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diff --git a/src/vulkan/meta.c b/src/vulkan/meta.c
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+++ b/src/vulkan/meta.c
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+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "private.h"
+#include "meta-spirv.h"
+
+static void
+anv_device_init_meta_clear_state(struct anv_device *device)
+{
+ VkPipelineIaStateCreateInfo ia_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .disableVertexReuse = false,
+ .primitiveRestartEnable = false,
+ .primitiveRestartIndex = 0
+ };
+
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend.
+ */
+ VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
+ out vec4 f_color;
+ flat in vec4 v_color;
+ void main()
+ {
+ f_color = v_color;
+ }
+ );
+
+ VkPipelineShaderStageCreateInfo fs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = &ia_create_info,
+ .shader = {
+ .stage = VK_SHADER_STAGE_FRAGMENT,
+ .shader = fs,
+ .linkConstBufferCount = 0,
+ .pLinkConstBufferInfo = NULL,
+ .pSpecializationInfo = NULL
+ }
+ };
+
+ /* We use instanced rendering to clear multiple render targets. We have two
+ * vertex buffers: the first vertex buffer holds per-vertex data and
+ * provides the vertices for the clear rectangle. The second one holds
+ * per-instance data, which consists of the VUE header (which selects the
+ * layer) and the color (Vulkan supports per-RT clear colors).
+ */
+ VkPipelineVertexInputCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
+ .pNext = &fs_create_info,
+ .bindingCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .strideInBytes = 8,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .strideInBytes = 32,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
+ },
+ },
+ .attributeCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Color */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offsetInBytes = 16
+ }
+ }
+ };
+
+ VkPipelineRsStateCreateInfo rs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
+ .pNext = &vi_create_info,
+ .depthClipEnable = true,
+ .rasterizerDiscardEnable = false,
+ .fillMode = VK_FILL_MODE_SOLID,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CCW
+ };
+
+ VkPipelineCbStateCreateInfo cb_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
+ .pNext = &rs_create_info,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineCbAttachmentState []) {
+ { .channelWriteMask = VK_CHANNEL_A_BIT |
+ VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+ }
+ };
+
+ anv_pipeline_create((VkDevice) device,
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = &cb_create_info,
+ .flags = 0,
+ .layout = 0
+ },
+ &(struct anv_pipeline_create_info) {
+ .use_repclear = true,
+ .disable_viewport = true,
+ .use_rectlist = true
+ },
+ &device->meta_state.clear.pipeline);
+
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
+}
+
+#define NUM_VB_USED 2
+struct anv_saved_state {
+ struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
+ struct anv_descriptor_set *old_descriptor_set0;
+ struct anv_pipeline *old_pipeline;
+ VkDynamicCbState cb_state;
+};
+
+static void
+anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_saved_state *state)
+{
+ state->old_pipeline = cmd_buffer->pipeline;
+ state->old_descriptor_set0 = cmd_buffer->descriptors[0].set;
+ memcpy(state->old_vertex_bindings, cmd_buffer->vertex_bindings,
+ sizeof(state->old_vertex_bindings));
+}
+
+static void
+anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_saved_state *state)
+{
+ cmd_buffer->pipeline = state->old_pipeline;
