_view *view; - VkResult result; - - result = anv_buffer_view_create(device, pCreateInfo, &view); - if (result != VK_SUCCESS) - return result; - - const struct anv_format *format = - anv_format_for_vk_format(pCreateInfo->format); - - gen8_fill_buffer_surface_state(view->view.surface_state.map, format, - view->view.offset, pCreateInfo->range); - - *pView = anv_buffer_view_to_handle(view); - - return VK_SUCCESS; -} - -VkResult gen8_CreateSampler( - VkDevice _device, - const VkSamplerCreateInfo* pCreateInfo, - VkSampler* pSampler) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - struct anv_sampler *sampler; - uint32_t mag_filter, min_filter, max_anisotropy; - - assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO); - - sampler = anv_device_alloc(device, sizeof(*sampler), 8, - VK_SYSTEM_ALLOC_TYPE_API_OBJECT); - if (!sampler) - return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - - static const uint32_t vk_to_gen_tex_filter[] = { - [VK_TEX_FILTER_NEAREST] = MAPFILTER_NEAREST, - [VK_TEX_FILTER_LINEAR] = MAPFILTER_LINEAR - }; - - static const uint32_t vk_to_gen_mipmap_mode[] = { - [VK_TEX_MIPMAP_MODE_BASE] = MIPFILTER_NONE, - [VK_TEX_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST, - [VK_TEX_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR - }; - - static const uint32_t vk_to_gen_tex_address[] = { - [VK_TEX_ADDRESS_WRAP] = TCM_WRAP, - [VK_TEX_ADDRESS_MIRROR] = TCM_MIRROR, - [VK_TEX_ADDRESS_CLAMP] = TCM_CLAMP, - [VK_TEX_ADDRESS_MIRROR_ONCE] = TCM_MIRROR_ONCE, - [VK_TEX_ADDRESS_CLAMP_BORDER] = TCM_CLAMP_BORDER, - }; - - static const uint32_t vk_to_gen_compare_op[] = { - [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER, - [VK_COMPARE_OP_LESS] = PREFILTEROPLESS, - [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL, - [VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL, - [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER, - [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL, - [VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL, - [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS, - }; - - if (pCreateInfo->maxAnisotropy > 1) { - mag_filter = MAPFILTER_ANISOTROPIC; - min_filter = MAPFILTER_ANISOTROPIC; - max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2; - } else { - mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter]; - min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter]; - max_anisotropy = RATIO21; - } - - struct GEN8_SAMPLER_STATE sampler_state = { - .SamplerDisable = false, - .TextureBorderColorMode = DX10OGL, - .LODPreClampMode = 0, - .BaseMipLevel = 0.0, - .MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode], - .MagModeFilter = mag_filter, - .MinModeFilter = min_filter, - .TextureLODBias = pCreateInfo->mipLodBias * 256, - .AnisotropicAlgorithm = EWAApproximation, - .MinLOD = pCreateInfo->minLod, - .MaxLOD = pCreateInfo->maxLod, - .ChromaKeyEnable = 0, - .ChromaKeyIndex = 0, - .ChromaKeyMode = 0, - .ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp], - .CubeSurfaceControlMode = 0, - - .IndirectStatePointer = - device->border_colors.offset + - pCreateInfo->borderColor * sizeof(float) * 4, - - .LODClampMagnificationMode = MIPNONE, - .MaximumAnisotropy = max_anisotropy, - .RAddressMinFilterRoundingEnable = 0, - .RAddressMagFilterRoundingEnable = 0, - .VAddressMinFilterRoundingEnable = 0, - .VAddressMagFilterRoundingEnable = 0, - .UAddressMinFilterRoundingEnable = 0, - .UAddressMagFilterRoundingEnable = 0, - .TrilinearFilterQuality = 0, - .NonnormalizedCoordinateEnable = 0, - .TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressU], - .TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressV], - .TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressW], - }; - - GEN8_SAMPLER_STATE_pack(NULL, sampler->state, &sampler_state); - - *pSampler = anv_sampler_to_handle(sampler); - - return VK_SUCCESS; -} - static