+ cmd_buffer->descriptors[0].set = state->old_descriptor_set0;
+ memcpy(cmd_buffer->vertex_bindings, state->old_vertex_bindings,
+ sizeof(state->old_vertex_bindings));
+
+ cmd_buffer->vb_dirty |= (1 << NUM_VB_USED) - 1;
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+ cmd_buffer->descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
+}
+
+struct vue_header {
+ uint32_t Reserved;
+ uint32_t RTAIndex;
+ uint32_t ViewportIndex;
+ float PointWidth;
+};
+
+void
+anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_render_pass *pass)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_framebuffer *fb = cmd_buffer->framebuffer;
+ struct anv_saved_state saved_state;
+ struct anv_state state;
+ uint32_t size;
+
+ struct instance_data {
+ struct vue_header vue_header;
+ float color[4];
+ } *instance_data;
+
+ if (pass->num_clear_layers == 0)
+ return;
+
+ const float vertex_data[] = {
+ /* Rect-list coordinates */
+ 0.0, 0.0,
+ fb->width, 0.0,
+ fb->width, fb->height,
+
+ /* Align to 16 bytes */
+ 0.0, 0.0,
+ };
+
+ size = sizeof(vertex_data) + pass->num_clear_layers * sizeof(instance_data[0]);
+ state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
+
+ memcpy(state.map, vertex_data, sizeof(vertex_data));
+ instance_data = state.map + sizeof(vertex_data);
+
+ for (uint32_t i = 0; i < pass->num_layers; i++) {
+ if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ *instance_data++ = (struct instance_data) {
+ .vue_header = {
+ .RTAIndex = i,
+ .ViewportIndex = 0,
+ .PointWidth = 0.0
+ },
+ .color = {
+ pass->layers[i].clear_color.color.floatColor[0],
+ pass->layers[i].clear_color.color.floatColor[1],
+ pass->layers[i].clear_color.color.floatColor[2],
+ pass->layers[i].clear_color.color.floatColor[3],
+ }
+ };
+ }
+ }
+
+ struct anv_buffer vertex_buffer = {
+ .device = cmd_buffer->device,
+ .size = size,
+ .bo = &device->surface_state_block_pool.bo,
+ .offset = state.offset
+ };
+
+ anv_cmd_buffer_save(cmd_buffer, &saved_state);
+
+ anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
+ (VkBuffer[]) {
+ (VkBuffer) &vertex_buffer,
+ (VkBuffer) &vertex_buffer
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(vertex_data)
+ });
+
+ if ((VkPipeline) cmd_buffer->pipeline != device->meta_state.clear.pipeline)
+ anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.clear.pipeline);
+
+ /* We don't need anything here, only set if not already set. */
+ if (cmd_buffer->rs_state == NULL)
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_RASTER,
+ device->meta_state.shared.rs_state);
+
+ if (cmd_buffer->vp_state == NULL)
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_VIEWPORT,
+ cmd_buffer->framebuffer->vp_state);
+
+ if (cmd_buffer->ds_state == NULL)
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_DEPTH_STENCIL,
+ device->meta_state.shared.ds_state);
+
+ if (cmd_buffer->cb_state == NULL)
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_COLOR_BLEND,
+ device->meta_state.shared.cb_state);
+
+ anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, pass->num_clear_layers);
+
+ /* Restore API state */
+ anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+
+}
+
+static void
+anv_device_init_meta_blit_state(struct anv_device *device)
+{
+ VkPipelineIaStateCreateInfo ia_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .disableVertexReuse = false,
+ .primitiveRestartEnable = false,
+ .primitiveRestartIndex = 0
+ };
+
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend. However, we do need
+ * to provide GLSL source for the vertex shader so that the compiler
+ * does not dead-code our inputs.
+ */
+ VkShader vs = GLSL_VK_SHADER(device, VERTEX,
+ in vec2 a_pos;
+ in vec2 a_tex_coord;
+ out vec4 v_tex_coord;
+ void main()
+ {
+ v_tex_coord = vec4(a_tex_coord, 0, 1);
+ gl_Position = vec4(a_pos, 0, 1);
+ }
+ );
+
+ VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
+ out vec4 f_color;
+ in vec4 v_tex_coord;
+ layout(set = 0, binding = 0) uniform sampler2D u_tex;
+ void main()
+ {
+ f_color = texture(u_tex, v_tex_coord.xy);
+ }
+ );
+
+ VkPipelineShaderStageCreateInfo vs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = &ia_create_info,
+ .shader = {
+ .stage = VK_SHADER_STAGE_VERTEX,
+ .shader = vs,
+ .linkConstBufferCount = 0,
+ .pLinkConstBufferInfo = NULL,
+ .pSpecializationInfo = NULL
+ }
+ };
+
+ VkPipelineShaderStageCreateInfo fs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = &vs_create_info,
+ .shader = {
+ .stage = VK_SHADER_STAGE_FRAGMENT,
+ .shader = fs,
+ .linkConstBufferCount = 0,
+ .pLinkConstBufferInfo = NULL,
+ .pSpecializationInfo = NULL
+ }
+ };
+
+ VkPipelineVertexInputCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
+ .pNext = &fs_create_info,
+ .bindingCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .strideInBytes = 0,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .strideInBytes = 16,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ },
+ .attributeCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 8
+ }
+ }
+ };
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .count = 1,
+ .pBinding = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .count = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+ anv_CreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
+ &device->meta_state.blit.ds_layout);
+
+ anv_CreatePipelineLayout((VkDevice) device,
+ &(VkPipelineLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .descriptorSetCount = 1,
+ .pSetLayouts = &device->meta_state.blit.ds_layout,
+ },
+ &device->meta_state.blit.pipeline_layout);
+
+ VkPipelineRsStateCreateInfo rs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
+ .pNext = &vi_create_info,
+ .depthClipEnable = true,
+ .rasterizerDiscardEnable = false,
+ .fillMode = VK_FILL_MODE_SOLID,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CCW
+ };
+
+ VkPipelineCbStateCreateInfo cb_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
+ .pNext = &rs_create_info,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineCbAttachmentState []) {
+ { .channelWriteMask = VK_CHANNEL_A_BIT |
+ VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+ }
+ };
+
+ VkGraphicsPipelineCreateInfo pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = &cb_create_info,
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ };
+
+ anv_pipeline_create((VkDevice) device, &pipeline_info,
+ &(struct anv_pipeline_create_info) {
+ .use_repclear = false,
+ .disable_viewport = true,
+ .disable_scissor = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ },
+ &device->meta_state.blit.pipeline);
+
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
+}
+
+static void
+meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_saved_state *saved_state)
+{
+ struct anv_device *device = cmd_buffer->device;
+
+ anv_cmd_buffer_save(cmd_buffer, saved_state);
+
+ if ((VkPipeline) cmd_buffer->pipeline != device->meta_state.blit.pipeline)
+ anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.blit.pipeline);
+
+ /* We don't need anything here, only set if not already set. */
+ if (cmd_buffer->rs_state == NULL)
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_RASTER,
+ device->meta_state.shared.rs_state);
+ if (cmd_buffer->ds_state == NULL)
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_DEPTH_STENCIL,
+ device->meta_state.shared.ds_state);
+
+ saved_state->cb_state = (VkDynamicCbState) cmd_buffer->cb_state;
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_COLOR_BLEND,
+ device->meta_state.shared.cb_state);
+}
+
+struct blit_region {
+ VkOffset3D src_offset;
+ VkExtent3D src_extent;
+ VkOffset3D dest_offset;
+ VkExtent3D dest_extent;
+};
+
+static void
+meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_surface_view *src,
+ VkOffset3D src_offset,
+ VkExtent3D src_extent,
+ struct anv_surface_view *dest,
+ VkOffset3D dest_offset,
+ VkExtent3D dest_extent)
+{
+ struct anv_device *device = cmd_buffer->device;
+
+ struct blit_vb_data {
+ float pos[2];
+ float tex_coord[2];
+ } *vb_data;
+
+ unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
+
+ struct anv_state vb_state =
+ anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
+ memset(vb_state.map, 0, sizeof(struct vue_header));
+ vb_data = vb_state.map + sizeof(struct vue_header);
+
+ vb_data[0] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x + dest_extent.width,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+ },
+ };
+
+ vb_data[1] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+ },
+ };
+
+ vb_data[2] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src->extent.width,
+ (float)src_offset.y / (float)src->extent.height,
+ },
+ };
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = vb_size,
+ .bo = &device->surface_state_block_pool.bo,
+ .offset = vb_state.offset,
+ };
+
+ anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
+ (VkBuffer[]) {