void emit_vertex_input(struct anv_pipeline *pipeline, const VkPipelineVertexInputStateCreateInfo *info) @@ -908,346 +695,3 @@ VkResult gen8_compute_pipeline_create( return VK_SUCCESS; } - -VkResult gen8_CreateDynamicDepthStencilState( - VkDevice _device, - const VkDynamicDepthStencilStateCreateInfo* pCreateInfo, - VkDynamicDepthStencilState* pState) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - struct anv_dynamic_ds_state *state; - - assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO); - - state = anv_device_alloc(device, sizeof(*state), 8, - VK_SYSTEM_ALLOC_TYPE_API_OBJECT); - if (state == NULL) - return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - - struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { - GEN8_3DSTATE_WM_DEPTH_STENCIL_header, - - /* Is this what we need to do? */ - .StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0, - - .StencilTestMask = pCreateInfo->stencilReadMask & 0xff, - .StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, - - .BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff, - .BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, - }; - - GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->state_wm_depth_stencil, - &wm_depth_stencil); - - struct GEN8_COLOR_CALC_STATE color_calc_state = { - .StencilReferenceValue = pCreateInfo->stencilFrontRef, - .BackFaceStencilReferenceValue = pCreateInfo->stencilBackRef - }; - - GEN8_COLOR_CALC_STATE_pack(NULL, state->state_color_calc, &color_calc_state); - - *pState = anv_dynamic_ds_state_to_handle(state); - - return VK_SUCCESS; -} - -static void -emit_ps_depth_count(struct anv_batch *batch, - struct anv_bo *bo, uint32_t offset) -{ - anv_batch_emit(batch, GEN8_PIPE_CONTROL, - .DestinationAddressType = DAT_PPGTT, - .PostSyncOperation = WritePSDepthCount, - .Address = { bo, offset }); /* FIXME: This is only lower 32 bits */ -} - -void gen8_CmdBeginQuery( - VkCmdBuffer cmdBuffer, - VkQueryPool queryPool, - uint32_t slot, - VkQueryControlFlags flags) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); - - switch (pool->type) { - case VK_QUERY_TYPE_OCCLUSION: - emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, - slot * sizeof(struct anv_query_pool_slot)); - break; - - case VK_QUERY_TYPE_PIPELINE_STATISTICS: - default: - unreachable(""); - } -} - -void gen8_CmdEndQuery( - VkCmdBuffer cmdBuffer, - VkQueryPool queryPool, - uint32_t slot) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); - - switch (pool->type) { - case VK_QUERY_TYPE_OCCLUSION: - emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, - slot * sizeof(struct anv_query_pool_slot) + 8); - break; - - case VK_QUERY_TYPE_PIPELINE_STATISTICS: - default: - unreachable(""); - } -} - -#define TIMESTAMP 0x2358 - -void gen8_CmdWriteTimestamp( - VkCmdBuffer cmdBuffer, - VkTimestampType timestampType, - VkBuffer destBuffer, - VkDeviceSize destOffset) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); - struct anv_bo *bo = buffer->bo; - - switch (timestampType) { - case VK_TIMESTAMP_TYPE_TOP: - anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, - .RegisterAddress = TIMESTAMP, - .MemoryAddress = { bo, buffer->offset + destOffset }); - anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, - .RegisterAddress = TIMESTAMP + 4, - .MemoryAddress = { bo, buffer->offset + destOffset + 4 }); - break; - - case VK_TIMESTAMP_TYPE_BOTTOM: - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, - .DestinationAddressType = DAT_PPGTT, - .PostSyncOperation = WriteTimestamp, - .Address = /* FIXME: This is only lower 32 bits */ - { bo, buffer->offset + destOffset }); - break; - - default: - break; - } -} - -#define alu_opcode(v) __gen_field((v), 20, 31) -#define alu_operand1(v) __gen_field((v), 10, 19) -#define alu_operand2(v) __gen_field((v), 0, 9) -#define alu(opcode, operand1, operand2) \ - alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2) - -#define