+ (VkBuffer) &vertex_buffer,
+ (VkBuffer) &vertex_buffer
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(struct vue_header),
+ });
+
+ uint32_t count;
+ VkDescriptorSet set;
+ anv_AllocDescriptorSets((VkDevice) device, 0 /* pool */,
+ VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
+ 1, &device->meta_state.blit.ds_layout, &set, &count);
+ anv_UpdateDescriptors((VkDevice) device, set, 1,
+ (const void * []) {
+ &(VkUpdateImages) {
+ .sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .binding = 0,
+ .count = 1,
+ .pImageViews = (VkImageViewAttachInfo[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
+ .view = (VkImageView) src,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ }
+ }
+ }
+ });
+
+ struct anv_framebuffer *fb;
+ anv_CreateFramebuffer((VkDevice) device,
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = (VkColorAttachmentBindInfo[]) {
+ {
+ .view = (VkColorAttachmentView) dest,
+ .layout = VK_IMAGE_LAYOUT_GENERAL
+ }
+ },
+ .pDepthStencilAttachment = NULL,
+ .sampleCount = 1,
+ .width = dest->extent.width,
+ .height = dest->extent.height,
+ .layers = 1
+ }, (VkFramebuffer *)&fb);
+
+
+ VkRenderPass pass;
+ anv_CreateRenderPass((VkDevice )device,
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
+ .colorAttachmentCount = 1,
+ .extent = { 0, },
+ .sampleCount = 1,
+ .layers = 1,
+ .pColorFormats = (VkFormat[]) { dest->format },
+ .pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
+ .pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
+ .pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
+ .pColorLoadClearValues = (VkClearColor[]) {
+ { .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
+ },
+ .depthStencilFormat = VK_FORMAT_UNDEFINED,
+ }, &pass);
+
+ anv_CmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
+ &(VkRenderPassBegin) {
+ .renderPass = pass,
+ .framebuffer = (VkFramebuffer) fb,
+ });
+
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
+
+ anv_CmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
+ &set, 0, NULL);
+
+ anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
+
+ anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
+
+ /* At the point where we emit the draw call, all data from the
+ * descriptor sets, etc. has been used. We are free to delete it.
+ */
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_DESCRIPTOR_SET, set);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_FRAMEBUFFER,
+ (VkFramebuffer) fb);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_RENDER_PASS, pass);
+}
+
+static void
+meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_saved_state *saved_state)
+{
+ anv_cmd_buffer_restore(cmd_buffer, saved_state);
+ anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_COLOR_BLEND,
+ saved_state->cb_state);
+}
+
+static VkFormat
+vk_format_for_cpp(int cpp)
+{
+ switch (cpp) {
+ case 1: return VK_FORMAT_R8_UINT;
+ case 2: return VK_FORMAT_R8G8_UINT;
+ case 3: return VK_FORMAT_R8G8B8_UINT;
+ case 4: return VK_FORMAT_R8G8B8A8_UINT;
+ case 6: return VK_FORMAT_R16G16B16_UINT;
+ case 8: return VK_FORMAT_R16G16B16A16_UINT;
+ case 12: return VK_FORMAT_R32G32B32_UINT;
+ case 16: return VK_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Invalid format cpp");
+ }
+}
+
+static void
+do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *src, uint64_t src_offset,
+ struct anv_bo *dest, uint64_t dest_offset,
+ int width, int height, VkFormat copy_format)
+{
+ VkDevice vk_device = (VkDevice)cmd_buffer->device;
+
+ VkImageCreateInfo image_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = copy_format,
+ .extent = {
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ };
+
+ struct anv_image *src_image, *dest_image;
+ anv_CreateImage(vk_device, &image_info, (VkImage *)&src_image);
+ anv_CreateImage(vk_device, &image_info, (VkImage *)&dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ src_image->bo = src;
+ src_image->offset = src_offset;
+ dest_image->bo = dest;
+ dest_image->offset = dest_offset;
+
+ struct anv_surface_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = (VkImage)src_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = copy_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = VK_IMAGE_ASPECT_COLOR,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArraySlice = 0,
+ .arraySize = 1
+ },
+ .minLod = 0
+ },
+ cmd_buffer);
+
+ struct anv_surface_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkColorAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = (VkImage)dest_image,
+ .format = copy_format,
+ .mipLevel = 0,
+ .baseArraySlice = 0,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 },
+ &dest_view,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 });
+
+ anv_DestroyObject(vk_device, VK_OBJECT_TYPE_IMAGE, (VkImage) src_image);
+ anv_DestroyObject(vk_device, VK_OBJECT_TYPE_IMAGE, (VkImage) dest_image);
+}
+
+void anv_CmdCopyBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions)
+{
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
+ struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
+ uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
+ uint64_t copy_size = pRegions[r].copySize;
+
+ /* First, we compute the biggest format that can be used with the
+ * given offsets and size.
+ */
+ int cpp = 16;
+
+ int fs = ffs(src_offset) - 1;
+ if (fs != -1)
+ cpp = MIN2(cpp, 1 << fs);
+ assert(src_offset % cpp == 0);
+
+ fs = ffs(dest_offset) - 1;
+ if (fs != -1)
+ cpp = MIN2(cpp, 1 << fs);
+ assert(dest_offset % cpp == 0);
+
+ fs = ffs(pRegions[r].copySize) - 1;
+ if (fs != -1)
+ cpp = MIN2(cpp, 1 << fs);
+ assert(pRegions[r].copySize % cpp == 0);
+
+ VkFormat copy_format = vk_format_for_cpp(cpp);
+
+ /* This is maximum possible width/height our HW can handle */
+ uint64_t max_surface_dim = 1 << 14;
+
+ /* First, we make a bunch of max-sized copies */
+ uint64_t max_copy_size = max_surface_dim * max_surface_dim * cpp;
+ while (copy_size > max_copy_size) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, max_surface_dim, copy_format);
+ copy_size -= max_copy_size;
+ src_offset += max_copy_size;
+ dest_offset += max_copy_size;
+ }
+
+ uint64_t height = copy_size / (max_surface_dim * cpp);
+ assert(height < max_surface_dim);
+ if (height != 0) {
+ uint64_t rect_copy_size = height * max_surface_dim * cpp;
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, height, copy_format);
+ copy_size -= rect_copy_size;
+ src_offset += rect_copy_size;
+ dest_offset += rect_copy_size;
+ }
+
+ if (copy_size != 0) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ copy_size / cpp, 1, copy_format);
+ }
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions)
+{
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ struct anv_image *src_image = (struct anv_image *)srcImage;
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_surface_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].srcSubresource.aspect,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
+ .arraySize = 1
+ },
+ .minLod = 0
+ },
+ cmd_buffer);
+
+ struct anv_surface_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkColorAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = destImage,
+ .format = src_image->format,
+ .mipLevel = pRegions[r].destSubresource.mipLevel,
+ .baseArraySlice = pRegions[r].destSubresource.arraySlice,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ pRegions[r].srcOffset,
+ pRegions[r].extent,
+ &dest_view,
+ pRegions[r].destOffset,
+ pRegions[r].extent);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdBlitImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions)
+{
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ struct anv_image *src_image = (struct anv_image *)srcImage;
+ struct anv_image *dest_image = (struct anv_image *)destImage;
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_surface_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].srcSubresource.aspect,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
+ .arraySize = 1
+ },
+ .minLod = 0
+ },
+ cmd_buffer);
+
+ struct anv_surface_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkColorAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = destImage,
+ .format = dest_image->format,
+ .mipLevel = pRegions[r].destSubresource.mipLevel,
+ .baseArraySlice = pRegions[r].destSubresource.arraySlice,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ pRegions[r].srcOffset,
+ pRegions[r].srcExtent,
+ &dest_view,
+ pRegions[r].destOffset,
+ pRegions[r].destExtent);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyBufferToImage(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ VkDevice vk_device = (VkDevice) cmd_buffer->device;
+ struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
+ struct anv_image *dest_image = (struct anv_image *)destImage;
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image *src_image;
+ anv_CreateImage(vk_device,
+ &(VkImageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = dest_image->format,
+ .extent = {
+ .width = pRegions[r].imageExtent.width,
+ .height = pRegions[r].imageExtent.height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ }, (VkImage *)&src_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ src_image->bo = src_buffer->bo;
+ src_image->offset = src_buffer->offset + pRegions[r].bufferOffset;
+
+ struct anv_surface_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = (VkImage)src_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = dest_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].imageSubresource.aspect,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArraySlice = 0,