OPCODE_NOOP 0x000 -#define OPCODE_LOAD 0x080 -#define OPCODE_LOADINV 0x480 -#define OPCODE_LOAD0 0x081 -#define OPCODE_LOAD1 0x481 -#define OPCODE_ADD 0x100 -#define OPCODE_SUB 0x101 -#define OPCODE_AND 0x102 -#define OPCODE_OR 0x103 -#define OPCODE_XOR 0x104 -#define OPCODE_STORE 0x180 -#define OPCODE_STOREINV 0x580 - -#define OPERAND_R0 0x00 -#define OPERAND_R1 0x01 -#define OPERAND_R2 0x02 -#define OPERAND_R3 0x03 -#define OPERAND_R4 0x04 -#define OPERAND_SRCA 0x20 -#define OPERAND_SRCB 0x21 -#define OPERAND_ACCU 0x31 -#define OPERAND_ZF 0x32 -#define OPERAND_CF 0x33 - -#define CS_GPR(n) (0x2600 + (n) * 8) - -static void -emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg, - struct anv_bo *bo, uint32_t offset) -{ - anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, - .RegisterAddress = reg, - .MemoryAddress = { bo, offset }); - anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, - .RegisterAddress = reg + 4, - .MemoryAddress = { bo, offset + 4 }); -} - -void gen8_CmdCopyQueryPoolResults( - VkCmdBuffer cmdBuffer, - VkQueryPool queryPool, - uint32_t startQuery, - uint32_t queryCount, - VkBuffer destBuffer, - VkDeviceSize destOffset, - VkDeviceSize destStride, - VkQueryResultFlags flags) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); - ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); - uint32_t slot_offset, dst_offset; - - if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) { - /* Where is the availabilty info supposed to go? */ - anv_finishme("VK_QUERY_RESULT_WITH_AVAILABILITY_BIT"); - return; - } - - assert(pool->type == VK_QUERY_TYPE_OCCLUSION); - - /* FIXME: If we're not waiting, should we just do this on the CPU? */ - if (flags & VK_QUERY_RESULT_WAIT_BIT) - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, - .CommandStreamerStallEnable = true, - .StallAtPixelScoreboard = true); - - dst_offset = buffer->offset + destOffset; - for (uint32_t i = 0; i < queryCount; i++) { - - slot_offset = (startQuery + i) * sizeof(struct anv_query_pool_slot); - - emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), &pool->bo, slot_offset); - emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(1), &pool->bo, slot_offset + 8); - - /* FIXME: We need to clamp the result for 32 bit. */ - - uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GEN8_MI_MATH); - dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1); - dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0); - dw[3] = alu(OPCODE_SUB, 0, 0); - dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU); - - anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, - .RegisterAddress = CS_GPR(2), - /* FIXME: This is only lower 32 bits */ - .MemoryAddress = { buffer->bo, dst_offset }); - - if (flags & VK_QUERY_RESULT_64_BIT) - anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, - .RegisterAddress = CS_GPR(2) + 4, - /* FIXME: This is only lower 32 bits */ - .MemoryAddress = { buffer->bo, dst_offset + 4 }); - - dst_offset += destStride; - } -} - -void -gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer) -{ - struct anv_device *device = cmd_buffer->device; - struct anv_bo *scratch_bo = NULL; - - cmd_buffer->state.scratch_size = - anv_block_pool_size(&device->scratch_block_pool); - if (cmd_buffer->state.scratch_size > 0) - scratch_bo = &device->scratch_block_pool.bo; - - anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS, - .GeneralStateBaseAddress = { scratch_bo, 0 }, - .GeneralStateMemoryObjectControlState = GEN8_MOCS, - .GeneralStateBaseAddressModifyEnable = true, - .GeneralStateBufferSize = 0xfffff, - .GeneralStateBufferSizeModifyEnable = true, - - .SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 }, - .SurfaceStateMemoryObjectControlState = GEN8_MOCS, - .SurfaceStateBaseAddressModifyEnable = true, - - .