+ .arraySize = 1
+ },
+ .minLod = 0
+ },
+ cmd_buffer);
+
+ struct anv_surface_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkColorAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = (VkImage)dest_image,
+ .format = dest_image->format,
+ .mipLevel = pRegions[r].imageSubresource.mipLevel,
+ .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent,
+ &dest_view,
+ pRegions[r].imageOffset,
+ pRegions[r].imageExtent);
+
+ anv_DestroyObject(vk_device, VK_OBJECT_TYPE_IMAGE, (VkImage) src_image);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImageToBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ VkDevice vk_device = (VkDevice) cmd_buffer->device;
+ struct anv_image *src_image = (struct anv_image *)srcImage;
+ struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_surface_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].imageSubresource.aspect,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
+ .arraySize = 1
+ },
+ .minLod = 0
+ },
+ cmd_buffer);
+
+ struct anv_image *dest_image;
+ anv_CreateImage(vk_device,
+ &(VkImageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = src_image->format,
+ .extent = {
+ .width = pRegions[r].imageExtent.width,
+ .height = pRegions[r].imageExtent.height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ }, (VkImage *)&dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ dest_image->bo = dest_buffer->bo;
+ dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
+
+ struct anv_surface_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkColorAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = (VkImage)dest_image,
+ .format = src_image->format,
+ .mipLevel = 0,
+ .baseArraySlice = 0,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ pRegions[r].imageOffset,
+ pRegions[r].imageExtent,
+ &dest_view,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent);
+
+ anv_DestroyObject(vk_device, VK_OBJECT_TYPE_IMAGE, (VkImage) dest_image);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCloneImageData(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout)
+{
+ stub();
+}
+
+void anv_CmdUpdateBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize dataSize,
+ const uint32_t* pData)
+{
+ stub();
+}
+
+void anv_CmdFillBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize fillSize,
+ uint32_t data)
+{
+ stub();
+}
+
+void anv_CmdClearColorImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearColor* color,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ stub();
+}
+
+void anv_CmdClearDepthStencil(
+ VkCmdBuffer cmdBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ float depth,
+ uint32_t stencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ stub();
+}
+
+void anv_CmdResolveImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions)
+{
+ stub();
+}
+
+void
+anv_device_init_meta(struct anv_device *device)
+{
+ anv_device_init_meta_clear_state(device);
+ anv_device_init_meta_blit_state(device);
+
+ anv_CreateDynamicRasterState((VkDevice) device,
+ &(VkDynamicRsStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
+ },
+ &device->meta_state.shared.rs_state);
+
+ anv_CreateDynamicColorBlendState((VkDevice) device,
+ &(VkDynamicCbStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
+ },
+ &device->meta_state.shared.cb_state);
+
+ anv_CreateDynamicDepthStencilState((VkDevice) device,
+ &(VkDynamicDsStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
+ },
+ &device->meta_state.shared.ds_state);
+}
+
+void
+anv_device_finish_meta(struct anv_device *device)
+{
+ /* Clear */
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_PIPELINE,
+ device->meta_state.clear.pipeline);
+
+ /* Blit */
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_PIPELINE,
+ device->meta_state.blit.pipeline);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_PIPELINE_LAYOUT,
+ device->meta_state.blit.pipeline_layout);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
+ device->meta_state.blit.ds_layout);
+
+ /* Shared */
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_DYNAMIC_RS_STATE,
+ device->meta_state.shared.rs_state);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_DYNAMIC_CB_STATE,
+ device->meta_state.shared.cb_state);
+ anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_DYNAMIC_DS_STATE,
+ device->meta_state.shared.ds_state);
+}