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 }, - .DynamicStateMemoryObjectControlState = GEN8_MOCS, - .DynamicStateBaseAddressModifyEnable = true, - .DynamicStateBufferSize = 0xfffff, - .DynamicStateBufferSizeModifyEnable = true, - - .IndirectObjectBaseAddress = { NULL, 0 }, - .IndirectObjectMemoryObjectControlState = GEN8_MOCS, - .IndirectObjectBaseAddressModifyEnable = true, - .IndirectObjectBufferSize = 0xfffff, - .IndirectObjectBufferSizeModifyEnable = true, - - .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 }, - .InstructionMemoryObjectControlState = GEN8_MOCS, - .InstructionBaseAddressModifyEnable = true, - .InstructionBufferSize = 0xfffff, - .InstructionBuffersizeModifyEnable = true); - - /* After re-setting the surface state base address, we have to do some - * cache flusing so that the sampler engine will pick up the new - * SURFACE_STATE objects and binding tables. From the Broadwell PRM, - * Shared Function > 3D Sampler > State > State Caching (page 96): - * - * Coherency with system memory in the state cache, like the texture - * cache is handled partially by software. It is expected that the - * command stream or shader will issue Cache Flush operation or - * Cache_Flush sampler message to ensure that the L1 cache remains - * coherent with system memory. - * - * [...] - * - * Whenever the value of the Dynamic_State_Base_Addr, - * Surface_State_Base_Addr are altered, the L1 state cache must be - * invalidated to ensure the new surface or sampler state is fetched - * from system memory. - * - * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit - * which, according the PIPE_CONTROL instruction documentation in the - * Broadwell PRM: - * - * Setting this bit is independent of any other bit in this packet. - * This bit controls the invalidation of the L1 and L2 state caches - * at the top of the pipe i.e. at the parsing time. - * - * Unfortunately, experimentation seems to indicate that state cache - * invalidation through a PIPE_CONTROL does nothing whatsoever in - * regards to surface state and binding tables. In stead, it seems that - * invalidating the texture cache is what is actually needed. - * - * XXX: As far as we have been able to determine through - * experimentation, shows that flush the texture cache appears to be - * sufficient. The theory here is that all of the sampling/rendering - * units cache the binding table in the texture cache. However, we have - * yet to be able to actually confirm this. - */ - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, - .TextureCacheInvalidationEnable = true); -} - -void gen8_CmdBindIndexBuffer( - VkCmdBuffer cmdBuffer, - VkBuffer _buffer, - VkDeviceSize offset, - VkIndexType indexType) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); - - static const uint32_t vk_to_gen_index_type[] = { - [VK_INDEX_TYPE_UINT16] = INDEX_WORD, - [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, - }; - - struct GEN8_3DSTATE_VF vf = { - GEN8_3DSTATE_VF_header, - .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX, - }; - GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state.state_vf, &vf); - - cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY; - - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER, - .IndexFormat = vk_to_gen_index_type[indexType], - .MemoryObjectControlState = GEN8_MOCS, - .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, - .BufferSize = buffer->size - offset); -} diff --git a/src/vulkan/gen8_state.c b/src/vulkan/gen8_state.c new file mode 100644 index 00000000000..d7078a21696 --- /dev/null +++ b/src/vulkan/gen8_state.c @@ -0,0 +1,286 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> + +#include "anv_private.h" + +VkResult gen8_CreateDynamicRasterState( + VkDevice _device, + const VkDynamicRasterStateCreateInfo* pCreateInfo, + VkDynamicRasterState* pState) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_dynamic_rs_state *state; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO); + + state = anv_device_alloc(device, sizeof(*state), 8, + VK_SYSTEM_ALLOC_TYPE_API_OBJECT); + if (state == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + struct GEN8_3DSTATE_SF sf = { + GEN8_3DSTATE_SF_header, + .LineWidth = pCreateInfo->lineWidth, + }; + + GEN8_3DSTATE_SF_pack(NULL, state->state_sf, &sf); + + bool enable_bias = pCreateInfo->depthBias != 0.0f || + pCreateInfo->slopeScaledDepthBias != 0.0f; + struct GEN8_3DSTATE_RASTER raster = { + .GlobalDepthOffsetEnableSolid = enable_bias, + .GlobalDepthOffsetEnableWireframe = enable_bias, + .GlobalDepthOffsetEnablePoint = enable_bias, + .GlobalDepthOffsetConstant = pCreateInfo->depthBias, + .GlobalDepthOffsetScale = pCreateInfo->slopeScaledDepthBias, + .GlobalDepthOffsetClamp = pCreateInfo->depthBiasClamp + }; + + GEN8_3DSTATE_RASTER_pack(NULL, state->state_raster, &raster); + + *pState = anv_dynamic_rs_state_to_handle(state); + + return VK_SUCCESS; +} + +void +gen8_fill_buffer_surface_state(void *state, const struct anv_format *format, + uint32_t offset, uint32_t range) +{ + /* This assumes RGBA float format. */ + uint32_t stride = 4; + uint32_t num_elements = range / stride; + + struct GEN8_RENDER_SURFACE_STATE surface_state = { + .SurfaceType = SURFTYPE_BUFFER, + .SurfaceArray = false, + .SurfaceFormat = format->surface_format, + .SurfaceVerticalAlignment = VALIGN4, + .SurfaceHorizontalAlignment = HALIGN4, + .TileMode = LINEAR, + .VerticalLineStride = 0, + .VerticalLineStrideOffset = 0, + .SamplerL2BypassModeDisable = true, + .RenderCacheReadWriteMode = WriteOnlyCache, + .MemoryObjectControlState = GEN8_MOCS, + .BaseMipLevel = 0.0, + .SurfaceQPitch = 0, + .Height = (num_elements >> 7) & 0x3fff, + .Width = num_elements & 0x7f, + .Depth = (num_elements >> 21) & 0x3f, + .SurfacePitch = stride - 1, + .MinimumArrayElement = 0, + .NumberofMultisamples = MULTISAMPLECOUNT_1, + .XOffset = 0, + .YOffset = 0, + .SurfaceMinLOD = 0, + .MIPCountLOD = 0, + .AuxiliarySurfaceMode = AUX_NONE, + .RedClearColor = 0, + .GreenClearColor = 0, + .BlueClearColor = 0, + .AlphaClearColor = 0, + .ShaderChannelSelectRed = SCS_RED, + .ShaderChannelSelectGreen = SCS_GREEN, + .ShaderChannelSelectBlue = SCS_BLUE, + .ShaderChannelSelectAlpha = SCS_ALPHA, + .ResourceMinLOD = 0.0, + /* FIXME: We assume that the image must be bound at this time. */ + .SurfaceBaseAddress = { NULL, offset }, + }; + + GEN8_RENDER_SURFACE_STATE_pack(NULL, state, &surface_state); +} + +VkResult gen8_CreateBufferView( + VkDevice _device, + const VkBufferViewCreateInfo* pCreateInfo, + VkBufferView* pView) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_buffer_view *view; + VkResult result; + + result = anv_buffer_view_create(device, pCreateInfo, &view); + if (result != VK_SUCCESS) + return result; + + const struct anv_format *format = + anv_format_for_vk_format(pCreateInfo->format); + + gen8_fill_buffer_surface_state(view->view.surface_state.map, format, + view->view.offset, pCreateInfo->range); + + *pView = anv_buffer_view_to_handle(view); + + return VK_SUCCESS; +} + +VkResult gen8_CreateSampler( + VkDevice _device, + const VkSamplerCreateInfo* pCreateInfo, + VkSampler* pSampler) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_sampler *sampler; + uint32_t mag_filter, min_filter, max_anisotropy; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO); + + sampler = anv_device_alloc(device, sizeof(*sampler), 8, + VK_SYSTEM_ALLOC_TYPE_API_OBJECT); + if (!sampler) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + static const uint32_t vk_to_gen_tex_filter[] = { + [VK_TEX_FILTER_NEAREST] = MAPFILTER_NEAREST, + [VK_TEX_FILTER_LINEAR] = MAPFILTER_LINEAR + }; + + static const uint32_t vk_to_gen_mipmap_mode[] = { + [VK_TEX_MIPMAP_MODE_BASE] = MIPFILTER_NONE, + [VK_TEX_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST, + [VK_TEX_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR + }; + + static const uint32_t vk_to_gen_tex_address[] = { + [VK_TEX_ADDRESS_WRAP] = TCM_WRAP, + [VK_TEX_ADDRESS_MIRROR] = TCM_MIRROR, + [VK_TEX_ADDRESS_CLAMP] = TCM_CLAMP, + [VK_TEX_ADDRESS_MIRROR_ONCE] = TCM_MIRROR_ONCE, + [VK_TEX_ADDRESS_CLAMP_BORDER] = TCM_CLAMP_BORDER, + }; + + static const uint32_t vk_to_gen_compare_op[] = { + [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER, + [VK_COMPARE_OP_LESS] = PREFILTEROPLESS, + [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL, + [VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL, + [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER, + [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL, + [VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL, + [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS, + }; + + if (pCreateInfo->maxAnisotropy > 1) { + mag_filter = MAPFILTER_ANISOTROPIC; + min_filter = MAPFILTER_ANISOTROPIC; + max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2; + } else { + mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter]; + min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter]; + max_anisotropy = RATIO21; + } + + struct GEN8_SAMPLER_STATE sampler_state = { + .SamplerDisable = false, + .TextureBorderColorMode = DX10OGL, + .LODPreClampMode = 0, + .BaseMipLevel = 0.0, + .MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode], + .MagModeFilter = mag_filter, + .MinModeFilter = min_filter, + .TextureLODBias = pCreateInfo->mipLodBias * 256, + .AnisotropicAlgorithm = EWAApproximation, + .MinLOD = pCreateInfo->minLod, + .MaxLOD = pCreateInfo->maxLod, + .ChromaKeyEnable = 0, + .ChromaKeyIndex = 0, + .ChromaKeyMode = 0, + .ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp], + .CubeSurfaceControlMode = 0, + + .IndirectStatePointer = + device->border_colors.offset + + pCreateInfo->borderColor * sizeof(float) * 4, + + .LODClampMagnificationMode = MIPNONE, + .MaximumAnisotropy = max_anisotropy, + .RAddressMinFilterRoundingEnable = 0, + .RAddressMagFilterRoundingEnable = 0, + .VAddressMinFilterRoundingEnable = 0, + .VAddressMagFilterRoundingEnable = 0, + .UAddressMinFilterRoundingEnable = 0, + .UAddressMagFilterRoundingEnable = 0, + .TrilinearFilterQuality = 0, + .NonnormalizedCoordinateEnable = 0, + .TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressU], + .TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressV], + .TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressW], + }; + + GEN8_SAMPLER_STATE_pack(NULL, sampler->state, &sampler_state); + + *pSampler = anv_sampler_to_handle(sampler); + + return VK_SUCCESS; +} + +VkResult gen8_CreateDynamicDepthStencilState( + VkDevice _device, + const VkDynamicDepthStencilStateCreateInfo* pCreateInfo, + VkDynamicDepthStencilState* pState) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_dynamic_ds_state *state; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO); + + state = anv_device_alloc(device, sizeof(*state), 8, + VK_SYSTEM_ALLOC_TYPE_API_OBJECT); + if (state == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { + GEN8_3DSTATE_WM_DEPTH_STENCIL_header, + + /* Is this what we need to do? */ + .StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0, + + .StencilTestMask = pCreateInfo->stencilReadMask & 0xff, + .StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, + + .BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff, + .BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, + }; + + GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->state_wm_depth_stencil, + &wm_depth_stencil); + + struct GEN8_COLOR_CALC_STATE color_calc_state = { + .StencilReferenceValue = pCreateInfo->stencilFrontRef, + .BackFaceStencilReferenceValue = pCreateInfo->stencilBackRef + }; + + GEN8_COLOR_CALC_STATE_pack(NULL, state->state_color_calc, &color_calc_state); + + *pState = anv_dynamic_ds_state_to_handle(state); + + return VK_SUCCESS; +} |